The 4ever Update: New Class Skills and Balancing Preview
By STAFF_Bob
Dec 12th, 2019
Greetings, Saviors!
Today we would like to give you a more detailed look at the five new Classes that will be added to the game with the upcoming 4ever update.
Blossom Blader
The Blossom Blader is a branch of the Swordsman Class that has been honed and developed in a faraway continent to the east. They have opted not only for efficiency in battle but also graceful movement, leading to a style of swordplay that stresses the importance of ‘stance’.
Flowering
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Applies [Flowering] debuff to enemies in front. The [Flowering] debuff stacks with Blossom Blader skills hitting the target and provides additional damage when using Blossom Blader skills. |
Flowering: Gust
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Attribute that increases critical chance while attacking targets under [Flowering] debuff while reducing the amount of additional damage they receive from [Flowering]. |
Falling Blossom
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Moves the player instantaneously to a nearby enemy affected by [Flowering] debuff and deal damage. [Flowering] debuff is removed once the enemy is struck by Falling Blossom and the target receives additional damage and becomes afflicted with a status ailment. |
Falling Blossom: Imprison
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Applies an additional [Silence] debuff go enemies with [Flowering] debuff of 3 stacks or higher. |
Meditate
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Reduces incoming damage by 50% while casting and increases the damage of critical attacks in proportion to the time spent casting. Taking a certain amount of damage while casting will cause the skill to be interrupted and cause penalties for the caster. |
Meditate: Flying Sword
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Decreases the cooldown for the Flying Sword skill when used after Mediate has been cast. |
Meditate: Falling Blossom
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Falling Blossom can be cast immediately when used after Meditate and adds 3 stacks of [Flowering] debuff. |
Meditate: Flash
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Using Flash after Mediate decreases received damage for a 5-second duration. |
Meditate: Blossom Slash
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Increases the damage of Blossom Slash when used after Mediate. |
Flying Sword
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Summon multiple swords to attack the target. |
[Arts] Flying Sword: Thousand Flying Swords
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Multiple swords will swing themselves furiously around the target, dealing reduced damage to enemies nearby to the target. |
Flash
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Charges forward to quickly stab enemies in the player’s path. |
Flash: Flurry
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Flash’s skill cooldown is reduced when critical occurs from using Flash (there is a separate cooldown for the Attribute as well). |
Blossom Slash
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Hide yourself and slash a single target multiple times before revealing yourself again. |
Blossom Slash |
Terramancer
Rocks may eventually crumble, but they never permanently perish in that they are returned to nature in the end. Terramancers spend great time and effort in order to link with the Earth because of this but they do not worship the Earth Goddess Zemyna. Their spirituality is more in tune with nature itself than with the Goddesses worshipped in the Kingdom.
Terramancer: Sand Cloud
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Ignores the damage reduction effect of Petrify debuff and adds additional critical chance. Also applies [Sand Cloud] debuff on targets when hit with Terramancer skills. |
Sand Blast
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Blasts the target with sand. |
Sand Blast: Explosion
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An explosion is caused when critical hit occurs with Sand Blast and causes Sand Blast to damage nearby enemies in proportion to the amount of damage dealt. |
Sand Wall
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Raise a wall of sand from the ground. The wall can be passed by anyone, but it slows down the movement speed of enemies when they walk through. |
Implosion
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Causes a destructive resonance from within the target’s body for damage. Ignores a part of the target’s Magic DEF and causes additional damage against targets wearing Plate armor. Critical damage occurs against targets under [Petrify]. |
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Stone Shower
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Shoots rock fragments towards the direction the player is faced in. Enemies are hit with consecutive hits. |
Stone Shower: Stun
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Provides a chance to stun enemies hit by [Stone Shower] for a 2-second duration. |
Rolling Stone
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Summon a large boulder to roll. The boulder is removed and damages the enemy when coming into contact. The skill does not need to be fully charged but a full charge increases the damage dealt. |
Rolling Stone: Trample
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Makes Rolling Stone ignores Magic DEF of enemies in proportion to attribute level. |
Rolling Stone |
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Horned Golem
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Summon an Earth Golem that charges ahead to damage enemies in its path. |
[Arts] Horned Golem: Circular Damage
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The AoE of Horned Golem is turned circular from which a gush of sand rises. Slows the movement speed of enemies passing through the area. |
Arbalester
Arbalesters were founded during the reign of King Rael. They started out as a group who studied the art of homing arrows and their research had progressed drastically by the time of King Rael II during which the Kingdom begun funding their studies. Due to this financial support, the Arbalester were incorporated into the Kingdom’s royal army.
