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Invite a Friend (Oct 2018)

  Greetings, Saviors! The Invite a Friend event is back for another edition! Team up with a rookie and win new rewards for every character level milestone they achieve, plus powerful boosting buffs every day!   Event Period FROM the scheduled maintenance on October 30, 2018 TO the scheduled maintenance on November 27, 2018 Who Can Participate - Teams created one month or more prior to the start of the event with at least one character of level 300 and above (inviting/active player). - Teams created after the start of the event (invited/new player). How to Participate STEP 1. Find a friend in your server region who is looking to join TOS and go the page linked HERE to create a code for them. Simply follow the instructions on the page and save your generated code. STEP 2. Hand the code to your friend (privately, otherwise anyone will be able to use the code). You can use the e-mail option on the event code page or deliver the code to them personally. Make sure your friend looks for the e-mail in their spam folder as well, as it could be there.  Note: Your friend must have created a team in-game BEFORE using the code or else the code cannot be used! STEP 3. Your friend will need to be logged in to our website and verify their Steam account for the code to be accepted. To verify your Steam account, you can login to treeofsavior.com with your Facebook or Google ID, then access your account settings (click the icon next to the LOG OUT button). STEP 4. Ask your friend to access the page linked HERE and enter the code you created. Remember that both you and your friend must play on the same server, or you won’t be able to receive the rewards. STEP 5. Login to Tree of Savior together to receive your rewards! Here’s what you’re going to get. Login Buff Automatically receive a 24-hour buff every time you log in with your friend! - Note: Once activated, the buffs will continue to count down even if you are not logged in. Rookie Savior Buff (new player) - EXP +100% - Blue visual effect - Movement speed +3 - Increased max. HP - AoE attack ratio +2 - HP, SP and Stamina recovery Savior Buff (active player) - EXP +100% - Red visual effect - Movement speed +3 - HP, SP and Stamina recovery - Looting Chance +100 Level Rewards Get different sets of rewards whenever the rookie player’s character reaches new level milestones! - Note: These rewards can be retrieved at the Event Helper NPC near the Event Notice Board in the city of Klaipeda, but you and your friend must both be logged in.   Character Lv (New Player)   Rewards for the NEW PLAYER   Rewards for the ACTIVE PLAYER   Lv 50 Token: 15 Days [Event] x1 Miracle Seeds (14 Days) x10 Goddess Sculpture (14 Days) x10 Instanced Dungeon Reset Voucher: 14 Days x10 Warp Scroll (14 Days) x10   Token: 15 Days [Event] x1 Lv 120 Attribute Points: 1000 x2 X8 EXP Tome (14 Days) x1 Attribute Points: 1000 x2 Premium Awakening Stone (14 Days) x4   Lv 180 Attribute Points: 1000 x4 [Event] Unlock Voucher Selection Box x1   Attribute Points: 1000 x4 [Event] Unlock Voucher Selection Box x1   Lv 230 Instanced Dungeon Multiply Token (14 Days) x10  X8 EXP Tome (14 Days) x1 Challenge Portal Scroll (14 Days) x10  Challenge Mode One Entry Voucher (14 Days) x10   Enchant Scroll (14 Days) x4  Enhancement Coupon: 100,000 Silver x4 Lv 270 Enhancement Card: 500 (14 Days) x6   Enhancement Card: 500 (14 Days) x6 Lv 300 TOS Celebration Costume x1  X8 EXP Tome (14 Days) x1   TOS Celebration Costume x1 Silver Anvil (14 Days) x2   Lv 330 Attribute Reset Potion (14 Days) x1   Attribute Reset Potion (14 Days) x1   Lv 350 [Event] Lv 350 Enhanced/Transcended Weapon Selection Box x1  X8 EXP Tome (14 Days) x2 Title - With Friend x1   [Event] Lv 350 Enhanced/Transcended Weapon Selection Box x1  Golden Anvil (14 Days) x2  Title - With Friend x1   Important - Players can only invite/be invited to the event once per team/account. - Once activated, daily buffs will remain active for 24 hours even if the other player is offline. - If you are both online and the buffs expire, you can login again to reapply them. - Level rewards are counted based on the highest-level character in the team of the invited (new) player within the event period. Each player will only receive the rewards corresponding to their role in the event (new/invited or active/inviting player). - Each set of level rewards can be received only once per team. - Unlock Vouchers and Weapon Selection Boxes obtained from this event will be automatically deleted at the end of the event period. Weapons obtained from the boxes will not be deleted, but they will remain character-bound and untradeable. - Items with time limits (“14 Days”) cannot be traded with other players or transferred via Team Storage.

