Greetings Saviors, The temporary restrictions limiting access for new players to Tree of Savior are now in place. We will try our best to resolve the aforementioned issues and lift these restrictions as soon as possible. There will be another announcement when we are ready to once again allow access to new players. Thank you for your continued support, cooperation, understanding and love for Tree of Savior. Sincerely, IMC Staff
Greetings, Saviors. We would like to introduce a new server for players in the SEA region. Like Fedimian, SEA players who have already started playing on Klaipeda or Orsha servers will be allowed a one-time Team transfer to the upcoming SEA server. The server details are as follows: Server name: Telsiai Open time: TBA *Once the open time has been confirmed, we will update this post accordingly. To be eligible for this transfer, your Team has to be created on either Klaipeda or Orsha server. We would like to remind you once again how the transfer is going to be implemented. We will first be taking requests from players who wish to have their Teams transferred. Please refer to our previous announcement on Team transfers for further clarification: Current Plans Regarding the Transition to F2P Thank you for your continued support. Please bear with us as we progress further into stabilization one step at a time. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for November 22nd, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, The [SA] Silute Server will undergo temporary maintenance. 1. Maintenace Period - [EDT] 8:40 ~ 9:10 (approximately 30 minutes) 2. Reason - Improvements to server capacity and stability. Thank you for your cooperation. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 4, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, To continue our tale... Goddess Jurate knew that Kivotos’ Compass had gone missing, but her battle with the demons has prevented her from finding it. Whenever there was a lull in battle, she dispatched a Kupole to search for the compass. However the compass, after landing on the Igti Coast, was not easy to find. Thus, Jurate's Kupole plans to use a holy detector to complete his task, but the demons have caught wind of this... Event Period: FROM the scheduled maintenance of October 10, 2017 UNTIL the scheduled maintenance of October 31, 2017 Who Can Participate Characters of level 40 and above How to Participate STEP 1. Make your way to Klaipeda and talk with the Jurate's Kupole NPC. Agree to help him and you will enter the Mission. - On Weekdays, each character can enter the mission once per day. - On Weekends, each character can enter 2 times. After completing 1 mission, talk with Jurate's Kupole again and the option to receive 1 extra mission entry will appear. - Mission resets at 6 AM (server time). STEP 2. Keep the detector safe from the monsters and defeat the final boss! STEP 3. After clearing the mission, Jurate's Kupole and a Treasure Box will appear. When a member of your party opens the Treasure Box the same random reward from the list of possible rewards will be given to all party members. - Defeating the monsters will not grant experience points. - Only after opening the "Treasure Box" will rewards and experience points be applied and the mission officially cleared. - You will be able to enter the mission again until the mission is officially cleared. - Monsters in the mission will automatically match your character's level. STEP 4. After clearing the necessary amount of missions, special rewards can be acquired by talking with Jurate's Kupole NPC. Type the command /detect in your chat bar or click the “i” button in the Event popup window to check the number of mission you have cleared. Mission Clear Rewards Successfully protect the detector and receive more rewards! 5 Mission Clears = + 50% experience for 30 minutes 10 Mission Clears = Diamond Anvil (14 Days) x 1 20 Mission Clears = Ceremonial Knife 25 Mission Clears = Stat Reset Potion (14 Days) "Treasure Box" Rewards Each treasure box opens to reveal a random reward! After opening the Treasure Box the same reward will be given to all party members. - Enchant Scroll (1 Day) x 1 - EXP Tome (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x 1 - Instanced Dungeon One Entry Voucher (14 Days) x1 - Megaphone x 5 - Warp Scroll x 5 - Soul Crystal x 3 Important - Weekday (Per Character): 1 entry per day - Weekend (Per Character) : 2 entries per day - Resets at 6 AM (server time) ​> Only on weekends, after clearing the mission once, by talking with the NPC, can an extra entry be added. > Token users will receive the same amount of entries. - The event mission is not affected by Instanced Dungeon Reset Vouchers or Instance Clear Vouchers - It is possible to reenter until the mission is completely cleared. - Experience points and rewards will be applied after the "Treasure Box" is opened.
