LOG IN

ALL

Read more

[UPDATE] [CLOSED] Active Player Event: Guess to Impress

  Greetings, Saviors! If you've been an active player of TOS for some time now, this is your chance to win a whole month's worth of daily rewards! All it takes is a little guesswork to get your hands on event gear, new costumes, Skill and Stat Reset Potions, and more!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 16, 2017 Who Can Participate - Players with TOS accounts created before July 11, 2017 at 00:00 EDT How to Participate STEP 1. During the event period, destroy Tree Root Crystals for a chance to win Daily Guess Tickets. Every Tree Root Crystal you destroy can earn you one of these tickets. STEP 2. Once you've gathered enough Daily Guess Tickets, bring them to your nearest Event Notice Board and guess the Number of the Day!         - The Number of the Day will be any number between 1 and 10, and it will vary every day from player to player.         - Each guess will cost you one Daily Guess Ticket, so make sure to stock up.         - After you've guessed the Number of the Day, you'll have to wait until the next day to guess again. STEP 3. Every time you guess the Number of the Day, your team's total correct guess count goes up by +1, allowing you to receive a Daily Guess Reward according to your team's number of correct guesses!         - Each Daily Guess Reward will be automatically sent to the inventory of the character that makes the correct guess for the day, so make sure you're logged in with your desired character. Daily Guess Rewards UPDATE: The rewards for days 27 and 29 have been updated. Please refer to the list below. Receive a new reward every time you increase your team’s total count of correct guesses! 1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1 8 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 9 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 10 = [Event] Token: 7 Days x1 11 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 12 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 13 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 14 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 15 = TOS Celebration Costume (Female) x1, TOS Celebration Costume (Male) x1 16 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 17 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 18 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 19 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 20 = Skill Reset Potion (14 Days) x1 21 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 22 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 23 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 24 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 25 = Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1, Diamond Anvil (14 Days) x1 26 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 27 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 29 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 30 = Stat Reset Potion (14 Days) x1 - Use the Savior's Vouchers to obtain an event equipment item (30 Days) of your choice. NOTE: Equipment items obtained through Savior's Vouchers can be equipped by characters of level 100 and up. They cannot be enhanced, transcended, added sockets or equipped on Companions. Important - Participation in this event is counted on a per-team basis. - Daily Guess Tickets cannot be picked up by players with accounts created after July 11, 2017. - Daily Guess Rewards mistakenly collected with the wrong character cannot be refunded. Make sure you receive each Daily Guess Reward with the correct character. - You can check your team's total correct guess count at on Event Notice Boards.

Event
August 16th, 2017
Read more

Announcement on Plans to Temporarily Restrict Access for New Players

Greetings Saviors, We are planning to temporarily limit new players from accessing Tree of Savior and have currently requested that Valve restrict newer players from downloading the game. Current players will have no problems in accessing the game. Such restrictions are being implemented so that we can solve issues regarding server stability, client-side lag and other service related problems. The decision was made after serious internal debate on how to best to enhance the gaming experience for current and future players alike.  These restrictions will be put in place as soon as they are implemented by Valve and will be lifted as soon as the issues have been resolved. There will be another announcement as soon as the restrictions are implemented. Thank you for your continued understanding, cooperation and support for Tree of Savior. Sincerely, IMC Staff

Announcement
May 25th, 2016
Read more

[UPDATED] The ‘Daily Mystery Delivery Event' is coming!

