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[EDITED] Known Issue: January 14, 2022

Greetings Saviors,   We have received inquires regarding the following due to lack of information:   - Mercenary Badge Boost Voucher effect is stated as Weekly Boss Raid 125K Damage reward ▲ 40,000 in-game.   The schedule of Weekly Boss Raid is from Monday to Sunday, and so the change of Mercenary Badge Boost Voucher is yet applied. Weekly Boss Raid 125K Damage reward ▲ 40,000 will be applied from January 17th, 2022 at 6:00 AM (server time).   [UPDATE: Jan.18th] Mercenary Badge will be given to the saviors who haven't received the Mercenary Badge as the effect of Mercenary Badge Boost Voucher during January 11th ~ 17th at 05:59 AM (EST). Details will be updated later on this post.    Thank you for your patience and understanding.   Regards, IMC staff

Known Issues
January 18th, 2022
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[SA] Known Issues: Instability II

Greetings, Saviors. We would like to offer an update on the issues of instability currently affecting our [SA] Silute server. We have been thoroughly assessing your reports on the problem and we encourage players to keep providing information, as it will help speed up the process of finding a solution. As of yet, however, we have been unable to determine whether the excessive lag in the region is caused mainly by network issues or by other factors. Currently, we have detected a few elements in the server logic that could be the source of the issue and we are working to fix them, although we remain unsure of whether they affect South America alone or other server regions as well. The updated patch will be applied as soon as possible, after which it will be closely monitored for results. As what happened with the nearby party search function, which has been temporarily disabled, we are in the process of analyzing other game functions which could cause a burden on the server. We are also processing different logs in order to detect delays generated by specific skills or item combinations. Once again we would like to offer our sincere apologies for the inconvenience caused. We are now preparing compensation for players of all servers, which will be announced soon through our News page. Thank you for your patience and understanding.

Known Issues
June 14th, 2018
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The answers for the questions received after CBT1

