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Latest Performance Improvement Tests

Greetings, Saviors! Today we want to let you in on some tests we’ve been conducting to improve overall frame performance in Tree of Savior. We’ve compared the current performance in the game in ms with the values obtained after applying two improvement measures intended to minimize elements responsible for frame drop issues, as explained below. Particle Instancing: Optimizes function call when identical particles (objects) are rendered on the screen to improve processing speed. Quest Loop: Considers all existing quests but only updates when their status is changed to either ‘available for start’, ‘ongoing’ or ‘available for completion’, making for a more efficient processing of quests.   Blue represents the data obtained before the optimization measures, red represents the data registered after the measures were applied.   perf1 avg time: 31.6ms / max time: 137ms perf2 avg time: 25.5ms / max time 266.6ms avg time difference: 6.1ms / max time difference: -129.6ms avg time improved 0.8 times / max time improved 1.9 times ▲ MAINLOOP: Overall game performance time. The time required to render and show a frame in-game. FPS will increase as this number decreases.   perf1 avg time: 0.1ms / max time: 6.5ms perf2 avg time: 0.5ms / max time: 74.8ms avg time difference: -0.4ms / max time difference: -68.3ms avg time improved 4.5 times / max time improved 11.6 times ▲ UPDATE_QUEST_LOOP: The time required to check quests in-game. While most are checked server-side, some are being checked by the client. There will be less lag the less time this takes.   perf1 avg time: 0.1ms / max time: 2.2ms perf2 avg time: 0.8ms / max time: 3.3ms avg time difference: -0.7ms / max time difference: -1.2ms avg time improved 9.5 times / max time improved 1.5 times ▲ UpdateAnimation: The time required to show the game’s animations. It shows how much time is required to show a character’s movement per frame. The less time it takes, the less time is required to show a character’s animations.   perf1 avg time: 0.6ms / max time: 7.9ms perf2 avg time: 1.4ms / max time: 4.1ms avg time difference: -0.8ms / max time difference: 3.8ms avg time improved 2.3 times / max time improved 0.5 times ▲ RenderVertex: The time required to show game effects. It shows how much time is required to show the game’s effects. Game effects will appear to be smoother the lower the number is.   Looking at the results obtained from our internal tests, we expect these new measures to bring significant improvements to the performance of the game. We’ll be continuing to test the new measures more extensively to stabilize them, and we hope to bring these improvements to you as soon as they’re ready.

Developer's Blog
September 13th, 2016
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[UPDATE] Maintenance Extended for All Servers

Greetings, Saviors. Due to the recent issue with the illegal silver acquisition and market abuse, we will be extending the maintenance for all servers. We are currently doing our best to ensure that we thoroughly deal with the issue at hand in order to prevent similar incidents from happening in the future. Maintenance on the servers is expected to end on the following schedule: [EDT] 19:00 PM [Update] [BRT] 20:00 PM [CEST] 01:00 AM [SGT] 07:00 AM The following items will be provided to all players as compensation for today's extended maintenance: - 8x EXP Tome (14 days) x5 - Challenge Mode One Entry Voucher (14 days) x5 - Instanced Dungeon Reset Voucher (14 days) x5 - Goddess Statue (14 days) x10 - Miracle Seed (14 days) x10 - Token time extension +14 hours We will be posting the announcement to keep you up to date with the actions taken against the illegal silver gain and market abuse issues following the end of the maintenance. Our most sincere apologies for the inconvenience and confusion. Sincerely, IMC Staff

Announcement
October 2nd, 2018
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'The First Fan Art Fest' begins!

Greetings, Saviors!   We have come across so many beautiful fan art on our forum. And we wanted to hold The First Fan Art Fest! The submitted works will have chances to be on in-game loading screens along with certain prizes. We heartfully encourage much participation from our beloved users. Click here to participate! Loading Screen Example

Announcement
July 19th, 2016
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Re:Build - FAQ

