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Upcoming Update: New Raids and System

  Hello, this is Tree of Savior Dev team. This posting is about new content that will be updated in the next big update.       Goddess Raid : Delmore Battlefield         Delmore Battlefield   Savior successfully broke through the Beholder's forces at Delmore with the Royal Army led by General Ramin.  However, it was only one hurdle, and the war is yet over. This is a dangerous moment that could bring the entire world to destruction unless we find the Beholder within Delmore and stop his plans. Although it's an urgent moment, it was an unexpected being that stood in the way of Delmore.       Gate of Delmore   The castle gate constantly rolls its unpleasant eyes and fires indiscriminate attacks on discovered intruders, blocking the front of the Army and the savior. If you do not go through this gate, the return of the Royal Army cannot lead to the revival of the kingdom.     You can experience a new way of the game, unlike the previous raid in [Goddess Raid : Delmore Battlefield].     To defeat the boss monster, the members need to cooperate and calmly overcome the threats they face.   Delmore Battlefield consists of Solo, Auto Match, and Party (Hard). You can obtain the recipe for Party (Hard) difficulty in Auto Match just like the Saint's Sacellum.   Category Solo Auto Match Party Game Formation Only Phase 1 Up to Phase 2 Basic Entry Count 2 times per character First 1 time is given as an event Additional Entry Purchase Entry Voucher in Mercenary Badge Shop Use Entry Voucher Item you Receive Refined Revived Soul Fragment x11 Refined Revived Soul Fragment x7 Refined Revived Soul Fragment x7 Revived Soul Fragment x38 Silver Chest x1 Additional Reward X MVP - Refined Revived Soul Fragment x1 Revived Soul Fragment x1 Reward by chance Recipe - Delmore Battlefield: Goddess One Entry Voucher (Untradable) Goddess Token (Gabija) [Lv.470] Enhance Aid 10, 30, 50 Box Revived Paulius Card     From this raid, the first clear graphic title will not be given from the party (Hard) version, and you can obtain the graphic title from the clear Achievement. Also, in the extreme version for the squad (fixed party concept) only, which will be updated in the future, a limited-time title that can be set up for one week will be given to the squad that ranks first in clear time every week.         New Goddess Rank Accessory   New Accessory Isidavie will be added. Isidavie accessory can be crafted by the 'Succession' function to the Luciferie accessory with 8 TRA or above bound to the character. It can only be succeeded to the same type, and only half of the ENH value will be transferred. (round down the decimal point).       Only characters with Lv.470 or above can equip Isidavie accessory. Isidavie accessory can only be moved to the Team Storage once it's crafted and will be character-bound once equipped. You can Enhance the Isidavie accessory but cannot Transcendence and Awaken. You can enhance the accessory via 'Goddess Equipment Management' as other Vasilisa equipment and Goddess Token (Gabija) and Refined Revived Soul Fragment will be used as enhancement material. Blessed Shard will be added for enhancement material from a certain value of the enhancement.   You can increase the Success Rate when enhancing the Isidavie Accessory by using newly added [Lv.470] Enhance Aid, and [Lv.460] Enhance Aid cannot be used. [Lv.470] Enhance Aid can also be used for lower-level equipment (Lv.460 Vasilisa) and the level limit of Premium Enhance Aid will be removed so that it can be used for every equipment and accessory, regardless of the season.         You can change the Isidavie accessory into other types by using [Lv.470] Accessory Type Change Tome. You can change the type even when the lower-level accessory(Luciferie) of the Isidavie accessory is not registered.      2 Accessory Type Change Tome for necklace and 1 Accessory Type Change Tome is needed when changing the type.           New System and Content   Goddess Message where you can obtain Earring, which is new equipment, Arcanum Brewing that you can craft useful consumables for various contents, and an Archaeology system that you can excavate materials for Brewing will be added.     Archaeology   You can start Archaeology contents via Geraldas sibling NPC in each town (lv.470). You can pay a certain fee to receive Archaeology missions and find the relics.     Once you receive the Archaeology mission, 3 areas that you can excavate will be activated. You can check the area at the upper side of the World Map (N).     Detector is needed to detect the relic and you can purchase the 'Basic Detector' via [Item Merchant] or purchase 'Detector' with medal.  You can approximate the distance to the relic and if you find the exact location, a pile of dirt where you can excavate the relic will be created.   When you excavate a certain number of Relic (3) per area, you can no longer receive more relics. The number of excavations will reset when you receive new Archaeology mission.     When you interact with the pile of dirt, the less detection the more, the higher level of relic can be received. However, if you exceed a certain number of detection (50 times) while excavating one relic, you fail on Archaeology mission and can no longer excavate the relic. You can exchange relics for other items via Geraldas siblings and those items will be material for Arcanum Brewing.       Arcanum Brewing   Arcanum Brewing is content where you craft combat items and Arcanum that applies special effect or increases stat for a certain time.   <Main Screen of Arcanum Formula>   It is a system that you can receive Arcanum by using material items in possession to make Bottle indicated in the recipe to arrive at each destination within a specified poison (opportunity).   <Arcanum Brewing Board>       The process of Arcanum Brewing contents is as follows.     1. Receive Material   You need material to craft the Arcanum. Material can be received by playing certain content, and there are 2 kinds of material: Ingredient and Additive.   Ingredient is an item that moves the Bottle of the Formula. Each item has its movement direction, number of movement spaces, and toxicity according to its grade. Superior material that has small movement is easy to control the direction and has high toxicity. Contrarily, inferior material has lower toxicity but has a lot of movement which needs great effort to control the Bottle's location.   <Material item needed for Arcanum Brewing>     Additive is not related to the movement but an additional item. Currently, only Toxic Neutralizer items exist. Toxic Neutralizers reduce the current toxicity by a certain value or chance based on its rank.   <HR(High Rank) - NR(Normal Rank) - LR(Low Rank) Toxic Neutralizer>   '[Lv.470] HR Toxic Neutralizer' can be crafted by using Recipe and NR, LR Toxic Neutralizer.   <HR Toxic Neutralizer Recipe>     2. Receive Formula   Formula is a basic material to make Arcanum. You cannot use Formula directly but can be used after identifying the Formula via 'Professional Alchemist' NPC in each town. Please be noted that Formula cannot be used when a certain time pass after the identification.   <'[Lv.470] Faint Arcanum Formula' item and Formula Identification>   <Time Limit of Formula item>   '[Lv.470] Faint Arcanum Formula' can be received via certain contents.     3. Arcanum Brewing   If you received all materials, you can proceed in Arcanum Brewing. The content aims to obtain rewards by moving the Bottle to as many destinations as possible within a fixed opportunity (toxicity).   Mini-game for Arcanum Transmutation proceeds as follows.   1. Items in possession are displayed at the top. Select the appropriate item and add it to the grinder to move the Bottle to its destination.   <Add Material Item>   2. The Bottle moves when clicking the ☞ icon.   <Activate the Grinder>   <How the Bottle moves>   3. Repeat the 1, 2 progress and move to the destination.  Once the toxicity is full, you need to use the Toxic Neutralizer, or will no longer progress.   <Toxic Gauge and Neutralizer>   4. Arcanum will be extracted once you reach the destination. Type of Arcanum is determined by fixed chance, and the number of Arcanum will be given by chance according to the current toxic value.      <Arcanum Extraction>   <Receive Arcanum>   Up to 4 destinations can be created. If there is remaining toxic after the extraction, you can continue progressing to the next destination.    <Arcanum Items>   <Combat Item>   Arcanum greatly increases the character's specification, and Combat item gives an effect that helps the combat in Goddess Message: Memory of Flame. Details of effect and function can be checked when applied to the game.         Goddess Message: Memory of Flame / New Accessory   It is a content where you defeat multiple monsters by using the powerful party skill and combat gimmick (Gabija's Aura). Because a powerful monster appears, not only the party members' specification but the judgment of using party skill and the combat gimmick affects the clearing of the content. Party leader can use the party skill, and the difficulty can be lowered by using the item crafted by Arcanum Brewing that can only be used by the party leader. This content is progressed for 12 minutes and has monster wave by 4 times. 3 kinds of difficulty will be provided: Solo, Fixed 5 members Party (Normal), and Fixed 5 members Party (Hard).     Status UI       Party Skill (Cooldown: 60 seconds)   Skill Effect Increases party members' final damage by 100% for 60 seconds. Decreases party members' skill Cooldown by 50% for 45 seconds. Party members become immune to the damage for 35 seconds.     Combat Gimmick (Gabija's Aura)   Gabija's Aura appears periodically during the combat. The number of lights suitable for the difficulty level is created among 5 kinds of lights. When the light is activated, various effects will be given to the monsters near the light.     Color Effect Blue Freezes the nearby monster periodically. Red Decreases nearby monster's Defense by 50% periodically. Purple Pulls the nearby monster near the light periodically. Green Makes nearby monster's AoE Defense Ratio to 0 periodically. Yellow Increases the nearby enemy's striking judgment range periodically.     Reward you can receive   Item that you equip to the new slot (earring) can be received. The number of [Fire Flame Earring Fragment] can be received according to the difficulty, and you [Fire Flame Earring] can be received by collecting the [Fire Flame Earring Fragment].       When you create the earing by collecting the fragment, the stat of the Fire Flame Earring will be determined. UP to 3 Main Stats (STR/CON/INT/SPR/DEX), and up to 3 special stats(skill level increase per each rank) can be applied to the earing. Class that increases skill level can consist of the same type, and the earing can be traded via market before equipping but will be bound to the character once equipped.         Deletion of Uphill Defense and Dimensional Collapse Point   With the Contents/System update, Uphill Defense and Dimensional Collapse Point will be deleted. Mercenary Badge, which is the main reward of the contents, will be added to the Weekly Boss Raid Total Reward.  Total damage reward of the Weekly Boss Raid will be changed as follows. (The detailed date will be announced via patch note when applying to the game)   Toatal Damage Before After 125,000 Mercenary Badge - 2,500 Attribute Points 1,000 x8 Fedimian Public House Balloting 1 Time Free Voucher x11 Mercenary Badge - 2,500 2,000,000 [Lv.460] Enhance Aid (Untradable) x1 Mercenary Badge - 3,000 Fedimian Public House Balloting 1 Time Free Voucher x11 [Lv.470] Enhance Aid (Untradable) x3 Mercenary Badge - 18,400 5,000,000 Shining Demon Lord Cube Box x1 Mercenary Badge - 7,500 Fedimian Public House Balloting 1 Time Free Voucher x11 Shining Demon Lord Cube Box x1 Mercenary Badge - 22,900 10,000,000 Shining Demon Lord Cube Box x1 Medal of Honor: Boruta x1 Fedimian Public House Balloting 1 Time Free Voucher x11 Shining Demon Lord Cube Box x1 Medal of Honor: Boruta x1 Mercenary Badge - 15,400 18,750,000 [Lv.460] Enhance Aid (Untradable) x1 Mercenary Badge - 5,000 Fedimian Public House Balloting 1 Time Free Voucher x11 [Lv.470] Enhance Aid (Untradable) x3 Mercenary Badge - 20,400 25,000,000 Recipe - Raid Portal Stone (x3) x10 Fedimian Public House Balloting 1 Time Free Voucher x11 Recipe - Raid Portal Stone (x3) x20 37,500,000 Lv.460 Awakening Abrasive (Untradable) x2 Fedimian Public House Balloting 1 Time Free Voucher x11 Lv.460 Awakening Abrasive (Untradable) x2 50,000,000 Shining Demon Lord Cube Box x1 [Lv.460] Enhance Aid (Untradable) x1 Mercenary Badge - 5,000 Fedimian Public House Balloting 1 Time Free Voucher x11 Shining Demon Lord Cube Box x1 [Lv.470] Enhance Aid (Untradable) x3 Mercenary Badge - 5,000 125,000,000 Medal of Honor: Boruta x1 Mercenary Badge - 7,000  No change 175,000,000 [Lv.460] Enhance Aid (Untradable) x1 Weekly Boss Raid Cube x2 [Lv.470] Enhance Aid (Untradable) x3 Weekly Boss Raid Cube x2 250,000,000 [Lv.460] Enhance Aid (Untradable) x1 Shining Demon Lord Cube Box x1 Medal of Honor: Boruta x1 Mercenary Badge - 10,000 [Lv.470] Enhance Aid (Untradable) x3 Shining Demon Lord Cube Box x1 Medal of Honor: Boruta x1 Mercenary Badge - 10,000 300,000,000 Recipe - Raid Portal Stone (x3) x10 No change 375,000,000 Medal of Honor: Boruta x1 Shining Demon Lord Cube Box x1 No change 625,000,000 [Lv.460] Goddess Enchant Jewel (Untradable) x1 Medal of Honor: Boruta x1 No change 750,000,000 [Lv.460] Goddess Enchant Jewel (Untradable) x1 Weekly Boss Raid Cube x1 [Lv.460] Goddess Enchant Jewel (Untradable) x2 Weekly Boss Raid Cube x1 1,250,000,000 Medal of Honor: Boruta x1 Weekly Boss Raid Cube x1 No change 1,750,000,000 Goddess Black Gem Cube x1 [Lv.460] Awakening Abrasive (Untradable) x1 Goddess Black Gem Cube x1 [Lv.460] Awakening Abrasive (Untradable) x3   Related items will be changed as follows. (Multiply Token has the same effect regardless of tradability).     Mercenary Badge Boost Voucher effect is changed as follows.   Before After Weekly Acquisition Limit +100,000 Uphill Defense 1 time gain +5,000 Dimensional Collapse Point 1 time gain +4,000 Remnants of Bernice gain +20,000 Weekly Boss Raid 125K Damage reward +40,000 Field gain +100% Weekly Acquisition Limit +100,000 Remnants of Bernice gain +20,000 Weekly Boss Raid 125K Damage reward +76,000 Field gain +100%         NEXT   This concludes the posting about the new contents and system. The detailed dates will be announced via the patch note before applying it to the live server. Contents above may change/be added/deleted when applying to the live server.   Thank you.