Greetings, Saviors! As explained in the last section of our 'Plans for Combat System Changes' post, we gathered a few of your questions from the forum about the new changes for a Q&A session. Here are the answers from the dev team. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Basic Stats Q1. SPR looks like it’s going to become less effective without status ailment resistance or magic defense. What can SPR be used for now other than saving up on potions? A1. Well, I can tell you that SPR is going to become a lot more important when it comes to saving up on potions. SPR will have a bigger effect on SP, and with the increase of SP consumption in several skills, it will be difficult to keep casting them like before without investing at least a little in SPR. Q2. How will DEX affect skills? Will magic skills also be influenced by DEX? A2. The attack speed increase from DEX will not apply to all skills. Magic skills, for example, will not have their attack speed increased by DEX. Q3. If critical attack is under DEX now, does that mean STR will no longer have an influence on anything critical-related? A3. That is correct. Q4. Will DEX increase the speed of basic attack for all classes? A4. Yes, it will. Q5. You talked a lot about how attack skills are going to change with the new combat formulas, but do you also have plans regarding non-attack skills? A5. Yes, the new combat formulas are going to affect non-attack skills as well. Realistically it would be hard for us to explain how our plans will apply to each individual skill, but we will announce skill-specific changes when they do happen via the blog or our patch notes. Other Stats Q6. How will critical rate and critical resistance work? If critical rate/resistance were removed from the main stats, how will they be calculated? Also, will there be other ways to increase your critical rate other than items? A6. Critical rate and resistance will come from items (including additional stats), skill buffs and attributes, with a new critical rate calculation formula. Our plan is to add critical rate mostly to leather armor, via added item stats and full-set effects, and to attributes. In the case of leather armor, we expect it to have lower physical defense than plate, lower magic defense than cloth, but instead come with critical rate and other attack-centric additions that make it stand out from the other types of armor. Q7. How will property attack and resistance work? Will you make resistance skills more significant in PvP? A7. Property attack and resistance are going to be calculated the same as before, with a subtraction formula. The new way basic defense is calculated is unrelated to property attack, which means this type of attack is going to deal actual damage regardless of the enemy’s defense. Q8. Will magic amplification remain the same? Or will you make it a little more advantageous to Wizard classes? A8. We have no changes planned for neither the values nor the calculation formulas of magic amplification. Q9. Block and penetration are factors that matter in PvP. Will they matter more now in PvE as well? A9. Regular monsters blocking players’ attacks enough to taunt them is not really a common issue. As such, we don’t have any plans to increase the importance of block and penetration in regular monsters. You may, however, find some high-block monsters in certain raids or in specific locations. Q10. Are boss monsters included in your monster-related changes? A10. Yes. We’re readjusting the attack, defense, HP and other combat factors of all monsters to match the new combat formulas. Items Q11. How will green gems change? A11. All gem stat options will remain the same as before. Some gems may become a little more or less valuable depending on the circumstances, but we have no plans to exempt players from gem extraction fees. Q12. Will you revise the additional stats you get from gems and Enchant Scrolls? A12. So far we haven’t considered changing them. Q13. You mentioned a lot of changes about the transcendence of weapon equipment. What about armor and accessories? A13. The transcendence changes we talked about will apply in the same way to armor and accessory equipment items. Q14. Will we need the same amount of Blessed Gems as before to transcend equipment? If not, can you share the specifics on how that will change? A14. Using the Lolopanther Two-handed Sword (level 270, unique) as a standard for all equipment, the amount of Blessed Gems needed will be almost the same. Items with a higher level and grade will require a little more, and vice versa. The amount will be different for each piece of equipment depending on its level and grade, and on whether it’s one-handed/two-handed/sub-weapon or weapon/armor, so it’s too much for us to publish the exact values for every single item here. I’m afraid you’ll have to see for yourself in the game. Q15. Any changes planned regarding collection bonuses? A15. After we apply the big changes, we want to monitor the value of those additional bonuses, along with the added stats of gems and Enchant Scrolls, and then we will decide whether they need to be revised. We also think it would be good to readjust the difficulty of achieving these collection bonuses. Summons Q16. How will SPR affect summoned creatures specifically? How much will the damage of summons increase with SPR? A16. Investing in SPR is going to increase the damage (not the attack) of summoned creatures, although it’s hard to tell exactly how much the damage of the average summon will increase with the new combat formulas. Q17. If higher SPR increases the SP consumption of summons, by how much does it boost their DPS? Unless there are serious improvements to DPS, it sounds a little unreasonable. A17. The SP consumption of summons will become a fixed value instead of a percentage. Q18. Will INT also affect summons? A18. No, it will not. Reset Event Q19. If I want to advance into a hidden class, will I have to take the advancement quest during the reset event? A19. If your character already advanced into a hidden class before, you’ll be exempted from taking the quest again and your requirements for that quest will not be reset. If your character has never advanced into the desired hidden class, however, you will still need to meet the advancement requirements. Q20. During the reset event, will you allow all players to learn attributes instantly, similarly to the benefit offered by Tokens? A20. No, we have no plans to allow that.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 19-20, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! If you last logged into your TOS account before August 12, make sure to join this edition of the Savior's Pick event after the scheduled maintenance on September 12 and claim one of 5 different event rewards! Event Period FROM the scheduled maintenance on September 12, 2017 TO the scheduled maintenance on October 17, 2017 Who Can Participate - Players who last logged into their TOS accounts before August 12, 2017 at 00:00 EDT How to Participate STEP 1. Log into your TOS account and retrieve the Returning Player Badge from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Returning Player Badge will be sent to each eligible account. STEP 2. Head to your nearest Event Notice Board and exchange the Returning Player Badge for one "Savior's Pick Voucher (14 Days)". - The Returning Player Badge can be exchanged once per team. STEP 3. The Savior's Pick Voucher allows you to choose one out of the 5 different rewards below! - Token: 5 Days (14 Days) x1 - x8 EXP Tome (14 Days) x5 - Attribute Points: 1000 x1 - Instanced Dungeon Reset Voucher (14 Days) x5 - Instanced Dungeon Multiply Token (14 Days) x10 Important - The Returning Player Badge is transferable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the Savior's Pick Voucher. - Returning Player Badges will be automatically deleted during the scheduled maintenance of October 17, 2017 (including those not retrieved from the Message Box).