Greetings, Saviors! Here's our official Rank 10 trailer! New skills revealed for sixteen classes! Please stay tuned for more news! "Savior, are you ready to seize the 10th Revelation? "
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 31, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors! The new Beach Bar in Klaipeda has everything you need to escape from the blazing heat of the Summer: refreshing drinks, tasty snacks, and the coolest buffs! Event Period FROM the scheduled maintenance on July 31, 2018 TO the scheduled maintenance on August 28, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. First, you’re going to need some currency, so login to Tree of Savior and start collecting that Magic Ice! Whenever you’re logged in, you will automatically receive 5 cubes of Magic Ice in your character’s inventory every 30 minutes for 2 hours. STEP 2. If that’s not enough, head out to any regular field or Hunting Grounds for a chance to get even more Magic Ice from defeated monsters. STEP 3. Pay a visit to the Beach Bar in the city of Klaipeda (in front of the Fishing Spot!) and talk to the Bartender to exchange your cubes of Magic Ice for refreshing treats! You can purchase each treat 3 times per day, per team. Here’s what’s on the menu. [Beach Bar] BBQ Prawn Skewers (Magic Ice x5) - HP +500 and SP +500 every 10 seconds for 30 minutes [Beach Bar] Blue Lemonade (Magic Ice x10) - Movement speed +2 for 30 minutes [Beach Bar] Fresh Coconut Water (Magic Ice x20) - Looting Chance +300 for 30 minutes STEP 4. Become a regular of the Beach Bar for even more rewards! After purchasing the same treat 20 times, a permanent version of that treat is automatically sent to your inventory. Permanent treats are not consumed and can be used 1 time per day. Their effects are the same as the [Beach Bar] items, but with a 1-hour duration! Also, you can keep these treats as toys even after the event! STEP 5. Enjoy your time at the Beach Bar for additional buffs! Relax near the Beach Bar tables for 1 minute to receive +20% EXP gains for 1 hour! You can receive this buff 1 time per day, per character. Important - Daily participation counts for this event reset at 00:00, server time. - Total daily time is counted on a per-team basis, meaning you can play with different characters throughout the time you are logged in and still receive the Magic Ice every 30 minutes. - Automatic Magic Ice rewards also reset at 00:00 (server time), so if you login after 23:30, you will NOT receive all the rewards for that day. - Time is NOT counted in the server selection screen, Lodge or Team Battle League matches. - The first batch of Magic Ice is sent to your inventory as soon as you login. The Ice is always sent to the inventory of the character with which you are currently logged in. - Magic Ice will drop only from monsters up to 30 levels lower or higher than your character. It will not drop from monsters in instanced dungeons and missions. - [Beach Bar] items can only be consumed inside the cities of Klaipeda, Orsha and Fedimian. Their effects can be stacked with other items. - Permanent treats can be used anywhere. Their effects can be stacked with other items, except [Beach Bar] items (e.g. you can’t stack a ‘Fresh Coconut Water’ with a ‘[Beach Bar] Fresh Coconut Water’). - If you use a permanent treat more than once in a day, you will still see the animation but the buff effects will not apply. - All items received from this event are untradeable, but they CAN be transferred via Team Storage. - Magic Ice and [Beach Bar] items will be deleted after the end of the event.
