Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Cleric tree. Druid (Circle 3) There are many changes in the final form of the nature loving Circle 3 Druids. Players will be able to control numerous monsters at once thanks to the crowd control attribute that will be added to the "Telepathy" skill. (Please note that this attribute cannot be used during PVP) The newly added “Henge Stone” increases the level of all cleric Magic Circles and deployed equipment by 1. It also increases all statistics of Druids while they are transformed. The Druid will be able to transform into a werewolf by using the “Lycanthropy” skill. Druids will be able to jump and dash when transformed as a werewolf and will also be able to use speedy skills that normal Boss Monster werewolves do not have. Oracle (Circle 3) The Circle 3 Oracle is the final form of the Cleric that intervenes with Fate. Circle 3 Oracles will be able to change the gender of other players by using the “Switch Gender” skill. Oracles will be able to use this skill in the form of a shop in cities to wait and switch the genders of other players. The new “Fortell” skill will randomly pick players on the magic circle and grant them temporary invincibility status. This magic circle keeps moving in a set direction, so players will have to keep following it’s movement in order to sustain the effects. The "Twist of Fate" skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds. It will have to be used strategically since it has the possibility to harm your party more than it helps. This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution. Plague Doctor (Circle 2) The main characteristics of a Circle 2 Plague Doctor that alters the status of players are as follows. The "Incineration" skill will have a new contagion attribute which will spread all the debuffs from any monsters defeated by Incineration to nearby monsters. The new "Disenchant " skill will nullify all of the buffs on an enemy. Players will be able to add an attribute that will nullify some effects of items making it extremely useful during PvP. The new “Plague Vapors” skill which deals powerful damage over time receives additional bonus damage when used with the Incineration skill so it will be usable when combating multiple foes. Kabalist (Circle 2) As a Cleric that uses Kabala magic, the Circle 2 Kabalist has strengthened defensive skills. The "Merkabah" skill will receive a new “Blessing” attribute which will increase the defense and add Divine Property damage to nearby allies. It will also receive an attribute that will reduce the movement speed of enemies allowing it to become a tank in party play. The “Ghematria” and “Notricon” skills that change the enemy’s name to numbers will receive attributes to increase calculation speeds. The newly added “Multiple Hit Chance" skill will allow Kabalists to hit enemies as many times as marked above the enemy’s head which will allow Kabalists to show great combat prowess depending on enemy types. Players will be able to copy monsters at random with the "Duplicate" skill. However, copied monsters cannot be re-copied and will drop silver and items just like the original monster but will not give you more experience points. Inquisitor (Circle 1) The Inquisitor class which first appears at rank 8 is especially useful when dealing with magic users. The “God Smash” skill will receive bonus damage when using blunt weapons and according to the enemy’s magical attack. The “Inquisition" skill will make the user player temporarily receive additional damage equal to the caster’s magic damage, and will cast a Lv. 3 debuff that reduces the INT and SPR stats as well. The "Pear of Anguish" deployed on the ground will only deal a little damage to enemies that step on it but will fly up to and attack any enemies that use magic in close proximity. This attack will deal 3 times more damage to when simply stepped on. The "Breaking Wheel" will summon a wagon wheel shape that will attack any nearby enemies. The Wheel will spread damage to enemies within range while it is spinning making it a good partner to any Swordsman type classes. Taoist (Circle 1) The Taoist first appears at Rank 8 and utilizes charms to form a unique fighting style. Different types of Charms can be used and deployed on the ground, where they will be activated once allies or enemies come near. Using the “Begone Demon” skill can be used to activate all the Charms from afar at once. The "Shadow Walk" skill will make all the nearby allies temporarily invisible. The "Storm Calling " will call thunder and rain on the spot where the Charm was. Players will be able to amplify the damage of electric property skills in the area such as the "Zaibas" skill. The "Tri-disaster Charm" will increase the resistance of nearby allies against fire, ice and electric property attacks. ▲ The Creeping Death Charm arriving extremely late. 3 Charms are on top of each other The "Creeping Death Charm" moves slowly after being thrown and will damage any enemies that get in the way. It deals damage as long as it is touching the enemy but moves very slowly making it ideal for use against slow or stationary enemies. We are looking forward to seeing how the players utilize it as it can be used in a variety of ways including forcing enemies into tight corners or kiting depending on the individual player’s control.
