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Questions and Answers about TOS #10

Hello. I am syKim from “Tree of Savior (TOS)” Development Team. This is 10th time of Questions and Answers about TOS which answers the questions coming from all of you. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) When players go into Rest Mode, do they receive some benefits such as HP restoration? What about the fire place which was shown in the screenshot before? Does it automatically appear when players go into Rest Mode? A) In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it. ▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though… Q) Do you have characters that represent each country or cultural area? A) A few classes’ concepts are based on the specific cultural areas’ historic heritage, but they don’t represent certain civilizations or countries. Q) I want to know if the game will be in sync with mobile devices. A) We don’t have any specific plans as of yet. Q) I saw an introduction about Centurion class from the last post. It looks very interesting, but I have some worries that it may be misused on bots, farms, trollings or etc. Do you have any plans to avoid these? A) ‘Formation’ skill will not make the game confusing since this skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective. We don’t worry about it that much inside our development team. Q) If there are more than two Chronomancers, then isn’t it possible to multiply the number of rewards? A) Once a certain place has been used to restore the time, then that place will be distorted for some time so that it is not possible to restore the time within that place for some amount of time. Q) Are there any mounted classes in Archer-type classes? A) Yes we have a few. Hackapell class represents a mounted class in Archer-type classes. ▲Hackapell Class Q) The BGM which was used in the last post was done by a musician named Symphonix. What happened? A) Yes. A few of our staffs in development team really like the music of Symphonix who is an electronic musician in Germany. We signed a contract with them since we believed that their music will fit really well into a few scenes in TOS. You will be able to listen to a few of their albums as BGM in TOS. Q) TOS Brazilian community is talking about Archer class a lot. Can you tell us more about Archer class? A) Archer is a very unique and strong class. I will tell you more about it in the near future. Q) There are lots of opinions on the characters’ voices in one of Japan’s online communities. Do you also localize characters’ voices? A) The voices in the game right now are all proto-types. Since the version of the game that we are working on is not the official service version, even the voices of our developers and designers are included in the game at the moment, which were done inside our studio’s recording booth. Of course we will re-work on the voices for the official service version of the game, and when the localizations are needed, then we will make so that players will be able to select the voice pack that they want. It’s like that they can select in-game texts in the language that they prefer. Q) All female characters look pretty and cute. Can you also show a male character’s artwork? A) Okay. I will show you a male NPC’s artwork. ▲ Centurion Master Okay, now, we will answer you, the questions regarding the items, which have been sent to us repetitively.   Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher.   There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class. Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1.   [From left, normal – magic – rare – unique grades] Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations. Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats.   If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips.     In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip.     ▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player.   There are 3 methods to upgrade an item.   An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level.     You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1.   Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility]. ▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this.   We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to tos@imc.co.kr. We read all of your questions so please do not hesitate to send them to us. Thanks. This week’s bonus image. ▲The initial design of “Archer” class (by AD Maggi)

Developer's Blog
April 8th, 2016
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New Original Sound Tracks Available - August

Greetings, Saviors!   We would like to introduce our new OST of August!  

Announcement
August 5th, 2020
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Patch Note Preview: June 12~13, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 13, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 12th, 2023
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Questions and answers after CBT2

I am syKim from Tree of Savior (TOS) Dev Team. We are still analyzing the data that we gathered from CBT2 so we want to apologize that we weren’t able to update our Dev blog for a long time. The questions below are the ones that we are repetitively receiving after CBT2.   Q) The locations of the Class Masters were dispersed from each other too much so I had hard times looking for them. A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, we decided that it wasn’t satisfactory so we will eventually move each of them to the villages in the game.   Q) Depending on the items that were equipped, there were some skills that I could not use. Was this purposely designed this way? A) That’s because we had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) We will try our best to fill in more animations in the next version.   Q) Up to which rank would we be able to play in the Open Beta? A) Our original plan was to open up to Rank 10~11, but we are thinking about changing that. We are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet Q) Was it purposely designed in the game to cancel character’s basic attacks? A) When a character becomes stiff after each attack, we allowed character’s movement to enhance the controllability, but we started CBT2 knowing that it will increase character’s attack speed as a side effect. We think that the decision on whether we will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time. For your reference, we limited this function by consuming the stamina when a character attacks while jumping in the air, but we haven’t decided whether we would apply this in cancelling basic attacks as well.   Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective. A) We will keep adjust the balances, but we will focus more on different uses for each skill. The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill. Q) The quests in the game are not too exciting. A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests   Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster? A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre.   Q) How many party contents are in the game? Are there any other contents besides hunting with my party members? A) We are creating party events a lot so I guess we should come up with something somehow if we really don’t have other ideas besides hunting. For your reference, we will enhance the qualities of party plays in our next version so we will share with you when the details get confirmed. ▲ We are creating a function to match different players into one party.   Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable. A) After CBT2, we came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time.   Q) It was unfortunate that there was no vibration on the game pad. A) We eliminated the vibration feature since we can’t check the remaining battery amount or a player’s fatigue level. If we include it on the next version, then we will make it so that players can select the option.   Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game. A) The reason why we can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. We understand that this is not intuitive so we will use “Appraiser” class to view the exact rates.   ▲ You will be able to view your enemies’ weak points or stats by playing with “Appraiser” class.   Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks. A) Our original plan was to switch between your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, we could not use the feature. We will make the feature available for the next version so send us your opinions on that when you test it next time.     Q) When is the next CBT or the commercial service? A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so we are still discussing internally. We may start the tests in other countries or launch FGT2, but nothing is decided yet. We are planning to invite a few testers to our studio to receive their precise feedback.  We will try our best to upload the next post or announce new information within a short period of time.  We always appreciate for your support and cheers.

