Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 4, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, The temporary restrictions limiting access for new players to Tree of Savior are now in place. We will try our best to resolve the aforementioned issues and lift these restrictions as soon as possible. There will be another announcement when we are ready to once again allow access to new players. Thank you for your continued support, cooperation, understanding and love for Tree of Savior. Sincerely, IMC Staff
Greetings Saviors, To continue our tale... Goddess Jurate knew that Kivotos’ Compass had gone missing, but her battle with the demons has prevented her from finding it. Whenever there was a lull in battle, she dispatched a Kupole to search for the compass. However the compass, after landing on the Igti Coast, was not easy to find. Thus, Jurate's Kupole plans to use a holy detector to complete his task, but the demons have caught wind of this... Event Period: FROM the scheduled maintenance of October 10, 2017 UNTIL the scheduled maintenance of October 31, 2017 Who Can Participate Characters of level 40 and above How to Participate STEP 1. Make your way to Klaipeda and talk with the Jurate's Kupole NPC. Agree to help him and you will enter the Mission. - On Weekdays, each character can enter the mission once per day. - On Weekends, each character can enter 2 times. After completing 1 mission, talk with Jurate's Kupole again and the option to receive 1 extra mission entry will appear. - Mission resets at 6 AM (server time). STEP 2. Keep the detector safe from the monsters and defeat the final boss! STEP 3. After clearing the mission, Jurate's Kupole and a Treasure Box will appear. When a member of your party opens the Treasure Box the same random reward from the list of possible rewards will be given to all party members. - Defeating the monsters will not grant experience points. - Only after opening the "Treasure Box" will rewards and experience points be applied and the mission officially cleared. - You will be able to enter the mission again until the mission is officially cleared. - Monsters in the mission will automatically match your character's level. STEP 4. After clearing the necessary amount of missions, special rewards can be acquired by talking with Jurate's Kupole NPC. Type the command /detect in your chat bar or click the “i” button in the Event popup window to check the number of mission you have cleared. Mission Clear Rewards Successfully protect the detector and receive more rewards! 5 Mission Clears = + 50% experience for 30 minutes 10 Mission Clears = Diamond Anvil (14 Days) x 1 20 Mission Clears = Ceremonial Knife 25 Mission Clears = Stat Reset Potion (14 Days) "Treasure Box" Rewards Each treasure box opens to reveal a random reward! After opening the Treasure Box the same reward will be given to all party members. - Enchant Scroll (1 Day) x 1 - EXP Tome (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x 1 - Instanced Dungeon One Entry Voucher (14 Days) x1 - Megaphone x 5 - Warp Scroll x 5 - Soul Crystal x 3 Important - Weekday (Per Character): 1 entry per day - Weekend (Per Character) : 2 entries per day - Resets at 6 AM (server time) > Only on weekends, after clearing the mission once, by talking with the NPC, can an extra entry be added. > Token users will receive the same amount of entries. - The event mission is not affected by Instanced Dungeon Reset Vouchers or Instance Clear Vouchers - It is possible to reenter until the mission is completely cleared. - Experience points and rewards will be applied after the "Treasure Box" is opened.
Greetings, Saviors. We would like to introduce a new server for players in the SEA region. Like Fedimian, SEA players who have already started playing on Klaipeda or Orsha servers will be allowed a one-time Team transfer to the upcoming SEA server. The server details are as follows: Server name: Telsiai Open time: TBA *Once the open time has been confirmed, we will update this post accordingly. To be eligible for this transfer, your Team has to be created on either Klaipeda or Orsha server. We would like to remind you once again how the transfer is going to be implemented. We will first be taking requests from players who wish to have their Teams transferred. Please refer to our previous announcement on Team transfers for further clarification: Current Plans Regarding the Transition to F2P Thank you for your continued support. Please bear with us as we progress further into stabilization one step at a time. Sincerely, IMC Staff
Greetings Saviors, The [SA] Silute Server will undergo temporary maintenance. 1. Maintenace Period - [EDT] 8:40 ~ 9:10 (approximately 30 minutes) 2. Reason - Improvements to server capacity and stability. Thank you for your cooperation. Sincerely, IMC Staff
Greetings, Saviors! If you last logged into your TOS account before August 12, make sure to join this edition of the Savior's Pick event after the scheduled maintenance on September 12 and claim one of 5 different event rewards! Event Period FROM the scheduled maintenance on September 12, 2017 TO the scheduled maintenance on October 17, 2017 Who Can Participate - Players who last logged into their TOS accounts before August 12, 2017 at 00:00 EDT How to Participate STEP 1. Log into your TOS account and retrieve the Returning Player Badge from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Returning Player Badge will be sent to each eligible account. STEP 2. Head to your nearest Event Notice Board and exchange the Returning Player Badge for one "Savior's Pick Voucher (14 Days)". - The Returning Player Badge can be exchanged once per team. STEP 3. The Savior's Pick Voucher allows you to choose one out of the 5 different rewards below! - Token: 5 Days (14 Days) x1 - x8 EXP Tome (14 Days) x5 - Attribute Points: 1000 x1 - Instanced Dungeon Reset Voucher (14 Days) x5 - Instanced Dungeon Multiply Token (14 Days) x10 Important - The Returning Player Badge is transferable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the Savior's Pick Voucher. - Returning Player Badges will be automatically deleted during the scheduled maintenance of October 17, 2017 (including those not retrieved from the Message Box).