Developer's Blog
January 19th, 2022
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Upcoming Update: Episode 14-1 / Search Party Board

    Hello, This is Tree of Savior Dev. team. In this post, we are going to introduce the contents that will be added during the next big update.       Episode 14: Advent of Chaos     With Episode 14-1 update, 5 new areas and the main quest will be added in Orsha. Also, the maximum level of the character will be expanded to 470.     To the Beholder, To the Delmore   The place where refugees, who flocked to avoid catastrophe, sacrificed themselves for the Kruvina experiment by the lord, who made a secret deal with the demons. You saviors have finally discovered that Delmore is the Beholder's Stronghold.   Revival of the kingdom, soon to begin again   The lord of Orsha Inesa Hamondale has sent the evidence of the Kruvina experiment that was secured through the actions of the saviors to the royal family. Finally, the Royal Army, whose path was ambiguous after Medzio Diena, began to move. The first thing to reclaim the lost lands and restore the reputation of the fallen kingdom, the Royal Army led by General Ramin march towards Delmore.       Toward BattleField…   Delmore Hamlet, where many refugees passed to go to Delmore as in other towns on the Medzio Diena, has become the first battlefield for the Royal Army and enemies who joined the Beholder. Royal Army has already broken through this place easily, but the Centurion Master and some of his soldiers remain and continue the battle, waiting for the saviors to come.       Become a Hero in Tussle   Scattered soldiers are still struggling to survive on the battlefield. However, the enemies who joined the Beholder due to having their hometown invaded, show no sign of retreating either. As you saviors, you must jump into the tussle throughout Delmore Manor and gather the scattered soldiers.       Hero of Victory   Eventually, you encounter the Pajauta who has been waiting for you at the Delmore Outskirts. Pajauta tells the savior that the progress of the battle is not in a good shape due to the violent resistance of the enemies. However, Pajauta seeks to find the game-changing key in the Delmore Outskirts with saviors.       General of Royal Army   At last, the saviors find a stronghold for the Royal Army and join the Royal Army's main force in Delmore Citadel. Saviors will operate under the orders of your superior, General Ramin, according to the rules of the military. The demon, appearing in front of the saviors who continue the battle, its existence appears dark as if it had flowed down from the night sky.       Total War Begins   Last area before entering inside of the Delmore. At Delmore Gardens, victims of a tragic history stand in the way of saviors. However, we cannot stop there. Saviors and the soldiers only grip their weapons harder to put aside the complicated feelings and move forward.       Episode 14 : Main Character          General Ramin He is a general with outstanding abilities that made him the apex of the Royal Army at a young age. The entire Royal Army, including the older generals, respects him. He is the most influential person in the Royal Army.       Centurion Master Krajicek He is Krajicek who's in the Royal Army and is in charge of training Centurion. He is a veteran soldier who once had various experiences in multiple areas in the Kingdom.     Pajauta Pajauta is the one who always takes the initiative to save people, as she did on Medzio Diena. She also quickly joined the Kingdom Army for the Delmore war as always. But something is happening to Pajauta...        Demon God Veliuona Veliuona, best suited to the darkness that even a single ray of light does not penetrate, dreams of a world immersed in pitch black. Veliuona will show her hostility without hesitation towards all beings that go against her ideals to realize the world she dreams of. One thing is clear: the world she dreams of is not a paradise for anyone except the dead     Moroth Embassy in Kingdom Update   Tutorial area Moroth Embassy in Kingdom is updated. This area is designed to be able to play the game in Episode 13-1 and Orsha area with character Lv. 450 once the New/Returning savior and existing savior with new character completes the area with Lv.440 character. This area is an area where the Royal Bodyguards, led by Princess Kaoneela Henrjusi as regent, are stationed among the remnants of the kingdom dispersed from the demons before and after the Medzio Diena and is located in the stage of Tree of savior, Moroth Islands which is not the continent of Kingdom. Saviors can play in this area when creating a new character, and once you complete the Moroth Embassy in Kingdom tutorial, you can participate in episode 13-1 as a Revelator of Moroth.   Dev team is planning to provide the tutorial and growth support items that were previously provided up to episode 12 by this area's quest so that New/Returning saviors can grow fast and approach the new contents. If you want to enjoy the Tree of Savior before Episode 13, you can play from Lv1 at the West Siauliai Woods if there is a character that completed the tutorial in your team.        Growth Achievement Update   In order to help New/Returning saviors grow their character, Growth Achievement will be added to the Achievement system. Growth Achievement will be designed to improve the character's specification (gear score, etc) by reaching the goal of Achievement based on receiving the main reward of content and experience of content. You can check the detail of Growth Achievement via [Achievement (F4) -> Main Achievement -> Growth Achievement], and 6 chapters of Growth Achievement will be updated on the next big update. Growth Achievement is divided into chapters, and you can go to the next chapter by completing the chapter.   Growth Achievement can be added due to new contents or system update in the future and chapter composition (numbering) will be added.      Joint Strike Raid Update   Demon Lord Diena, added to the Weekly Boss Raid in a recent update, will also appear at the Joint Strike Raid, and currently appearing bosses at the Weekly Boss Raid will also be added in order.       Gear Score Ranking   You can check the ranking of Gear Score by clicking the trophy icon next to the Gear Score.   Gear Score ranking is counted by character. Saves the Gear Score when it is higher than the current score when selecting characters in towns or when turning off the game.       Search Party Board   You can use the Search Party Board via the Party menu on the right bottom side, or the button on the right bottom side of the Party Information (F6).     You can register the party from the [Register] tab at the Search Party Board. You can enter the title of party recruit, condition to join the party, and party category. You cannot apply to join the party when the conditions are not met. It will be on the board for 20 minutes once you register, and the duration will extend when there is a change in the party.       You can check the registered party via [Search] from the Party Search Board, and you can check the class of party members and conditions to join the party by clicking the party. In order to join the party, you must be excluded from any party.     The party leader of the registered party can review the Attribute Achievement Rate, Gear Score, Res Sacrae level of the target who applied for joining the party and can accept or reject the character.         NEXT This concludes the Upcoming Update: Episode 14-1 / Search Party Board posting. You can check the details about New Goddess Raid, New Contents where you can obtain new accessories, and the newly added crafting and Exploring system on the Developer's Blog.   Thank you.  

Developer's Blog
January 12th, 2022
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Upcoming New Class: Hwarang