Arbalester: Destruction
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Increases Physical Attack and Block Penetration values when the player has a dagger equipped as a sub-weapon. The effects increase in proportion to the attack value of the equipped dagger. Also provides the chance to remove an enemy buff when attacking. |
Arbalester: Precision
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Increases the accuracy of attacks when the player has a shield equipped as a sub-weapon. Also provides a chance to automatically fire homing arrows when attacking. |
Escape
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Swiftly dash backwards then fire homing arrows. Evasion chance is increased while dashing and increases the caster’s movement speed temporarily when cast. |
Escape: Shielding
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Increases block rate instead of evasion when shield is equipped. [Mark] debuff is applied on enemies when a successful block occurs. |
Guided Shot
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Shoots a homing arrow on enemies in front and leaves a [Mark] on them. Enemies under the [Mark] debuff receive increased damage from homing arrows. |
Fanwise Shot
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Shoots multiple arrows to a fan-shaped area. |
Fanwise Shot: Additional Shots
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Homing arrow is fired when Fanwise Shot hits an enemy under [Mark] debuff. |
Dark Judgement
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Shoots an arrow on a targeted enemy then fires a homing arrow. |
[Arts] Dark Judgement: Dark Curtain
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Adds Dark property to attacks with [Dark Judgement] and leaves a [Mark] on enemies hit by Dark Judgement. |
Dead Zone
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Shoots multiple arrows skyward and make them rain down on enemies. |
Shining Burst
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The player spins around for the duration of the key press and shoots arrows at enemies around the player. The player remains mobile during skill use and additional hit occurs against enemies afflicted with [Mark] debuff. |
Arbalester’s Precision, Dead Zone and Shining Burst in a combo |
Crusader
Crusaders begun during King Ousel’s rule when the Grand Cathedral was completed. The Kingdom had suffered from many civil wars up to this point and the Crusaders were formed in order to protect the Kingdom’s religious heritage in the times of turmoil. Crusaders equip themselves with heavy armor overlain with cloth adorned with religious symbols. Most Crusaders have died during the tragedy that is Medzio Diena and there is all but few remaining scattered across the Kingdom at the current time.
Chant
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Receive the favor of the Goddesses to choose between two different buffs.
- Goddess’ Protection: Activates the restoration effects with Crusader skills. - Goddess’ Wrath: Increases the damage of Crusader skills and Magic ATK. Restoration effects of Crusader skills are diminished or removed completely. |
[Arts] Chant: Goddess’ Blessing
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Applies the buff [Goddess’ Blessing] to activate both [Goddess’ Protection] and [Goddess’ Wrath] simultaneously but with diminished efficacy. |
Crusader using a Chant |
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Holy Smash
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Strike with a blunt weapon imbued with divine power causing an explosion.
- Goddess’ Protection: Provides restoration when the caster is near the enemy struck with Holy Smash. - Goddess’ Wrath: Damages enemies around the target struck with Holy Smash. |
Ring of Light
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Summons a ring of light that damages enemies for a 1-second duration.
- Goddess’ Protection: The ring explodes to restore the caster. - Goddess’ Wrath: The ring explodes to damage nearby enemies. |
Ring of Light under Goddess’ Protection
Ring of Light under Goddess’ Wrath |
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Sacred
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Pray to spread the power of the Goddess around the caster.
- Goddess’ Protection: Restores nearby allies during prayer and causes an explosion after 1 second to heal nearby allies again. - Goddess’ Wrath: Damages enemies during prayer and causes an explosion after 1 second to damage nearby enemies. |
Sacred: Fissure
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[Sacred] ignores enemy DEF partially. |
Condemn
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Strike the earth with a blunt weapon to engrave a divine symbol on the ground.
- Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. |
Retaliation
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Lands a ray of divine power to a designated location.
- Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. |
Divine Protection
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Creates a barrier using divine powers around the caster.
