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[UPDATE] [CLOSED] The Ultimate Monster Tamer: Round 2

  Greetings Saviors!  The Ultimate Monster Tamer has returned! Once again, tame up to 3 monsters of your choosing to conquer our mission and obtain even better rewards!    Event Period  FROM the scheduled maintenance on November 21, 2017 TO the scheduled maintenance on December 19, 2017   Who Can Participate Characters of level 100 and above   How to Participate   STEP 1: Interact with the message board in Klaipeda to receive both a Tamer's Blue Orb and a Special Monster Trapper.   STEP 2: Use the Special Monster Trapper in fields to capture your very own pet monster.  - The Special Monster Trapper cannot be used on bosses or elite monsters.     STEP 3: The captured monster will be saved in the Tamer's Blue Orb. - Up to 3 Monsters can be saved at a time. - No more than 2 of the same monster can be captured.  - It will cost 30 Monster Energy to release your pet monster. However, the level of the newly captured pet will match that of the one released.   STEP 4: Your monster will start at level 1, but by using Monster Energy you can train your new pet monster and increase its level. - Each level increase will consume 1 Monster Energy. STEP 5: You will have the chance to acquire Monster Energy by continually defeating monsters in fields. However: 1. Your character must be level 100 or above.  2. The item will only drop in fields.  3. The level difference between monster and character must be no more than 20. FINALLY: Use your captured monster to clear the event mission and receive your reward. You can enter the mission 2 times per day (Resets at 12 AM server time). Token users will have 1 extra entry. - During the mission your character can only use items. (You won't be able to use basic attack or skills)  - This means you must defeat the boss with your pet monsters.  - You will only have 5 minutes to defeat the boss, so be quick.  Mission Clear Rewards Blue Cube + Pieces of Blue Orb (Every 10 levels the amount of pieces received will be increased by 1)  - Opening the Blue Cube will grant you one of the following items at random!    Believer's Potion x2 Talt x1 Fortune Cookie x2 Fortune Cookie x1 Instanced Dungeon Multiply Token (14 Days) x1 Enchant Scroll (14 Days) x1 Silver Anvil (14 Days) x1 Diamond Anvil (14 Days) x1  Attribute Points 1,000 Ticket x1 Attribute Points 500 Ticket x1 Advanced Gem Abrasive (14 Days) x1 [Non-tradable] Level 315 Weapon/Sub-weapon x1 [Non-tradable] Level 270 Newt Armor x1    Pieces of Blue Orb Rewards  Collect Pieces of Blue Orb to trade for items at the Event Notice Board.  20 pieces - Blue Cube   50 pieces - Enchant Scroll (14 Days) 70 pieces - Instanced Dungeon Multiply Token (14 Days) 150 pieces - [Non-tradable] Level 270 Newt Armor 160 pieces - Advanced Gem Abrasive (14 Days) 180 pieces - Silver Anvil (14 Days) 500 pieces - Diamond Anvil (14 Days) EDIT: [Can only be obtained up to 3 times per team.] 650 pieces - [Non-tradable] Level 315 Weapon/Sub-weapon PLUS!  Continue to clear missions for even more rewards!  - These rewards can only be obtained once per Team.  10 Missions Cleared - x4 EXP Tome (14 Days) 20 Missions Cleared - x8 EXP Tome (14 Days) 30 Missions Cleared - Instanced Dungeon Reset Voucher (14 Days) 40 Missions Cleared - Golden Anvil (14 Days) 50 Missions Cleared - Ball from Another World   Important  1. Rewards with timers will expire when the time runs out.  2. Blue Cubes, Monster Energy, and Pieces of Blue Orb, etc, will be deleted when the event ends.  3. No more than 2 of the same monster can be captured.   