Developer's Blog
April 7th, 2016
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Scheduled Maintenance for October 21~22, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 22, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 22nd, 2024
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Patch Note Preview: January 1~2, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 2, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 28th, 2023
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[UPDATE] Silute Server Login Issue [Resolved]

Greetings, Saviors!   The following issue has come to our attention.    - Login Issue in Silute Server with Error Code 1 - [Resolved] The devs are currently aware and working to resolve the issue. We will let you know by updating this announcement when the issue is resolved.   We apologies for the inconvenience caused.     Regards,    IMC Staff       [UPDATE]   Greetings, Saviors!   We gave out the following compensation with the meaning of apology.     Rewards   - Token: 3 Days (14 Days) - Instanced Dungeon Multiply Token (14 Days) X 4 - Challenge Mode One Entry Voucher (14 Days) X 5 - Challenge Portal Scroll (14 Days) X 5 - EXP Tome (14 Days) X 6 - Goddess Sculpture (14 Days) X10 - Miracle Seeds (14 Days) X 10     You can receive the above compensation for a week from your mailbox in lodge, thus please do not forget to take the compensation.   Ocne again we apologize sincerely to all players who suffered the inconvenience.   Regards,    IMC Staff

Known Issues
February 18th, 2020
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[UPDATE] Weekend Burning in September

Greetings, Saviors!    The new Weekend Burning event is here! See the details and let's burn the weekends in ToS!     Event Period   From September 9, 2023 To October 1, 2023     Who can Participate   - All saviors     How to Participate   Step 1. Log-in to Tree of Savior on weekends (server time) during the event period.   Step 2. Play Tree of Savior with special buffs and benefits!   ▶The buffs and benefits of the month are as follows: ※ Please note that the timeline will follow the server time(EST/KST). Date Buff September 2 (Sat) Replaced with Login Compensation September 3 (Sun) Replaced with Login Compensation September 9 (Sat) EXP +100% Increase Reservoir of Corruption: Goddess (Auto Match) Reward September 10 (Sun) EXP +100% Increase Delmore Battlefield: Goddess (Auto Match) Reward September 16 (Sat) EXP +100% Increase Challenge Mode Reward September 17 (Sun) EXP +100% Increase Falouros: Goddess (Auto Match) Reward September 23 (Sat) EXP +100% Increase Memory of Flame Reward September 24 (Sun) EXP +100% Increase Division Singularity (Auto Match) Reward (EX included) September 30 (Sat) EXP +100% Increase Aether Gem Enhance trial in Remnants of Bernice Dungeon October 1 (Sun) EXP +100% Increase Sinking Seizure: Goddess (Auto Match) Reward     Important   - Please note that the buffs do NOT stack. If you receive Saturday's buff at the end of the day and receive a new buff at the start of Sunday, Saturday's buff will be removed and Sunday's buff will be applied.   - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.

Announcement
September 25th, 2023
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GM's Hello June Present

Greetings Saviors!   GM has prepared presents to welcome June:) Have a wonderful June saviors!!     Period   From June 1, 2022 To June 5, 2022       Who can Participate   - All saviors        How to participate   STEP 1 Check your mailbox during the event period!   STEP 2 Enjoy your time playing Tree of Savior:)   - The gift for each day are as follows: June 1st (Wed) - [Arbor Day] [Lv.460] Goddess Enchant Jewel x10 - [Arbor Day] Delmore Battlefield (Auto/Solo) One Entry Voucher x1 June 2nd (Thurs) - Goddess Token (Gabija) : 10,000 x1 - [Arbor Day] Memory of Flame One Entry Voucher x1 June 3rd (Fri) - Refined Vasilisa Scale x20 - [Arbor Day] Division Singularity One Entry Voucher x2 June 4th (Sat) - [Arbor Day] Challenge Mode One Entry Voucher x3 - [Arbor Day] Attribute Point: 10,000 x2 June 5th (Sun) - [Arbor Day] Saint's Sacellum (Auto/Solo) One Entry Voucher x2 - [Arbor Day] [Lv.470] Enhance Aid (Untradable) x10       Important   - Items from the event can only be moved to Team Storage.  - The date and time are based on server time. - Items will be given to the mailbox. - Rewards for the day can only be received within that day. - Items with [Arbor Day] header will be deleted on June 14, 2022 at 00:00 AM.

Event
May 30th, 2022