New Class: Keraunos Keraunos, a Lightning Type Magic class of Wizard class will be added on the next big update. “Keraunos are those who have learned how to use the power of lightning in a different way through endless research.” “They send the current down themselves and quickly pour out powerful attacks for a while.” Keraunos uses Lightning and controls the Cooldown of attack skills to maximize the firepower. [Spark] effect can be received by using the normal attack and can control the Cooldown of Keraunos attack skill. Because the ability to control the attack skill’s Cooldown is related to an increase in Keraunos’ firepower, the judgment of how to use the attack skill is crucial. ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change. Icon Details Electric Current - Basic attack is changed to a ranged attack and the attack speed increases. - You receive 1 [Spark] effect by chance when you attack with basic attack. - Up to 5 [Current] debuff stacks when you attack with normal attack. The fewer enemies around you, the more stacks of [Current] debuff you get. - [Spark] effect is consumed when you use Keraunos skill. Cooldown won’t be applied to the skill. - When you receive [Spark] effect, 1 random skill among Keraunos attack skill will be activated if all learned Keraunos attack skill is under Cooldown. Electric Shock - Staggers the enemy under [Current] debuff periodically. - Cycle shortens per stack of [Current]. Overload - Attacks the enemy under [Current] debuff. - Number of hits increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electric Orb - Ball of Electricity slowly moves forward, and damages nearby enemy. - Ball of Electricity disappears when it touches the obstacle. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Attacked enemy's [Current] stack decreases periodically. Electric Orb: Magnetism - Ball of Electricity follows the nearby enemy. Lightning Spear - Throw an explosive Lightning Spear in front. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electrode - When the target and the nearby enemy is under [Current] debuff, damages the target as the number of [Current] debuff stacks. - [Current] debuff applied to the damaged enemy and nearby enemies is removed. Static Field - Apply [Current: Activate] that remains for a certain period of time to the target. - Periodically damages the target under [Current: Activate] and nearby targets. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Decreases the [Current] stack of damaged enemy periodically. Electric Drive - Stacks [Spark] effect periodically upon use. - Once the [Spark] effect received by [Electric Drive] end, the cooldown is applied to [Electric Drive] equal to the reset value of the cooldown during [Spark] effect. - Decrease in Cooldown and pass effect is not applied. Electric Drive: AoE - [Spark] effect cannot be received, but the number of Keraunos skills besides [Electric Drive] increases by the number of stacks. Vaivora Vision - Electric Flow Lv1 - Keraunos Skill level +1 - Deletes the effect that removes Lightning Spear’s [Current] debuff. - Fires additional Lightning Spear to 5 targets based on the target. - (Additional Lightning Spear only attacks one target) Lv4 - [Static Field] Final Damage increases by 100% Wizard Class Update With the Keraunos update, some of the Wizard classes will be adjusted as well. ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server. Featherfoot Featherfoot class will be adjusted as a class that changes the combat ability according to the SP rate. When you activate the Curse of Blood, the basic buff, SP recovery becomes unavailable and as the SP rate decreases, the power of the skill increases and consumes more SP. Also, it can recover SP by consuming HP with a certain skill. ※ Attributes related to the Blood Sucking, Bone Pointing, Kurdaitcha, Levitation, Blood Curse will be deleted and new Attribute will be added. Skill Details Curse of Blood - Apply [Blood Curse] to yourself. - Unable to recover SP but immune to Knockback and Knockdown when you're under [Blood Curse]. - Final Damage of Featherfoot skill increases according to the remaining SP. - Featherfoot skill SP consumption increases up to 5 times as your SP rate is lower. Blood Transfusion - Consume your maximum HP and recover SP as the rate of consumed HP. - Does not activate when the HP is under 10%. Kundela - Drop a powerful curse of Kundela in front to attack. [Arts] Kundela: Decay - Doubles Cooldown and the number of strikes Ngadhundi - Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff. - Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time. [Arts] Ngadhundi: Infection - When the target under [Ngadhundi: Bleeding] becomes incapable of combat, the duration renews and transfers to 1 nearby enemy. Blood Explosion - Apply [Blood Explosion] debuff to the target. - Damages the enemy 2 seconds later. Blood Pool - Create a Blood Puddle in a designated area. - Damages the enemy on the puddle. - After the duration, the puddle explodes and applies more damage to the enemy. Enervation - Apply [Enervation] to the enemy in front. - Enemy