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[UPDATED] Goddess' Blessed Cube Item List: Updated April 4th

Important : All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (Purchased on November of '16), B (Purchased on January of '17) and C (Purchased on May of '17) will all follow the item list the most current.

Announcement
April 4th, 2017
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[Updated] Meet-up the GM! We're back again! April 4-5

Saviors! It has been while since the last meeting of November 29~30th. Now it is time to run the second meeting!  GM meet-up is taking place at channel 1/2 of Gateway of the Great King (Lv. 58) In the area near the Statue of Goddess Vakarine  Same place on last November. Please check the image below, and the following is the schedule of each server. GM Meet up schedule SERVERS: [NA] Klaipeda, [NA] Orsha 4th Apr 2017 EDT 22:00~23:00   SERVER: [EU] Fedimian 5th Apr 2017 EDT 02:00~03:00 SERVER: [SA] Silute 5th Apr 2017 EDT 22:00~23:00   SERVERS: [SEA] Telsiai, [SEA] Varena 6th Apr 2017 EDT 05:00 ~ 06:00 See you soon!   

Announcement
April 5th, 2017
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[EDITED] Future Improvements: Auto Match, EXP Tomes and More

Greetings, Saviors! We’re back today to introduce a whole roster of new features and improvements that are making their debut in the kTOS servers on March 30, 2017, and that should be introduced to the Steam version in a couple of months. As always, remember that these contents can look slightly different when they arrive on iTOS. 1. Two to Four Player Party Auto Match Function To reduce queuing times in instanced dungeons with less participation and provide more flexible party options, we developed a new auto match function that allows you to play in an auto matched party of 2 to 4 members. Basic 2-4 Auto Match For this new function, we added a ‘Match 2 to 4 Players’ button to the instanced dungeon UI. While in the queue, players who selected this option will have a check sign over their icons, while those who chose regular auto matching will appear with no check sign. To enter an instanced dungeon in a party of less than 5 members, however, all players currently shown in the queue must have selected the ‘Match 2 to 4 Players’ option. Also, a 2 to 4 member party can only enter an instanced dungeon after 5 minutes in the queue. To cancel the 2 to 4 player party matching option, you will need to cancel the matching process altogether before selecting a new option to enter the instanced dungeon. ▲ A confirmation message appears after you click the ‘Match 2 to 4 Players’ button. Auto Match with Party You can also combine the ‘Match 2 to 4 Players’ option with the ‘Auto Match with Party’ function. After you click ‘Auto Match with Party’, the ‘Match 2 to 4 Players’ button becomes active, allowing you and your current premade party member(s) to enter the instanced dungeon in a party of 2 to 4 players together. This function also requires that 5 minutes pass in the queue before a party of less than 5 members can enter the instanced dungeon. All it takes is one premade party member to select the ‘Match 2 to 4 Players’ option for it to apply to all other premade party members, and the same goes for canceling it (any premade party member can cancel the process). The 5 Minute Rule If the current queue shows 2 to 4 players who have selected the ‘Match 2 to 4 Players’ option, after 5 minutes of queuing, the 2-4 member party will enter the instanced dungeon as such. If at least one person in the current queue hasn’t selected the ‘Match 2 to 4 Players’ option, the waiting continues until the party has all 5 members as usual. ▲ Unless the player in the red square clicks the ‘Match 2 to 4 Players’ button, the waiting continues until there are 5 members. After 5 minutes have passed in a queue with 2 to 4 players who have all selected ‘Match 2 to 4 Players’, the system will assess two conditions to decide whether the party is ready to enter: 1) The time at which the first player entered the queue 2) The time at which a new player entered or abandoned the queue The overall waiting time is counted from the moment the first player enters the queue, so as soon as that player has waited 5 minutes in the queue, the party will be ready to enter as long as there is one other player in the same queue who has also selected ‘Match 2 to 4 Players’, even if it’s only been 1 second since they entered the queue. 2. Crafting With Timed EXP Tomes There have been multiple occasions where we handed out 14-day EXP Tomes as compensation for extended maintenances and other inconveniences, but the problem with these was that players were only able to use them one by one like a regular EXP Tome. Now, we have decided to allow EXP Tomes with time limits (expiration date) to be used for crafting x4 EXP Tomes in the same way regular EXP Tomes are.  And of course, x4 EXP Tomes crafted from timed EXP Tomes can be used to craft x8 EXP Tomes as usually. [EDIT] You will not be able to use expired EXP Tomes to craft x4 EXP Tomes. 