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OUT NOW! The Popolion Post October 2018 Issue

Greetings, Saviors! The October issue of The Popolion Post is out now! Click the link below or the one in our homepage to read all about the newest content and dev insight. This issue features: - Rank 10 Q&A: Behind the Scenes      A look into the devs' ideas for the new Rank 10 content and their reactions to your feedback! - Dev Comments: Territory Wars      The devs comment on your GTW feedback after the latest beta tests and give you peek into their future plans! - Super Preview: NPC Hairstyles      Have a look at some NPC hairstyles that are already being developed based on your ideas! - Interview with Crevox      TPP's exclusive interview with long-known TOS contributor Crevox from [NA] Klaipeda! - And much more! Click [HERE] to start reading!

Developer's Blog
September 21st, 2018
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Preview: Novaha Unique Raid

Asiomage's Testing Grounds       Quipmage had many secret testing grounds. Some were destroyed during the incident at Nicopolis while others located outside Nicopolis decayed away in ruins as hundreds of years passed. But there were rumors of the testing grounds that the Quipmage had a special testing grounds hidden deep within the forests. The Quipmage currently has no memory of this testing grounds and only the Asiomage, who shares the Quipmage's memories, had revisited the testing grounds when he had returned from the Other Dimension. The Asiomage, certain that the Quipmage is oblivious to its location, has taken the Testing Grounds as his headquarters where he is scheming to overthrow the Quipmage.     The Birth of the Asiomage     Asiomage is a being born out of the Quipmage's failed experiment when he tried to fuse a wild magical animal with a gentle animal in order to tame it.     Asiomage is much akin to the Quipmage as the two were merged and separated during the Quipmage's experiment where the Asiomage was his test subject. The two of them had fought over the control of their one body while they were merged as one in the Other Dimension, but since their return, only the Asiomage has the memory of this struggle in the Other Dimension.       Asiomage: An Introduction     The Asiomage has more memories of when he used to be an Owl and because of this, he holds a grudge against the Quipmage who experimented on him.     But, since he does not know how much about him the Quipmage remembers, the Asiomage is laying low in the depths of the forests scheming to either eradicate or absorb the Quipmage.     The Asiomage is recognized as a threat to humanity as the Asiomage's hatred is not only aimed at the Quipmage alone but the whole human race.     New Equipment     Players will be able to obtain recipes for new Lv 380 gear by completing the Novaha Unique Raid.   ※ The content above is subject to updates and modifications.

Developer's Blog
September 8th, 2018
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Preview: Magic Research Facility

Magic Research Facility     The Magic Research Facility was the research facility shared by the three of the most powerful mages in Nicopolis: The Pervading Queen, the Teal Specter and the Quipmage. But when a collaborative research between the three of them went off the rail, the aftermath of the failed experiment spread throughout the entire city of Nicopolis as the result.  The city of Nicopolis had since been off limits because of the experiment's aftermath and it was only after Medzio Diena that people could once again set foot in the ruined city.     The Premise     The Pervaiding Queen's ulterior motive in the research was to declare Nicopolis as an independent state and perhaps take over the world by destroying the capital and the Royal Palace. If her experiment had succeeded, all living beings on the land would have been either destroyed or exiled to the Other Dimension.     Simultaneously, the Teal Specter was looking for a way to nullify magic effects and because of this the aftermath of the Pervading Queen's experiment only spread as far as the borders of Nicopolis.      The Quipmage was working to find a way to amplify the effects of magic and this caused the whole of Nicopolis to be affected by the aftermath of the Pervading Queen's failed experiment.     By sheer luck, the aftermath of the failed experiment had not spread beyond Nicopolis and all living beings of the magic city have perished during this time, including the three powerful mages.     The Birth of the Wastrel     The Wastrel was born when the two experiments of opposite natures clashed in the aftermath of the failed experiment. Because of this, the Wastrel drained all mana in its path and even the three powerful mages could not take control of this creature. Because the Wastrel had the potential to drain the whole world of mana, the three mages sealed the area off from the rest of the world. To this day, the Wastrel still remains a threat and must be stopped at all costs.     The Wastrel: An Introduction       The Wastrel is a creature made up of condensed mana leaked from the failed experiment at Nicopolis. Although he has low intelligence and agility, his skin is tough and he is highly resilient by nature. One example of his resilience would be where he spits out the mana in his possession in the form of eggs and consumes the creatures that hatch out of the egg to regenerate his health.      New Equipment     Players will be able to obtain the recipes for new Lv 380 gear by completing the Magic Research Facility Unique Raid.     ※ The content above is subject to updates and modifications.

