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Upcoming New Class: Hwarang

By STAFF_Brand

Dec 7th, 2021

 

Hello, this is the Tree of Saviors developer team.

In this post, we will be introducing the adjustment on Archer class and a new class due to be updated in the future.

 

 

 

Buff Independent Adjustment and Overall Class Balance Adjustment

 

In order to ease the issue that only a few fixed builds of classes are used due to the buffs that require a certain weapon or property, factors will be adjusted and buffs will now become independent.

 

 

Buff Independent Adjustment

 

Buff skills used for battle can be sorted into 3 types; 1. Buffs that only apply to the casting class, 2. Buffs that only apply to the casting character, and 3. Buffs that apply to the party members as well.

 

The condition of buffs applied to the caster will be changed to be applied when ‘attacking with skills of that class’, and value will be adjusted. The buff that lasts for 30 minutes will become passive skills to be applied constantly without having to use it every single time if it is learned. 

Not all buffs applied to the caster will be limited to class skills. Some buffs that define the character or that require precise control and decision strategically will be changed to apply on all targets. In this case, it will be free of all requirements after the update even if it was required to use a certain weapon or property in the past. However, because it will now be applied to all attack skills, it will have lower performance compared to the class-limited buffs.

 

 

 

 

For example, Highlander’s Cross Guard is a skill that receives benefits for slash attacks for a moment after succeeding Block. This type of skill will now receive benefits in all types of attacks. However, the performance of the skill will also be adjusted.

The chance of firing Arbalester’s Homing Arrow will also apply on all attacks but its frequency will be lowered.

Dragoon’s Dragonoid will also be applied to all attacks since it is a skill that can make an interesting outcome that way, having short duration compared to the cooldown and a high returning benefit. The performance of the buff will of course become lower than the current value.

 

 

 

 

Mechanism of skills that work as the party buff by buffing or debuffing the party will be maintained. The limits related to certain types of weapon or property will be excluded as much as possible. 

However, the damage dealt by the class with the party buff will be adjusted low or the performance of the party buff will be the lowest of all buffs due to two reasons.

1. The party buff applies on all attacks and 2. it is also applied to other party members. 

 

Some skills or attributes can be deleted during the process of reorganizing the buffs.

 

 

Attack Property x Defense Property Adjustment Eased

 

Even when we remove the weapon/property limits of the buff, using the same property is still favorable while "Increase in Final Damage according to Attack and Defense Offensive property" takes a big part. Therefore an update reducing the Offensive property damage will also carry out at the same time.

 

Before

After

Property

Cloth

Leather

Plate 

Property

Cloth

Leather

Plate 

Slash

Bow/Crossbow

Fire

Psychokinesis

Dark

+25%

 

 

Slash

Bow/Crossbow

Fire

Psychokinesis

Dark

+5%

 

 

Pierce

Pistol

Ice

Non

Poison

 

+25%

 

Pierce

Pistol

Ice

Non

Poison

 

+5%

 

Strike

Cannon

Lightning

Earth

Holy

 

 

+25%

Strike

Cannon

Lightning

Earth

Holy

 

 

+5%

 

 

Total Skill Factor Adjusted

 

The Skill Factor of every other skill will be readjusted according to the buff of the reorganized class. When higher the buff performance of the class is, lower the factor or number of skill will be. In addition, when setting the DPS of the attack skill, the reference values such as range, number of targets, additional effects, and duration are changed. Some skills or attack functions can be excluded during the skill adjustment as well.

 

Stats and requirements of Vaivora Vision and Goddess’/Demon God’s Armor, which has a great impact on the skill factor, will be changed along with the skill factor adjustments.

 

 

Equipment change and reset event

 

The following reset/support event will be held with the update, due to the situation that requires a total rebuild of the existing classes.

 

▶ [Storage] Vaivora Vision Extract Voucher / Unlimited within the period

▶ [Storage] Goddess’/Demon God’s Armor Extract Voucher / Unlimited within the period

▶ Obtain Equipment Type Change Tome/ Unlimited within the period

▶ Obtain Skill, Attribute, Arts Reset Voucher& Class Change Voucher  / 5 times per character

 -   Selected Class Skill Reset Potion x 4

  -  Selected Class Attribute Reset Potion x 4

  -  Arts Reset Potion Selection Box x 4

  -  Class Change Voucher Lv 4 x 1

 

Vaivora and Goddess’/Demon God’s Armor registered in the Equipment Storage can be extracted to a Register Voucher of the same level. Lv 3 Vaivora Register Voucher will be given when unequipping Lv.3 Vaivora Vision - Fire Bolt and Lv 4 Vaivora Register Voucher will be given when unequipping Lv.4 Vaivora Vision - Outrage. Because this Register Voucher can level up a Vaivora to the level you wish even when you don’t actually have that Vaivora in possession, it will only be provided as a temporary item. The same steps can be taken for the Goddess’/Demon God’s Armor. The reset support items above will be automatically deleted at the end of the event. (Vaivora & Goddess’/Demon God’s Armor Extract Voucher will be deleted but unused Vaivora Register Voucher made by extracting will remain)

 

 

 

Master’s Request - New Class [Hwarang]

 

A new class “Hwarang” will be added. New Master's Request will also be added and

Achievement Title and Common Costume can be received as a reward.