  Table of Contents   1. Rank System Changes Pt. 1 (Click here) 2. Rank System Changes Pt. 2 (Click here) 3. New Content: Borutos Kapas & Astral Tower Closed Quarters (Click here) 4. FAQ 5. Compatibility Issues & Solutions (Click here) 6. FAQ 2 (Click here)     Greetings, Saviors! As you can tell from the title of this post, here we’ll be discussing in more detail possible questions you may still have about the [Re:Build] update. We remind you that the full extent of skill changes and other updates will be released only through the patch notes when this update hits, but we hope this can satisfy your curiosity on some of the patch’s novelties.   Q. Why aren’t you letting players exchange armor items as compensation for compatibility issues? We have provided armor exchange services in previous patches that dealt directly with the functions of armor items, as not doing so would result in losses for players who had already farmed for items according to their own needs. With [Re:Build], however, the armor mastery changes don’t affect players in the same way, and so we’re not providing an exchange service for armor equipment. In this update, we’re increasing the performance of all kinds of armor mastery by the same standards, but the basic functions of the items themselves will not change. It may feel as though Leather-type armor becomes relatively more important with [Re:Build], but due to the formula adjustments, it ends up performing very similarly to what it does prior to the update. As for the “class-specific armor mastery” we talked about in part 1 of the [Re:Build] details post, that will come later with the introduction of the next generation of items. We aren’t sure yet of when that will be ready, but it will likely have a more direct impact on the game’s items, so we will certainly consider an exchange service when the time comes. Q. We’re worried that game content is going to remain unbalanced after [Re:Build]. We, too, recognize that the high efficiency of certain game features has caused players to largely forsake others. To combat this, we want to transfer some of the elements of popular content to features that are less efficient. On the other hand, this involves tampering with aspects of TOS beloved by many players, so we will need to be careful about any changes we make. Nothing is set in stone yet, but we’re working on a few content revisions to supplement and reinforce the purpose and meaning of each of these game features, and we will let you in on the details once we have more concrete information to share. Q. How did you end up choosing ‘Scout’ as the new class tree? Our main focus with this update was to make sure that the distinctive traits and personality of each class were maintained no matter what build you create. Equipment compatibility was, of course, a major aspect of it. Some compatibility issues were solved by transferring a class to a different tree, like in the case of the Hackapell which, despite currently being in the Archer tree, contains a majority of sword skills (only one skill uses a bow). This wasn’t the case with the soon-to-be Archer tree Rogue, Corsair, Shinobi, Bullet Marker and Schwarzer Reiter. For those classes, we decided to gather them up into a new tree altogether; one where they could synergize. Based on the variety of roles in this tree we added the closest related classes: Linker, Thaumaturge and Enchanter. Then, as you know, in TOS each tree is named after its base class. Rather than constituting a significant part of the lore, class trees help distinguish in-game roles in a way that is meaningful to your build, while still ensuring a healthy degree of variety. Of course, every class has its role in the game’s lore, and we realize that some classes will lose some of theirs by being transferred to a different tree. However, we believe that it is more important for players to be able to create their own unique character builds in a cohesive structure (hence the Bokor tree change, for example: we wanted it to be compatible with other summoning classes). Base classes are decided less on the basis of being the “tree representative”, and more on how well they work with the other classes in the tree. If you look at the Swordsman or Archer trees, for example, their base classes don’t exactly represent the identity of the tree in general. The important thing is whether they are compatible with other classes further up the tree, which is why the Scout, a class with few attack skills, no weapon restrictions and plenty of utility, was chosen as the starting class for the new tree. Q. Since you’re transferring Quick Cast to the Chronomancer skill set, aren’t you worried that it will become a mandatory class in builds with lots of casting? We understand that, in the current game, getting Wizard C3 is almost a mandatory step in casting-heavy builds. Because of this, our goal is to make most casting skills easier and more comfortable to use even without Quick Cast. Casting convenience will also be supported by weapon types like the Rod, increasing the importance of farming for varied equipment items. We hope these changes will define the Chronomancer’s Quick Cast as a nice plus, rather than a necessity, and we will continue to watch out for its usage to ensure it doesn’t become “mandatory”. Q. Where does the name of the new field boss – Boruta – come from? Boruta is the name of a noble devil from Eastern European folklore who busied himself with corrupting fellow aristocrats. According to tales, he preferred to leave those of lower social classes to the mercy of other treacherous devils.     ※ Note that the above content is still under development and may be subject to changes before it is finally applied to the game.

Developer's Blog
January 23rd, 2019
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Goddess' Blessed Cube Item List: Updated December 6th

Announcement
December 5th, 2016
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Medeina's FLEX BOX