  Hello, this is the Tree of Saviors developer team. In this post, we will be introducing the adjustment on Archer class and a new class due to be updated in the future.       Buff Independent Adjustment and Overall Class Balance Adjustment   In order to ease the issue that only a few fixed builds of classes are used due to the buffs that require a certain weapon or property, factors will be adjusted and buffs will now become independent.     Buff Independent Adjustment   Buff skills used for battle can be sorted into 3 types; 1. Buffs that only apply to the casting class, 2. Buffs that only apply to the casting character, and 3. Buffs that apply to the party members as well.   The condition of buffs applied to the caster will be changed to be applied when ‘attacking with skills of that class’, and value will be adjusted. The buff that lasts for 30 minutes will become passive skills to be applied constantly without having to use it every single time if it is learned.  Not all buffs applied to the caster will be limited to class skills. Some buffs that define the character or that require precise control and decision strategically will be changed to apply on all targets. In this case, it will be free of all requirements after the update even if it was required to use a certain weapon or property in the past. However, because it will now be applied to all attack skills, it will have lower performance compared to the class-limited buffs.         For example, Highlander’s Cross Guard is a skill that receives benefits for slash attacks for a moment after succeeding Block. This type of skill will now receive benefits in all types of attacks. However, the performance of the skill will also be adjusted. The chance of firing Arbalester’s Homing Arrow will also apply on all attacks but its frequency will be lowered. Dragoon’s Dragonoid will also be applied to all attacks since it is a skill that can make an interesting outcome that way, having short duration compared to the cooldown and a high returning benefit. The performance of the buff will of course become lower than the current value.         Mechanism of skills that work as the party buff by buffing or debuffing the party will be maintained. The limits related to certain types of weapon or property will be excluded as much as possible.  However, the damage dealt by the class with the party buff will be adjusted low or the performance of the party buff will be the lowest of all buffs due to two reasons. 1. The party buff applies on all attacks and 2. it is also applied to other party members.    Some skills or attributes can be deleted during the process of reorganizing the buffs.     Attack Property x Defense Property Adjustment Eased   Even when we remove the weapon/property limits of the buff, using the same property is still favorable while "Increase in Final Damage according to Attack and Defense Offensive property" takes a big part. Therefore an update reducing the Offensive property damage will also carry out at the same time.   Before After Property Cloth Leather Plate  Property Cloth Leather Plate  Slash Bow/Crossbow Fire Psychokinesis Dark +25%     Slash Bow/Crossbow Fire Psychokinesis Dark +5%     Pierce Pistol Ice Non Poison   +25%   Pierce Pistol Ice Non Poison   +5%   Strike Cannon Lightning Earth Holy     +25% Strike Cannon Lightning Earth Holy     +5%     Total Skill Factor Adjusted   The Skill Factor of every other skill will be readjusted according to the buff of the reorganized class. When higher the buff performance of the class is, lower the factor or number of skill will be. In addition, when setting the DPS of the attack skill, the reference values such as range, number of targets, additional effects, and duration are changed. Some skills or attack functions can be excluded during the skill adjustment as well.   Stats and requirements of Vaivora Vision and Goddess’/Demon God’s Armor, which has a great impact on the skill factor, will be changed along with the skill factor adjustments.     Equipment change and reset event   The following reset/support event will be held with the update, due to the situation that requires a total rebuild of the existing classes.   ▶ [Storage] Vaivora Vision Extract Voucher / Unlimited within the period ▶ [Storage] Goddess’/Demon God’s Armor Extract Voucher / Unlimited within the period ▶ Obtain Equipment Type Change Tome/ Unlimited within the period ▶ Obtain Skill, Attribute, Arts Reset Voucher& Class Change Voucher  / 5 times per character  -   Selected Class Skill Reset Potion x 4   -  Selected Class Attribute Reset Potion x 4   -  Arts Reset Potion Selection Box x 4   -  Class Change Voucher Lv 4 x 1   Vaivora and Goddess’/Demon God’s Armor registered in the Equipment Storage can be extracted to a Register Voucher of the same level. Lv 3 Vaivora Register Voucher will be given when unequipping Lv.3 Vaivora Vision - Fire Bolt and Lv 4 Vaivora Register Voucher will be given when unequipping Lv.4 Vaivora Vision - Outrage. Because this Register Voucher can level up a Vaivora to the level you wish even when you don’t actually have that Vaivora in possession, it will only be provided as a temporary item. The same steps can be taken for the Goddess’/Demon God’s Armor. The reset support items above will be automatically deleted at the end of the event. (Vaivora & Goddess’/Demon God’s Armor Extract Voucher will be deleted but unused Vaivora Register Voucher made by extracting will remain)       Master’s Request - New Class [Hwarang]   A new class “Hwarang” will be added. New Master's Request will also be added and Achievement Title and Common Costume can be received as a reward.       Hwarang uses a two-handed bow and maximizes its ability when fighting with allies. Hwarang values ​​camaraderie and collusion among its members and spends enough time cultivating their beauty. This culture of cooperation and self-management largely influenced the Hwarang’s tactics. A group composed of or led by a Hwarang is usually the first person to announce the victory on the battlefield.  Hwarang is a two-handed bow class that can both attack and support the party. Skills can be used in a wider range in a party than when you are alone. They can also launch an additional attack on their own or give a beneficial buff to their allies after hitting an enemy with skill.       Hwarang Hwarang is an archer class that can attack enemies from a distance and also support the party at the same time. All Hwarang’s skills can only be used with a two-handed bow.   Hwarang uses the class-only buff [Unbending Spirit], and deals additional attacks or gives beneficial buff to party members by consuming [Unbending Spirit].   The key attack skill [Pyeonjeon] fires an unguided projectile with a long range after casting. [Unbending Spirit] can be obtained only by accurately hitting the Pyeonjeon skill, so hitting Pyeonjeon in the right place at the right time is the key to operating the Hwarang class.   The [Dancing Arrow] is a skill that makes up for Pyeonjeon’s difficulty. It can be used without consuming [Unbending Spirit], and is designed as a skill that allows you to easily acquire the [Unbending Spirit] buff with a channeling AoE attack.   Descriptions of Enhance and Enhanced Upgrade arts will not be mentioned in this post and the contents applied to the actual game may differ from the following. Hwarang: Prostration   Increases Accuracy by 4% per attribute level (Maximum Level 5) Pyeonjeon   Maximum Casting Time: 2 seconds   Fires a long-range Pyeonjeon after loading it. It can be fired after 0.7 seconds of casting time, and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage. When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster (Maximum 2 stacks) The damage and range of Pyeonjeon increases in proportion to the casting time. If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied. 2 seconds cooldown is applied when canceling the casting before 0.7 seconds.   ※ The presence or absence of a specific buff will be displayed at the bottom of the character after the update Pyeonjeon: Moving Aim   * After 0.7 seconds of casting Pyeonjeon, you can move while facing the front with a fixed movement speed of 20. * Increases SP consumption by 20% Pyeonjeon: Majority Specialized   * Increases Cooldown by 5 seconds * Knockdown target when inflicting accurate hit after casting for 2 seconds * Removes 2 removable buffs on the target * Damage dealt by Pyeonjeon ignores enemy’s Evasion * Black and White Horn Bows that are cast within 3 seconds after hitting Pyeonjeon ignores the enemy’s Evasion Black Horn Bow   Consumes 1 [Unbending Spirit] buff   Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast. Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast. White Horn Bow   Consumes 1 [Unbending Spirit] buff   Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast. Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast. [Arts] Sky Striking Grenade   * Final Damage of Black, White Horn Bow -75% * When casting Black, White Horn Bow, unguided projectiles are fired at the target location, and deals AoE damage at 40 range around the target * AoE Attack Ratio of Black, White Horn Bow changed to 5 * Flight speed of Black and White Bow projectiles decreases Outbrave   Consumes 1 [Unbending Spirit] buff   Plant an Outbrave flag in front of you. The installed flag points to the direction the character was looking at when casting the skill. Critical damage increases when party members, including yourself, attacks in the direction of the flag inside the range of the flag. This is not applied to Magic Circle and Continual AoE skills. [Arts] Outbrave: Fight to Death   * Existing functions are replaced with the effects below * When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire supporting arrows forward.  * Supporting Arrow Skill Factor n% (n% of Pyeonjeon skill factor) * Supporting Arrow Cooldown 5 seconds (Applied per character) Brotherhood   Consumes 1 [Unbending Spirit] buff   Gives buffs to party members nearby for the duration. Damage dealt increases according to the number of party members receiving the buff. When a party member moves out of the buff range, the buff is removed from that character. Dancing Arrow   Channeling time: 2 seconds   Scatters arrow on the ground and shows Dancing Arrows. Fires an arrow to the front for 3 times and damages the enemy in range. The 3rd arrow has a higher skill factor. When the Dancing Arrow begins, you obtain 2 stacks of [ Unbending Spirit] buff for 6 seconds and the enemy hit by the 3rd arrow receives [Vestige] debuff. Dancing Arrow: Leap  * Increases SP consumption by 50% * Casts Leap in current level after channeling for 2 seconds. Vaivora Vision - Jusalnegi   Lv1 Effect - Changes the Unbending Spirit buff to max. 4 stacks - Fires 2 consecutive times when casting Pyeonjeon   Lv4 Effect - White Horn Bow Final Damage +50% - Black Horn Bow Final Damage   ※ Item Stat will be announced later       Archer Class Balance Adjustment     With the addition of Hwarang and the independence of the buffs, some classes in the Archer will have skill reorganization. Targets are classes that use Two-handed Bow,  Musket, and Cannon.    Archer To give a temporary advantage when dealing with enemies with high Evasion stats, new attribute will be added to the [Concentration] skill. This will clear the whole Archer class concept and we expect Archer class can do their own role in PVP. Concentration: Hawkeye   * Removes the [Concentration]’s effect that increases Critical Rate * Duration will be changed to 5 seconds * Unable to evade the enemy during the buff duration     Ranger   As buff independence improvement work that most of the buffs possessed by each class function only in the skill of that class progresses, the Ranger class, which has only relied on the powerful buff performance of [Critical Shot] and [Steady Aim], will be completely redesigned.   Ranger have skill composition that is effective to increase the distance with the enemy, and will be reworked to a single-target damage dealer class that can be compatible with Two-handed bow and crossbow. Ranger: Swift Runner   * Increases Stamina by 20 * Recovers Stamina by 5% when casting [Strafe] Barrage   Maximum Lv: 15 Overheat: 3 times Cooldown: 15 seconds   Place 3 arrows at once and fire at one enemy. Barrage: Knockback   * When the third overheat is accurate, knocks back the target  * Only applied to the medium target * Increases the range of Knockback according to the Attribute level * Increases SP consumption by 20% [Arts] Barrage: Wild Throw   * Decreases Cooldown by 5 seconds * Decreases caster’s Accuracy stat by 70% when calculating the Barrage skill damage. Scan   Maximum Lv: 15 Cooldown: 60 seconds   Apply [Scan] debuff that can be removed to the target. When you damage the enemy under [Scan] with Ranger skill, the Critical Rate Stat will be additionally calculated. The Cooldown decreases when the character is dashing.  Full Throttle   Maximum Lv: 5 Applies at all times when learned   Final damage increases when the Ranger attack skill is critical.  Applied skill:  - Barrage  - Double Take  - Strafe  - Blazing Arrow Double Take   Maximum Lv: 10 Cooldown: 15 seconds Can be used after learning the skill   When the Ranger attack skill is accurate, fires the arrow to the target when it’s not during the Cooldown and applies Cooldown. Decreases Cooldown by 5 seconds when the Ranger’s attack skill is critical.   Ranger attack skill:  - Barrage  - Strafe  - Blazing Arrow  Strafe   Maximum Lv: 10 Cooldown: 0 seconds Can be used once for 3 seconds after [Barrage] and [Blazing Arrow] is accurate.   Fires an arrow to the target and moves fastly to the right side. You can choose the direction with an arrow key. Temporarily increases the Evasion stat when the attack is accurate. [Arts] Strafe: Scud   * Doubles total skill factor * Temporarily removes the effect that increases Evasion after use * Can be charged up to 3 times Blazing Arrow   Maximum Lv: 5 Cooldown: 30 seconds   Fires a slow speed arrow to damage the target. Character pushes back when firing. When the hit target is under [Scan] debuff you’ve applied, removes the [Scan] debuff and halves the Cooldown of this skill. [Arts] Blazing Arrow: Frozen Arrow  * Changes [Fire] property to [Ice] property * Applies [Frozen] to the target for 3 seconds * Decreases total skill factor by 30% Vaivora Vision - Tempest   Lv1 Effect - Decreases Cooldown of Double Take by 5 seconds - When Double Take is cast, a tornado is created  around the target and damages within 70 range.  - Knocks non-boss monsters into the air for 1 second (Skill factor is equal to current level of Double Take) - Targets: 10    Lv4 Effect -  Blazing Arrow Final Damage +100%   ※ Item Stat will be anounced later.   <Using Ranger skill after fixing the target>      Fletcher   Fletcher consists of active attack skills which are not only inconvenient to use, but the attack skills had a dry concept with no features. Thus, the Fletcher class will be completely redesigned to simplify the control and give its own features.    Adjusted Fletcher can use all 4 arrow skills with [Fletcher Arrow Shot] skill, and gains temporary AoE Attack ability with [Catena Chain Arrow] skill. Fletcher is a long-distance dealer class that can be a great choice when you lack attacking skill since Fletcher can use both Two-handed Bow and Crossbow. Fletcher Arrow Shot   Maximum Lv: 5 Cooldown: 0 seconds Activates when you have 1 or more Fletcher Arrow buff   Fires Fletcher arrow to single target. Fletcher Arrow skill buff with short Cooldown will be consumed first, and Cooldown will be applied to the fired Fletcher Arrow skill.   Fletcher Arrow skill:  - Barbed Arrow  - Bodkin Point  - Crossfire  - Divine Machine Arrow   Skill range: n (increases according to skill level) Every skill factor of Fletcher Arrow skill increases proportionally to the skill level   Bodkin Point   Maximum Lv: 15 Cooldown: 15 seconds Can be used after learning the skill   Applies [Bodkin Point] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Bodkin Point ignores part of the enemy's Physical Defense.   Barbed Arrow   Maximum Lv: 15 Cooldown: 10 seconds Can be used after learning the skill    Applies [Barbed Arrow] buff to the character when it’s not during the Cooldown.  You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Barbed Arrow ignores part of the enemy's Evasion.  Cross Fire   Maximum Lv: 10 Cooldown: 12 seconds Can be used after learning the skill   Applies [Cross Fire] buff to the character when it’s not during the Cooldown.  You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Cross Fire applies AoE damage in Cross range around the target and strikes the enemy in the center of the range for 2 times.  [Arts] Crossfire: Portfire   * Increases Cooldown by 5 seconds * Pulls the struck enemy to the center of skill range * Target gets stunned for 2 seconds. Divine Machine Arrow   Maximum Lv: 10 Cooldown: 20 seconds Can be used after learning the skill   Applies [Divine Machine Arrow] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Divine Machine Arrow damages with AoE in a narrow area 3 times around the location of attack. Catena Chain Arrow   Maximum Lv: 5 Cooldown: 40 seconds   Fires Chain Arrow to the designated location to install the arrow and connects it with you. Applies AoE damage in a straight range where you and the chain are connected every time you use Fletcher Arrow Shot. Uninstalls the arrow when you use the skill while the arrow is installed or when you get far from the connected arrow in 300 or more distance.  Cooldown of the skill starts from the moment when the installed arrow is removed.   Duration: 20 seconds Targets: 10   Catena Chain Arrow: Promised Hit   * Changes target to 1 * Ignores target’s Evasion, block. The attack becomes accurate unconditionally. [Arts] Catena Chain Arrow: Haken Leap   * Decreases duration of arrow installation by 5 seconds * When the skill is used again while the arrow is installed and the installation is removed, the character leaps to the location of the arrow connected to the character. Vaivora Vision -  Reinforced Bowstring   Lv1 Effect - Applies 2 stacks when applying Bodkin Point buff - Applies 2 stacks when applying Barbed Arrow buff   Lv4 Effect - Divine Machine Arrow Final Damage +100%   ※ Item stat will be announced later. <Catena Chain Arrow - Fletcher Arrow Shot x 4 times - [Arts] Haken Leap>     Mergen In order to In order to strengthen the identity of the AoE damage dealer class, the overall skill range will be increased, and the maximum level of skills will be changed and the skill factor will also be adjusted.   Zenith skill will be changed to passive skill that increases the other skills so that it can provide a high value of AoE attack Ratio to the Mergen skill or increase the final damage. Also, Mergen’s Arts will all be redesigned.  Mergen: Injury Rupture   Attribute will be deleted. Mergen: Expanded Range   Attribute will be deleted. New Arts will be added.   [Arts] Mergen: Continue Hunting   * Recovers 20% of HP Recovery when defeating Small, Medium, Large sized monsters with Mergen attack skill (Cooldown: 5 seconds)   Spread Shot   Effect that deals increased damage to the targets in Fear will be deleted. AoE Attack Ratio will be changed from 3 to 1.   Skill factor will be adjusted.   Down Fall   Skill factor will be adjusted. Down Fall: Broaden   Attribute will be deleted. [Arts] Down Fall: Rapid Shot   Arts will be deleted. Zenith   Can be learned from class lv.1 Maximum Lv: 5 Applied at all times when learned   Increases AoE Attack Ratio of Mergen attack skill.   Applied Skill:  - Spread Shot  - Homing Arrow  - Triple Arrow   Increases Mergen Skill AoE Attack Ratio by [3 * skill level]  ON/OFF Attribute   Zenith: Fire For Effect   * Removes the effect that increases AoE Attack Ratio * Increases final damage of Mergen attack skill by [n * Zenith skill level]%    Skill that increases damage:  - Spread Shot  - Triple Arrow  - Homing Arrow  - Arrow Rain  - Down Fall Homing Arrow   Overheat will be changed from 2 to 1. Cooldown will be changed from 25 seconds to 20 seconds. AoE Attack Ratio will be changed from -1 to -7. Skill range will be changed from 130 to 200.   Skill factor will be adjusted. New Attribute will be added. (character with lv.350 or above can learn)   Homing Arrow: Shackle   * Apply [Unable to Move] for 2 seconds when the hit is accurate to non-boss monsters. * Increases SP consumption by 30% Arrow Sprinkle   This skill will be changed to casting skill. Skill distance will be changed from 200 to 250. Skill range will be changed from 45 to 80. Range of one arrow falling down will be changed from 9 to 15.  Size of the falling arrow’s effect will increase and the speed will become faster. Falling frequency of the arrow during the duration will increase.   