Developer's Blog
September 10th, 2018
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Rank 10 Unique Raid Preview

Greetings, Saviors!   We would like to introduce the two new Rank 10 unique raids that will be implemented soon.     Magic Research Facility   - This unique raid will take place in Nicopolis. - Magic Research Facility is an area in Nicopolis where magicians used to experiment with the arcane arts during the city's heyday. - All mana had been eradicated from the area because of a failed experiment and no one has since set foot in the facility for years.     - The Magic Research Facility will challenge the player with one gimmick after another that must be overcome with wits and reflexes.       - The final boss of the Magic Research Facility raid is the Wastrel. - The Wastrel is a creature born out of the condensed mana that was leaked during the failed experiment at Nicopolis.     Novaha Unique Raid   - This unique raid will take place in Novaha. - The area used to be the Quipmage's secret magic testing grounds, but it is now currently occupied by the Asiomage. - Since the Quipmage has no memory of the testing grounds, the Asiomage is now using the area to prepare for his confrontation with the Quipmage.     - The player will have to fight off hordes of attacking monsters in the Novaha Unique Raid.     - The final boss of the Novaha Unique Raid is the Asiomage. - The Asiomage and the Quipmage were two beings that had been merged and separated in the Other Dimension during the Quipmage's experiment. - While the Quipmage has no memory of this ever happening, the Asiomage remembers and has vowed to have his revenge on the Quipmage and all of mankind.     We will go further into detail about the Magic Research Facility and Novaha Unique Raid in our following posts.   See you again, Saviors!     ※ The content above is subject to updates and modifications.

Developer's Blog
September 5th, 2018
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[VIDEO] Brace yourself for Rank 10!

Greetings, Saviors! Tree of Savior is undergoing a massive update this month with the arrival of the long-awaited Rank 10. Read below for details on our brand new content!   The 10th Revelation will be in your hands! Are you ready?   RANK 10 UPDATES -New 390 level cap and rank expansion -New areas to explore and new quests to complete -New skills and attributes            

Developer's Blog
August 31st, 2018
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[VIDEO] Rank 10 Trailer

Greetings, Saviors! Here's our official Rank 10 trailer! New skills revealed for sixteen classes!  Please stay tuned for more news!   "Savior, are you ready to seize the 10th Revelation? "              

Developer's Blog
August 3rd, 2018
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[VIDEO] Rank 10 Preview

Greetings, Saviors! Today we're sharing the Rank 10 Preview  Please stay tuned for more news!   The 10th Revelation will be in your hands! Are you ready to face them?              

Developer's Blog
July 25th, 2018
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New Enchant Options + Rank 10 Attributes