Event
November 4th, 2018
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[CLOSED] Ways of the Pirates

  Greetings, Saviors! Hayraven, the Corsair Master, is looking to rebuild his pirate ship that was destroyed during Medzio Diena in order to prepare for his triumphant return to the sea. Deliver Wood Boards for the ship and exchange them for loot to become one of the pirates!   Event Period FROM the scheduled maintenance on June 27, 2017 TO the scheduled maintenance on July 18, 2017 Who Can Participate - Characters of all levels How to Participate STEP 1. Go to the city of Klaipeda and talk to a Pirate NPC to find out what Hayraven's crew is up to and volunteer to help. STEP 2. After talking to the pirates, find Blacksmith Zaras in Klaipeda to request Wood Boards for the pirates' ship. Wait one hour after your request and receive 10 boards from Zaras. You can ask the blacksmith to give you fewer boards sooner, but he can only give you one batch of boards per day (per team). - Time is counted on a per-team basis, and you can receive the boards on a different character. - Wood Boards can be moved via your Team Storage. - Use the '/Hayraven' command in-game to check how much time has passed. - You cannot request for more boards until you pick up the ones you already requested. - You must be logged into the game with a character in order for time to count. STEP 3. Bring the finished Wood Boards to the pirate crew and exchange the boards for rewards. - To obtain each reward, you must deliver the corresponding number of Wood Boards in a single transaction (for example, to receive the pirate costume, you will need to have 100 Wood Boards in your inventory).    10 boards = Lv15 Basic Condensed HP Potion x10 OR Lv15 Basic Condensed SP Potion x10    20 boards = Pirate Potion x1 (+5 movement speed for 1 hour)    30 boards = Enchant Scroll (14 Days) x1 OR EXP Tome (14 Days) x1    100 boards = Shark Pirate Costume (Male/Female) x1 STEP 4. Receive a total of 180 Wood Boards from Blacksmith Zaras to obtain the title of 'Honorary Pirate'. - The title will automatically be sent to the character that receives the 180th Wood Board from Zaras (the total amount of boards is counted on a per-team basis). Important - Wood Board items and the Pirate NPCs will be deleted on July 25, 2017. - Pirate Potion items will be deleted on August 1, 2017. - The Enchant Scroll (14 Days) and EXP Tome (14 Days) rewards can be obtained up to 5 times per character. These items are untradable and character-bound. - The Shark Pirate Costume (Male/Female) will match the gender of the character that receives it as a reward.

Event
July 20th, 2017
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[Growth Support Server] Kupole's Special Gift

  Greetings, Saviors!   Settle the frontier of the new world with the Kupole's Special Gift!         Event Period   FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on May 12, 2020     Who can Participate   - Characters of all levels in the Growth Support Servers     How to Participate   STEP 1. Log in to the game and check-in for the daily special gifts!   STEP 2. Log in to the game and receive daily [Event] Growth Support Package every day!

Event
February 11th, 2020
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The 4ever Update: New Class Skills and Balancing Preview

