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[Fan Art Festival Results] Monster Mash

Greetings Saviors! It’s finally time to announce the winners of the Monster Mash Fan Art Festival! We would like to thank everyone who took the time to participate in this season’s spooky theme. We received some very interesting submissions ranging from evil monster-hunting saviors to tricks being played on unsuspecting TOS monsters. They were a fright to see and we were happily scared.  Now, as we mentioned before in the official Monster Mash announcement, this time the prizes included 500 TP + the next Goddess' Blessed Cube Costume + the In-Game Title ("Monster Inker") and, of course, your art as an in-game loading screen. Prizes will still be delivered via GM message during the scheduled maintenance of September 26th, however, the next Goddess' Blessed Cube Costume will be delivered to the winners when the Cube is officially announced. Alright, let’s get on to the main attraction – the results! First, Staff Picks: Staff Sun Title: The True Monster Server Name: Orsha Team Name: R-IX   Staff Sun’s thoughts: “The Kepas and the Popolion are just too cute.”   Staff Letitia Title: Scarecrow March Server Name: Klaipeda Team Name: Alrune   Staff Letitia: “This picture stands as proof that even great Saviors are scared when monsters go roaming on Halloween Night.”   Staff Ines   Title: Kepastein, Rise! Server Name: Silute [SA] Team Name: Schwalbe   Staff Ines’ thoughts: “This has to be scariest representation of a Kepa ever created; great job! My favorite details are the lines creating the texture of Kepastein's stems.”     Staff Yuri   Title: Orsha, 1091 Server Name: Telsiai Team Name: Flavien   Staff Yuri’s thoughts: "This is a nightmare that we could imagine to be true -- some quest stories are actually quite dark. I think this suits the game and the festival's theme well."   Staff Amy   Title: The Charog Queen Server Name: Klaipeda Team Name: Ascelon Staff Amy’s thoughts: “The female monster is very beautiful! And as the queen of the Charog she is stealing all the Halloween candy.” Staff Ethan   Title: Don’t Lose Your Head! Server Name: Klaipeda Team Name: oAo   Staff Ethan’s thoughts: “Voting for the poor Sakmolis! The unsung heros of every Halloween.”     And now, the spooky Fan Art chosen by you!   Title: Your time is up! Server Name: Varena Team Name: Some_Dude   Title: Are you afraid of death? Server Name: Telsiai Team Name: Corfee   Title: Trick or Treat! Server Name: Klaipeda Team Name: Lord_Farquaad   Title: Into The Abyss Server Name: Telsiai Team Name: Valury   Title: Tenet Tenants Server Name: Klaipeda Team Name: Poppet Title: Test of Courage Server Name : Klaipeda Team Name : TsukinoRES   Title: Unforgettable night Server Name: Telsiai Team Name: Buurin CONGRATULATIONS to all of our winners! We hope to see you and more during the next festival! 

Announcement
September 25th, 2017
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[COMPLETE] TOS' Companion Maker

Greetings Saviors! As we know from the Forums and Facebook, our Saviors have some of the cutest pets in the world. From dogs to hamsters, we have seen them all thanks to the pictures you uploaded for us. Well, after conferring with our Dev team we have come to a solid agreement:  One of these pets needs to become TOS' next companion. So this is your chance to set your pet on display for all to see, so that one lucky animal will go down in ToS history. Interested? Keep reading to find out how out how to participate.  Ten (10) lucky pets will be chosen for the opportunity based solely on user votes. However! The Dev team will decide who will be the one pet to become an in-game companion based on practicality and level of difficulty. Lucky for you, these top 10 pets will get the chance to submit more photos to melt our hearts before the final decision.  We will be accepting photo submissions from now until October 9th 00:00 EDT. And voting will commence from October 9th 01:00 EDT until October 15th 00:00 EDT. PRIZES INCLUDE:    300 TP + In-Game Title (“Companions for Life”) + the winning pet as a companion   Please keep in mind that we are expecting real photos of you and your companion. No drawings or images that infringe any copyrights. Owners of the top 10 pets will all receive the prizes however only one pet will become a TOS companion.    HOW TO ENTER:   STEP 1 → Log into the ToS Official Forum and in the newly created “Photo” category, upload up to 5 images of your pet along with your pet’s “Self-Introduction.”  Make sure the images and intro really capture the attractiveness and special appeal of your pet. We are not looking just for cuteness, but for charisma and character! If you can make us laugh, that might earn you a few extra points from your peers. And please upload one of the photos with yourself. It could be your character or yourself with your companion in real life. STEP 2 → Send a private message to Staff_Letitia. The title of your PM should start with “[SUBMIT]” and should include your pet's best photo along with an introduction. Why? Because when the submission period ends, an official voting thread with all the photos and introductions will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes.      Policies and Disclaimers   imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the user; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action.  Contest Overview:   This contest is held by imcGAMES and is open to all Tree of Savior fans. Users interested in participating may submit up to 5 images. Please keep in mind that vote selling of any kind is discouraged and could result in disqualification.   General Contest Conditions:   By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your submission in-game and in posts on the forums (forum.treeofsavior.com) when introducing the pets selected. Images will not be used for any other purpose than that which is stated here.   Original Work of Authorship:   By submitting your photos you hereby warrant and represent that your submitted images are, in fact, original on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Users who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.    

