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[COMPLETE] Scheduled Maintenance for July 11, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 11, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 11th, 2017
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[COMPLETE] Telsiai and Varena Servers Connection Issues - June 14th, 2016

Greetings Saviors, The maintenance has ended and you will now have access to the game servers. Greetings Saviors, We are aware that players may be experiencing temporary connection issues to the Telsiai and Varena servers.  This is due to some internal connection issues between the servers. We are currently working on fixing this issue as soon as possible. As always, we thank you for your continued support, understanding, enthusiasm and love for Tree of Savior.  

Announcement
June 14th, 2016
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Scheduled Maintenance for January 23-24th, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 23-24, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 23rd, 2017
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Dev Interview: Klaipeda’s New Face

  Greetings, Saviors! Now that Klaipeda has become the starting city for all characters and home of the popular Mercenary Post, many have come to settle in the new bustling hub. Klaipeda’s evolution is far from over, however. The devs are planning a large-scale renovation of the city that promises to turn the old town into a wider, more welcoming home for all adventurers. We sat down with Tree of Savior’s head of development (HOD), who’s in charge of planning the renovation, and our art director Maggi, responsible for designing the city's revamped façade, to find out more about Klaipeda’s new face.   Staff: It’s a pleasure to finally meet you in person. I’m sure our players are looking forward to hearing from you, too. HOD: The pleasure is all ours. Staff: So, let’s talk about Klaipeda (the in-game city). With more people coming into the city, it is starting to look a lot more crowded than before. In some channels you almost feel like you’re going to bump into someone when you’re walking around! How did you decide to expand and renovate Klaipeda? HOD: As most players will know, the previous main city was Fedimian, which is up north in the level 100 region. We are very fond of Fedimian and its cozy, rustic feel, but considering that a large part of all characters are high level, the fact that Fedimian is located out of the reach of lower-level characters meant that it was often difficult for new players to feel like they’re in a populated MMORPG. If someone comes into TOS for the first time and their starting city has only a few active characters, they’re going to think, “Should I be playing this game?” To address that issue, along with the recently-updated combat system and the new/returning player events bringing in more start-level characters, we thought it was time to expand Klaipeda and turn it into a more active and friendly central city. Staff: That sounds like a great welcome for new players, and I’m sure a lot of existing players will appreciate it, too. But I can imagine everyone’s already wondering what the new Klaipeda will look like, so I hope Maggi can let us in on that. But first, would you sign my TOS goddess poster? I’m a huge fan :’) Maggi: (signing the poster) Hahah, of course. Staff: Alright, onto the actual question, which is: what is your vision for the new face of Klaipeda? Maggi: Klaipeda is a city that’s very dear to me. Tree of Savior was the first time I got to work on background art; before that, I had only designed characters. And it all started with Klaipeda. We planned alternative names for the city and I submitted a series of different concepts for how it was to look like before we decided on the final image. Klaipeda was the first city players got to see in Tree of Savior, so it needed to convey our game’s characteristic cute but classic style as accurately as possible. To this day, I still think Klaipeda is the city that best manages to do that out of all the others. Staff: For this project, you’re in charge of directing the aesthetic and practical design of the new “constructions” in Klaipeda. When you heard that the city was being expanded, what was the first thing that came to mind? Maggi: The first thing that was mentioned in the initial meeting was that players needed a wide area, like a big plaza, where they could meet and hang out in the city. I started thinking about how I could make that happen, and I figured I could expand Klaipeda’s “third floor” area, which is mostly empty, relocate some NPCs and create a nice, spacious area there. And since we’re