To the Ruins of the New Capital: Episode 11 Taking a departure from the old rank system, the dev team has decided to expand on the TOS world in increments of episodes. The dev team is currently focused on developing the new Episode 11 for TOS and would like to share some of its contents with you, our dear readers. New Quests, New Locations Episode 11 will include 11 new areas, new NPC’s, new monsters and demon lords. The current level cap of 390 will also be increased to 420. The Remains of the Astral Tower The Astral Tower awaits your return. You will carry on the legacy of the Astral Tower alongside the surviving Schaffenstar members and Lakers in Barynwell 27 Waters. The Last Remaining Gateway to The Capital The outer walls that protected the Kingdom’s Capital had worn down following Medzio Diena. The brave soldiers that manned the walls had gone missing and only the wounded survivors remain within the wall’s limits, hidden away from the prying eyes of demons. The story of the Kingdom’s survivors start here at these very walls. The Last Revelation and the Goddess Medeina Despite being under the watchful eye of the Demon King Kartas, the Goddess Medeina has decided to reveal herself to the Savior in order to pass on the Last Revelation. Goddess Medeina The Demon King Kartas is scheming to bring Medeina, the Forest Goddess, under his captivity behind the Demon Goddess Giltine’s back. This story unfolds in the northern regions of Parias Forest. Continued Character Growth through Quests The dev team is aware of the feedback that there should be better ways for the players who want to immerse themselves in the TOS world to level their characters, not having to resort to hunting the fields. We wanted to make completing quests a worthwhile investment for our players by providing equipments and items that will assist their characters in reaching the new level cap. This feature had been implemented previously with the Re:Build update and we will continue to do so with our future updates as well. Pajauta The Guardian of the People Pajauta Pajauta is the new NPC who has saved the people from the wrath of Medzio Diena. Even before Medzio Diena, she had played a major role in the investigation of demon cults and many other problems that plagued the Kingdom behind the scenes. Some had even gone as far as to call her the second coming of Lydia Schaffen, but in the end, she had given up all hopes as the situation in the Kingdom got worse after Medzio Diena. In her moment of despair, she had heard news of the Savior and set out to find you in order to ask for your help in returning order to the Kingdom’s northern regions. The dev team has prepared a prerequisite quest for Episode 11 to help players ease into the new content without too much trouble. You will travel the northern regions of the Kingdom with Pajauta at your side and she will guide you towards the last revelation. The New Raid Boss and the Main Quest New demon lords await you in Episode 11. Players will be able to preview the attack patterns of the new raid bosses while playing through the new quest lines. Demon Lord Moringponia Item Changes in Episode 11 Acquisition of Legend-grade Items Legend-grade items can now be acquired through many different contents. This will reduce the time and effort it takes for players to reach the level at which they can partake in the game’s most densely populated contents. Players will still be required to upgrade their items, but we will now provide a larger variety of ways in which the base items can be obtained. Field Drop Legend-Grade Items Players will now be able to obtain Legend-grade equipment by hunting monsters in the fields. Monsters will drop the materials required in crafting the new Legend-grade equipment and the crafted equipment will be given random stats. The set bonuses will be predetermined and new equipment will be categorized by different attack properties. Raid Bosses, Field Bosses and Hunting Grounds Bosses Contents Raid Boss Field Boss Hunting Grounds Boss Rewards Legend item recipes, tradeable finished items + Unique item recipes, finished unique items Legend item recipes, tradeable finished items + Unique recipes, finished unique items + Field boss accessories Legend item recipes, tradeable finished items + Unique recipes, finished unique items + Seals + Magic Stones Options Ichors Ichors Ichors Set Bonuses 1 of 2~4 types of set bonuses 1 of 2~4 types of set bonuses 1 of 2~4 types of set bonuses Raids The materials required to craft items earned with previous raids had to be earned in the fields. The abundance of the materials was high in comparison to the actual drop rate of the recipes because they could be obtained relatively easily through Challenge Modes, which made the Raids feel more like a grind. The new raids will be developed so that they drop legend recipes, unique recipes and finished legend items that can be traded. Also, the required materials for crafting new equipment from acquired recipes will be reduced to make the process quicker. Field Bosses Field Bosses provide a competitive PvE experience for players. However, they have not been of great importance because of the reward system that is based on the grade of the Field Boss and lacking reward content. We are planning to introduce new Unique ~ Legend grade items as Field Boss rewards with set bonuses that are different from the equipment acquired from general Raids. Hunting Grounds Bosses Seals, magic stones and various tradeable Unique and Legend-grade items will be provided through a 1:1 battle with the Hunting Grounds Bosses. The difficulty of the new bosses will be much higher than the bosses available in Irredian Shelter. In Summary The items below the Unique-grade can be used to extract Ichors, while 2-4 different types of Legend-grade set bonuses will be available for each of the different content. Transcendence, Random Options and Awakening Transcendence of Unique Items Transcendence of items below the grade-level of Unique will be lowered. Players have a difficult time in deciding whether to transcend their Unique weapons or not, since Unique weapons are currently considered to be weapons that will eventually be discarded. Unique weapons will now come pre-transcended. Unidentified items will vary in their initial transcendence level by random and items crafted from recipes will have a set base transcendence level, and, of course, players will be able to invest in these items to transcend them even further. Raids The upper-level raids will have their entry limits increased and have different requirements or rewards to compensate for the changes. For example, if the Velcoffer raid can be entered 2 times per week per team, its reward will be increased by x fold. Not only will the rewards be increased, but the finished items and recipes acquired in the raid will also be made tradeable. The raid rewards will also not be issued via cubes but from treasure chests that players can open after they have defeated the raid boss. Random Stats The maximum values of the random stats that appear upon identification will be increased as well as the increased occurrence of useful options such as increased critical rate. Awakening Rework You can use additional materials at the Alchemist shops to add Awakening bonuses with greater effects. New Item Upgrades New Unique & Legend-Grade Items The level requirement for new items introduced in Episode 11 will be Lv. 400. Set Bonuses and Ichors Set Bonuses Players will be able to pick and choose the set bonuses to be added to the Lv. 400 items. Ichor Transmutation A transmutation system will be introduced for Ichors to ensure that players can get 100% Ichor extraction. Players can use three items of full potential for extract Ichors successfully. The Ichor for one of the three items used will be extracted at random. As in the picture above, there will be a 33% success rate of Ichor extraction if the total sum potential of the three items are 13/39, and if the sum potential for the three items are 39/39, the player will have a 100% chance of extracting one random Ichor belonging to one of the three items used. Ichor Transfer A new system will also be added that lets players unequip Ichors from items that have already been equipped to legend-grade items. It will consume silver but there will be no probability involved in the process. This new system will be introduced on the same date with the new legend raid equipments. Legend Raid Entry Limit Following the update, all legend raid entry limit will be set to 5 times per week. All rewards will be adjusted accordingly and players will also be able to obtain Legend Raid Portal Stones from the 6th and 7th stages of Challenge Mode, which will require a regular Raid Portal Stone to be crafted. Legend Raid Portal Stones will grant players entry to Legend Raids(Earth Tower, Velcoffer, etc.) after they have used up their 5 time entry limit for