3. Item Drop System Improvements Until now, materials and other items dropped by monsters in TOS can be obtained based on a system known as “counting drop”, which allows items to drop after a character has defeated a certain number of the same type of monster. The system isn’t perfect yet, but we believe the new formula to be a little more reasonable and appealing to players. Current DPK System In the current system, the DPK value is defined by a random number between a predetermined minimum and maximum values. For example, if a monster’s minimum DPK value is 900 and its maximum DPK value is 1,100, a random number between 900 and 1,100 is generated. When a player defeats that number of monsters, the item drops, and after it’s dropped once, a new random number is generated under the same principle, continuing the cycle. Revised Top-Down DPK System The revised system combines DPK and drop rates in the following formula: 1 / (set DPK value – current no. of monsters defeated) This means that, if a monster’s DPK value is 100, every time you defeat one monster the drop rate will change from 1/100 to 1/99, to 1/98 and so on. In other words, there’s a chance the monster will drop the item even before you defeat 100 of them. Here, too, the DPK value is reset every time the item drops. 4. General UI Improvements 4.1. Market Retrieve Tab In the current Market Retrieve tab, it can be hard to tell which items were sold, which were bought and which were canceled. To improve on this aspect, we added a few bits of information to the Retrieve tab UI that tell you exactly where the items and silver in there came from. 1) On the left side, items are tagged as 3 different states: Sold, Bought and Cancelled. 2) For items you sold, the UI will display information regarding the transaction. 3) The quantity of items sold and bought is displayed separately. 4) You can filter the items in your Retrieve tab by type at the bottom of the window. 4.2. Monster and Exploration Alerts These are new system alerts that tell you when you’re close to completing a monster hunt or map exploration Adventure Journal achievement. The alerts will appear on your screen up to 3 times a day (one for every individual achievement) once you reach 70% of completion on any of those types of achievement. Monster Hunt Achievement – Example Let’s say an Adventure Journal achievement requires you to defeat 100 monsters. Once you defeat 70 monsters, you will see a one-time alarm telling you how close you are to completing the achievement. You will only see this type of alarm up to 3 times a day, so even if you reach 70% on a fourth monster hunt achievement, you won’t receive the corresponding alert. Map Exploration Achievement – Example Whenever you reach at least 70% exploration on the map your character is in, you’ll receive an alert about the EXP Card rewards you can receive by reaching 100% exploration. You will only see this type of alarm up to 3 times a day, so even if you reach 70% exploration on a fourth map, you won’t receive the corresponding alert. 4.3. Party UI Improvements The ‘Nearby Party Info’ list shown on the left side of the screen lets you check for parties formed around your location, but until now it was only an interface displaying party information, without actually allowing for any type of interaction with the parties listed. There was also the problem of private parties being “exposed” in the list. To improve on this, we applied two simple changes to this feature: 1) When you click on any parties listed, the UI will now include a ‘Join’ button that allows you to join the party. 2) Private parties will now be, well, private, and will not appear on the party list. 5. Other Changes We have two other changes prepared for this next kTOS patch: removing black hole gimmicks and increasing the maximum number of members in guilds. 5.1. Black Hole Gimmicks Removed We understood that black hole gimmicks, being virtually inescapable, were becoming a nuisance for innocent players walking by and a stressful interruption to hunting and questing. As such, we decided to remove these gimmick and make their rewards obtainable from other gimmicks in the game. We’ll be removing black hole gimmicks from the following regions: Alemeth Forest, Kalejimas, Elgos Abbey Main Building, Salvia Forest, Maven Abbey, Grand Yard Mesa. The rewards you could only obtain from the Grand Yard Mesa black hole will become available at the “delivery recharge” gimmick in the same region. 5.2. Maximum No. of Guild Members Increased This change will probably be a welcome one to those looking to create bigger guilds, as we’re allowing any guild to have at least twice the number of members they currently have. Here’s how the new ‘maximum no. of guild members’ rule will apply: 1) The maximum number of members allowed when a guild is first created will increase from 25 to 50 players. 2) Each level of the ‘Increased Maximum Members’ attribute will increase the maximum number of members allowed by +3 instead of +1. We hope you're looking forward to seeing these features in iTOS as much as we are. There's no date set as of yet for when these will arrive, but we'll make sure to keep you updated with any new implementation plans.