Greetings Saviors! We are pleased to announced that the "Daily Mystery Delivery Event" will be released soon. Please make sure to check all the details below for information about the event. [Details] 1. Event Period - From : Scheduled Maintenance on July 26th 2016 - Until : Scheduled Maintenance on August 16th 2016   2. How to Participate - You will automatically be eligible for participation during the event period. - The event will begin as soon as the [Event Notice] appears at Klaipeda or Orsha. - Receive a daily mystery box and event quest at the Klaipeda or Orsha event notice. A. You may earn up rewards from the 'Resident Looking for a Mystery Box' after completing the quest. OR B. Open the mystery box to earn the rewards directly.   3. Rewards Choice A. QUEST Complete the quest and receive a fixed reward. Reward #7/26 - Highly Enriched HP Potion x 50 Reward #7/27 - Highly Enriched SP Potion x 50 Reward #7/28 - Warp Scroll x 10 Reward #7/29 - Mystery Rewards "?" Reward #7/30 - Keistas Bravery Potion x 10 Reward #7/31 - Keistas Protective Potion x 10 Reward #8/1   - Soul Crystal x 5   Reward #8/2   - Instanced Dungeon Reset Voucher x 1  Reward #8/3   - EXP Tome x 2 Reward #8/4   - Enchant Scroll x 5 Reward #8/5   - Mystery Rewards "?" Reward #8/6   - Highly Enriched HP Potion x 50 Reward #8/7   - Highly Enriched SP Potion x 50 Reward #8/8   - Silver Anvil x 1 (14 days) Reward #8/9   - Keistas Bravery Potion x 10 Reward #8/10  - Keistas Protective Potion x 10 Reward #8/11  - EXP Tome x 4 Reward #8/12  - Mystery Rewards "?" Reward #8/13  - Instanced Dungeon Reset Voucher x 2 Reward #8/14  - EXP Tome x 4 Reward #8/15  - Silver Anvil x 2 (14 days)   Choice B. OPEN the Mystery Box and receive a random reward. Reward #1 Highly Enriched HP Potion x 1 ~ 100 Reward #2 Highly Enriched SP Potion x 1 ~ 100 Reward #3 Keistas Bravery Potion x 1 ~ 20 Reward #4 Keistas Protective Potion x 1 ~ 20 Reward #5 Soul Crystal x 1~ 10 Reward #6 Warp Scroll x 1 ~ 10 Reward #7 Urgent Repair Kit x 1 ~ 10 Reward #8 Megaphone x 1 ~ 10 Reward #9 Token: 7 Days [Event] x 1  Reward #10 EXP Tome x 1  -Choice B rewards will be chosen randomly after the mystery box is opened. -You can open the mystery box to complete the quest at once.   4. Important -Any items obtained as rewards are not tradable. -You can choose and complete up to 21 quests in total during the event. -The quests may only be received and completed once per day. -You will not be able to receive a new quest on the same day you complete one. -You will be able to receive a new quest after EDT 00:00 a.m. -Please note that the content above might be adjusted due to changes of the development plan.  [UPDATED] -Please note that you must use the 'Silver Items' have a 14 day expiration date.

