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[UPDATE] Official Forum Maintenance Extended - May 6-7, 2020

Greetings Saviors,   We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance.     - [UPDATE] Maintenance Period : (EST) 21:30 May 6, 2020 - 05:00 May 7, 2020     Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period.   Sincerely, IMC Staff

Announcement
May 7th, 2020
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Facebook: Goddess Blessed Screenshot - Good oldays

Greetings Saviors!   The Goddess Blessed Screenshot event is here:)   Take a screenshot of your character in the Good ol'days Costume and participate in the event to get awesome rewards!     Period   From October 1, 2021 To October 17, 2021 at EST 23:59       Who can Participate   - All saviors       How to Participate    STEP 1. Go to the event post uploaded on Facebook. [Link]     STEP 2. Leave a comment in the post.   - The comment must include the following:    1) A screenshot of your character wearing the Good ol'days Costume Rank S or A.    (Must show your team name on the screenshot)   2) The correct server/team name of the character. (Must match with the screenshot)   ※ Pressing ‘Like’ and 'share' on the event page on facebook will increase the winning chance!       Reward   - Reward will be given to 10 saviors in total by random.   [Rewards] - Attribute Point Box (S rank) x1 - Dazzling Glitterball x1 (Trade X, Team Storage O) - Good ol'days ALL Costume Box x1 (Only contents can be traded)        - Winners will be announced on the event page on October 18, 2021. - Following rewards will be given to 10 users on October 19, 2021.       Important   - Characters on the screenshots must wear at least 1 Good ol'days costume from Goddess Blessed Cube. (Rank B, C, and costumes from Demon God's Temptation are excluded) - Screenshots of the winners can be uploaded on our website and Facebook winner announcing post. - Rewards will be sent to the Mailbox and be deleted after 2 weeks. - Incorrect server/team name of the character will not be counted. - Changing the team name before/after the winner announcement will not be counted. - Screenshot must contain the team name of your own. - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted.

Event
October 1st, 2021
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Patch Note Preview: June 6~7, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 7, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 5th, 2023
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Steam Shop Pricing and Currency Rates

Greetings, Saviors.   We have recently made changes in the pricing of items available on our Steam Shop to adjust to the changes in the exchange rates between the currencies of our many serviced regions. We would like to let you know that our Steam pricing is set according to US Dollars and that the recent changes have been made to reflect the fluctuating currency rates.   Please take note that we will be making regular updates to the pricing of items in the Steam Shop for all currencies in relation to the aforementioned changes from now on.         Thank you for your understanding.     Regards,   IMC Staff

Announcement
September 10th, 2019
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Scheduled Maintenance for February 26~27, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 27, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
February 26th, 2024
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[FIXED] Known Issues: June 20, 2018

Greetings, Saviors. The following issues have been recently reported:   1) [FIXED] Cursed Scorpios Dropping the Wrong Item - Scorpio monsters from The Cursed Shore event have been reported to drop Attribute Points: 500 instead of Attribute Points 1,000 as previously stated in the event announcement. This issue has been fixed and you will now be able to obtain Attribute Points 1,000 from Cursed Scorpio monsters (according to the rules of the event). 2) [FIXED] Movement Glitches - Players have experienced occasional movement glitches where their characters involuntarily return to the initial point after walking a few steps. This issue has been fixed and you should no longer experience the same glitches.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
June 20th, 2018
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Patch Note Preview: December 18~19, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 19, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 18th, 2023
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Particle Effect Optimization

Hello everyone, this is Tree of Savior Dev. team.   This posting is about particle effect optimization.     The performance of the client has improved a lot through 64-bit migration, DirectX 11 update&optimization, but the multi-core performance was not fully utilized.   One of the most crowded tasks to the single-core was particle effects. Tree of Savior, where many monsters appear and multiple hit-type skills exist, improving the performance of particle effects was the biggest task. In addition, since the particle effect engine only allowed up to 8,192 particle effects, there was a problem that the effect could not fully appear when many effects occurred.   We have increased the maximum effects to 32,768 by improving the engine, but as the number of effects increased, the frame dropped.    To solve this problem, improvements were made to make full use of multi-cores for updating and expressing particles. With this improvement, we have verified that the frame remained similar even when the particle count limit was increased by 4 times.       <Screenshot for comparison> ▲ Frame dropped - limit by 8,192 in the previous engine ▲ Frame dropped - limit by 32,768 in the previous engine ▲ Frames maintained - limit by 32,768 in the new engine   We expect that a stable frame will be maintained even when playing 4 times more effects than before, and all particles that have been omitted in the past will be displayed normally. Additionally, with the improved particle output capability, particle scene can be richer which leads us to expect that the quality of various skills and effects will be improved.       This particle optimization patch was applied during the scheduled maintenance on November 9. We will continue to work on creating interesting game scenes by continuously improving the engine and low-quality effects.       Thank you.

Developer's Blog
November 17th, 2021
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[TOS] "Pied Piper" / Artist Experience Project Trailer#1

Greetings, Saviors!   Introducing our new Artist Experience Project Trailer#1 for Pied Piper! Have a listen below, and stay tuned for more news!           * Kevin.M - He Shall Come : Artist Experience Project    - Kevin.M / Celléstial (Composer)     - Vocal : Anastasia Charakidou    - English lyrics : SungHa Hong   - Arranged by Kevin M./ Hong Sung Kyu     - Video by Athanasios Lazarou   - Film & Edited by Athanasios Lazarou IMCGames is inviting talented and passionate artists.   You can play an important role in making upcoming trailers.  The door is open to everyone so please do not hesitate to participate (sound@imc.co.kr)   [Credit] *Title : Pied Piper - He Shall Come Music Produced by INITIUM Sound Lab  Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan Video Assistant by Peter Xiong Guitar : Jo Sung Jun Keys & Programming : Kevin M. Synth Programming :  Hong Sung Kyu  Drum : Ki Woong Choi Drum Recorded by Ampia Studio    - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio    - MoonSoo Park(CTO) A&R Coordinator : SungHa Hong Original edit by Athanasios Lazarou  Video Producer : sevin Music Published by IMCGAMES Co., Ltd.

Developer's Blog
May 29th, 2018