Greetings, Saviors! Doppelsoeldner Master Guerra and his Pledge of the Blade mercenaries are looking for new members to recruit. Prove that you have what it takes to join Guerra’s team for a set of combat-boosting rewards and your own Junior Mercenary Costume! Event Period FROM the scheduled maintenance on August 22, 2017 TO the scheduled maintenance on September 12, 2017 Who Can Participate - Characters of level 40 and above How to Participate STEP 1. Head to Klaipeda and talk to the Pledge of the Blade Mercenary NPC in charge of recruiting the new members. STEP 2. To prove yourself to the mercenaries, complete the Pledge of the Blade mission and receive one Mercenary Badge. - You can complete the Pledge of the Blade mission 2 times per day, per team (resets at 6 AM, server time). - No silver or cubes are dropped in this mission. The EXP obtained from it is similar to that of the Mercenary Post’s Siaulai mission. STEP 3. Collect Mercenary Badges and return to the Pledge of the Blade NPC to exchange the badges for rewards (see Pledge of the Blade Rewards)! - Use the command ‘/mercenaries2’ to check your total of Mercenary Badges received. - You can receive up to 2 Mercenary Badges per day, per team (resets at midnight, server time). - The Mercenary Badges can be moved via Team Storage. STEP 4. Collect a total of 36 Mercenary Badges with your team and talk to the Pledge of the Blade NPC to receive the title of ‘Honorary Pledge of the Blade’. - This title is character-bound and obtainable only once per team, so make sure to receive it with the right character. Pledge of the Blade Rewards - Exchange your Mercenary Badges for the rewards below! 2 Badges = Lv15 Basic Condensed SP Potion x10 2 Badges = Lv15 Basic Condensed HP Potion x10 4 Badges = Pledge of the Blade Potion x3 [Effects: physical and magic defense +100 for 1 hour] 6 Badges = Old Enhancement Card x1 [Max. 5 per character] 20 Badges = Junior Mercenary Costume (Male/Female) x1 [Tradable] Important - The Pledge of the Blade mission is not affected by the effects of Instanced Dungeon Reset Vouchers or Instanced Clear Vouchers. - Mercenary Badges obtained from this event can be exchanged until September 19, 2017. - Pledge of the Blade Potions will be automatically deleted on September 26, 2017. - Pledge of the Blade Potions can be moved via Team Storage but not traded with other players. - HP/SP Potions, Enhancement Cards and Titles obtained as rewards from this event are not tradable and cannot be moved via Team Storage.
Greetings, Saviors! The servers and Bot Classifier are now back online. You will now be able to access the game. We regret to inform you that Temporary Maintenance will be extended by an hour. That makes the maintenance period like the below. - [EDT] 02:00 to 05:00 (approximately 3 hours) Friday, May 27, 2016 The compensation will match the elongated time. We apologize for any and all inconveniences, this may have caused you. Greetings Saviors, The [SEA] Telsiai/ [SEA] Varena Servers will undergo temporary maintenance. 1. Maintenance Period - [EDT] 02:00 to 04:00 (approximately 2 hours) Friday, May 27, 2016 2. Reason - Improvements to server capacity and stability. 3. Compensation: - 6-hour Token time extension - EXP Tome x2 Note that this temporary maintenance will affect [SEA] Telsiai and [SEA] Varena. Thank you for understanding. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 31, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We have a new event coming up to celebrate the holiday season and set the mood for the holiday season. Read below to find out how to participate. 1. Event Period - From: scheduled maintenance on December 6, 2016 - To: scheduled maintenance on December 27, 2016 2. How to Participate - Receive one daily prize from the Event Notice Board. - The first daily prize consists of one 'x4 EXP Tome (1 Day)' and one 'Zemyna Necklace (14 Days)'. - From the second day on, you will receive one 'x4 EXP Tome (1 Day)' and one special prize every day! - Daily special prizes are chosen by yourself at the Event Notice Board on the day before they are delivered. 3. Special Prize List a. Instanced Dungeon One Entry Voucher (14 Days) x1 b. Advanced Gem Abrasive (14 Days) x1 c. 3 TP d. Enchant Scroll (14 Days) x1 e. EXP Tome (14 Days) x1 f. Jumbo Dumpling (14 Days) x1 4. Important - Participation in this event is limited to characters of levels 50 and above. - All prizes obtained from this event are untradable and their period of use is limited (period stated in each item's description). - Participation in this event is counted on a per-account basis. - Special prizes can be selected a maximum of once per day.