 

 

 

Hwarang uses a two-handed bow and maximizes its ability when fighting with allies. Hwarang values ​​camaraderie and collusion among its members and spends enough time cultivating their beauty. This culture of cooperation and self-management largely influenced the Hwarang’s tactics. A group composed of or led by a Hwarang is usually the first person to announce the victory on the battlefield.

 Hwarang is a two-handed bow class that can both attack and support the party. Skills can be used in a wider range in a party than when you are alone. They can also launch an additional attack on their own or give a beneficial buff to their allies after hitting an enemy with skill.

 

 

 

Hwarang

Hwarang is an archer class that can attack enemies from a distance and also support the party at the same time. All Hwarang’s skills can only be used with a two-handed bow.

 

Hwarang uses the class-only buff [Unbending Spirit], and deals additional attacks or gives beneficial buff to party members by consuming [Unbending Spirit].

 

The key attack skill [Pyeonjeon] fires an unguided projectile with a long range after casting. [Unbending Spirit] can be obtained only by accurately hitting the Pyeonjeon skill, so hitting Pyeonjeon in the right place at the right time is the key to operating the Hwarang class.

 

The [Dancing Arrow] is a skill that makes up for Pyeonjeon’s difficulty. It can be used without consuming [Unbending Spirit], and is designed as a skill that allows you to easily acquire the [Unbending Spirit] buff with a channeling AoE attack.

 

Descriptions of Enhance and Enhanced Upgrade arts will not be mentioned in this post and the contents applied to the actual game may differ from the following.

Hwarang: Prostration

 

Increases Accuracy by 4% per attribute level (Maximum Level 5)

Pyeonjeon

 

Maximum Casting Time: 2 seconds

 

Fires a long-range Pyeonjeon after loading it.

It can be fired after 0.7 seconds of casting time, and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage.

When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster (Maximum 2 stacks)

The damage and range of Pyeonjeon increases in proportion to the casting time.

If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied. 2 seconds cooldown is applied when canceling the casting before 0.7 seconds.

 

※ The presence or absence of a specific buff will be displayed at the bottom of the character after the update

Pyeonjeon: Moving Aim

 

* After 0.7 seconds of casting Pyeonjeon, you can move while facing the front with a fixed movement speed of 20.

* Increases SP consumption by 20%

Pyeonjeon: Majority Specialized

 

* Increases Cooldown by 5 seconds

* Knockdown target when inflicting accurate hit after casting for 2 seconds

* Removes 2 removable buffs on the target

* Damage dealt by Pyeonjeon ignores enemy’s Evasion

* Black and White Horn Bows that are cast within 3 seconds after hitting Pyeonjeon ignores the enemy’s Evasion

Black Horn Bow

 

Consumes 1 [Unbending Spirit] buff

 

Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast.

Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast.

White Horn Bow

 

Consumes 1 [Unbending Spirit] buff

 

Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast.

Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast.

[Arts] Sky Striking Grenade

 

* Final Damage of Black, White Horn Bow -75%

* When casting Black, White Horn Bow, unguided projectiles are fired at the target location, and deals AoE damage at 40 range around the target

* AoE Attack Ratio of Black, White Horn Bow changed to 5

* Flight speed of Black and White Bow projectiles decreases

Outbrave

 

Consumes 1 [Unbending Spirit] buff

 

Plant an Outbrave flag in front of you. The installed flag points to the direction the character was looking at when casting the skill.

Critical damage increases when party members, including yourself, attacks in the direction of the flag inside the range of the flag.

This is not applied to Magic Circle and Continual AoE skills.

[Arts] Outbrave: Fight to Death

 

* Existing functions are replaced with the effects below

* When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire supporting arrows forward. 

* Supporting Arrow Skill Factor n% (n% of Pyeonjeon skill factor)

* Supporting Arrow Cooldown 5 seconds (Applied per character)

Brotherhood

 

Consumes 1 [Unbending Spirit] buff

 

Gives buffs to party members nearby for the duration.

Damage dealt increases according to the number of party members receiving the buff.

When a party member moves out of the buff range, the buff is removed from that character.

Dancing Arrow

 

Channeling time: 2 seconds

 

Scatters arrow on the ground and shows Dancing Arrows.

Fires an arrow to the front for 3 times and damages the enemy in range.

The 3rd arrow has a higher skill factor.

When the Dancing Arrow begins, you obtain 2 stacks of [ Unbending Spirit] buff for 6 seconds and the enemy hit by the 3rd arrow receives [Vestige] debuff.

Dancing Arrow: Leap 

* Increases SP consumption by 50%

* Casts Leap in current level after channeling for 2 seconds.

Vaivora Vision - Jusalnegi

 

Lv1 Effect

- Changes the Unbending Spirit buff to max. 4 stacks

- Fires 2 consecutive times when casting Pyeonjeon

 

Lv4 Effect

- White Horn Bow Final Damage +50%

- Black Horn Bow Final Damage

 

※ Item Stat will be announced later

 

 

 

Archer Class Balance Adjustment

 

 

With the addition of Hwarang and the independence of the buffs, some classes in the Archer will have skill reorganization.

Targets are classes that use Two-handed Bow,  Musket, and Cannon. 

 

Archer

To give a temporary advantage when dealing with enemies with high Evasion stats, new attribute will be added to the [Concentration] skill.

This will clear the whole Archer class concept and we expect Archer class can do their own role in PVP.