Greetings, Saviors! Join in on the festivities of the hot summer season with this new challenge! Kick the Fireball from start to finish and receive fun summer toys. Event Period FROM the scheduled maintenance on July 31, 2018 TO the scheduled maintenance on August 28, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Visit the Party Planner NPC in the city of Klaipeda to enter the challenge. The challenge can be entered solo and once per day, per team. STEP 2. Once inside, kick the Fireball around using short, medium and long kicks until you reach the finish area. - You will be given a maximum of 15 moves to move the Fireball from start to finish. - The challenge will come to an end when all moves are used up. - You can recharge the number of moves you have by kicking the Fireball over a lit Charge Crystal, charging your number of moves by +10. - The Charge Crystal will be turned off once used and it cannot be used to charge your moves for the rest of the session. STEP 3. Upon completing the challenge successfully, you will receive a Summer Party Box. The Summer Party box will contain one of the following items: - Fireworks x1 (consumable, movement speed +2, AoE attack ratio +1, EXP gains +25%) - Pipe x1 - Braised Fish x1 (consumable, 100 attribute points on use) - Prawn Gratin x1 (consumable, 100 attribute points on use) - Blessed Shard x1 - Telescope x1 - Complete the quest 20 times and you will be able to receive a Lighthouse Flashlight (cooldown 60 sec) from the Party Planner NPC. Important - All items earned through the Fireball Challenge are non-tradable but can be transferred to the Team Storage except for the Blessed Shards, which can be traded and stored. - You must turn on 'Show Other Character's Effects' in the options menu before you start the challenge. - You will not be able to use any other skills than those given during the challenge. - All buffs that affect movement speed of the character will not be applied in the challenge. - The challenge count will go down when you acquire the Summer Party Box and you can re-do the challenge if you fail. - If unused, all consumable event items will be removed during the scheduled maintenance on August 28, 2018.
Greetings, Saviors! For 3 whole weeks, get special buffs from Tree Root Crystals and double the rewards from Earth Tower! Event Period FROM the scheduled maintenance on July 31, 2018 TO the scheduled maintenance on August 21, 2018 Who Can Participate - Players of all servers How to Participate 1. Tree Root Crystals (for all Team Levels) Destroy Tree Root Crystals in any field to receive a special buff of +25% EXP gains and +2 movement speed for 30 minutes! 2. Earth Tower (for Team Level 5 and above) Play Earth Tower with your party and get twice the amount of reward Cubes on each run!
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - [UPDATE] Maintenance Period : (EDT) 22:30 - 23:00 July 29, 2018 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! Today we're sharing the Rank 10 Preview Please stay tuned for more news! The 10th Revelation will be in your hands! Are you ready to face them?
Greetings, Saviors! In today’s post, we’re going to talk about a few changes to the golden stat plans we mentioned in a previous blog and introduce the new attributes we’re developing for dealer classes in Ranks 6 and 7, as well as a couple of additional balancing adjustments. Remember that the final version of the contents we discuss here can look different when the patch is finally applied to the game. With that in mind, let’s get started. ENCHANT STAT SYSTEM Enchant Jewels We’re introducing a new item called the Enchant Jewel. Enchant Jewels will drop at a low rate from gear items of Rare or higher grades when those items are dismantled. The Enchant Jewel produced will match the grade of the item it dropped from. This will apply to all level 75+ Rare, Unique and Legend equipment items. Note: Any eligible gear items you may have in your possession before the update will also have a chance of dropping Enchant Jewels when dismantled after this patch is applied. Applying Enchant Stats Enchant Jewels will be used to create new Enchant Stats for your equipment. On average, higher-grade Jewels (Legend > Unique > Rare) produce higher stat values. However, the only difference between each grade will be their chance of applying said values, which means it will be possible for Unique and Rare Jewels to generate maximum stat values as well. Stats added through