going to change the structure of the city, I thought it would be fun to go all out and add a water course to the upper section and a water wheel to give it a livelier feel. Staff: Is there any part of the renovations that you absolutely insisted on keeping? Maggi: I wanted to make sure that we could integrate little elements that would naturally draw players to the plaza. I thought that simply having a wide space available in the city wouldn’t make it much of a proper hangout place, so I designed it in a way that, with the Mercenary Post NPCs relocated, we can also use the space to add things like hair salons in the surrounding buildings or fishing spots in the water courses. The main purpose is to turn Klaipeda into a living, breathing city. Staff: Speaking of a living, breathing city, Mr. Head of Development, do you remember this lady? < Inesa Hamondale, Lord of Orsha > HOD: … Staff: She would very much like to know why Orsha is no longer a starting city for newly-created characters. HOD: It’s true; this is a point in our development history that is most unfortunate. We felt that, from the perspective of a new player coming into TOS and creating their character, starting in Orsha was unnecessarily confusing, as it made it difficult for the player to know what scenarios to expect and how to carry on playing the game. Klaipeda and Orsha aren’t in different realms, nor do their contents oppose in any way, so we concluded that it didn’t make much sense to have both options available. In terms of actual gameplay, technically you could start on one route and move back and forth between both quest paths, but what we found was that this commonly confused players instead of increasing the sense of freedom of exploration. Also, this division only happened in the lower Rank areas until level 100, which in terms of development resource allocation and scenario satisfaction wasn’t always the most effective setup. These reasons, along with our plans for Klaipeda’s renovations, are what led us to ultimately remove Orsha from the starting city options. Staff: So… what’s going to happen to Orsha now? HOD: For now we’re going to leave Orsha as it is, but in the future we want to make use of the city to provide players with more meaningful and interesting contents. Staff: I see. I think we, as inhabitants of the Kingdom, can understand that. Now, Maggi, I had a look at the new concept images for Klaipeda, and in one of them you have this beautiful drawing across the pavement. It’s a very fresh and unique touch to an RPG. Would you care to talk about that? < Concept image of Klaipeda seen from above > Maggi: The idea actually came from our concept designer. In quarter-view games, the floor is very important, and this time we wanted to add something to celebrate Goddess Jurate, so we thought of a drawing spread across the pavement. Our designer immediately pulled together a quick sketch and – what do you know – it looked amazing. I have a feeling this won’t be the last pavement drawing we’ll be seeing from her, so keep an eye out for more. Staff: People often associate the visual world of Tree of Savior with your own creations, but it’s nice to see how much of it comes from the joint efforts of your team. Now I must ask; what main changes can we expect to see in Klaipeda? HOD: The Mercenary Post is going to a wider area at the top of the map, with a path leading up to it. In this area we’ll also be adding a few contents in the buildings and structures of the city that players can interact with. All in all, we expect Klaipeda to become Tree of Savior’s main destination for city contents that all kinds of players can enjoy. Staff: I’m seriously considering moving to Klaipeda after hearing that. Just out of curiosity, could you share a bit of the process of the city’s reconstruction? Maggi: I can show you a rough sketch I did with the help of the background modeling team of how we first envisioned the new structure of the city. I then consulted with background designers to draw out a few sample buildings and facilities. < Sample images for Klaipeda’s expansion project > We also created a few props for a Jurate Festival to celebrate Klaipeda’s renewal. < Banners for the Jurate Festival celebrating Klaipeda’s renewal > Once that was done, the background modeling team took over to create the new structures and put everything into place. We worked very hard to portray the right feel in the city, especially with the opening festival, so we hope that comes across to the players. Staff: May the goddesses bless the renewed city of Klaipeda, and thank you very much for the interview. HOD/Maggi: It’s been a pleasure. Thank you all for your support.  