Greetings Saviors!   Are you ready to FLEX? Collect the Flex Pouch and get rewards!   Time to FLEX!     Event Period   FROM the scheduled maintenance on August 4, 2020 TO the scheduled maintenance on September 1, 2020   Who Can Participate   - All users    How to Participate   STEP 1. Play the contents to get [Event] Flex Pouch.   - [Event] FLEX Pouch x10 can be obtained up to 50 per day by playing the contents.                              - You can get the [Event] FLEX Puch by clearing the following contents:  Category Content Name Amount Level Dungeon Underground Chapel Dungeon 3 Historic Site Ruins Monument of Desire Dungeon Underground Castle Dungeon Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 5 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid: Casual Former Fantasy Library: Sausis Room 9: Casual 5 First Shelter: Casual Magic Research Facility: Casual Astral Tower Closed Quarters: Casual Asiomage Testing Grounds: Casual Tomb of the White Crow: Casual Lepidoptera Junction: Casual Earth Tower Lolopanther Area 10 Solmiki Area Legend Raid: Velcoffer's Nest Velcoffer's Nest 15 Legend Raid: Tomb of the White Crow Tomb of the White Crow: Legend 20 Tomb of the White Crow: Legend Casual Tomb of the White Crow: Legend - Casual Lepidoptera Junction Legend Lepidoptera Junction: Legend (EASY) 25 Lepidoptera Junction: Legend (NORMAL) Lepidoptera Junction: Legend (HARD) White Witch's Forest: Unique White Witch's Forest: Unique 15 Uphill Defense Uphill Defense: Normal Stage 10 or above 3 Uphill Defense: Hard Stage 5 or above 4 Uphill Defense: Very Hard Stage 5 or above 5 Hunting Ground Boss Madon Maiden 7 Amiss Dog Misrus 10 Challenge Mode Challenge Mode Stage 5 or above 5 Challenge Mode Stage 7 or above 10 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 10 Hunting in the fields Fields/ Hunting Grounds 1 ※ Hunting in the fields: [Event] FLEX Pouch is received by chance, and cannot be received when the level gap between the content and the character is over ± 50.           - The content list can be checked by the Medeina FLEX BOX event UI.                              *Multiply Token applies to content acquisition.         STEP 2. Maintain login to get [Event] Flex Pouch.   1. Maintain login for 1 hour(up to 3 hours): [Event] FLEX Gold Pouch x10 (30 when maintaining 3 hours of login) 2. Maintain login for 1 hour (from 4 to 6 hours): [Event] FLEX Gold Pouch x2 (additional 6 when maintaining 6 hours of login) - [Event] FLEX Pouch can be obtained up to 36 per day by maintaining login.                - Check your login hours by the Medeina FLEX BOX UI.                              STEP 3. Participate in the TOSventure event and get [Event] Flex Pouch.  - [Click here to see TOSventure Event.]   STEP 4. Talk to ‘[Event] Kupole’ in Klaipeda, Orsha, and Fedimian and choose to participate in the Medeina's FLEX BOX event. - Purchase 10 [Event] FLEX Pouch to open the Medeina's FLEX BOX.         - Medeina's FLEX BOX can be opened up to 200 times during the event.           - Each roulette reward has its own rank and chance. (Check the rank table on STEP 5.)                 - Items you can get from opening Medeina FLEX BOX: Rank Item Name Amount Team Storage Market/Trade SSS Giltine's Wings 1 O O Small Giltine Wings 1 O O Gabija Wings 1 O O Christmas Sled Box 1 O O [Event] Ribon Witch Hat Selection Box 1 O X [Event] Boruta Seal Selection Box 3 O X [Event] Drakonas Accessory Selection Box 2 O X SS Pixel Sunglasses 1 O O Moonlight Legend Weapon Selection Box 1 O X Lucky Golden Pig Egg 1 O O Recipe - Sandra's Perfect Magnifier 2 X X Recipe - Sandra's Ultimate Magnifier 2 X X Sandra's Magnifier Large Box 3 X X [Lv. 440] Transcendence Stage 5 Scroll - Weapon 1 O X Shining Ruby Anvil 5 O O S Sandra's Magnifier Large Box 1 X X Pirate Hat 1 O O Butler & Maid Costume Box (Black) 1 O X Advanced Golden Anvil Box (Rank S) 1 O O Legend Card (Demon Lord) Selection Box 1 O X Legend Enhancement Card 1 O O Shining LV 10 Gem Abrasive 1 O O [Event] Pamoka Solution Box 1 O X [Event] 11 EHN 10 TRA Varna Armor Selection Box   1 O X [Event] 11 EHN 10 TRA Varna Weapon Selection Box 1 O X [Lv. 440] Transcendence Stage 5 Scroll - Armor 1 O X [FLEX BOX] Attribute Points 10,000 3 O X A [FLEX BOX] Golden Ichor Extraction Kit 5 O X [FLEX BOX] Attribute Points 1,000 5 O X [FLEX BOX] Sandra's Detailed Magnifier 5 O X Mystic Tome Page Collection (x 10) 1 O X [LV. 450] Legend Enchant Jewel 1 O X [FLEX BOX] Challenge Mode One Entry Voucher  5 O X x8 EXP Tome (14 days) 1 O X [FLEX BOX] Golden Anvil 5 O X [FLEX BOX] Silver Ichor Extraction Kit 10 O X [Event] Mystic Tome 1 O X B Mystic Tome Page 3 O O [FLEX BOX] Attribute Points 1,000 2 O X [FLEX BOX] Golden Ichor Extraction Kit 1 O X [FLEX BOX] Silver Ichor Extraction Kit 2 O X [FLEX BOX] Golden Anvil 3 O X [FLEX BOX] Silver Anvil 3 O X [FLEX BOX] Instanced Dungeon Multiply Token 5 O X [FLEX BOX] Instanced Dungeon Reset Voucher 2 O X [FLEX BOX] Mysterious Magnifier 5 O X [FLEX BOX] Artisan Magnifier 2 O X [FLEX BOX] Challenge Mode One Entry Voucher 2 O X C [FLEX BOX] Attribute Points 1,000 1 O X [FLEX BOX] Challenge Mode One Entry Voucher 1 O X [FLEX BOX] Challenge Portal Scroll 3 O X [FLEX BOX] 7-Star Gem Abrasive 1 O X [FLEX BOX] Silver Anvil  1 O X [FLEX BOX]  Premium Awakening Stone 3 O X [FLEX BOX] Goddess' Statue  3 O X [FLEX BOX] Miracle Seeds 3 O X [FLEX BOX] Enchant Scroll 3 O X [FLEX BOX] Mysterious Magnifier 2 O X [FLEX BOX] Urgent Repair Kit 3 O X [FLEX BOX] Instanced Dungeon Reset Voucher 1 O X *[FLEX BOX] items will be deleted on 00:00 EST on September 8th, 2020.   STEP 5. Get rewards by the Total number of openings!    - The accumulative opening reward will be given by a certain number. (once per team)                         - The obtainable item's rank is adjusted by the number of total number of openings.   Total Open Count Obtainable Rank 0~49 C~SSS 50~149 B~SSS 150~199 A~SSS 200 S~SSS   - Rewards for Total Number of Openings: Total Open Count Item 50 Emoticon: Medeina (Teary) x3 100 Emoticon: Medeina (Fabulous) x3 150 Emoticon: Medeina (Pursy) x3 200 Gesture: Want Some? x1     Important   - Daily acquisition limit resets at every 6 AM EST.     - [Event] FLEX Pouch can be obtained up to 2000 during the event period.