Maximum casting time: 1 second Duration increases by 0.5 seconds per 0.1 seconds of casting time Arrow Sprinkle maximum Duration: 5 seconds   Skill factor will be adjusted. [Arts] Arrow Sprinkle: Barrage   Arts will be deleted. Triple Arrow   This skill will be changed to a skill that can be learned from class level 31. (Maximum Lv: 5) Cooldown will be changed from 20 seconds to 15 seconds. Skill range will be changed from 140 to 175. Range of explosion effect will be changed from 25 to 30. AoE Attack Ratio will be changed from 6 to 3.   The way the explosive effect is applied will be changed. - Before: 10% of damage by Triple Arrow is applied as a basic attack. - After: Apply as a separate skill with 40% skill factor of Triple Arrow.   Skill factor will be adjusted. New Arts will be added.   [Arts] Triple Arrow : Zephyr   * Removes explosive effect * Skill will be casted for 2 times at once when using the skill Vaivora Vision - Orbital Arrow   Some of the Lv1 effect will be changed. Before After - Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast - Duration: 3 seconds  (Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle) - Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast (Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle) - Duration is equal to that of Arrow Sprinkle       Musketeer  Although the Musketeer has high dependency on the [Sniper's Serenity] skill, the play experience was not good in terms of user perception and convenience since it has a mechanism where you have to repeat casting to maintain the buff.   Thus, [Sniper's Serenity] will be deleted, and the responsiveness of using attack skills will be improved so that we can change Musketeer into an easy-to-operate and intuitive dealer class.   Also, [Snipe] skill will no longer be a one-shot attack skill, but will be redesigned as a quick attack skill used between skill uses, serving as a measure of Musketeer operation skills.  Musketeer: Ready for Battle   Attribute will be deleted. Sniper's Serenity   Skill will be deleted. [Arts] Sniper's Serenity: Large Caliber   Arts will be deleted. Head Shot   Skill will be deleted. [Arts] Snipe: Conceal   Arts will be deleted. Covering Fire   Function that increases the damage during [Sniper's Serenity] will be deleted. The skill will be changed from limiting the number of targets to AoE Attack Ratio skill. AoE Attack Ratio will be 14. Skill range will be changed from 60 to 80. The way of striking will be changed from 11 continuous hits to 11 continuous hits in motion. Cooldown will be changed from 20 seconds to 15 seconds.   Skill factor will be adjusted.   Penetration Shot   Function that increases the damage and range during [Sniper's Serenity] will be deleted. Skill will be changed from targeting skill to skill that instantly hits a straight-line range in front of you.   Skill range: 170, width: 35 This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 10 Cooldown will be changed from 20 seconds to 15 seconds.   Skill factor will be adjusted.   Prime and Load   Function that applied additional Cooldown according to the skill reset will be deleted. Cooldown will be changed from 25 seconds to 60 seconds. When using the skill, resets Cooldown of [Covering Fire], [Penetration Shot], and  [Volleyfire] and removes [Sniper Exposed] buff applied to you.   Grooving Muzzle   Maximum Lv: 10 Receives 45 stacks of [Enhance Steel Wire] buff upon use. Consume 1 stack of [Enhance Steel Wire] buff when attacking with Musket, applies [Grooving Muzzle] debuff when accurate. Decreases Defense and Block stat per 1 stack of [Grooving Muzzle]. The Cooldown will be applied when the [Enhance Steel Wire] buff is removed and you cannot use the skill during the buff.   Maximum number of [Grooving Muzzle] debuff stacks increases according to the skill level.   Volleyfire   Function that increases damage during [Sniper’s Serenity] will be deleted. This skill will be changed to single targeting skill. Cooldown will be changed from 20 seconds to 15 seconds.   Skill factor will be adjusted.   Snipe   Function that increases damage during [Sniper’s Serenity] will be deleted. Function that increases damage of the enemy under Bleeding will be deleted. Function that inflicts Ricochet to the enemy nearby the struck enemy will be deleted. Function that applies [Snipe: Wound] to the struck enemy will be deleted.   Function that inflicts a definite critical hit on an enemy under [Coursing] will be removed.   Cooldown is changed from 15 seconds to 1 second. Receives 1 stack of [Sniper Exposed] buff when using the skill. (max. 10 stacks)   Snipe’s damage and Accuracy rate decreases by 10% per 1 stack of [Sniper Exposed] buff. [Sniper Exposed] buff decreases every certain time.   Skill factor will be adjusted.   Attribute will be added.   Snipe: Promised Hit   * When there is no [Sniper Exposed] buff, you cannot evade the enemy * Increases SP consumption by 30%   Arts will be added.   [Arts] Snipe: Head Shot   * When calculating the Snipe skill damage, decreases caster’s Accuracy stat by 50% * Unable to block opponent when the hit is accurate * Critical hit when the hit is accurate * Knockdown when the hit is accurate * Apply [Snipe: Wound] debuff when the hit is accurate and damages 10% of inflicted damage per second. (duration: 5 seconds) (Effect of Head Shot Cooldown: 15 seconds)    Effect of Vaivora Vision will be changed.   Vaivora Vision - Armor-piercing Shell   All Musketeer skill level +1   Lv1 Effect -  Ignores 15% of opponent's Defense when attacking with Musketeer’s attack skill or normal attack. (Ignores Defense by 20% when the opponent is a character)   Lv4 Effect - Snipe Final Damage + 100%       Tiger Hunter Removes the function that directly increased the damage to the monster, the dealing function to the single target will be improved. The skill will have a higher utility due to the condition to remove stealth of [Camo Shot] skill will be changed.  The [Eye of the Tiger] skill will be deleted and a new skill [Tiger Hunting] will be added. [Tiger Hunting] can damage a long distance but long casting time is needed.    Since [Tiger Hunting] can inflict strong damage from long distances, but requires a long casting time, you can inflict long-range damage in a relatively safe situation by linking it with the Camouflage effect of the [Camo Shot] skill. [Arts] Tiger Hunter: Bounty Hunter   Arts will be deleted. Tracking   This skill will be changed to the skill that applies [Tracking] debuff to the single target. [Tracking] debuff can be applied only to a single target and when you apply it to a new target, the previous target’s debuff will be removed.   Increases Final damage and minimum critical rate from the Tiger Hunt skill to the target under [Tracking] debuff.    Function that instantly removes the Camouflage buff when the target under debuff receives the [Camouflage] effect will be added.   Function that increased the Movement Speed when approaching the enemy under debuff will be deleted.   Tracking: Duration   Attribute will be deleted. Piercing Shot   Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted. The way of striking is changed from 6 continuous hits to 6 continuous hits in motion.   Skill factor will be adjusted.   Rapid Shot   Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted.   Skill factor will be adjusted.   Eye of the Tiger   Skill will be deleted. Ambush   Function that applies [Stun] to the enemy by chance will be deleted. When the target is under the [Tracking] debuff you’ve applied, apply [Stun] for 3 seconds. Skill’s delay will decrease.   Skill factor will be adjusted.   Camo Shot   This skill will be changed to the skill that can be learned from class lv.16. (maximum lv.5) Cooldown will be changed from 50 seconds to 25 seconds. Duration will be changed from 10 seconds to 6 seconds.   The way of applying Camouflage removal chance will be changed .- Before : Checks the Camouflage removal chance when damaging while hiding  - After : Checks the Camouflage removal chance when using the attack skill while hiding     Camo Shot: Grasslands   Attribute will be deleted. Camo Shot: Advantage   Attribute will be deleted. New skill will be added.   Tiger Hunting   Can be learned from class lv. 31 Maximum Lv: 5 Cooldown: 25 seconds   Activates when there is enemy under [Tracking] you’ve applied   Casting time: 4 seconds   Prepare distant shooting in a seated stance. While casting, the vision gradually expands and fires at the target under the [Tracking] debuff to inflict damage after casting is completed. When you cancel during the casting, half of the Cooldown will be applied. Stops casting when target’s [Tracking] debuff removes during the casting.        <Use Tiger Hunting after Camo Shot>   New Arts will be added.   [Arts] Tiger Hunting: Commando  * Increases casting time by 3 seconds * Resists on every debuff that require advanced removal while casting * Immune to Knockback and Knockdown while casting         Arquebusier Removes an Attribute that deals higher damage in proportion to distance, which was difficult to use in actual battle.    Also, the attacks enhanced by consuming [Clean Hit] buff will be deleted and the [Arquebusier Barrage] skill will be redesigned to make it easier to deal damage in AoE attacks so that the more Arquebusier attack skills you hit, the more often you will be able to activate the [Arquebusier Barrage] skill.   The main change will be the [Desperate Defense] skill, which will be changed to have effect that decreases the damage received to the party. When using the [Desperate Defense] skill, a flag will be installed in the center and any party member can prolong the duration by interacting with the flag. Arquebusier Weapon   Skill will be deleted.   Every Arquebusier attack skill’s property will be determined according to the type of equipped weapon.  (Pistol or Cannon)   Sniper's Breathing   Attribute will be deleted. Prediction   Function that stacks [Clean Hit] will be removed. [Arts] Prediction: Perfect Hit   Arts will be deleted. Arts will be added.   [Arts] Prediction: Perspective Distortion   * Removes effect that increases the Accuracy * Decreases Cooldown by 20 seconds * Appoint range and applies debuff up to 10 enemies within 75 range  * Decreases debuff target’s AoE Defense Ratio by your AoE Attack Ratio (Does not decrease less than 1, debuff cannot be stacked) * Debuff Duration: [skill level * 3] seconds Pinpoint Fire   Skill will be deleted. Skill name will be changed.   Lucky Strike → Linear Shooting   Function that stacks [Clean Hit] buff will be removed. Cooldown will be changed from 15 seconds to 5 seconds. This skill will be changed to casting skill. Casting time: 0.5 seconds Function that removes the limit of target during the [Defend Position] will be removed. This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 2.   Skill factor will be adjusted.   Lucky Strike: Long-range Fire   Attribute will be deleted. Attribute will be added   Linear Shooting: Amplify Restraint   * Apply [Stun] to the target for 2 seconds when the hit is critical * Increases SP consumption by 20% Skill will be redesigned.   Arquebus Barrage   Can be learned from class lv. 16 Maximum Lv: 10 Cooldown: 15 seconds Can be used after learning the skill   After casting Arquebusier's attack skill, if it’s not during the cooldown,  fires damage in front of you and applies Cooldown.     Decreases Cooldown by n seconds when Arquebusier’s attack skill is accurate.   Arquebusier Attack Skill: - Linear Shooting - Dusty Salute - Precision Fire   AoE Attack Ratio: 17   Skill range is changed from 120 to 200. Skill’s delay will be improved. Dusty Salute   Skill range is changed from 45 to 75.   This skill is changed to the skill that can be learned from class lv. 1. (maximum lv: 5) Function that applies Silence by consuming a stack of [Clean Hit] will be removed. Cooldown will be changed from 30 seconds to 15 seconds. AoE Attack Ratio will be changed from 10 to 12. Function that applies [Slow] to the non-boss monster for 5 seconds will be added.   Skill factor will be adjusted.   Effect will be changed. Skill will be redesigned.   Desperate Defense   Can be learned from class lv. 16 Maximum Lv: 10 Cooldown: 50 seconds [Continous Area Effect]   Install a protective wall to decrease the damage to the party member in range. Casts for 5 seconds when you or a party member interacts at the point marked in the center of the wall, and the remaining duration of the wall resets when casting is completed. Protective wall removes when you are out of the range. Cooldown of the skill will be applied from the time of when the wall is removed. Fails casting when the protective wall exists in nearby 150 range and 5 seconds of Cooldown will be applied.   Decreases Physical, Magic Damage by n% (increases according to the skill level) Duration: 30 seconds   Skill range will be changed from 60 to 80. Desperate Defense: Maintain   Attribute will be deleted. [Arts] Desperate Defense: Courage   Arts will be deleted. Precision Fire   Function that stacks [Clean Hit] buff will be deleted. Function that decreases the Cooldown according to the [Clean Hit] buff will be deleted. Channeling time will be changed from 5 seconds to 3 seconds. Cooldown will be changed from 35 seconds to 25 seconds. Function that removes the limit of target during the [Defend Position] will be removed. This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 3.   Skill factor will be adjusted.   Effect and sound will be changed. Precision Fire: Long-range Fire   Attribute will be deleted. Arts will be added.   [Arts] Shaped Charge   * Decreases final damage of [Linear Shooting] and [Precision Fire] by 25% * Increases AoE Attack Ratio of [Linear Shooting] and [Precision Fire] by 10  Vaivora Vision - Lever Action    All Arquebusier skill level +1   Lv1 Effect - Speed of firing Precision Fire doubles   Lv4 Effect - Arquebus Barrage final damage +100%     Cannoneer [Bazooka] skill will be redesigned into a skill that changes [Cannon Shot] and [Cannon Barrage] to casting skill. While using [Bazooka], those two skills’ Cooldown will double and casting will be increased, but they will receive suitable damage and AoE Attack Ratio which leads to compressing the time using the skill..   In addition, it will have all of the instant activation, casting, and channeling skills in the skillset, so it will become more flexible on choosing Goddess’/Demon God’s Armor, and the concept of using cannons to launch heavy attacks will be strengthened. Cannon Mastery: Penetration   Condition to apply the attribute and value of the effect will be changed.   * Decreases the chance of attack being Block by 3% per attribute level when attacking the enemy with Connoneer   Increased Maximum Weight   Attribute will be deleted. Cannoneer: Detonate   Attribute will be deleted. Cannon Shot   Skill distance will be changed from 130 to 160.   Skill factor will be adjusted.   Function that applies damage of 3 to the structure will be added. Cannon Shot: Chain Explosion   Attribute will be deleted. Arts will be added.   [Arts] Cannon Shot: Howitzer   * This skill will be changed to firing projectile without inducing the targeting  * Projectile speed will be slow * Changes the skill range of [Cannon Shot] to 85 * Increases AoE Attack Ratio of [Cannon Shot] by 5 Siege Burst   Skill will be deleted. Skill will be redesigned.   Cannon Blast   Can be learned from class level 16 Maximum Lv: 10 Cooldown: 20 seconds Channeling time: 1.5 seconds   Fires Cannon to the front while channeling to damage. You can change the direction while channeling and you are pushed back when firing Cannon. Knockbacks the enemy hit in short distance. Immune to Knockback and Knockdown while channeling.   Skill factor: n% per 0.7 seconds AoE Attack Ratio: 12 Smoke Grenade   Maximum Lv: 5  Cooldown will be changed from 25 seconds to 30 seconds. Skill range will be changed from 55 to 75. Targets affected by the debuff in range will be 20. Duration will be changed from 7 + (skill level * 1) seconds to 1 + (skill level * 1) seconds. Function that exceeds the maximum damage when dealing enemies within the range will be deleted. Decreases Accuracy and Evasion stat of enemies in range by n%. (increases according to skill level) Enhance attribute will be added. (increases effect that decreases Accuracy and Evasion according to attribute level) Cannon Barrage   Can be learned from class level 1. (maximum lv:5) Skill distance is changed from 130 to 160. Overheat will be changed from 2 to 1. Cooldown will be changed from 30 seconds to 10 seconds. Skill Range will be changed from 45 to 60. Function that applies stun by chance will be deleted. Stun the enemy for 2 seconds while under [Bazooka] state.   Skill factor will be adjusted. Cannon Barrage: Weight Reduction   Attribute will be deleted. Skill will be redesigned.   Bazooka   Can be learned from class lv.16 Maximum Lv: 10 Cooldown: 5 seconds   Turns to Bazooka status and changes part of Cannoneer attacking skill into casting skill and increases the skill’s AoE Attack Ratio, final damage, and Cooldown. Bazooka will be removed when you cast the skill while you’re under Bazooka state.   Casting time of [Cannon Shot], [Cannon Barrage] will be changed to 0.75 seconds. Skill distance of [Cannon Shot], [Cannon Barrage] will be changed to 200. AoE Attack Ratio of [Cannon Shot], [Cannon Barrage] will be increased by n. Final damage of [Cannon Shot], [Cannon Barrage] will be increased by n%. Cooldown of [Cannon Shot] will be changed to 10 seconds. Cooldown of [Cannon Barrage] will be changed to 20 seconds.   AoE Attack Ratio and Final Damage increase rate will be increased according to the skill level. [Arts] Bazooka: Nimble    Arts will be deleted. Sweeping Cannon   Function that creates an attacking area to continuously attack will be deleted.   Skill factor will be adjusted. [Arts] Sweeping Cannon: Siege Shot   Function that increases damage when attacking a boss monster will be deleted. Function that destroys installed [Magic Circle], [Continuous Area Effect] skills will be added. Cooldown will be increased by 10 seconds when activating the Arts. Name and effect of Vaivora Vision - Cannon Hold will be changed.   Vaivora Vision - Air Burst   All Cannoneer skill level +1   Lv1 Effect - When casting Smoke Bomb, [Air Burst] activates per second within the Smoke Bomb range  (skill factor is proportional to that of Cannon shot) - AoE Attack Ratio: 20 - Struck target gets [Slow] for 2 seconds   Lv4 Effect - Decreases Cooldown of Sweeping Cannon by 20 seconds <Cannon Blast -Cannon Barrage - [Arts] Cannon Shot: Howitzer>     Matross Overall skill usage will be improved and skill factor will be adjusted. Also, new skill [Artillery Call] that will substitute the [Canister Shot] will be added. [Artillery Call] temporarily expands the sight and can damage in far distance. Fire and Run   Skill range will be changed from 65 range around you to 50 range in front.   Skill factor will be adjusted. Explosion   Function that increases nearby targets when you’re in [Bazooka] state will be removed.   Skill factor will be adjusted. Menace Shot   Maximum Lv: 5 Targets will be changed to 5 + [skill level * 3]. Skill range will be changed from 80 range around you to 80 range in front of you. Effect of the attribute will be changed.   Menace Shot: Achilles Heel   * Increases Cooldown of Menace Shot by 10 seconds * Removes 3 removable buffs Crouching Strike   Attack property will be changed from [Physical] - [Strike] to [Missile]- [Cannon]. Skill range will be changed from 100 range around you to straight range in front of you. Skill range will be set with 220 length and 50 width. Cooldown will be changed from 10 seconds to 20 seconds.   Skill factor will be adjusted. Crouching Strike: Stun   Attribute will be deleted. Crouching Strike: Remove Knockdown   Attribute will be deleted. Name and effect of the Arts will be changed.   [Arts] Crouching Strike: Lightning→ [Arts] Crouching Strike: Lightning: Quake   * Removes Knockdown effect * Decreases Cooldown by 10 seconds * Increases AoE Attack Ratio by 6 * Decreases final damage of skill by 40% Roar   This skill will be changed to passive skill. Damage of Matross skill will increase by n% according to skill level. Matross attack skill ignores Block and Evasion of the knocked down enemy by 50% chance. Canister Shot   Skill will be deleted. New skill will be added.   Artillery Call Can be learned from class lv.31 Maximum Lv: 5 Cooldown: 40 seconds   Expand the sight and you can appoint the range up to a far distance. Requests a bombardment from a warship to a designated area to damage after 5 seconds,  and the enemy in the center of the range receives 50% increased final damage. Does not damage the character who’s jumping.   Skill maximum distance: 750 Skill range: 150 AoE Attack Ratio: 30     Artillery Call: Remove Knockdown   * Removes knockdown effect of the center when activated * Increases SP consumption by 10% Vaivora Vision - Centerfire   Lv4 effect - Decreases the Cooldown of Artillery Call by 20 seconds       Next posting will be about new episode (14-1) , new raids and contents, and remake of Scout class.   