Greetings, Saviors!   Today we would like to give you a more detailed look at the five new Classes that will be added to the game with the upcoming 4ever update.          Blossom Blader   The Blossom Blader is a branch of the Swordsman Class that has been honed and developed in a faraway continent to the east. They have opted not only for efficiency in battle but also graceful movement, leading to a style of swordplay that stresses the importance of ‘stance’.     Flowering   Applies [Flowering] debuff to enemies in front. The [Flowering] debuff stacks with Blossom Blader skills hitting the target and provides additional damage when using Blossom Blader skills. Flowering: Gust   Attribute that increases critical chance while attacking targets under [Flowering] debuff while reducing the amount of additional damage they receive from [Flowering]. Falling Blossom   Moves the player instantaneously to a nearby enemy affected by [Flowering] debuff and deal damage. [Flowering] debuff is removed once the enemy is struck by Falling Blossom and the target receives additional damage and becomes afflicted with a status ailment. Falling Blossom: Imprison   Applies an additional [Silence] debuff go enemies with [Flowering] debuff of 3 stacks or higher. Meditate   Reduces incoming damage by 50% while casting and increases the damage of critical attacks in proportion to the time spent casting. Taking a certain amount of damage while casting will cause the skill to be interrupted and cause penalties for the caster. Meditate: Flying Sword   Decreases the cooldown for the Flying Sword skill when used after Mediate has been cast. Meditate: Falling Blossom   Falling Blossom can be cast immediately when used after Meditate and adds 3 stacks of [Flowering] debuff. Meditate: Flash   Using Flash after Mediate decreases received damage for a 5-second duration. Meditate: Blossom Slash   Increases the damage of Blossom Slash when used after Mediate. Flying Sword   Summon multiple swords to attack the target. [Arts] Flying Sword: Thousand Flying Swords   Multiple swords will swing themselves furiously around the target, dealing reduced damage to enemies nearby to the target. Flash   Charges forward to quickly stab enemies in the player’s path. Flash: Flurry   Flash’s skill cooldown is reduced when critical occurs from using Flash (there is a separate cooldown for the Attribute as well). Blossom Slash   Hide yourself and slash a single target multiple times before revealing yourself again.   Blossom Slash       Terramancer   Rocks may eventually crumble, but they never permanently perish in that they are returned to nature in the end. Terramancers spend great time and effort in order to link with the Earth because of this but they do not worship the Earth Goddess Zemyna. Their spirituality is more in tune with nature itself than with the Goddesses worshipped in the Kingdom.     Terramancer: Sand Cloud   Ignores the damage reduction effect of Petrify debuff and adds additional critical chance. Also applies [Sand Cloud] debuff on targets when hit with Terramancer skills. Sand Blast   Blasts the target with sand. Sand Blast: Explosion   An explosion is caused when critical hit occurs with Sand Blast and causes Sand Blast to damage nearby enemies in proportion to the amount of damage dealt. Sand Wall   Raise a wall of sand from the ground. The wall can be passed by anyone, but it slows down the movement speed of enemies when they walk through. Implosion   Causes a destructive resonance from within the target’s body for damage. Ignores a part of the target’s Magic DEF and causes additional damage against targets wearing Plate armor. Critical damage occurs against targets under [Petrify]. Implosion Stone Shower   Shoots rock fragments towards the direction the player is faced in. Enemies are hit with consecutive hits. Stone Shower: Stun   Provides a chance to stun enemies hit by [Stone Shower] for a 2-second duration. Rolling Stone   Summon a large boulder to roll. The boulder is removed and damages the enemy when coming into contact. The skill does not need to be fully charged but a full charge increases the damage dealt. Rolling Stone: Trample   Makes Rolling Stone ignores Magic DEF of enemies in proportion to attribute level. Rolling Stone Horned Golem   Summon an Earth Golem that charges ahead to damage enemies in its path. [Arts] Horned Golem: Circular Damage   The AoE of Horned Golem is turned circular from which a gush of sand rises. Slows the movement speed of enemies passing through the area.       