I am syKim from TOS dev team. First of all, I would like to say “Thank You” to all of you who had participated the first CBT (CBT1) and shown us a huge interest during CBT period.  We were able to verify the problems that are currently present in the game and also get some ideas for our future development direction. I answered some of the most frequently asked questions after CBT1 briefly. Since our fans outside Korea were not able to participate the CBT, some of the questions may not be clearly understandable for you at the moment so please just read them casually.   Q) Right now, the game can be only played by the keyboard.  Do you have any future plans to include mouse control as well? A) In fact, that was the most debated topic inside our Dev team, and at one time, there was a suggestion to make controls different for each class. For example, when you are playing with Wizard, you move your character with the mouse and when you are playing with Archer, use WASD + mouse targeting. We tried several different versions, but none of them were well suited for TOS since characters’ directions of sight are very important in the game.  Therefore, we concluded that all classes will be played by the keyboard.  We do not have any future plans to add mouse controls. However, for the next CBT (CBT2), we will try our best to make the game compatible with the gamepad.   Q) Why is Stamina system in the game? What’s its use? A) During the beginning phase in the game, it is used to limit your character’s movement speed, but as your character’s rank increases, it may also influence your character’s skills depending on your character’s class attributes. For example, there’s a skill called Shield Charge used by Rodelero which you will use while moving.  The skills like this will get influenced by the amount of Stamina you have. Stamina will also be consumed when you are controlling your companions so eventually Stamina will be another parameter that you will have to manage in the game.  ▲ Rodelero’s “Shield Charge” consumes stamina.   Q) When a class which uses dual-wield swords changes its job to a class which uses a spear, I am not able to use the skills that the previous class used to have and the changed class does not feel stronger.  The same goes for Wizard type classes.  Is it going to be like this in the future? A) The reason why there are distinct skills depending on which type of weapons you equip is to express each weapon’s uniqueness.  Also when you are in PVP situations, you can guess what kind of skills your enemies will use.  Since some people feel uncomfortable about this, we will add swap feature which you will be able to change your weapons easily. ▲ I think it will be some like this.   Q) Do you have any future plans to add voices to each character? A) The voices that are currently available in the game were worked for CBT1.  We will do recordings for the voices again based on the feedbacks that we received after CBT1.   Q) Why are boss monsters so easy? A) There were two problems.  First, we misadjusted the game’s difficulty levels.  We were trying to make the game easy in the beginning phase so that more people could adopt the game quickly and meet harder bosses as they progress through the game.  However, lots of testers adopted the game pretty sooner than we had initially expected. The other problem was that many of the bosses’ patterns were not functioning as we designed during CBT1.  We found the underlying causes for those malfunctions and fixed them so the bosses will be different in CBT2.  Also, during CBT1, boss monsters telegraphed the locations where they will attack in advance, but this function will gradually disappear as players progress in the game and only Oracle (the class which foresees the future) will be able to see where monsters will attack.   Q) I know that there are already lots of classes that are disclosed to the public, but are there any other classes that have not been disclosed? A) Yes.  I think we have more classes to be disclosed.  For example, ▲ Plague Doctor   ▲ Proto sketch (AD maggi) There are a few classes in TOS that are able to change their stances by wearing a mask.  Plague Doctor is one of them. It involves in your allies’ or enemies’ abnormal status or use a skill that purifies polluted areas.   Q) What was the maximum level that players could reach in CBT1?  It seemed there were lots of territories in the game… A) There was no limit on the levels.  However, we just included the quests and the other contents up to 4 Rank.  The number of territories that were included for CBT1 was about one fifth of the OBT version.   Q) When I looked at the client, BGMs were included as MP3 files.  Can I copy them and give them to my friends? A) You can give them to your friends as long as you and your friends don’t use them for commercial purposes.  But, some of those BGMs still need be balanced and go through Mastering process.  Also some of them may not be completely worked at our side.  It will be better to use them when you have the client for CBT2.   Q) There was a BGM called “O Deive” in the game during one of the boss battles.  What is the language in this music and what is the meaning of the lyrics? A) Sevin, who is the chief sound director of TOS, composed the music and Jung Hyun Jin from our Dev Team wrote the lyrics.  Martinas, who gives us advises on Lituanina settings in TOS translated the lyrics.  Soprano Ji Young Kim and two Lituanians, Christina and Arnoldas, did the vocals.  If we get a chance to produce OST CDs for TOS in the future, we will also try to add the music score that has the lyrics in it. ▲ Recording in the studio.   Q) Can we name our party? So we can easily search for it? A) Initially, we were going to have names on each party, but we concluded that it’s better to have names on guilds so we excluded that feature from our future plans.  Instead, we are planning to add descriptions on each party so that they will be easy to find on Party Search interface.  ▲ I think it will be some like this.   Q) Are you planning to add party quests or boss monster raids in the future? A) We observed closely how testers play each other in “Party Events” during CBT1 and we are planning to emphasize this feature during CBT2.  Besides hunting for bosses, we will try to add various missions and quests.  ▲ Boss Hunting Mission which was exclusive for one of the Party Events during CBT1.   Q) I hope there are more diverse types of Companions in the future. A) Right now, there are only two Companions that are purchasable at Klaipeda.  We will add more Companions in the future that will be distinct in each village.   Q) Please give us options to change characters’ eye colors or hair colors. A) We already have a feature to change eye colors or hair colors of characters in the game.  But instead of making them possible when selecting a character, we want players to obtain them in the game. We hope for your understanding for this since we believe that players will be more affectionate to their characters when they become unique and distinct from other players’ characters after a long period of playtime instead of just allowing diverse customization options from the beginning. Q) I want to know when your next CBT schedule is going to be. A) We already started to prepare for the next CBT, and probably we will open up to Rank 6 classes for the next CBT.  The detailed schedule has not been set, but I think it will be around this spring.   Bonus Image: ▲ The goddess of fire, Gabija (AD maggi).   You probably have seen her if you reached the highest level of The Magicians’ Tower during CBT1.  