under [Enervation] receives additional damage when receiving the damage from the caster. Plague - Apply [Plague] debuff to the enemy in front. - When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks. - When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage. - Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by a certain rate. Vaivora Vision - Blood Butterfly Lv1 - Create a [Blood Butterfly's Territory] around yourself during [Curse of Blood] buff while having [Ngadhundi]. - Enemy within the [Blood Butterfly's Territory] receives damage equal to the skill factor of Ngadhundi every 2 seconds. - Cooldown of Featherfoot skill decreases by 1 second when the enemy within [Blood Butterfly's Territory] is defeated by your attack Lv4 - Aditional increase in Plague Additional Damage Rate by 10% ※ Item stat will be announced via patch note when applying to the liver server. Cryomancer PvP and PvE can be clearly divided by [Arts] Cryomancer: Thin Ice and the skill factor will be adjusted. Existing Vaivora Vision - Eternal Frozen Land will be changed to a new item that can be used more easily. Skill Details [Arts] Cryomancer: Thin Ice - Final Damage increase rate is changed from 20% to 100%. - Cryomancer’s factor will be adjusted. If you turn on Thin Ice to exclude the freezing effect, you can apply enough damage like other classes, and if you activate the freezing effect (Arts Off), the power of the skill is reduced by half. Ice Bolt - Cooldown is changed from 5 seconds to 20 seconds. - AoE Attack Ratio is changed to the number of targets. Ice Pike - The number of targets is changed from 10 to 7. Frost Pillar - The number of targets is changed from 20 to 10. Vaivora Vision - Icy Snow Bubble Lv1 - Frost Pillar skill level +1 - Creates Icy Snow Bubble that damages every 0.5 seconds when you install the Frost Pillar - Damage of Icy Snow Bubble is equal to the Frost Pillar - Icy Snow Bubble does not apply Freezing and [Chill]. Lv4 - Ice Bolt number of hits x2 Taoist Vaivora Vision will be added and the skill factor will be adjusted. Vaivora Vision - Vigilant Charm Lv1 - Apply Awakening effect to Taoist 1 rank skill - Flame Radiation Charm: Doubles the number of hits - Creeping Death Charm: The range of Creeping Death Charm gets wider and the number of hits doubles - Divine Punishment: Broad Strike constantly active, apply as 2 consecutive hits, apply the damage as maximum proportionally to the casting even when you cancel casting - The Awakening effect of the skill remains for the Cooldown of the activated skill. - Other skills’ Awakening effect does not activate during the corresponding skill’s Awakening effect. Lv4 Following effects will be applied during the skill’s awakening effect. - Flame Radiation Charm: Increases Fire Charm Final Damage by 100% - Creeping Death Charm: Increases Snow Tempest Charm Final Damage by 100% - Divine Punishment: Increases Eradication Final Damage by 100% Flame Radiation Charm Creeping Death Charm Divine Punishment Changes for Goddess Raid Saint's Sacellum and Delmore Battle field will be changed as follows. Party (Normal) ● The way you acquire the number of entries is changed from consuming entry voucher to entry given once a week per character by default. (Entry left won’t be passed to the next week.) ● The silver chest will be excluded from the reward when the level gap between the maximum pc level (lv.470) and the entry-level of dungeon is 11 or above. It means that the silver chest can be received only in the recent raid in the same category. The silver chest won’t be given, but the chance to get the main reward such as Vasilisa Scale and Revived Soul Fragment increases by 100%. Recent Raid ● Main Reward (ingredients for enhancement) 100% ● Silver Chest Previous Raid ● Main Reward (ingredients for enhancement) 200% ● No Silver Chest ● Gear Score limit of Saint's Sacellum is changed from 6800 to 7200. Auto Match(Normal) ● Party (Normal) Entry Voucher is removed from the clear reward. ● Chance to receive ingredients for enhancement (Vasilisa Scale, Revived Soul Fragment) increases by 20%. Following items will be added to the Mercenary Badge Shop. ● Recipe - Saint's Sacellum: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week ● Recipe - Delmore Battlefield: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week You won’t need to receive party raid recipes via Auto Match. Thus, if you need enhancement ingredients, you can freely play solo content whenever you want. Also, the drop rate for the recipe is now 20%, the expected recipe was 2 based on 3 characters playing 10 times (2 times x3 players + additional 4 times by purchase). However, when the change is applied, one character can enter 3 times (1 time + additional 2 times by purchase). Other characters can also enter 1 more time each by setting the gear score and party which will lead to more playing in party raid than before. Entry Vouchers provided by items will still be valid (including the entry voucher crafted by the recipe). The number of entries will be changed from ‘1 time available’ to ‘(0/1)’. New Boss in Weekly