Arbalester   Arbalesters were founded during the reign of King Rael. They started out as a group who studied the art of homing arrows and their research had progressed drastically by the time of King Rael II during which the Kingdom begun funding their studies. Due to this financial support, the Arbalester were incorporated into the Kingdom’s royal army.   Arbalester: Destruction   Increases Physical Attack and Block Penetration values when the player has a dagger equipped as a sub-weapon. The effects increase in proportion to the attack value of the equipped dagger. Also provides the chance to remove an enemy buff when attacking. Arbalester: Precision   Increases the accuracy of attacks when the player has a shield equipped as a sub-weapon. Also provides a chance to automatically fire homing arrows when attacking. Escape   Swiftly dash backwards then fire homing arrows. Evasion chance is increased while dashing and increases the caster’s movement speed temporarily when cast. Escape: Shielding   Increases block rate instead of evasion when shield is equipped. [Mark] debuff is applied on enemies when a successful block occurs. Guided Shot   Shoots a homing arrow on enemies in front and leaves a [Mark] on them. Enemies under the [Mark] debuff receive increased damage from homing arrows. Fanwise Shot   Shoots multiple arrows to a fan-shaped area. Fanwise Shot: Additional Shots   Homing arrow is fired when Fanwise Shot hits an enemy under [Mark] debuff. Dark Judgement   Shoots an arrow on a targeted enemy then fires a homing arrow. [Arts] Dark Judgement: Dark Curtain   Adds Dark property to attacks with [Dark Judgement] and leaves a [Mark] on enemies hit by Dark Judgement. Dead Zone   Shoots multiple arrows skyward and make them rain down on enemies. Shining Burst   The player spins around for the duration of the key press and shoots arrows at enemies around the player. The player remains mobile during skill use and additional hit occurs against enemies afflicted with [Mark] debuff. Arbalester’s Precision, Dead Zone and Shining Burst in a combo       Crusader   Crusaders begun during King Ousel’s rule when the Grand Cathedral was completed. The Kingdom had suffered from many civil wars up to this point and the Crusaders were formed in order to protect the Kingdom’s religious heritage in the times of turmoil. Crusaders equip themselves with heavy armor overlain with cloth adorned with religious symbols. Most Crusaders have died during the tragedy that is Medzio Diena and there is all but few remaining scattered across the Kingdom at the current time.   Chant   Receive the favor of the Goddesses to choose between two different buffs.   - Goddess’ Protection: Activates the restoration effects with Crusader skills. - Goddess’ Wrath: Increases the damage of Crusader skills and Magic ATK. Restoration effects of Crusader skills are diminished or removed completely. [Arts] Chant: Goddess’ Blessing   Applies the buff [Goddess’ Blessing] to activate both [Goddess’ Protection] and [Goddess’ Wrath] simultaneously but with diminished efficacy. Crusader using a Chant Holy Smash   Strike with a blunt weapon imbued with divine power causing an explosion.   - Goddess’ Protection: Provides restoration when the caster is near the enemy struck with Holy Smash. - Goddess’ Wrath: Damages enemies around the target struck with Holy Smash. Ring of Light   Summons a ring of light that damages enemies for a 1-second duration.   - Goddess’ Protection: The ring explodes to restore the caster. - Goddess’ Wrath: The ring explodes to damage nearby enemies. Ring of Light under Goddess’ Protection   Ring of Light under Goddess’ Wrath Sacred   Pray to spread the power of the Goddess around the caster.   - Goddess’ Protection: Restores nearby allies during prayer and causes an explosion after 1 second to heal nearby allies again. - Goddess’ Wrath: Damages enemies during prayer and causes an explosion after 1 second to damage nearby enemies. Sacred: Fissure   [Sacred] ignores enemy DEF partially. Condemn   Strike the earth with a blunt weapon to engrave a divine symbol on the ground.   - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Retaliation   Lands a ray of divine power to a designated location.   - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection   Creates a barrier using divine powers around the caster.   - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection: Defend   Reduces the damage received for allies within [Divine Protection]’s area of effect while Goddess’ Protection or Goddess’ Wrath is activated.       