Developer's Blog
December 7th, 2021
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Achievement System Reorganization

Hello, this is Tree of Savior Dev. Team. This posting is about Achievement system adjustment.   Achievement reorganization will be about changes in the current UI and introducing a new system.  By changing the UI, we are trying to make the Achievement system convenient and easy to use. In addition, by adding a new Achievement system, we expect that saviors who use achievement content will enjoy a positive playing experience.      UI Adjustment   The achievement list, which could be checked via 'Character Info (F1)' before, will be joined with the 'Adventure Journal (F4)'.       <Currently Adjusting Achievement Window>       <Achievement / Adventure Journal tab>     Achievement is divided into 'Main Achievement', 'Contents Achievement', 'Special Achievement', and 'Event Achievement'.  Each category has sub-categories, and you can check the total progress and the reward status from the main window of the Achievement.     <Image of Achievement progress in the Main screen>     The achievements are classified again by the sub-category UI button at each main category. Achievements that savior can receive reward or Achievements with high progress will be exposed on the Achievement list.   You can receive every reward of the completed Achievement in the list via 'Receive All at Once' button below.     <Achievement in category tab>     Details of Achievement you've selected appears on the right side of the main category tab. 'Achievement title', 'Level', 'Progress', Receive Reward', 'Achievement Goal' and 'Achievement reward' will appear.   <Details of Achievement>     There are currently more than 300 Achievements including the Hidden Achievements, but it hasn't been easy to check the reward or title each Achievement gives.  With this adjustment, saviors will be able to search the Achievement they wish and check the details easily.   You can search for achievements by main category, sub-category, through the presence or absence of rewards and titles, and whether it is timed or not. In addition, you can check and receive rewards and register achievements without any action on the screen.     <Search Achievement Function>       System Adjustment     The Achievement Level system is added.   You can receive a certain amount of EXP by clearing the Achievement, and the level is determined according to the system.   Achievement Level affects various reward systems related to the Achievement contents. EXP is set for the existing Achievements, and the Achievement level will be calculated automatically according to the completed Achievement during the adjustment.     <Achievement Level and EXP>     You can receive Achievement Level Reward when reaching Achievement Level.     <Achievement Level Reward>     Achievement Item Exchange system will be added.   You can check it on the left bottom side of the main tab. The list will be renewed periodically, and you can exchange it for an item with in-game consumables.   Achievement Item Exchange list includes not only the consumable items but also items that once were provided at the events and Contents Point Shop. (Excludes the items in the TP shop) We expect that the saviors will be able to acquire the items they couldn't obtain anymore.     <Achievement Item Exchange>       Timed Achievement will be added.   Timed Achievement will be exposed in a certain period via UI, and you can only achieve these Achievements during that period. (When completing the Achievement within the period, the reward can be received regardless of term.)     <Timed Achievement>     When the Timed Achievement is near the ending period, the clock icon turns red.     <Timed Achievement near ending period>     The remaining time of Timed Achievement can be checked via details.     <Remaining time of Timed Achievement>       Rewards for existing Achievement will be added.   Previously, only the title was given as a reward for completing Achievements. But after this adjustment, Attribute Points and Goddess Token will be added as a reward.  You can receive this additional reward even if the Achievement is already cleared by pressing the 'Receive Reward' UI.     <Reward added to the existing Achievement>       Achievement Tracking system is added.   A maximum of 5 Achievements will be displayed on the main screen by selecting them from the Achievement window. By using this function, you can easily check the Achievement status without opening the UI.     <Achievement Tracking - Register>     <Achievement Tracking - Main Screen>       Play newly added Achievement contents   After the Achievement adjustment, you need to check the Level system.   The Achievement level is a measure of the overall Achievement progress and is a standard for all reward systems related to the Achievement. In order to increase the Achievement level, you need to gain EXP by clearing the Achievement.       <Gain EXP by clearing Achievement>   You can proceed with the Achievements by selecting various ways such as tracking and clearing Achievements with high progress, clearing Achievement with high reward EXP, and clearing quests or contents altogether.     <You can register Achievement Tracking according to your playing goal>   While enjoying the Achievement Content, you'll be able to receive rewards in 3 ways.     <Individual Achievement Reward>   First, you can receive rewards for Individual Achievement. Additional reward besides the Title is added to not only the new Achievements but the already existing Achievements.   <Achievement Level Reward>   Secondly, you can receive rewards according to the Achievement Level. You can helpful items will be given out as rewards when reaching a certain level. (1 time per team)     <Example of items from Achievement Item Exchange>   You can purchase the items from Achievement Item Exchange according to the Achievement Level.       Goal for the New Achievement and Achievement Contents   New Achievement will be added. 'Achievement: Challenge Mode clear' will be expanded. 'Achievement: Challenge Mode: Division Singularity' will be expanded. 'Achievement: Clear Remnants of Bernice certain stage' will be added. 'Achievement: Clear Remnants of Bernice total certain stage' will be added. 'Achievement: Clear Demonic Sanctuary: Legend (Party) total certain stage' will be added. 'Achievement: Clear Res Sacrae Raid: Auto Match (Hard) total certain stage' will be expanded. 'Achievement: Clear Assister Dungeon certain stage' will be added.     Some of the newly added Achievements will be applied retroactively according to the accumulated play data. We will continuously update the Achievements when new contents are updated so that it can help players enjoy playing the game and receive more rewards.     Goddess Token (Gabija) will be given as an additional reward for the New Achievement. By adding Goddess Token (Gabija) as a reward for new Achievements, we expect that it varifies the supply of Goddess Token (Gabija) and it leads players to enjoy the game. Event Achievement will be added. Event Achievements are mostly timed. You can complete the event Achievement by activities related to the current event, and you can receive event coins or items that help the event, title, etc as a reward.       <Image of Event Achievement>     <Event Achievement Title>       This concludes the announcement of Achievement Adjustments.  There may be changes when it is applied to the live server.       Thank you.    

