Table of Contents 1. Rank System Changes Pt. 1 (Click here) 2. Rank System Changes Pt. 2 (Click here) 3. New Content: Borutos Kapas & Astral Tower Closed Quarters (Click here) 4. FAQ 5. Compatibility Issues & Solutions (Click here) 6. FAQ 2 (Click here) Greetings, Saviors! As you can tell from the title of this post, here we’ll be discussing in more detail possible questions you may still have about the [Re:Build] update. We remind you that the full extent of skill changes and other updates will be released only through the patch notes when this update hits, but we hope this can satisfy your curiosity on some of the patch’s novelties. Q. Why aren’t you letting players exchange armor items as compensation for compatibility issues? We have provided armor exchange services in previous patches that dealt directly with the functions of armor items, as not doing so would result in losses for players who had already farmed for items according to their own needs. With [Re:Build], however, the armor mastery changes don’t affect players in the same way, and so we’re not providing an exchange service for armor equipment. In this update, we’re increasing the performance of all kinds of armor mastery by the same standards, but the basic functions of the items themselves will not change. It may feel as though Leather-type armor becomes relatively more important with [Re:Build], but due to the formula adjustments, it ends up performing very similarly to what it does prior to the update. As for the “class-specific armor mastery” we talked about in part 1 of the [Re:Build] details post, that will come later with the introduction of the next generation of items. We aren’t sure yet of when that will be ready, but it will likely have a more direct impact on the game’s items, so we will certainly consider an exchange service when the time comes. Q. We’re worried that game content is going to remain unbalanced after [Re:Build]. We, too, recognize that the high efficiency of certain game features has caused players to largely forsake others. To combat this, we want to transfer some of the elements of popular content to features that are less efficient. On the other hand, this involves tampering with aspects of TOS beloved by many players, so we will need to be careful about any changes we make. Nothing is set in stone yet, but we’re working on a few content revisions to supplement and reinforce the purpose and meaning of each of these game features, and we will let you in on the details once we have more concrete information to share. Q. How did you end up choosing ‘Scout’ as the new class tree? Our main focus with this update was to make sure that the distinctive traits and personality of each class were maintained no matter what build you create. Equipment compatibility was, of course, a major aspect of it. Some compatibility issues were solved by transferring a class to a different tree, like in the case of the Hackapell which, despite currently being in the Archer tree, contains a majority of sword skills (only one skill uses a bow). This wasn’t the case with the soon-to-be Archer tree Rogue, Corsair, Shinobi, Bullet Marker and Schwarzer Reiter. For those classes, we decided to gather them up into a new tree altogether; one where they could synergize. Based on the variety of roles in this tree we added the closest related classes: Linker, Thaumaturge and Enchanter. Then, as you know, in TOS each tree is named after its base class. Rather than constituting a significant part of the lore, class trees help distinguish in-game roles in a way that is meaningful to your build, while still ensuring a healthy degree of variety. Of course, every class has its role in the game’s lore, and we realize that some classes will lose some of theirs by being transferred to a different tree. However, we believe that it is more important for players to be able to create their own unique character builds in a cohesive structure (hence the Bokor tree change, for example: we wanted it to be compatible with other summoning classes). Base classes are decided less on the basis of being the “tree representative”, and more on how well they work with the other classes in the tree. If you look at the Swordsman or Archer trees, for example, their base classes don’t exactly represent the identity of the tree in general. The important thing is whether they are