the week. Legend Raid Portal Stones will not be useable with newly introduced content. The application of Legend Raid Portal Stones will be expanded with subsequent updates. Class Tree Abilities With the introduction of new classes, special abilities for each of the class trees will be readjusted. These class-specific abilities are chosen to be skills that will help each class survive in battle. Swordsman - Pain Barrier 100% resistance to status ailments will be added to Pain Barrier. The duration of the status ailment resistance buff will be kept separately from the knockback/knockdown immunity. Wizard - Teleportation Psychokino’s Teleportation skill will be moved to the Wizard class. Archer - Leap Mergen’s Jump Shot skill will be moved to the Archer class and its attack will be removed. Cleric - Cure Cure skill’s maximum level will be increased. Scout - Cloaking The skill can no longer be used while the player is in combat, and movement speed will be increased while under the Cloaking buff. New Classes New classes will be added with the Episode 11 update. The newly added classes will be Tiger Hunter and Matross classes for the Archer tree and Ardito and Sheriff classes for the Scout tree. Archer Tree Tiger Hunter The new Tiger Hunter class uses the musket as their main weapon and its attacks have bonuses against beast-type enemies. Piercing Shot [Lv. 1] Fires piercing bullets against the enemy in rapid succession. Inflicts additional damage against beast-type enemies. Piercing Shot: Enhance Increases the skill factor of Piercing Shot by 0.5% per attribute level. Tracking [Lv. 1] Adds a buff that lets you dash during combat. Also increases the stamina cost of dashing. Tracking: Duration Increases the duration of the Tracking buff. Tracking: Hunting Season Adds the Prey debuff to target when attacking an enemy while under the Tracking buff at a chance proportional to the attribute level. Prey debuff shares the same duration with the Tracking buff and all Tiger Hunter skills used on the debuffed enemy will gain a bonus equal to attacking a beast-type monster. - Piercing Shot: Damage increased by +50% - Rapid Fire: Critical rate increased by +30% - Ambush: 50% chance to stun enemy Rapid Shot [Lv. 1] Rapidly fires at the targeted enemy. Each shot is ricocheted off the target and has increased chance of landing as a critical hit against beast-type monsters. Rapid Shot: Enhance Increases the skill factor of Rapid Shot by 0.5% per attribute level. Eye of the Tiger [Lv. 16] Adds the Death Stare debuff to enemies within a designated area. Enemies with the debuff receives increased damage from the player for one attack. If the enemy survives the attack with the debuff, the player will receive additional damage from the targeted enemies. Ambush [Lv. 16] Quickly approaches the targeted enemy to attack. Beast-type monsters have a chance to become stunned when targeted. Ambush: Enhance Increases the skill factor of Ambush by 0.5% per attribute level. Ambush: Knockback Causes the enemies hit by Ambush are knocked back. Camo Shot [Lv. 13] Tiger Hunter gains a Camouflage buff that hides him/herself from the enemies. There is a chance that the buff could be removed every time Tiger Hunter attacks. Camo Shot: Advantage Increases the player’s STR and DEX proportional to the attribute level when an enemy is killed while under the Camouflage buff. Camo Shot: Grasslands Using Camo Shot on areas with grass increases the duration of the skill. Matross Matross is a class that uses cannons whose specialty is utilities and offers the player increased mobility, buffs and debuffs. Fire and Run [Lv. 1] Aims the cannon at the player’s feet and fires to fly backward in recoil. Fire and Run: Enhance Increases the skill factor of Fire and Run by 0.5% per attribute level. Fire and Run: Reduce Recoil Reduces the distance covered by Fire and Run by half and increases the damage inflicted on the enemy. Explosion [Lv. 1] Shoots at the targeted enemy, causing a circular explosion around the targeted enemy. Explosion: Enhance Increases the skill factor of Explosion by 0.5% per attribute level. Explosion: Chain Reaction Gives the chance to cause more explosions on enemies hit by the skill’s explosion effect according to the attribute level. Menace Shot [Lv. 1] Shoots the cannon skywards to cause panic to enemies around the player, rendering them temporarily inactive. Menace Shot: Enhance Increases the skill factor of Menace by 0.5% per attribute level. Menace Shot: Achilles Heel The cannon damage received by enemies while under panic increases according to the attribute level. Crouching Strike [Lv. 16] Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit. Crouching Strike: Enhance Increases the skill factor of Crouching Strike by 0.5% per attribute level. Crouching Strike: Remove Knockdown Removes the knockdown effect of Crouching Strike. Crouching Strike: Stun Gives a chance to stun enemies hit by Crouching Strike according to the attribute level. Roar [Lv. 16] Gives a buff that increases the player’s AoE ratio. Roar: Critical Reduces the AoE ratio increased by Roar by half but increases the critical rate of the player. Canister Shot [Lv. 31] Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range. Canister Shot: Enhance Increases the skill factor of Canister Shot by 0.5% per attribute level. Canister Shot: Remove Knockdown Removes the knockdown effect of Canister Shot. Canister Shot: Duration Increases the duration of the cannonball according to the attribute level. Scout Tree Ardito Ardito is a class that specializes in close-quarters combat using the dagger and continuous damage using grenades and molotovs. Granata [Lv. 1] Throws a grenade towards a designated area to attack the enemy. Granata: Enhance Increases the skill factor of Granata by 0.5% per attribute level. Tre Granate [Lv. 1] Throws a molotov towards a designated area to attack the enemy. Tre Granate: Enhance Increases the skill factor of Tre Granate by 0.5% per attribute level. Tre Granate: Lingering Flames Enemies who have left the effect area of Tre Granate will continue to to take fire damage for a duration proportional to the attribute level. Ritirarsi [Lv. 1] The player leaps backwards after dropping a grenade in place. Ritirarsi: Enhance Increases the skill factor of Ritirarsi by 0.5% per attribute level. Recupero [Lv. 16] The player injects a syringe on self to recover HP and Stamina. Recupero: Enhance Increases the skill factor of Recupero by 0.5% per attribute level. Invasione [Lv. 16] Attacks the enemy in front by stabbing them. Invasione: Enhance Increases the skill factor of Invasione by 0.5% per attribute level. Taglio [Lv. 31] Dashes forward and slashes at the enemy in the way. Enemies are knocked down and gives a temporary movement speed boost to the player. Taglio: Enhance Increases the skill factor of Taglio by 0.5% per attribute level. Taglio: Remove Knockback Removes the knockback effect of Taglio. Sheriff Sheriffs are a class that wields the pistol as a main weapon and specialize in focusing its damage on single enemies. All Sheriff skills can be used while being mounted. Quick Draw [Lv. 1] Draws the pistol to attack the target quickly. Quick Draw: Enhance Increases the skill factor of Quick Draw by 0.5% per attribute level. Fanning [Lv. 1] Fires 6 consecutive shots from the pistol at a single target. Fanning: Enhance Increases the skill factor of Fanning by 0.5% per attribute level. Westraid [Lv. 1] Reloads the pistol to give a buff that makes the player’s attack hit the mark at a 100% rate for a specified number of attacks. Peacemaker [Lv. 16] Throws an explosive at the targeted enemy. The target is disarmed and cannot wield its weapon for a duration. Peacemaker: Enhance Increases the skill factor of Peacemaker by 0.5% per attribute level. Redemption [Lv. 16] Gives the buff that lets the player dodge all attacks for a duration and increases movement speed. Redemption: Escape Increases the movement speed gain by two-fold and reduces the duration of the buff by half. Aiming Shot [Lv. 31] Fires an undodgeable shot into an area. Targeted enemies will have a specified number of buffs removed and receive additional damage according to the number of removed buffs. Aiming Shot: Enhance Increases the skill factor of Aiming Shot by 0.5% per attribute level. Aiming Shot: Coup de Grace Reduces the number of buffs removed by Aiming Shot to 1 while increasing the skill factor. * The above information is currently in development and is subject to change before the release date.