Concentration: Hawkeye

 

* Removes the [Concentration]’s effect that increases Critical Rate

* Duration will be changed to 5 seconds

* Unable to evade the enemy during the buff duration

 

 

Ranger

 

As buff independence improvement work that most of the buffs possessed by each class function only in the skill of that class progresses, the Ranger class, which has only relied on the powerful buff performance of [Critical Shot] and [Steady Aim], will be completely redesigned.

 

Ranger have skill composition that is effective to increase the distance with the enemy, and will be reworked to a single-target damage dealer class that can be compatible with Two-handed bow and crossbow.

Ranger: Swift Runner

 

* Increases Stamina by 20

* Recovers Stamina by 5% when casting [Strafe]

Barrage

 

Maximum Lv: 15

Overheat: 3 times

Cooldown: 15 seconds

 

Place 3 arrows at once and fire at one enemy.

Barrage: Knockback

 

* When the third overheat is accurate, knocks back the target 

* Only applied to the medium target

* Increases the range of Knockback according to the Attribute level

* Increases SP consumption by 20%

[Arts] Barrage: Wild Throw

 

* Decreases Cooldown by 5 seconds

* Decreases caster’s Accuracy stat by 70% when calculating the Barrage skill damage.

Scan

 

Maximum Lv: 15

Cooldown: 60 seconds

 

Apply [Scan] debuff that can be removed to the target.

When you damage the enemy under [Scan] with Ranger skill, the Critical Rate Stat will be additionally calculated.

The Cooldown decreases when the character is dashing. 

Full Throttle

 

Maximum Lv: 5

Applies at all times when learned

 

Final damage increases when the Ranger attack skill is critical. 

Applied skill:

 - Barrage

 - Double Take

 - Strafe

 - Blazing Arrow

Double Take

 

Maximum Lv: 10

Cooldown: 15 seconds

Can be used after learning the skill

 

When the Ranger attack skill is accurate, fires the arrow to the target when it’s not during the Cooldown and applies Cooldown.

Decreases Cooldown by 5 seconds when the Ranger’s attack skill is critical.

 

Ranger attack skill:

 - Barrage

 - Strafe

 - Blazing Arrow 

Strafe

 

Maximum Lv: 10

Cooldown: 0 seconds

Can be used once for 3 seconds after [Barrage] and [Blazing Arrow] is accurate.

 

Fires an arrow to the target and moves fastly to the right side.

You can choose the direction with an arrow key.

Temporarily increases the Evasion stat when the attack is accurate.

[Arts] Strafe: Scud

 

* Doubles total skill factor

* Temporarily removes the effect that increases Evasion after use

* Can be charged up to 3 times

Blazing Arrow

 

Maximum Lv: 5

Cooldown: 30 seconds

 

Fires a slow speed arrow to damage the target.

Character pushes back when firing.

When the hit target is under [Scan] debuff you’ve applied, removes the [Scan] debuff and halves the Cooldown of this skill.

[Arts] Blazing Arrow: Frozen Arrow 

* Changes [Fire] property to [Ice] property

* Applies [Frozen] to the target for 3 seconds

* Decreases total skill factor by 30%

Vaivora Vision - Tempest

 

Lv1 Effect

- Decreases Cooldown of Double Take by 5 seconds

- When Double Take is cast, a tornado is created  around the target and damages within 70 range. 

- Knocks non-boss monsters into the air for 1 second

(Skill factor is equal to current level of Double Take)

- Targets: 10 

 

Lv4 Effect

-  Blazing Arrow Final Damage +100%

 

※ Item Stat will be anounced later.

 

<Using Ranger skill after fixing the target>

 

 

 Fletcher

 

Fletcher consists of active attack skills which are not only inconvenient to use, but the attack skills had a dry concept with no features.

Thus, the Fletcher class will be completely redesigned to simplify the control and give its own features. 

  Adjusted Fletcher can use all 4 arrow skills with [Fletcher Arrow Shot] skill, and gains temporary AoE Attack ability with [Catena Chain Arrow] skill.

Fletcher is a long-distance dealer class that can be a great choice when you lack attacking skill since Fletcher can use both Two-handed Bow and Crossbow.

Fletcher Arrow Shot

 

Maximum Lv: 5

Cooldown: 0 seconds

Activates when you have 1 or more Fletcher Arrow buff

 

Fires Fletcher arrow to single target.

Fletcher Arrow skill buff with short Cooldown will be consumed first, and Cooldown will be applied to the fired Fletcher Arrow skill.

 

Fletcher Arrow skill:

 - Barbed Arrow

 - Bodkin Point

 - Crossfire

 - Divine Machine Arrow

 

Skill range: n (increases according to skill level)

Every skill factor of Fletcher Arrow skill increases proportionally to the skill level

 

Bodkin Point

 

Maximum Lv: 15

Cooldown: 15 seconds

Can be used after learning the skill

 

Applies [Bodkin Point] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill.

Bodkin Point ignores part of the enemy's Physical Defense.

 

Barbed Arrow

 

Maximum Lv: 15

Cooldown: 10 seconds

Can be used after learning the skill

 

 Applies [Barbed Arrow] buff to the character when it’s not during the Cooldown. 

You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill.

Barbed Arrow ignores part of the enemy's Evasion. 