Event
January 8th, 2018
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[COMPLETE] Scheduled Maintenance for December 20th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for December 20th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 20th, 2016
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[UPDATE] NEW! The Cursed Shore

Greetings, Saviors! In an attempt to purify a sacred coast, one unknown wizard’s tragic experiment has created a cursed territory filled with some of the Kingdom’s most powerful monsters. Now, groups of adventurers from around the nation are flocking to the Cursed Shore to loot the creatures and defeat the source of their evil energy: the elusive Cursed Stone Whale.   Balance Updates   Attribute Point drop rates will be increased for the following monsters. - Varle Helmsman - Varle Anchor - Varle Henchmen - Aphisher - Scorpio   The following monsters will have their HP reduced. - Red Anchor - Rocktor - Varle Helmsman - Varle Anchor - Varle Henchmen - Aphisher   The drop rates for Cursed Spirits will be increased.   Event Period FROM the scheduled maintenance on June 19, 2018 TO the scheduled maintenance on July 17, 2018 Who Can Participate - Characters of level 350 and above - Characters of Rank 8 and above How to Participate STEP 1. Find the Eerie Waterfall near the Blacksmith NPC in the city of Klaipeda. That’s the entrance to the Cursed Shore. STEP 2. At the Shore, defeat the cursed monsters for a chance to get Attribute Points.   Monster Reward Count Red Anchor Attribute Points: 50 x1 per party member Rocktor Attribute Points: 50 x1 per party member Varle Helmsman Attribute Points: 100 x1 per party member Varle Anchor Attribute Points: 100 x1 per party member Aphisher Attribute Points: 100 x2 per party member Varle Henchmen Attribute Points: 100 x2 per party member Scorpio Attribute Points: 1,000 x1 per party member NOTE: Each monster will only drop its reward to the party members of the player that dealt the most damage to it. This means that, even if multiple parties are attacking the same monster, only one party will receive its rewards when it is defeated. STEP 2. Defeating the monsters at the Cursed Shore also gives you the chance to obtain their Cursed Spirit, which you can use to access the sacred location of the Cursed Shore Altar. Simply show your Cursed Spirit to the Dispatched Soldier NPC to enter. STEP 3. The Cursed Shore Altar can be activated with a Cursed Spirit every two hours for a period of 30 minutes (starting at 00:00-00:30, server time). The player who activates the Altar receives Attribute Points: 1,000 and releases the Cursed Stone Whale that inhabits it. STEP 4. Join forces with nearby players to defeat the Cursed Stone Whale. After the monster is defeated, it drops one of the following rewards for each player within its range. - Challenge Mode One Entry Voucher (14 Days) - Silver Anvil (14 Days) - Golden Anvil (14 Days) - Enchant Scroll (14 Days) - Attribute Points: 500 - Attribute Points: 1,000 - 5-Star Gem Abrasive (14 Days) - Challenge Portal Scroll (14 Days) NOTE: Items dropped by the Cursed Stone Whale can be picked up by any player. The monster simply drops a number of items equal to the number of players within its range. This means you may receive multiple or no rewards after defeating the Whale. For instance, if there are 3 players near the Whale, it will drop 3 items (two Anvils and one Scroll, for example), which anyone can pick up. STEP 5. You can also use the Cursed Spirit item from your inventory to receive a 10-minute buff of movement speed +2, physical attack +50 and magic attack +50. Important - Only characters that are both of level 350+ and Rank 8+ can participate in the event. - Items with time limits (“14 Days”) are untradeable and cannot be transferred via Team Storage. - Activating the Cursed Shore Altar consumes one Cursed Spirit. Simply showing a Cursed Spirit to the Dispatched Soldier NPC in order to enter the Altar region does not consume the Spirit. - Only one Cursed Stone Whale can be released in each time slot. - If left undefeated, the Cursed Stone Whale will automatically disappear one hour after it is released.

Event
June 20th, 2018
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[TEASER] Level Expansion, New Systems

Greetings, Saviors! We know many have been curious about the new content that’s coming to TOS in the next level expansion (which, we should warn you, is not tied to the addition of new classes; we'll talk more about those later)… As seen in our PvE roadmap, we have a lot more prepared besides the new maps and quests, so today we’re releasing another sneak peek of the key features you’ll be seeing when that patch arrives. Here they are!            