Greetings, Saviors. Enjoy the event every day in TOS and exchange various items with TOS Coin! Event Period FROM the scheduled maintenance on March 14, 2023 TO the scheduled maintenance onMarch 31, 2023 Who Can Participate - Every savior How to Participate Step 1. Clear the contents to receive the TOS Coin and exchange them with various items from the TOS Coin Shop in towns! - TOS Coin can be received up to 1000 daily per team. (Acquisition limit resets on 6 AM server time every day.) - On weekends, the daily acquisition limit and the number of TOS Coins obtained per content doubles. - Up to 40,000 TOS Coins can be carried at once per team and with the Token effect, this limit doubles (80,000). - The number of TOS Coins obtained increases by x1.5 when the mercenary badge boost effect is applied. - Click the icon below to check your current TOS Coin. - The contents you can obtain TOS Coin are as follows: Category Contents Amount Level Dungeon Lv.400 Weekly Rotation Dungeon 50 Sole Hunt Lv. 440 Tel Harsha 70 Challenge Mode Lv. 460 Solo 60 Lv. 480 Solo 70 Lv. 480 Auto Match (Party) 80 Lv. 480 Division Singularity 140 Lepidoptera Junction : Legend Lv. 440 Party (Hard) 50 White Witch's Forest : Legend Lv. 450 Party (Hard) 50 Demonic Sanctuary: Legend Lv. 458 Solo (Normal) 60 Lv. 458 Auto Match (Normal) 70 Lv. 458 Party (Normal) 90 Res Sacrae Raid Lv. 458 Solo (Normal) 100 Lv. 458 Solo (Hard) 120 Lv. 458 Auto Match (Normal) 120 Lv. 458 Auto Match (Hard) 160 Goddess : Saint's Sacellum Lv. 460 Solo 100 Lv. 460 Auto Match (Normal) 120 Lv. 460 Party (Normal) 160 Goddess Message: Memory of Flame Lv. 470 Solo 100 Lv. 470 Party (Normal) 120 Lv. 470 Party (Hard) 160 Lv. 470 Party (Extreme) 200 Goddess : Delmore Battlefield Lv. 470 Solo 170 Lv. 470 Auto Match (Normal) 200 Lv. 470 Party (Hard) 240 Lv. 470 Party (Extreme) 270 Goddess : Sinking Seizure Lv. 470 Solo 210 Lv. 470 Auto Match (Normal) 260 Lv. 470 Party (Hard) 320 Goddess : Turbulent Core Lv. 480 Solo 240 Lv. 480 Auto Match (Normal) 300 Lv. 480 Party (Hard) 370 Goddess : Thurible of Salvation Lv. 490 Solo 300 Lv. 490 Auto Match (Normal) 370 Lv. 490 Party (Hard) 410 Maintain Logged in every 1 hour 300 Team Battle League (PVP) Win 150 Lose 50 Step 2. Exchange the TOS Coin with various rewards from the event shop! - The exchange limit of TOS Coin Shop will be reset on April 1, 2023, and the item list can be changed. - The locations of each shop are as follows: ▶ Klaipeda ▶ Orsha ▶ Fedimian - Go to the TOS Coin Shop NPC in each town and exchange the TOS Coin with the items below. Item Count Amount of Coin Required Exchange Limit [TOS] Mercenary Badge Voucher : 10,000 1 400 16 [TOS] Contents Point Acquisition x2 Voucher 1 120 5 [TOS] Attribute Points 10,000 1 200 32 [Event] Total Reputation Voucher (EP 13) : 5 1 15 100 Kingdom Reconstruction Coin 5000 80 10 [TOS] 8-Star Gem Abrasive 1 120 30 [Event] Breath of Power Purifier 1 25 100 Breath of Power 1 4 150 Purified Breath of Power 1 80 80 [TOS] Goddess Sculpture 1 15 50 [TOS] Event Elixir Box 1 10 5 [TOS] Miracle Seeds 1 15 50 Raid Portal Stone (Untradable) 1 30 150 Lv15 Basic Condensed HP Potion 1 8 150 Lv15 Basic Condensed SP Potion 1 8 150 Soul Crystal 1 8 15 [TOS] Sinking Seizure (Auto/Solo) One Entry Voucher 1 210 15 [TOS] Turbulent Core (Auto/Solo) One Entry Voucher 1 280 10 [TOS] Sole Hunt One Entry Voucher 1 45 35 [TOS] Memory of Flame One Entry Voucher 1 180 20 [TOS] Delmore Battlefield (Auto/Solo) One Entry Voucher 1 180 20 [TOS] Res Sacrae Raid: Auto/Solo (Hard) Add. Reward Voucher 1 160 20 [TOS] Res Sacrae Raid: Auto/Solo One Entry Voucher 1 100 20 [TOS] Res Sacrae Raid: Auto/Solo Multiply Token 1 100 35 [TOS] Saint's Sacellum (Auto/Solo) One Entry Voucher 1 150 20 [TOS] Instanced Dungeon Multiply Token 1 35 45 [TOS] Instanced Dungeon Reset Voucher 1 55 25 [TOS] Division Singularity One Entry Voucher 1 70 20 [TOS] Challenge Mode One Entry Voucher 1 60 35 [Event][Lv.480] Enhance Aid 1 120 200 [TOS] Ruby Anvil 1 40 150 [TOS] Enchant Scroll 1 40 150 [TOS] Golden Anvil 1 32 150 [TOS][Lv.460] Engrave Stone 1 10 500 [TOS] Lv 10 Enhancement Card 1 20 30 [Event] Master Card Selection Card Album 1 40 5 [Event] Master Card Selection Card Album 2 1 40 5 Assister Card Album 1 40 30 Assister Card Album: Unique 1 250 30 Goddess Enhancement Card 1 120 30 [Event] Unlock Voucher Selection Box (14 Days) 1 650 1 [Event] Reset Item Full Package (7 Days) 1 1650 6 [EP12] Weapon Stage 8 Transcendence Scroll 1 90 0 [EP12] Armor Stage 8 Transcendence Scroll 1 90 0 [EP12] Weapon 11 ENH Scroll 1 90 0 [EP12] Armor 11 ENH Scroll 1 90 0 [EP12] Main Weapon Vaivora Enchant Scroll 1 360 0 [EP12] Sub-Weapon Vaivora Enchant Scroll 1 360 0 [EP12] Armor Set Stats Scroll 1 140 0 [EP12] Weapon Set Stats Scroll 1 220 0 Refined Vasilisa Scale 15 100 120 Goddess Token (Gabija): 1,000 1 50 260 [Lv.460] Enhance Aid (Untradable) 1 10 680 ▶ [2023] Event Elixir Box Item Count Trade/Market Team Storage [Event] Small Elixir of HP Recovery 10 X O [Event] Small Elixir of SP Recovery 10 X O ▶[Event] Reset Item Full Package (7 Days) Item Count Trade/Market Team Storage Class Change Voucher Lv. 4 (1 day) 1 X O Selected Class Skill Reset Potion (1 Day) 3 X O Selected Class Attribute Reset Potion (1 Day) 3 X O Arts Reset Potion Class Selection Box (1 Day) 3 X O Spaulder of Ferocity Team Bound Scroll (1 Day) 1 X O Reservoir/Falouros Equipment Bound Removal Scroll (1 Day) 8 X O Isidavie Accessory Bound Removal Scroll (1 Day) 3 X O [Lv.470] Accessory Type Change Tome (1 Day) 4 X O Goddess'/Demon God's Armor Extract Voucher (1 Day) 4 X O Vaivora Extract Voucher (1 Day) 2 X O [LV10 Ark] Extract Scroll (1 Day) 1 X O [Lv.480] Equipment Type Change Tome (1 Day) 8 X O Skill Gem Extract Penalty Remove Voucher (1 Day) 1 X O Fire Flame Earring Team Bound Scroll (1 Day) 1 X O Belt of Insight Team Bound Scroll (1 Day) 1 X O Important - You can not obtain TOS Coin over the maximum amount that can be carried at once. - When the Token effect is over while you have over 40,000 TOS Coins in your possession: - The coins already collected are not removed and still can be used. - TOS Coin can not be obtained before the number of coins decreases below 40,000. - The limit expands to 80,000 the moment you use the Token. - If the mercenary badge boost effect is applied on weekends, the number of TOS Coins obtained increases by x2.5. - You can check the event status by typing the /TOS command. - The items with [TOS] header is removed 14 days after purchase.
Greetings, Saviors! Today we would like to introduce a new community project that may interest you! One TOS player (by the name 'rjgtav') has been working on a new open source DB and skill simulator for the game. As we all know and understand how valuable it is to have a working database, we have decided to introduce rjgtav’s contribution through our official announcements as a token of gratitude. Don't forget to leave your feedback through the link on the top-right corner of the page. Being a community-driven project, every bit of your input will help towards improving the database! https://tos.guru/ktos/database/equipment Features - Updated with latest 2018/10/10 iTOS patch (today's patch will be added later in the day) - Database for Attributes, Books, Cards, Classes, Collections, Cubes, Equipment, Equipment Sets, Gems, Items, Monsters, Recipes and Skills - Skill simulator with class & skill attributes and formulas among others - Light & Dark theme - Streamlined performance Upcoming Features - Global search and more advanced filtering & sorting - Addition of remaining entities to the database (world map, NPCs, etc.) - Build guides, offline/mobile app support, what's new, etc. * All rights to the project itself belong to the project's creator (rjgtav). IMC has no official part in the creation and development of the project.
Greetings, Saviors! The new Beach Bar in Klaipeda has everything you need to escape from the blazing heat of the Summer: refreshing drinks, tasty snacks, and the coolest buffs! Event Period FROM the scheduled maintenance on July 31, 2018 TO the scheduled maintenance on August 28, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. First, you’re going to need some currency, so login to Tree of Savior and start collecting that Magic Ice! Whenever you’re logged in, you will automatically receive 5 cubes of Magic Ice in your character’s inventory every 30 minutes for 2 hours. STEP 2. If that’s not enough, head out to any regular field or Hunting Grounds for a chance to get even more Magic Ice from defeated monsters. STEP 3. Pay a visit to the Beach Bar in the city of Klaipeda (in front of the Fishing Spot!) and talk to the Bartender to exchange your cubes of Magic Ice for refreshing treats! You can purchase each treat 3 times per day, per team. Here’s what’s on the menu. [Beach Bar] BBQ Prawn Skewers (Magic Ice x5) - HP +500 and SP +500 every 10 seconds for 30 minutes [Beach Bar] Blue Lemonade (Magic Ice x10) - Movement speed +2 for 30 minutes [Beach Bar] Fresh Coconut Water (Magic Ice x20) - Looting Chance +300 for 30 minutes STEP 4. Become a regular of the Beach Bar for even more rewards! After purchasing the same treat 20 times, a permanent version of that treat is automatically sent to your inventory. Permanent treats are not consumed and can be used 1 time per day. Their