Greetings, Saviors. Due to the recent issue with the illegal silver acquisition and market abuse, we will be extending the maintenance for all servers. We are currently doing our best to ensure that we thoroughly deal with the issue at hand in order to prevent similar incidents from happening in the future. Maintenance on the servers is expected to end on the following schedule: [EDT] 19:00 PM [Update] [BRT] 20:00 PM [CEST] 01:00 AM [SGT] 07:00 AM The following items will be provided to all players as compensation for today's extended maintenance: - 8x EXP Tome (14 days) x5 - Challenge Mode One Entry Voucher (14 days) x5 - Instanced Dungeon Reset Voucher (14 days) x5 - Goddess Statue (14 days) x10 - Miracle Seed (14 days) x10 - Token time extension +14 hours We will be posting the announcement to keep you up to date with the actions taken against the illegal silver gain and market abuse issues following the end of the maintenance. Our most sincere apologies for the inconvenience and confusion. Sincerely, IMC Staff
Table of Contents 1. Rank System Changes Pt. 1 (Click here) 2. Rank System Changes Pt. 2 (Click here) 3. New Content: Borutos Kapas & Astral Tower Closed Quarters (Click here) 4. FAQ 5. Compatibility Issues & Solutions (Click here) 6. FAQ 2 (Click here) Greetings, Saviors! As you can tell from the title of this post, here we’ll be discussing in more detail possible questions you may still have about the [Re:Build] update. We remind you that the full extent of skill changes and other updates will be released only through the patch notes when this update hits, but we hope this can satisfy your curiosity on some of the patch’s novelties. Q. Why aren’t you letting players exchange armor items as compensation for compatibility issues? We have provided armor exchange services in previous patches that dealt directly with the functions of armor items, as not doing so would result in losses for players who had already farmed for items according to their own needs. With [Re:Build], however, the armor mastery changes don’t affect players in the same way, and so we’re not providing an exchange service for armor equipment. In this update, we’re increasing the performance of all kinds of armor mastery by the same standards, but the basic functions of the items themselves will not change. It may feel as though Leather-type armor becomes relatively more important with [Re:Build], but due to the formula adjustments, it ends up performing very similarly to what it does prior to the update. As for the “class-specific armor mastery” we talked about in part 1 of the [Re:Build] details post, that will come later with the introduction of the next generation of items. We aren’t sure yet of when that will be ready, but it will likely have a more direct impact on the game’s items, so we will certainly consider an exchange service when the time comes. Q. We’re worried that game content is going to remain unbalanced after [Re:Build]. We, too, recognize that the high efficiency of certain game features has caused players to largely forsake others. To combat this, we want to transfer some of the elements of popular content to features that are less efficient. On the other hand, this involves tampering with aspects of TOS beloved by many players, so we will need to be careful about any changes we make. Nothing is set in stone yet, but we’re working on a few content revisions to supplement and reinforce the purpose and meaning of each of these game features, and we will let you in on the details once we have more concrete information to share. Q. How did you end up choosing ‘Scout’ as the new class tree? Our main focus with this update was to make sure that the distinctive traits and personality of each class were maintained no matter what build you create. Equipment compatibility was, of course, a major aspect of it. Some compatibility issues were solved by transferring a class to a different tree, like in the case of the Hackapell which, despite currently being in the Archer tree, contains a majority of sword skills (only one skill uses a bow). This wasn’t the case with the soon-to-be Archer tree Rogue, Corsair, Shinobi, Bullet Marker and Schwarzer Reiter. For those classes, we decided to gather them up into a new tree altogether; one where they could synergize. Based on the variety of roles in this tree we added the closest related classes: Linker, Thaumaturge and Enchanter. Then, as you know, in TOS each tree is named after its base class. Rather than constituting a significant part of the lore, class trees help distinguish in-game roles in a way that is meaningful to your build, while still ensuring a healthy degree of variety. Of course, every class