Greetings, Saviors! In today’s post, we’re going to talk about a few changes to the golden stat plans we mentioned in a previous blog and introduce the new attributes we’re developing for dealer classes in Ranks 6 and 7, as well as a couple of additional balancing adjustments. Remember that the final version of the contents we discuss here can look different when the patch is finally applied to the game. With that in mind, let’s get started.   ENCHANT STAT SYSTEM Enchant Jewels We’re introducing a new item called the Enchant Jewel. Enchant Jewels will drop at a low rate from gear items of Rare or higher grades when those items are dismantled. The Enchant Jewel produced will match the grade of the item it dropped from. This will apply to all level 75+ Rare, Unique and Legend equipment items.   Note: Any eligible gear items you may have in your possession before the update will also have a chance of dropping Enchant Jewels when dismantled after this patch is applied. Applying Enchant Stats Enchant Jewels will be used to create new Enchant Stats for your equipment. On average, higher-grade Jewels (Legend > Unique > Rare) produce higher stat values. However, the only difference between each grade will be their chance of applying said values, which means it will be possible for Unique and Rare Jewels to generate maximum stat values as well. Stats added through these Enchant Jewels will not affect the item’s original stats, and will instead be applied independently. Enchant Jewels can be added to equipment of up to 10 levels above the level of the item from which they dropped.   E.g.: When dismantled, a Lv 350 Masinios item will drop a Lv 360 Unique Enchant Jewel, which can then be added to any equipment of Lv 360 and below. Enchant Jewels can be added to any eligible piece of equipment but, as mentioned earlier, their stats will apply independently from the item’s other stats (random stats, fixed stats, etc.). On the other hand, extracting and adding Enchanted Jewels comes at no cost to your characters (no Silver or consumables required, no Potential loss, etc.). Other Features Any item can only have a maximum of one Enchant Stat applied to it at any time. This means that, if you use a second Enchant Jewel on the same item, the latter stat and values will override the ones applied by the first Jewel. Also, having multiple items with the same Enchant Stat will not stack the corresponding effects. Instead, only the stat with the highest value will apply.   E.g.: If you have [Enchant Stat] Critical Rate +12% on your weapon and [Enchant Stat] Critical Rate +8% on your boots, the total Critical Rate bonus applied from both your Enchant Stats will be +12%. As Enchant Stats are completely independent from random stats, they are not affected when an item is re-identified. Enchant Stats will also not transfer onto Ichors when they are extracted.   RANK 10 ATTRIBUTES Doppelsoeldner   NEW! [C3 Attribute] Doppelsoeldner: Tough (Character Rank 10+) Reduces Stamina by 5, but increases the Minimum Critical Chance and AoE Attack Ratio of all Doppelsoeldner skills in proportion to attribute level.   When using any Doppelsoeldner skill: Lv 1 Minimum Critical Chance +1%, AoE Attack Ratio +1 Lv 5 Minimum Critical Chance +5%, AoE Attack Ratio +5 Lv 10 (max.) Minimum Critical Chance +10%, AoE Attack Ratio +10 [C1 Attribute] Deeds of Valor Duration is fixed to 120 seconds regardless of skill level, and cooldown is slightly reduced. [C1 Attribute] Cyclone Cooldown is reduced from 45 to 30 seconds. NEW! [C3 Attribute] Cyclone: Ravage (Cyclone Lv 11+) Doubles the radius of Cyclone and extends its cooldown by 5 seconds.   Fencer   NEW! [C3 Attribute] Fencer: Offensive Rapide (Character Rank 10+) Removes your ability to block regardless of shield use, but applies all Fencer skills as two consecutive hits.   When using any Fencer skill: Lv 1 Fencer skill damage 52% x 2 (104%) Lv 5 Fencer skill damage 60% x 2 (120%) Lv 10 (max.) Fencer skill damage 70% x 2 (140%)   The consecutive hits do not apply as two different attacks. They apply as one attack that is displayed in-game as the total damage divided into two hits.     Dragoon   NEW! [C3 Attribute] Dragoon: Courage (Character Rank 10+) Increases the damage of all spear skills in proportion to attribute damage. Applies to all skills casted with a spear, regardless of class.   When using any spear skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10%   This attribute applies to both one-handed and two-handed spear skills. Basically, any skill that can be performed by a Dragoon with a spear.     Warlock   NEW! [C3 Attribute] Warlock: Darkness (Character Rank 10+) When using Dark property skills, generates additional Dark property damage in a value equal to a percentage (proportional to attribute level) of the caster’s maximum magic attack. Applies to all Dark property skills, regardless of class.   When using any Dark property skill: Lv 1 Added Dark damage equal to 2% of max. magic attack Lv 5 Added Dark damage equal to 10% of max. magic attack Lv 10 (max.) Added Dark damage equal to 20% of max. magic attack   Magic attack weapons don’t normally have random damage deviations, but equipping Red Gems can increase their maximum attack.     