effects are the same as the [Beach Bar] items, but with a 1-hour duration! Also, you can keep these treats as toys even after the event! STEP 5. Enjoy your time at the Beach Bar for additional buffs! Relax near the Beach Bar tables for 1 minute to receive +20% EXP gains for 1 hour! You can receive this buff 1 time per day, per character. Important - Daily participation counts for this event reset at 00:00, server time. - Total daily time is counted on a per-team basis, meaning you can play with different characters throughout the time you are logged in and still receive the Magic Ice every 30 minutes. - Automatic Magic Ice rewards also reset at 00:00 (server time), so if you login after 23:30, you will NOT receive all the rewards for that day. - Time is NOT counted in the server selection screen, Lodge or Team Battle League matches. - The first batch of Magic Ice is sent to your inventory as soon as you login. The Ice is always sent to the inventory of the character with which you are currently logged in. - Magic Ice will drop only from monsters up to 30 levels lower or higher than your character. It will not drop from monsters in instanced dungeons and missions. - [Beach Bar] items can only be consumed inside the cities of Klaipeda, Orsha and Fedimian. Their effects can be stacked with other items. - Permanent treats can be used anywhere. Their effects can be stacked with other items, except [Beach Bar] items (e.g. you can’t stack a ‘Fresh Coconut Water’ with a ‘[Beach Bar] Fresh Coconut Water’). - If you use a permanent treat more than once in a day, you will still see the animation but the buff effects will not apply. - All items received from this event are untradeable, but they CAN be transferred via Team Storage. - Magic Ice and [Beach Bar] items will be deleted after the end of the event.
Greetings, Saviors! In this new event, earn points based on your daily play time and get useful items from the Popo Point Shop! Event Period FROM the scheduled maintenance of September 11, 2018 TO the scheduled maintenance of October 2, 2018 (Points reset on October 1, shop closes on October 2, 2018) Who Can Participate - Characters of all levels How to Participate STEP 1. Login to Tree of Savior and start raking in the Popo Points! You get 10 Points for every 30 minutes, no matter what character you’re playing with. STEP 2. Use your well-earned PP to purchase items from the Popo Point Shop! You will see a new gift box icon appear in your bottom-right menu. Click it to access the PP Shop and exchange your Points for potions and other useful items. Important - Each item in the PP Shop comes with a per-team purchase limit. - Most PP Shop items will be untradeable. Timed items are also character-bound and not transferable via Team Storage. - Popo Points and purchase limits will be automatically reset on October 1, 2018 at 06:00 (server time). Make sure to use your points before then. We have plans to introduce new items in the PP Shop and new ways of obtaining Popo Points in the future.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 17, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. This is Tree of Savior Developer Team. This posting is the 2nd part of the Ep.13 Update, which is about New class and Class Adjustments, and balance patch. 1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments Swordsman: Strike Property Class Adjustments Like we said in the previous posting, there won’t be a new class in Swordsman Class, but there will be a adjustments of Strike property class. Nak Muay will be adjusted to have the effect of improving the performance of hit attack within strike oriented concepts and this will create synergy with other strike attack classes. Murmillo will be adjusted to have a position as a major strike property class with Rodelero, Peltasta, and Nak Muay due to change in mechanism and performance of the deal cycle. There will also be a slight change in the attacking skill of Peltasta and Rodelero. Additionally, the performance of Shield Attack will be increased slightly, and the reliability of block in the Midnight Baptism activation condition will be decreased slightly. Nak Muay [Changes] Nak Muay has the key to improve the performance of a Strike attack. Ram Muay Attack factor will be adjusted drastically, and when attacking with Strike during buff ignores some of the enemy’s Defense. If the basic attack is accurate, the [Ram Muay: Shock] debuff will be applied instead of [Shock]. [Ram Muay: Shock] decreases Defense against victim’s strike attack and stacks with ignoring opponent’s Defense effect caused by basic buff status. ▲ Effect of Nak Muay’s New Vaivora weapon Also, a new Vaivora weapon which will be added with the adjustments will expand the usage of Ram Muay. Previous [Arts] Ram Muay: Warrior will be deleted. Muay Thai It will be fixed to increase Duration and shorten Cooldown of the skill. Khao Loi will be excluded from auto-activate skill, but Te Kha, Sok Chiang, Te Trong will be included in the item stats that need basic attack requirements and final damage increases proportionally to those three skills. For [Arts] Muay Boran, the penalty of increasing magic damage from enemies will be deleted, and Cooldown of Muay Thai will be the same. Khao Loi The condition to learn the skill will be changed from Lv.16 to Lv.1, and the Max. skill level will be changed to 15. Does not auto-activate in Muay Thai status, the factor will be adjusted with a separate unique attack skill. Teleports to the targeted enemy and give damage, and puts the enemy under [Stun] when you learn the new [Arts] Khao Loi: Khao Trong Te Kha, Sok Chiang, Te Trong Te Kha, Sok Chiang, Te Trong which activates under Muay Thai status will have increased attack factor and Cooldown. For all three skills, the max. skill level will be changed to Lv.5 and consume only 15 skill points when all skills are mastered regardless of the learned class level. All of the attack property is unified to Strike and when used solely, the Cooldown will increase than before. Murmillo [Changes] The skills that had low usability will be changed to a new form, and the skill tree will change. Frenzied Slash → Frenzied Burst Frenzied Slash skill will be deleted and changed to Frenzied Burst skill. Frenzied Burst is a skill that flies high into the sky and then falls to a targeted area to attack an enemy in the range. Shield Attack is applied to the Strike properties and stun which was a key function of the Frenzied Slash is inherited. Evade Thrust→ Butterfly Evade Thrust skill will be deleted and changed to the Butterfly skill. Butterfly, which uses shield and sword to attack continuously, is a powerful skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Rodelero's Shooting Star. Also, a minimum Critical Strike Chance which was one of the effects of Evade Thrust is guaranteed. Emperor's Bane → Headbutt: Emperor's Bane Emperor's Bane skill will be deleted and changed to Headbutt’s attribute. Headbutt is changed to Lv.16 learned, Lv.10 mastered, and applying final 2 continuous hits to medium-sized enemies including PC will be loaded as basic. Emperor's Bane, which was a separate skill, will be able to be used just as before if [Headbutt: Emperor's Bane] is learned, and some performance will be adjusted. Sprint: Melee The previous effect of the Melee attribute which was hard for users to predict control will be deleted and changed to buff which is immune to Knockdown, Knockback, some debuff for a certain amount of time. Scutum Hit Shield Train The bleeding effect will be deleted from Scutum Hit. Shield Train will be changed to Lv.31 learned, Lv.5 mastered, and the factor will be adjusted. Peltasta [Changes] Existing skills with duplicate concepts will be converted to new attack skills. Umbo Blow → Langort Umbo Blow skill will be deleted and changed to Langort skill. Langort, which uses shield and sword at the same time to attack the enemy, is a skill that applies Shield Attack to Strike property, increases damage to the enemy under Loophole to Strike property and drags Shield’s Defense to higher Attack like Shooting Star and Butterfly. Also, it can block the enemy’s attack while casting. Rim Blow The number of overheats will be adjusted, and the missing Umbo Blow’s stun function will be inherited to [Rim Blow: Stern]. Shield Lob Throw shield in a straight line to damage the enemies on the path, and damage the enemies once again by turning back. Unlike before, you don't have to control the distance, you just take the direction to attack more enemies. [Common] Shield Class Shield Attack In the Shield Attack attribute, the rate of converting Shield Defense to Attack will increase slightly. Midnight Baptism Midnight Baptism’s activation requirement which increases the damage of Shield Attack when the block is successful (+100% per part) is changed to increase basic damage (+25% per part) and increase damage when blocking (+75% per part). Maximum damage increase effect is +400%, the same as before in total of every part when the block is successful. In addition, balance adjustments will be added to reduce combat capability deviations between class builds of weapons(attack property) within the Swordsman. The performance of some buff skills will be adjusted, and the signature buff skills that have clear enhancement effects, such as StartUp and Epee Garde, will be limited to be applied only to the skills with the same attack properties with the corresponding class. In the future, the balance adjustment of the Swordsman will focus on reducing the performance and utilization gap between the three attack properties, which are largely related to the major weapon, such as Slash, Pierce, and Strike, so that players can build based on the weapons they like. Wizard: Remake & Adjustments Made According to Property Wizards will have adjustments and factor adjustments for class distribution of each property. Currently, the Taoist of Wizard class is included in most builds with unlimited secondary additional strikes, and other combinations are limited. After the adjustments, the property of Wizard will be categorized into 3 properties of [Fire, Ice, Lightning], 3 properties of [Earth, Psychokinesis, Non], Dark property and Summon property. 