Greetings, Saviors! We have yet another batch of changes to discuss today, this time related to class balance. We’ve discussed class-specific balancing on many other occasions here at the blog, but the changes we’re introducing today are a little different. Unlike regular balance patches, this one is going to bring more substantial changes to each class, with some skills acting entirely different and new attributes added to the mix. Today we’re sharing some of the adjustments we have in store for a few Cleric classes (don't worry, we have plans for other classes and class trees too). As always, remember that the changes discussed here aren’t final or absolute. Some content may be added or readjusted before it makes it into the game, so keep that in mind. Paladin Changes We’re starting with Paladins, a class for which we have a few specific skill changes planned. Namely, we’re turning the C2 Conversion skill into a Turn Undead attribute and adding two brand new skills. Turn Undead: Conversion Conversion skill removed, added as Turn Undead attribute. Sanctuary New buff skill. Demolition New attack skill. Shield Guard C key activates shield to block attacks. First, we’re taking Turn Undead and Conversion, two skills largely ignored by most Paladins, and combining them into a single skill with increased effects. The cooldown for Turn Undead is being reduced from 70 to 50 seconds, while the AoE ratio goes up by 2. As for the skill’s area, we’re switching the current conical shape for a square one that covers 1.7 times more terrain, giving players a much more comfortable reach on nearby monsters. As mentioned above, the Conversion skill will become a Turn Undead attribute, replacing the current [Conversion: Might Enhance]. The new [Turn Undead: Conversion] attribute, then, means a certain chance per skill level of converting enemies hit by Turn Undead. With this, you can have up to 5 converted monsters at any time, which will act like summons and receive influence from your SPR stat and additional attack from your weapon’s magic attack. Of course, Paladins who already invested points in their Conversion skill will have those returned in the form of Paladin skill points. Now, let’s look at the new skills. First, we’re adding Sanctuary, a buff that can protect and empower allies, neatly reinforcing the role of the Paladin as a defense Cleric class. For as long as the Paladin holds their prayer, Sanctuary increases ally defense, an increase which then determines the strength of the additional Holy property attack the skill provides. So Sanctuary offers decent protection and attack boosts to nearby dealers who may be short on defense or HP. On the other hand, the skill can only be used with a shield equipped and it lasts for a maximum of 10 seconds (it isn’t canceled when the casting character is attacked). The other new skill we have ready for Paladins is Demolition, a wide-range attack technique used exclusively with two-handed blunt weapons. Demolition, with its AoE attack ratio of 12, strikes the ground 3 times to deal a total of 7 hits on any monsters nearby. We thought a skill like this was needed to complement the lack of wide AoE action in the physical attack Cleric family, while still differentiating itself from Monk skills of a similar concept. The new Circle 3 attribute, Shield Guard, gives Paladins the same ability Peltastas and Murmillos have of using their shield to block enemy attacks. Combined with other future Paladin attributes, it can also serve to protect allies, depending on your controls and setup. Priest Buffs and Pardoner Shops Pardoner shops have always been the subject of discussion. They’re a unique characteristic of Tree of Savior, with many Pardoners dedicating themselves to providing the highest performing buffs at the most affordable prices to everyone in-game. On the other hand, while celebrity Pardoner buffs get all the acclaim for their attractive effects, Priest buffs are relegated to the background, to the point where even Priest characters often buy their buffs from Pardoners instead of using their own. With these changes, we want to have shop buffs perform 30% below the effects of normal buffs, while boosting the numbers on real skill buffs. Pardoner shop buffs will, therefore, be more limited in terms of how much of a boost they can offer, while Priest skill buffs will perform similarly to the current shop ones. First, we’re doubling the defense-increasing effects of Aspersion (considering a standard of skill level 15, SPR 300). Then, we’re increasing by almost 4 times the effects of the Pardoner skill Increase Magic Defense (same standard), and we’re adding it to the list of skills allowed in the shop. From Blessing, we’re removing the limits on the maximum number of attacks and applying it with 30% less effect in Pardoner shops. Instead, you’ll