Cross Fire

 

Maximum Lv: 10

Cooldown: 12 seconds

Can be used after learning the skill

 

Applies [Cross Fire] buff to the character when it’s not during the Cooldown. 

You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill.

Cross Fire applies AoE damage in Cross range around the target and strikes the enemy in the center of the range for 2 times. 

[Arts] Crossfire: Portfire

 

* Increases Cooldown by 5 seconds

* Pulls the struck enemy to the center of skill range

* Target gets stunned for 2 seconds.

Divine Machine Arrow

 

Maximum Lv: 10

Cooldown: 20 seconds

Can be used after learning the skill

 

Applies [Divine Machine Arrow] buff to the character when it’s not during the Cooldown.

You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill.

Divine Machine Arrow damages with AoE in a narrow area 3 times around the location of attack.

Catena Chain Arrow

 

Maximum Lv: 5

Cooldown: 40 seconds

 

Fires Chain Arrow to the designated location to install the arrow and connects it with you.

Applies AoE damage in a straight range where you and the chain are connected every time you use Fletcher Arrow Shot.

Uninstalls the arrow when you use the skill while the arrow is installed or when you get far from the connected arrow in 300 or more distance. 

Cooldown of the skill starts from the moment when the installed arrow is removed.

 

Duration: 20 seconds

Targets: 10

 

Catena Chain Arrow: Promised Hit

 

* Changes target to 1

* Ignores target’s Evasion, block. The attack becomes accurate unconditionally.

[Arts] Catena Chain Arrow: Haken Leap

 

* Decreases duration of arrow installation by 5 seconds

* When the skill is used again while the arrow is installed and the installation is removed, the character leaps to the location of the arrow connected to the character.

Vaivora Vision -  Reinforced Bowstring

 

Lv1 Effect

- Applies 2 stacks when applying Bodkin Point buff

- Applies 2 stacks when applying Barbed Arrow buff

 

Lv4 Effect

- Divine Machine Arrow Final Damage +100%

 

※ Item stat will be announced later.

<Catena Chain Arrow - Fletcher Arrow Shot x 4 times - [Arts] Haken Leap>

 

 

Mergen

In order to In order to strengthen the identity of the AoE damage dealer class, the overall skill range will be increased,

and the maximum level of skills will be changed and the skill factor will also be adjusted.

 

Zenith skill will be changed to passive skill that increases the other skills so that it can provide a high value of AoE attack Ratio to the Mergen skill or increase the final damage.

Also, Mergen’s Arts will all be redesigned. 

Mergen: Injury Rupture

 

Attribute will be deleted.

Mergen: Expanded Range

 

Attribute will be deleted.

New Arts will be added.

 

[Arts] Mergen: Continue Hunting

 

* Recovers 20% of HP Recovery when defeating Small, Medium, Large sized monsters with Mergen attack skill (Cooldown: 5 seconds)

 

Spread Shot

 

Effect that deals increased damage to the targets in Fear will be deleted.

AoE Attack Ratio will be changed from 3 to 1.

 

Skill factor will be adjusted.

 

Down Fall

 

Skill factor will be adjusted.

Down Fall: Broaden

 

Attribute will be deleted.

[Arts] Down Fall: Rapid Shot

 

Arts will be deleted.

Zenith

 

Can be learned from class lv.1

Maximum Lv: 5

Applied at all times when learned

 

Increases AoE Attack Ratio of Mergen attack skill.

 

Applied Skill:

 - Spread Shot

 - Homing Arrow

 - Triple Arrow

 

Increases Mergen Skill AoE Attack Ratio by [3 * skill level] 

ON/OFF Attribute

 

Zenith: Fire For Effect

 

* Removes the effect that increases AoE Attack Ratio

* Increases final damage of Mergen attack skill by [n * Zenith skill level]% 

 

Skill that increases damage:

 - Spread Shot

 - Triple Arrow

 - Homing Arrow

 - Arrow Rain

 - Down Fall

Homing Arrow

 

Overheat will be changed from 2 to 1.

Cooldown will be changed from 25 seconds to 20 seconds.

AoE Attack Ratio will be changed from -1 to -7.

Skill range will be changed from 130 to 200.

 

Skill factor will be adjusted.

New Attribute will be added. (character with lv.350 or above can learn)

 

Homing Arrow: Shackle

 

* Apply [Unable to Move] for 2 seconds when the hit is accurate to non-boss monsters.

* Increases SP consumption by 30%

Arrow Sprinkle

 

This skill will be changed to casting skill.

Skill distance will be changed from 200 to 250.

Skill range will be changed from 45 to 80.

Range of one arrow falling down will be changed from 9 to 15. 

Size of the falling arrow’s effect will increase and the speed will become faster.

Falling frequency of the arrow during the duration will increase.

 

Maximum casting time: 1 second

Duration increases by 0.5 seconds per 0.1 seconds of casting time

Arrow Sprinkle maximum Duration: 5 seconds

 

Skill factor will be adjusted.

[Arts] Arrow Sprinkle: Barrage

 

Arts will be deleted.

Triple Arrow

 

This skill will be changed to a skill that can be learned from class level 31. (Maximum Lv: 5)

Cooldown will be changed from 20 seconds to 15 seconds.

Skill range will be changed from 140 to 175.

Range of explosion effect will be changed from 25 to 30.

AoE Attack Ratio will be changed from 6 to 3.