Featherfoot   NEW! [C3 Attribute] Featherfoot: Witch Doctor (Character Rank 10+) Increases the damage of all Featherfoot skills on enemies affected by debuffs in proportion to attribute level.   When using any Featherfoot skill against enemies with debuffs: Lv 1 Skill damage +1.5% Lv 5 Skill damage +7.5% Lv 10 (max.) Skill damage +15%   This attribute applies to enemy debuffs under the same conditions as skills like Blood Bath, Blood Sucking or Kundela Slash.     Schwarzer Reiter   NEW! [C3 Attribute] Schwarzer Reiter: Markmanship (Character Rank 10+) Increases the damage of Schwarzer Reiter skills in proportion to attribute level.   When using any Schwarzer Reiter skill: Lv 1 Skill damage +1% Lv 5 Skill damage +5% Lv 10 (max.) Skill damage +10%   Applies to Concentrated Fire, Caracole, Retreat Shot, Wild Shot and Marching Fire with no additional requirements. Does not apply to basic attacks.     Falconer   NEW! [C3 Attribute] Falconer: Hawk Eye (Character Rank 10+) Increases the minimum critical chance of all Falconer skills in proportion to attribute level.   When using any Falconer skill: Lv 1 Minimum critical chance +3% Lv 5 Minimum critical chance +15% Lv 10 (max.) Minimum critical chance +30%   Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such.     Cannoneer   NEW! [C3 Attribute] Cannoneer: Detonate (Character Rank 10+) Allows all Cannoneer skills to ignore part of the enemy’s defense in proportion to attribute level. Increases SP consumption.   When using any Cannoneer skill: Lv 1 Ignores 2% Cloth/Leather armor, 4% Plate armor Lv 5 Ignores 10% Cloth/Leather armor, 20% Plate armor Lv 10 (max.) Ignores 20% Cloth/Leather armor, 40% Plate armor   Minimum Critical Chance is a value that works to apply critical when an attack fails to be considered as such.     Musketeer   NEW! [C3 Attribute] Musketeer: Ready for Battle (Character Rank 10+) Reduces movement speed by 1, but increases the attack values of musket attacks in proportion to attribute level.   When using any musket attack (skills, basic attacks): Lv 1 Attack +1%, movement speed -1 Lv 5 Attack +5%, movement speed -1 Lv 10 (max.) Attack +10%, movement speed -1   Unlike Damage increases, Attack increases work to reduce the effects of the target’s Defense (which is also different from ignoring Defense) in combat calculation formulas. Because of this, even at similar values, Attack increases are much more effective.     Druid   NEW! [C3 Attribute] Druid: Wolf Spirit (Character Rank 10+) Extends the duration of Lycanthropy (including Human Form) in proportion to attribute level. Increases SP consumption.   When using Lycanthropy: Lv 1 Duration +3 seconds Lv 5 Duration +15 seconds Lv 10 (max.) Duration +30 seconds     SUMMON CLASS CHANGES Summon Maximum HP We will be changing the maximum HP of some summons to reflect a proportion of the caster’s own maximum HP. The exact ratio varies from summon to summon, but this change applies to the following:   Sorcerer - Bosses summoned by Summoning (Morph included) - Salamion Necromancer - Shoggoth - Skeleton Soldier - Skeleton Archer Bokor - Zombie   Sorcerer   [C1 Skill] Summon Familiar The effects of bats self-destructing will now count as summon attacks. The current skill factor is removed, and instead the bats gain an attack value which is proportional to the caster’s SPR stat, as what happens for other summons. The skill will summon a fixed number of 5 creatures. Skill cooldown is reduced in proportion to skill level, and Familiar duration is set to 1 minute. [C1 Attribute] Summon Servant: Quick Order Attribute effects change to casting all Servant buffs at once. NEW! [C3 Attribute] Summon Salamion: Heat The Salamion steadily restores the HP of itself and its owner’s other summons. The cycle accelerates in proportion to attribute level. [C3 Skill] Evocation The caster will be able to select a spot to attack, and damage will increase in proportion to SPR. [C3 Skill] Desmodus Targets hit by Desmodus become afflicted with the Blood Sucking debuff. Enemies with the debuff receive increased damage from the caster’s summons in proportion to skill level.   In this update, the change to summon attack includes not only Familiar summons but Necromancer Skeletons and Corpse Tower as well.     Necromancer   NEW! [Debuff] Necromancer Bane Enemies hit by skills that attack using corpse parts become afflicted with the Necromancer Bane debuff, which stacks in different values according to the type of skill and resets its 15-second duration whenever a new stack is applied. Necromancer Bane increases the damage dealt by Skeleton Soldiers and Skeleton Archers in proportion to the number of stacks. It also slightly decreases movement speed regardless of the number of stacks. [C1 Skill] Flesh Cannon Enemies hit by this skill have a chance of becoming afflicted with the Necromancer Bane debuff. The number of stacks applied is fixed. [C1 Skill] Flesh Hoop Enemies hit by this skill become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level. [C3 Skill] Flesh Strike Casting time is changed from skill level x 1 seconds to 3 seconds, while cooldown is reduced from 54 to 30 seconds. Enemies hit by Flesh Strike become afflicted with the Necromancer Bane debuff. The number of stacks applied is proportional to skill level.   Stay tuned for more news and updates on upcoming content!