Developer's Blog
November 23rd, 2021
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Particle Effect Optimization

Hello everyone, this is Tree of Savior Dev. team.   This posting is about particle effect optimization.     The performance of the client has improved a lot through 64-bit migration, DirectX 11 update&optimization, but the multi-core performance was not fully utilized.   One of the most crowded tasks to the single-core was particle effects. Tree of Savior, where many monsters appear and multiple hit-type skills exist, improving the performance of particle effects was the biggest task. In addition, since the particle effect engine only allowed up to 8,192 particle effects, there was a problem that the effect could not fully appear when many effects occurred.   We have increased the maximum effects to 32,768 by improving the engine, but as the number of effects increased, the frame dropped.    To solve this problem, improvements were made to make full use of multi-cores for updating and expressing particles. With this improvement, we have verified that the frame remained similar even when the particle count limit was increased by 4 times.       <Screenshot for comparison> ▲ Frame dropped - limit by 8,192 in the previous engine ▲ Frame dropped - limit by 32,768 in the previous engine ▲ Frames maintained - limit by 32,768 in the new engine   We expect that a stable frame will be maintained even when playing 4 times more effects than before, and all particles that have been omitted in the past will be displayed normally. Additionally, with the improved particle output capability, particle scene can be richer which leads us to expect that the quality of various skills and effects will be improved.       This particle optimization patch was applied during the scheduled maintenance on November 9. We will continue to work on creating interesting game scenes by continuously improving the engine and low-quality effects.       Thank you.

Developer's Blog
November 17th, 2021
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Upcoming Remake: Sadhu

      Hello, this is Tree of Savior Dev. team. This posting is about adjustments for Sadhu and Cleric Class.   New Master's Request - Remake Class [Sadhu]   There will be a remake for Sadhu. New Master's Request will also be added along with the remake. Title for Achievement and Common Costume can be received as a reward.         Some people enter the clerical service through learning, but sometimes they are chosen as a person to convey the providence of the Goddess through grace.  The Sadhu is a group that has been handpicked by the goddesses and trained to serve them directly in our world. They are more shamanistic in nature and are masters of dreams and sleep.   With long Penance, Sadhu can control their spirit by applying various power. Spirit can move freely and confuses the enemy.     Sadhu Sadhu is a Cleric class that damages the enemy with [Holy] magic by using the spirit. Sadhu can afflict status ailments by controlling the spirit directly and can use other class' skills. Also, they can go through the obstacles in PVP. By using the Arts [Spirit Expert: Wandering Soul], you can make it cast the Sadhu skill automatically without control. But the function that gives the Status Ailments to the enemy is removed. The details for Arts Enhance and Enhanced Upgrade are not written and the details may change when applying it to the live.    Spirit Expert    Gets very weak to the Holy Magic damage when the Sadhu controls the spirit but becomes immune to other damages.  There are limits on the number of strikes for immunity.  Spirit returns to the body when consuming all counts and becomes easily exposed to the enemy's attack periodically.  Other class skills can be used in spirit status but there are limits for usage.  When controlling the spirit in PvP areas, the spirit can go through obstacles.    Spirit Expert: Wandering Soul    Sadhu does not control the spirit directly but the spirit freely goes to the nearby enemies to attack.   The factors that distract the enemy's movement are removed.     Prakriti    Spirit continuously damages the enemy in a certain area and distracts the movement.    Prakriti: Penance    Apply debuff that spirit gives more pain to the enemy.    Possession    Creates barrier near the spirit to damage the enemy and stops the enemy's movement inside the barrier.    Enira    Blows wind in front of the spirit to push enemies back and attack    Tanoti    The chain comes out near the spirit and pulls the enemy to attack.    Patati    Make a big impact near the spirit and knocks down the enemy to attack.    Moksha    Spirit absorbs the near energy and a big explosion occurs. <Vaivora Vision -  Agni> [Lv1 Effect] - When Enira is activated, fires a flame in front and apply [Agni: Flame] debuff to the enemies for 10 seconds. - Enemy under [Agni: Flame] debuff gets continuous damage by 30% of damage applied per 1 second, and the damage received by the caster increases by 20%. [Lv4 Effect] - Doubles the number of continuous hits of Moksha ※ Item Stat will be announced later.     Cleric Class Balance Adjustment   Plague Doctor Because Incineration is a skill that applied debuff to the enemy to damage, there isn't meaning but only the duration renews when using Incineration for a short time even though there are 2 overheats.  In order to solve this problem, it is changed to bring out the deal of Incineration by driving them all together on the first cast, and the Insufficient range of Plague Doctor will also be improved. Incineration  Function that increases damage by 30% when attacking the enemy under Black Death Steam with Incineration will be deleted.    Function will be changed as follows.   - Before : Increases damage by 10% per 1 debuff (max. 10 debuffs)   - After : Increases final damage by 10% per 1 debuff (max. 5 debuffs)    Overheat will be changed from 2 to 1.  Number of targets will be changed from 4 to 8.    Skill factor will be changed.    - Before : 238 + [skill level -1] * 40.6 (total: 806)    - After : 317 + [skill level -1] * 52.9 (total: 1057)    Range will be doubled.  Black Death Steam  Range will be doubled.   Crusader Damage will increase. Condemn  Skill factor will be adjusted.   - Before : 1112 + [skill level -1] * 288.8 (total: 3711)    - After : 1656 + [skill level -1] * 429.8 (total: 5524) Sacred  Skill factor will be adjusted.    - Before : 650 + [skill level -1] * 169 (total: 2171)    - After : 975 + [skill level -1] * 253 (total: 3252) Protection of Goddess  Skill factor will be adjusted.    - Before : 1340 + [skill level -1] * 1340.4 (total: 6701)    - After : 1785 + [skill level -1] * 1786 (total: 8929)Cooldown will be changed from 45 seconds to 35 seconds.   Miko Attack skill factor will be improved and new Vaivora Vision will be added. Gohei  Skill factor will be adjusted.    - Before : 1157 + [skill level -1] * 192.9 (total: 3857)    - After : 1374 + [skill level -1] * 229.1 (total: 4581) Hamaya  Skill factor will be adjusted.    - Before : 685 + [skill level -1] * 114.4 (total: 2286)    - After : 1473 + [skill level -1] * 245.7 (total: 4912) Vaivora  –  Ema  [Lv1 Effect]   - If [Great Blessing: Honor] does not occur when Omikuji is cast,  [Great Blessing: Peace] will be applied by the duration of Omikuji.   - Enemy under [Great Blessing: Peace] increases Attack by 2.5%.    - Does not get afflicted when you possess [Great Blessing: Peace]    - Cooldown of Omikuji resets when the buff applied by Omikuji isn't [Great Blessing: Honor], [Great Blessing: Hope].    - Cannot reset with reset Omikuji.    [Lv4 Effect]   - Buff is still applied when the casting is stopped, changes Kagura casting time by 15 seconds.    - Increases final damage by 4%~8% during Kagura buff proportionally to the casting time.    - Item and skill function related to the casting is not affected.       Exorcist Connection between skills and skill factors will be adjusted. Rubric  Function will be changed as follows.    - Before : When Rubric is cast over Aqua Benedicta, enemies within half-range of Aqua Benedicta receive equal damage as Rubric by a maximum of 25% chance when farther away the distance is and 25% chance when the hit is critical.   - After : When Rubric is cast over Grand Cross, it is applied as 2 consecutive hits.  Entity  Function that amplifies Hamaya with Entity will be deleted.     Aqua Benedicta   Skill factor will be adjusted.    - Before : 312 + [skill level -1] * 52 (total: 1040)    - After : 440 + [skill level -1] * 73.4 (total: 1467) Grand Cross  Tile duration will be changed from 2.5 seconds to 5 seconds.   Damage gap will be changed from 0.5 seconds to 1 second.     Skill factor will be adjusted.    - Before : 537.6 + [skill level -1] * 239.2 (total: 2690)    - After : 1653 + [skill level -1] * 428.6 (total: 5510) Katadikazo  Skill factor will be adjusted.    - Before : 896 + [skill level -1] * 897.2 (total: 4484)    - After : 1017 + [skill level -1] * 1018 (total: 5089) [Arts] Katadikazo: Flame Spear  Following function will be deleted:  - When Grand Cross is on the fire tile, a holy explosion occurs and damages enemies in range with Holy property proportionally to the Grand Cross factor.   Monk Distributes the focus of the deal only on the Energy Blast and the function of Monk: Nirvana will be changed. Vaivora Vision - Thunder Kick  Vaivora Vision - Thunder Kick will no longer involve Breaking Wheel to the target. [Arts] Monk: Nirvana  Function is changed as follows.   - When attacking the enemy with Monk skill, [Golden Bell Shield: Carve] buff stacks up to 20.   - If [Golden Bell Shield] is on Cooldown when 20 stacks, [Golden Bell Shield: Unity] buff is afflicted for 5 seconds.   - When afflicted by [Golden Bell Shield: Unity], [Golden Bell Shield] skill resets.   - Reset gap cannot be shorter than the Cooldown of [Golden Bell Shield], and [Golden Bell Shield: Carve] buff cannot be received.   - When casting [Golden Bell Shield] during the [Golden Bell Shield: Unity] buff, [Golden Bell Shield: Freedom] buff that increases final physical damage of Monk by 15% is afflicted for 30 seconds. Double Punch  Skill factor will be changed.    - Before : 308 + [skill level -1] * 48 (total: 980)    - After : 635 + [skill level -1] * 106 (total: 2119)     Following function will be deleted.   - When the enemy's HP becomes 50% or below, property additional strike activates proportionally to the [STR/DEX]. Palm Strike  Skill factor will be changed.    - Before : 1613 + [skill level -1] * 270 (total: 5393)    - After : 2431 + [skill level -1] * 405.3 (total: 8105) Hand Knife  Skill factor will be changed.    - Before : 2660 + [skill level -1] * 689.8 (total: 8868) x 1    - After : 2233 + [skill level -1] * 579 (total: 7444) x 2 One Inch Punch  Skill factor will be changed.    - Before : 1625 + [skill level -1] * 421.4 (total: 5417)    - After : 2730 + [skill level -1] * 707.9 (total: 9101) Energy Blast  Skill factor will be changed.    - Before : 240 + [skill level -1] * 240 (total: 1200) x 8    - After : 263 + [skill level -1] * 263 (total: 1315) x 20 Function that doubles damage of enemy under Malleus Maleficarum will be deleted. God Finger Flick  Skill factor will be changed.    - Before : 2662 + [skill level -1] * 690.3 (total: 8874) x 1    - After : 2187 + [skill level -1] * 567.1 (total: 7290) x 2     Duration of Physical damage increase buff is changed from 10 seconds to 30 seconds and will be applied only to the Monk. Golden Bell Shield  Function will be changed as follows.    - Temporarily increases the damage of Monk skill.    - Player becomes immune to all removable debuffs during the buff's duration.     Inquisitor Distributes the dependency of  Breaking Wheel and will improve the skill cycle. Breaking Wheel   Skill factor is adjusted.    - Before : 186 + [skill level -1] * 31.2 (total: 622)    - After : 191 + [skill level -1] * 49.6 (total: 637)     Master level is changed from 15 to 10. Cooldown is changed from 45 seconds to 25 seconds. Breaking Wheel: Additional Damage  Additional range damage will be changed from 100% to 10%.   Strike limit of 20 times will be deleted.   Additional damage will only activate for the physical attack of the caster. Ripper  Cooldown will be changed from 55 seconds to 50 seconds.   Time spent until the first strike will be decreased by 66%. God Smash  Skill factor will be adjusted.    - Before : 672 + [skill level -1] * 112.3 (total: 2244)    - After : 978 + [skill level -1] * 163.1 (total: 3261) Judgment  Buff Duration will be changed from 60 seconds to 30 minutes.  Duration of debuff to the enemy will be changed to 30 seconds. Judgment: Summary Decision  Function will be changed as follows.    - Before:  [Judgment] is changed as a debuff for the enemy.  Removes additional damage of Holy property, attack received from the caster is changed to be judged as Demon property      - After:  Additionally applies [Judgment: Summary Decision] that lasts for 10 seconds when attacking the enemy during [Judgment].  When the enemy under [Judgment: Summary Decision] debuff is attacked by the caster, the attack is judged as Demon type. Malleus Maleficarum  Skill casting time will be decreased by 50%.  Cooldown will be changed from 28 seconds to 25 seconds.   Zealot Skills with smaller rewards compared to the penalty will be adjusted and the skill delay will be improved. Immolation  Skill factor will be adjusted.   - Before : 733 + [skill level -1] * 122.3 (total: 2445)   - After : 1055 + [skill level -1] * 176 (total: 3519)    Function will be added.    - When you're burning, Zealot's minimum critical rate increases by 20%. Skill casting time will be decreased by 30%. Fanaticism  Function that decreases HP recovery by 20% will be deleted. Fanatic Illusion  Skill factor will be adjusted.    - Before : 420 + [skiill level -1] * 108.9 (total: 1400)    - After : 531 + [skill level -1] * 137.7 (total: 1770)     Skill casting time will be decreased by 30%. Beady Eyed  Buff Duration will be changed from 10 seconds to 30 seconds. Blind Faith  Function will be changed as follows.   - Before:  Consumes 50% of your remaining SP to deal additional holy property damage during the duration.     - After:  Consumes 5% of maximum SP to attack by making a powerful impact nearby.  Shocked enemy increases Sp by 2 times of the SP consumed by the caster.    Skill factor will be applied.    - 1875 + [skill level -1] * 486.1 (total: 6249) x 5 Emphatic Trust  Skill factor will be adjusted.    - Before : 384 + [skill level -1] * 385 (total: 1924)    - After : 485 + [skill level -1] * 485 (total: 2425)   This concludes the Sadu and Cleric Class Adjustments.     NEXT       Next posting will be about the new Archer class and adjustments for some Archer classes.   Thank you.   