Rangda   One of the fortunate things to have happened after Medzio Diena is that the Rangda have taken up arms against the invading demon forces. Up to this point, the Rangda have had held both the Goddesses and demons as divine beings and preferred to worship Giltine over all other Goddesses. Their religious beliefs were frowned upon by the clergymen of the Kingdom but since their traditions predate that of the Kingdom’s religious practices, their sacrilege was overlooked and they were left free to pursue their traditions independent of the Kingdom’s rule due to their historical value. What caused them to change as the drastic shift in the power dynamics of the divines that occurred following Medzio Diena. Despite their peculiar beliefs, the Rangda wanted to see the balance of power restored and until then they have decided to battle against the demon forces.   Luka   Attack the enemy for continuous damage. The duration of the damage increases in proportion to the number of debuffs on target. Kutukan   Applies [Chaotic Curse] to target. [Chaotic Curse] debuff turns the enemy into a [Kepa], disables their HP/SP recovery and causes target to deal continuous damage to nearby enemies. Kutukan: Remove Buff   Grants a chance to remove buffs on targets affected by Kutukan. The number of buffs removed increases in proportion to the attribute level. Kutukan Penyerapan   Increases the damage of caster’s Dark property attacks. Also increases the stacks of [Lethargy] and [Movement Speed Reduction] debuffs applied on target with Rangda skills. [Arts] Penyerapan: Siphon Life Force   Restores the caster’s health in amounts proportionate to the number of debuffs on nearby enemies. Barong   Controls a tamed Barong to follow the caster. The Barong attacks nearby enemies for the duration of its summon and has the chance to remove enemy buffs when attacking. Barong: Buff Eater   The caster receives a random buff every time the Barong removes an enemy buff.   - Attack Buff: Increases damage dealt with increasing buff stack. - Defense Buff: Reduces incoming damage with increasing buff stack. - Utility Buff: Increases movement speed with increasing buff stack. Keletihan   Causes enemies within area of effect to become lethargic. [Lethargy] debuff decreases the target’s resistance against accuracy, evasion and critical attacks. Efficacy increases in proportion to the stack of [Keletihan: Lethargy] debuff. Keletihan: Added Effect   Provides additional effect depending on the number of Keletihan stacks.   - 3 Stacks: Curse debuff for 10 second duration - 4 Stacks: Silence debuff for 3 second duration - 5 Stacks: Stun debuff for 3 second duration Rawa   Creates a swamp in front of the caster. Reduces the movement speed of enemies passing through the swamp and the reduction amount increases the longer they remain on the swamp. Rawa: Fatigue   Increases the stack of [Keletihan] debuff every 3 seconds on enemies standing on Rawa. Target must already hve [Keletihan] debuff for its stack to increase.       Changes to Existing Classes     Change Detail New Hunter Art [Arts] Rush Dog: Fierce Attack Removes the stun effect of Rush Dog and increases skill damage. Does more damage against [Bleeding] enemies. Ataka Ataka Set Stat effect will now have a limit to the maximum amount of damage that can be spread when damage is passed from monster to player. Main and Sub-weapon Attack Value Transfers New Attribute [One-handed Spear Mastery: Battle Preparation] A Swordsman attribute that transfers 20% of weapon ATK value to Physical ATK when Equipped with both a [Dagger] and a [One-handed Spear]. New Scout [Double Attack] Effect Increases the ATK value of equipped sub-weapon by 20% of the main weapon’s ATK value. Buff is removed when a shield is equipped and also when auto-swap is used. Cleric [Cure] Cooldown of Cure is reduced by 3 seconds when advancing into any of the following classes (can be stacked, max. 9 second reduction):   Pyromancer [Fire Pillar] Using [Fire Pillar] and [Storm Dust] will only cause [Fire Pillar]’s number of hits to increase. Quarrel Shooter [Deploy Pavise] The number of Pavise that can be installed in Team Battle League will be increased to 4. Retiarius [Blandir Cadena] The attacks performed during [Blandir Cadena] will be changed to 5 Pierce attacks from 2 Pierce attacks and 3 Slash attacks.       We will bet ow this post with a more detailed list of changes that will be introduced in the 4ever Update soon.         * The information disclosed above are currently works in progress and are subject to change with future development.