be able to use this buff for a long time without worrying about the number of attacks you’ve used. Sacrament, often just used as a supplement to additional property damage buffs, is saying goodbye to the downward compatibility with Blessing and the meager Holy damage extra. Our plans now are to have it add a very significant amount of Holy property damage to regular attacks. To recap everything, this is how Pardoner shop and Priest buffs are going to change. Skill BEFORE (Skill Buff) AFTER (Skill Buff) BEFORE (Shop Buff) AFTER (Shop Buff) Aspersion Lv. 15 Physical defense +512 Physical defense +1060 Physical defense +512 Physical defense +742 Increase Magic Defense Lv. 15 Magic defense +560 Magic defense +2207 Magic defense +1544 Blessing Lv. 15 Add. damage +913 (limited attacks) Add. damage +913 (unlimited) Add. damage +913 (limited attacks) Add. damage +639 (unlimited) Sacrament Lv. 10 Holy attack +330 Holy property add. damage +370 Holy attack +1285 Holy attack +330 Holy property add. damage +370 Holy attack +899 As you can see, skill buffs are going to get a pretty significant increase after the changes. Defense shop buffs, even with 30% less effect, are still going strong. Blessing may become less effective in shops, but it offers unlimited attacks and, when used with Sacrament, a similar degree of additional damage and more than 1 hour of comfortable hunting. Other Skills The Priest’s Monstrance, due to its peculiar system (and the occasional bug…), can often be difficult to install, so we wanted to change the way this skill is used to a more intuitive one. The new Monstrance magic circle will be large regardless of level, and it will not disappear when it’s stepped on by an enemy. The Bokor’s Ogouveve is going to increase zombie damage based on skill level. Like Sacrament, the Chaplain’s Last Rites is having its additional Holy damage removed and will instead be adding damage to Holy property attacks, which increases when your HP gets below a certain level. To create a more stabilized dealing skill for Monks, Golden Bell Shield is becoming a stationary attack skill that provides both invincibility and resistance to knockback/knockdown, gaining you time until the Pain Barrier kicks in. This last part is because, along with the skill change, we’re replacing Golden Bell Shield’s Safety Zone attribute with a Pain Barrier one, which applies a Pain Barrier state for 5 seconds after the skill (your character will be able to move during that time). For the Pardoner’s Decatose, we’re reducing the amount of Silver consumed from 1,500 to 300. The 10% chance of reacquiring the Silver spent is being scrapped; instead, the 10% chance of instant enemy death can be increased up to 2 times (to 20%) according to your SPR stat. Not only that, the skill is getting an overheat of 2 and a new [Decatose: Enhance] attribute. To the Oracle’s Forecast we’re adding an evasion increase of 100 for you and your party members. We’re also reorganizing the attributes in the Kabbalist’s Merkabah. [Enhanced Durability] will become a basic function and [Magic Defense] will be integrated into [Divine Protection]. Gematria and Notarikon, two skills which take up a little too many points for the amount of function they offer, will be mastered at level 1. They are also having their cooldown reduced from 10 to 1 second in order to combine with other skills more conveniently. This is all we have for you today, but there are still many more class balancing plans left to talk about. Don’t be too discouraged if your class or preferred skill wasn’t discussed here; as we mentioned in the beginning of this post, none of the changes are final and we are always working on other classes and aspects of the game. We’ll make sure to keep you updated on our plans as usual. Thank you!
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 14, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! After the scheduled maintenance on September 12, some players have been unable to obtain their daily Master Badge through The Masters’ Unit event that began on the same day. We would like to announce that the error that was causing this issue has been fixed. You should now be able to obtain one Master Badge per day (per team) after completing the event mission. To compensate for the missing badge, players who were affected by this error will receive 2 Master Badges the next time they participate in the event mission through the Event Notice Board. This will only apply one time. IMPORTANT: You will need to restart your game client in order for the hotfix to be applied. Remember that The Masters’ Unit event mission daily count resets at 6 AM (server time), while the time to obtain the Master Badge resets at midnight (server time). We apologize for the inconvenience and thank you for your patience while the issue was being solved.