compatible with other classes further up the tree, which is why the Scout, a class with few attack skills, no weapon restrictions and plenty of utility, was chosen as the starting class for the new tree. Q. Since you’re transferring Quick Cast to the Chronomancer skill set, aren’t you worried that it will become a mandatory class in builds with lots of casting? We understand that, in the current game, getting Wizard C3 is almost a mandatory step in casting-heavy builds. Because of this, our goal is to make most casting skills easier and more comfortable to use even without Quick Cast. Casting convenience will also be supported by weapon types like the Rod, increasing the importance of farming for varied equipment items. We hope these changes will define the Chronomancer’s Quick Cast as a nice plus, rather than a necessity, and we will continue to watch out for its usage to ensure it doesn’t become “mandatory”. Q. Where does the name of the new field boss – Boruta – come from? Boruta is the name of a noble devil from Eastern European folklore who busied himself with corrupting fellow aristocrats. According to tales, he preferred to leave those of lower social classes to the mercy of other treacherous devils. ※ Note that the above content is still under development and may be subject to changes before it is finally applied to the game.
Greetings Saviors! Are you ready to FLEX? Collect the Flex Pouch and get rewards! Time to FLEX! Event Period FROM the scheduled maintenance on August 4, 2020 TO the scheduled maintenance on September 1, 2020 Who Can Participate - All users How to Participate STEP 1. Play the contents to get [Event] Flex Pouch. - [Event] FLEX Pouch x10 can be obtained up to 50 per day by playing the contents. - You can get the [Event] FLEX Puch by clearing the following contents: Category Content Name Amount Level Dungeon Underground Chapel Dungeon 3 Historic Site Ruins Monument of Desire Dungeon Underground Castle Dungeon Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 5 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid: Casual Former Fantasy Library: Sausis Room 9: Casual 5 First Shelter: Casual Magic Research Facility: Casual Astral Tower Closed Quarters: Casual Asiomage Testing Grounds: Casual Tomb of the White Crow: Casual Lepidoptera Junction: Casual Earth Tower Lolopanther Area 10 Solmiki Area Legend Raid: Velcoffer's Nest Velcoffer's Nest 15 Legend Raid: Tomb of the White Crow Tomb of the White Crow: Legend 20 Tomb of the White Crow: Legend Casual Tomb of the White Crow: Legend - Casual Lepidoptera Junction Legend Lepidoptera Junction: Legend (EASY) 25 Lepidoptera Junction: Legend (NORMAL) Lepidoptera Junction: Legend (HARD) White Witch's Forest: Unique White Witch's Forest: Unique 15 Uphill Defense Uphill Defense: Normal Stage 10 or above 3 Uphill Defense: Hard Stage 5 or above 4 Uphill Defense: Very Hard Stage 5 or above 5 Hunting Ground Boss Madon Maiden 7 Amiss Dog Misrus 10 Challenge Mode Challenge Mode Stage 5 or above 5 Challenge Mode Stage 7 or above 10 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 10 Hunting in the fields Fields/ Hunting Grounds 1 ※ Hunting in the fields: [Event] FLEX Pouch is received by chance, and cannot be received when the level gap between the content and the character is over ± 50. - The content list can be checked by the Medeina FLEX BOX event UI. *Multiply Token applies to content acquisition. STEP 2. Maintain login to get [Event] Flex Pouch. 1. Maintain login for 1 hour(up to 3 hours): [Event] FLEX Gold Pouch x10 (30 when maintaining 3 hours of login) 2. Maintain login for 1 hour (from 4 to 6 hours): [Event] FLEX Gold Pouch x2 (additional 6 when maintaining 6 hours of login) - [Event] FLEX Pouch can be obtained up to 36 per day by maintaining login. - Check your login hours by the Medeina FLEX BOX UI. STEP 3. Participate in the TOSventure event and get [Event] Flex Pouch. - [Click here to see TOSventure Event.] STEP 4. Talk to ‘[Event] Kupole’ in Klaipeda, Orsha, and Fedimian and choose to participate in the Medeina's FLEX BOX event. - Purchase 10 [Event] FLEX Pouch to open the Medeina's FLEX BOX. - Medeina's FLEX BOX can be opened up to 200 times during the event. - Each roulette reward has its own rank and chance. (Check the rank table on STEP 5.) - Items you can get from opening Medeina FLEX BOX: Rank Item Name Amount Team Storage