Announcement
July 25th, 2016
Read more

Quick Guide: New Classes & Main Changes

Welcome back, Savior! The Goddess will be delighted to hear of your return! Here are some of the main changes that happened in recent months. Read through them and you will feel your power returning to you.     Returning Player: Main Changes   Welcome Savior, and thank you for taking time out of your busy schedule to talk with us. Are you enjoying things so far? At this stage in your adventure, we bet you have seen and heard many tales but we bet you still have some lingering questions. As a rising Savior the world can appear quite dangerous but there is no need to fear as we have the tips and know-how to ensure your first few steps are successful. So let's get to it. These are the major updates that have come to TOS!   NEW Rank Expansion, NEW Challenge Mode, NEW Unique Raid Dungeon, 4 New Classes Added to Class Rank 8   ► Click <<<here>>> to read more information   A lot has changed in TOS with the latest Rank update: new classes, new features, revised content… it can be a lot to take in at once. So, to get you up-to-date with the newest version of TOS, we put together a little FAQ list that hopefully will help clear any doubts on what’s changed and how it’s changed. Keep in mind that this list only contains information on some of the main aspects of the update. please check the 2017 Rank Update FAQ.   ► 2017 Rank Update FAQ   And don’t forget to collect your special event rewards that can only be obtained through ► Returning Savior Event: Homecoming Gift (Dec ‘17) and, NEW Rank Reset Event!     If you tell us your level, we can provide you with more specific trade secrets. [Level 1-100: Developing Your Character]   Well, Savior, you are still in the early stages of your adventure. Cherish those first memories. Here we will provide you with a few more guides to 'guide' your journey. Click to see more details!   ► Status/Rank/Class Circle   ► Adventure Journal   [Level 101-200: Useful Functions For Everyone]   Time to join a guild! Time to party with friends! It must have seemed like a long trip but wait, there's more! Click to see more details!   ► Guild System (Emblems & Guild Funds)   ► Instanced Dungeon Improvements    [Level 201-360: Other Gameplay Features]   Let's check what level 201-360 players are up to! Making items stronger? Sounds like a plan! You have almost reached the final stage, but this doesn't mean that this is the end of your adventure! What else can do you? Let us find out! Click to see more details!   ► Monster Card Equip System (Monster Card Albums & Card Effects)   ► Team Battle League Rebalancing (only applies inside TBL)     We’ll make sure to keep releasing more details here on the dev blog, so stay tuned.     Quick Advancement Guide: New Classes  If you’re looking to become a Matador, Shadowmancer, Bullet Marker or Zealot after the latest Rank update, take a look at our quick guide below to see how you can get started on the freshest classes in TOS.   Matador (Swordsman) The Matadors are bullfighters known for their flashy combat moves. Attacking the enemy in swift, short movements is their signature style.     [Advancement] 1) Read the Matador Notice Board located in the city of Orsha. 2) Ask about the Matador Master’s notice to the people of Escanciu Village. 3) The Matador Master appeared in in Fedimian! Talk to her to start the advancement.   Shadowmancer (Wizard) Shadowmancers are masters in the magic of shadows. They use shadows to conceal themselves and deliver powerful attacks against their enemies.     [Advancement] 1) Get familiar with the shadows inhabiting the Library Annex Roof at the Taniel I Memorial. 2) Ask the Chronomancer Master about the shadows. She is located in Stele Road. 3) Go to Rasvoy Lake as instructed and meet the Shadowmancer Master to start the advancement!     Bullet Marker (Archer) Bullet Markers are a gun-wielding class that uses special bullets with different properties and effects in combat.     [Advancement] 1) Find information on the Bullet Marker Master through Manager Rota at the Mercenary Post (warning: you will have to ask several times). 2) Find the Bullet Marker Master at the Greene Manor to start the advancement.     Zealot (Cleric) The Zealots specialize in making the most out of their skills. Their buffs are particularly beneficial to close-range physical attacks.     [Advancement] 1) In Vera Coast, beyond Khanka Sentry, find the tombstone surrounded by corals. 2) Read the information on the tombstone and ask the Inquisitor Master about it. 3) Then ask the Oracle Master and Paladin Master as well, until… 4) The Zealot Master appears at the Inner Enceinte District! Talk to her to start the advancement.     First Time Player: What type of combat do you prefer? Here in Tree of Savior, you can customize a unique character by progressing on a course based solely on your own design! However, before you can run, you have to learn how to walk, aka. you have to choose a base character to begin your adventure. And don’t forget to collect your special event rewards that can only be gained through the Rookie Savior Event: Get Ahead (Dec ‘17).     [CLASS BUILD RANKING]     If you're planning out your next classe advancement, have a look at our most popular builds! Selecting a Class in Tree of Savior doesn’t mean you will carry that Class until the very end. Instead, for every 15 class levels, you can change your class via Class Advancement.   ► TOP 100 : The most popular TOS class builds of all time. ► RARE 100 : The most unique TOS class builds of all time. ► HOT 10 : Ten TOS class builds that are moving up in the ranks.          

