Greetings, Saviors! We’re back today with part 2 of our great Character Rank 10 reveal. This post will be an introduction to the new skills and attributes coming along with the Rank expansion. If you haven’t yet, you can read about the new quest lines and content in part 1 of this post (click here). Remember that, as always, any details we discuss here are still under development and can look different once the content is implemented in the game. NEW! Rank 10 You already know it: maximum Character Rank is expanded to Rank 10, allowing characters now in their 9th Rank (Class Level 15) to advance into a higher circle of their current class or a different class altogether. Along with new circles come new skills and new attributes, plus a few balancing changes to some existing classes. No More Casting Interruptions First, we’re doing away with a good amount of casting animations while the character is in motion, letting you apply buffs on the go without having to stop and interrupt your run. The following is a list of skills to which this change will apply. Swordsman Wizard Archer Cleric Swordsman - Gung Ho - Concentrate - Pain Barrier - Restrain Peltasta - Guardian Barbarian - Frenzy Cataphract - Trot - Acrobatic Mount Corsair - Double Weapon Assault Doppelsoeldner - Deeds of Valor Templar - Battle Orders Murmillo - Sprint Lancer - Prevent - Initiate Retiarius - Vital Protection - Dagger Guard Nak Muay - Muay Thai Cryomancer - Subzero Shield Pyromancer - Enchant Fire Enchanter - Lightning Hands Shadowmancer - Shadow Pool Archer - Swift Step Ranger - Steady Aim Quarrel Shooter - Running Shot Wugushi - Zhendu Hunter - Praise Scout - Cloaking Rogue - Sneak Hit - Evasion Schwarzer Reiter - Limacon - Evasive Action Falconer - Aiming - Circling - Pre-Emptive Strike Musketeer - Prime & Load - Grooving Muzzle Hackapell - Hakka Palle Cleric - Divine Might - Fade - Guardian Saint Krivis - Daino Paladin - Restoration Zealot - Blind Faith - Fanaticism SP Consumption Adjustments We’re revising and readjusting the overall SP consumption of class skills. The new setup will take into account all sorts of elements about the skills: class trees, rank/circle factors, skill types, overheat, targets, range, casting time, SPR usage, etc. One of the main changes we expect to bring forward is the reduction of SP consumption in Swordsman and Archer tree skills with a high overheat. Crowd Control Debuffs Gohei (Miko), Bloodletting, Beak Mask, Fumigate (Plague Doctor) and Gregorate (Exorcist) will no longer defend against Stun, Spear Throw: Bind, Iron Hook, Arrest, Dethrone, Pull Rete, Throw Rete or Iron Maiden. Increased Skill Ranges We will be increasing the range of quite a few close-range attack skills. The list is as follows. Pierce Skills (increased length) Slash Skills (increased width) Strike Skills (overall increased range) Swordsman - Thrust Peltasta - Langort Hoplite - Stabbing - Pierce - Spear Lunge Barbarian - Embowel Cataphract - Doom Spike Corsair - Hexen Dropper - Impale Dagger Fencer - Lunge - Sept Etoiles - Esquive Toucher - Attaque Composee - Balestra Fente - Attaque au Fer - Fleche Dragoon - Dragontooth - Serpentine Murmillo - Evade Thrust Lancer - Crush - Unhorsing - Quintain Matador - Faena - Muleta (counterattack) Retiarius - Trident Finish Featherfoot - Ngadhundi - Kundela Slash Rogue - Backstab Hackapell - Storm Bolt Dievdirbys - Carve Attack Swordsman - Bash - Double Slash Highlander - Wagon Wheel - Crosscut - Moulinet - Skyliner - Vertical Slash Barbarian - Cleave - Seism - Pouncing Rodelero - Montano Corsair - Dust Devil Squire - Deadly Combo Doppelsoeldner - Cyclone - Zornhau - Zucken - Redel - Sturtzhau Fencer - Flanconnade Dragoon - Dragon Soar Templar - Mortal Slash Nak Muay - Sok Chiang Hackapell - Grind Cutter Swordsman - Pommel Beat Highlander - Cartar Stroke - Crown - Skull Swing Peltasta - Umbo Blow - Rim Blow - Butterfly - Umbo Thrust Barbarian - Stomping Kick - Helm Chopper Cataphract - Earth Wave Rodelero - Targe Smash - Shield Push - Shield Shoving - Shield Bash - High Kick - Shooting Star Fencer - Attaque Coquille Murmillo - Headbutt Retiarius - Disarm Nak Muay - Te Kha - Te Trong - Khao Loi Paladin - Smite - Demolition - Conviction Monk - Double Punch - Palm Strike - Hand Knife - One Inch Punch Inquisitor - God Smash Weapon Mastery Updates The following are a few changes we have prepared for weapon mastery attributes. NEW! One-handed Sword Mastery: Ready for Battle Adds part of your weapon’s attack values to your defense when equipping a shield. When not equipping a shield, the attribute increases your attack speed. For: Swordsman NEW! Two-handed Blunt Mastery: Increase AoE Attack Increases your AoE attack ratio. For: Paladin (the Monk’s two-handed blunt mastery block penetration function is maintained, with both attributes’ effects stacking) Revolver Mastery Adds a chance of applying double the damage. For: Schwarzer Reiter, Bullet Marker (NEW) Dagger Mastery: Sudden Attack Damage is added in proportion to attribute level when attacking enemies from behind with a dagger. For: Corsair, Rogue (changed to max. level 5) Rifle Mastery: Hunting → Musket Mastery: Musketeer Increases damage in proportion to attribute level and distance from the enemy. Max. level increased from 4 to 5. Increases damage by 30% at maximum attribute level and distance. For: Musketeer Crossbow Mastery: Ignore Defense The value of defense ignored changes from 5% to 2% per attribute level. The effects will also no longer incorrectly apply to attacks by other