6 properties will be combined as classes with single property consisting of Pyromancer(Fire), Cryomancer(Ice), Terramancer(Earth), Psychokino(Psychokinesis), Sage(Non) (Exclusive Lightning property class is yet), Elementalist, and Taoist with 3 properties of Fire, Ice, Lightning, Rune Caster and Onmyoji with 3 properties of Earth, Psychokinesis, Non. Bokor will be excluded from Summon and remade as Dark property Wizard so it could be used with Warlock, Featherfoot, Shadowmancer. Only Sorcerer, Necromancer will be the pure Summon so another class should be chosen according to the play type, and Chronomancer, Alchemist will be excluded from the synergy based on trees. Also, when equipping Rod Mastery effect on the Dagger it changes to Convert to Magic Attack, so reward for two weapons will be given. The final classification of the Wizard’s property and role are as follows. Property Class (bold: Remake Class) Fire Ice Lightning Pyromancer, Elementalist, Taoist Cryomancer, Elementalist, Taoist Elementalist, Taoist Earth Psychokinesis Non Terramancer, Rune Caster, Onmyoji Psychokino, Rune Caster, Onmyoji Sage, Rune Caster, Onmyoji Dark Bokor, Shadowmancer, Warlock, Featherfoot Summon Sorcerer, Necromancer ETC Chronomancer, Alchemist Wizard Rod Mastery Effect of Rod Mastery will be changed to convert a certain rate of Dagger’s Attack to Magic Attack when Dagger and Rod are equipped together. Taoist [Changes] The biggest change of Taoist is the change of Lightning Charm, which used to copy all attacks and strike with Lightning property regardless of property. Upper Level → Fire Charm Upper Level skill will be deleted and changed to Fire Charm skill. If you throw Fire Charm at the designated place, it summons a magic circle of flames for a certain time and damages the enemies in range with fire property. Magic circle air strike effect of Upper Level will be inherited to the new [Fire Charm: Updraft] attribute. Begone Demon → Flame Radiation Charm Begone Demon skill is deleted and changed to Flame Radiation Charm. Flame Radiation Charm is a skill that burns the fire property talisman and fires flame in front to inflict damage. Storm Calling → Snow Tempest Charm Storm Calling skill is deleted and changed to Snow Tempest Charm skill. Snow Tempest Charm causes chill wind and damages enemy with ice property. Lightning Charm → Strengthen Charm Lightning Charm is deleted and changed to Strengthen Charm skill. Strengthen Charm additionally damages the enemy by chance when Fire, Ice, Lightning property attack is used during the buff. While the buff persists, fire, ice, and electrical property attacks are likely to cause additional damage to the enemy. Property of additional damage is the same as the original attack property. Creeping Death Charm Attack property will be changed to [Ice]. Eradication Skill learned level will be changed from 31 to 16, Max. skill level will be changed to 10. Eradication: Previous Arts will be changed to increase final damage but the overheat of Eradication will be decreased. Elementalist [Changes] Elementalist which had 4 kinds of property will be modified to have 3 kinds of property, excluding the Earth property. Element Mastery: Elemental Earth property will be removed and damage increase rate and duration will increase slightly. Storm Dust → Blizzard Storm Storm Dust will be changed to Blizzard Storm of Ice property. Blizzard Storm, which creates Snowstorm in the designated area, can damage continuously with Ice property. Stone Curse → Lightning Orb Stone Curse will be changed to Lightning Orb. ▲ Feature using [Lightning Orb] Lightning Spear creates lightning crystal while casting and after casting, created lightning crystal flies to the enemy in front to damage. Elemental Essence → Elemental Burst Elemental Essence, which used to adjust compatibilities of 4 properties, will be changed to a multi-property attack skill, Elemental Burst. Elemental Burst is a skill that gathers the energy of Fire, Ice, Lightning property and fires to the front, and damages with three properties in order. Rune Caster [Changes] Rune Caster will be a class that can use all Earth, Psychokinesis, and Non properties. Rune of Ice → Rune of Earth Rune of Ice skill will be removed and changed to Rune of Earth which summons the stones from the ground to damage the enemy. Rune of Giants → Rune of Repulsion Rune of Giants skill will be removed and changed to Rune of Repulsion. When using Rune of Repulsion, it pushes away the enemy and damages by firing a Psychokinesis property sphere in front. Existing Rune of Giants effect will be moved to the attribute [Rune of Protection: Giant]. Rune of Beginning Rune of Beginning is a new skill that enhances the Earth, Psychokinesis, Non property skill that you use. Rune of Gravity Rune of Gravity is a new skill that attacks the enemy by spinning Psychokinesis property sphere around the character. Onmyoji [Changes] Onmyoji will be changed as a wizard with Earth, Psychokinesis, Non property like Rune Caster. Fire Fox Shikigami → Soul Fox Shikigami Fire Fox Shikigami skill will be removed and changed to Soul Fox Shikigami skill. The summoned Soul Fox Shikigami follows the caster while automatically attacking nearby enemies and priorly attacks the target the caster is attacking. Water Shikigami → Wind Shikigami Water Shikigami skill will be removed and changed to Wind Shikigami skill. Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies. Essence of Shikigami Essence of Shikigami is a new skill, which fires psychic abilities in front and moves to a certain distance, damaging the enemy in the path and causing additional damage by returning to the caster. Yin Yang Harmony Attack property will be changed t3o [Non], [Earth], [Psychokinesis]. Bokor [Changes] Bokor will be modified to a class that uses Dark property and debuff. Bokor is a Dark property class that uses buff/debuff such as [Dark Force], [Curse of Debility], [Pollution], [Decay], etc to attack the enemy. [Dark Force] stacks to the caster with maintaining [Curse of Debility], [Decay] debuff from the Bokor skill. Some skills improve performance by consuming these stacks. Hexing → Curse of Debility Hexing skill is removed and changed to Curse of Debility skill. Apply [Curse of Debility] to the target and decreases the magic Defense and damages continuously. If you learn the new Arts [Curse of Debility: Dark Force], the chance of [Dark Force] buff applied will increase instead of damage increase effect according to the stacks. Effigy Effigy will be changed to the skill which applies [Pollution] to the enemy under [Curse of Debility] for 30 seconds. Enemy under [Pollution] gets damage continuously. Samediveve Samediveve’s effect will be changed to the skill which applies [Decay] debuff by cursing in a certain range. Increases final damage to the enemy by the [Decay] debuff when applying [Samediveve: Enhance Pattern]. Zombify Zombie with no extra attack ability is summoned for a certain period of time and charges [Dark Force] buff to the caster for 1 time periodically. Only one zombie can be dragged out and different effects can be selected according to the additional attribute. Large Zombie applies [Decay] debuff to the nearby enemies, and Wheelchair Zombie applies [Curse of Debility]. Damballa Damballa will be changed to a skill that damages the enemy by consuming some of the [Dark Force]. Aslo, Damballa and [Dark Force] can be enhanced with new Vaivora weapons. Mackangdal Mackangdal has an effect that decreases damage received, and increases duration according to the number of [Dark Force] stacks. Bwa Kayiman Summons magic