Developer's Blog
March 29th, 2017
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[COMPLETE] Official Forum Maintenance - March 30th, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:30 March 30th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
March 29th, 2017
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Future Improvements: Chat UI and Trade Policies

Greetings, Saviors! You may remember from our ‘kTOS User Meetup Summary’ that the dev team is working on a list of goals to improve different aspects of the game. Today, we would like to share a preview of what we have planned for two of those goals: improving the chat UI and standardizing trade policies. 1. Chat UI Improvements We realize that social functions play a big role in the way many choose to take part in the world of TOS. The basic conversation tool that unites Saviors with friends, party members and guild members is of course the chat function, which is why we wanted to make it a little more convenient and useful. We added in a few new features to the regular chat window: - You can open up to 3 separate chat windows. - You can set a different chat type (Shout, Party, Whisper, etc.) for each of the chat windows open. - Pressing Shift+Tab lets you switch between open chat windows. - Chat window size can be adjusted horizontally (width). 1.1 New Group Chat Function Not all relationships in TOS can be measured in parties and guilds, so we wanted to give players another, more flexible way to organize themselves by developing a group chat function. Here’s a rundown of how it’s going to work: - You can create up to 50 group chat rooms, each room with a maximum of 20 users. - Clicking the top of the chat room UI will expand/minimize it. - Each chat room will have different settings you can configure to taste. - Regular whisper chats will be in the new ‘1:1’ tab. - If you’re whispering with a friend, the chat log will be under ‘Friends’. - Chat rooms in the ‘Group’ tab will have a few added functions.    1) Create Invite Tag: Lets you link to a chat room invitation, the same way you do with party invite links.    2) Invite: Enter the team name of another player to invite them to the chat room.    3) User List: Shows you a list of all the players in the chat room, and whether they are logged in. 2. Trade Policy Changes Item circulation was an area we felt was still not running as smoothly as it should be, considering the difficulties posed by trading restrictions and regulations. With this in mind, we wanted to standardize our item trade policies in a way that would make it easier for players to assess the degree of tradability of the game’s different items. Below are the new policies we have planned, organized according to degree of tradability: 1) Items untradeable by any means (Team Storage NO, Market NO, 1:1 NO)   - Items obtained under circumstances specific to a character (collections, cubes, Earth Tower rewards, etc.)   - Transcended equipment items   - Items that became untradeable after a 1:1 trade with one or more non-Token users   - Items with time limits (expiration dates) 2) Items which CAN be moved via Team Storage but NOT traded in the Market or on 1:1   - Exchange medals   - All other items that don’t fall under the “tradable by all means” category 3) Items which CAN be sold at the Market but NOT moved via Team Storage or traded 1:1   - Tokens 4) Items tradable by all means (Team Storage YES, Market YES, 1:1 YES)   - Items obtained through regular gameplay, not dependent on character-specific conditions (gems, recipes, monster cards, etc.)   - Premium costumes   - Enchantment scrolls   - Emoticon packages   - Items obtained from premium cubes Note 1: Trading an item 1:1 between Token users with one or more trades left and selling an item at the Market will no longer make the item untradeable. This applies to all items. Note 2: Personal trades where one or more players are either not using a Token or have no trades left will continue to be considered “non-Token trades”. In these cases, the item traded will become untradeable by any means. This applies to all items. 2.1 Token Benefit Improvements If you are a Token and Market user, you’ll be familiar with this set of changes, already applied to iTOS, planned under the dev team’s improvement project. If you’re not, here’s a summary of how Token benefits changed regarding Market sales: - Tokens sold through the Market no longer become untradeable. - Token users can now retrieve silver from the Market immediately after the item is sold. - Token users can now sell items for prices above or under the maximum/minimum price limits on the Market. And, another change is set to be applied along with these improvements: - A silver commission fee will be applied to Tokens sold at the Market, similarly to what happens with other items. Besides the Token benefit improvements already applied to Steam, the changes mentioned here have already been introduced to our kTOS test server and, after polishing all the corners, we hope to bring them over to iTOS later in the year. The team is working hard to keep up with the goal list, and we do have other improvements planned which we look forward to introducing here on the dev blog. Do let us know your opinions on the new chat functions and item trade policies. We’ll be back soon with more previews.

Developer's Blog
March 29th, 2017
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Help us reduce issues with claiming TP Bundles!