Developer's Blog
July 25th, 2018
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Character Rank 10: A New Journey Pt. 2

Greetings, Saviors! We’re back today with part 2 of our great Character Rank 10 reveal. This post will be an introduction to the new skills and attributes coming along with the Rank expansion. If you haven’t yet, you can read about the new quest lines and content in part 1 of this post (click here). Remember that, as always, any details we discuss here are still under development and can look different once the content is implemented in the game.   NEW! Rank 10   You already know it: maximum Character Rank is expanded to Rank 10, allowing characters now in their 9th Rank (Class Level 15) to advance into a higher circle of their current class or a different class altogether. Along with new circles come new skills and new attributes, plus a few balancing changes to some existing classes. No More Casting Interruptions First, we’re doing away with a good amount of casting animations while the character is in motion, letting you apply buffs on the go without having to stop and interrupt your run. The following is a list of skills to which this change will apply.   Swordsman Wizard Archer Cleric Swordsman - Gung Ho - Concentrate - Pain Barrier - Restrain Peltasta - Guardian Barbarian - Frenzy Cataphract - Trot - Acrobatic Mount Corsair - Double Weapon Assault Doppelsoeldner - Deeds of Valor Templar - Battle Orders Murmillo - Sprint Lancer - Prevent - Initiate Retiarius - Vital Protection - Dagger Guard Nak Muay - Muay Thai   Cryomancer - Subzero Shield Pyromancer - Enchant Fire Enchanter - Lightning Hands Shadowmancer - Shadow Pool   Archer - Swift Step Ranger - Steady Aim Quarrel Shooter - Running Shot Wugushi - Zhendu Hunter - Praise Scout - Cloaking Rogue - Sneak Hit - Evasion Schwarzer Reiter - Limacon - Evasive Action Falconer - Aiming - Circling - Pre-Emptive Strike Musketeer - Prime & Load - Grooving Muzzle Hackapell - Hakka Palle   Cleric - Divine Might - Fade - Guardian Saint Krivis - Daino Paladin - Restoration Zealot - Blind Faith - Fanaticism     SP Consumption Adjustments We’re revising and readjusting the overall SP consumption of class skills. The new setup will take into account all sorts of elements about the skills: class trees, rank/circle factors, skill types, overheat, targets, range, casting time, SPR usage, etc. One of the main changes we expect to bring forward is the reduction of SP consumption in Swordsman and Archer tree skills with a high overheat. Crowd Control Debuffs Gohei (Miko), Bloodletting, Beak Mask, Fumigate (Plague Doctor) and Gregorate (Exorcist) will no longer defend against Stun, Spear Throw: Bind, Iron Hook, Arrest, Dethrone, Pull Rete, Throw Rete or Iron Maiden. Increased Skill Ranges We will be increasing the range of quite a few close-range attack skills. The list is as follows.   Pierce Skills (increased length) Slash Skills (increased width) Strike Skills (overall increased range) Swordsman - Thrust Peltasta - Langort Hoplite - Stabbing - Pierce - Spear Lunge Barbarian - Embowel Cataphract - Doom Spike Corsair - Hexen Dropper - Impale Dagger Fencer - Lunge - Sept Etoiles - Esquive Toucher - Attaque Composee - Balestra Fente - Attaque au Fer - Fleche Dragoon - Dragontooth - Serpentine Murmillo - Evade Thrust Lancer - Crush - Unhorsing - Quintain Matador - Faena - Muleta (counterattack) Retiarius - Trident Finish Featherfoot - Ngadhundi - Kundela Slash Rogue - Backstab Hackapell - Storm Bolt Dievdirbys - Carve Attack   Swordsman - Bash - Double Slash Highlander - Wagon Wheel - Crosscut - Moulinet - Skyliner - Vertical Slash Barbarian - Cleave - Seism - Pouncing Rodelero - Montano Corsair - Dust Devil Squire - Deadly Combo Doppelsoeldner - Cyclone - Zornhau - Zucken - Redel - Sturtzhau Fencer - Flanconnade Dragoon - Dragon Soar Templar - Mortal Slash Nak Muay - Sok Chiang Hackapell - Grind Cutter   Swordsman - Pommel Beat Highlander - Cartar Stroke - Crown - Skull Swing Peltasta - Umbo Blow - Rim Blow - Butterfly - Umbo Thrust Barbarian - Stomping Kick - Helm Chopper Cataphract - Earth Wave Rodelero - Targe Smash - Shield Push - Shield Shoving - Shield Bash - High Kick - Shooting Star Fencer - Attaque Coquille Murmillo - Headbutt Retiarius - Disarm Nak Muay - Te Kha - Te Trong - Khao Loi Paladin - Smite - Demolition - Conviction Monk - Double Punch - Palm Strike - Hand Knife - One Inch Punch Inquisitor - God Smash     Weapon Mastery Updates The following are a few changes we have prepared for weapon mastery attributes.   NEW! One-handed Sword Mastery: Ready for Battle Adds part of your weapon’s attack values to your defense when equipping a shield. When not equipping a shield, the attribute increases your attack speed. For: Swordsman NEW! Two-handed Blunt Mastery: Increase AoE Attack Increases your AoE attack ratio. For: Paladin (the Monk’s two-handed blunt mastery block penetration function is maintained, with both attributes’ effects stacking) Revolver Mastery Adds a chance of applying double the damage. For: Schwarzer Reiter, Bullet Marker (NEW) Dagger Mastery: Sudden Attack Damage is added in proportion to attribute level when attacking enemies from behind with a dagger. For: Corsair, Rogue (changed to max. level 5) Rifle Mastery: Hunting → Musket Mastery: Musketeer Increases damage in proportion to attribute level and distance from the enemy. Max. level increased from 4 to 5. Increases damage by 30% at maximum attribute level and distance. For: Musketeer Crossbow Mastery: Ignore Defense The value of defense ignored changes from 