Developer's Blog
September 15th, 2017
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Intense Balancing: Matador, Musketeer

Greetings, Saviors! As promised in our last post here at the dev blog, this time we’re showing some love to the Musketeer class and the new Matador in another round of Intense Balancing plans. We’re sure you already know that the content we’re discussing here can look different once it actually makes it into the game. Any changes will be announced through the patch notes when they’re ready to be applied.   Matador Changes   [C1 Attribute] Picador NEW - Increases the damage of all skills when you attack an enemy targeting your character with a Rapier. [C2 Attribute] Banderillero NEW - Increases the damage of all Rapier skills when you attack an enemy targeting your character with a Rapier (does not include skills that can be used with all weapons). [C1 Skill] Muleta - Nullified damage received during standby. - Added buff to increase critical rate when the counter-attack is successful. - Increased duration (attribute included). - Changed cooldown and SP consumption to apply immediately when the skill is cast. [C1 Skill] Faena - Increased damage on Large sized enemies. [C1 Attribute] Faena: Risk-taking - Removed block function, even when a Shield is equipped (but increased Faena damage). [C1 Skill] Ole - Enemies not targeting your character will receive 50% of the skill’s effects. [C2 Skill] Paso Doble - Added immunity to all attacks while the skill is being cast. [C2 Attribute] Paso Doble: Remove Knockdown NEW - Removes the knockdown effect of Paso Doble. [C2 Skill] Back Slide - Applied 100% chances of evasion during the maneuver. The Matadors may be new in town, but we have a few things planned for them already. This class is all about counter-attack, provoking enemies and Rapier combat, so we wanted to tweak its skills and attributes to better reflect that concept. First, the new attributes Picador (Circle 1) and Banderillero (Circle 2) are going to increase the damage on enemies targeting your Matador. Picador increases the damage of all skills when you’re equipping a Rapier. Banderillero, on the other hand, limits its damage increase to Rapier skills, but grants an even bigger damage boost than Picador. During solo play, the fact that enemies take you as a priority target means that there is not only an instant increase in damage, but also significant synergy with Ole. For party play, the effect will vary according to the damage you can deal and the use of Capote, since the increased damage of Picador and Banderillero will apply to enemies provoked by this skill. Muleta can be a little inconvenient to use effectively, so we’re changing it to apply both cooldown and SP consumption immediately when the skill is cast. Not only that, with these changes the duration of the muleta is more than doubled, and a successful counter-attack with this skill will completely nullify the damage received and apply a buff that temporarily increases critical rate for every level of Muleta. Tile attack skill Faena is having its damage on large-sized enemies increased by 20%, with attribute Risk-taking boosting Faena damage even when a shield or a dagger is equipped (having a shield equipped, however, will not apply block). Ole will also have 50% of its effects apply even on enemies not targeting your Matador. In Circle 2, Paso Doble will grant you immunity to all attacks while you’re casting it, which can be used as an evasive move. We’re also adding a new Paso Doble: Remove Knockdown attribute. Finally, Back Slide will give you a 100% chance of evasion all throughout the skill’s maneuver. Musketeer Changes Okay, let’s get straight into the Musketeer changes. For this Rifle-wielding class, instead of sticking to simple skill balance adjustments, we decided to rearrange the structure of the skill tree itself. We wanted to address the problem of Circle 1 being too crowded with attack-heavy skills demanding high skill point investments, and the fact that it requires you to use close-range attacks for damage amplification right from the start.   [C1 Skill] Butt Stroke - Skill and related attributes deleted. - Attack function moved to Rifle subweapon (C attack). - Deleted attributes: [C1] Butt Stroke: Enhance [C1] Butt Stroke: Stun [C2] Butt Stroke: Great Attack [C2] Butt Stroke: Additional Damage [C1 Skill] Snipe - Skill and related attributes moved to C2/C3 and boosted. - Reduced pause after casting. - Moved attributes: [C1] Snipe: Enhance > C2 [C1] Snipe: Stun > C2 [C2] Snipe: Ricochet Shooting > C3 [C3] Snipe: Perfect Aim (same Circle) [C1 Skill] Bayonet Thrust - Skill and related attributes deleted. - Deleted attributes: [C1] Bayonet Thrust: Enhance [C2] Bayonet Thrust: Repeated Hits [C2] Bayonet Thrust: Reduced Recovery [C3] Bayonet Thrust: Safe Distance [C1 Attribute] Musketeer: Safe Distance NEW - Makes the character step back when the enemy is hit by a C attack (Butt Stroke). - Substitutes the deleted [C3] Bayonet Thrust: Safe Distance attribute. [C1 Attribute] Grooving Muzzle NEW - Increases accuracy. - Musket skills partially ignore