Boss Raid Succubus will be added to the Weekly Boss Raid! Summons of Succubus appearing in combat will constantly disturb saviors. Title and doll will be given as a reward to the Succubus rankers. Pilgrim System Pilgrim system, which consists of a maximum of 5 members is a fixed party system. You can play a certain difficulty of content by creating a Pilgrim group. The first contents of Pilgrim are Delmore Battle Field and Goddess Message: Memory of Flame. This can be played only in Extreme mode. In Extreme difficulty, you can create a Pilgrim group that the season (week) requests, and will compete by groups with a clear record. The group can also set Trial (difficulty) in Extreme difficulty. The higher Trial grade and the faster clear time, the higher rank is set. We are planning to count the rank every week and provide Speech Bubble with no time limit or so. Contents Point Improvement and Additional Item for Achievement Item Exchange To make saviors get various benefits by playing content continuously, we are planning to improve the Contents Point system. Weekly acquisition limit of Contents Point will be changed from 5,000 to 50,000. Also, we are planning to add [Acquisition +200%] for Weekend Burning event. Also, items that can be purchased at all times will be added to the Contents Point Shop, and exchangeable items will be renewed. Not only the Contents Point, but also items that can be purchased with various coins will be added to the Achievement Shop. Item list is as follows and we are planning to add items continuously. ● [Event] Delmore Battlefield: Goddess One Entry Voucher (7 Days) ● [Event] Saint's Sacellum: Goddess One Entry Voucher (7 Days) ● Purified Breath of Power ● Refined Condensed Vaivora Transmutor ● Refined Blessed Transmutor This concludes the posting. This New Class - Class Adjustment will no longer be periodic but will be updated occasionally from now on in order to make more completion on development. We are sending you a sincere apology that we couldn’t keep our promise about various updates, but we will focus on making content and balance with better quality. Thank you. ※ Contents may change when applying to the live server.
1. When are we getting news about other Rank 8 classes? We expect to update the Dev Blog with a preview of Rank 8 Swordsman classes today. The remaining Rank 8 classes will also be gradually introduced through the Dev Blog, so stay tuned. 2. Do you have an exact date planned for the kTOS patch? We’ve been receiving many questions from players about when the kTOS patch will finally be applied to iTOS. We’re happy to announce that the kTOS patch is coming to Steam on our next scheduled maintenance, which is taking place on July 26th, 2016. 3. I’m wondering if you’re working to fix the weapon swap FPS drop issues. We’re currently working on the problem of FPS decreases with weapon swap; it’s an issue we’re testing internally. We expect our frame improvements to produce positive results concerning this issue, and we will apply them as soon as the testing process is finished. 4. Can you tell us about the reasoning behind allowing non-swordsman classes to wear plate armor? - There has been a lot of feedback from users saying that the swordsman class feels underpowered as tanking type characters. We are planning on bringing armor sets that will be unique to the swordsman class to iTOS as soon as we can. 5. Can we expect to see 1280*720 Screen Mode resolutions? - We have receive quite a bit of user feedback about having difficulty playing on certain devices or 720p resolution recordings as Tree of Savior did not support 1280*720 resolution. You will soon be able to play on that resolution as we will be able to support 1280*720 resolution soon.
Q1. The statement on trade restriction that we can retrieve our silver in 48 hours from the market. Will you consider making more comfortable for us? In-game market is inevitably tied to malicious criminal acts such as RMT because it is the main distribution channels in the in-game items and currencies. We are continuously monitoring the transactions of major RMT-items on the market and requires a period of delay to detect illicit activities and prevent such actions from significantly affecting iTOS. We sincerely apologize for the inconvenience you have experienced with the 48 hours restriction. It is difficult to remove 48 hours restriction, We are examining all the options for reducing the current waiting time more in the future patch. Q2. There is no function and system to change our companion even we typed wrongly. Is there any plan to allow us to change companion's name? We've usually received suggestion about changing companion's name. So we did make a plan to allow our players to change your precious companions. We firmly promise that it will be applied in a future patch. Q3. When can we meet any of new Gestures and Emoticons to express our characters as eating popcorn and etc ? We are planning to develop new Gestures and Emoticons for our players as possible as we can. However, we firmly focus on fixing bugs as the top priority.