these Enchant Jewels will not affect the item’s original stats, and will instead be applied independently. Enchant Jewels can be added to equipment of up to 10 levels above the level of the item from which they dropped. E.g.: When dismantled, a Lv 350 Masinios item will drop a Lv 360 Unique Enchant Jewel, which can then be added to any equipment of Lv 360 and below. Enchant Jewels can be added to any eligible piece of equipment but, as mentioned earlier, their stats will apply independently from the item’s other stats (random stats, fixed stats, etc.). On the other hand, extracting and adding Enchanted Jewels comes at no cost to your characters (no Silver or consumables required, no Potential loss, etc.). Other Features Any item can only have a maximum of one Enchant Stat applied to it at any time. This means that, if you use a second Enchant Jewel on the same item, the latter stat and values will override the ones applied by the first Jewel. Also, having multiple items with the same Enchant Stat will not stack the corresponding effects. Instead, only the stat with the highest value will apply. E.g.: If you have [Enchant Stat] Critical Rate +12% on your weapon and [Enchant Stat] Critical Rate +8% on your boots, the total Critical Rate bonus applied from both your Enchant Stats will be +12%. As Enchant Stats are completely independent from random stats, they are not affected when an item is re-identified. Enchant Stats will also not transfer onto Ichors when they are extracted. RANK 10 ATTRIBUTES Doppelsoeldner NEW! [C3 Attribute] Doppelsoeldner: Tough (Character Rank 10+) Reduces Stamina by 5, but increases the Minimum Critical Chance and AoE Attack Ratio of all Doppelsoeldner skills in proportion to attribute level. When using any Doppelsoeldner skill: Lv 1 Minimum Critical Chance +1%, AoE Attack Ratio +1 Lv 5 Minimum Critical Chance +5%, AoE Attack Ratio +5 Lv 10 (max.) Minimum Critical Chance +10%, AoE Attack Ratio +10 [C1 Attribute] Deeds of Valor Duration is fixed to 120 seconds regardless of skill level, and cooldown is slightly reduced. [C1 Attribute] Cyclone Cooldown is reduced from 45 to 30 seconds. NEW! [C3 Attribute] Cyclone: Ravage (Cyclone Lv 11+) Doubles the radius of Cyclone and extends its cooldown by 5 seconds. Fencer NEW! [C3 Attribute] Fencer: Offensive Rapide (Character Rank 10+) Removes your ability to block regardless of shield use, but applies all Fencer skills as two consecutive hits. When using any Fencer skill: Lv 1 Fencer skill damage 52% x 2 (104%) Lv 5 Fencer skill damage 60% x 2 (120%) Lv 10 (max.) Fencer skill damage 70% x 2 (140%) The consecutive hits do not apply as two different attacks. They apply as one attack that is displayed in-game as the total damage divided into two hits. Dragoon NEW! [C3 Attribute] Dragoon: Courage (Character Rank 10+) Increases the damage of all spear skills in proportion to attribute damage. Applies to all skills casted with a spear, regardless of class. When using any spear skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% This attribute applies to both one-handed and two-handed spear skills. Basically, any skill that can be performed by a Dragoon with a spear. Warlock NEW! [C3 Attribute] Warlock: Darkness (Character Rank 10+) When using Dark property skills, generates additional Dark property damage in a value equal to a percentage (proportional to attribute level) of the caster’s maximum magic attack. Applies to all Dark property skills, regardless of class. When using any Dark property skill: Lv 1 Added Dark damage equal to 2% of max. magic attack Lv 5 Added Dark damage equal to 10% of max. magic attack Lv 10 (max.) Added Dark damage equal to 20% of max. magic attack Magic attack weapons don’t normally have random damage deviations, but equipping Red Gems can increase their maximum attack. Featherfoot NEW! [C3 Attribute] Featherfoot: Witch Doctor (Character Rank 10+) Increases the damage of all Featherfoot skills on enemies affected by debuffs in proportion to attribute level. When using any Featherfoot skill against enemies with debuffs: Lv 1 Skill damage +1.5% Lv 5 Skill damage +7.5% Lv 10 (max.) Skill damage +15% This attribute applies to enemy debuffs under the same conditions as skills like Blood Bath, Blood Sucking or Kundela Slash. Schwarzer Reiter NEW! [C3 Attribute] Schwarzer Reiter: Markmanship (Character Rank 10+) Increases the damage of Schwarzer Reiter skills in proportion to attribute level. When using any Schwarzer Reiter skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10% Applies to Concentrated Fire, Caracole, Retreat Shot, Wild Shot and Marching Fire with no additional requirements. Does not apply to basic attacks. Falconer NEW! [C3 Attribute] Falconer: Hawk Eye (Character Rank 10+) Increases the minimum critical chance of all Falconer skills in proportion to attribute level. When using any Falconer skill: Lv 1 Minimum critical chance +3% Lv 5 Minimum critical chance +15% Lv 10 (max.) Minimum critical chance +30% Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such. Cannoneer NEW! [C3 Attribute] Cannoneer: Detonate (Character Rank 10+) Allows all Cannoneer skills to ignore part of the enemy’s defense in proportion to attribute level. Increases SP consumption. When using any Cannoneer skill: Lv 1 Ignores 2% Cloth/Leather armor, 4% Plate armor Lv 5 Ignores 10% Cloth/Leather armor, 20% Plate armor Lv 10 (max.) Ignores 20% Cloth/Leather armor, 40% Plate armor Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such. Musketeer NEW! [C3 Attribute] Musketeer: Ready for Battle (Character Rank 10+) Reduces movement speed by 1, but increases the attack values of musket attacks in proportion to attribute level. When using any musket attack (skills, basic attacks): Lv 1 Attack +1%, movement speed -1 Lv 5 Attack +5%, movement speed -1 Lv 10 (max.) Attack +10%, movement speed -1 Unlike Damage increases, Attack increases work to reduce the effects of the target’s Defense (which is also different from ignoring Defense) in combat calculation formulas. Because of this, even at similar values, Attack increases are much more effective. Druid NEW! [C3 Attribute] Druid: Wolf Spirit (Character Rank 10+) Extends the duration of Lycanthropy (including Human Form) in proportion to attribute level. Increases SP consumption. When using Lycanthropy: Lv 1 Duration +3 seconds Lv 5 Duration +15 seconds Lv 10 (max.) Duration +30 seconds SUMMON CLASS CHANGES Summon Maximum HP We will be changing the maximum HP of some summons to reflect a proportion of the caster’s own maximum HP. The exact ratio varies from summon to summon, but this change applies to the following: Sorcerer - Bosses summoned by Summoning (Morph included) - Salamion Necromancer - Shoggoth - Skeleton Soldier - Skeleton Archer Bokor - Zombie Sorcerer [C1 Skill] Summon Familiar The effects of bats self-destructing will now count as summon attacks. The current skill factor is removed, and instead the bats gain an attack value which is proportional to the caster’s SPR stat, as what happens for other summons. The skill will summon a fixed number of 5 creatures. Skill cooldown is reduced in proportion to skill level, and Familiar duration is set to 1 minute. [C1 Attribute] Summon Servant: Quick Order Attribute effects change to casting all Servant buffs at once. NEW! [C3 Attribute] Summon Salamion: Heat The Salamion steadily restores the HP of itself and its owner’s other summons. The cycle accelerates in proportion to attribute level. [C3 Skill] Evocation The caster will be able to select a spot to attack, and damage will increase in proportion to SPR. [C3 Skill] Desmodus Targets hit by Desmodus become afflicted with the Blood Sucking debuff. Enemies with the debuff receive increased damage from the caster’s summons in proportion to skill level. In this update, the change to summon attack includes not only Familiar summons but Necromancer Skeletons and Corpse Tower as well. Necromancer NEW! [Debuff] Necromancer Bane Enemies hit by skills that attack using corpse parts become afflicted with the Necromancer Bane debuff, which stacks in different values according to the type of skill and resets its 15-second duration whenever a new stack is applied. Necromancer Bane increases the damage dealt by Skeleton Soldiers and Skeleton Archers in proportion to the number of stacks. It also slightly decreases movement speed regardless of the number of stacks. [C1 Skill] Flesh Cannon Enemies hit by this skill have a chance of becoming afflicted with the Necromancer Bane debuff. The number of stacks applied is fixed. [C1 Skill] Flesh Hoop Enemies hit by this skill become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. [C3 Skill] Flesh Strike Casting time is changed from skill level x 1 seconds to 3 seconds, while cooldown is reduced from 54 to 30 seconds. Enemies hit by Flesh Strike become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. Stay tuned for more news and updates on upcoming content!