Greetings, Saviors. We would like to provide some clarification on the conditions required for receiving the Survival and Victory Event rewards. A. Weekly Challenge On our event announcement, we state that characters need to achieve 15 wins per week to qualify for the 300-point reward. We expect to give out the rewards to characters who achieved the required number of wins but still haven’t received their rewards as soon as possible. Note that this event’s point rewards are given on a per-character basis. Characters are eligible to receive the point rewards only if they achieved the total of 15 wins entirely through either 5v5 or 2v2 battles, i.e. 15 wins achieved through a mix of 5v5 and 2v2 battles will not be taken into consideration. B. Best Combatant Also, honorary titles obtained through this event will be exclusive to champions of 5v5, as those are the battles that count towards the weekly ranking. We apologize for the confusion our previous announcement may have caused and ask for your understanding. If you believe you are still eligible for a reward but haven’t received it, kindly send us a support ticket with your information so we may investigate your case. Thank you.
Greetings, Saviors. Some of our users might be experiencing an issue where graphics for certain items are not being printed properly. If so, please right-click Tree of Savior in your Steam Library and click Properties. After that, please click VERIFY INTEGRITY OF GAME CACHE on LOCAL FILES tab. It will automatically start a process. Please, let us know if the problem persists after the aforementioned process.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 2nd, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Archer tree. Falconer (Circle 3) The master of hawk companions is finally developing into Circle 3; here’s what we have in store for this class. The ‘Circling’ skill is getting an expanding attribute that has a 5% chance of repeated attack within its area. For Archers having trouble dealing with multiple enemies, this could be a life-saver. The new skill ‘Aiming’ widens the area of the hawk’s strike, allowing you to attack from further away. ‘Aiming’ can be used in conjunction with ‘Circling’ and other skills, making it useful for short-range attack classes and party play. ‘Preemptive Strike’ will allow hawks to attack enemies without the direct instruction of a Falconer. The hawk will automatically use the skills ‘Hovering’ and ‘Sonic Strike’, with ‘Preemptive Strike’ being influenced by the skill level of its corresponding Falconer character. Also, any skills used automatically by the hawk will not count towards SP drain nor cooldown times. Schwarzer Reiter (Circle 3) This high-mobility, mount-focused class is seeing its final evolution in Circle 3. We expect to add an expansion attribute to shoot-and-retreat skill ‘Caracole’ that will allow for a wider range of damage. And for reiters with stamina to spare, we will be adding an attribute to reduce the recoil of ‘Caracole’ and allow for faster consecutive attacks. ‘Limacon’ is getting a new ‘Misery’ attribute that will allow it to attack two enemies at once. We also expect to change ‘Limacon’ to a buff-type skill in a future patch; after activating it, you’ll have to press C during its duration to use it. C3 skill ‘Forward Shot’ will have your character advance forward while shooting two long-range weapons at once. Unlike ‘Retreat Shot’, with this skill your character will keep shooting even if you stop moving, making it an excellent ‘breakthrough’ technique. Musketeer (Circle 2) Long-range specialists, the Musketeers are becoming even more worthy of their names in Circle 2. We developed a ‘Misery’ attribute for ‘Snipe’ that will allow it to target two enemies at once. The new ‘Bird Fall’ skill was created to deal serious damage to flying-type monsters. In PvP combat, this skill disables flying statuses and is notably strong against flight-type classes. We’re also adding a quick fire attribute to ‘Penetration Shot’ that will allow you to use it as your main attack even in crowded battles. Cannoneer (Circle 2) The role of Circle 2 Cannoneers in teamwork is what makes it stand out. ‘Siege Burst’ will have an attribute added which allows players to destroy enemy magic circles. The ‘Cannon Barrage’ skill will fire several shots directly at enemies in front of you. The ‘Bazooka’ skill will allow you to deal damage to several enemies through AoE damage at a range that is comparable to ‘Kneeling Shot’. However, you will need to be careful when using this skill as you will not be able to move while using it and will not be able to target nearby enemies. Hakkapalle (Circle 1) The Hakkapalle is a cavalry class that first appears at Rank 8. The most distinct feature of the Hakkapalle is that you will be able to use a one-hand sword as your sub weapon, allowing melee attacks despite being an archer. You will also be able to ride companions just like the Schwarzer Reiter class. The difference is that you will be able to make a dash if you double-press the movement keys while mounted. However, it is slower than the ‘Trot’ skill of Cataphracts, just about the speed increase of a Swordsman dashing, and uses the companion’s stamina as well. Archer classes all have the ability to hit enemies with up to 5 arrows and decrease the defense of enemies by 10% per arrow. The ‘Skarphuggning’ skill, which is a melee slash attack, will be able to hit the enemy more according to how many arrows are stuck in the enemy so you will be able to deal a lot of damage by melee attacking enemies after attacking them with ranged weapons. There are many ranged and melee combinations, including being able lower the enemy’s critical resistance or sticking up to 7 arrows into them, so players that enjoy their combinations are sure to enjoy this class. Mergen (Circle 1) The Mergen class first appears at Rank 8 and is a strong class against many enemies at once. Any players that have been using bows should take a close look at the Mergen class. The Mergen class has additional damage bonuses when using Two-hand Bows. The ‘Spread Shot’ skill will fire 5 arrows at once. Players will be able to fire on the move just like normal attacks with bows. The ‘Parthian Shaft’ skill is useful when attacking fast moving enemies as it deals penetration damage without having a negative effect on the user’s movement speed. The ‘Triple Arrow’ skill which developers believe will become one of the class’s most loved skills. The ‘Homing Arrow’ skill will attack enemies in the surrounding area without having to target them. This should prove useful as a first attack type skill. For instance, if there is only one enemy in the area, any arrows fired with this skill will all focus on it. This makes the skill useful for both focused fire and AoE attacks.
1. Are you ever going to add new functions to companions? We’ve been receiving plenty of suggestions for new functions meant to improve the convenience of playing with companions, some of them rather interesting, so we’ll definitely keep reviewing those. Right now we’re thinking of developing a set of hotkeys or commands that would allow you to interact with a companion or use its functions without opening the corresponding UI. 2. The new Penguin companion is too cute! Please tell me you have other companions coming. Indeed, we do. Yesterday (July 28th) we introduced a brand new bird companion in our Korean servers, which we hope to bring to Steam as well, as soon as it’s ready. We also plan to keep creating and bringing you new companions in the future, so stay tuned for that. 3. I’ve noticed that, in Team Battle League matches, your companion’s HP and Stamina does not reset with each new round. Is this done on purpose? Originally, the HP and Stamina of companions weren’t designed to reset after each round of Team Battle League matches. After receiving more feedback from the players, however, especially those with classes that rely on companions for combat, we have decided to actively review our original design and consider resetting these stats for companions as well. 4. The torch mission in Siauliai seems too long. Do you have any plans to make it shorter? We agree that 3 minutes is a little long for the torch mission in Siauliai, but for now we don’t have any plans to shorten it. Instead, we will consider creating additional bonuses for completing more of other missions.
Greetings Saviors, We would like to announce that the Official Website will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 03:00 a.m. - 03:30 a.m. July 28th, 2016 Please note that access to the Forums will not be affected in any way during this maintenance period. We will give an update should the maintenance need to be extended. Sincerely, IMC Staff
Greetings, Saviors. The following is the list of bugs or issues that we are aware and currently working on them. GENERAL Controller Mode Info In Korean: “Ancient Korean secret, huh” The info window for Controller Mode is in Korean. Dropped FPS After the Patch: “Za Warudo” Frame rate issues after the patch in certain situations. Connection Issues After the Patch: “Notorious I.P.F.” Game crashing after the patch. A friendly reminder: Please, try to log in after uninstalling any and all add-ons. If the problem persists please let us know via Support Ticket. Mouse Mode Issues : “Mouse Infestation” Certain skills not working properly in a mouse mode. SKILL & STAT Barbarian – Cleave: “Cleave to Leave” The skill crashing the game when used. Swordsman STR Not Increasing Block Penetration: “0% Penetration 100% Frustration” Despite the recent patch note, Swordsman’s STR stat not increasing Block Penetration. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.
Greetings Saviors! We would like to make an announcement regarding connection issues that certain players have been having since July 26th, 2016. Please try connecting to the game after making sure that you are not using any addons. If you still have issues connecting to the servers without any addons installed, please let us know via the ticket system. Certain addons may cause the connection issues as they may not properly work with the many changes that have been made with this patch. Sincerely, IMC Staff