Q1. It is very difficult to tell elite monsters from regular monsters. Do you have any plans to distinguish them with a certain clear indicative effect? We are currently in the process of making a method to highlight elite monsters. We understand that, at the moment, players may have trouble instantly recognizing elite monsters which might hinder intuitive gameplay. This may also reduce the fun factor of finding and defeating these relatively rarer monsters. What we are planning to do is indicate them visually on screen and also their names will reflect their elite status to add a sense of drama as well. Such features are on their way. Q2. The monsters run away so fast that it somewhat hinder the gameplay. Is the current speed of monster retreat intentional? Additionally, would there be other gameplay elements regarding the monster fleeing AI such as a monster running away to call for a backup? We also see that the monster fleeing AI can be improved in a variety of ways to improve gameplay. We have come up with some ideas and are now in the final testing and execution stage. Certain changes will be implemented to make the monster behave more organically, less intrusively and allow players to experience the thrill of the hunt. Q3. There is no clear indication of critical evasion and other chances through the character statistics. Are there any plans to make them more intuitive? The chance calculation of critical evasion and alike is based on not just the character’s statistics but also that of the target. Therefore, it is very difficult to have a fixed number representing such chances. However, that is not to say the status quo will remain completely the same. We are internally discussing and experimenting with some ideas to make the gameplay more informative such as displaying target monster’s critical evasion chances on the monster info UI.
- Part. 1: Arts System (Link) - Part 2: Guild Housing and Legend-grade Equipment - Part 3: Hunting Grounds & Field Boss (Link) Guild Housing 1. Introduction Guild Housing is a new casual content planned to be added in Tree of Savior where players can decorate their Guild Hangout using various knick-knacks. It also provides different methods by which players can develop their Guild for more Guild-oriented activities within the game. 2. Contents Players can now customize their Guild Hangout with decorations and add research facilities to earn extra in-game benefits through the Guild. Decorations - Guilds that have expanded their Hangout over Lv. 2 can purchase Housing decorations and related facilities through the Hangout Manager NPC. - Purchased goods can be placed in the Guild Hangout as decoration. <Purchasing of Decorations> There are 4 different Guild Housing Points available that you can use various decorations and facilities that can be installed in the Guild Hangout. Housing Points displayed in the [Hangout UI] Housing items can be purchased from the Hangout Manager NPC and they will be provided to the players as items placed in their character’s inventory. Various housing items available at the Guild Housing Shop A Guild Housing Item <Edit Mode> When your Guild Hangout is at Lv. 2 and above, you will be able to access the Edit Mode where you can place various housing decorations and facilities by clicking on the house-shaped icon to the bottom-left corner of the minimap. Edit Mode icon available in the Guild Hangout With Edit Mode activated, you will be able to install, move and remove various housing objects and facilities. A player installing a bench Guild Laboratory With the Guild Hangout Level at 3 or above, you will be able to install laboratories to conduct in the various fields of research that grant benefits to your Guild members. <Weapon Laboratory> Purchasing and installing a Weapon Laboratory can provide the following benefits. Research Effect Special Weaponry - Plant Increases damage against Plant-type enemies Special Weaponry - Insect Increases damage against Insect-type enemies Special Weaponry - Beast Increases damage against Beast-type enemies Special Weaponry - Mutant Increases damage against Mutant-type enemies Special Weaponry - Devil Increases damage against Devil-type enemies <Armor Laboratory> Purchasing and installing an Armor Laboratory can provide the following benefits. Research Effect Cloth Armor - Material Reduces damage from monsters in proportion to number of equipped cloth armor Leather Armor - Material Reduces damage from monsters in proportion to number of equipped leather armor Plate Armor - Material Reduces damage from monsters in proportion to number of equipped plate armor Cloth Armor - Function - Increases SP recovery in proportion to the number of equipped cloth armor - Grants chance for additional SP recovery in proportion to the number of equipped cloth armor every 20 sec Leather Armor - Function - Increases the maximum STA in proportion to the number of equipped leather armor - Reduces the cost of STA while dashing in proportion to the number of equipped leather armor Plate Armor - Function - Increases HP recovery in proportion to the number of equipped plate armor - Grants the chance for additional HP recovery in proportion to the number of equipped plate armor every 20 sec <Property Laboratory> Purchasing and installing a Property Laboratory can provide the following benefits. Research Effect Theory - Fire Increases the effect of additional Fire-property damage Theory - Ice Increases the effect of additional Ice-property damage Theory - Lightning Increases the effect of additional Lightning-property damage Theory - Poison Increases the effect of additional Poison-property damage Theory - Dark Increases the effect of additional Dark-property damage Theory - Holy