Developer's Blog
April 8th, 2016
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[EDITED] Patch Note Preview: April 15~16, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 16, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 16th, 2024
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Patch Note Preview: June 26~27, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 27, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 27th, 2023
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2025 Arbor Day: The Giving Tree

Greetings, Saviors. Arbor Day is here! Fertilize your Arbor Day Tree to make it thrive and reap the rewards!      Event Period   FROM the scheduled maintenance on April 1, 2025 TO the scheduled maintenance on May 27, 2025     Who Can Participate   - Every savior     How to Participate   Step 1. Clear the contents to receive the [2025 Arbor] Fertilizer and spread it on the Arbor Day Tree!   - You can obtain [2025 Arbor] Fertilizer when clearing the contents below. - Arbor Day Tree grows in stages when using the [2025 Arbor] Fertilizer on it. -  2 [9th Anniversary] Collection Event Coins is given per each [2025 Arbor] Fertilizer used to grow the tree. - [9th Anniversary] Collection Event Coins can be used from the Collection Event Exchange shop by talking to the tree.   Category Item Count Price Available ETC [9th Anniv.] Anvil 1 1 1 ETC Collection: 9th Anniv. - All Stats(1) 1 1 1 ETC Collection: 9th Anniv. - All Stats(2) 1 1 1 ETC Collection: 9th Anniv. - All Stats(3) 1 1 1 ETC Collection: 9th Anniv. - ATK(1) 1 1 1 ETC Collection: 9th Anniv. - ATK(2) 1 1 1 ETC Collection: 9th Anniv. - ATK(3) 1 1 1 ETC Collection: 9th Anniv. - DEF(1) 1 1 1 ETC Collection: 9th Anniv. - DEF(2) 1 1 1 ETC Collection: 9th Anniv. - DEF(3) 1 1 1 Equipment [9th Anniv.] Bangle(1) 1 30 - Equipment [9th Anniv.] Bangle(2) 1 30 - Equipment [9th Anniv.] Bangle(3) 1 30 - Equipment [9th Anniv.] Leather Armor(1) 1 30 - Equipment [9th Anniv.] Leather Armor(2) 1 30 - Equipment [9th Anniv.] Leather Armor(3) 1 30 - Equipment [9th Anniv.] Great Sword(1) 1 30 - Equipment [9th Anniv.] Great Sword(2) 1 30 - Equipment [9th Anniv.] Great Sword(3) 1 30 -   - The contribution per guild made to growing the tree can be seen from the 'Check Contribution per Guild'. (There is no particular reward based on this ranking.)   ▶ The contents you can obtain [2025 Arbor Day] Fertilizer are as follows: Category Contents Amount   Challenge Mode All Challenge Mode 1         Goddess Raid Goddess: Dreamy Forest Lv 500 Solo/Auto Match 2   Goddess: Dreamy Forest Lv 500 Party (Hard) 5   Goddess: Abyssal Observer Lv 500 Solo/Auto Match 2   Goddess: Abyssal Observer Lv 500 Party (Hard) 5   Goddess: Isle of Despair Lv 510 Solo/Auto Match 2   Goddess: Isle of Despair Lv 510 