Event
August 10th, 2020
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[COMPLETE] Scheduled Maintenance for January 3rd, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 3rd, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 3rd, 2017
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NEW! Equipment Guide Rewards

Greetings, Saviors! Did you have a look at our newly-released Equipment Guide yet? If not, click here to explore our vast array of TOS gear options. To celebrate the launch of this new feature, we’re giving away prizes to players who browse and contribute with new community guides! See below.   Event Period FROM September 12, 2018 TO October 10, 2018 (The event is expected to continue after this date, but rewards may be updated. Details will come in a future announcement.) Who Can Participate - Players of all servers How to Participate A. Browsing Rewards STEP 1. Go to treeofsavior.com/content/equipmentguide. Browse around the Equipment Guide long enough and you may see an event code pop up. STEP 2. Save it and enter the code on this page along with your team name and server information to send the rewards to your team. The same code may appear to other players simultaneously, so make sure to redeem your code as soon as you see it. STEP 3. Login to Tree of Savior and retrieve the rewards from your Message Box! Here’s what you will get. - Miracle Seeds (14 Days) x10 - Goddess Sculpture (14 Days) x10 - Attribute Points: 1000 x1 B. Community Guide Rewards STEP 1. If you have submitted an equipment guide in our official forums (forum.treeofsavior.com) and you would like to see it included in the community section of the Equipment Guide, you can recommend your guide by clicking the ‘Add new guide’ button, located at the bottom of the results page. STEP 2. In the popup window that appears, enter your server and team name information, as well as the link to your guide. Remember that your information must be correct in order for you to receive the rewards. STEP 3. Click ‘Submit’ to send us your information. If your guide is approved, it will be added to the community section of the Equipment Guide within 7 days, and we will send you the rewards to your in-game Message Box. Here’s what you will get. - Title: Game Guide Creator x1 - Barber Shop FREE Gift Coupon x1 - Goddess’ Blessed Cube x10 + 1 Important - Your team name and server information must be valid and correct in order for you to receive the event rewards. If that information is incorrect, you may not receive the rewards. - Each event code can be redeemed only once, but you can redeem up to 10 codes per team. - Community guide rewards will be delivered only when the recommended guide is approved. - We may change or add new rewards to this event for future iterations of it.

Event
September 14th, 2018
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[COMPLETE] [UPDATED[ Scheduled Maintenance for April 3rd-4th, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 03-04, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 18th, 2017