kinds of weapons. For: Archer Shield Mastery: Enchant → Shield Mastery: Cryomancer Attribute name changed to Shield Mastery: Cryomancer. For: Cryomancer Shield Mastery: Missile Defense → Shield Mastery: Quarrel Shooter Blocks missile attacks when equipping a shield. If a block is successful, the attribute increases your movement speed. For: Quarrel Shooter Shield Mastery: Block → Shield Mastery: Peltasta Increases the number of provoked monsters in proportion to attribute level. For: Peltasta NEW SKILLS & ATTRIBUTES, BALANCE CHANGES Lancer NEW! [C3 Skill] Gigante Marcha Summons mounted troops to attack. Enemies in the way of the troops are knocked down and receive damage. NEW! [C3 Attribute] Gigante Marcha: Enhance Increases the damage of Gigante Marcha in proportion to attribute level. NEW! [C2 Attribute] Joust: Destroy Installations Allows Joust attacks to destroy not only magic circles but also pavises, traps, statues and other installations. NEW! [C2 Attribute] Unhorsing: Attack Companions Inflicts Stun on the companions of characters attacked with Unhorsing and leaves them temporarily unmountable. NEW! [C3 Attribute] Prevent: Extend Extends the duration of Prevent. NEW! [C3 Attribute] Rhongomiant: Shield Crush Rhongomiant becomes unblockable. Enemies hit by it have their shield disarmed and made temporarily unequippable. The skill’s damage ignores enemy shields’ defense values. NEW! [C3 Attribute] Rhongomiant: Vulnerability Generates additional damage to enemies hit by Rhongomiant in proportion to their maximum HP (the higher their maximum HP, the higher the damage). The additional damage value is limited and applies 50% less on boss monsters. Murmillo NEW! [C3 Skill] Emperor’s Bane Grab nearby enemies and head-butt them. Enemies hit by Emperor’s Bane become weakened and stunned. Attacking enemies with this skill also creates a wave of damage within its range. NEW! [C3 Attribute] Emperor’s Bane: Enhance Increases the damage of Emperor’s Bane in proportion to attribute level. NEW! [C3 Attribute] Emperor’s Bane: Weak Target Increases damage when the enemy’s HP is below a certain percentage. [C2 Skill] Scutum Hit Actual range of the skill adjusted to match its visual effects. Enemies on the outside receive additional damage and are inflicted with Bleeding. [C2 Skill] Sprint Sprint will not consume Stamina for its entire duration. NEW! [C3 Attribute] Sprint: Fear Using Sprint inflicts Fear in nearby enemies. Matador NEW! [C3 Skill] Corrida Finale Incite a fighting bull to attack nearby enemies. The provoked bull will deal damage to enemies in its way. NEW! [C3 Attribute] Corrida Finale: Enhance Increases the damage of Corrida Finale in proportion to attribute level. NEW! [C3 Attribute] Corrida Finale: Encore The bull turns around and charges one more time towards the caster. NEW! [C3 Attribute] Back Slide: Perfect Timing Resets the cooldown of Paso Doble when your character evades an enemy attack with Back Slide. NEW! [C3 Attribute] Muleta: Showtime Reduces the cooldown of all Matador skills in proportion to attribute level when counterattacking with Muleta, regardless of whether the counterattack was successful or not. NEW! [C3 Attribute] Faena: Critical Pierce Increases critical chance when using Faena. [C2 Skill] Paso Doble Effect area changed from square to circle, increasing overall area. Retiarius NEW! [C3 Skill] Blandir Cadena Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit when the spear is last brandished are knocked down. NEW! [C3 Attribute] Blandir Cadena: Enhance Increases the damage of Blandir Cadena in proportion to attribute level. NEW! [C3 Attribute] Blandir Cadena: Fatal Wound Reduces enemies’ movement speed and deals additional damage proportional to the number of targets attacked by Blandir Cadena over 15 seconds. [C1 Skill] Pull Rete The number of targets changes from 8 to 3 + skill level, while the current cooldown of 45 – (skill level x 2) seconds is fixed at 25 seconds. Duration is increased from 5 to 7 seconds. NEW! [C3 Attribute] Pull Rete: Daze Enemies pulled with the rete become momentarily silenced. [C1 Skill] Throw Rete The number of targets changes from 8 to 3 + skill level. [C2 Attribute] Throw Rete: Enhanced Net Duration will no longer apply as 50% less when used against boss monsters. NEW! [C3 Attribute] Throw Rete: Pull Down When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed. [C1 Skill] Trident Finish Cooldown reduces from 20 to 15 seconds, while AoE ratio increases to 7. [C2 Skill] Disarm Range increased. The skill can also no longer be blocked or evaded. [C1 Skill] Dagger Finish The skill’s area changes from a square to a circle centered around the target. Overheat increases from 1 to 2, and AoE ratio to 7. [C2 Attribute] Dagger Guard: Deflect Projectiles Missile block chances increase from 50% to 100%. NEW! [C3 Attribute] Dagger Guard: Ricochet Returns the damage of missile attacks blocked with Dagger Guard: Deflect Projectiles, inflicting it on the attacker. [C1 Skill] Vital Protection The skill will make your character immune to critical attacks for its entire duration. Cooldown is reduced from 120 to 50 seconds, while duration changes from 50 seconds to 10 + skill level x 2 seconds. Cryomancer [C2 Skill] Subzero Shield Reflected damage is removed from the skill’s functions. The number of times freezing is applied is capped at skill level + 5. Meanwhile, the Counterattack Enhance attribute is renamed to simply Subzero Shield: Counterattack, with no alterations to its added reflected