circle which remains for a certain period of time by consuming [Dark Force] when using new Bwa Kayiman. Removes [Curse of Debility], [Pollution], [Decay] from the enemy in the magic circle range and remaining [Dark Force] buff of the caster, increases damage proportionally to the removed ones. Also increases Physical/Magic Defense of allies on the magic circle. Other Classes Pyromancer Function of Enchant Fire which changes the attack property will be removed and changed to buff that causes additional damage of fire property to the nearby enemies with explosion when defeating the enemy with fire property. Rest of the attack skills’ factor will be adjusted. Shadowmancer When separating shadow with Infernal Shadow, the body will not receive damages from the caster’s attack. The body receives enlarged damage when the caster attacks the shadow. Also, Infernal Shadow can be casted from a further range than before, so you can separate the shadow to attack the body in a safer place if there is an ally who can get the monster's attention. Warlock Darkness attribute which additionally damages proportionally to the Attack will be changed to the narrow final damage increase format. Terramancer Factors of attack skill will be adjusted slightly. Sage Debuff pre-qualification will be removed from Maestro of Dimension attribute. Factor, Cooldown, Casting time of Micro Dimension, Ultimate Dimension, Dimension Compression, etc will be adjusted. Hole of Darkness will be changed to damage the enemy during the magic circle duration, and casting will be added. Psychokino When attacking Mutant-type in each skill, damage increase stat will be removed, factor and duration will be adjusted. Archer: New Class [Arquebusier] Arquebusier After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments. It is a class that attacks a single target in far distance, which can use both Musket and Cannon. It has various skills that can attack the enemy from a far distance. For some skills, because it has a striking method that deals damage to the first target on the path of a straight line, it will have stronger power when using the skill by well measuring the distance and path of the enemy. Also, Arquebusier skill has a mechanism that creates/consumes [Clean Hit] buff, and the key point is to manage [Clean Hit] buff efficiently in situations because skills that consume [Clean Hit] activate skills in more enhanced form than the existing skill. Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Prediction Keep an eye on the front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times. [Arts] Prediction: Perfect Hit Final damage increases in proportion to the Accuracy of the hit during buff, instead of Prediction's increase in Accuracy effect Pinpoint Fire Damages the target by firing the weapon. Consume 1 [Clean Hit] buff to increase minimum Critical Rate of Pinpoint Fire. Lucky Strike Fires weapon in front and damages the first enemy who was hit in the straight line. Charges 1 [Clean Hit] buff when striking the enemy. Lucky Strike: Long-range Fire The farther distance with the struck enemy, the more increase in damage of Lucky Strike. Arquebus Barrage Fires weapon to damage enemies in radial range to the back of the hit target. Consume 2 [Clean Hit] buff to increase 1 strike of Arquebus Barrage. Dusty Salute Fires shotgun towards the sky, which spreads on the air and damages the enemy in range. Consume 1 [Clean Hit] buff to apply [Silence] to the damaged enemy temporarily. Dusty Salute: Ceremony Enemy hit by the Dusty Salute temporarily gets decrease in evasion to the attack from the caster. Desperate Defense Build a castle wall where you're standing and apply [Defend Position] buff. During the buff, the Movement Speed decrease effect of Sniper's Serenity is nullified, and [Clean Hit] buff is created as a basic attack. [Defend Position] buff removes when getting off the defending range. During the [Defend Position] buff, the strike of Lucky Strike and Precision Fire shoots to the targeted enemy by penetrating the enemies in the way. ▲ Feature using [Lucky Strike] after using [Desperate Defense] Desperate Defense: Maintain The duration of castle wall increases according to the attribute level. [Arts] Desperate Defense: Courage Effect of Desperate Defense changes and is changed to designate party member buff skill. [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast. Decreases the damage received according to the number of stacks during [Courage] buff. Charges [Clean Hit] buff periodically when the caster is near the character who received the [Courage] buff. (Does not charge when the caster casts itself.) Precision Fire Fires a weapon towards the target and damages continuously while maintaining the channeling. If there is an enemy reaching the straight line in the path with the target, damages the corresponding enemy. Consume all [Clean Hit] buff and decrease Cooldown proportionally to the number of buff stacks, charges 1 [Clean Hit] buff every time you strike the enemy. Precision Fire: Long-range Fire The further distance with the struck enemy, the more increase in damage of Precision Fire. Sniper's Breathing When using [Leap: Dexterity], does not leap backward but temporarily decreases damage received. Quarrel Shooter [Changes] Kneeling Shot will be removed and Running Shot for Crossbow will be added. Kneeling Shot → Running Shot Kneeling Shot will be removed and changed to Running Shot. Running Shot is a buff skill that improves the performance of Crossbow’s basic attack in Swift Step status. [Arts] Kneeling Shot: Fortress will be changed to Deploy Pavise: Fortress, and a shield will be created near the installed Pavise. Cleric: Sadhu Remake Sadhu [Changes] Sadhu is a magic dealer class which uses soul buff to have a performance effect. Sadhu is a Holy property magic dealer class which uses [Sadhu's Soul] buff to have additional effect on Sadhu skill. The more [Sadhu's Soul] you have, the more additional effect of each skill you will have. Thus, using the skill that creates and uses the [Sadhu's Soul] evenly and managing the number of [Sadhu's Soul] according to the combat environment is the key to playing Sadhu. [Arts] Cloth Mastery: Communion → [Arts] Sadhu: Penance Effect of the Arts will change. Increases minimum Critical Rate when attacking with Holy Property regardless of Armor. Spirit Strike New skill will be added. Cast for a certain time and damage the enemy in front, charge 1 [Sadhu's Soul] to the caster. - Increases damage and SP consumption per 1 [Sadhu's Soul]. Out of Body Skill effect will change. - Creates a spirit of your own that follows the caster. The spirit charges the caster's [Sadhu's Soul] buff 1 time periodically. Astral Body Explosion Skill effect will change. - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul]. Prakriti Skill effect will change. - Consume some of [Sadhu's Soul] to create a magic circle that lasts for a certain time. Increases damage of Sadhu skill used on the magic circle. Possession Skill effect will change. - Consume all of [ Sadhu's Soul] during channeling to damage the target. Increases damage proportionally to consumed [Sadhu's Soul]. ▲ Feature using [Possession] Vashita Siddhi Skill effect will change. - Consume all of [Sadhu's Soul] to damage the enemies in the designated range. Increases damage proportionally to consumed [Sadhu's Soul] and apply stun to enemy, proportionally to the time. Prana Skill effect will be added. - Creates 5 [Sadhu's Soul]. Chaplain [Changes] Some follow-up measures will be added to the last balance patch. Shield Mastery: Chaplain New attribute will be added. Increases additional damage stat by a certain rate of the equipping Shield’s Defense. Visible Talent Visible Talent does not damage the gathered damage during the duration at once, but damages separately by 25 strikes as an additional hit of basic attack. Even if the accumulated total damage exceeds the maximum damage limit, consuming time can cause full damage with divided strikes, and each strike also adds an increase effect by additional damage stats. However, causing any sudden major damage immediately after the accumulated time is unavailable. Scout: Overall Performances Enhanced & New Class [Clown] Due to working on improving attack performance of overall Scouts, the attack skill factor of many classes will be adjusted. Main weapon Attack transfer rate of Scout Double Attack will increase, stamina rate consumed when using dash will decrease. The party buff class Thaumaturge and Enchanter skill will have changes, and a new class Clown will be added. Clown It hasn't been long since the group called the Clown began to make its name known in the history of the kingdom. The dagger of the Clowns living under their mask is enough to mercilessly eliminate their enemies. With the genius master, Jorick Show, the Clowns is winning fame all over the continent. It is a Dagger Class which