has its role in the game’s lore, and we realize that some classes will lose some of theirs by being transferred to a different tree. However, we believe that it is more important for players to be able to create their own unique character builds in a cohesive structure (hence the Bokor tree change, for example: we wanted it to be compatible with other summoning classes). Base classes are decided less on the basis of being the “tree representative”, and more on how well they work with the other classes in the tree. If you look at the Swordsman or Archer trees, for example, their base classes don’t exactly represent the identity of the tree in general. The important thing is whether they are compatible with other classes further up the tree, which is why the Scout, a class with few attack skills, no weapon restrictions and plenty of utility, was chosen as the starting class for the new tree. Q. Since you’re transferring Quick Cast to the Chronomancer skill set, aren’t you worried that it will become a mandatory class in builds with lots of casting? We understand that, in the current game, getting Wizard C3 is almost a mandatory step in casting-heavy builds. Because of this, our goal is to make most casting skills easier and more comfortable to use even without Quick Cast. Casting convenience will also be supported by weapon types like the Rod, increasing the importance of farming for varied equipment items. We hope these changes will define the Chronomancer’s Quick Cast as a nice plus, rather than a necessity, and we will continue to watch out for its usage to ensure it doesn’t become “mandatory”. Q. Where does the name of the new field boss – Boruta – come from? Boruta is the name of a noble devil from Eastern European folklore who busied himself with corrupting fellow aristocrats. According to tales, he preferred to leave those of lower social classes to the mercy of other treacherous devils. ※ Note that the above content is still under development and may be subject to changes before it is finally applied to the game.
Greetings, Saviors! Today we want to let you in on some tests we’ve been conducting to improve overall frame performance in Tree of Savior. We’ve compared the current performance in the game in ms with the values obtained after applying two improvement measures intended to minimize elements responsible for frame drop issues, as explained below. Particle Instancing: Optimizes function call when identical particles (objects) are rendered on the screen to improve processing speed. Quest Loop: Considers all existing quests but only updates when their status is changed to either ‘available for start’, ‘ongoing’ or ‘available for completion’, making for a more efficient processing of quests. Blue represents the data obtained before the optimization measures, red represents the data registered after the measures were applied. perf1 avg time: 31.6ms / max time: 137ms perf2 avg time: 25.5ms / max time 266.6ms avg time difference: 6.1ms / max time difference: -129.6ms avg time improved 0.8 times / max time improved 1.9 times ▲ MAINLOOP: Overall game performance time. The time required to render and show a frame in-game. FPS will increase as this number decreases. perf1 avg time: 0.1ms / max time: 6.5ms perf2 avg time: 0.5ms / max time: 74.8ms avg time difference: -0.4ms / max time difference: -68.3ms avg time improved 4.5 times / max time improved 11.6 times ▲ UPDATE_QUEST_LOOP: The time required to check quests in-game. While most are checked server-side, some are being checked by the client. There will be less lag the less time this takes. perf1 avg time: 0.1ms / max time: 2.2ms perf2 avg time: 0.8ms / max time: 3.3ms avg time difference: -0.7ms / max time difference: -1.2ms avg time improved 9.5 times / max time improved 1.5 times ▲ UpdateAnimation: The time required to show the game’s animations. It shows how much time is required to show a character’s movement per frame. The less time it takes, the less time is required to show a character’s animations. perf1 avg time: 0.6ms / max time: 7.9ms perf2 avg time: 1.4ms / max time: 4.1ms avg time difference: -0.8ms / max time difference: 3.8ms avg time improved 2.3 times / max time improved 0.5 times ▲ RenderVertex: The time required to show game effects. It shows how much time is required to show the game’s effects. Game effects will appear to be smoother the lower the number is. Looking at the results obtained from our internal tests, we expect these new measures to bring significant improvements to the performance of the game. We’ll be continuing to test the new measures more extensively to stabilize them, and we hope to bring these improvements to you as soon as they’re ready.