Party (Hard) 5   Goddess: Foretold Noire Lv 520 Solo/Auto Match 3   Goddess: Foretold Noire Lv 520 Party (Hard) 10   Goddess: Collapsing Mines Lv 520 Solo/Auto Match 3   Goddess: Collapsing Mines Lv 520 Party (Hard) 10   Goddess: Brutal Ledania Lv 530 Solo/Auto Match 4   Goddess: Brutal Ledania Lv 530 Party(Hard) 15   Field Kill Monsters in: EP16 Valandis Room 2, 3, 91 and EP17 Tevhrin Stalactite Cave 1~5 (3%) 1   Unknown Sanctuary  Kill Boss (8%) 1   Season Raid  Season: Collapsing Mines Lv.520 Party (Easy) 20    Season: Collapsing Mines Lv.520 Party (Normal) 25    Season: Collapsing Mines Lv.520 Party (Hard) 30   Step 2. Grow the Arbor Day Tree and receive the reward according to the growth stage!   - Arbor Day Tree grows in stages when using the [2025 Arbor] Fertilizer on it. - The tree grows up to Lv.6 and you can receive the reward of each stage by selecting the ‘Harvest the Growth Reward’ button. - 'Harvest the Growth Reward' button only shows when there is a reward that can be obtained.   Growth Stage Item Count [2025 Arbor] Ripe Fruit Lv.1 [Lv4] Vaivora Vision Register Voucher 2 Challenge Mode One Entry Voucher (A) 10 Division Singularity One Entry Voucher 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 4 [2025 Arbor] Ripe Fruit Lv.2 [Lv.520] Aether Gem Catalyst (Untradable) 10 Foretold Noire (Auto Match/Solo) One Entry Voucher (Untradable) 10 Collapsing Mines (Auto Match, Solo) One Entry Voucher (Untradable) 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 4 [2025 Arbor] Ripe Fruit Lv.3 [Lv.530] Enhance Aid 100 Challenge Mode Add. Reward Voucher (Untradable) 10 Division Singularity Add. Reward Voucher 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 6 [2025 Arbor] Ripe Fruit Lv.4 Kupole Recruit Voucher 10 Foretold Noire : Solo Multiply Token 10 Collapsing Mines: Solo Multiply Token 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 6 [2025 Arbor] Ripe Fruit Lv.5 Hair Costume Stat Relocator (Untradable) 1 [Lv.520] Advanced Goddess Ichor (Weapon) Fragment (Bound) 10 [Lv.520] Advanced Goddess Ichor (Armor) Fragment (Bound) 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 10 [2025 Arbor] Ripe Fruit Lv.6 Mystic Fire Flame Earring Fragment (Bound) 1 [Lv.520] Advanced Goddess Ichor (Weapon) Fragment (Bound) 10 [Lv.520] Advanced Goddess Ichor (Armor) Fragment (Bound) 10 Mercenary Badge : 50,000 2 Goddess Token (Jurate): 50,000 10   - ‘Blessing of Tree’ buff is applied to all saviors logged in the game when the Arbor Day Tree grows. ※ Blessing of Tree (5 hours, not removed when becoming incapable of battle): Movement Speed +10 and Defense increase by 50%. This is not applied in PVP areas. - The Tree is only located at Klaipeda.       Important   - [2025 Arbor] Fertilizer will be deleted on May 27, 10:00 AM KST.  