damage. Elementalist [C1 Skill] Hail The attack of Hail changes as follows. BEFORE AFTER Attack cycle: 1 hit per 0.1 sec Success rate: 65% Damage factor: 603% - 1067% Range per chunk of ice: 9 Total range of hail fall: 30 Attack cycle: 1 hit per 0.2 sec Success rate: 100% Damage factor: 255% - 451% Range per chunk of ice: 18 Total range of hail fall: 40 In the new version of this skill, the range of individual attacks increases by 2 times (area x 4). The 35% chance of falling wide is removed; instead, we’re reducing damage factors and number of hits. Sage NEW! [C3 Skill] Hole of Darkness This skill summons a black hole on the ground. Enemies within range are momentarily sucked into the hole, disappearing. After the skill’s duration, the black hole explodes and the enemies appear again. When the black hole explodes, enemies within range of the skill receive damage, with additional damage applied to those who were sucked by the hole. NEW! [C3 Attribute] Hole of Darkness: Enhance Increases the damage of Hole of Darkness in proportion to attribute level. NEW! [C3 Attribute] Missile Hole: Escape Momentarily increases your movement speed to the maximum when your Missile Hole buff runs out of defense but there is still time left in its duration. NEW! [C3 Attribute] Blink: Looming Increases the threat levels of your apparition, making enemies attack it. Enchanter NEW! [C3 Skill] Over-Reinforce Momentarily increases the enhancement values of main weapons equipped by you and your allies. NEW! [C3 Attribute] Over-Reinforce: Enhance Increases the damage of Over-Reinforce in proportion to attribute level. NEW! [C3 Attribute] Enchant Round: Fire Craft an Enchant Round that increases the critical chance of your attacks. NEW! [C3 Attribute] Enchant Round: Ice Craft an Enchant Round that reduces the damage you receive from attacks. NEW! [C3 Attribute] Agility: Movement Speed Increases your movement speed after Agility is cast. Shadowmancer NEW! [C3 Skill] Infernal Shadow Separates an enemy from their shadow. The enemy’s body remains autonomous, but the shadow cannot move and, if attacked, part of the damage is applied to the corresponding body. NEW! [C3 Attribute] Shadow Condensation: Expand Range Increases the range of the explosion generated by Shadow Condensation in proportion to attribute level. [C1 Skill] Shadow Pool Pre-casting animation omitted. NEW! [C3 Attribute] Shadow Pool: Movement Speed Increases your movement speed in proportion to attribute level while Shadow Pool is active. NEW! [C2 Attribute] Hallucination: HP Ratio Increases the ratio of HP applied to your shadow in proportion to attribute level. Onmyoji NEW! [C3 Skill] Yin Yang Harmony Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage. While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown. NEW! [C3 Attribute] Yin Yang Harmony: Enhance Increases the damage of Yin Yang Harmony in proportion to attribute level. NEW! [C3 Attribute] Yin Yang Harmony: Mediator Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony. NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox Adds a certain chance per attribute level of summoning a larger fox that deals more damage. NEW! [C3 Attribute] Water Shikigami: Torrent Increases the number of hits of Water Shikigami by 2 times. NEW! [C3 Attribute] Toyou: Debris Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou. Falconer [C3 Skill] Aiming The range increase of this skill is set to a fixed number, instead of depending on the original range. For small-sized monsters the range is increased, and for large/extra large monsters it is slightly decreased. Aiming will also no longer disappear due to attacks intended to destroy magic circles. Schwarzer Reiter [C1 Skill] Retreat Shot Cooldown is reduced from 30 to 20 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 10 seconds). [C3 Skill] Marching Fire Cooldown is reduced from 30 to 15 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 5 seconds). Mergen NEW! [C3 Skill] Zenith Shoot a stream of arrows all around to attack multiple enemies. NEW! [C3 Attribute] Zenith: Enhance Increases the damage of Zenith in proportion to attribute level. [C1 Skill] Spread Shot Cooldown is slightly reduced. [C1 Skill] Homing Arrow Cooldown is slightly reduced. NEW! [C3 Attribute] Down Fall: Broaden Applies half of Down Fall’s damage to enemies near the attacked targets. [C2 Skill] Jump Shot Pre-cast delay is reduced. Meanwhile, overheat and attack range are increased. Hackapell NEW! [C3 Skill] Infinite Assault Rush to attack an enemy and return to your position. NEW! [C3 Attribute] Infinite Assault: Enhance Increases the damage of Infinite Assault in proportion to attribute level. [C1 Skill] Cavalry Charge Attack range is increased. NEW! [C2 Attribute] Hakka Palle: Endurance Grants immunity to knockback and knockdown. NEW! [C3 Attribute] Grind Cutter: Cavalry Charge Increases the critical damage of Grind Cutter in proportion to attribute level when the Cavalry Charge buff is active. Bullet Marker NEW! [C3 Skill] Outrage Fire your guns while moving. This skill can only be used in Double Gun Stance. NEW! [C3 Attribute] Outrage: Enhance Increases the damage of Outrage in proportion to attribute level. NEW! [C3 Skill] Freeze Bullet Causes basic attacks to freeze the enemy. [C1 Skill] Bloody Overdrive This skill will no longer cancel when the character is hit while casting it. NEW! [C3 Attribute] Bloody Overdrive: Invincible Makes the caster of Bloody Overdrive invincible while the skill is active. NEW! [C3 Attribute] R.I.P.: AoE Increases the AoE attack ratio of R.I.P. NEW! [C3 Attribute] Tracer Bullet: Precision Shot Increases the critical chance of pistol skill attacks (excluding basic attacks) in proportion to attribute level. NEW! [C3 Attribute] Smash Bullet: Reduce Block Reduces the block values of enemies hit by Smash Bullet in proportion to attribute level. Pied Piper NEW! [C3 Skill] Lied des Weltbaum Play the song of the Divine Tree. The song increases the damage dealt and received by both you and your party members. NEW! [C3 Attribute] Lied des Weltbaum: Block Count Ignores a number of enemy attacks proportional to attribute level while the buff is active. NEW! [C3 Attribute] Lied des Weltbaum: Duration Increases the duration of the Lied des Weltbaum buff in proportion to attribute level. NEW! [C3 Skill] Stegreifspiel Play the flute to deploy one Pied Piper skill at random (from the skills you have learned). The skill will still be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel can cast the following skills: Dissonanz, Wiegenlied, Marschierendeslied, Lied des Weltbaum. Using one of these skills through Stegreifspiel does not affect its cooldown. NEW! [C3 Attribute] Stegreifspiel: Reduce Cooldown Reduces the cooldown of Stegreifspiel in proportion to attribute level. NEW! [C3 Attribute] Hypnotische Floete: Elite Applies the skill’s hypnosis to Elite monsters as well. NEW! [C3 Attribute] Friedenslied: Invincible Allies Makes allies under Friedenslied invincible (does not apply to the caster). Inquisitor NEW! [C3 Skill] Breast Ripper Attacks enemies in front of you with gigantic scissors. Scissor attacks cannot be blocked and they deal additional damage to Demon type enemies. While the skill is being cast, it cannot be canceled by enemy attacks and it grants you immunity to knockback and knockdown. Besides its base number of targets, Breast Ripper expands to an additional number of enemies in proportion to your STR stat. Targets hit by it are temporarily put on hold and gathered in a straight line. NEW! [C3 Attribute] Breast Ripper: Enhance Increases the damage of Breast Ripper in proportion to attribute level. NEW! [C3 Attribute] Breast Ripper: Armor Break Grants Breast Ripper the ability to ignore enemy defense values in a ratio proportional to attribute level. NEW! [C3 Attribute] Inquisitor: Torture Expert Reduces the cooldown of torture skills whenever an enemy is defeated by those skills. Applies to the following skills: Iron Maiden, Pear of Anguish, Breaking Wheel, Breast Ripper. All torture skills will consume the following amount of Torture Tools. Iron Maiden: 0 → 1 Pear of Anguish: 0 → 1 Breaking Wheel: 3 → 2 Breast Ripper: 2 NEW! [C3 Attribute] Iron Maiden: God Smash Deals twice the amount of damage with God Smash to enemies trapped by Iron Maiden. [C2 Skill] Judgment Number of targets and range increase, while cooldown is shortened. NEW! [C2 Attribute] Judgment: Provoke Provokes nearby enemies when using Judgement. NEW! [C1 Attribute] Breaking Wheel: Enhance Increases the damage of Breaking Wheel (the wheel’s own damage) in proportion to attribute level. NEW! [C2 Attribute] Breaking Wheel: Reinforce Increases the wheel’s durability (maximum number of attacks received) and duration in proportion to attribute level. [C1 Skill] Malleus Maleficarum Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15). Also, if an enemy is attacked by Malleus Maleficarum once but receives multiple hits (maximum 7), the SP reduction effects of Mana Burn will apply only one time (attribute level x 5% reduction). NEW! [C1 Attribute] Malleus Maleficarum: Enhance Increases the damage of Malleus Maleficarum in proportion to attribute level. Taoist NEW! [C3 Skill] Eradication Summon a group of talismans behind you and send them forwards to attack your enemies. NEW! [C3 Attribute] Eradication: Enhance Increases the damage of Eradication in proportion to attribute level. [C2 Skill] Divine Punishment Instead of keeping your character immobile for 3 seconds after pressing the key to activate Divine Punishment, the skill will have a 3-second casting time. NEW! [C3 Attribute] Divine Punishment: Broad Strike Applies the damage of Divine Punishment to enemies around the attacked target. Zealot NEW! [C3 Skill] Emphatic Trust Every time enemies are attacked within range of this skill, additional Holy property damage is dealt to them. NEW! [C3 Attribute] Beady Eyed: Sudden Attack When Beady Eyed is successful, any damage dealt to targets applies momentarily as critical. NEW! [C3 Attribute] Immolation: Melt Armor Decreases armor defense values for yourself and the enemies you attack in proportion to attribute level. NEW! [C3 Attribute] Fanaticism: Martyr If you become incapable of combat while Fanaticism is active, you survive with 1 HP and all skill cooldowns are reset. Your character then becomes incapable of combat at the end of the buff’s duration. Exorcist NEW! [C3 Skill] Katadikazo Conjures a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy property magic damage, with additional damage dealt to Demon type enemies. NEW! [C3 Attribute] Katadikazo: Enhance Increases the damage of Katadikazo in proportion to attribute level. NEW! [C3 Attribute] Engkrateia: The Goddess' Reply Prevents your HP from falling below 1 while Engkrateia is active. NEW! [C3 Attribute] Gregorate: Roar Allows Gregorate to cancel status ailments up to rank 3. That’s all we have for our Character Rank 10 introduction. Thank you for reading, and make sure to check back for more news and updates!