Developer's Blog
December 12th, 2019
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Announce of Temporary maintenance

Greetings Saviors, We are currently aware of and are looking into the issue of the abnormal DPK ratios of certain items. In order to resolve this issue, we will be having emergency maintenance starting at the following times on the [NA]Klaipeda, [NA]Orsha and [SA]Silute servers. [EDT] 16:40 ~  [BRT] 17:40 ~  [CEST] 22:40 ~ [SGT] 04:40 ~ We will share more details on when the maintenance will end and what steps we took at a later time. Our most sincere apologies for the inconvenience and confusion. Sincerely, IMC Staff

Announcement
June 2nd, 2017
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NEW! Secret of the Tree Root Crystals

Greetings, Saviors! Rumor has it that a special kind of Tree Root Crystal has been growing in certain regions of the Kingdom… All you have to do is find them to be rewarded with Attribute Points, buffs and more every day!   Event Period FROM the scheduled maintenance on May 29, 2018 TO the scheduled maintenance on June 26, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Head out to one of the special regions where the Secret Tree Root Crystals grow. Exactly where they are is a mystery, but we do have hints on what they look like (see below). STEP 2. Hunt monsters there for at least 5 minutes and you might see a Secret Tree Root Crystal appear in front of your eyes! STEP 3. Simply destroy the Crystal to receive one of the following random rewards! You can receive Tree Rot Crystal rewards once per day, per team (resets at 00:00, server time). - Movement speed +2 buff (30 minutes) - Attribute Points: 100 - Attribute Points: 500 - Attribute Points: 1,000 STEP 4. If luck is on your side, the destroyed Crystal can also yield an additional Secret Tree Root Crystal Cube, from which you can select one of the following prizes: - Festival Shovel - Title – Root Crystal Finder - Sprout Hair Accessory Important - Unused Secret Tree Root Crystal Cubes, Titles and Festival Shovels will be automatically deleted at the end of the event. - All event rewards are untradeable, and Festival Shovels cannot be transferred via Team Storage. - Only active combat time counts towards the 5 minutes required to begin generating the Secret Tree Root Crystals. - If a Secret Tree Root Crystal is destroyed in a party, all party members contained in the screen will receive the reward. Party members who receive the reward will no longer be eligible for rewards that day. - If a party member was unable to receive their reward due to being far away from the party member who destroyed the Crystal, they can still receive their daily reward by destroying Crystals solo or with another party.

Event
May 25th, 2018
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[UPDATE] Preliminary Announcement Regarding Current Account Restrictions

Greetings, Saviors. Due to the irregular DPK issue, we would like to make a further announcement about the current temporary account lock and our ongoing investigation. First, we would like to remind all users who are unable to access the server that their accounts have not been banned. We have temporarily locked accounts in order to complete follow-up procedures that may take some time. This involves checking and retrieving the items that were acquired through irregular DPK. With about 1,642 accounts affected and the number of items that need to be retrieved, it will take us a considerable amount of time to complete our procedures. However, we realize the inconvenience this has caused to the affected players and we are working very hard to complete the process as quickly as possible. We will do everything we can to complete our investigation by Monday. Once we have retrieved the items we will revert the affected accounts back to normal and, as a form of apology, we will compensate affected users for the inconvenience. Compensation Due to users being unable to enter the game because of the time it takes for us to process these irregular items, as a show of apology we would like to compensate these players with the following items: (1) [Event] Token: 30 Days x1 (2) Letitia's Secret Cube 10+1   x1 (3) Enchant Scroll (14 Days) x20 (4) Instanced Dungeon Reset Voucher x10 (5) Earth Tower Entry Voucher (14 Days) x10 Furthermore, the following compensation will be provided to accounts which have been preventively suspended and unable to login to the game: - 3 hours of Token time extension per every hour of suspension - Multiply Token x1 per every hour of suspension - Instanced One Entry Voucher x1 per every 2 hours of suspension [NOTE] Players whose accounts are considered to have abused the issue will NOT be receiving compensation. Criteria for Ban - Accounts which have obtained large amounts of the irregular DPK items, but have kept those items within the team by crafting them, modifying them or otherwise utilizing them, will not be subject to further restrictions. The items in question and subsequent products, however, will be seized. - Accounts which have circulated the obtained DPK irregular items through the Market or personal trade will be subject to restrictions. - We will release another announcement specifying the different types of restriction to be applied and the list of restricted accounts.

Announcement
June 5th, 2017
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[UPDATE] [CLOSED] The Ultimate Monster Tamer: Round 2