Market/Trade SSS Giltine's Wings 1 O O Small Giltine Wings 1 O O Gabija Wings 1 O O Christmas Sled Box 1 O O [Event] Ribon Witch Hat Selection Box 1 O X [Event] Boruta Seal Selection Box 3 O X [Event] Drakonas Accessory Selection Box 2 O X SS Pixel Sunglasses 1 O O Moonlight Legend Weapon Selection Box 1 O X Lucky Golden Pig Egg 1 O O Recipe - Sandra's Perfect Magnifier 2 X X Recipe - Sandra's Ultimate Magnifier 2 X X Sandra's Magnifier Large Box 3 X X [Lv. 440] Transcendence Stage 5 Scroll - Weapon 1 O X Shining Ruby Anvil 5 O O S Sandra's Magnifier Large Box 1 X X Pirate Hat 1 O O Butler & Maid Costume Box (Black) 1 O X Advanced Golden Anvil Box (Rank S) 1 O O Legend Card (Demon Lord) Selection Box 1 O X Legend Enhancement Card 1 O O Shining LV 10 Gem Abrasive 1 O O [Event] Pamoka Solution Box 1 O X [Event] 11 EHN 10 TRA Varna Armor Selection Box 1 O X [Event] 11 EHN 10 TRA Varna Weapon Selection Box 1 O X [Lv. 440] Transcendence Stage 5 Scroll - Armor 1 O X [FLEX BOX] Attribute Points 10,000 3 O X A [FLEX BOX] Golden Ichor Extraction Kit 5 O X [FLEX BOX] Attribute Points 1,000 5 O X [FLEX BOX] Sandra's Detailed Magnifier 5 O X Mystic Tome Page Collection (x 10) 1 O X [LV. 450] Legend Enchant Jewel 1 O X [FLEX BOX] Challenge Mode One Entry Voucher 5 O X x8 EXP Tome (14 days) 1 O X [FLEX BOX] Golden Anvil 5 O X [FLEX BOX] Silver Ichor Extraction Kit 10 O X [Event] Mystic Tome 1 O X B Mystic Tome Page 3 O O [FLEX BOX] Attribute Points 1,000 2 O X [FLEX BOX] Golden Ichor Extraction Kit 1 O X [FLEX BOX] Silver Ichor Extraction Kit 2 O X [FLEX BOX] Golden Anvil 3 O X [FLEX BOX] Silver Anvil 3 O X [FLEX BOX] Instanced Dungeon Multiply Token 5 O X [FLEX BOX] Instanced Dungeon Reset Voucher 2 O X [FLEX BOX] Mysterious Magnifier 5 O X [FLEX BOX] Artisan Magnifier 2 O X [FLEX BOX] Challenge Mode One Entry Voucher 2 O X C [FLEX BOX] Attribute Points 1,000 1 O X [FLEX BOX] Challenge Mode One Entry Voucher 1 O X [FLEX BOX] Challenge Portal Scroll 3 O X [FLEX BOX] 7-Star Gem Abrasive 1 O X [FLEX BOX] Silver Anvil 1 O X [FLEX BOX] Premium Awakening Stone 3 O X [FLEX BOX] Goddess' Statue 3 O X [FLEX BOX] Miracle Seeds 3 O X [FLEX BOX] Enchant Scroll 3 O X [FLEX BOX] Mysterious Magnifier 2 O X [FLEX BOX] Urgent Repair Kit 3 O X [FLEX BOX] Instanced Dungeon Reset Voucher 1 O X *[FLEX BOX] items will be deleted on 00:00 EST on September 8th, 2020. STEP 5. Get rewards by the Total number of openings! - The accumulative opening reward will be given by a certain number. (once per team) - The obtainable item's rank is adjusted by the number of total number of openings. Total Open Count Obtainable Rank 0~49 C~SSS 50~149 B~SSS 150~199 A~SSS 200 S~SSS - Rewards for Total Number of Openings: Total Open Count Item 50 Emoticon: Medeina (Teary) x3 100 Emoticon: Medeina (Fabulous) x3 150 Emoticon: Medeina (Pursy) x3 200 Gesture: Want Some? x1 Important - Daily acquisition limit resets at every 6 AM EST. - [Event] FLEX Pouch can be obtained up to 2000 during the event period.
Greetings, Saviors! We have come across so many beautiful fan art on our forum. And we wanted to hold The First Fan Art Fest! The submitted works will have chances to be on in-game loading screens along with certain prizes. We heartfully encourage much participation from our beloved users. Click here to participate! Loading Screen Example
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 3rd, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Did you have a look at our newly-released Equipment Guide yet? If not, click here to explore our vast array of TOS gear options. To celebrate the launch of this new feature, we’re giving away prizes to players who browse and contribute with new community guides! See below. Event Period FROM September 12, 2018 TO October 10, 2018 (The event is expected to continue after this date, but rewards may be updated. Details will come in a future announcement.) Who Can Participate - Players of all servers How to Participate A. Browsing Rewards STEP 1. Go to treeofsavior.com/content/equipmentguide. Browse around the Equipment Guide long enough and you may see an event code pop up. STEP 2. Save it and enter the code on this page along with your team name and server information to send the rewards to your team. The same code may appear to other players simultaneously, so make sure to redeem your code as soon as you see it. STEP 3. Login to