can throw a dagger in long distance to attack the target. Use some skill to spread [Pocket Knife] on the ground, and use the other attack skill to fire the [Pocket Knife] on the ground for additional strike to the enemy. Also, it can be useful in party play with the means that can tie up the opponents and the debuff that can be helpful to the combat. Skill/Attribute/Arts ([Enhance] attribute and [Enhanced Upgrade] Arts are excluded) Spinning Knife Throw a dagger just like a boomerang to damage the enemy. If there is a [Pocket Knife] on the ground, one of random [Pocket Knife] will fly to damage the target. [Arts] Spinning Knife: Juggling Activates Spinning Knife periodically to the enemy nearby, but the final damage of Spinning Knife decreases. (when activating, the Cooldown of Spinning Knife does not apply.) Activation requirements are as follows, and Cooldown does exist until reactivation. - Enemy must exist nearby - Requires SP that can use Spinning Knife as the number of Overheats - Does not activate while directing the Quest. Replica Throw multiple [Pocket Knife] to the sky. Thrown [Pocket Knife] stays on the air for a moment and falls near the caster, and the enemies located in that area get damage. [Pocket Knife] stays in the fallen area for a certain time. [Arts] Replica : Trickery Fires [Pocket Knife] in front and move forward instantaneously. Climax Damages the enemy by throwing the dagger continuously. If the [Pocket Knife] is on the ground, [Pocket Knife] damages the target by flying to the target in order per every Climax strike. Climax: Bleeding Enemy hit by the Climax gets inflicted by Bleeding. Trick or Treat Drop a [Pocket Knife] around you with a gesture of getting something out of your arms, apply [Trick] debuff to nearby enemies, or apply [Treat] buff to you. Effect of [Trick] debuff: Temporarily ignores some of Defense against the damage. Effect of [Treat] debuff : Your Clown skill ignores some of enemy’s Defense momentarily. Clown Walk Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills while pressing a key. ([Immobility] will be applied to the monster instead of [Slow].) Clown Walk: Cheat Box Summons the box periodically while using Clown Walk, and damages the nearby enemies by exploding when the Clown Walk is finished. (Attack factor of the attribute will be applied separately, proportional to the [Clown Walk] level.) ▲ [Clown Walk] with [Clown Walk: Cheat Box] applied. ([Colorful Spotlight] effect costume is applied) You can damage the enemy by disturbing the enemy’s movement if you combine the [Clown Walk] and [Clown Walk: Cheat Box] attribute. Fatal Roulette Throw a dagger to nearby enemies by spinning the body while pressing the key. [Pocket Knife] falls to the ground by chance periodically. Fatal Roulette: Infinity When the thrown dagger is accurate to the target, it bounces to another nearby enemy and gives damage. Enchanter [Changes] It will be slightly separated to a build that assists the party and a build for the individual buff. Enchant Lightning → Enchant Weapon Enchant Lightning which changed the party members’ attack property to Lightning will be applied only to yourself and will be changed to Enchant Weapon which increases additional damage. Additional damage rate will not be proportioned to the value of STR and DEX but will differ by the character level and the skill level, and the rate will be increased than before. Agility Movement Speed of Agility will increase slightly proportionally to the skill level. and the skill learn condition will be changed from class Lv.1 to Lv.16, and the maximum skill level will be changed from Lv.15 to Lv.10. Enchant Earth Enchant Earth will not increase the Block Chance, but will be a buff that increases Block Penetration of party members to rates like Enchant Globe. Skill learn condition will be changed from class Lv.16 to Lv.1, and the maximum skill level will be changed from Lv.10 to Lv.15. Thaumaturge [Changes] Thaumaturge will not increase the party member’s income. Swell Body Shrink Body Swell Body cannot be casted to the enemy, and the buff that improves the HP and Physical/Magic Defense of party members like current Arts will be the basic function. (Arts will be removed) Shrink Body cannot be used as ally buff but can be used only as a debuff that decreases the combat abilities of the opponent (current skill function). Existing Arts of Swell Body, Shrink Body will be reset and returned. Swell Hands Swell hands increase Attack proportionally not only to skill levels but also to the performance of the caster's subweapons (Pistol, dagger only). If you have a high performance weapon, you can have a higher effect than the existing Swell Hands. And the calculation that adjusts the minimum/maximum Attack gap will be unified to increase only maximum Attack like the last [Barbarian: Animal Instinct] patch, and the difference in buff effect between the party members’ weapon will be adjusted. Other Classes Scout Increases One-handed Sword Attack transfer rate of Double attack, decreases STA consumption than before when using dash. Assassin Outlaw Corsair Rogue Ardito Sheriff Rangda Each skill’s factor will be increased. Bullet Marker Napalm Bullet factor of Tase debuff will slightly increase. Ignoring the enemy’s defense of using R.I.P during Outrage buff will be deleted and the amount of final damage increase will increase more. Damage decrease rate of using Mozambique Drill under Outrage will be eased and the factor of all attack skill will improve. Beside these, PvP performance adjustments for some classes, balance adjustments for some skills will also be included in the Class adjustments. The details, exact value and the lists are under final check, so the finalized contents can be checked via Patch Note for the next Big Update. Thank you for watching the New Class and Adjustments. We will inform the New Contents and System Adjustments on the next posting. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.
Who Can Participate - This event is open to all players of all levels Event Period - Wings of Vaivora Attendance Event will take every month, starting from the 1st day of each month - New and Returning players will be able to participate right away for a one-time bonus attendance check How to Participate STEP 1. Enter the game from the Team Lobby. STEP 2. Click on the Attendance button from the Attendance Reward Check UI that pops up upon entering the game. Or if you closed the UI by mistake, you can click on the attendance icon under the settings menu that can be accessed at the bottom right of the game screen. STEP 3. You will be able to find your attendance reward in your character’s inventory. * The Wings of Vaivora Coin obtained through the attendance event can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha. New and Returning Saviors - We will also be providing special bonus attendance rewards for New and Returning Saviors. - New Saviors: Newly created accounts with no prior log-in history - Returning Saviors: Players who have not logged in for over 30 days * The starting date for New and Returning Savior Attendance events will differ for each player depending on the date the player’s Team is created or the date the player has returned to the game. Wings of Vaivora Attendance Rewards April 2019 Day Reward Description Number Team Transfer Tradability 1 [Event] Mysterious Magnifier Randomly changes the number, groups, values and types of stats contained in a random stat item. Applied stats cannot be reversed. 1 O X 2 Golden Anvil (14 Days) Can only be used on equipment with 0 Potential. The equipment won't be destroyed upon failure. When you fail at an enhance level of +12 or higher, it will reduce to +10. Right-click to use. 1 O X 3 500 Attribute Points (14 days) Gives 500 Attribute Points. Right-click to use. 1 O X 4 [Event] Combat Support Box A box containing items useful for combat. Right-click to use and obtain the items. - [Event] Small Elixir of HP Recovery x30 - [Event] Small Elixir of SP Recovery x30 1 X X 5 Enhancement Card: 500 (14 Days) A card used to enhance a card. Increases a card's EXP by 500. 3 O X 6 Enchant Scroll (14 Days) Adds a random option to a hair costume. Up to 3 options can be added. You cannot use this scroll on an equipped item. Right-click to use. 3 O X 7 5-Star Gem Abrasive: 14 Days Used to enhance gems. It drastically increases a gem's EXP. Upon pick-up, use within 14 days. - Gem EXP Gain: 14,700 3 O X 8 Wigs of Vaivora Coins Can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha. 5 O X 9 Premium Awakening Stone (14 Days) Helps awaken an item without reducing the potential of the equipment. Usable for 14 days after being acquired. 3 O X 10 Warp Scroll 10x Box Contains 10 Warp Scrolls when you open it. Right-click to use. 1 O X 11 Soaked Monster Card Album (14 Days) A card album soaked in water. You're advised to read it in a quiet, secluded place. Can be used from level 100 and up. Use to summon a level 330 boss monster. The summoned boss disappears after 10 minutes. Can only be used in fields. 