Developer's Blog
November 11th, 2021
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Regarding to Deletion of Legend Raid Portal Stone

Greetings saviors!     Legend Raid Portal Stone will be removed on the next big update.   Currently, two types of Raid Portals Stones are provided in-game, just like it has been done before Unique and Legend raid have been separated.  Although the Unique raid has been deleted, the Legend Raid Portal Stone system haven't changed and the Legend Raid Portal Stone Recipe became the key to obtaining Legend Raid Portal Stone regardless of the current Raid Portal Stone supply. For Legend Raid Portal Stone Recipe, it is a problem when the supply is low, and it is an item of no value when if it is sufficient. Thus, we have decided to delete the Legend Raid Portal Stone on the next big update.   After the next big update, Raid Portal Stone will be unified in to 1 kind and we will increase the supply of Nucle Powder, Sierra powder, and Raid Portal Stone in-game.   We will deeply monitor the supply and consumption of major goods in the game according to the demand, and manage the balance of free and premium items so that the balance does not collapse in the future as well.       - Following items will not be able to trade via market anymore after the update. >Recipe - Legend Raid Portal Stone, Legend Raid Portal Stone (Market/Trade X, Team Storage O) ※ As the items are changed to trade unavailable, the 'Recipe - Legend Raid Portal Stone' and 'Legend Raid Portal Stone' will be removed from the market registration.     - Effect when using the items will be changed as follows after the update. Item Items you can get Legend Raid Portal Stone Raid Portal Stone x10, Silver Chest Recipe - Legend Raid Portal Stone Silver Chest ※ Recipe items can be obtained via craft.   The amount of silver given from Silver Chest is as follows. [NA] Klaipeda 1,880,000 silver [EU] Fedimian 1,340,000 silver [SEA] Telsiai 1,580,000 silver [SA] Silute 1,050,000 silver   ※ The amount of silver may change.     Thank you.         

Developer's Blog
October 27th, 2021
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Upcoming New Class: Luchador

  Greetings Saviors, This post is about the new class and class adjustments for the next update in the future.         Master's Request     1. Start Master’s Request   - You can start the Master’s Request via Master NPC, and it will appear as an Ink Bottle icon. - You can check the related Achievements and Conditions via Character Info-[Achievement] once you start the quest.     2. Proceed the Master’s Request   - When one of the character from the team starts the Master’s Request Achievement, every character can proceed it. (you can receive the quest with only 1 character) - Quest is divided into Class Unlock Voucher related achievement and Class Costume related achievement, and you can check each achievement's complete status as a goal of clearing the quest.   3. Complete the Master’s Request   - You can receive Unlock Voucher or Costume by completing each group of Achievement.  - You can receive the final title from the master NPC as a reward after completing every request achievement for the corresponding class’ masters and clearing every quest.       New Class - Luchador          Luchador can make an outstanding skill in the chaotic combat scene. With its big action and fancy performance, Luchador is welcomed by the allies. If you are dazed by their move and let them approach, you may look the world upside down. They seek a free fight that is not tied up by form. Luchador's fighting style involves hitting or grabbing enemies directly with their bare hands.        Luchador is a Swordsman class that approaches the enemy and hits with various [Strike] skills.   Luchador can disrupt the enemy’s behavior with skills that have an effect of controlling the behavior, and a certain skill can apply stun or knockdown to the enemy with immunity by attribute.  In addition, if you use a sub attack against a stunned or knocked down enemy, a special skill will be activated, which can be used as a linkage element. If you maintain the [Combination] buff to have the stack by the [C key special skill] and [Chop] skill, some of the Luchador’s skill becomes more powerful. Especially the [Martinete] skill cannot be used generally, but it can strongly attack the enemy automatically when the [Combination] buff is stacked to maximum. Skill / Attribute / Arts / Vaivora (Details of [Enhance] attribute and [Enhanced Upgrade] are excluded, and the contents below may change when applying to the live server.) Enmascarado   Wear a mask to have a free fight and switch to the Lucha Libre stance. Damage of the Luchador’s skill you use increases, but you can be stunned by chance when you receive damage by the Luchador’s skill from the enemy. Enmascarado: Rodando   When you use [Lucha De Silla] or apply stun to the enemy during the Enmascarado buff, you can use [Special Skill: Rodando].   [Special Skill: Rodando] can be used by pressing C key (sub attack button). It gives damage by rolling towards the enemy and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Lucha De Silla]. Enmascarado: Buceando   If you use [Chocar] or grant Knockdown to the enemy during the Enmascarado buff, you can use [Special Skill: Buceando].   [Special Skill: Buceando] can be used by the C key (sub attack button). It damages the enemy with the elbow after jumping towards the enemy, and 1 stack of [Combination] buff will be given. Skill factor is proportional to the skill factor of [Chocar].   Enmascarado: Speed Run   Basic run speed and Dash speed becomes the same during the Enmascarado buff. Also, the Stamina is consumed just like the dash during basic running, but the Stamina consumption is less than deactivating the attribute.   ※ You can use the dash like usual, but the Movement Speed and Stamina consumption is equal to the basic run with attribute applied. Chop   Brandish the hand towards the enemy to strike hard. Final damage of Chop increases by stage per using skill overheat for 1 time, and 1 [Combination] buff stacks. Lucha De Silla   Holds an object with both hands and strikes the enemy hard to stun the enemy. Ignores part of the enemy's defense according to the [Combination] stack. Lucha De Silla: Super Stun   Stun of Lucha De Silla is applied by chance. Characters immune to the stun can also be stunned. Chocar   Ambush towards the enemy to damage and knock down the enemy. Ignores part of the enemy's defense according to the [Combination] stack. Chocar: Super Knockdown   Knockdown of Chocar is applied by chance. Characters immune to the Knockdown can also be knocked down. Golpear   Punch towards the front to damage the enemies in range. Ignores part of the enemy's defense according to the [Combination] stack. Golpear: Huracán   Golpear skill is changed to the skill that pulls the nearby enemies by twirling itself to damage the enemies instead of the original effect. (doesn’t pull the Stationary-type monsters and boss monsters.) Number of targets is changed to 10, maximum channeling time and cycle is the same as before. Ceremonia   Apply debuff to the enemy by posing that makes nearby enemies embarrassed. Applies [Provoke] to male character, [Lure] debuff to female character. Ceremonia: Victoria   Ceremonia skill is changed to the skill that stops with 3 seconds of Invincibility instead of original skill. <Casting Ceremonia: Victoria> Martinete   Jump high and strike hard on the ground to damage nearby enemies. Skill is activated while capturing the target besides a certain monster, and the struck enemy is stunned.  Monsters that cannot be captured are not captured, but the same ranged strike occurs, and the target becomes [Groggy] and cannot move. (becomes immune to [Groggy] temporarily after the [Groggy] debuff ends)  ※ Corresponding skill cannot be used generally but will be activated when entering a certain command after reaching 5 stacks of combination buff. Skill can be misfired when there aren’t any enemies around after entering the command. <Casts Martinete after succeeding in entering 5 stacks Combination command> Vaivora Vision - Doble Attaque   Lv1 effect  - When the Lucha De Silla is accurate, Luchador master appears to cast [Especial].  - [Especial] : Luchador master rushes towards the enemy to damage, brandishes the arm to hit multiple times and jump to the air and strike the range.   Lv4 effect  - Increases the Final Damage of Golpear   ※ Item stat will be announced later.   <Luchador Master and character playing together by Doble Ataque effect>       Balance Patch for next update     With the release of Luchador, there will be a balance patch for some classes of Swordsman. With the Dual Slot system, some conditions for buff related to equipping weapons are changed but those related to Swordsman class are vague and the gap of efficiency is too big according to the class combination. To improve this point, just like the Scout class, the related buff will be adjusted to have the buff according to the number of equipped weapons.   We have judged that classes that use shields such as Rodelero, Murmillo, and Peltasta have a long progress in order to maximize their attack abilities, but they have little merit. Of course, wearing a shield makes it have higher Defense than other dealer characters, but it has a distinct limitation due to its low Attack in many PvE content.  Thus, conditions for switching shield’s Defense to Attack will be adjusted.   Change in Dragoon Helmet skill and Muay Thai will also be adjusted.     [Adjustment for Weapon Equipping Effect and Buff]   Changes Just like the last adjustment for Scout tree, the buff applied when equipping a certain weapon will be applied according to the number equipped in the Dual Slot. Sharp Spear Effect that increases the final damage when the hit is accurate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) Finestra Adjusted to activate/deactivate the buff by using the skill.   Finestra buff will be applied when equipping [One-handed Spear or Two-handed Spear] on the main slot.   Also, the effect that increases Critical Rate will be applied completely when equipping 2 One-handed Spear or Two-handed Spear, and the effect that increases the block when equipping the shield will be completely applied when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used) Acrobatic Mount Effect that increases the skill damage will be applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used. Skill only for Mount is applied completely regardless of weapon equipped) Preparation Effect that increases the final damage is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Epee Garde Epee Garde buff applies only when [Rapier] is equipped in the main slot.   Effect that increases the final damage when the hit is critical is applied completely when 2 Rapiers are equipped. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dragon Fear Effect that increases the damage of Dragon Fear is applied completely when equipping 2 One-handed Spear or Two-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Pull Rete Effect of Pull Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Throw Rete Effect of Throw Rete that increases the damage received is applied completely when the attacker equips 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dagger Guard Effect that applies additional Block is applied completely when equipping 2 Daggers. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Dagger Guard: Deflect Projectiles Effect that applies additional Evasion is applied completely when equipping 2 Daggers.  (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Retiarius: Determination Effect that increases Final Damage is applied completely when equipping 2 One-handed Spear. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) Rodelero, Murmillo, Peltasta: Shield Attack Effect that switches Attack is applied completely when equipping 2 shields. (Only half will be applied when 1 is equipped. Equal to the original when main slot is used.) (ex : [Main slot Shield Defense] * 3% + [Sub slot Shield Defense] * 3% when the Attack convert ratio is 6%)   ※ [Synchro Thrusting] is removed from the target skill. For the basic effect of Synchro Thrusting, 30% of shield’s Defense is converted to Attack. ※ Also, as the effect that converts Attack is changed to receive complete effect when equipping 2 shields, it applies equally for Hoplite's [Synchro Thrusting] and Quarrel Shooter’s [Block and Shot]. Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage Attack conversion rate is adjusted from 10% to 15%. Not only basic Attack but Attack increasing due to buff will also be reflected.     [Swordsman]   Changes   A class that mainly uses a shield had to successfully block the enemy for a long time in order to receive the full effect of Provoke's Wrath. This limitation has lowered the playability. Thus, we’re going to give shield classes an attack option and remove the Provoke-Wrath effect Provoke Provoke-Wrath effect will be removed.     [Dragoon]   Changes   The Dragoon Helmet, which always forced the appearance of the head, will be changed to a Dragonoid skill that can temporarily change the overall appearance and performance. Dragoon Helmet → Dragonoid Gather all powers by wearing a Dragoon’s Dragon Armor. Increases Movement Speed and final damage of Dragoon’s skill and decreases damage received during the buff.  The appearance returns and the damage received temporarily increases temporarily after the buff.   <Appearance change with Dragonoid> Dragoon Helmet: Light Weight Attribute will be deleted.   ※ Light Weight Helmet will be added on the costume shop later. Vaivora Vision - Halberd Condition of Halberd effect will be changed.   - Before : Increases final damage against Large/Boss monsters while equipped with Dragoon Helmet   - After : Increases final damage against Large/Boss monsters (Advancement to Dragoon is necessary. value is equal as before)     [Peltasta]   Changes   Extreme Shield Attack attribute is added, and the related skills are adjusted accordingly. (New) Extreme Shield Attack Attribute related to the Shield Attack is added.  - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more.  - Only shield Defense is excluded, but block stage applied when equipping shield is maintained.  - Applied to Peltasta, Rodelero, and Murmillo. Langort Effect that applies Shield Defense Attack conversion value 30% is removed. Hard Shield Effect that increases DEF in proportion to the DEF value won’t be applied when [Extreme Shield Attack] attribute is activated.   [Murmillo]   Changes   Vaivora Vision [Arena] for Murmillo will be added. (New) Vaivora Vision - Arena Murmillo Vaivora Vision is added.   Lv1 effect  - Increases every skill level of Murmillo skill besides Cassis Crista, Sprint  - Decreases penalty of Cassis Crista   - [Arena] area is created near the character after using Frenzied Burst.  - Effect of [Arena] : Increases the final damage of Murmillo skill casted in the Arena. In PvP, [Fugitive] debuff is applied temporarily to the enemy character outside the Arena (excludes monster) and decreases Movement Speed, Evasion, Block and Damage.   Lv4 effect  - When the Headbutt is accurate, 2 Apparition appears with a time lag and casts Butterfly to the enemy (Cooldown: 30 seconds)   ※ Item stat will be announced later.   <effect of Arena Lv1, Lv4> (New) Extreme Shield Attack Attribute related to the Shield Attack is added.  - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more.  - Only shield Defense is excluded, but block stage applied when equipping shield is maintained.  - Applied to Peltasta, Rodelero, and Murmillo Frenzied Burst Cooldown is changed from 20 seconds to 30 seconds.   Skill factor is adjusted.  - Before : 1631 + [skill level -1] * 271.9  - After : 2447 + [skill level -1] * 407.9   Effect that applies [Stun] is removed. Butterfly Cooldown is adjusted from 25 seconds to 30 seconds.   Skill factor is adjusted.  - Before : 1127 + [skill level -1] * 187.9  - After : 1352 + [skill level -1] * 225.5   Effect that applies Shield Defense Attack conversion value 30% is removed. Headbutt Cooldown is adjusted from 20 seconds to 30 seconds.   Skill factor is adjusted.  - Before : 1126 + [skill level -1] * 292.2  - After : 1689 + [skill level -1] * 438.3     [Rodelero]   Changes   Name and specification of Vaivora Vision [Slash Space] that attack attributes were not unified will be changed and some skills will be adjusted. (New) Extreme Shield Attack Attribute related to the Shield Attack will be added.  - Cannot receive every shield’s Defense effect, but the Attack conversion value of Shield Attack will increase more.  - Only shield Defense is excluded, but block stage applied when equipping shield is maintained. - Applied to Peltasta, Rodelero, and Murmillo. Montano Attack property will change from [Slash] to [Strike] and changed to Shield attack Skill. ※ Applied to Midnight Baptism effect and  Shield Attack. Shield Push Maximum level will be changed from 15 to 5. Overheat will be adjusted from 3 to 1.   Skill factor will be adjusted.  - Before : 590 + [skill level-1] * 98.5 (max. 1969)  - After : 874 + [skill level-1] * 874 (max. 4370)   Effect that increases the damage received of [Decreased Defense] will be changed to increase damage from Strike skill. [Unbalanced] enemies spin 180 degrees. Shield Shoving Skill will be deleted.  - Related Attributes, Arts, and Gem will be deleted. Shooting Star Effect that applies Shield Defense Attack conversion value 30% is removed. Shooting Star: Violence Value of Shield’s Defense Attack conversion will be changed from 50% to 20%. Vaivora Vision - Slash Space → Vaivora Vision - Escudo Espada Rodelero’s Vaivora name will be changed and some effects will be changed.   Lv1 effect  - Additionally damages 20 enemies in front and apply [Unbalanced] debuff when casting Montano.   Lv1 effect  - Increases final damage of Shooting Star     [Nak Muay]   Changes   Muay Thai has higher efficiency when the Cooldown is shorter while Muay Thai: Muay Boran is activated. Thus, [Strike] property skill and effect that can use these factors will be added. Muay Thai When using strike skills, part of Muay Thai Cooldown will decrease. (This effect will be applied regardless of [Muay Thai: Muay Boran]’s activation.) Ram Muay Attack factor will be adjusted. Nak Muay: Additional Damage Attribute that converts a certain ratio of Attack into Additional damage stat will be added. (equal to attribute of Quarrel Shooter, Chaplain, and Schwarzer Reiter)     [Other Changes]   Adjustment for additional damage property that does not follow increase in Attack, adjustment for Evasion skills, etc will be reflected. Nak Muay  Quarrel Shooter Chaplain Schwarzer Reiter: Additional Damage Attack conversion rate will be adjusted from 10% to 15% per attribute level. Not only increase in basic Attack but Attack by the buff will also be reflected. Outlaw Schwarzer Reiter Sheriff Performance of evasion buffs will decrease. Highlander Two-handed Sword of Cross Guard will have an equal damage increase rate with One-handed Sword.       This concludes the Balance patch with the Luchador’s update. The next upcoming post for the new class will be the Cleric class, so please stay tuned!       Thank you.       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
November 2nd, 2021
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Guild Territory War_PvP Content Adjustment