Tree of Savior and retrieve the rewards from your Message Box! Here’s what you will get. - Miracle Seeds (14 Days) x10 - Goddess Sculpture (14 Days) x10 - Attribute Points: 1000 x1 B. Community Guide Rewards STEP 1. If you have submitted an equipment guide in our official forums (forum.treeofsavior.com) and you would like to see it included in the community section of the Equipment Guide, you can recommend your guide by clicking the ‘Add new guide’ button, located at the bottom of the results page. STEP 2. In the popup window that appears, enter your server and team name information, as well as the link to your guide. Remember that your information must be correct in order for you to receive the rewards. STEP 3. Click ‘Submit’ to send us your information. If your guide is approved, it will be added to the community section of the Equipment Guide within 7 days, and we will send you the rewards to your in-game Message Box. Here’s what you will get. - Title: Game Guide Creator x1 - Barber Shop FREE Gift Coupon x1 - Goddess’ Blessed Cube x10 + 1 Important - Your team name and server information must be valid and correct in order for you to receive the event rewards. If that information is incorrect, you may not receive the rewards. - Each event code can be redeemed only once, but you can redeem up to 10 codes per team. - Community guide rewards will be delivered only when the recommended guide is approved. - We may change or add new rewards to this event for future iterations of it.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 03-04, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! As explained in the last section of our 'Plans for Combat System Changes' post, we gathered a few of your questions from the forum about the new changes for a Q&A session. Here are the answers from the dev team. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Basic Stats Q1. SPR looks like it’s going to become less effective without status ailment resistance or magic defense. What can SPR be used for now other than saving up on potions? A1. Well, I can tell you that SPR is going to become a lot more important when it comes to saving up on potions. SPR will have a bigger effect on SP, and with the increase of SP consumption in several skills, it will be difficult to keep casting them like before without investing at least a little in SPR. Q2. How will DEX affect skills? Will magic skills also be influenced by DEX? A2. The attack speed increase from DEX will not apply to all skills. Magic skills, for example, will not have their attack speed increased by DEX. Q3. If critical attack is under DEX now, does that mean STR will no longer have an influence on anything critical-related? A3. That is correct. Q4. Will DEX increase the speed of basic attack for all classes? A4. Yes, it will. Q5. You talked a lot about how attack skills are going to change with the new combat formulas, but do you also have plans regarding non-attack skills? A5. Yes, the new combat formulas are going to affect non-attack skills as well. Realistically it would be hard for us to explain how our plans will apply to each individual skill, but we will announce skill-specific changes when they do happen via the blog or our patch notes. Other Stats Q6. How will critical rate and critical resistance work? If critical rate/resistance were removed from the main stats, how will they be calculated? Also, will there be other ways to increase your critical rate other than items? A6. Critical rate and resistance will come from items (including additional stats), skill buffs and attributes, with a new critical rate calculation formula. Our plan is to add critical rate mostly to leather armor, via added item stats and full-set effects, and to attributes. In the case of leather armor, we expect it to have lower physical defense than plate, lower magic defense than cloth, but instead come with critical rate and other attack-centric additions that make it stand out from the other types of armor. Q7. How will property attack and resistance work? Will you make resistance skills more significant in PvP? A7. Property attack and resistance are going to be calculated the same as before, with a subtraction formula. The new way basic defense is calculated is unrelated to property attack, which means this type of attack is going to deal actual damage regardless of the enemy’s