Announcement
January 11th, 2018
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Dev Interview: Random Item Stats

Greetings, Saviors! Our most recent dev teaser included a quick snippet about a new system of random stats on equipment items (previously introduced through the PvE roadmap) that sparked more than a little curiosity among players. We thought it was time to shed some light on this feature, so we met with the TOS developer in charge of the random stat system to find out how it can be used and what it really means for the game.   Staff: Hello, it’s such a pleasure to meet you! We’ve all been wondering about this random stat system since the PvE roadmap, and I was told you were the one to bother about it. IDev: Yes! I’m in charge of planning all things item-related for Tree of Savior. It’s nice to meet you, too. Staff: I see, we shall call you the I(tem)Dev, then. If you read any of the other Dev Interviews you’ll know I always find the most original nicknames for our devs. Moving on. I would like to start by asking how the random item stat system came to be, and what your intentions behind it were. IDev: Our goal with the random item stat system is to address the excessive gap that exists between equipment items, in terms of both difficulty of acquisition and actual performance. We believe that the random stat system can help make it easier for players to obtain better gear that fits their needs. Staff: I’m not sure I get it. In what way does the system make it easier for us to get better items? IDev: Currently in the game, it’s easy enough to get your hands on low-performance equipment. If you want to take your gear a step further, however, you either have to enhance/transcend your “okay” items to a high enough stage, or dedicate hours and hours to farming for the right materials. With the random item stat update, not only do equipment drop rates increase, but the items come to you in their finished state, so you have a better chance of finding gear you’re happy with. Staff: Okay, that makes sense. I was hoping you could also tell us, specifically, what is the maximum number of stats and sockets per equipment item under the new system? IDev: Hm… For this one I think it’s better if I show it to you in a table, hold on (*scribbling*). Here you go.   Type Sockets Stats One-handed weapons 3 1-4 Two-handed weapons 5 3-6 Armor 1 1-4 We’re still working out the details on accessory items so I don’t have that information yet, but in any case this is just our initial plan and it could suffer some changes before the system is actually applied to the game. Staff: So the number of stats allowed is different depending on the type of gear. In that case, what determines the maximum value of the item stats you get? Are you setting a maximum value based on the sum of all the item’s stats, or is it applied individually for each stat? IDev: The maximum value of each stat is going to be individually influenced by the item’s equip level and grade. Staff: I’m also curious to know if perhaps gear stats are going to have any influence on skill levels. IDev: We don’t have any plans to make that happen, no. But who knows, that could change in a future update. [WARNING - Fake item stats ahead.] <A girl can dream, can’t she? T^T> Staff: Fair enough. You mentioned in the PvE roadmap that players will need to identify the new items at an Appraiser in order to reveal their random stats. If that’s the case, will Appraisers with higher skill levels have any advantages in terms of what stats are revealed in the identified items? IDev: The Appraiser’s skill level is not going to influence the type of stats that get revealed in the item, but it will somewhat increase the chances of revealing a higher number of stats. Staff: I can see it’s going to be a good era for Appraisers… Speaking of the future, what other plans do you have for after the random stat system is implemented? IDev: Well, I don’t want to spoil too much – and please take this with a grain of salt – but if I were to summarize it in three words… Kite Moor, property resistance, Chaplain. Staff: I’m pretty sure that was more than three words… I’m not complaining, though. Whatever Kite Moor is, it sure sounds luxurious! And… those were all the questions I had for you. Thank you so much for the interview; your answers were very enlightening. IDev: The pleasure is all mine. Glad I could be of help, and thank you to the player community for the continuous support!