Developer's Blog
December 13th, 2017
Read more

Re:Build - The Introduction

Greetings, Saviors.   Today we would like to introduce you to the changes in the rank advancement system that will be implemented in the game with the upcoming [Re:Build] update. But firstly we would like to share with the TOS community the reasons why such a drastic change is necessary for the game to be improved.   The Limitations of the Current Rank System   The strength of Tree of Savior as a game is the wide variety of classes available for players to pick and choose from with which they can explore and overcome the many challenges presented to them in the game. This was, and still is, the central philosophy behind our game design.   For such a potential to be fully realized, we believe that all choices that our players make in building their characters should be significant.   However, player choice in character development is rather limited under the current rank system. With the vertical rank structure of the current system, classes of the lower ranks fundamentally fall behind the higher rank classes in efficacy. The lower rank classes are chosen on the basis of the availability of a useful buff/debuff and the classes that do not have such desired buff/debuffs are often overlooked despite the wide array of different skills and features they offer the player.   As a result only 23 builds, on the basis of player preference, have proven themselves to be 'valid' builds for the game. In general, these 'valid' builds mostly consist of classes from ranks 7~8 with some lower rank classes added for support of the main higher rank classes.   In its current state, the versatile character build is no longer Tree of Savior's strength because the remaining builds apart from the aforementioned 23 builds become a ‘regretful’ decision that players want to revoke.    [Rank Reset] was introduced as the means for the players to revoke such decisions in developing their characters but it only deepened the problem at hand and further cemented the more powerful builds in their current place.    New Direction   The restructuring of the rank system, at its core, aims to re-value all available classes equally and further develop their feature characteristics and personality.   In order for this to happen, we will be restructuring the convoluted rank advancement system and removing manual stat point allocation that did little to affect the direction of character growth. Furthermore, class trees will be expanded and rearranged to reinforce the role and the purpose of every class available in the tree.   Overall, the new job advancement system will be more intuitive and convenient in comparison and the underutilized lower rank classes will be repurposed through the 'horizontal' restructuring of the rank system to provide our players with more versatile means to enjoy the game.   Along with the restructuring, current in-game features will be improved upon and new content and balance tweaks will be made to compliment the changes in rank advancement.   The summary of the changes in the rank advancement system are as follows:   1. The current rank system will be replaced with a new job advancement system. - Players will be able to choose any of the classes available in a given tree on advancement. - Players will be able to use the in-game [Class Change] system to readily switch between classes. - Level cap for each class will be extended to 45 and a single character will be given a total 4 classes(1+3) to choose from and combine.(For example, 560 different combination of classes can be made in the Swordsman tree)   2. New class tree and new classes will be added and existing class trees will be partly rearranged. - Players will be provided with a [Class Tree Change] for a limited time to compensate for the expansion and the rearrangement of available class trees.   3. With the removal of ranks, the power difference between skills of different ranks will be minimized and all skills will be adjusted so that every class will be able to more faithfully play the roles that match their available skill-set. - Magic attacks will be changed so that it is possible to land a critical strike, be dodged and blocked.   4. Attribute system will be changed. - The learning cost will be drastically reduced for all attributes. - New feature will be added where players can extract attribute points from their characters.   5. Stat system will be changed. - Stat allocation will be automated and increase with each level to better reflect class characteristics. - Extra stat points obtained through quests or Goddess Statues will be available for the players to allocate freely.    The [Re:Build] update is currently in the process of being tested internally with the goal of being released mid-November for kTOS. A more detailed introduction of the changes made will be released in the coming weeks through the official TOS Developer’s Blog posts.    Thank you.

Developer's Blog
November 4th, 2018
Read more

Scheduled Maintenance for December 12, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 11-12, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 11th, 2017
Read more

[COMPLETE] Scheduled Maintenance for July 25th - 26th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 25th, 2016-July 26th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 28th, 2016
Read more