5% to 2% per attribute level. The effects will also no longer incorrectly apply to attacks by other kinds of weapons. For: Archer Shield Mastery: Enchant → Shield Mastery: Cryomancer Attribute name changed to Shield Mastery: Cryomancer. For: Cryomancer Shield Mastery: Missile Defense → Shield Mastery: Quarrel Shooter Blocks missile attacks when equipping a shield. If a block is successful, the attribute increases your movement speed. For: Quarrel Shooter Shield Mastery: Block → Shield Mastery: Peltasta Increases the number of provoked monsters in proportion to attribute level. For: Peltasta   NEW SKILLS & ATTRIBUTES, BALANCE CHANGES Lancer   NEW! [C3 Skill] Gigante Marcha Summons mounted troops to attack. Enemies in the way of the troops are knocked down and receive damage. NEW! [C3 Attribute] Gigante Marcha: Enhance Increases the damage of Gigante Marcha in proportion to attribute level. NEW! [C2 Attribute] Joust: Destroy Installations Allows Joust attacks to destroy not only magic circles but also pavises, traps, statues and other installations. NEW! [C2 Attribute] Unhorsing: Attack Companions Inflicts Stun on the companions of characters attacked with Unhorsing and leaves them temporarily unmountable. NEW! [C3 Attribute] Prevent: Extend Extends the duration of Prevent. NEW! [C3 Attribute] Rhongomiant: Shield Crush Rhongomiant becomes unblockable. Enemies hit by it have their shield disarmed and made temporarily unequippable. The skill’s damage ignores enemy shields’ defense values. NEW! [C3 Attribute] Rhongomiant: Vulnerability Generates additional damage to enemies hit by Rhongomiant in proportion to their maximum HP (the higher their maximum HP, the higher the damage). The additional damage value is limited and applies 50% less on boss monsters.   Murmillo   NEW! [C3 Skill] Emperor’s Bane Grab nearby enemies and head-butt them. Enemies hit by Emperor’s Bane become weakened and stunned. Attacking enemies with this skill also creates a wave of damage within its range. NEW! [C3 Attribute] Emperor’s Bane: Enhance Increases the damage of Emperor’s Bane in proportion to attribute level. NEW! [C3 Attribute] Emperor’s Bane: Weak Target Increases damage when the enemy’s HP is below a certain percentage. [C2 Skill] Scutum Hit Actual range of the skill adjusted to match its visual effects. Enemies on the outside receive additional damage and are inflicted with Bleeding. [C2 Skill] Sprint Sprint will not consume Stamina for its entire duration. NEW! [C3 Attribute] Sprint: Fear Using Sprint inflicts Fear in nearby enemies.   Matador   NEW! [C3 Skill] Corrida Finale Incite a fighting bull to attack nearby enemies. The provoked bull will deal damage to enemies in its way. NEW! [C3 Attribute] Corrida Finale: Enhance Increases the damage of Corrida Finale in proportion to attribute level. NEW! [C3 Attribute] Corrida Finale: Encore The bull turns around and charges one more time towards the caster. NEW! [C3 Attribute] Back Slide: Perfect Timing Resets the cooldown of Paso Doble when your character evades an enemy attack with Back Slide. NEW! [C3 Attribute] Muleta: Showtime Reduces the cooldown of all Matador skills in proportion to attribute level when counterattacking with Muleta, regardless of whether the counterattack was successful or not. NEW! [C3 Attribute] Faena: Critical Pierce Increases critical chance when using Faena. [C2 Skill] Paso Doble Effect area changed from square to circle, increasing overall area.   Retiarius   NEW! [C3 Skill] Blandir Cadena Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit when the spear is last brandished are knocked down. NEW! [C3 Attribute] Blandir Cadena: Enhance Increases the damage of Blandir Cadena in proportion to attribute level. NEW! [C3 Attribute] Blandir Cadena: Fatal Wound Reduces enemies’ movement speed and deals additional damage proportional to the number of targets attacked by Blandir Cadena over 15 seconds. [C1 Skill] Pull Rete The number of targets changes from 8 to 3 + skill level, while the current cooldown of 45 – (skill level x 2) seconds is fixed at 25 seconds. Duration is increased from 5 to 7 seconds. NEW! [C3 Attribute] Pull Rete: Daze Enemies pulled with the rete become momentarily silenced. [C1 Skill] Throw Rete The number of targets changes from 8 to 3 + skill level. [C2 Attribute] Throw Rete: Enhanced Net Duration will no longer apply as 50% less when used against boss monsters. NEW! [C3 Attribute] Throw Rete: Pull Down When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed. [C1 Skill] Trident Finish Cooldown reduces from 20 to 15 seconds, while AoE ratio increases to 7. [C2 Skill] Disarm Range increased. The skill can also no longer be blocked or evaded. [C1 Skill] Dagger Finish The skill’s area changes from a square to a circle centered around the target. Overheat increases from 1 to 2, and AoE ratio to 7. [C2 Attribute] Dagger Guard: Deflect Projectiles Missile block chances increase from 50% to 100%. NEW! [C3 Attribute] Dagger Guard: Ricochet Returns the damage of missile attacks blocked with Dagger Guard: Deflect Projectiles, inflicting it on the attacker. [C1 Skill] Vital Protection The skill will make your character immune to critical attacks for its entire duration. Cooldown is reduced from 120 to 50 seconds, while duration changes from 50 seconds to 10 + skill level x 2 seconds.   Cryomancer   [C2 Skill] Subzero Shield Reflected damage is removed from the skill’s functions. The number of times freezing is applied is capped at skill level + 5. Meanwhile, the Counterattack Enhance attribute is renamed to simply Subzero Shield: Counterattack, with no alterations to its added reflected damage.   