Developer's Blog
June 2nd, 2017
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Rank 8 Classes IRL

Greetings, Saviors!  Rank 8 Classes IRL is to describe the history and concept of Rank 8 's classes and how we could be inspired. Hope our saviors to be interested in each class and play throughout reading it.  Which one is the best class for our saviors?   Murmillo – Swordsman Murmillo is a subset of Gladiator. Murmillos adapted the Roman standard army equipment (i.e a short sword ‘gladius’ as weapons and a rectangular shield ‘scutum’) The term ‘Murmillo’ is derived from the fish-like helmet (Cassis Crista) and the fish scale-like armor they wore. In the game, Murmillos wear their iconic helmet and bravely engage in combat.     Lancer – Swordsman Lancers appear frequently in medieval battles. They wielded long jousting spears and charged towards the enemy line, destroying their formation. Fun fact! Lancers have been in the history of warfare as far back as 400 BCE and persisted until the Great War. According to some reports, in Poland lancers fought until 1934. In TOS, Lancers are a companion-riding, dual-hand spear wielding fierce PVP class.     Sage – Wizard In various works of fantasy fiction, a sage is a not uncommon name to hear. The word is used to refer to someone who is wise and achieved great knowledge. In most RPGs, they are the top wizards. In TOS, Sages are the ones who attained the understanding of the universal principle through knowledge. They can manipulate dimensions. The class is best known for its incredible Missile Hole skill, the zenith of supportive skills.     Enchanter – Wizard In most other games, enchanters are NPC classes. The actual meaning of the word is more akin to those pixies that allure people through beautiful tunes and spells. Nowadays, the word is used to describe magic users who enhance items through magic. TOS is no exception. Enchanters can set up shops that can grant equipment special abilities and effects or help comrades by giving out buffs to their gears.     Mergen – Archer Type All those Mongol ethusiasts might be familiar with the term Mergen. It is a Mongolian word for an excellent archer. It is a name of Ghengis Khan’s maternal grandfather. The name has become something of a title that is awarded to those who showed great marksmanship. In TOS, Mergens are well known for being able to fend of multiple enemies at once. A great hunter indeed.     Hackapell – Archer Hackapell was one of the names used to call the Finnish Calvary in Sweden also known as Hackapelit. The name is derived from the slogan they uttered “Hakkaa päälle!” (Cut them down!) They shot their enemies from a distance with their pistols, charged towards the enemies, moved swiftly while on horses, and attacked mercilessly with their swords. The terror they imposed on their enemies is inconceivable. In TOS, Hackapells, instead of a pistol, use a crossbow and a one-handed sword and ride on a companion to fight.     Taoist – Cleric Taoism originated from China and those who practice it are called Taoists. Some of the most well-known skills are the ones that utilize paper charms, just like Taoists in TOS use Strange Yellow Papers. Taoists have more tricks up their sleeves, however, like being able to control ghosts and paper dolls. It’s a shame we can’t fully list all of the amazing feats Taoists are capable of. We hope more of the Taoists’ charms and magic will be revealed in Circle 2.     Inquisitor – Cleric Nobody expected the Inquisitors! The name ‘inquisitor’ now lives in infamy for ruthlessly eliminating so-called heretics. It has been said that their infamy was even more notorious in the modern age. However, unlike the historical inquisitors who were deeply involved in politics and harmed so many innocent lives, in TOS, the Inquisitors are truly faithful and pure people who worship the goddesses and pass judgment unto the monsters only. There are numerous torture devices such as the iron maiden, but at the moment only the Pear of Anguish is in the game. Fingers crossed for more horrendous torture devices to appear in the game as the class’ skills.    

Developer's Blog
January 20th, 2017
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TOS Stamp Tour