enemy defense. - Chance of critical multi-hit when using normal attacks. [C1 Skill] Covering Fire - Casting removed. [C2 Skill] Volleyfire - Overheat +1. [C3 Skill] Prime & Load NEW - Resets cooldown of Musketeer skills. - Cooldown increases according to type and number of reset skills. [C3 Attribute] Prime & Load: Fast Reload NEW - Decreases Prime & Load cooldown according to attribute level. [C3 Skill] Sniper’s Serenity - Added ability to walk slowly when in Sniper’s Serenity status. As you can see, this Musketeer rework involves some serious structural changes, starting with the removal of Circle 1 close-range attack skills Butt Stroke and Bayonet Thrust. The functions and actions of Butt Stroke are being reintroduced as a basic feature of Musketeer C key sub-weapon attack (no performance increase), while the new Circle 1 attribute Musketeer: Safe Distance provides the back step effects of the current Bayonet Thrust attribute of the same name. Circle 1 also gets a new skill in Grooving Muzzle, which temporarily increases your character’s accuracy and ignores part of the enemy’s defense whenever you attack with the Musket. Grooving Muzzle also gives you a chance of applying regular attacks as critical multi-hits. Snipe, currently in Circle 1, is being moved to Circle 2, with maximum level reduced to 10 and skill factors increased. Snipe’s attributes, of course, are also moving to higher circles, with Enhance and Stun set to Circle 2, and Ricochet Shooting changed to Circle 3 (Perfect Aim remains in Circle 3). The pause occurring after casting Snipe, on the other hand, is being reduced to less than one third of its current duration. Covering Fire is getting a similar treatment, with casting removed altogether, while Volleyfire gets an overheat increase. The new Circle 3 skill, Prime & Load, lets you reset the cooldown of all your Musketeer skills. In the image above, for example, you can see the character activate Sniper’s Serenity, use Snipe, then reset skill cooldown with Prime & Load to cast Snipe again. Unlike the Chronomancer’s Pass, Prime & Load completely resets the cooldown of your skills. The difference is that, according to the type and number of skills that get reset, Prime & Load’s own cooldown is increased. To counter this and slightly shorten the skill’s cooldown, you can learn the new Circle 2 attribute Prime & Load: Fast Reload. Going back to Pass, however, the Chronomancer skill will not apply to Prime & Load, having no effect on its cooldown. As for the other Circle 3 skill, Sniper’s Serenity, it’s going to allow your character to walk even when the buff is active. Regular attacks and certain skill attacks can still be used, although the character will stop walking to cast them. And, if you use Sniper’s Serenity again while the buff is still active or you let it end, the buff will deactivate and the skill’s cooldown will decrease from 20 to 1 second. Below is a table showing how the Musketeer skill tree is changing with this patch:   Circle CURRENT SETUP AFTER THE CHANGES Common   - Subweapon Attack (close range Physical Strike attack) C1 Skills - Covering Fire - Headshot - Snipe - Penetration Shot - Butt Stroke [DELETED] - Bayonet Thrust [DELETED] - Covering Fire - Headshot - Penetration Shot - Grooving Muzzle C1 Attributes - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Snipe: Enhance - Snipe: Stun - Penetration Shot: Enhance - Butt Stroke: Enhance [DELETED] - Butt Stroke: Stun [DELETED] - Bayonet Thrust: Enhance [DELETED] - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Musketeer: Safe Distance - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Penetration Shot: Enhance C2 Skills - Volleyfire - Birdfall - Volleyfire - Birdfall - Snipe C2 Attributes - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Ricochet Shooting - Butt Stroke: Great Attack [DELETED] - Butt Stroke: Additional Damage [DELETED] - Bayonet Thrust: Repeated Hits [DELETED] - Bayonet Thrust: Reduced Recovery [DELETED] - Volleyfire: Enhance - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Enhance - Snipe: Stun - Volleyfire: Enhance C3 Skills - Sniper’s Serenity - Sniper’s Serenity - Prime & Load C3 Attributes - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Bayonet Thrust: Safe Distance [DELETED] >> changed to Musketeer: Safe Distance - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master - Snipe: Ricochet Shooting - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master   One final adjustment we’ll be making to rebalance the Musketeer class will be to increase the minimum/maximum attack of all Rifle weapons by about 8.33%. This boost will of course influence proportional attack increases like item transcendence, so we expect good results in the final physical attack of Musketeers after these changes.   That’s it for today’s updates! You’ll be hearing more about the skill changes discussed in here in future patch notes, so keep an eye on the News page for more details. And make sure not to miss out follow-up blog post, where we’ll be revealing some intense balancing plans for the Wizard class tree. Thank you as always for your support.