Elementalist   [C1 Skill] Hail The attack of Hail changes as follows.   BEFORE AFTER Attack cycle: 1 hit per 0.1 sec Success rate: 65% Damage factor: 603% - 1067% Range per chunk of ice: 9 Total range of hail fall: 30 Attack cycle: 1 hit per 0.2 sec Success rate: 100% Damage factor: 255% - 451% Range per chunk of ice: 18 Total range of hail fall: 40 In the new version of this skill, the range of individual attacks increases by 2 times (area x 4). The 35% chance of falling wide is removed; instead, we’re reducing damage factors and number of hits.   Sage   NEW! [C3 Skill] Hole of Darkness This skill summons a black hole on the ground. Enemies within range are momentarily sucked into the hole, disappearing. After the skill’s duration, the black hole explodes and the enemies appear again. When the black hole explodes, enemies within range of the skill receive damage, with additional damage applied to those who were sucked by the hole. NEW! [C3 Attribute] Hole of Darkness: Enhance Increases the damage of Hole of Darkness in proportion to attribute level. NEW! [C3 Attribute] Missile Hole: Escape Momentarily increases your movement speed to the maximum when your Missile Hole buff runs out of defense but there is still time left in its duration. NEW! [C3 Attribute] Blink: Looming Increases the threat levels of your apparition, making enemies attack it.   Enchanter   NEW! [C3 Skill] Over-Reinforce Momentarily increases the enhancement values of main weapons equipped by you and your allies. NEW! [C3 Attribute] Over-Reinforce: Enhance Increases the damage of Over-Reinforce in proportion to attribute level. NEW! [C3 Attribute] Enchant Round: Fire Craft an Enchant Round that increases the critical chance of your attacks. NEW! [C3 Attribute] Enchant Round: Ice Craft an Enchant Round that reduces the damage you receive from attacks. NEW! [C3 Attribute] Agility: Movement Speed Increases your movement speed after Agility is cast.   Shadowmancer   NEW! [C3 Skill] Infernal Shadow Separates an enemy from their shadow. The enemy’s body remains autonomous, but the shadow cannot move and, if attacked, part of the damage is applied to the corresponding body. NEW! [C3 Attribute] Shadow Condensation: Expand Range Increases the range of the explosion generated by Shadow Condensation in proportion to attribute level. [C1 Skill] Shadow Pool Pre-casting animation omitted. NEW! [C3 Attribute] Shadow Pool: Movement Speed Increases your movement speed in proportion to attribute level while Shadow Pool is active. NEW! [C2 Attribute] Hallucination: HP Ratio Increases the ratio of HP applied to your shadow in proportion to attribute level.   Onmyoji   NEW! [C3 Skill] Yin Yang Harmony Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage. While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown. NEW! [C3 Attribute] Yin Yang Harmony: Enhance Increases the damage of Yin Yang Harmony in proportion to attribute level. NEW! [C3 Attribute] Yin Yang Harmony: Mediator Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony. NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox Adds a certain chance per attribute level of summoning a larger fox that deals more damage. NEW! [C3 Attribute] Water Shikigami: Torrent Increases the number of hits of Water Shikigami by 2 times. NEW! [C3 Attribute] Toyou: Debris Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou.   Falconer   [C3 Skill] Aiming The range increase of this skill is set to a fixed number, instead of depending on the original range. For small-sized monsters the range is increased, and for large/extra large monsters it is slightly decreased. Aiming will also no longer disappear due to attacks intended to destroy magic circles.   Schwarzer Reiter   [C1 Skill] Retreat Shot Cooldown is reduced from 30 to 20 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 10 seconds). [C3 Skill] Marching Fire Cooldown is reduced from 30 to 15 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 5 seconds).   Mergen   NEW! [C3 Skill] Zenith Shoot a stream of arrows all around to attack multiple enemies. NEW! [C3 Attribute] Zenith: Enhance Increases the damage of Zenith in proportion to attribute level. [C1 Skill] Spread Shot Cooldown is slightly reduced. [C1 Skill] Homing Arrow Cooldown is slightly reduced. NEW! [C3 Attribute] Down Fall: Broaden Applies half of Down Fall’s damage to enemies near the attacked targets. [C2 Skill] Jump Shot Pre-cast delay is reduced. Meanwhile, overheat and attack range are increased.   Hackapell   NEW! [C3 Skill] Infinite Assault Rush to attack an enemy and return to your position. NEW! [C3 Attribute] Infinite Assault: Enhance Increases the damage of Infinite Assault in proportion to attribute level. [C1 Skill] Cavalry Charge Attack range is increased. NEW! [C2 Attribute] Hakka Palle: Endurance Grants immunity to knockback and knockdown. NEW! [C3 Attribute] Grind Cutter: Cavalry Charge Increases the critical damage of Grind Cutter in proportion to attribute level when the Cavalry Charge buff is active.   Bullet Marker   NEW! [C3 Skill] Outrage Fire your guns while moving. This skill can only be used in Double Gun Stance. NEW! [C3 Attribute] Outrage: Enhance Increases the damage of Outrage in proportion to attribute level. NEW! [C3 Skill] Freeze Bullet Causes basic attacks to freeze the enemy. [C1 Skill] Bloody Overdrive This skill will no longer cancel when the character is hit while casting it. NEW! [C3 Attribute] Bloody Overdrive: Invincible Makes the caster of Bloody Overdrive invincible while the skill is active. NEW! [C3 Attribute] R.I.P.: AoE Increases the AoE attack ratio of R.I.P. NEW! [C3 Attribute] Tracer Bullet: Precision Shot Increases the critical chance of pistol skill attacks (excluding basic attacks) in proportion to attribute level. NEW! [C3 Attribute] Smash Bullet: Reduce Block Reduces the block values of enemies hit by Smash Bullet in proportion to attribute level.   