  Greetings Saviors!  The Ultimate Monster Tamer has returned! Once again, tame up to 3 monsters of your choosing to conquer our mission and obtain even better rewards!    Event Period  FROM the scheduled maintenance on November 21, 2017 TO the scheduled maintenance on December 19, 2017   Who Can Participate Characters of level 100 and above   How to Participate   STEP 1: Interact with the message board in Klaipeda to receive both a Tamer's Blue Orb and a Special Monster Trapper.   STEP 2: Use the Special Monster Trapper in fields to capture your very own pet monster.  - The Special Monster Trapper cannot be used on bosses or elite monsters.     STEP 3: The captured monster will be saved in the Tamer's Blue Orb. - Up to 3 Monsters can be saved at a time. - No more than 2 of the same monster can be captured.  - It will cost 30 Monster Energy to release your pet monster. However, the level of the newly captured pet will match that of the one released.   STEP 4: Your monster will start at level 1, but by using Monster Energy you can train your new pet monster and increase its level. - Each level increase will consume 1 Monster Energy. STEP 5: You will have the chance to acquire Monster Energy by continually defeating monsters in fields. However: 1. Your character must be level 100 or above.  2. The item will only drop in fields.  3. The level difference between monster and character must be no more than 20. FINALLY: Use your captured monster to clear the event mission and receive your reward. You can enter the mission 2 times per day (Resets at 12 AM server time). Token users will have 1 extra entry. - During the mission your character can only use items. (You won't be able to use basic attack or skills)  - This means you must defeat the boss with your pet monsters.  - You will only have 5 minutes to defeat the boss, so be quick.  Mission Clear Rewards Blue Cube + Pieces of Blue Orb (Every 10 levels the amount of pieces received will be increased by 1)  - Opening the Blue Cube will grant you one of the following items at random!    Believer's Potion x2 Talt x1 Fortune Cookie x2 Fortune Cookie x1 Instanced Dungeon Multiply Token (14 Days) x1 Enchant Scroll (14 Days) x1 Silver Anvil (14 Days) x1 Diamond Anvil (14 Days) x1  Attribute Points 1,000 Ticket x1 Attribute Points 500 Ticket x1 Advanced Gem Abrasive (14 Days) x1 [Non-tradable] Level 315 Weapon/Sub-weapon x1 [Non-tradable] Level 270 Newt Armor x1    Pieces of Blue Orb Rewards  Collect Pieces of Blue Orb to trade for items at the Event Notice Board.  20 pieces - Blue Cube   50 pieces - Enchant Scroll (14 Days) 70 pieces - Instanced Dungeon Multiply Token (14 Days) 150 pieces - [Non-tradable] Level 270 Newt Armor 160 pieces - Advanced Gem Abrasive (14 Days) 180 pieces - Silver Anvil (14 Days) 500 pieces - Diamond Anvil (14 Days) EDIT: [Can only be obtained up to 3 times per team.] 650 pieces - [Non-tradable] Level 315 Weapon/Sub-weapon PLUS!  Continue to clear missions for even more rewards!  - These rewards can only be obtained once per Team.  10 Missions Cleared - x4 EXP Tome (14 Days) 20 Missions Cleared - x8 EXP Tome (14 Days) 30 Missions Cleared - Instanced Dungeon Reset Voucher (14 Days) 40 Missions Cleared - Golden Anvil (14 Days) 50 Missions Cleared - Ball from Another World   Important  1. Rewards with timers will expire when the time runs out.  2. Blue Cubes, Monster Energy, and Pieces of Blue Orb, etc, will be deleted when the event ends.  3. No more than 2 of the same monster can be captured.   

Event
January 8th, 2018
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Balance Talk: Jan 6, 2017