Increases the effect of additional Holy-property damage Theory - Earth Increases the effect of additional Earth-property damage Theory - Psychokinesis Increases the effect of additional Psychokinesis-property damage Guild Laboratories can be expanded by using Guild Funds and Guild Mileage. The levels of laboratories can be increased through this process and the efficacy of the research results also increase with level. Laboratory Expansion UI Research levels can be increased through the Laboratory UI by investing Guild Funds. Laboratory UI The effects of research can be activated either for an individual member through the use of Guild Contribution points or for the whole Guild by spending Guild Funds. Effects activated for individual players only apply 50% of the effects. * Effects earned through Research is not applied in PvP environments. Individual and Group activation buttons Others <Crafting Workshop> Crafting Workshops can be added started from Guild Hangout Lv. 2 by using Guild Funds and Guild Mileage. Building a Crafting Workshop will also raise the maximum Housing Points that can be accumulated. We will also be adding items exclusive to the Crafting Workshop and more will be revealed with future updates. <Guild Farm> Players will also be able to grow crops in the Guild Hangout after reaching Hangout Lv. 2. * A single plot of farmland will be provided to the Guild inventory once the Guild Hangout level reaches 2. Additional farm plots can be purchased through the Hangout Manager and using the farm plot item will let you place the plot in any possible location of the Guild Hangout. * A maximum of 2 farm plots can be placed. Farming changes in the following ways when Guild Hangout Lv. 2 is reached. Guild Hangout Level Farming Method Lv. 1 Use seeds on pre-existing farm plots within the Hangout. Lv. 2 - Install farm plot items in desired locations - Use seed items on installed farm-plots Players will be able to purchase the Farm Manager NPC Contract from the Housing Shop. Having the Farm Manager NPC will give the Guild various bonuses in farming. We are planning to develop and introduce new farming related contents and systems in the future that we will reveal to you with future dev blog posts. <Guild Shop> A Guild Shop will be added and players will be able to purchase various items through the Hangout Manager NPC. Items can be purchased using Contribution Points at the Guild Shop Legend-grade Equipment In our earlier dev post, we have mentioned that we will increase the means for which our players will be able to obtain end-game equipment. We wanted to make Legend-grade equipment available to farm from each of the game’s different content in order to increase the ways in which the different types of players can enjoy the game. However, we have also come to acknowledge the fact that the current equipment upgrade system in Tree of Savior is plagued with a more fundamental problem where the myriad customization options available make the farming process overly fatiguing and hinders player enjoyment. So we have decided to head towards a different direction than previously announced. A flowchart of the current equipment system in Tree of Savior In the game’s current state, the addition of new gear causes more worry than intrigue for players. To alleviate the issue to a certain extent, we have decided not to add any more new “prefixed” gear during the current Episode other than the already existing Savinose Legva and Skiaclipse Varna gear. All rewards obtainable from the upcoming content additions will be either ingredient for equipment set stats, Unique-grade equipment or other core rewards such as talt, silver, shards, etc. New set stats that can be added using these ingredients will be applicable to both Savinose Legva and Skiaclipse Varna equipment. With the aforementioned changes, we hope to increase the accessibility for our Legend-grade equipment and also relieve the players from the stress that comes with upgrading their equipment. The ingredients obtained from Field Bosses and Solo Raids can be used to apply set stats on both Savinose and Skiaclipse Varna equipment. However, the set stats unique to each type of Legend-grade gear will not applicable to the other. Equipment Savinose Legva Skiaclipse Varna Basic Set Stats Rykuma Smugi Corup Goduma Bendrinti Gymas Apsauga Field Boss Set Stats Applicable for both equipment Solo Raid Set Stats Applicable for both equipment Equipment Customization Remnants of Bernice Remnants of Bernice dungeon currently provides players with Enchant Jewels as a reward but the amount of time and effort required to obtain one through the content far surpasses the item’s current market value due to the randomness of monster placement and other problems. We have decided to implement two major changes to Remnants of Bernice in order to resolve this issue which are: - To fix the monster-type of boss monsters that appear - To increase the weekly rewards obtainable through the content Golden Socket Golden Sockets are items that let players add a socket to their equipment regardless of the item’s remaining potential. Adding sockets to one-handed weapons are relatively cheap while adding a fourth or fifth socket to a two-handed weapon can cost players up to 20,000,000 silver. To combat this, we will be drastically reducing the cost of adding sockets through the use of Golden Sockets. Content Changes Increased Rewards Remnants of Bernice Enchant Jewel cost reduced (Unit: Remnants of Bernice Coins) Rare: 90 -> 40 Unique: 200 -> 150 Legend: 4500 -> 1200 Cost Reduction Golden Sockets Socket addition fee reduced 300% -> 100% * All features showcased above are works in progress and are subject to change with future developments.