  Greetings, Saviors!   Get busy with the TOS Stamp Tour, provided by our wonderful friends at the Magic Association. Complete various missions to receive a well-done stamp in your personal Journal and receive amazing rewards!         Event Period     FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on December 3, 2019       Who Can Participate     - This event is open to all players       How to Participate     STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour.   STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards.   STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat.       Stamp Tour Missions and Rewards     Category Beginner Novice Expert Growth Complete 1st Advancement Complete 3rd Advancement Reach Lv. 420 Rewards - [Event] Class Change Voucher Lv. 3 (14 Days) - [Event] Class Change Voucher Lv. 3 (14 Days) - Skill/Attribute Reset Potion Package (14 Days) - [Event] Unidentified Mystic Tome Enhancement (1) Have your +6 equipment inspected by the Magic Association NPC Have your Stage 3 equipment by the Magic Association NPC Have your +11 Stage 8 equipment inspected by the Magic Association NPC Rewards - [Event] Enhancement Coupon: 100,000 Silver - [Lv. 420] Stage 5 Transcendence Scroll - [Lv. 420] Stage 8 Transcendence Scroll Enhancement (2) Enhance a Gem or a Monster Card over 10 times during the Tour Have your 10-Star Monster Card or 8-Star Gem inspected by the Magic Association NPC Remove socket from an equipment of Lv. 390 or above 7 times Rewards - Enhancement Card: 100 (14 Days) x3 - 5-Star Gem Abrasive (14 Days) - Lv. 10 Enhancement Card (14 Days) x3 - 7-Star Gem Abrasive (14 Days) x3 - Ancient Golden Socket x2 Combat (1) Complete a Level Dungeon or Mercenary Post Mission 3 times during the Tour Complete a Level Dungeon or Mercenary Post Mission 40 times during the Tour: Using a Multiplier Token counts towards the mission Complete a Level Dungeon or Mercenary Post Mission 100 times during the Tour: Using a Multiplier Token counts towards the mission Rewards - Instance Dungeon Reset Voucher (14 Days) x5 - Instance Dungeon Multiplier Token (14 Days) x20 - [Event] Savinose Weapon Selection Box Combat (2) Complete Saalus Convent Mission 5 times during the Tour Participate in Team Battle League 10 times during the Tour Become an MVP in Gemstone Feud once during the Tour Rewards - (Lv. 420) Stage 3 Transcendence Scroll - Uphill Defense Points 1,000 (14 Days) - [Event] Savinose Armor Selection Box Cooperation (1) Complete Uphill Defense at any difficulty 3 times during the Tour Complete Uphill Defense at any difficulty 8 times during the Tour Complete Uphill Defense at any Very Hard difficulty 5 times during the Tour Rewards - Uphill Defense Points 500 (14 Days) - Uphill Defense Points 1,000 (14 Days) - Uphill Defense Points 3,000 (14 Days) Cooperation (2) Complete a Unique Raid 3 times during the Tour Complete a Unique Raid 8 times during the Tour Complete a Legend Raid 5 times during the Tour Rewards - Raid Portal Stones x20 - Raid Portal Stones x40 - [Event] Savinose Armor Selection Box Challenge Complete Challenge Mode Stage 5 during the Tour Complete Challenge Mode Stage 7 during the Tour Complete Remnants of Bernice to Stage 40 during the Tour Rewards - Challenge Portal Scroll (14 Days) x3 - Challenge Mode One Entry Voucher (14 Days) x3 - Looting Chance: 500 (14 Days) x10 - [Event] Savinose Armor Selection Box Adventure (1) Complete Mysterious Slate (2) quest Complete Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King quests Complete Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King, The King of the Great Humans, Goddess Gabija, The Bishop's Last Mission (2), Revelations of Forest of the Land, Revelation of Kalejimas, The Final Battle (6) quests Rewards - Miracle Seed (14 Days) x15 - Goddess Sculpture (14 Days) x15 - Basic HP Potion Lv. 10 x200 - Basic SP Potion Lv. 10 x200 - Lv2 Settlement Support Potion x50 - [Event] Savinose Armor Selection Box Adventure (2) Explore a map 100% 20 times Complete over 30 Collections Explore a map 100% 50 times, complete over 50 Collections Rewards - Attribute Points 10,000 (14 Days) - Attribute Points 10,000 (14 Days) x3 - Attribute Points 10,000 (14 Days) x5 Livelihood (1) Use a Ausurine or Vakarine Goddess Statue 3 times during Tour Repair equipment 100 times through the town's blacksmith Find all Ausurine and Vakarine Goddess Statues on the map Rewards - Basic Warp Scroll x10 - Superior Urgent Repair Kit x20 - Attribute Points 10,000 (14 Days) x10 Livelihood (2) Purchase an item on the Market during the Tour Purchase Soul Crystal x20 from the TP Shop during the Tour Fish successfully 300 times Rewards - Token: 1 Day [Event] - Token: 7 Days [Event] - Silver Fish x 1,000   - You can also receive a [Event] Stamp Tour Completion Reward Box (14 Days) when completing all the available missions. - Players can use the [Event] Stamp Tour Completion Reward Box (14 Days) to receive a [Lv. 420] Stage 10 Transcendence Scroll and 20,000,000 Silver.       Important     - Some enhancement missions will require you to have your inventory inspected by a Magic Association NPC. - Enhancement rewards can be received one at a time, which means you will have to have your inventory inspected multiple times when you have multiple items that meet the requirement for the mission in your inventory. - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - Items obtained from the [Event] Savinose Weapon/Armor Selection Box cannot be Enhanced or Dismantled. - All reward items, except for the Instance Multiplier Token (14 Days) and Lv. 10 Basic HP/SP Potion, cannot be traded but can be transferred via Team Storage.

Event
October 28th, 2019
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[COMPLETE] Scheduled Maintenance for October 18th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for October 18th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 18th, 2016
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Scheduled Maintenance for May 23, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 23, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
May 21st, 2018
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New Class Preview: Onmyoji & Retiarius

Greetings, Saviors! The Onmyoji & Retiarius are our next classes in the Wizard & Swordsman tree.  Today we bring you a sneak peek of what this class is about. Introducing our new class preview: Check it out below!       Heaven on Earth (Onmyoji Main BGM) Composed by SFA   Ra Reina (Retiarius Main BGM) Composed by Kevin   This song was exclusively made for the new classes "Retiarius" and "Onmyoji".  We will soon release the vocal version and the bgm movie trailer that is full of images so please stay tuned.     Onmyoji New Class Preview: Wizard     Retiarii New Class Preview: Swordsman     See you soon!

Announcement
March 8th, 2018