Event
May 8th, 2025
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Official Forum Maintenance 6th Feb 2019

  Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. -  Maintenance Period : (EST) 21:30 - 22:00 Feb 06, 2019 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
February 6th, 2019
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Questions and Answers about TOS #9

I am syKim from “Tree of Savior (TOS)” development team. This is 9th  post on Questions and Answers about TOS which answers the questions and the suggestions from all of you who are waiting and cheering for TOS.  TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) I want to know if there’s day and night system in the game. A) There is no day and night system in the game. Q) I heard that we can climb onto the objects in the game.  Can we also find hidden items or do some special actions when we climb onto those objects?  I like looking for hidden dungeons or items. A)  We have some hidden contents at the places that are not clearly visible in the game. Q) Is there marriage system in the game? A) At the moment, we don’t have marriage system in the game.  However if there are lots of users who want this system, then maybe in the future, we could think about adding this system in the game.  Please give us your suggestions. Q) I have a question on costumes.  Do the costumes exist for collection purpose or dressing purpose?  Or maybe do they exist to add some options to the characters? A) In TOS, each costume makes your character look different from the others.  Therefore, they are different from the armors which have defensive attributes.  Even if you don’t wear the costume that you newly obtained in the game and stay in the previous costume, there will be no disadvantage in terms of stats.  Exclusive costumes for each class can be obtained from Class Master NPC when you advance your class to higher class. Q) I saw Chronomancer’s skill which restores the past time. Then is it possible to revive the friends who are dead?  What about the items that we acquired before we restore the time?  How about the monsters which are dead?  Do they resurrect? A) First of all, this skill can’t be used often since some time needs to be passed in order to use this skill again. However, if there were dead friends or monsters, they will resurrect. The items that you acquired before you restore the time will remain even if you restore the time. You can understand it as in Sci-Fi movies where the main character who go to the past using time slip still has a cell phone or other things in his/her pocket which are not possible to be existed in the past. So now more class introductions.   ▲“Thaumaturge” is a class which can change attributes. Monsters’ traps can be used as if they are yours, and you can either shrink or enlarge enemies’ sizes.  Some of the skills of the other classes get influenced by the sizes of the enemies so if you use this skill cleverly, then you will change the outcome of the battles. You can also enlarge specific parts of your character’s body.  For example, if you enlarge the hand which is equipped with a weapon, then attack stats will increase.  If you enlarge the hand which is equipped with a shield, then defense stats will increase.   ▲“Archer” is a basic class in archer-type classes. Arrow’s attack power will vary depending on the character’s distance from the enemies.  If you change the stance of your character, then you won’t be able to move, but then the effective attack range will increase. If the monsters get attacked by a strong arrow attack, sometimes they will be hooked together and as a result you can attack these monsters easily as if you are handing just one monster. Archer can move while it is attacking the monsters so it is useful when you are in battle with boss monsters or the monsters that are big.   ▲ "Pyromancer" is a class which uses fire magic. Fire attacks inflict continuous damages on monsters so it is useful to use this class when you are facing multiple enemies.  “Fire Wall”, which you can place it on the ground, can be used using directional keys when you draw a wall on the ground while casting this skill. “Fireball” can be moved around by attacking it directly from short ranges so it will be useful in many ways when you are in party. ▲ "Centurion” class can order commands to other characters. If players participate “Formation”, then the characters’ control will be controlled by Centurion until they go out of Formation. Formation can be changed into various types depending on various situations and each type of formation has its own unique characteristic. For example, “Winged Formation” which surrounds the enemies and concentrate on firing on those enemies, is effective when you are facing with a huge boss, and “Phalanx” which temporarily gathers all Blocking stats to the players in the first row is effective when you are facing with multiple enemies at once.     ▲This week’s bonus : Klaipeda soldier NPC design (by AD Maggi) Next week, I will answer the questions that are coming to us repeatedly related to the items in the game in details. If you have further questions or suggestions, please forward them to TOS Facebook or Developers’ blog.  Thanks.

Developer's Blog
April 8th, 2016
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Corrections and bug fixes after August 16th maintenance

Greetings, Saviors. Chat and Storage Bug Fixes We would like to announce that we have now fixed the bugs affecting the chat and personal storage functions after the maintenance on August 16th, and you should be able to use them again as intended. We ask that you send in a Support ticket should you find that these or other features are still not working as intended after today’s maintenance. Item Corrections After our latest scheduled maintenance, some players were able to purchase certain items not meant for sale, mistakenly introduced in the game. We apologize for the inconvenience caused by this error, and would like to announce that all items not meant for sale have been seized. Users who were able to purchase the items have also been compensated accordingly to correct this mistake. Kindly let us know via Support ticket if you were not compensated for the aforementioned errors. Missing ‘Shady Geologist’ Title Error The ‘Shady Geologist’ title, awarded to winners of our previous Scavenge Challenge Event, is missing for some players after today’s maintenance. We are aware of this error and expect to correct it during our next scheduled maintenance. Companion Move Button Error When clicking a companion’s UI at the lodge, a button in Korean will appear next to the ‘Bring Along’ button. This button will move the companion to the other page of your lodge (page 1 > 2 or vice-versa), from where you can still retrieve it. We are working to fix this error, but meanwhile we ask that you keep in mind what it does and avoid clicking it. Other Errors Some item tooltips still contain errors that require fixing. We expect to correct these in a future patch as well. Thank you for understanding. Our apologies for the inconveniences caused.

Announcement
August 16th, 2016