Pied Piper   NEW! [C3 Skill] Lied des Weltbaum Play the song of the Divine Tree. The song increases the damage dealt and received by both you and your party members. NEW! [C3 Attribute] Lied des Weltbaum: Block Count Ignores a number of enemy attacks proportional to attribute level while the buff is active. NEW! [C3 Attribute] Lied des Weltbaum: Duration Increases the duration of the Lied des Weltbaum buff in proportion to attribute level. NEW! [C3 Skill] Stegreifspiel Play the flute to deploy one Pied Piper skill at random (from the skills you have learned). The skill will still be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel can cast the following skills: Dissonanz, Wiegenlied, Marschierendeslied, Lied des Weltbaum. Using one of these skills through Stegreifspiel does not affect its cooldown. NEW! [C3 Attribute] Stegreifspiel: Reduce Cooldown Reduces the cooldown of Stegreifspiel in proportion to attribute level. NEW! [C3 Attribute] Hypnotische Floete: Elite Applies the skill’s hypnosis to Elite monsters as well. NEW! [C3 Attribute] Friedenslied: Invincible Allies Makes allies under Friedenslied invincible (does not apply to the caster).   Inquisitor   NEW! [C3 Skill] Ripper Attacks enemies in front of you with gigantic scissors. Scissor attacks cannot be blocked and they deal additional damage to Demon type enemies. While the skill is being cast, it cannot be canceled by enemy attacks and it grants you immunity to knockback and knockdown. Besides its base number of targets, Ripper expands to an additional number of enemies in proportion to your STR stat. Targets hit by it are temporarily put on hold and gathered in a straight line. NEW! [C3 Attribute] Ripper: Enhance Increases the damage of Ripper in proportion to attribute level. NEW! [C3 Attribute] Ripper: Armor Break Grants Ripper the ability to ignore enemy defense values in a ratio proportional to attribute level. NEW! [C3 Attribute] Inquisitor: Torture Expert Reduces the cooldown of torture skills whenever an enemy is defeated by those skills. Applies to the following skills: Iron Maiden, Pear of Anguish, Breaking Wheel, Ripper. All torture skills will consume the following amount of Torture Tools. Iron Maiden: 0 → 1 Pear of Anguish: 0 → 1 Breaking Wheel: 3 → 2 Ripper: 2 NEW! [C3 Attribute] Iron Maiden: God Smash Deals twice the amount of damage with God Smash to enemies trapped by Iron Maiden. [C2 Skill] Judgment Number of targets and range increase, while cooldown is shortened. NEW! [C2 Attribute] Judgment: Provoke Provokes nearby enemies when using Judgement. NEW! [C1 Attribute] Breaking Wheel: Enhance Increases the damage of Breaking Wheel (the wheel’s own damage) in proportion to attribute level. NEW! [C2 Attribute] Breaking Wheel: Reinforce Increases the wheel’s durability (maximum number of attacks received) and duration in proportion to attribute level. [C1 Skill] Malleus Maleficarum Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15). Also, if an enemy is attacked by Malleus Maleficarum once but receives multiple hits (maximum 7), the SP reduction effects of Mana Burn will apply only one time (attribute level x 5% reduction). NEW! [C1 Attribute] Malleus Maleficarum: Enhance Increases the damage of Malleus Maleficarum in proportion to attribute level.   Taoist   NEW! [C3 Skill] Eradication Summon a group of talismans behind you and send them forwards to attack your enemies. NEW! [C3 Attribute] Eradication: Enhance Increases the damage of Eradication in proportion to attribute level. [C2 Skill] Divine Punishment Instead of keeping your character immobile for 3 seconds after pressing the key to activate Divine Punishment, the skill will have a 3-second casting time. NEW! [C3 Attribute] Divine Punishment: Broad Strike Applies the damage of Divine Punishment to enemies around the attacked target.   Zealot   NEW! [C3 Skill] Emphatic Trust Every time enemies are attacked within range of this skill, additional Holy property damage is dealt to them. NEW! [C3 Attribute] Beady Eyed: Sudden Attack When Beady Eyed is successful, any damage dealt to targets applies momentarily as critical. NEW! [C3 Attribute] Immolation: Melt Armor Decreases armor defense values for yourself and the enemies you attack in proportion to attribute level. NEW! [C3 Attribute] Fanaticism: Martyr If you become incapable of combat while Fanaticism is active, you survive with 1 HP and all skill cooldowns are reset. Your character then becomes incapable of combat at the end of the buff’s duration.   Exorcist   NEW! [C3 Skill] Katadikazo Conjures a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy property magic damage, with additional damage dealt to Demon type enemies. NEW! [C3 Attribute] Katadikazo: Enhance Increases the damage of Katadikazo in proportion to attribute level. NEW! [C3 Attribute] Engkrateia: The Goddess' Reply Prevents your HP from falling below 1 while Engkrateia is active. NEW! [C3 Attribute] Gregorate: Roar Allows Gregorate to cancel status ailments up to rank 3.   That’s all we have for our Character Rank 10 introduction. Thank you for reading, and make sure to check back for more news and updates!

Developer's Blog
August 6th, 2018