Greetings, Saviors! It’s your dev team here, and today we’re super excited to bring you guys a preview of what we have prepared for the next Character Rank expansion. Let’s go! First, as you can probably guess, we will be expanding the current maximum character level of 360 to 390, which will come with a whole new series of main scenarios and subquests. And, of course, the current maximum Character Rank will be expanded from Rank 9 to Rank 10. A New Journey In this new adventure, you find yourself searching for the next Revelation at the Starlit Lake. At the lake you meet Byle, who is commanding a resistance army against the Schaffenstar. Your destiny guides you as you help Byle’s army chase their leader – the elusive Ignas – in a story that will forever change the fate of the Astral Tower. In another scenario, you unravel the horrific story of a group of Kupoles that have been abducted by demons to serve as sacrifices for the Divine Tree. But that’s not all… Nicopolis, city of the forgotten Wizard Union. Ages ago, a dangerous magic experiment exterminated all of the city’s inhabitants, leaving it deserted ever since. Now, a nefarious spirit awakened by Medzio Diena threatens to break loose in the region, and it’s your duty to help Owynia Dilben stop it before the worst happens. Content Update Just like before, you’ll be able to enter the Challenge Mode in the new level 360-390 field maps, which will also be complemented with new Hunting Grounds. Daily quest fields current set to ranges of -10 to +10 will be expanded to a range of -20 to +10 levels (30 levels of range in total). For characters above level 380, the 30-level range is maintained by adjusting the range downwards, as shown in the table below. Character Level Daily Quest Field Levels BEFORE Daily Quest Field Levels AFTER 360 350 – 370 340 – 370 370 360 – 380 350 – 380 380 370 – 390 360 – 390 385 375 – 390 360 – 390 390 380 – 390 360 – 390 As the maximum character level is expanded to 390, so are the requirements to obtain the additional Attribute Points coupon from weekend (Friday to Sunday) daily quests. TIP. Daily quest rewards change according to the day of the week (server time). Monday to Thursday: [Lv] x 400 Silver (156,000 Silver at Lv 390) x 2 times Friday to Sunday: 100 Attribute Points x 2 (x 3 at Lv 390) x 2 times As is usual, after the Character Rank expansion we will be introducing a new instanced dungeon to the Rank 9 level range (330-360). In the Lanko Lake Dungeon you can comfortably level up your characters and earn some extra Silver from levels 330 to 360 with no penalty. TIP. The amount of EXP and Silver you get from instanced dungeons depends on the difference of your character level from the dungeon’s recommended level. Up to 30 levels under or above the dungeon’s: 100% of the rewards More than 30 levels under or above the dungeon’s: -2% penalty per level (no rewards starting at 80 levels of difference) NEW Random Stat Golden Category With the introduction of new fields and Hunting Grounds you will be able to farm unidentified Lv 380 equipment items. This time, we’re adding a new random stat category represented by the color gold, which will include effects rarely seen in the current red, blue, purple and green-category stats. Each item, regardless of grade, will generate a maximum of only one golden stat (this applies to newly-obtained items of Lv 350 and below as well). One thing to note is that, even if you collect the same golden stat in multiple items, the stat’s effects will not stack. Instead, the stat will apply only the highest value among its different iterations. For example, if you have a weapon with a golden stat of critical chance +12% and a pair of boots with a golden stat of critical chance +8%, equipping both will result in an effect of critical chance +12%. Plus, unlike other stats, golden-category stats do not change in type or value when an item is re-identified. On the other hand, golden stats will also be included when an Ichor is extracted. Ichors containing extracted stats can be added to items of a lower level. This means that you will be able to add Ichors extracted from Lv 380 equipment into Lv 360 Legend gear (Velcoffer series). Lastly, with this update we will be exempting Legend items from the additional cost currently required for adding Ichor stats, i.e. Blessed Shards and Sierra Powder. What do you think? If you’re curious to know what else we have up our sleeves, make sure to stick around for part 2 of this post, where we will talk about all the new Rank 8 Circle 3 skills and attributes!
Greetings, Saviors! We are proud to present the second issue of 'The Popolion Post', the official magazine for Tree of Savior! Take a quick look at what's in our second issue! - Making Peace with AMD - BGM Movie Trailers for the EXORCIST and PIED PIPER classes! - Q&A with the Devs: Casual Content, TBL - A closer look at Klaipeda's brand new BEAUTY SHOP! - Upcoming CONVENIENCE UPDATES... AND MORE! Click here to read all about it!
Greetings, Saviors! Introducing our new Artist Experience Project Trailer#2 for Exorcist! Have a listen below, and stay tuned for more news! * SFA - Exorcism : Artist Experience Project - sevin (Composer) - Vocal : Mason Lieberman, Anastasia Charakidou - English lyrics : SungHa Hong - Arranged by Kazing - Video by Athanasios Lazarou - Film & Edited by Athanasios Lazarou IMCGames is inviting talented and passionate artists. You can play an important role in making upcoming trailers. The door is open to everyone so please do not hesitate to participate (firstname.lastname@example.org) [Credit] *Title : Exorcist - Exorcism Music Produced by S.F.A Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan Video Assistant by Peter Xiong Guitar : Seung Yup Lee Drum : Ki Woong Choi Drum Recorded by Ampia Studio - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio - MoonSoo Park(CTO) A&R Coordinator : SungHa Hong Original edit by Athanasios Lazarou Video Producer : sevin Music Published by IMCGAMES Co., Ltd.
Greetings, Saviors! Introducing our new Artist Experience Project Trailer#1 for Pied Piper! Have a listen below, and stay tuned for more news! * Kevin.M - He Shall Come : Artist Experience Project - Kevin.M / Celléstial (Composer) - Vocal : Anastasia Charakidou - English lyrics : SungHa Hong - Arranged by Kevin M./ Hong Sung Kyu - Video by Athanasios Lazarou - Film & Edited by Athanasios Lazarou IMCGames is inviting talented and passionate artists. You can play an important role in making upcoming trailers. The door is open to everyone so please do not hesitate to participate (email@example.com) [Credit] *Title : Pied Piper - He Shall Come Music Produced by INITIUM Sound Lab Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan Video Assistant by Peter Xiong Guitar : Jo Sung Jun Keys & Programming : Kevin M. Synth Programming : Hong Sung Kyu Drum : Ki Woong Choi Drum Recorded by Ampia Studio - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio - MoonSoo Park(CTO) A&R Coordinator : SungHa Hong Original edit by Athanasios Lazarou Video Producer : sevin Music Published by IMCGAMES Co., Ltd.
Greetings, Saviors! The Exorcist & Pied Piper are our next classes in the Cleric & Archer tree. Today we bring you a sneak peek of what this class is about. Introducing our new class preview: Check it out below!