Developer's Blog
September 21st, 2017
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Introducing: Guild Territory Wars

Greetings, Saviors! We at the dev team have hinted about wanting to develop new formats of PvP content before, particularly when it comes to guild wars. Well, we’ve been working away on a bunch of new ideas ever since, and today we’re ready to introduce you to a different kind of GvG experience we’re developing called the Guild Territory Wars. Our goal with the Territory Wars is to create a guild activity that’s challenging and highly rewarding, one that requires optimal team work from the guild members and strong leadership from the guild master. Everything is still in the works for now, but we’re going to continue focusing on this and other projects to advance and diversify guild content.   So… What Are Territory Wars? Guild Territory Wars are a large-scale PvP challenge in which guilds can battle each other to seize areas of territory in a field. We believe Territory Wars – and the hefty rewards we have planned for them – can help promote healthy competition, creating a real purpose for guilds to grow and develop. Before the War   The plan is to have Guild Territory Wars begin every Sunday at 8 PM and last a total of one hour. Before the schedule begins, players will be able to select whether to take part in the wars or not through an option in the Guild window. Only the guild master will have the authority to opt in or out of Territory Wars. This is in line with a series of other updates we have planned for guild content, which aim to solidify the role of leader for guild masters. Spot Areas   Spot Area Genar Field Galeed Plateau Inner Wall District 8 Grade B B A   Spot Areas are maps where players can fight in Territory Wars, with Spots being the sections of land you can seize. According to the grade of the Spot Area, the rewards for seizing the corresponding Spot will be different. As of now, we have a total of three Spot Areas planned out (the ones in the table above), but we will consider adding more areas to the game depending on how they perform. The War Begins!   When the Territory Wars schedule starts, entering a Spot Area will require you to select one of two options at the green arrow in adjacent fields. Here you can jump right into the war zone, or skip the battle and enter the map as you normally would. After moving to the Spot Area, guild members can battle in true PvP style to either protect their seized Spot or seize the one held by the rival guild. Members of the guild that seized the Spot in the previous Territory Wars will be allowed to enter the Spot Area 5 minutes before the war begins to plan out their strategy. Seizing/Protecting a Spot   During the war, each Spot Area will contain a Territory Tower, with the land around it forming the Spot that can be seized by a guild. To gain hold of a Spot, guild members will need to earn points by advancing into the perimeter of the tower. The guild that currently holds the Spot, on the other hand, can fight back by reducing the points of the invaders. The final score will then determine which guild will hold that Spot during the next Territory Wars. 1) Earning Points (Invading Guild)   The invading guild earns points every second according to the number of members within the perimeter of the Territory Tower. Below is a table that shows the amount of points earned by invading the Spot of the guild that holds it.   No. of members in the Spot 1 member 2 members 3 members 4 or more members Points earned per second 3 5 7 9 2) Taking Points (Protecting Guild)   The guild protecting their Spot can deduct points from the invading guild, also according to the number of guild members within the perimeter of the Territory Tower. Here, too, the amount of points taken from the invading guild every second increases proportionally to the number of members of the protecting guild inside the Spot.   No. of members in the Spot 1 member 2 members … 9 members 10 or more members Points taken per second 1 2 9 10 3) Final Score   The first guild to score exactly 1,000 points in the war seizes the Spot. In certain situations, however, the guild may not be able to gain any more points, like in the example below.   Guilds My guild (1 member in the Spot) Guild A (1 member in the Spot) Guild B (2 members in the Spot) Guild C (1 member in the Spot) Score 999 999 995 850 If, like in this example, two or more guilds have gathered all the conditions to reach 1,000 points, their score will no longer increase. Instead, those guilds will need to gather all of their members inside the Spot in order to win. We should note that there’s still room for improvement in the point system, but we will keep you notified of any changes. 4) Protector Buff   Guilds that succeed in seizing a Spot will receive a special Protector Buff that boosts their members’ combat abilities. Not only that, the more wars a guild manages to keep hold of a Spot, the more intense the effects of the buff will be. Strategic Bosses     Territory Wars have one more tactical element to them: boss monsters. During the war, a powerful boss monster will appear, which guild members can defeat in order to receive temporary beneficial effects. These boss monsters can make a big difference in the amount of points you earn or take, becoming an important part of your guild’s strategy. We do, on the other hand, understand that there could be aspects about this feature we haven’t fully predicted, so we’re open to adjusting any rules necessary to make the system as fair as possible. The Rewards     Winning the Territory Wars and securing a Spot is certainly worth a generous reward. After every period of war, guilds that succeeded in seizing a Spot will receive a set percentage of the amount of Market fees they paid during the past week. This prize is delivered in the form of items to the Guild Storage. Again, this a feature we are still polishing. Any changes we make to the rewards should be announced separately.