 

The way the explosive effect is applied will be changed.

- Before: 10% of damage by Triple Arrow is applied as a basic attack.

- After: Apply as a separate skill with 40% skill factor of Triple Arrow.

 

Skill factor will be adjusted.

New Arts will be added.

 

[Arts] Triple Arrow : Zephyr

 

* Removes explosive effect

* Skill will be casted for 2 times at once when using the skill

Vaivora Vision - Orbital Arrow

 

Some of the Lv1 effect will be changed.

Before

After

- Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast

- Duration: 3 seconds

 (Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle)

- Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast

(Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle)

- Duration is equal to that of Arrow Sprinkle

 

 

 

Musketeer 

Although the Musketeer has high dependency on the [Sniper's Serenity] skill, the play experience was not good in terms of user perception and convenience since it has a mechanism where you have to repeat casting to maintain the buff.

 

Thus, [Sniper's Serenity] will be deleted, and the responsiveness of using attack skills will be improved so that we can change Musketeer into an easy-to-operate and intuitive dealer class.

 

Also, [Snipe] skill will no longer be a one-shot attack skill, but will be redesigned as a quick attack skill used between skill uses, serving as a measure of Musketeer operation skills. 

Musketeer: Ready for Battle

 

Attribute will be deleted.

Sniper's Serenity

 

Skill will be deleted.

[Arts] Sniper's Serenity: Large Caliber

 

Arts will be deleted.

Head Shot

 

Skill will be deleted.

[Arts] Snipe: Conceal

 

Arts will be deleted.

Covering Fire

 

Function that increases the damage during [Sniper's Serenity] will be deleted.

The skill will be changed from limiting the number of targets to AoE Attack Ratio skill.

AoE Attack Ratio will be 14.

Skill range will be changed from 60 to 80.

The way of striking will be changed from 11 continuous hits to 11 continuous hits in motion.

Cooldown will be changed from 20 seconds to 15 seconds.

 

Skill factor will be adjusted.

 

Penetration Shot

 

Function that increases the damage and range during [Sniper's Serenity] will be deleted.

Skill will be changed from targeting skill to skill that instantly hits a straight-line range in front of you.

 

Skill range: 170, width: 35

This skill will be changed to AoE Attack Ratio skill.

AoE Attack Ratio will be 10

Cooldown will be changed from 20 seconds to 15 seconds.

 

Skill factor will be adjusted.

 

Prime and Load

 

Function that applied additional Cooldown according to the skill reset will be deleted.

Cooldown will be changed from 25 seconds to 60 seconds.

When using the skill, resets Cooldown of [Covering Fire], [Penetration Shot], and  [Volleyfire] and removes [Sniper Exposed] buff applied to you.

 

Grooving Muzzle

 

Maximum Lv: 10

Receives 45 stacks of [Enhance Steel Wire] buff upon use.

Consume 1 stack of [Enhance Steel Wire] buff when attacking with Musket, applies [Grooving Muzzle] debuff when accurate.

Decreases Defense and Block stat per 1 stack of [Grooving Muzzle].

The Cooldown will be applied when the [Enhance Steel Wire] buff is removed and you cannot use the skill during the buff.

 

Maximum number of [Grooving Muzzle] debuff stacks increases according to the skill level.

 

Volleyfire

 

Function that increases damage during [Sniper’s Serenity] will be deleted.

This skill will be changed to single targeting skill.

Cooldown will be changed from 20 seconds to 15 seconds.

 

Skill factor will be adjusted.

 

Snipe

 

Function that increases damage during [Sniper’s Serenity] will be deleted.

Function that increases damage of the enemy under Bleeding will be deleted.

Function that inflicts Ricochet to the enemy nearby the struck enemy will be deleted.

Function that applies [Snipe: Wound] to the struck enemy will be deleted.

 

Function that inflicts a definite critical hit on an enemy under [Coursing] will be removed.

 

Cooldown is changed from 15 seconds to 1 second.

Receives 1 stack of [Sniper Exposed] buff when using the skill. (max. 10 stacks)

 

Snipe’s damage and Accuracy rate decreases by 10% per 1 stack of [Sniper Exposed] buff.

[Sniper Exposed] buff decreases every certain time.

 

Skill factor will be adjusted.

 

Attribute will be added.

 

Snipe: Promised Hit

 

* When there is no [Sniper Exposed] buff, you cannot evade the enemy

* Increases SP consumption by 30%

 

Arts will be added.

 

[Arts] Snipe: Head Shot

 

* When calculating the Snipe skill damage, decreases caster’s Accuracy stat by 50%

* Unable to block opponent when the hit is accurate

* Critical hit when the hit is accurate

* Knockdown when the hit is accurate

* Apply [Snipe: Wound] debuff when the hit is accurate and damages 10% of inflicted damage per second. (duration: 5 seconds)

(Effect of Head Shot Cooldown: 15 seconds) 

 

Effect of Vaivora Vision will be changed.

 

Vaivora Vision - Armor-piercing Shell

 

All Musketeer skill level +1

 

Lv1 Effect

-  Ignores 15% of opponent's Defense when attacking with Musketeer’s attack skill or normal attack.

(Ignores Defense by 20% when the opponent is a character)

 

Lv4 Effect

- Snipe Final Damage + 100%

 

 

 

Tiger Hunter

Removes the function that directly increased the damage to the monster, the dealing function to the single target will be improved.