Greetings, Saviors! Today we're sharing the vocal soundtrack for the next classes to make their TOS debut: Pied Piper! Have a listen below, and stay tuned for more news! * Pied Piper - He shall come Verse 1: There is a tale, of a man in the past Playing his flute between the realms He has no face, but his legend travels fast Charming the beasts within his spell Pre-chorus: So when you’re afraid Chorus: Call out thy name, of the piper in the tale Follow the wind, with the rhythm of the bells Ignite thy flame, with the music in your heart If you call his name, and sing the melody He shall come Verse 2: There is a tune that has shaped our history Heroes of past has sung his song Pre-chorus: So when you’re in need Chorus: Call out thy name, of the piper in the tale Follow the wind, with the rhythm of the bells Ignite thy flame, with the music in your heart If you call his name, and sing the melody He shall come [Credit] Music Produced by INITIUM Sound Lab Kevin.M / Celléstial (Composer) Arranged by Kevin M./ Hong Sung Kyu English lyrics : SungHa Hong Vocal : Anastasia Charakidou Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan A&R Coordinator : SungHa Hong Guitar : Jo Sung Jun Keys & Programming : Kevin M. Synth Programming : Hong Sung Kyu Drum : Ki Woong Choi Drum Recorded by Ampia Studio - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio - MoonSoo Park(CTO) Music Published by IMCGAMES Co., Ltd.
Greetings, Saviors! Today we're sharing the vocal soundtrack for the next classes to make their TOS debut: Exorcist! Have a listen below, and stay tuned for more news! --- *Exorcist - Exorcism Verse 1: In the land, lives a beast Terrorizing evil Living death, darkness breeds Hope is all but gone Pre-chorus: Who is the one to save the nation crying Who will lead us to light When the night is dark and fear overcomes There's a hero coming to save us all Chorus: We are the martyrs We are the sun We fight the darkness Till the demon's gone We are the honor We are the mighty ones Long live the kingdom come Verse 2: Faith is lost, devil's won Possessing our nation Villainous, dangerous Feeding on our souls Pre-chorus: Who is the one to save the people crying Who will lead us tonight When the night is dark and fear overcomes There's a hero coming to save us all Chorus: We are the martyrs We are the sun We fight the darkness Till the demon's gone We are the honor We are the mighty ones Long live the kingdom come Long live the kingdom come *Exorcist - Exorcism [Credit] Music Produced by S.F.A sevin (Composer) Arranged by Kazing English lyrics : SungHa Hong Vocal : Mason Lieberman, Anastasia Charakidou Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan A&R Coordinator : SungHa Hong Guitar : Seung Yup Lee Drum : Ki Woong Choi Drum Recorded by Ampia Studio - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio - MoonSoo Park(CTO) Music Published by IMCGAMES Co., Ltd.
Greetings, Saviors! It’s been a while, but today your dev team is back with another preview of some intense balancing changes we’re getting ready to introduce in a future content update. As always, remember that this may not be the final version of all the skills we talk about here, so make sure to check the patch notes when this update arrives. Healing First, let’s talk about healing. Currently, the amount of HP restored by healing skills is largely determined not by the caster’s level and stats or by the skill’s performance, but by the receiving character’s capacity for HP recovery. Receiver CON Caster SPR 1 100 200 300 1 8,816 8,915 9,015 9,115 100 13,856 13,955 14,055 14,155 200 19,176 19,275 19,375 19,475 300 24,496 24,595 24,695 24,795 <Amount of HP restored by a Lv. 360 Swordsman tree character via a Priest’s Lv. 10 Mass Heal.> As illustrated by this table, a large part of the performance of healing (90%, in fact) comes not from the skill level or the caster’s SPR, but from the receiver’s CON values. Even when the caster’s SPR is at 300, if the receiver has a low CON value, the healing skill is unable to recover even 10,000 HP. On the other hand, a receiving character with 300 CON in the same circumstances gets more than 24,000 of their HP restored. In reality, this setup where the recovery happens in proportion to your maximum HP makes it so that supporting classes see little advantage in investing in healing skills and building their characters around that function. After this update, the amount of HP restored will depend not on the receiver’s maximum HP, but on the caster’s healing abilities and skill level, like so: Heal value = [caster’s Healing] x [skill’s heal factor] +x [compensation values] In this formula, Healing is a new secondary stat like physical attack or magic defense, which values will be determined by the character’s SPR and INT stats on a ratio of approximately 2:1. The efficacy of healing skills, then, will be based on your Healing stat and the skills’ own heal factors. For example, if your Healing is 1,000 and the heal factor is 350%, the skill’s final heal value will be 3,500. Any buffs related to healing will also influence this heal value. In the future, we expect to introduce new unidentified items with Healing stats, Boss Cards that increase Healing, and accessories or consumable items that can boost the heal factor of skills. Recovery in proportion to the receiver’s maximum HP will become a feature of only some healing skills. Let’s move on to class-specific changes now. Cleric [C1 Attribute] One-handed Blunt Mastery: Stun The effects of this attribute change to an increase in Healing whenever the character is equipping a one-handed blunt weapon. Accordingly, the attribute is renamed as One-handed Blunt Mastery: Healing. [C1 Skill] Heal The skill’s healing factors are revised, and the effects of the magic circle are adjusted to apply only to party members (including instanced dungeon parties). New C1 attribute Heal: Open Sanctuary lets you extend the skill’s effects to other neutral characters, while Heal: Apply to Summons (also C1) can be switched ON to apply the effects of the skill to summons as well. When the attribute is switched OFF, of course, the healing tiles are not consumed by summons. In C3 we’re adding Heal: Linger, which applies a buff that continually restores the HP of any allies that step on the healing tiles. As for the basic Heal: Enhance, this attribute will increase