Introducing Rank 8 – Swordsman

Greetings, Tree of Savior dev team here. After our introduction of the new Wizard classes last week, Today we’re bringing you a preview of what you can expect from Rank 8 Swordsman types.   Dragoon (Circle 2) The team play aspect of the Dragoon class is reinforced in Circle 2.     ​▲ With this new attribute, “Serpentine” gives a bonus of 100% to all melee physical attacks. We expect this attribute to be useful for parties where there is another warrior class character.       The new skill “Dethrone” is going to inflict occasional debuff effects on boss monsters by reducing their movement and attack speed. This skill will also give you three possible types of bonus according to monster size: “small”, “medium” or “big”; as well as bonuses specific to flying-type monsters.     ​ ▲ This skill works with both short and long ranges, meaning it can be used to slay multiple monsters at once or target opponents in PvP battles.           Doppelsoeldner (Circle 3) Power-grinder Doppelsoeldner is becoming even stronger in Circle 3.     ▲ With the attributes we’re adding to up the number of multiple hits in the skills Zucken and Redel, the Circle 3 Doppelsoeldner is going to be pulverizing enemies like a human blender.     ▲ A new skill, “Zwerchhau”, adds a temporary bonus to slash attacks which, when used in conjunction with other techniques, can become a powerful grinding tool.     ​ ​▲ We’ll be introducing a new attribute for expanding the area of the “Punish” skill, used on knocked down enemies, as well as other attributes for upgrading lower-level skills.     Fencer (Circle 3) Circle 3 Fencers will use their quick, consecutive attack style to build up on the power of earlier circles.   ​     Fencers will be able to use the “Epee Stance” skill in Circle 3. This stance does come with its disadvantages, like neutralizing the effect of any shields equipped, but on the other hand…   … the “Epee Stance” dramatically increases the critical damage of pierce attacks in proportion to the skill level. If the Doppelsoeldner is like a raging blender, the Fencer is more akin to an unstoppable sowing machine.   “Balestra Fente”, which temporarily reduces the critical resistance of enemies, is going to be useful for Fencers who invested their points in stats other than DEX.   “Attaque au Fer” is a new skill that disarms PvP opponents, throwing their weapon to the ground. This skill makes it so that, until they pick up their weapon again, the opponent will not be under their effects.   Templar (Circle 2) Circle 2 Templars will be the class of choice for guild masters who wish to operate a battle-oriented guild. Circle 2 Templars are capable of setting up new structures in the Guild Hideouts.   The “Forge” enhances the physical attack of guild members in proportion to how many are established.   The “Shield Charger” accumulates 100 shields per minute (6,000 per hour, 144,000 per day). Guild members who take the shield buff will receive a protective shield that protects their HP for as much shield they have taken and will not lose HP while that shield exists. Only one guild member will be able to take this shield and will start to replenish from 0, so make sure that all the guild members have agreed to use it. The shield is also usable during Regional Guild Battles. (However, it cannot be used in the Team Battle League.)   The new “Share Buff” skill allows guild members within range to share their buffs regardless of how many they have. However, please note that the Templar will not be able to move while using this skill.   Lancer (Circle 1) The Lancer, which first appears at Rank 8, is a cavalry class that has powerful anti-personnel skills.     It is capable of using buff type skills that drastically increase resistance against magic circles while moving, and counter-cavalry type skills that allow you to deal three times the normal amount of damage. The “Crush” skill that temporarily decreases the effectiveness of the opponent’s equipment also has an ability that allows you to push aside summoned enemies so it is extremely useful for charging through enemy defenses in Guild battles. The “Joust” skill which shocks and silences the enemy at the same time also allows you to destroy enemy magic circles, which means that you will be effective against mage classes as well. (This ability will also be added to the Circle 2 Cannoneer)   Murmillo (Circle 1) The Murmillo is a Gladiator class that has a good balance between offense and defense.   The Murmillo is capable of equipping a “Cassis Crista” that is a helmet with a visor. The effects of the helmet are as follows. - Decreased movement speed and melee evasion. - Increased block chance against physical and magical ranged attacks. - Peltasta and Rodelero skills along with other skills that use shields to attack will become much more powerful by learning certain abilities.  Another small benefit is that you will no longer be able to become stunned when using the “Head Butt” skill with this helmet.   ▲ The revival of forgotten skills.   They will also be able to utilize a surprise attack type AoE skill that works in tandem with skills that deal extra damage to stunned enemies, such as “Head Butt” etc. ▲ Hit them very hard! The Murmillo is the most offense-oriented of all the classes that use shields.    