defense. Q8. Will magic amplification remain the same? Or will you make it a little more advantageous to Wizard classes? A8. We have no changes planned for neither the values nor the calculation formulas of magic amplification. Q9. Block and penetration are factors that matter in PvP. Will they matter more now in PvE as well? A9. Regular monsters blocking players’ attacks enough to taunt them is not really a common issue. As such, we don’t have any plans to increase the importance of block and penetration in regular monsters. You may, however, find some high-block monsters in certain raids or in specific locations. Q10. Are boss monsters included in your monster-related changes? A10. Yes. We’re readjusting the attack, defense, HP and other combat factors of all monsters to match the new combat formulas. Items Q11. How will green gems change? A11. All gem stat options will remain the same as before. Some gems may become a little more or less valuable depending on the circumstances, but we have no plans to exempt players from gem extraction fees. Q12. Will you revise the additional stats you get from gems and Enchant Scrolls? A12. So far we haven’t considered changing them. Q13. You mentioned a lot of changes about the transcendence of weapon equipment. What about armor and accessories? A13. The transcendence changes we talked about will apply in the same way to armor and accessory equipment items. Q14. Will we need the same amount of Blessed Gems as before to transcend equipment? If not, can you share the specifics on how that will change? A14. Using the Lolopanther Two-handed Sword (level 270, unique) as a standard for all equipment, the amount of Blessed Gems needed will be almost the same. Items with a higher level and grade will require a little more, and vice versa. The amount will be different for each piece of equipment depending on its level and grade, and on whether it’s one-handed/two-handed/sub-weapon or weapon/armor, so it’s too much for us to publish the exact values for every single item here. I’m afraid you’ll have to see for yourself in the game. Q15. Any changes planned regarding collection bonuses? A15. After we apply the big changes, we want to monitor the value of those additional bonuses, along with the added stats of gems and Enchant Scrolls, and then we will decide whether they need to be revised. We also think it would be good to readjust the difficulty of achieving these collection bonuses. Summons Q16. How will SPR affect summoned creatures specifically? How much will the damage of summons increase with SPR? A16. Investing in SPR is going to increase the damage (not the attack) of summoned creatures, although it’s hard to tell exactly how much the damage of the average summon will increase with the new combat formulas. Q17. If higher SPR increases the SP consumption of summons, by how much does it boost their DPS? Unless there are serious improvements to DPS, it sounds a little unreasonable. A17. The SP consumption of summons will become a fixed value instead of a percentage. Q18. Will INT also affect summons? A18. No, it will not. Reset Event Q19. If I want to advance into a hidden class, will I have to take the advancement quest during the reset event? A19. If your character already advanced into a hidden class before, you’ll be exempted from taking the quest again and your requirements for that quest will not be reset. If your character has never advanced into the desired hidden class, however, you will still need to meet the advancement requirements. Q20. During the reset event, will you allow all players to learn attributes instantly, similarly to the benefit offered by Tokens? A20. No, we have no plans to allow that.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased on November of '16), B (purchased on January of '17) and C (purchased on May of '17) will all follow the item list the most current. NOTE: This edition of the Goddess' Blessed Cube contains 3 Package Costumes (Tuxedo Cat, Fried Chicken Poodle and Popolion), each composed of 1 head piece and one body costume. The head piece of these costumes is considered a Premium Hair item (not a hair accessory) and therefore it is not tradable, it cannot be moved via Team Storage, and it cannot be exchanged for medals at the Exchange Shop. Each costume + hair set can be traded while still in its unopened in Package form, however.