not just the damage of Heal, but its healing ability as well. [C3 Skill] Guardian Saint The effects of this skill are changed to momentarily increase your Healing stat in proportion to skill level. After this update, current attributes Guardian Saint: Decreased Damage and Guardian Saint: Change Target will be deleted and converted back to points. Priest [C2 Skill] Mass Heal The area of Mass Heal is adjusted to fit around the caster, meaning allies standing behind the casting character can also receive the skill’s effects (no changes to the range). And, as what happens with Heal, the skill gains a heal factor that is determined by the character’s Healing stat. Krivis [C1 Skill] Aukuras Like the other healing skills, Aukuras also gets a heal factor. Kabbalist [C1 Skill] Merkabah Merkabah’s attack is adjusted to deal twice the damage to both Demon type and Large sized monsters. [C1 Skill] Decrease Level Skill deleted. [C1 Skill] Ein Sof Ein Sof’s maximum HP increase is changed from +20% to +10% +3,000. There is no change when the receiver’s HP is 30,000; otherwise, this is how it should work: Max. HP BEFORE AFTER 20,000 80,000 95,000 30,000 120,000 120,000 50,000 200,000 170,000 100,000 400,000 295,000 <Ein Sof Lv 15> The HP increase in this attribute may be cut in half, but with these changes, the SP restoring effects of Ein Sof: SP Recovery apply over 10 whole seconds. [C2 Skill >> C1 Skill] Double Chance Double Chance is moved to Circle 1. Also, the skill’s attack per hit changes from (skill level x 10%) to (skill level x 8%). NEW! [C2 Skill] Nachash New skill Nachash uses the power of Kabbalah to summon serpents that attack the enemy. Accompanying this skill is attribute Nachash: Enhance. NEW! [C3 Skill] Tree of Sepiroth Tree of Sepiroth is the new Kabbalist C3 skill. This skill reduces the damage taken from enemies within its range, and it continually restores HP in proportion to skill level and the receiver’s maximum HP. The effects apply only in the periphery of the tree. Along with this we’re adding the Tree of Sepiroth: Enhance attribute, which increases the ratio of HP restored. Druid [C1 Skill] Carnivory Attack factors increase, cooldown time is changed to 20 seconds, and range expands by 50% (same range as Chortasmata). [C1 Skill] Chortasmata Ground enemies that step on Chortasmata receive an additional Rash debuff, which applies Poison property damage every 0.5 seconds for 10 seconds. Allies on top of Chortasmata, on the other hand, get their HP restored every second with the new Floral Scent buff. NEW! [C1 Skill] Seed Bomb Seed Bomb is a new skill that lets you plant an explosive seed on your party members (no, seriously). Once it’s planted on an ally, the seed will explode when the ally is hit or after the buff expires, dealing magic damage to nearby enemies. Since the explosion happens in the spot where your party members are located, you can coordinate to stack its effects. As you can guess, this skill also comes with an Enhance attribute. NEW! [C2 Skill] Thorn Another new Druid skill is Thorn, which generates a thorny vine that deals continuous damage. Ground enemies hit by the vine have their movement restricted, and the skill also includes an Enhance attribute. [C3 Skill] Henge Stone To this skill we’re adding an effect that increases the damage of magic skills cast by nearby Cleric classes by 10%. Duration is extended to 10 seconds, and cooldown time changed to 25 seconds. [C3 Skill] Lycanthropy Lycanthropy is set to undergo several changes. Here is a summary. - 3 seconds of immunity after transformation - Only wolf skills allowed after transformation - Wolf skill damage increased by more than 2 times - Wolf skill damage increased by 10% per Lycanthropy skill level - Wolf skill cooldown reduced by 20-50% - Critical rate increased by 40 per skill level - Movement speed +3 - Maximum HP +100% - Physical defense/magic defense +50% - 2% HP restored every 8 seconds - Dash added - Duration fixed at 100 seconds - Cooldown changed to 120 seconds [UPDATE] - Block penetration +400 - Increased factors and range for all wolf skills - Additional debuff effect for some wolf skills - Movement speed increased from +3 to +10 - Duration reduced from 100 seconds to 30 seconds Learning the new Lycanthropy: Human Form lets you turn into a half-human creature instead of the original wolf whenever you use Lycanthropy. There are a few differences between the half-human and wolf varieties of this skill, so here’s what you can expect from Human Form: - No wolf skills allowed (only your basic skills) - Basic attack changed to Scratch, which induces 5% Bleeding - Dash allowed - 2% HP restored every 8 seconds - Magic attack skill damage increased 4% per skill level - Physical attack skill damage increased 6% per skill level - Critical rate increased by 40 per skill level - Duration of 60 seconds Ranger [C1 Skill] Steady Aim Duration changes to 300 seconds, and Missile damage increase is adjusted from +5% per skill level to skill level%. Two new attributes are added to Steady Aim. First, Steady Aim: Two-handed Bow Specialization (C2) increases the skill’s Missile damage bonus by 50%. This means that, if Steady Aim alone increases Missile damage by 15% at Lv 15, with the specialization attribute that number jumps to 22.5%. The new C3 attribute, Steady Aim: Pro Ranger, increases the damage of all Ranger skills by 50%. [C1 Skill] Critical Shot This skill’s additional critical chance is increased from 62% to a fixed 100%, with a stacking buff generated every time Critical Shot is accurate. This buff increases critical damage by 10% per stack, and it can accumulate up to 5 stacks. [C1 Skill] High Anchoring The 1-second casting is removed, with the skill also expanding in width by 50%. Learning the new High Anchoring: Continuous Fire C3 attribute reduces the cooldown of Spiral Arrow, Bounce Shot and Time Bomb Arrow in proportion to the number of targets hit with High Anchoring. [C2 Skill] Time Bomb Arrow Two new attributes are added to Time Bomb Arrow: C2 Remove Knockdown and C3 Extend Fuse. Time Bomb Arrow: Extend Fuse increases the duration of the bomb to 4 seconds, but it also boosts damage by 200%. [C3 Skill] Bounce Shot Overheat increases to 3. [C3 Skill] Spiral Arrow Cooldown time decreases from 36 to 15 seconds, while overheat changes from 2 to 1. After the update, Spiral Arrow will