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 8-9, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! If you’re wanting to try out the new updated Rank content after being away from TOS for a while, make sure to login after the scheduled maintenance of December 12 to get your hands on some exclusive returning player goodies! Event Period FROM the scheduled maintenance on December 12, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Players who haven’t accessed their TOS account in 30 or more days How to Participate STEP 1. Log into your TOS account and retrieve the Homecoming Gift (14 Days) from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Homecoming Gift will be sent to each eligible account. STEP 2. Open the Homecoming Gift from your character’s inventory to receive the following rewards: - Returning Savior's Book (14 Days) x5 [Grants all party members + 2000 maximum HP, + 1000 maximum SP, and +1 movement speed for 1 hour. Cooldown is 1 hour.] - Returning Savior's Potion (30 Days) x1 [Grants +500 physical attack and +500 magic attack for 1 hour when used. Can be used multiple times (is not consumed). Cooldown is 1 hour.] - Token: 5 Days (14 Days) x1 - x8 EXP Tome (14 Days) x5 - Attribute Points: 500 x1 - Skill Reset Potion (14 Days) x1 - Stat Reset Potion (14 Days) x1 STEP 3. From the day after you first retrieve your Homecoming Gift, you can head out to any Event Notice Board and receive five Returning Savior’s Books every day during the event period (resets at midnight, server time)! Important - The edition of the Homecoming Gift announced here will be available to eligible accounts until January 9, 2018. After that, the Gift’s contents can be changed for future iterations of the event. - The Homecoming Gift is not transferable via Team Storage, so make sure to retrieve it with the correct character. Items received on the wrong character will not be exchanged or transferred. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - You can also participate in the Rookie Savior Event (if you are of Team Level 1) or the Skilled Savior Event (if you are of Team Level 2 and above). However, you cannot be eligible for both the Rookie and Skilled Savior Events.
UPDATE; MAINTENANCE COMPLETED - Our temporary maintenance in Varena is now completed and you should be able to access the world again. Greetings, Saviors. We will soon be performing a short maintenance in Varena in order to improve server stability. The maintenance period will start at the following time: [EDT] May 12, 02:10 AM This maintenance is expected to last approximately 20 minutes. Thank you for understanding. Sincerely, IMC Staff
Greetings, Saviors! The servers are now open, please check the link for more details. The maintenance schedule and information for Tuesday, May 3rd, have been posted. This maintenance will include the addition of the new SA server (Silute) and team transfers from Klaipeda and Orsha to it. Please refer to the following link to read the entire announcement: https://forum.treeofsavior.com/t/draft-scheduled-maintenance-and-patch-notes-may-3rd-2016/241468 Sincerely, IMC Staff
Greetings, Saviors! Today we would like to give you a more detailed look at the five new Classes that will be added to the game with the upcoming 4ever update. Blossom Blader The Blossom Blader is a branch of the Swordsman Class that has been honed and developed in a faraway continent to the east. They have opted not only for efficiency in battle but also graceful movement, leading to a style of swordplay that stresses the importance of ‘stance’. Flowering Applies [Flowering] debuff to enemies in front. The [Flowering] debuff stacks with Blossom Blader skills hitting the target and provides additional damage when using Blossom Blader skills. Flowering: Gust Attribute that increases critical chance while attacking targets under [Flowering] debuff while reducing the amount of additional damage they receive from [Flowering]. Falling Blossom Moves the player instantaneously to a nearby enemy affected by [Flowering] debuff and deal damage. [Flowering] debuff is removed once the enemy is struck by Falling Blossom and the target receives additional damage and becomes afflicted with a status ailment. Falling Blossom: Imprison Applies an additional [Silence] debuff go enemies with [Flowering] debuff of 3 stacks or higher. Meditate Reduces incoming damage by 50% while casting and increases the damage of critical attacks in proportion to the time spent casting. Taking a certain amount of damage while casting will cause the skill to be interrupted and cause penalties for the caster. Meditate: Flying Sword Decreases the cooldown for the Flying Sword skill when used after Mediate has been cast. Meditate: Falling Blossom Falling Blossom can be cast immediately when used after Meditate and adds 3 stacks of [Flowering] debuff. Meditate: Flash Using Flash after Mediate decreases received damage for a 5-second duration. Meditate: Blossom Slash Increases the damage of Blossom Slash when used after Mediate. Flying Sword Summon multiple swords to attack the target. [Arts] Flying Sword: Thousand Flying Swords Multiple swords will swing themselves furiously around the target, dealing reduced damage to enemies nearby to the target. Flash Charges forward to quickly stab enemies in the player’s path. Flash: Flurry Flash’s skill cooldown is reduced when critical occurs from using Flash (there is a separate cooldown for the Attribute as well). Blossom Slash Hide yourself and slash a single target multiple times before revealing yourself again. Blossom Slash Terramancer Rocks may eventually crumble, but they never permanently perish in that they are returned to nature in the end. Terramancers spend great time and effort in order to link with the Earth because of this but they do not worship the Earth Goddess Zemyna. Their spirituality is more in tune with nature itself than with the Goddesses worshipped in the Kingdom. Terramancer: Sand