1. When are you going to develop new content for Guild Battles and Team Battle League? Besides the Guild Battles currently available, we’re working on adding a new PvP gameplay mode. This mode is still in its early stages, but we’ll update you with more details as soon as it’s a little more developed. As for Team Battle League, we would like to expand the current stages in the future, and we’re considering different ways to use TBL features like the spectating mode. 2. Will you consider allowing premade parties into Team Battle League? Including premade parties into TBL isn’t a feature we intended to add initially, but we also recognize that doing so has the possibility to increase social content and allow friends to play together. Because of this, we will be considering the possibility of allowing premade parties to queue for TBL matching, and we will continue monitoring your feedback on this. 3. We noticed the companion UI includes equipment slots. Does this mean our companions are getting their own equipment someday? We’re reviewing different options for companion equipment at the moment. One option would be to have specific items that would alter the physical appearance of your companion when equipped. Another option would be to have the player equip their own items on their companion, similarly to when they are applied to your characters. We will keep actively considering these possibilities for a future update. 4. It would be nice if the guild UI included the times when each guild member is online. What do you think? We think that’s a great idea. We can see how being able to check when each guild member is online would be convenient for guild masters to manage their guild and plan for guild activities. We will most definitely be looking for ways to include a feature like this in an upcoming update. 5. Is the current party setting of 5 players meant to represent one of each class tree, and if so, does that mean we can expect another class tree in the future? We developed parties to be composed of 5 players for gameplay purposes. We found 5 players to be the optimal number that allows you to distinguish the movements of other players without filling up the screen too much. We didn’t really intend to have a different class tree represented in each individual team member when we thought of this number, and we have no plans to develop a new one any time soon. 6. I want to know why guild members can no longer use the guild invite function. We realize this is not the most convenient setting for guilds when the guild master is not logged in, that is why we are developing an alternative function that will allow the guild master to give guild members permission to invite others into the guild. We also plan to add a feature similar to a stand or stall for guilds that they can set up in the long term to recruit new members. 7. Any news about the bird companion? If you’re wondering about the Battlebird companion, we’re planning on releasing it on Steam very soon, so you won’t have to wait much longer. We will also be launching a Battlebird item package for the TP Shop, similar to what we did for the Penguin companion.
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to introduce the upcoming new World Map! The major changes in the world map are introduced in the video, and more features will be introduced below! World Map Guide after the Renewal 1. Bookmark Register the area of choice in the Bookmark and look them up easily from the Category. You can register up to 5 maps in the Bookmark. Include your most-visited maps in the Bookmark. Bookmark can be used by searching in the category of the World Map as well as in the warp map. If token benefits are applied, you can easily move around the areas you wish by connecting your free warp with the bookmarks. 2. Changes in Functions Connected to the World Map The World Maps (Shortcut: N) and the functions connected to the World Map before will be changed. The functions are as follows and the renewed world map is available when used. 3. Check Guild Territory Information You can check the guild territory areas, occupying guild, and the tax rate of the area set by the occupying guild from the world map. Prepare for battle and collect information before the Guild Territory War. The location of the guild tower of your guild can be checked from the category as well. 4. Check Spawn Location of Field Boss When Field Boss spawns, prepare for battle by checking the location and the name of the field boss from the World Map. The information of the Field Boss appears 10 minutes before the spawn of the monster and disappears along with the corresponding field boss. 5. Token Travel You can move to any location you wish at once if you have the token effect applied. When you move by using Token Travel, you will automatically move to the starting location of the area without any cost. (※ Starting location is equal to the location moved when using ‘Warpstone’) By using Token Travel, you can also move to an un-encountered location which makes it possible to move to the destination with speed when proceeding quests or contents. Use the Token Travel from the minimap in the world map. 6. Changes in Cost of Warping from Goddess Statue Travel costs of Goddess Statue set in proportion to the existing distance will be changed to (map level x 10 silver). Areas with low level will be available at low cost regardless of the distance. Silver is not consumed when moving to cities, and if token benefits are in effect, the cost of traveling by the Statue of Goddess will be exempted. As the World Map is reorganized, an additional section about what the World Map consists of and how to use them will be added in the Help. This can be found from the [Help] in the System Menu and [Help] on the top of the World Map after the World Map reorganization update.