Hello, this is the developer in charge of skill and class balance in TOS, writing to you once again to get you up-to-date with the balance-related changes we’re preparing to launch. We were very glad to see your positive reactions and engagement in our previous balance post, so we thought we’d share some details about the most recent balance patch we have planned. These changes will most likely be applied in kTOS very soon, and we hope to bring them over to iTOS as well once everything is ready. Note that this could take a while depending on how smoothly the changes apply over at kTOS, so we ask for your patience…   Barbarian Main changes: - Reduced cooldown of Warcry to 42 sec - Added new Warcry attribute We envision the Barbarian as a fearless warrior, using sheer audacity to intimidate and weaken any adversary. In the game, as a mid-lower rank class, the Barbarian is unique in that they become stronger as the combat progresses. In order to stay true to this vision, we needed to incorporate more synergy with other Swordsman tree classes that depend a lot on debuffs. That is why we decided to reduce the cooldown time of Warcry and introduce a new attribute that increases the duration of the skill’s debuff effects. With this, we hope to help all the Barbarians out there unleash their savage side and use Warcy with confidence in battle.   Cannonneer Main Changes: - Increased critical chance for Kneeling Shot - Increased range for Cannon Shot, Shootdown, Cannon Blast and Cannon Barrage by 20% - Increased range by 20% and reduced casting time for Siege Bust by 50% The Cannonneer was designed to be the heavy artillery of TOS, a class that can blast through hordes of enemies with a single blow and fill in the role of AoE dealer; a class that comes with its own handicaps, but a powerful one nonetheless. From what we’ve observed, however, the Cannonneer skills’ short range isn’t always letting them fulfill that role. Besides the necessary slow attack speed and single-hit constraints, we felt that some skill-related restrictions were a little harsh. For this reason, we decided to increase the range of Cannonneer skills and ease some of their restrictions and associated penalties. We also increased the critical chance of Kneeling Shot in hopes it can be more widely used with other Archer tree skills. Don’t be too sad about the disadvantages of the Cannonneer class, though. We’re going to keep working on it until we feel it’s as true as possible to its concept.   Corsair Main changes: - Reduced stamina consumption for Double Weapon Assault according to Jolly Roger skill level In kTOS, we introduced a few changes to Jolly Roger combo requirements and effects, expecting to differentiate the role of Corsairs as party leaders in Earth Tower and other high-level contents. We realized, however, that in solo combat, Corsairs were still not living up to the image of the ruthless pirate we had imagined. So this time, we decided to make the effects of the pirate flag apply to the casting character as well, and use the skill level of Jolly Roger to reduce the stamina consumption for Double Weapon Assault. Ultimately, we want Corsairs to prove their worth not just as leaders of a group, but as capable solo fighters too.   Monk Main changes: - Added stamina-reducing attribute to Double Punch - Reduced Energy Blast charging time to 0.25 sec - Reduced cooldown of Golden Bell Shield to 120 sec Last time on the dev blog I wrote about how we thought Monk skills were a bit too restrictive, especially all the cool skills players usually go for when they choose this class. To bring a little freedom and efficiency into Monk skills, we first added an attribute to reduce the stamina consumption of Double Punch and cut the charging time of Energy Blast in half, increasing these skills’ versatility and efficacy. Finally, we decided to buff Golden Bell Shield as well, seeing as, despite being a Rank 7 skill, it doesn’t offer much more than Safety Zone, which can be learned at Rank 1. We understand that, especially in the case of Golden Bell Shield, which makes you invincible after all, we need to be extra careful when tampering with some of these skills in order to avoid something that’s too OP. We’ll keep this in mind for future updates.   Rune Caster Main changes: - Wizard skills become usable under the effect of Rune of Giants In our previous dev blog balance post, I broke the silence about hidden class changes to write about the updates we were planning for Rune of Giants. We played around with some of these changes and, fortunately, they seem to help Rune Casters use other skills with Rune of Giants a lot more actively like we hoped. Following that, we want to lift even more restrictions from the skill and allow Rune of Giants to be used with the most sought-after Wizard class skills. At the moment we don’t foresee any major negative impact from liberalizing Rune of Giants, so we hope these changes will help turn it into a skill that is increasingly helpful, rather than just “for show”.   Warlock Main changes: - Extended duration of Mastema’s stigma (Devil type) to 20 sec There are only a handful of skills in Tree of Savior that give characters the ability to change the property of enemies, and Mastema is one of them (another prime example is the Druid’s Chortasmata). The main advantage of Mastema is that, as its stigma changes enemies to Devil type, characters with strong attacks against this property can use it to deal extra damage to any monster (this is especially useful to your Cleric friends). On the other hand, we thought 5 seconds was a little too short to have a significant impact in actual combat, so we decided to give a big boost to the duration of Mastema. Our hope is that this will encourage Warlocks to use Mastema in a wider range of situations and in combination with their own as well as other characters’ skills.   I would like to stress here that these changes are just a preview of what we have prepared. By the time this balance patch reaches iTOS, some details may have been changed, so don’t take anything for certain just yet. That said, we look forward to your feedback on these changes, and we hope to keep providing you more updates through the dev blog, so stay tuned!

Developer's Blog
January 11th, 2017