Greetings, Saviors. We are currently aware of the following issue and it has now been solved. We will keep you updated on further procedures. 1) Savior's Pick Event Dropping Irregular Attribute Points - After the scheduled maintenance of September 12, the Attribute Points: 1000 reward obtained from the returning player event was reported to apply as x1000 the correct amount. This issue has now been solved and we will be retrieving the irregular Attribute Points from the accounts of players who have already received them. Please refrain from using any of these Attribute Points until the issue has been completely handled. We will keep you updated on the progress of this issue. - UPDATE: Sep 13 - We have retrieved part of the irregular Attribute Point items from players' accounts. Accounts that require additional processing are now being handled. Please note that you may be temporarily disconnected in order for us to process your account and retrieve the items. - UPDATE 2: Sep 13 - Processing of all accounts has been completed and excess Attribute Points have been retrieved. Thank you for your patience and understanding while the process was ongoing. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 12, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 12, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Guess what! Guess to Impress is back for a new edition! If you've been an active player of TOS for some time now, this is your chance to win a whole month's worth of daily rewards! All it takes is a little guesswork to get your hands on event gear, Skill and Stat Reset Potions, and more! Event Period FROM the scheduled maintenance on September 12, 2017 TO the scheduled maintenance on October 17, 2017 Who Can Participate - Players with TOS accounts created before September 12, 2017 How to Participate STEP 1. During the event period, destroy Tree Root Crystals for a chance to win Daily Guess Tickets. Every Tree Root Crystal you destroy can earn you one of these tickets. STEP 2. Once you've gathered enough Daily Guess Tickets, bring them to your nearest Event Notice Board and guess the Number of the Day! - The Number of the Day will be any number between 1 and 10, and it will vary every day from player to player. - Each guess will cost you one Daily Guess Ticket, so make sure to stock up. - After you've guessed the Number of the Day, you'll have to wait until the next day to guess again. STEP 3. Every time you guess the Number of the Day, your team's total correct guess count goes up by +1, allowing you to receive a Daily Guess Reward according to your team's number of correct guesses! - Each Daily Guess Reward will be automatically sent to the inventory of the character that makes the correct guess for the day, so make sure you're logged in with your desired character. Daily Guess Rewards Receive a new reward every time you increase your team’s total count of correct guesses! 1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1 8 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 9 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 10 = [Event] Token: 7 Days x1 11 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 12 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 13 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 14 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 15 = Attribute Points: 1000 x1 16 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 17 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 18 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 19 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 20 = Skill Reset Potion (14 Days) x1 21 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 22 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 23 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 24 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 25 = Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1, Diamond Anvil (14 Days) x1 26 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 27 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 29 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 30 = Stat Reset Potion (14 Days) x1 - Use the Savior's Vouchers to obtain an event equipment item (30 Days) of your choice. NOTE: Equipment items obtained through Savior's Vouchers can be equipped by characters of level 100 and up. They cannot be enhanced, transcended, added sockets or equipped on Companions. Important - Participation in this event is counted on a per-team basis. - Daily Guess Tickets cannot be picked up by players with accounts created after September 12, 2017. - Daily Guess Rewards mistakenly collected with the wrong character cannot be refunded. Make sure you receive each Daily Guess Reward with the correct character. - You can check your team's total correct guess count at any Event Notice Board.
Greetings, Saviors! If you last logged into your TOS account before August 12, make sure to join this edition of the Savior's Pick event after the scheduled maintenance on September 12 and claim one of 5 different event rewards! Event Period FROM the scheduled maintenance on September 12, 2017 TO the scheduled maintenance on October 17, 2017 Who Can Participate - Players who last logged into their TOS accounts before August 12, 2017 at 00:00 EDT How to Participate STEP 1. Log into your TOS account and retrieve the Returning Player Badge from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Returning Player Badge will be sent to each eligible account. STEP 2. Head to your nearest Event Notice Board and exchange the Returning Player Badge for one "Savior's Pick Voucher (14 Days)". - The Returning Player Badge can be exchanged once per team. STEP 3. The Savior's Pick Voucher allows you to choose one out of the 5 different rewards below! - Token: 5 Days (14 Days) x1 - x8 EXP Tome (14 Days) x5 - Attribute Points: 1000 x1 - Instanced Dungeon Reset Voucher (14 Days) x5 - Instanced Dungeon Multiply Token (14 Days) x10 Important - The Returning Player Badge is transferable via Team Storage. However, this item must be exchanged by the character on which you wish to receive the Savior's Pick Voucher. - Returning Player Badges will be automatically deleted during the scheduled maintenance of October 17, 2017 (including those not retrieved from the Message Box).