The skill will have a higher utility due to the condition to remove stealth of [Camo Shot] skill will be changed. 

The [Eye of the Tiger] skill will be deleted and a new skill [Tiger Hunting] will be added.

[Tiger Hunting] can damage a long distance but long casting time is needed. 

 

Since [Tiger Hunting] can inflict strong damage from long distances, but requires a long casting time, you can inflict long-range damage in a relatively safe situation by linking it with the Camouflage effect of the [Camo Shot] skill.

[Arts] Tiger Hunter: Bounty Hunter

 

Arts will be deleted.

Tracking

 

This skill will be changed to the skill that applies [Tracking] debuff to the single target.

[Tracking] debuff can be applied only to a single target and when you apply it to a new target, the previous target’s debuff will be removed.

 

Increases Final damage and minimum critical rate from the Tiger Hunt skill to the target under [Tracking] debuff. 

 

Function that instantly removes the Camouflage buff when the target under debuff receives the [Camouflage] effect will be added.

 

Function that increased the Movement Speed when approaching the enemy under debuff will be deleted.

 

Tracking: Duration

 

Attribute will be deleted.

Piercing Shot

 

Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted.

The way of striking is changed from 6 continuous hits to 6 continuous hits in motion.

 

Skill factor will be adjusted.

 

Rapid Shot

 

Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted.

 

Skill factor will be adjusted.

 

Eye of the Tiger

 

Skill will be deleted.

Ambush

 

Function that applies [Stun] to the enemy by chance will be deleted.

When the target is under the [Tracking] debuff you’ve applied, apply [Stun] for 3 seconds.

Skill’s delay will decrease.

 

Skill factor will be adjusted.

 

Camo Shot

 

This skill will be changed to the skill that can be learned from class lv.16. (maximum lv.5)

Cooldown will be changed from 50 seconds to 25 seconds.

Duration will be changed from 10 seconds to 6 seconds.

 

The way of applying Camouflage removal chance will be changed

.- Before : Checks the Camouflage removal chance when damaging while hiding 

- After : Checks the Camouflage removal chance when using the attack skill while hiding

 

 

Camo Shot: Grasslands

 

Attribute will be deleted.

Camo Shot: Advantage

 

Attribute will be deleted.

New skill will be added.

 

Tiger Hunting

 

Can be learned from class lv. 31

Maximum Lv: 5

Cooldown: 25 seconds

 

Activates when there is enemy under [Tracking] you’ve applied

 

Casting time: 4 seconds

 

Prepare distant shooting in a seated stance.

While casting, the vision gradually expands and fires at the target under the [Tracking] debuff to inflict damage after casting is completed.

When you cancel during the casting, half of the Cooldown will be applied.

Stops casting when target’s [Tracking] debuff removes during the casting. 

 

 

 

<Use Tiger Hunting after Camo Shot>

 

New Arts will be added.

 

[Arts] Tiger Hunting: Commando 

* Increases casting time by 3 seconds

* Resists on every debuff that require advanced removal while casting

* Immune to Knockback and Knockdown while casting

 

 

 

 

Arquebusier

Removes an Attribute that deals higher damage in proportion to distance, which was difficult to use in actual battle. 

 

Also, the attacks enhanced by consuming [Clean Hit] buff will be deleted and the [Arquebusier Barrage] skill will be redesigned to make it easier to deal damage in AoE attacks so that the more Arquebusier attack skills you hit, the more often you will be able to activate the [Arquebusier Barrage] skill.

 

The main change will be the [Desperate Defense] skill, which will be changed to have effect that decreases the damage received to the party. When using the [Desperate Defense] skill, a flag will be installed in the center and any party member can prolong the duration by interacting with the flag.

Arquebusier Weapon

 

Skill will be deleted.

 

Every Arquebusier attack skill’s property will be determined according to the type of equipped weapon.  (Pistol or Cannon)

 

Sniper's Breathing

 

Attribute will be deleted.

Prediction

 

Function that stacks [Clean Hit] will be removed.

[Arts] Prediction: Perfect Hit

 

Arts will be deleted.

Arts will be added.

 

[Arts] Prediction: Perspective Distortion

 

* Removes effect that increases the Accuracy

* Decreases Cooldown by 20 seconds

* Appoint range and applies debuff up to 10 enemies within 75 range 

* Decreases debuff target’s AoE Defense Ratio by your AoE Attack Ratio (Does not decrease less than 1, debuff cannot be stacked)

* Debuff Duration: [skill level * 3] seconds

Pinpoint Fire

 

Skill will be deleted.

Skill name will be changed.

 

Lucky Strike → Linear Shooting

 

Function that stacks [Clean Hit] buff will be removed.

Cooldown will be changed from 15 seconds to 5 seconds.

This skill will be changed to casting skill.

Casting time: 0.5 seconds

Function that removes the limit of target during the [Defend Position] will be removed.

This skill will be changed to AoE Attack Ratio skill.

AoE Attack Ratio will be 2.

 

Skill factor will be adjusted.

 

Lucky Strike: Long-range Fire

 

Attribute will be deleted.

Attribute will be added

 

Linear Shooting: Amplify Restraint

 

* Apply [Stun] to the target for 2 seconds when the hit is critical

* Increases SP consumption by 20%

Skill will be redesigned.