Developer's Blog
December 14th, 2017
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Goddess' Blessed Cube Item List: Updated October 17, 2017

Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
October 16th, 2017
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Forum Maintenance at 01:00 EDT (April 26th, 2016)

Hello, Saviors. The forum will be down for an hour once our regular server maintenance starts tomorrow, on the 26th. You will not be able to access the forum on April 26th, 2016 from 01:00 EDT to 02:00 EDT. Thank you for your cooperation. Sincerely, IMC Staff

Announcement
April 26th, 2016
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[COMPLETE] Scheduled Maintenance for September 27th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for September 27th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 27th, 2016
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Episode 11: An Introduction

To the Ruins of the New Capital: Episode 11     Taking a departure from the old rank system, the dev team has decided to expand on the TOS world in increments of episodes. The dev team is currently focused on developing the new Episode 11 for TOS and would like to share some of its contents with you, our dear readers.     New Quests, New Locations     Episode 11 will include 11 new areas, new NPC’s, new monsters and demon lords. The current level cap of 390 will also be increased to 420.     The Remains of the Astral Tower       The Astral Tower awaits your return. You will carry on the legacy of the Astral Tower alongside the surviving Schaffenstar members and Lakers in Barynwell 27 Waters.     The Last Remaining Gateway to The Capital       The outer walls that protected the Kingdom’s Capital had worn down following Medzio Diena. The brave soldiers that manned the walls had gone missing and only the wounded survivors remain within the wall’s limits, hidden away from the prying eyes of demons. The story of the Kingdom’s survivors start here at these very walls.     The Last Revelation and the Goddess Medeina   Despite being under the watchful eye of the Demon King Kartas, the Goddess Medeina has decided to reveal herself to the Savior in order to pass on the Last Revelation.   Goddess Medeina     The Demon King Kartas is scheming to bring Medeina, the Forest Goddess, under his captivity behind the Demon Goddess Giltine’s back. This story unfolds in the northern regions of Parias Forest.     Continued Character Growth through Quests     The dev team is aware of the feedback that there should be better ways for the players who want to immerse themselves in the TOS world to level their characters, not having to resort to hunting the fields. We wanted to make completing quests a worthwhile investment for our players by providing equipments and items that will assist their characters in reaching the new level cap.   This feature had been implemented previously with the Re:Build update and we will continue to do so with our future updates as well.     Pajauta The Guardian of the People   Pajauta   Pajauta is the new NPC who has saved the people from the wrath of Medzio Diena. Even before Medzio Diena, she had played a major role in the investigation of demon cults and many other problems that plagued the Kingdom behind the scenes. Some had even gone as far as to call her the second coming of Lydia Schaffen, but in the end, she had given up all hopes as the situation in the Kingdom got worse after Medzio Diena.   In her moment of despair, she had heard news of the Savior and set out to find you in order to ask for your help in returning order to the Kingdom’s northern regions.   The dev team has prepared a prerequisite quest for Episode 11 to help players ease into the new content without too much trouble. You will travel the northern regions of the Kingdom with Pajauta at your side and she will guide you towards the last revelation.     The New Raid Boss and the Main Quest     New demon lords await you in Episode 11. Players will be able to preview the attack patterns of the new raid bosses while playing through the new quest lines.   Demon Lord Moringponia     Item Changes in Episode 11     Acquisition of Legend-grade Items     Legend-grade items can now be acquired through many different contents.   This will reduce the time and effort it takes for players to reach the level at which they can partake in the game’s most densely populated contents. Players will still be required to upgrade their items, but we will now provide a larger variety of ways in which the base items can be obtained.     Field Drop Legend-Grade Items       Players will now be able to obtain Legend-grade equipment by hunting monsters in the fields.   