Greetings Saviors, We would like to announce that we will be offering 20% additional TP as compensation for any players who may have issues with claiming their TP Bundle purchases made from now until April 30th.  We wish to use this chance as a way to apologize for the continued issues with regards to the TP claiming process and to show our willingness to solve these issues. There has been a lot of tinkering behind the scenes to smoothen out the process, but we admit that it can always be better.  Please carefully read the details below to see how you can help us improve our TP distribution process as well as gain additional TP in the process. If you require any help on how to claim your TP Bundles, make sure to check out our guide here. The following list shows how much TP you will be compensated with if you have an issue with a certain TP Bundle product. - Per 100 TP Bundle (100 TP) : Compensation of 20 TP - Per 300 TP Bundle (310 TP) : Compensation of 70 TP - Per 500 TP Bundle (530 TP) : Compensation of 110 TP - Per 900 TP Bundle (990 TP) : Compensation of 200 TP IMPORTANT : Please read the following conditions to see if you are applicable for compensation. 1-1. You must have either pressed the 'USE' button OR used the '/retrieveAllItems' command in order to start the TP claiming process. 1-2. Any attempts at claiming TP Bundles not meant for your server region will not be counted. 2. A minimum of 24 hours must have passed after the initial start of the TP claiming process (Condition 1-1). 3. You must send us a Ticket via the Support Page when the issue arises. 4. Any attempts at abusing the system may result in you becoming inapplicable for compensation.   Thank you as always for the continued love, support, and attention.   Best regards, IMC Staff  

Announcement
March 28th, 2017
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[CLOSED] Serial Trickster

Greetings, Saviors! In the world of TOS, not everything is what it seems... not during April Fools' week, that is! Beware of the deceivers, or prepare to be fooled! See below for the details on the new event. 1. Period Event From: the scheduled maintenance on March 28, 2017 To: the scheduled maintenance on April 4, 2017 2. How to Participate - You will notice your companion looking a little heftier during the event period. Don't worry though, your bulky buddy will increase your EXP gains by 20% the whole week!   (This buff will not apply to Hawk companions. They will still grow a little bigger, however.) - A pesky little monster going by the name of Commander Lord Phail will appear in the cities of Klaipeda, Orsha and Fedimian. Defeat the snarky beast to receive a buff of +5 movement speed for 1 hour.   (This buff does not have a cooldown, but it is not stackable with itself or the Haste buff.)   (The Haste buff, when applied to a character with the Commander buff, will cancel the Commander buff.) - Also, you can obtain a Totally Legit Cube from a mischievous Little Trickster NPC in the cities of Klaipeda, Orsha or Fedimian. The cube will drop equipment items you can't get anywhere else... although they may not be exactly what you're looking for.    (The Totally Legit Cube can only be obtained once per character during the event period.) - Be nice to the Little Trickster and she'll give you 50 April Feathers you can use to fool your friends and enemies.    (The April Feathers can only be obtained once per character per day.) 3. Totally Legit Cube - Drops "totally legit" equipment items with a 7-day limit. - Is not consumed when used. - Has a cooldown time of 30 minutes. 4. April Feather Effects - Use to perform one of 4 random actions:    1) Pretend to be frozen    2) Pretend to be asleep    3) Pretend to level up    4) Pretend to be incapable of combat 5. Important - All event items are untradable. - Totally Legit Cubes and April Feathers will be deleted after the event period is over. - April Feathers cannot be used while riding a companion or using Hanging Shot. - The 50 April Feathers can only be received every 24 hours per character. - This event is not meant to be taken seriously. Please think of it as just a way to play around during April Fools'.

Event
May 12th, 2017
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[COMPLETE] Scheduled Maintenance for March 28, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for March 28, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 28th, 2017
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Ping Test for [SA] Silute Players

Greetings, Saviors! We have been well aware of the inconveniences experienced by South American players since [SA] Silute was relocated to North America, where it is currently located. We continue to investigate and consider different options for reducing latency issues in Silute, and for that we would like to ask for your feedback on the latency felt between your region and a set of possible future server locations. Please note that this does NOT guarantee new relocation plans for [SA] Silute, as we are still only evaluating the possibilities of such an operation. If you would like to help by taking a ping test and sharing your results, please head to the forum post here. Any contributions will be greatly appreciated. Thank you.

Announcement
March 24th, 2017