Developer's Blog
September 19th, 2017
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GM Playdate!

  Greetings, Saviors! You've seen us around town and have probably played some games with us, but now we are taking it to the next level.  Meet us, your lovely GMs, for a little playdate at channel 1/2 of Gateway of the Great King (Lv. 58). In the area near the Statue of Goddess Vakarine. The same place as last April. Please check the image below and the following schedule for each server. GM Playdate Schedule SERVER: [SA] Silute Sep 20, [EDT] 22:00 ~ 23:00 / [BRT] 23:00 ~ 00:00   SERVERS: [SEA] Telsiai, [SEA] Varena Sep 21, [EDT] 05:00 ~ 06:00 / [SGT] 17:00 ~ 18:00   SERVERS: [NA] Klaipeda, [NA] Orsha Sep 21, [EDT] 22:00 ~ 23:00   SERVER: [EU] Fedimian Sep 22, [EDT] 05:00 ~ 06:00 / [CEST] 11:00 ~ 12:00 Event Timeline 0:00 Meeting Start 0:10: short conversation and pre-event 0:30 Hide and Seek 0:45 Monster Hunt 0:50 GM raid 0:55 Photo time   See you soon!   

Announcement
September 18th, 2017
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[COMPLETE] Scheduled Maintenance for September 19, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 19, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 19th, 2017
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[CLOSED] Sidekick Booster (Sep '17)

    Greetings, Saviors! It's time to bring out your loving Companions one more time for the Sidekick Booster event! Travel and battle with your trusty sidekick for up to 10 rewards a day, plus a sweet EXP boost!   Event Period FROM the scheduled maintenance on September 19, 2017 TO the scheduled maintenance on October 10, 2017 Who Can Participate - All characters with by a companion of level 50 or higher How to Participate STEP 1. Associate a Companion to one of your characters and activate it. Every time your Companion consumes some of its Stamina, you have a chance of obtaining one of 6 different gifts!           - The gifts drop randomly, and you can win up to 10 per day, per team. STEP 2. Any character battling with a Companion will also receive an extra +20% of EXP gains during the event period! Rewards Receive one item every time your Companion consumes its Stamina! - Keista Protective Potion - Keistas Bravery Potion - Fortune Cookie - Advanced Gem Abrasive (14 Days) - Instanced Dungeon One Entry Voucher (14 Days) - Instanced Dungeon Multiply Token (14 Days) Important - The effects of this event will only apply to non-Hawk Companions of level 50 or higher. - Event reward items are untradeable. - Companions with 0 Stamina will not drop reward items.

Event
October 11th, 2017
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Official Forum Maintenance - September 17, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 17, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
September 17th, 2017
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[TEASER] Level Expansion, New Systems

Greetings, Saviors! We know many have been curious about the new content that’s coming to TOS in the next level expansion (which, we should warn you, is not tied to the addition of new classes; we'll talk more about those later)… As seen in our PvE roadmap, we have a lot more prepared besides the new maps and quests, so today we’re releasing another sneak peek of the key features you’ll be seeing when that patch arrives. Here they are!            

Developer's Blog
September 15th, 2017