Cloud Ignores the damage reduction effect of Petrify debuff and adds additional critical chance. Also applies [Sand Cloud] debuff on targets when hit with Terramancer skills. Sand Blast Blasts the target with sand. Sand Blast: Explosion An explosion is caused when critical hit occurs with Sand Blast and causes Sand Blast to damage nearby enemies in proportion to the amount of damage dealt. Sand Wall Raise a wall of sand from the ground. The wall can be passed by anyone, but it slows down the movement speed of enemies when they walk through. Implosion Causes a destructive resonance from within the target’s body for damage. Ignores a part of the target’s Magic DEF and causes additional damage against targets wearing Plate armor. Critical damage occurs against targets under [Petrify]. Implosion Stone Shower Shoots rock fragments towards the direction the player is faced in. Enemies are hit with consecutive hits. Stone Shower: Stun Provides a chance to stun enemies hit by [Stone Shower] for a 2-second duration. Rolling Stone Summon a large boulder to roll. The boulder is removed and damages the enemy when coming into contact. The skill does not need to be fully charged but a full charge increases the damage dealt. Rolling Stone: Trample Makes Rolling Stone ignores Magic DEF of enemies in proportion to attribute level. Rolling Stone Horned Golem Summon an Earth Golem that charges ahead to damage enemies in its path. [Arts] Horned Golem: Circular Damage The AoE of Horned Golem is turned circular from which a gush of sand rises. Slows the movement speed of enemies passing through the area. Arbalester Arbalesters were founded during the reign of King Rael. They started out as a group who studied the art of homing arrows and their research had progressed drastically by the time of King Rael II during which the Kingdom begun funding their studies. Due to this financial support, the Arbalester were incorporated into the Kingdom’s royal army. Arbalester: Destruction Increases Physical Attack and Block Penetration values when the player has a dagger equipped as a sub-weapon. The effects increase in proportion to the attack value of the equipped dagger. Also provides the chance to remove an enemy buff when attacking. Arbalester: Precision Increases the accuracy of attacks when the player has a shield equipped as a sub-weapon. Also provides a chance to automatically fire homing arrows when attacking. Escape Swiftly dash backwards then fire homing arrows. Evasion chance is increased while dashing and increases the caster’s movement speed temporarily when cast. Escape: Shielding Increases block rate instead of evasion when shield is equipped. [Mark] debuff is applied on enemies when a successful block occurs. Guided Shot Shoots a homing arrow on enemies in front and leaves a [Mark] on them. Enemies under the [Mark] debuff receive increased damage from homing arrows. Fanwise Shot Shoots multiple arrows to a fan-shaped area. Fanwise Shot: Additional Shots Homing arrow is fired when Fanwise Shot hits an enemy under [Mark] debuff. Dark Judgement Shoots an arrow on a targeted enemy then fires a homing arrow. [Arts] Dark Judgement: Dark Curtain Adds Dark property to attacks with [Dark Judgement] and leaves a [Mark] on enemies hit by Dark Judgement. Dead Zone Shoots multiple arrows skyward and make them rain down on enemies. Shining Burst The player spins around for the duration of the key press and shoots arrows at enemies around the player. The player remains mobile during skill use and additional hit occurs against enemies afflicted with [Mark] debuff. Arbalester’s Precision, Dead Zone and Shining Burst in a combo Crusader Crusaders begun during King Ousel’s rule when the Grand Cathedral was completed. The Kingdom had suffered from many civil wars up to this point and the Crusaders were formed in order to protect the Kingdom’s religious heritage in the times of turmoil. Crusaders equip themselves with heavy armor overlain with cloth adorned with religious symbols. Most Crusaders have died during the tragedy that is Medzio Diena and there is all but few remaining scattered across the Kingdom at the current time. Chant Receive the favor of the Goddesses to choose between two different buffs. - Goddess’ Protection: Activates the restoration effects with Crusader skills. - Goddess’ Wrath: Increases the damage of Crusader skills and Magic ATK. Restoration effects of Crusader skills are diminished or removed completely. [Arts] Chant: Goddess’ Blessing Applies the buff [Goddess’ Blessing] to activate both [Goddess’ Protection] and [Goddess’ Wrath] simultaneously but with diminished efficacy. Crusader using a Chant Holy Smash Strike with a blunt weapon imbued with divine power causing an explosion. - Goddess’ Protection: Provides restoration when the caster is near the enemy struck with Holy Smash. - Goddess’ Wrath: Damages enemies around the target struck with Holy Smash. Ring of Light Summons a ring of light that damages enemies for a 1-second duration. - Goddess’ Protection: The ring explodes to restore the caster. - Goddess’ Wrath: The ring explodes to damage nearby enemies. Ring of Light under Goddess’ Protection Ring of Light under Goddess’ Wrath Sacred Pray to spread the power of the Goddess around the caster. - Goddess’ Protection: Restores nearby allies during prayer and causes an explosion after 1 second to heal nearby allies again. - Goddess’ Wrath: Damages enemies during prayer and causes an explosion after 1 second to damage nearby enemies. Sacred: Fissure [Sacred] ignores enemy DEF partially. Condemn Strike the earth with a blunt weapon to engrave a divine symbol on the ground. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Retaliation Lands a ray of divine power to a designated location. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection Creates a barrier using divine powers around the caster. - Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. Divine Protection: Defend Reduces the damage received for allies within [Divine Protection]’s area of effect while Goddess’ Protection or Goddess’ Wrath is activated. Rangda One of the fortunate things to have happened after Medzio Diena is that the Rangda have taken up arms against the invading demon forces. Up to this point, the Rangda have had held both the Goddesses and demons as divine beings and preferred to worship Giltine over all other Goddesses. Their religious beliefs were frowned upon by the clergymen of the Kingdom but since their traditions predate that of the Kingdom’s religious practices, their sacrilege was overlooked and they were left free to pursue their traditions independent of the Kingdom’s rule due to their historical value. What caused them to change as the drastic shift in the power dynamics of the divines that occurred following Medzio Diena. Despite their peculiar beliefs, the Rangda wanted to see the balance of power restored and until then they have decided to battle against the demon forces. Luka Attack the enemy for continuous damage. The duration of the damage increases in proportion to the number of debuffs on target. Kutukan Applies [Chaotic Curse] to target. [Chaotic Curse] debuff turns the enemy into a [Kepa], disables their HP/SP recovery and causes target to deal continuous damage to nearby enemies. Kutukan: Remove Buff Grants a chance to remove buffs on targets affected by Kutukan. The number of buffs removed increases in proportion to the attribute level. Kutukan Penyerapan Increases the damage of caster’s Dark property attacks. Also increases the stacks of [Lethargy] and [Movement Speed Reduction] debuffs applied on target with Rangda skills. [Arts] Penyerapan: Siphon Life Force Restores the caster’s health in amounts proportionate to the number of debuffs on nearby enemies. Barong Controls a tamed Barong to follow the caster. The Barong attacks nearby enemies for the duration of its summon and has the chance to remove enemy buffs when attacking. Barong: Buff Eater The caster receives a random buff every time the Barong removes an enemy buff. - Attack Buff: Increases damage dealt with increasing buff stack. - Defense Buff: Reduces incoming damage with increasing buff stack. - Utility Buff: Increases movement speed with increasing buff stack. Keletihan Causes enemies within area of effect to become lethargic. [Lethargy] debuff decreases the target’s resistance against accuracy, evasion and critical attacks. Efficacy increases in proportion to the stack of [Keletihan: Lethargy] debuff. Keletihan: Added Effect Provides additional effect depending on the number of Keletihan stacks. - 3 Stacks: Curse debuff for 10 second duration - 4 Stacks: Silence debuff for 3 second duration - 5 Stacks: Stun debuff for 3 second duration Rawa Creates a swamp in front of the caster. Reduces the movement speed of enemies passing through the swamp and the reduction amount increases the longer they remain on the swamp. Rawa: Fatigue Increases the stack of [Keletihan] debuff every 3 seconds on enemies standing on Rawa. Target must already hve [Keletihan] debuff for its stack to increase. Changes to Existing Classes Change Detail New Hunter Art [Arts] Rush Dog: Fierce Attack Removes the stun effect of Rush Dog and increases skill damage. Does more damage against [Bleeding] enemies. Ataka Ataka Set Stat effect will now have a limit to the maximum amount of damage that can be spread when damage is passed from monster to player. Main and Sub-weapon Attack Value Transfers New Attribute [One-handed Spear Mastery: Battle Preparation] A Swordsman attribute that transfers 20% of weapon ATK value to Physical ATK when Equipped with both a [Dagger] and a [One-handed Spear]. New Scout [Double Attack] Effect Increases the ATK value of equipped sub-weapon by 20% of the main weapon’s ATK value. Buff is removed when a shield is equipped and also when auto-swap is used. Cleric [Cure] Cooldown of Cure is reduced by 3 seconds when advancing into any of the following classes (can be stacked, max. 9 second reduction): Pyromancer [Fire Pillar] Using [Fire Pillar] and [Storm Dust] will only cause [Fire Pillar]’s number of hits to increase. Quarrel Shooter [Deploy Pavise] The number of Pavise that can be installed in Team Battle League will be increased to 4. Retiarius [Blandir Cadena] The attacks performed during [Blandir Cadena] will be changed to 5 Pierce attacks from 2 Pierce attacks and 3 Slash attacks. We will bet ow this post with a more detailed list of changes that will be introduced in the 4ever Update soon. * The information disclosed above are currently works in progress and are subject to change with future development.