 

Arquebus Barrage

 

Can be learned from class lv. 16

Maximum Lv: 10

Cooldown: 15 seconds

Can be used after learning the skill

 

After casting Arquebusier's attack skill, if it’s not during the cooldown,  fires damage in front of you and applies Cooldown.

 

 

Decreases Cooldown by n seconds when Arquebusier’s attack skill is accurate.

 

Arquebusier Attack Skill:

- Linear Shooting

- Dusty Salute

- Precision Fire

 

AoE Attack Ratio: 17

 

Skill range is changed from 120 to 200.

Skill’s delay will be improved.

Dusty Salute

 

Skill range is changed from 45 to 75.

 

This skill is changed to the skill that can be learned from class lv. 1. (maximum lv: 5)

Function that applies Silence by consuming a stack of [Clean Hit] will be removed.

Cooldown will be changed from 30 seconds to 15 seconds.

AoE Attack Ratio will be changed from 10 to 12.

Function that applies [Slow] to the non-boss monster for 5 seconds will be added.

 

Skill factor will be adjusted.

 

Effect will be changed.

Skill will be redesigned.

 

Desperate Defense

 

Can be learned from class lv. 16

Maximum Lv: 10

Cooldown: 50 seconds

[Continous Area Effect]

 

Install a protective wall to decrease the damage to the party member in range.

Casts for 5 seconds when you or a party member interacts at the point marked in the center of the wall, and the remaining duration of the wall resets when casting is completed.

Protective wall removes when you are out of the range.

Cooldown of the skill will be applied from the time of when the wall is removed.

Fails casting when the protective wall exists in nearby 150 range and 5 seconds of Cooldown will be applied.

 

Decreases Physical, Magic Damage by n% (increases according to the skill level)

Duration: 30 seconds

 

Skill range will be changed from 60 to 80.

Desperate Defense: Maintain

 

Attribute will be deleted.

[Arts] Desperate Defense: Courage

 

Arts will be deleted.

Precision Fire

 

Function that stacks [Clean Hit] buff will be deleted.

Function that decreases the Cooldown according to the [Clean Hit] buff will be deleted.

Channeling time will be changed from 5 seconds to 3 seconds.

Cooldown will be changed from 35 seconds to 25 seconds.

Function that removes the limit of target during the [Defend Position] will be removed.

This skill will be changed to AoE Attack Ratio skill.

AoE Attack Ratio will be 3.

 

Skill factor will be adjusted.

 

Effect and sound will be changed.

Precision Fire: Long-range Fire

 

Attribute will be deleted.

Arts will be added.

 

[Arts] Shaped Charge

 

* Decreases final damage of [Linear Shooting] and [Precision Fire] by 25%

* Increases AoE Attack Ratio of [Linear Shooting] and [Precision Fire] by 10 

Vaivora Vision - Lever Action 

 

All Arquebusier skill level +1

 

Lv1 Effect

- Speed of firing Precision Fire doubles

 

Lv4 Effect

- Arquebus Barrage final damage +100%

 

 

Cannoneer

[Bazooka] skill will be redesigned into a skill that changes [Cannon Shot] and [Cannon Barrage] to casting skill.

While using [Bazooka], those two skills’ Cooldown will double and casting will be increased, but they will receive suitable damage and AoE Attack Ratio which leads to compressing the time using the skill..  

In addition, it will have all of the instant activation, casting, and channeling skills in the skillset, so it will become more flexible on choosing Goddess’/Demon God’s Armor, and the concept of using cannons to launch heavy attacks will be strengthened.

Cannon Mastery: Penetration

 

Condition to apply the attribute and value of the effect will be changed.

 

* Decreases the chance of attack being Block by 3% per attribute level when attacking the enemy with Connoneer

 

Increased Maximum Weight

 

Attribute will be deleted.

Cannoneer: Detonate

 

Attribute will be deleted.

Cannon Shot

 

Skill distance will be changed from 130 to 160.

 

Skill factor will be adjusted.

 

Function that applies damage of 3 to the structure will be added.

Cannon Shot: Chain Explosion

 

Attribute will be deleted.

Arts will be added.

 

[Arts] Cannon Shot: Howitzer

 

* This skill will be changed to firing projectile without inducing the targeting 

* Projectile speed will be slow

* Changes the skill range of [Cannon Shot] to 85

* Increases AoE Attack Ratio of [Cannon Shot] by 5

Siege Burst

 

Skill will be deleted.

Skill will be redesigned.

 

Cannon Blast

 

Can be learned from class level 16

Maximum Lv: 10

Cooldown: 20 seconds

Channeling time: 1.5 seconds

 

Fires Cannon to the front while channeling to damage.

You can change the direction while channeling and you are pushed back when firing Cannon.

Knockbacks the enemy hit in short distance.

Immune to Knockback and Knockdown while channeling.

 

Skill factor: n% per 0.7 seconds

AoE Attack Ratio: 12

Smoke Grenade

 

Maximum Lv: 5 

Cooldown will be changed from 25 seconds to 30 seconds.

Skill range will be changed from 55 to 75.

Targets affected by the debuff in range will be 20.

Duration will be changed from 7 + (skill level * 1) seconds to 1 + (skill level * 1) seconds.

Function that exceeds the maximum damage when dealing enemies within the range will be deleted.