Developer's Blog
July 29th, 2016
Read more

Introducing Rank 8 – Wizard

Greetings, Tree of Savior dev team here.   Today we’re introducing you to the new Rank 8 classes, and we’re starting with the Wizard class tree.  As always, remember that the contents you see here are still under development and could look different in their final version.   Necromancer (Circle 3) This is the highest circle of the Necromancer class. The effect of the original Necromancer Decay debuff was limited to weakening the enemy to arrow attacks, but in Circle 3 it becomes a lot more powerful, momentarily neutralizing the effects of all the items equipped by the opponent.   ​ ▲ You can enhance the Necromancer’s Decay debuff, making it corrode the enemy’s equipment.     ​ ▲ The new debuff is expected to open up more diverse strategies for Necromancers, like enhancing the power of summons, or using Shoggoth/Dirty Pole to widen the area affected by Decay.     ​ ​▲ A new skill for summoning “Skull Archers” with high combat power will also be introduced.     Alchemist (Circle 3) ​Circle 3 Alchemists will be able to choose the appearance of items created through the Briquetting skill when both items combined are of the same type. ​     ​▲ Alchemists can now combine items of their preferred appearance and stats to create new items.  The effect of the Briquetting skill was rather tame in terms of enhancing the performance of new items, but in Circle 3 we widened this scale of enhancement.   Also, we’ve introduced a whole new roster of recipes to be used with the Tincturing skill, allowing Alchemists to take the role of item makers. As for item awakening dungeons, we’re introducing a feature that will require 3 times the amount of materials, instead delivering the results 3 times faster.     ​ ▲ The Magnum Opus skill gets an additional number of slots, allowing you to craft an “Homunculus”, the ultimate creation.     ​ The “Homunculus” will carry some of the skills of the Alchemist that created it and can be set to use them automatically.  The “Homunculus” creature has a life span of 10 days after it is created.   Warlock (Circle 2) In Circle 2, Warlocks, who use the power of evil spirits, will be given a new skill that will allow them to either combine summoned evil spirits to create a more powerful attack, or manipulate a summoned evil spirit directly. ​ ▲ The higher-grade spirits in red appear based on probability and are stronger than the regular evil spirits.   ​▲ The new skills allows you to manipulate evil spirits and lead them to your enemy.  When nearby spirits have been absorbed, these evil spirits can be launched through regular attacks.   Featherfoot (Circle 2) Featherfoot Circle 2 unlocks the skill Levitation.     ​▲ A flying Featherfoot will evade most melee physical attacks and fly over magic circles on the ground.    ​ There will be a self-destruct type skill that can only be used while flying. The skill will drain 60% of your max HP. Casting it with HP below the 60% mark will incapacitate your character. However, the skill temporarily renders nearby enemies in a special state where, when you attack them, it will heal you in return.   Sage (Circle 1) Sage is a class that will be first introduced in Rank 8. The general concept is that a sage gained the knowledge of the inner workings of the reality and, as a result, can manipulate space itself. The class will possess skills that distort space and dimensions.     ​ ​▲ Open up a "portal" for you and your party members to move to a memorized location.    ▲ The skill Micro Dimension attacks opponents with small distorted fragments of space and it can have a replicating duplicate attribute.  The number of duplicates grows with the skill level.    ​ ▲ Ultimate Dimension maximizes the portion of space to attack enemies. One attribute of this skill can also increase its perimeter and power.   Enchanter (Circle 1) The Enchanter is also a newly-introduced Rank 8 Wizard-type class.  Enchanters do possess some combat skills but they mainly play the support role by enchanting items with magic.      ​▲ ​Enchanters can craft magic skills into a magic scroll and give it to other players.    ​ ▲ This means, if you are friends with an Enchanter, you can use Joint Penalty.   ​   The store’s customers can choose their desired options listed on the shop and the enchanted item will have a corresponding prefix in front of its name.  The effect lasts for 24 hours and the number of available enchantments grows with the skill level. Enchanter C1 can only enchant Armor items such as tops, bottoms and shields.  

Developer's Blog
July 29th, 2016