- Goddess’ Protection: Heals allies within the area of effect. - Goddess’ Wrath: Damages enemies within the area of effect. |
Divine Protection: Defend
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Reduces the damage received for allies within [Divine Protection]’s area of effect while Goddess’ Protection or Goddess’ Wrath is activated. |
Rangda
One of the fortunate things to have happened after Medzio Diena is that the Rangda have taken up arms against the invading demon forces. Up to this point, the Rangda have had held both the Goddesses and demons as divine beings and preferred to worship Giltine over all other Goddesses. Their religious beliefs were frowned upon by the clergymen of the Kingdom but since their traditions predate that of the Kingdom’s religious practices, their sacrilege was overlooked and they were left free to pursue their traditions independent of the Kingdom’s rule due to their historical value. What caused them to change as the drastic shift in the power dynamics of the divines that occurred following Medzio Diena. Despite their peculiar beliefs, the Rangda wanted to see the balance of power restored and until then they have decided to battle against the demon forces.
Luka
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Attack the enemy for continuous damage. The duration of the damage increases in proportion to the number of debuffs on target. |
Kutukan
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Applies [Chaotic Curse] to target. [Chaotic Curse] debuff turns the enemy into a [Kepa], disables their HP/SP recovery and causes target to deal continuous damage to nearby enemies. |
Kutukan: Remove Buff
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Grants a chance to remove buffs on targets affected by Kutukan. The number of buffs removed increases in proportion to the attribute level. |
Kutukan |
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Penyerapan
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Increases the damage of caster’s Dark property attacks. Also increases the stacks of [Lethargy] and [Movement Speed Reduction] debuffs applied on target with Rangda skills. |
[Arts] Penyerapan: Siphon Life Force
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Restores the caster’s health in amounts proportionate to the number of debuffs on nearby enemies. |
Barong
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Controls a tamed Barong to follow the caster. The Barong attacks nearby enemies for the duration of its summon and has the chance to remove enemy buffs when attacking. |
Barong: Buff Eater
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The caster receives a random buff every time the Barong removes an enemy buff.
- Attack Buff: Increases damage dealt with increasing buff stack. - Defense Buff: Reduces incoming damage with increasing buff stack. - Utility Buff: Increases movement speed with increasing buff stack. |
Keletihan
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Causes enemies within area of effect to become lethargic. [Lethargy] debuff decreases the target’s resistance against accuracy, evasion and critical attacks. Efficacy increases in proportion to the stack of [Keletihan: Lethargy] debuff. |
Keletihan: Added Effect
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Provides additional effect depending on the number of Keletihan stacks.
- 3 Stacks: Curse debuff for 10 second duration - 4 Stacks: Silence debuff for 3 second duration - 5 Stacks: Stun debuff for 3 second duration |
Rawa
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Creates a swamp in front of the caster. Reduces the movement speed of enemies passing through the swamp and the reduction amount increases the longer they remain on the swamp. |
Rawa: Fatigue
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Increases the stack of [Keletihan] debuff every 3 seconds on enemies standing on Rawa. Target must already hve [Keletihan] debuff for its stack to increase. |
Changes to Existing Classes
Change |
Detail |
New Hunter Art |
[Arts] Rush Dog: Fierce Attack Removes the stun effect of Rush Dog and increases skill damage. Does more damage against [Bleeding] enemies. |
Ataka |
Ataka Set Stat effect will now have a limit to the maximum amount of damage that can be spread when damage is passed from monster to player. |
Main and Sub-weapon Attack Value Transfers |
New Attribute [One-handed Spear Mastery: Battle Preparation] A Swordsman attribute that transfers 20% of weapon ATK value to Physical ATK when Equipped with both a [Dagger] and a [One-handed Spear]. |
New Scout [Double Attack] Effect Increases the ATK value of equipped sub-weapon by 20% of the main weapon’s ATK value. Buff is removed when a shield is equipped and also when auto-swap is used. |
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Cleric [Cure] |
Cooldown of Cure is reduced by 3 seconds when advancing into any of the following classes (can be stacked, max. 9 second reduction):
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Pyromancer [Fire Pillar] |
Using [Fire Pillar] and [Storm Dust] will only cause [Fire Pillar]’s number of hits to increase. |
Quarrel Shooter [Deploy Pavise] |
The number of Pavise that can be installed in Team Battle League will be increased to 4. |
Retiarius [Blandir Cadena] |
The attacks performed during [Blandir Cadena] will be changed to 5 Pierce attacks from 2 Pierce attacks and 3 Slash attacks. |
We will bet ow this post with a more detailed list of changes that will be introduced in the 4ever Update soon.
* The information disclosed above are currently works in progress and are subject to change with future development.