Monsters will drop the materials required in crafting the new Legend-grade equipment and the crafted equipment will be given random stats. The set bonuses will be predetermined and new equipment will be categorized by different attack properties.     Raid Bosses, Field Bosses and Hunting Grounds Bosses     Contents Raid Boss Field Boss Hunting Grounds Boss Rewards Legend item recipes, tradeable finished items + Unique item recipes, finished unique items Legend item recipes, tradeable finished items + Unique recipes, finished unique items + Field boss accessories Legend item recipes, tradeable finished items + Unique recipes, finished unique items + Seals + Magic Stones Options Ichors Ichors Ichors Set Bonuses 1 of 2~4 types of set bonuses 1 of 2~4 types of set bonuses 1 of 2~4 types of set bonuses     Raids     The materials required to craft items earned with previous raids had to be earned in the fields. The abundance of the materials was high in comparison to the actual drop rate of the recipes because they could be obtained relatively easily through Challenge Modes, which made the Raids feel more like a grind.   The new raids will be developed so that they drop legend recipes, unique recipes and finished legend items that can be traded. Also, the required materials for crafting new equipment from acquired recipes will be reduced to make the process quicker.     Field Bosses     Field Bosses provide a competitive PvE experience for players. However, they have not been of great importance because of the reward system that is based on the grade of the Field Boss and lacking reward content. We are planning to introduce new Unique ~ Legend grade items as Field Boss rewards with set bonuses that are different from the equipment acquired from general Raids.     Hunting Grounds Bosses     Seals, magic stones and various tradeable Unique and Legend-grade items will be provided through a 1:1 battle with the Hunting Grounds Bosses. The difficulty of the new bosses will be much higher than the bosses available in Irredian Shelter.     In Summary   The items below the Unique-grade can be used to extract Ichors, while 2-4 different types of Legend-grade set bonuses will be available for each of the different content.     Transcendence, Random Options and Awakening     Transcendence of Unique Items     Transcendence of items below the grade-level of Unique will be lowered. Players have a difficult time in deciding whether to transcend their Unique weapons or not, since Unique weapons are currently considered to be weapons that will eventually be discarded. Unique weapons will now come pre-transcended. Unidentified items will vary in their initial transcendence level by random and items crafted from recipes will have a set base transcendence level, and, of course, players will be able to invest in these items to transcend them even further.     Raids     The upper-level raids will have their entry limits increased and have different requirements or rewards to compensate for the changes. For example, if the Velcoffer raid can be entered 2 times per week per team, its reward will be increased by x fold. Not only will the rewards be increased, but the finished items and recipes acquired in the raid will also be made tradeable. The raid rewards will also not be issued via cubes but from treasure chests that players can open after they have defeated the raid boss.     Random Stats     The maximum values of the random stats that appear upon identification will be increased as well as the increased occurrence of useful options such as increased critical rate.     Awakening Rework     You can use additional materials at the Alchemist shops to add Awakening bonuses with greater effects.       New Item Upgrades     New Unique & Legend-Grade Items   The level requirement for new items introduced in Episode 11 will be Lv. 400.       Set Bonuses and Ichors     Set Bonuses     Players will be able to pick and choose the set bonuses to be added to the Lv. 400 items.     Ichor Transmutation     A transmutation system will be introduced for Ichors to ensure that players can get 100% Ichor extraction. Players can use three items of full potential for extract Ichors successfully. The Ichor for one of the three items used will be extracted at random.     As in the picture above, there will be a 33% success rate of Ichor extraction  if the total sum potential of the three items are 13/39, and if the sum potential for the three items are 39/39, the player will have a 100% chance of extracting one random Ichor belonging to one of the three items used.     Ichor Transfer     A new system will also be added that lets players unequip Ichors from items that have already been equipped to legend-grade items. It will consume silver but there will be no probability involved in the process. This new system will be introduced on the same date with the new legend raid equipments.     