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The Monster Card Equip System

Greetings, Saviors! This week on the blog we want to introduce you to a new feature we’re working on for a future update: the Monster Card Equip System. Please note that this feature is still under development and the final version may look different from what we’re showing you here, but this is what you can generally expect.  What is the Monster Card Equip System? We plan on making Monster Cards obtainable through the Cubes acquired after defeating field boss monsters and instanced dungeon/mission bosses. Our goal is to create a function where these cards can be equipped by a character, just like equipment items. The Monster Cards will then have their own effects that are applied to the character when they equip the cards. Equipping Monster Cards New Monster Card slots will be added to the characters’ inventories. Each rank of your character will grant them one slot, so for instance, a Rank 5 character will have 5 Monster Card slots in their Inventory. To equip a card from your inventory, you can either right-click it or drag and drop it on the card slot. You can equip different cards and receive their diverse types of benefits at once, or you can equip multiples of the same card and focus on a single effect that you want to multiply.     Can Monster Cards be Unequipped? Monster Cards can be freely equipped and unequipped. Unequipping a Monster Card, however, will cause its EXP to decrease. See the images below.    

Developer's Blog
August 1st, 2016
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New Saviors Can Now Join The Adventure

We would like to welcome all the new saviors !  The servers are now open to allow new players to join the game. Our sincere thanks for your understanding and patience up to this point and appreciate your support.  

Announcement
June 23rd, 2016
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Plan on Reopening The Servers for New Players

  Greetings, Saviors! We've already requested Valve, Steam to reopen TOS for new users. Once the Valve implements our request, we promise that we will be performing the " Reopening All Servers for New Players " As mentioned in our previous weekly Q&A post on the blog, the purpose of closing the servers to new users was to allow for a more controlled environment in which we could stabilize the game to a certain extent and fix some pressing issues that required our attention. On the other hand, we’ve been receiving numerous requests from players who are eager to join ToS, and some of the issues we were most worried about have thankfully been fixed meanwhile. As such, we planed to reopen the servers after the Market report function mentioned. However, we needed to have enough time to check whether the system was able to function properly or not. we really apologize for the inconvenience. Now, we've decided to reopen to new users that allow them to play TOS.   Thank you for supporting Tree of Savior!  

Announcement
June 23rd, 2016
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[Complete] Party System Issues - June 21st, 2016

[COMPLETE] The issue with the party system has now been fixed. You will now be able to find parties as usual. Greetings saviors, We would like to let you know that we are aware that there are issues with the party system. The dev team is currently taking a look into this issue and we will make another announcement when we have resolved this matter. We offer our most sincere apologies for any inconveniences that you may have experienced due to this issue.

Announcement
June 21st, 2016
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[COMPLETE] Scheduled Maintenance for June 21st, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for June 21st, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 21st, 2016
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[UPDATED][SA] Silute server party system issues - June 19th, 2016

Greetings saviors, We would like to let you know that we are aware that there are issues with the party system on the [SA] Silute server. The dev team is currently taking a look into this issue and we will make another announcement when we have resolved this matter. We offer our most sincere apologies for any inconveniences that you may have experienced due to this issue. [UPDATE] The issue with the party system on the [SA] Silute server has been resolved. Please let us know if you are still having difficulty with the party system after this point. We will be keeping a close eye in case it occurs again. 

Announcement
June 19th, 2016
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Weekly Question and Answer – June 17, 2016

1. Do you have any plans to make Monster Gems or Cards tradable? We do plan on making Monster Cards, Monster Gems and regular Gems sharable through the Team Storage in a future patch. Along with this change, we plan to make Boss Monster Cards become unobtainable through quests and will be deleted.   2. The current UI makes it difficult to understand whether an item is going to change to untradeable depending on the Token we’re using. Are you working to fix this? When a character participates in a personal trade with an untradeable Token, the items traded with it will also become untradeable after that trade. Despite this having been mentioned in previous comments and announcements, a lot of users are still confused as to why their traded items became untradeable even when trading with a Token activated. For this reason, we are currently developing a new UI that will hopefully make it clearer to trading users how their activated Token will influence the items’ tradable/untradeable status.   3. When will we get new premium costumes on Steam? We will be launching a new set of premium costumes and head accessories for the TP Shop this coming maintenance, and we also plan on releasing premium cosmetic items more often with future scheduled maintenances.   4. Are you working on any Swordsman balancing issues? We expect to implement some changes on the Korean servers as soon as next week. These changes will include improving the attack scope of a few skills and increasing STR stat bonuses.   5. It’s not uncommon to see items being sold on the Market for RMT purposes. Do you have any plans to combat this? We’re currently developing an in-game Market report function which we expect to implement sometime next week. As you can probably guess, this function will allow users to report items suspected of RMT, helping us identify similar cases and reduce the prevalence of RMT in the Market.   6. Do you have an ETA on when the servers will be reopened to new users? As mentioned in our previous weekly Q&A post on the blog, the purpose of closing the servers to new users was to allow for a more controlled environment in which we could stabilize the game to a certain extent and fix some pressing issues that required our attention. On the other hand, we’ve been receiving numerous requests from players who are eager to join ToS, and some of the issues we were most worried about have thankfully been fixed meanwhile. As such, we plan on reopening the servers after the Market report function mentioned earlier is implemented in the game, which is expected to happen sometime next week.

Developer's Blog
June 17th, 2016
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[FIXED] Orsha Dungeon Matching Issue

Greetings, Saviors! The automatic party matching system in our [NA] Orsha server dungeons was recently affected by an error which made it momentarily unavailable. We are pleased to announce that this issue has now been fixed and you should be able to use the automatic matching system for dungeons again. We appreciate everyone’s quick feedback in reporting this error.

Announcement
June 17th, 2016
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[COMPLETE] Orsha Temporary Maintenance Notice

UPDATE - MAINTENANCE COMPLETE: Orsha is back up and you can login to the server again. Thank you for your patience. Greetings, Saviors. We will soon be performing a short maintenance in Orsha to correct minor server issues. The maintenance period will start at the following time: [EDT] 10:30 AM This maintenance is expected to last approximately 50 minutes. Thank you for understanding.

Announcement
June 16th, 2016