ignore enemy defense by 20% and apply the Sure Victory debuff to any targets hit by it, which increases the skill’s consecutive hits. Fletcher Common The power of all skills except Magic Arrow increases by 20-50%. [C1 Skill] Bodkin Point Cooldown is changed to 20 seconds and overheat to 2. Not only that, Bodkin Point gains the ability to remove Subzero Shield (Cryomancer), Genbu Armor (Onmyoji) and Shield Charger shields. Finally, the duration of this skill’s physical defense reduction effect increases from 6 to 15 seconds. [C1 Skill] Barbed Arrow The number of hits applied according to defense type change to the following: Defense Type BEFORE AFTER Plate 1 hit 1 hit Leather 2 hits 3 hits Cloth 3 hits 5 hits [C2 Skill] Magic Arrow We’re changing the design of this skill’s magic circle, and allowing targets to receive part of the damage when they are hit slightly outside the Magic Arrow range. NEW! [C3 Attribute] Fletcher: Expanded Range This new attribute increases the range of Fletcher skills in proportion to attribute level. [UPDATE] Besides these changes, the Fletcher's Divine Machine Arrow is also set to have its overheat increased from 1 to 3, while cooldown time increases from 10 to 20 seconds. Mergen [C2 Skill] Down Fall Damage is reduced to 2/3 of its current value, while the attack cycle speeds up by 2 times and enemies hit by the skill become staggered. [C2 Skill] Jump Shot We’re revising the skill to grant your character invincibility while you jump backwards. At the same time, the attack range is adjusted to count from a point in front of the caster. Wugushi [C1 Skill] Needle Blow Skill and related attributes deleted. [C1 Skill] Bewitch Skill and related attributes deleted. [C1 Skill] Zhendu Zhendu will add a Poison property to your attacks. All attacks receive additional Poison property damage, while basic attacks gain a Poison property attack bonus (same structure as the Pyromancer’s Enchant Fire). These Poison property attack values are influenced by your STR stat. Cooldown is set at 110 seconds, duration at 300 seconds, and the skill can also be shared via the Linker’s Spiritual Chain. NEW! [C1 Skill] Latent Venom This new skill allows you to fire a poisonous arrow that deals continuous damage to the target for a period of time. Enemies hit by Latent Venom receive Poison damage every second for 100 seconds, with damage increasing a little more in each turn. [C2 Skill >> C1 Skill] Throw Gu Pot Skill changes from Circle 2 to Circle 1. [C1 Skill] Detoxify Maximum level changes from Lv 15 to Lv 1. This skill also gains a new C3 attribute, Detoxify: Level 3, which lets you cure poison up to level 3. NEW! [C2 Skill] Wide Miasma Wide Miasma is a new C2 skill that has your character break a vial of poison on the ground, spreading a cloud of toxic gases all around. Also, with the new C3 attribute Wide Miasma: Stealth, your character can momentarily enter stealth status within the skill’s range after casting it. [C3 Skill >> C2 Skill] Jincan Gu Skill changes from Circle 3 to Circle 2. NEW! [C3 Skill] Crescendo Bane Crescendo Bane is a new skill that activates the poison running through your enemies’ veins. Using Crescendo Bane cuts the duration of the target’s poisoned status in half, while doubling the speed of the damage cycle. This skill activates not just the caster’s poison, but all Poison debuffs the target may hold, and it also applies twice the additional Poison property damage (already activated Poison debuffs, however, cannot be reactivated). The range of this skill increases with skill level, and it reaches a maximum of 10 targets. With new attribute Crescendo Bane: Poison to Poison, the skill deals additional damage to Poison property monsters. Nak Muay NEW! [C1 Skill] Muay Thai Muay Thai is a buff that, when casted, reduces the cooldown time of all Nak Muay skills by 1 second each. This does not apply to the basic Nak Muay attack. Besides the new skill, when this update patch hits we will also be reducing the difficulty of Nak Muay class unlocking requirements. Skill Consumables Along with the Cleric/Archer skill renovations, we have plans to adjust the current setup of skill consumables for these classes. Here’s a summary of what changes you can expect. Class Skill BEFORE AFTER Quarrel Shooter Stone Shot Stone Bullet x1 (generated by skill) Stone Bullet x1 (12 Silver) Stone Picking skill/attributes deleted Sapper Claymore Claymore x1 (300 Silver) Trap Kit x5 (30 Silver x 5) Punji Stake Pine Wood x3 (12 Silver x3) Trap Kit x1 (30 Silver) Broom Trap Ash Wood x3 (12 Silver x3) Trap Kit x3 (30 Silver x 3) Spike Shooter Wire x1 (320 Silver) Trap Kit x5 (30 Silver x 5) Dievdirbys All statue skills Different kinds of Wood (12-20 Silver) Sculpting Wood x1 (12 Silver) Wood acquired from Carve Attack: Chance to Obtain is also replaced by Sculpting Wood Paladin Barrier - Holy Water x10 (50 Silver x10) Krivis Melstis - Holy Powder x5 (20 Silver x5) Inquisitor Breaking Wheel Wheel of Judgment x1 (1,000 Silver) Torture Tools x3 (300 Silver x3) To compensate players in the classes affected by these changes, when the patch is applied we will be setting up a Reset Helper NPC in-game which you can visit during a period of 2 weeks after the corresponding scheduled maintenance. Eligible characters Items provided All Archer tree classes All Cleric tree classes Stat Reset Potion (14 Days) x2 Skill Reset Potion (14 Days) x2 Attribute Reset Potion (14 Days) x2 Nak Muay C1 and above Skill Reset Potion (14 Days) x2 Not only that, characters in the Sapper, Dievdirbys and Inquisitor classes will be compensated for their skill consumable changes as follows. Class For every: You will receive: Sapper Pine Wood x3 Trap Kit x1 Ash Wood x3 Wire x1 Trap Kit x10 Claymore x1 Dievdirbys Oak Wood x1 Sculpting Wood x1 Pine Wood x1 Cedar Wood x1 Ash Wood x1 Inquisitor Wheel of Judgment x1 Torture Tools x3 You will be able to exchange these consumables at the reset NPC or at each Class Master. And, of course, the previous materials will no longer be available for purchase. That’s it for today’s intense balancing patch plans. Don’t be too sad if your favorite class wasn’t featured here; we want to keep improving on the balance issues of all the trees and classes, and we’ll make sure to release more information whenever a new patch is on the way. Thanks for joining us, and stay tuned for more news!