Greetings, Saviors! In this edition of the Get Ahead event, we're giving first-time players a chance at getting a massive boost all the way to level 290 on up to 4 characters! If you haven't yet, make sure to create your team after the scheduled maintenance of September 12, 2017 and start your adventure! Event Period FROM the scheduled maintenance on September 12, 2017 TO the scheduled maintenance on October 17, 2017 Who Can Participate - Players with TOS accounts (teams) first created between September 12 and October 17, 2017 How to Participate STEP 1. Download Tree of Savior and create your team (account) and a character in one of the regional servers. There are four server regions: North America (NA), Europe (EU), Southeast Asia (SEA) and South America (SA). STEP 2. After you start playing with your character, interact with the Event Notice Board in the cities of Klaipeda or Orsha to receive one Boost Pack in your inventory. - You can receive the Boost Pack once per character created, on a maximum of 4 characters per team (account). STEP 3. The Boost Pack will contain a level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards). - There is a total of 19 milestones you can reach, with the top milestone at level 290. - The Boost Pack will be deleted after the event period ends, so to collect all the rewards your character will need to reach level 290 before then. Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully. - LEVEL 5 - x4 EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Warp Scroll x5 - An item that teleports you to a region of your choice. Soul Crystal x5 - Revive on the same spot whenever you become incapable of combat. Settlement Support Potion Lv2 x 10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. - LEVEL 10 - x4 EXP Tome x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 - Use Megaphones to communicate with other players via the server's Shout Chat. Zemyna Necklace x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. Klaipeda Warp Scroll x3 - An item that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Lv. 50 Weapons [TIMED - 30 Days] - A selection of weapons you can equip starting at level 50. - LEVEL 15 - x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Megaphone x10 Settlement Support Potion Lv2 x 10 - LEVEL 30 - x8 EXP Tome x1 [TIMED - 14 Days] Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. - LEVEL 50 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Megaphone x10 Underground Chapel Dungeon Warp Scroll x1 - An item that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. Wind Runner x1 [TIMED - 30 Days] - A pair of leather boots you can equip starting at level 75. [Event] Token: 3 Days x1 - Using a Token applies beneficial effects to every character in your team, including additional EXP gains. - LEVEL 80 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x5 Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Historic Site Ruins Dungeon Warp Scroll x1 Multiply Token x2 [TIMED - 14 Days] - Save time on your instanced dungeon runs by multiplying your EXP and currency gains. - LEVEL 100 - x8 EXP Tome x1 [TIMED - 14 Days] Soul Crystal x5 Megaphone x10 Fedimian Warp Scroll x1 - An item that teleports you directly to Fedimian, where a new city awaits you. Tavorh Cave Hunting Grounds Warp Scroll x1 - An item that teleports you directly to the Tavorh Cave Hunting Grounds, a region where you can fight giant monsters for better currency rewards and unique drop items. Multiply Token x2 [TIMED - 14 Days] - LEVEL 110 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Monument of Desire Dungeon Warp Scroll x1 Skill Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's skill choices so you can rethink part of your build. - LEVEL 120 - x8 EXP Tome x1 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Saalus Convent Warp Scroll x1 - An item that teleports you directly to Saalus Convent, where you can play new party missions. Megaphone x10 Enchant Scroll x2 [TIMED - 14 Days] - Each scroll gives your hair accessory a random stat boost. - LEVEL 140 - x8 EXP Tome x1 [TIMED - 14 Days] Fallen Legwyn Family Dungeon Warp Scroll x1 Keista Restoration Potion Lv 2 x20 Multiply Token x2 [TIMED - 14 Days] - LEVEL 150 - x8 EXP Tome x1 [TIMED - 14 Days] Warp Scroll x5 Soul Crystal x10 Narcon Prison Hunting Grounds Warp Scroll x1 Sissel Bracelet x1 [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 170. Wizard Bracelet x1 [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 170. - LEVEL 170 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Hollow Thorn Forest Dungeon Warp Scroll x1 Natarh Watchtower Hunting Grounds Warp Scroll x1 - LEVEL 190 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Tatenye Prison Hunting Grounds Warp Scroll x1 Keista Restoration Potion Lv 2 x20 - LEVEL 200 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Tower Dungeon Warp Scroll x1 - LEVEL 210 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Archmage Bangle [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 220. Phada [TIMED - 30 Days] - Another stat-boosting accessory you can equip starting at level 220. - LEVEL 230 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Catacombs Underground Dungeon Warp Scroll x1 Sjarejo Chamber Hunting Grounds Warp Scroll x1 Dhrag Bracelet [TIMED - 30 Days] - A stat-boosting accessory you can equip starting at level 270. - LEVEL 240 - x8 EXP Tome x1 [TIMED - 14 Days] Multiply Token x2 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Keista Restoration Potion Lv 3 x20 Netanmalek Mausoleum Hunting Grounds Warp Scroll x1 - LEVEL 260 - x8 EXP Tome x1 [TIMED - 14 Days] Blue Fortress Dungeon Warp Scroll x1 Earth Tower Warp Scroll x1 - An item that teleports you directly to Earth Tower, a multi-floor map with missions where you win unique items. - LEVEL 290 - x8 EXP Tome x1 [TIMED - 14 Days] Castle Dungeon Warp Scroll x1 Enchant Scroll x4 [TIMED - 14 Days] Stat Reset Potion x1 [TIMED - 14 Days] - This potion will reset your character's stat choices so you can rethink part of your build.