3 O X 12 Instance One Entry Voucher (14 Days) Use it to enter an instanced dungeon one more time. 3 O X 13 Megaphone Amplifies your voice. Use [/y 'chat'] to send your message to all maps in your server. Can be used from Lv. 40. 5 O X 14 [Event] Unique Enchant Jewel Unique-grade Enchant Jewel. Can apply [Enchant Stats] to weapons and armor. 1 O X 15 Wings of Vaivora Coins Can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha. 5 O X 16 Attribute Points: 1000 (14 Days) Increases attribute points by 1,000. Right-click to use. 1 O X 17 Enchant Scroll (14 Days) Adds a random option to a hair costume. Up to 3 options can be added. You cannot use this scroll on an equipped item. Right-click to use. 5 O X 18 5-Star Gem Abrasive: 14 Days Used to enhance gems. It drastically increases a gem's EXP. Upon pick-up, use within 14 days. - Gem EXP Gain: 14,700 5 O X 19 Premium Awakening Stone (14 Days) Helps awaken an item without reducing the potential of the equipment. Usable for 14 days after being acquired. 5 O X 20 Urgent Repair Kit Recovers the durability of your equipment by +5. 5 O X 21 [Event] Unique Enchant Jewel Unique-grade Enchant Jewel. Can apply [Enchant Stats] to weapons and armor. 1 X X 22 Wings of Vaivora Coins Can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha. 10 O X 23 500 Attribute Points (14 days) Gives 500 Attribute Points. Right-click to use. 1 O X 24 500 Attribute Points (14 days) Gives 500 Attribute Points. Right-click to use. 1 O X 26 500 Attribute Points (14 days) Gives 500 Attribute Points. Right-click to use. 1 O X Newbie and Returning Savior Attendance Rewards Day Reward Description Number Team Transfer Tradability 1 Token: 7 Days [Event] Grants Token benefits to all your characters in the server for 7 days. See remaining time under Character Info. [Token Benefits] - Able to learn attributes instantaneously - Reduced Market commission fee (30% 10%) - Able to list up to 10 items on the Market - Able to register items in Market outside min./max. price limits - Able to retrieve Market silver instantaneously - Movement speed +3 - +50% EXP from hunting monsters (Stacks with EXP Tome effects) - Team Storage slots +30 - Able to use Premium Gestures 1 O X 2 New/Returning Savior Welcome Box Right-click to use and obtain the following items: - Warp Scroll 10x Box - Goddess Sculpture (14 Days) x3 - Miracle Seeds (14 Days) x3 1 O X 3 [Event] Class Change Voucher Lv. 2 (14 Days) Increases class change points by +500. Class points can be accumulated to a maximum of 3,000 and excess points earned will not be saved. 1 O X 4 Attribute Points: 1000 (14 Days) Increases attribute points by 1,000. Right-click to use. 2 O X 5 Enchant Scroll (14 Days) Adds a random option to a hair costume. Up to 3 options can be added. You cannot use this scroll on an equipped item. Right-click to use. 3 O X 6 Silver Anvil (14 Days) Place a piece of equipment on this anvil and hit it afterwards to upgrade the quality. You can enhance equipment without the cost of silver. Right-click to use. Usable for 14 days after being acquired. 3 X X 7 Token: 7 Days [Event] Grants Token benefits to all your characters in the server for 7 days. See remaining time under Character Info. [Token Benefits] - Able to learn attributes instantaneously - Reduced Market commission fee (30% 10%) - Able to list up to 10 items on the Market - Able to register items in Market outside min./max. price limits - Able to retrieve Market silver instantaneously - Movement speed +3 - +50% EXP from hunting monsters (Stacks with EXP Tome effects) - Team Storage slots +30 - Able to use Premium Gestures 1 O X 8 Wings of Vaivora Coins Can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha 5 O X 9 EXP Tome: 14 Days Applies various effects to your character for 1 hour. Upon pick-up, use within 14 days. Right-click to use. - Consumes time when you are connected to the game. [EXP Tome Effect] - +30% EXP from hunting monsters - Doubled STA recovery rate 4 X X 10 Attribute Points: 1000 (14 Days) Increases attribute points by 1,000. Right-click to use. 2 O X 11 [Event] Class Change Voucher Lv. 2 (14 Days) Increases class change points by +500. Class points can be accumulated to a maximum of 3,000 and excess points earned will not be saved. 1 O X 12 New/Returning Savior Support Box Right-click to use and obtain the following items: - Raid Portal Stone x5 - Challenge Portal Scroll (14 Days) x5 - Megaphone 50x Box [Event] Masinios Weapon Selection Box 1 O X 13 Token: 7 Days [Event] Grants Token benefits to all your characters in the server for 7 days. See remaining time under Character Info. [Token Benefits] - Able to learn attributes instantaneously - Reduced Market commission fee (30% 10%) - Able to list up to 10 items on the Market - Able to register items in Market outside min./max. price limits - Able to retrieve Market silver instantaneously - Movement speed +3 - +50% EXP from hunting monsters (Stacks with EXP Tome effects) - Team Storage slots +30 - Able to use Premium Gestures 1 O X 14 Wings of Vaivora Coins Can be exchanged for useful items at the Wings of Vaivora NPC’s in Klaipeda and Orsha 5 O X New/Returning Savior Welcome Box Contents Content Description Number Team Transfer Tradability Warp Scroll 10x Box Contains 10 Warp Scrolls when you open it. Right-click to use. 1 O X Miracle Seeds (14 Days) Use to grow a sprout containing all the grace of the goddesses. 3 O X Goddess Sculpture (14 Days) Install Goddess' Statue which provides Goddess's Blessing for five minutes. 3 O X New/Returning Savior Support Box Contents Content Description Number Team Transfer Tradability Raid Portal Stone 5 O O Challenge Portal Scroll (14 Days) 5 O X Megaphone 50x Box 1 O X 11 ENH 5 TRA Masinios Weapon Selection Box Use to obtain a +11 Stage 5 Masinios Weapon of your choice: - [Event] Masinios Sword - [Event] Masinios Two-handed Sword - [Event] Masinios Rod - [Event] Masinios Bow - [Event] Masinios Crossbow - [Event] Masinios Mace - [Event] Masinios Two-handed Mace - [Event] Masinios Shield - [Event] Masinios Spear - [Event] Masinios Pike - [Event] Masinios Dagger - [Event] Masinios Staff - [Event] Masinios Pistol - [Event] Masinios Rapier - [Event] Masinios Cannon - [Event] Masinios Musket 1 O X Wings of Vaivora Shop Coins Item Description Team Transfer Tradability 1 Megaphone Amplifies your voice. Use [/y 'chat'] to send your message to all maps in your server. Can be used from Lv. 40. X X 5 Enchant Scroll (14 Days) Adds a random option to a hair costume. Up to 3 options can be added. You cannot use this scroll on an equipped item. Right-click to use. X X 5 [Event] Mysterious Magnifier Randomly changes the number, groups, values and types of stats contained in a random stat item. Applied stats cannot be reversed. X X 5 Premium Awakening Stone (14 Days) Helps awaken an item without reducing the potential of the equipment. Usable for 14 days after being acquired. X X 10 Attribute Points: 1000 (14 Days) Increases attribute points by 1,000. Right-click to use. X X 20 [Event] Class Change Voucher Lv. 2 (14 Days) Increases class change points by +500. Class points can be accumulated to a maximum of 3,000 and excess points earned will not be saved. X X 40 Skill Reset Potion (14 Days) A very useful potion for those who just cannot get their skill build right. Use this to reset your current skill points. X X 40 [Event] Unlock Voucher Selection Box Hidden Class Unlock Voucher Box List of Unlockable Classes - [Event] Shinobi Unlock Voucher - [Event] Miko Unlock Voucher - [Event] Rune Caster Unlock Voucher - [Event] Appraiser Unlock Voucher - [Event] Nak Muay Unlock Voucher X X 60 [Event] Penguin Selection Box Use to obtain a single Penguin companion of your choice. - Leaf Penguin Egg - Pengmarine Egg - Winter Penguin Egg X X 60 Fantasy Library: Sausis Room 9 Accessory Selection Box Use to obtain one of the following accessories. - Nepagristas Bracelet - Nematomas Necklace - Rangovas Necklace - Nepagristas Bracelet - Nematomas Bracelet - Rangovas Bracelet O O 100 [Event] Transcendence Stage 5 Scroll (90 Days) Increases an item's transcendence stage to Stage 5. Right-click to use. X X
Greetings Saviors, As you may know, we have removed all DLC products from the Steam Store on the 30th of May, 2016. This was done as we felt that the DLC products were redundant due to the launch of TP Bundles from the Steam Inventory Store. Therefore, we have also restricted the ability to receive any further DLC products as this will be unnecessary. Please let us know via the ticket system if you have not yet redeemed the DLC product and are now unable to do so. Please include the following information in order for us to process the requests. 1. Steam ID 2. Team Name 3. Server 4. DLC Product Name 5. Screenshot (for proof of purchase) Sincerely, IMC Staff