Greetings, Saviors! We are sharing here a compilation of the questions answered at our latest GM meetup in a summarized Q&A format. Thank you to everyone who showed up! Q : Do you have any plans to launch more gesture macros? A : As you can see from our recent video, yes, we will launch more gestures in a future patch. Q : Can I get detailed information regarding Rank 9? A : I hope to know the exact date of arrival. We are planning to release Rank 9 this year; you will be informed via an announcement on our website once it is ready. Q : There aren't that many bugs on kTOS, why do we have them in iTOS? A : That's not quite true. It has been our highest priority to continue to reduce the amount of bugs that may be found and we have made considerable progress in doing so. If there are still bugs that remain they can be reported on the Forum so that we can address them and develop the game further. Q : Getting disconnected in TBL (Team Battle League) is a big waste of time. I hope you can make a system to re-enter TBL. A : Thank you so much for your nice suggestion, we will pass it on for the proper team to consider. However, we think creating stable connection conditions in TBL is more important than a re-entry system. We will keep trying to stabilize our servers and client. Q : Client unexpectedly closing errors occur frequently after the migration to VS 2015. I'm wondering if you're fixing it. A : Yes it's our top priority and it's not always caused by VGA related issues. Q : I wonder if you a plan to punish people who leave the party after entering the Royal Mausoleum or Canyon missions in Saalus Convent. A : We do not have plans for that yet, but we will inform our designers about this issue and try to find an improvement. Q : We feel that we have a lack of end-game contents. Do you have any plans to make more end-game contents? A : To be honest, we are not sure of what end-game contents are coming but we guess more plans will be released after the rebalance patch. Q : We are facing the problem of 0% map exploration for 2 weeks now. When can we expect this issue to be resolved? A : Our dev team members are still finding out the reasons for the 0% map exploration problem. We will try to fix it as soon as possible. Q : We are really curious about how IMC improved the DPK system in iTOS. Can you explain what things have been changed and improved? A : As we have done with the Mystical Cube, we are planning to have an interview with the team to give you more detailed information through the dev blog. Q : There is bug on the Cyclone skill that reduces it from level 15 to level 1 sometimes, which often causes less damage. A : We have the same bug on kTOS too, we've already informed our QA team to test and we hope it is fixed soon. Q : Do you plan to do anything about players who didn't get any Practonium from the Mystical Cube even after trying for 3 months? A : We know many players have complaints about the RNG system of the Mystical Cube and we will forward them for possible improvements Q : Many players don't know the Unstable Cube can expire. What are your plans to improve this? A : The team has made a few UI adjustments that will display this information more easily to players. Please wait a little longer for the update. Q : It's a shame that not many people play the field bosses, it feels like the content is being wasted. Any changes planned for field bosses? A : That's a fair point. We will pass on this feedback to the designers and maybe request for more field boss events, for example with cubes. Q : I like GM meetpus, but I wish there was a dev meetup too. A : GMs do pass on all your feedback to the dev team, and we try to give you information back from the devs too. That's the reason we have the dev blog on our website. Q : Any plans to add new level 270 and 315 items? A : We're looking forward more 270/315 items too, but we can't be sure of when they will be released. They are still in development. Q : Why are words like "hunt" censored in the chat window? A : We agree, and we will try to improve this. Q : I saw in your combat changes video preview that you're rebalancing a lot of aspects in the game, does that mean we're getting a class reset too? A : Yes, we want to open a reset event when this rebalance update arrives. You can read more details about it on our dev blog. Q : Do you know that some skills are causing fps drops? A : Yes, we are aware that skills like Divine Might can cause fps drops especially in TBL. We are working to find the cause and will try to fix it. Q : Are the new user event rewards tradable? A : No, the event rewards are untradable. Q : There's a problem where I can't see the quest NPC. A : Please send in a ticket about your specific quest so we can try and help you. Q : Will non-Token users be able to use Team Storage too? A : Many players have made this request. Something is being worked on, but the final changes will be announced later when they are ready. Q : I wish there were checkpoints in the Solmiki Area like we have in the Lolopanther Area. A : That's a good idea. It could help improve disconnection issues as well. Q : Can you make the Kabbalist's Revenged Sevenfold be less powerful in PvP? A : PvP balance is next on our list of improvements, but we can't be sure of which skills will be affected. Q : What are you doing about the people who abused the Symbol of Wealth issue? A : We did not ban anyone, but they are on our watchlist. Q : Any results you can share from the South America ping test? A : Thank you for sharing your test results. We haven't decided anything yet, but we will let you know when we do. Q : Will you be adding new monster cards or monster gems? A : Not yet. We want to focus on stabilization and balance first. Q : What about new social functions like a marriage system, fishing, etc.? A : Again, stabilization and balance will come first. Q : What was your favorite update in TOS? A : Personally, the update on March 14, 2017 was my favorite. Q : What will happen to the Agny Necklace? Are you going to make other items like it? A : You can read about it on our recent Combat System Changes dev blog post. Q : Will there be other ways for Swordsman classes to defend themselves against magic in PvP? A : We're not aware of any plans yet. As a Swordsman class player myself, it does hurt to be hit with magic. Q : How are you fighting against Hook64 and other unauthorized programs? A : We keep taking new measures against it, but the details don't appear in the patch notes. Q : Any chances you'll improve the Sadhu class? A : There are no plans yet for specific classes, but it could be possible after the general balance update. Q : Will you be using Steam wallpapers and badges? A : That's something we have been wondering for some time now, but so far it's not one of the top priorities. Q : Will you release the Chronomancer Master hair and other NPC hairs and costumes? A : Those are good ideas, we're always open to suggestions for hairstyles and costumes. Q : What are you doing about AFK and macro users? A : We're reviewing a few measures and will relay your ideas as well. Q : Why can't we exchange items we get from the Exchange shop for medals? A : There are some improvements on the way. Please check our Future Improvements dev blog posts. Q : What about a search function for the Exchange Shop? A : That's a good idea. We still want to improve the Exchange Shop UI. Q : Can you make skill effects flashier? Some skills don't look that powerful. A : Not yet. We want to focus on stabilization and balance first. Q : We need better functionality in guilds. There isn't much to do as it is. A : There should be some guild improvement plans coming soon, maybe. Please wait a while. Q : Will there be other ways to obtain hairstyles other than buying them at the TP Shop? A : We're not sure, but getting hairstyles through other ways sounds like a good idea. Q : Please get rid of guild neutrality. It's less fun when guilds can be neutral. A : We don't think guild neutrality will be removed from the game. Q : I wish there was a button to enter instanced dungeons and missions like the one we have for TBL. A : There are no plans to develop one yet, but we agree it would be practical. Q : Why do potions have a cooldown time? TOS is not even a MOBA. A : I personally think it's maybe to prevent balancing issues and such since there are some examples of other famous MMORPGs also having cooldown periods for potions. Q : Mouse mode is a little inconvenient. It's better than before, but some actions can still improve. A : We apologize for the inconveniences of mouse mode, that's something that is being worked on. Please let us know exactly what aspects of mouse mode are inconvenient so we can work further to improve on it. Q : Why don't you do events for returning users? A : We want to make events specifically for returning users too, but unfortunately it's been impossible because of certain technical issues. Q : I wish you could introduce more food buffs like the dumplings. A : We'll take note of that, keep sending any ideas you have about items and other aspects of the game. Q : I wish I could make my companion big forever like it was during the trickster event. A : We noticed a good reaction from the players during that event, so we may consider ways to make it happen. Q : Will you give us another Rank Reset Voucher when Rank 9 comes out? A : Any updates about Rank 9 should be announced through the website when they're ready, but we're still considering what to do about the Rank Reset Voucher item. Q : When will we get new companions and costumes? A : We're always considering new ideas for new companions and costumes, and want to keep releasing more. We take suggestions from the players too, so feel free to keep them coming. Q : I wish there were more food accessories like the sushi series, for example curry. A : Curry sounds like a good idea for a hair accessory, too. p.s During the GM-Meet Up, there was disconnection problem on Fedimian Server. We apologize to those users and we will also provide rewards to all users who have participated. "
Greetings, Saviors! As you may remember, throughout the month of January we made a few posts on our blog where we discussed some balance changes we're working on. If you haven't yet, do have a look at them here: Balance Talk Jan 6 / Jan 13 / Jan 26. Part of the changes we planned are now ready to be implemented on kTOS, so we wanted to share with you a preview of what the rebalanced classes will actually look like in-game. In this video we feature Warlock, Cannoneer and Monk skills: check them out below!