Decreases Accuracy and Evasion stat of enemies in range by n%. (increases according to skill level)

Enhance attribute will be added. (increases effect that decreases Accuracy and Evasion according to attribute level)

Cannon Barrage

 

Can be learned from class level 1. (maximum lv:5)

Skill distance is changed from 130 to 160.

Overheat will be changed from 2 to 1.

Cooldown will be changed from 30 seconds to 10 seconds.

Skill Range will be changed from 45 to 60.

Function that applies stun by chance will be deleted.

Stun the enemy for 2 seconds while under [Bazooka] state.

 

Skill factor will be adjusted.

Cannon Barrage: Weight Reduction

 

Attribute will be deleted.

Skill will be redesigned.

 

Bazooka

 

Can be learned from class lv.16

Maximum Lv: 10

Cooldown: 5 seconds

 

Turns to Bazooka status and changes part of Cannoneer attacking skill into casting skill and increases the skill’s AoE Attack Ratio, final damage, and Cooldown.

Bazooka will be removed when you cast the skill while you’re under Bazooka state.

 

Casting time of [Cannon Shot], [Cannon Barrage] will be changed to 0.75 seconds.

Skill distance of [Cannon Shot], [Cannon Barrage] will be changed to 200.

AoE Attack Ratio of [Cannon Shot], [Cannon Barrage] will be increased by n.

Final damage of [Cannon Shot], [Cannon Barrage] will be increased by n%.

Cooldown of [Cannon Shot] will be changed to 10 seconds.

Cooldown of [Cannon Barrage] will be changed to 20 seconds.

 

AoE Attack Ratio and Final Damage increase rate will be increased according to the skill level.

[Arts] Bazooka: Nimble

 

 Arts will be deleted.

Sweeping Cannon

 

Function that creates an attacking area to continuously attack will be deleted.

 

Skill factor will be adjusted.

[Arts] Sweeping Cannon: Siege Shot

 

Function that increases damage when attacking a boss monster will be deleted.

Function that destroys installed [Magic Circle], [Continuous Area Effect] skills will be added.

Cooldown will be increased by 10 seconds when activating the Arts.

Name and effect of Vaivora Vision - Cannon Hold will be changed.

 

Vaivora Vision - Air Burst  

All Cannoneer skill level +1

 

Lv1 Effect

- When casting Smoke Bomb, [Air Burst] activates per second within the Smoke Bomb range 

(skill factor is proportional to that of Cannon shot)

- AoE Attack Ratio: 20

- Struck target gets [Slow] for 2 seconds

 

Lv4 Effect

- Decreases Cooldown of Sweeping Cannon by 20 seconds

<Cannon Blast -Cannon Barrage - [Arts] Cannon Shot: Howitzer>

 

 

Matross

Overall skill usage will be improved and skill factor will be adjusted.

Also, new skill [Artillery Call] that will substitute the [Canister Shot] will be added.

[Artillery Call] temporarily expands the sight and can damage in far distance.

Fire and Run

 

Skill range will be changed from 65 range around you to 50 range in front.

 

Skill factor will be adjusted.

Explosion

 

Function that increases nearby targets when you’re in [Bazooka] state will be removed.

 

Skill factor will be adjusted.

Menace Shot

 

Maximum Lv: 5

Targets will be changed to 5 + [skill level * 3].

Skill range will be changed from 80 range around you to 80 range in front of you.

Effect of the attribute will be changed.

 

Menace Shot: Achilles Heel

 

* Increases Cooldown of Menace Shot by 10 seconds

* Removes 3 removable buffs

Crouching Strike

 

Attack property will be changed from [Physical] - [Strike] to [Missile]- [Cannon].

Skill range will be changed from 100 range around you to straight range in front of you.

Skill range will be set with 220 length and 50 width.

Cooldown will be changed from 10 seconds to 20 seconds.

 

Skill factor will be adjusted.

Crouching Strike: Stun

 

Attribute will be deleted.

Crouching Strike: Remove Knockdown

 

Attribute will be deleted.

Name and effect of the Arts will be changed.

 

[Arts] Crouching Strike: Lightning→ [Arts] Crouching Strike: Lightning: Quake

 

* Removes Knockdown effect

* Decreases Cooldown by 10 seconds

* Increases AoE Attack Ratio by 6

* Decreases final damage of skill by 40%

Roar

 

This skill will be changed to passive skill.

Damage of Matross skill will increase by n% according to skill level.

Matross attack skill ignores Block and Evasion of the knocked down enemy by 50% chance.

Canister Shot

 

Skill will be deleted.

New skill will be added.

 

Artillery Call

Can be learned from class lv.31

Maximum Lv: 5

Cooldown: 40 seconds

 

Expand the sight and you can appoint the range up to a far distance.

Requests a bombardment from a warship to a designated area to damage after 5 seconds,  and the enemy in the center of the range receives 50% increased final damage.

Does not damage the character who’s jumping.

 

Skill maximum distance: 750

Skill range: 150

AoE Attack Ratio: 30

 

 

Artillery Call: Remove Knockdown

 

* Removes knockdown effect of the center when activated

* Increases SP consumption by 10%

Vaivora Vision - Centerfire

 

Lv4 effect

- Decreases the Cooldown of Artillery Call by 20 seconds

 

 

 

Next posting will be about new episode (14-1) , new raids and contents, and remake of Scout class.