      Hello saviors, this posting is about details of PvP contents Adjustment and a brief introduction for the next update.         Guild Territory War   Rule of Guild Territory War will be adjusted as follows. - Allocates market fee from every 6 Guild Territory areas. - A guild can have up to 15 members in one area at a time. - The way to seize territory is changed.     Market Fee given to the Champions League spot will now be expanded to every spot.   Area Market Fee Share (Before) Total: 10.0% Market Fee Share (Before) Total: 15.0% Genar Field Baron Allerno Aqueduct Bridge Area     4.0% 3.0% 3.0% 2.50% Salvia Forest Sventimas Exile Nuoridin Falls X 2.50%   For now, 10% of the market fee is given to 3 guilds who've seized the GTW Champions League. But after the adjustment, 6 spots will equally receive 2.5% of the market fee. The total fee for the server will be increased from 10% to 15%.   Guild who have seized the Champions League can still receive the fee of NPC shop. But the guild cannot change the Tariff Rates and will be fixed to 10% (price of the original game). The benefits system of the Unknown Sanctuary, installation of the Unknown Sanctuary entry, and the system that enables guilds who have seized 1 or more GTW to participate in the Giltine and Sulivinas Lair Blockade for a ranking battle to receive reward will be maintained.   With the expansion of fee contribution, the number of guild members for GTW will be limited to 15 guild members per guild. Each member can move the spots freely once the total members are 15 or less, and the authorized guild member or the guild master can check each number of guild members participating in each spot.   Guild that has multiple participants for GTW can distribute the members to seize many spots at the same time. Distribution of each attack is an important strategy. Also, guilds with small participants can seize the spot once 15 members' powers are gathered. Defense buff will be applied to the guild who seized the spot, and no buff will be applied to the guild who attacks the spot.   The way how you seize the Guild Territory will also be changed. Currently, the point increases proportionally to the number of guild members in the range of the Guild Territory and the guild who reaches the point of 1000 first seizes the guild. But after the adjustment, the attacking guild will interact with the Spot Tower for a few seconds and if nothing bothers, it will be seized immediately. The details are still in testing, and the adjustments for the unnatural rule will be processed frequently after the update.       Team Battle League and PvP Balance Adjustment     These are the fixed rules for Team Battle League.   <Register Change Character>     Team Battle League Process   - The stadium is widened, 5 vs 5 matches, 2 wins from 3 combats, combat at 21:30~ 24:00 - Healer distribution - Cannot enter the stand and free watch camera - Character change System     Team Battle League Adjustment   - Only characters with level 460, Goddess Rank Equipments on every part (6 pieces or more) can enter - Limit on Gear Score and Attribute Achievement Rate (Set stat for PvE is not reflected on Gear Score) - Weapon, Armor, Accessory is adjusted to 0 ENH, 0 TRA - Random Stat, Fixed Stat, Enchant Stat, Aether Gem, Evolve, Awakening's stat and value maintains - AoE Defense Ratio is fixed to 2 (Summon Boss; 2, else: 1, companion: 0) - Every AoE Attack Ratio, AoE Defense item's stat is not applied.     Reward   Category Win Lose MVP(Regardless of win or lose) Team Battle League Coin x5 x1 x1 Goddess Token (Gabija) 500 100 100 Class Points 50 50 -     Team Battle League Coin Shop   Category Coins [Companion] Combat Sled x1,000 [Team Battle League] Black Champion Costume x450 [Team Battle League] White Champion Costume x450 [Team Battle League] Blue Champion Costume x300 [Team Battle League] Red Champion Costume x300     Skill/Item Performance Adjustment   PVP adjustment will also be done for skills and items. The following effect is applied to each Team Battle League and Guild Territory War.   Category Team Battle League Guild Territory War Res Sacrae RP consumption in PvP is changed from 50% to 100% RP Consumption is fixed to 50% in PvP Charist Set Stat Buff Duration: 15 seconds Cooldown: 5 minutes (resets when the next round starts) No change Essera Set Stat Buff Duration: 12 seconds + 5 seconds (Dragon Strength) Cooldown: 5 minutes (resets when the next round starts) No change Rideti Set Stat Cooldown: 80 seconds Max. Range: 150 Cooldown: 80 seconds Max. Range: 150 Prophecy No change   Immune to debuff applied for 10 seconds Beak Mask The mask gets off when you block the debuff 10 times and Cooldown applies. No change Resurrection Reincarnate Backmasking Cooldown: 15 minutes (resets when the combat ends) No change Revive Cooldown: 15 minutes (resets when the combat ends) Buff Duration: 10 seconds Outlaw Cooldown of Mangle and Blindfire is grouped. - Cooldown: 25 seconds (Mangle and Blindfire are the same) - Overheat: 2 (Mangle and Blindfire are the same) - Factor Adjustment - Shares the Cooldown (Mangle and Blindfire) - Vaivora's Sabotage Lv.4 effect is expanded to 100% damage increase on Mangle and Blindfire   Rampage - Casting time is shortened. - Invincibility time is fixed to 1 second regardless of casting time Sheriff Aiming Shot Attribute Change - Aiming Shot: Coup de Grace → Aiming Shot: Quick Release - Number of buff removed: 1 → 0 - Cooldown -5 seconds   Peacemaker - Cooldown: 35 seconds → 30 seconds - Cooldown + 5 seconds when activating Disarm, Cooldown doesn't reset by the Speed Loader   Redemption PvE and PvP performance division and divides Teleport to attribute - (PvE) Final Evasion: 25% (Applies with high rate with Schwarzer Reiter - Evasive Action) - (PvE) Movement Speed +3 - (PvE) Duration: 40 seconds / Cooldown: 40 seconds - (PvP) Final Evasion: 100% (Applies with high rate with Schwarzer Reiter - Evasive Action) - (PvP) Movement Speed +6 - (PvP)Duration: 8 seconds / Cooldown: 40 seconds - Divides Teleport function to attribute - Since it is handled as a group buff with Schwarzer Reiter - Evasive Action, cannot be applied at the same time Schwarzer Reiter Evasive Action - Since it is handled as a group buff with Sheriff Redemption, cannot be applied at the same time Bullet Marker Bloody Overdrive - Casting time is shortened - Invincibility time is fixed to 1 second regardless of casting time Besides the skills above, we are planning to adjust other skills.        Upcoming: New Savior       A new class or remake of the existing class will be updated periodically.   New Achievement will be added on the new class update period, and you can receive New Class Unlock Voucher can be received from the new class master. Because the achievement can be shared with the team, unlock of the new class can also be applied as a team. New achievements will be added during the class remake period, but the reward will not be Unlock Voucher but New Costume that every class can wear will be given.         This concludes the details of Guild Territory War and PvP adjustment. Thank you for your interest!       ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.

Developer's Blog
September 28th, 2021