Legend Raid Entry Limit     Following the update, all legend raid entry limit will be set to 5 times per week. All rewards will be adjusted accordingly and players will also be able to obtain Legend Raid Portal Stones from the 6th and 7th stages of Challenge Mode, which will require a regular Raid Portal Stone to be crafted.   Legend Raid Portal Stones will grant players entry to Legend Raids(Earth Tower, Velcoffer, etc.) after they have used up their 5 time entry limit for the week. Legend Raid Portal Stones will not be useable with newly introduced content. The application of Legend Raid Portal Stones will be expanded with subsequent updates.     Class Tree Abilities     With the introduction of new classes, special abilities for each of the class trees will be readjusted. These class-specific abilities are chosen to be skills that will help each class survive in battle.   Swordsman - Pain Barrier   100% resistance to status ailments will be added to Pain Barrier. The duration of the status ailment resistance buff will be kept separately from the knockback/knockdown immunity. Wizard - Teleportation   Psychokino’s Teleportation skill will be moved to the Wizard class. Archer - Leap   Mergen’s Jump Shot skill will be moved to the Archer class and its attack will be removed. Cleric - Cure   Cure skill’s maximum level will be increased. Scout - Cloaking   The skill can no longer be used while the player is in combat, and movement speed will be increased while under the Cloaking buff.     New Classes     New classes will be added with the Episode 11 update. The newly added classes will be Tiger Hunter and Matross classes for the Archer tree and Ardito and Sheriff classes for the Scout tree.     Archer Tree    Tiger Hunter     The new Tiger Hunter class uses the musket as their main weapon and its attacks have bonuses against beast-type enemies.   Piercing Shot [Lv. 1]   Fires piercing bullets against the enemy in rapid succession. Inflicts additional damage against beast-type enemies.   Piercing Shot: Enhance Increases the skill factor of Piercing Shot by 0.5% per attribute level. Tracking [Lv. 1]   Adds a buff that lets you dash during combat. Also increases the stamina cost of dashing.   Tracking: Duration Increases the duration of the Tracking buff.   Tracking: Hunting Season   Adds the Prey debuff to target when attacking an enemy while under the Tracking buff at a chance proportional to the attribute level.   Prey debuff shares the same duration with the Tracking buff and all Tiger Hunter skills used on the debuffed enemy will gain a bonus equal to attacking a beast-type monster. - Piercing Shot: Damage increased by +50% - Rapid Fire: Critical rate increased by +30% - Ambush: 50% chance to stun enemy Rapid Shot [Lv. 1]   Rapidly fires at the targeted enemy. Each shot is ricocheted off the target and has increased chance of landing as a critical hit against beast-type monsters.   Rapid Shot: Enhance   Increases the skill factor of Rapid Shot by 0.5% per attribute level. Eye of the Tiger [Lv. 16]   Adds the Death Stare debuff to enemies within a designated area. Enemies with the debuff receives increased damage from the player for one attack. If the enemy survives the attack with the debuff, the player will receive additional damage from the targeted enemies. Ambush [Lv. 16]   Quickly approaches the targeted enemy to attack. Beast-type monsters have a chance to become stunned when targeted.   Ambush: Enhance   Increases the skill factor of Ambush by 0.5% per attribute level.   Ambush: Knockback   Causes the enemies hit by Ambush are knocked back. Camo Shot [Lv. 13]     Tiger Hunter gains a Camouflage buff that hides him/herself from the enemies. There is a chance that the buff could be removed every time Tiger Hunter attacks.   Camo Shot: Advantage   Increases the player’s STR and DEX proportional to the attribute level when an enemy is killed while under the Camouflage buff.   Camo Shot: Grasslands   Using Camo Shot on areas with grass increases the duration of the skill.      Matross     Matross is a class that uses cannons whose specialty is utilities and offers the player increased mobility, buffs and debuffs.   Fire and Run [Lv. 1]     Aims the cannon at the player’s feet and fires to fly backward in recoil.   Fire and Run: Enhance   Increases the skill factor of Fire and Run by 0.5% per attribute level.   Fire and Run: Reduce Recoil   Reduces the distance covered by Fire and Run by half and increases the damage inflicted on the enemy. Explosion [Lv. 1]   Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.   Explosion: Enhance   Increases the skill factor of Explosion by 0.5% per attribute level.   Explosion: Chain Reaction   Gives the chance to cause more explosions on enemies hit by the skill’s explosion effect according to the attribute level.   Menace Shot [Lv. 1]   Shoots the cannon skywards to cause panic to enemies around the player, rendering them temporarily inactive.   Menace Shot: Enhance   Increases the skill factor of Menace by 0.5% per attribute level.   Menace Shot: Achilles Heel   The cannon damage received by enemies while under panic increases according to the attribute level. Crouching Strike [Lv. 16]     Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.   Crouching Strike: Enhance   Increases the skill factor of Crouching Strike by 0.5% per attribute level.   Crouching Strike: Remove Knockdown   Removes the knockdown effect of Crouching Strike.   Crouching Strike: Stun   Gives a chance to stun enemies hit by Crouching Strike according to the attribute level. Roar [Lv. 16]   Gives a buff that increases the player’s AoE ratio.   Roar: Critical   Reduces the AoE ratio increased by Roar by half but increases the critical rate of the player. Canister Shot [Lv. 31]   Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range.   Canister Shot: Enhance   Increases the skill factor of Canister Shot by 0.5% per attribute level.   Canister Shot: Remove Knockdown   Removes the knockdown effect of Canister Shot.   Canister Shot: Duration   Increases the duration of the cannonball according to the attribute level.     Scout Tree    Ardito     Ardito is a class that specializes in close-quarters combat using the dagger and continuous damage using grenades and molotovs.   Granata [Lv. 1]   Throws a grenade towards a designated area to attack the enemy.   Granata: Enhance   Increases the skill factor of Granata by 0.5% per attribute level. Tre Granate [Lv. 1]   Throws a molotov towards a designated area to attack the enemy.   Tre Granate: Enhance   Increases the skill factor of Tre Granate by 0.5% per attribute level.   Tre Granate: Lingering Flames   Enemies who have left the effect area of Tre Granate will continue to to take fire damage for a duration proportional to the attribute level. Ritirarsi [Lv. 1]   The player leaps backwards after dropping a grenade in place.   Ritirarsi: Enhance   Increases the skill factor of Ritirarsi by 0.5% per attribute level. Recupero [Lv. 16]     The player injects a syringe on self to recover HP and Stamina.   Recupero: Enhance   Increases the skill factor of Recupero by 0.5% per attribute level. Invasione [Lv. 16]   Attacks the enemy in front by stabbing them.   Invasione: Enhance   Increases the skill factor of Invasione by 0.5% per attribute level. Taglio [Lv. 31]   Dashes forward and slashes at the enemy in the way. Enemies are knocked down and gives a temporary movement speed boost to the player.   Taglio: Enhance   Increases the skill factor of Taglio by 0.5% per attribute level.   Taglio: Remove Knockback   Removes the knockback effect of Taglio.      Sheriff     Sheriffs are a class that wields the pistol as a main weapon and specialize in focusing its damage on single enemies. All Sheriff skills can be used while being mounted.   Quick Draw [Lv. 1]     Draws the pistol to attack the target quickly.   Quick Draw: Enhance   Increases the skill factor of Quick Draw by 0.5% per attribute level. Fanning [Lv. 1]   Fires 6 consecutive shots from the pistol at a single target.   Fanning: Enhance   Increases the skill factor of Fanning by 0.5% per attribute level. Westraid [Lv. 1]   Reloads the pistol to give a buff that makes the player’s attack hit the mark at a 100% rate for a specified number of attacks. Peacemaker [Lv. 16]   Throws an explosive at the targeted enemy. The target is disarmed and cannot wield its weapon for a duration.   Peacemaker: Enhance   Increases the skill factor of Peacemaker by 0.5% per attribute level. Redemption [Lv. 16]   Gives the buff that lets the player dodge all attacks for a duration and increases movement speed.   Redemption: Escape   Increases the movement speed gain by two-fold and reduces the duration of the buff by half. Aiming Shot [Lv. 31]   Fires an undodgeable shot into an area. Targeted enemies will have a specified number of buffs removed and receive additional damage according to the number of removed buffs.   Aiming Shot: Enhance   Increases the skill factor of Aiming Shot by 0.5% per attribute level.   Aiming Shot: Coup de Grace   Reduces the number of buffs removed by Aiming Shot to 1 while increasing the skill factor.     * The above information is currently in development and is subject to change before the release date.

Developer's Blog
March 29th, 2019