Greetings Savior, We will soon perform a short maintenance for [NA] sever in order to fix the following issue: 1) [NA] Guilds Unable to Enter Territory Wars in Genar Field and Inner Wall District 8 - Guild members participating in the [NA] Klaipeda Territory Wars beta test have reported being unable to enter the Spot Area from adjacent maps during today's session except for Galeed Plateau. Please refer to the schedule below. [EDT] 21:10 - 21:40 Note that this maintenance will only affect [NA] Klaipeda. All other servers will remain open during the procedure. We will update this announcement when maintenance is complete.
I am syKim from Tree of Savior (TOS) Dev Team. We are still analyzing the data that we gathered from CBT2 so we want to apologize that we weren’t able to update our Dev blog for a long time. The questions below are the ones that we are repetitively receiving after CBT2. Q) The locations of the Class Masters were dispersed from each other too much so I had hard times looking for them. A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, we decided that it wasn’t satisfactory so we will eventually move each of them to the villages in the game. Q) Depending on the items that were equipped, there were some skills that I could not use. Was this purposely designed this way? A) That’s because we had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) We will try our best to fill in more animations in the next version. Q) Up to which rank would we be able to play in the Open Beta? A) Our original plan was to open up to Rank 10~11, but we are thinking about changing that. We are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet Q) Was it purposely designed in the game to cancel character’s basic attacks? A) When a character becomes stiff after each attack, we allowed character’s movement to enhance the controllability, but we started CBT2 knowing that it will increase character’s attack speed as a side effect. We think that the decision on whether we will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time. For your reference, we limited this function by consuming the stamina when a character attacks while jumping in the air, but we haven’t decided whether we would apply this in cancelling basic attacks as well. Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective. A) We will keep adjust the balances, but we will focus more on different uses for each skill. The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill. Q) The quests in the game are not too exciting. A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster? A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre. Q) How many party contents are in the game? Are there any other contents besides hunting with my party members? A) We are creating party events a lot so I guess we should come up with something somehow if we really don’t have other ideas besides hunting. For your reference, we will enhance the qualities of party plays in our next version so we will share with you when the details get confirmed. ▲ We are creating a function to match different players into one party. Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable. A) After CBT2, we came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time. Q) It was unfortunate that there was no vibration on the game pad. A) We eliminated the vibration feature since we can’t check the remaining battery amount or a player’s fatigue level. If we include it on the next version, then we will make it so that players can select the option. Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game. A) The reason why we can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. We understand that this is not intuitive so we will use “Appraiser” class to view the exact rates. ▲ You will be able to view your enemies’ weak points or stats by playing with “Appraiser” class. Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks. A) Our original plan was to switch between your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, we could not use the feature. We will make the feature available for the next version so send us your opinions on that when you test it next time. Q) When is the next CBT or the commercial service? A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so we are still discussing internally. We may start the tests in other countries or launch FGT2, but nothing is decided yet. We are planning to invite a few testers to our studio to receive their precise feedback. We will try our best to upload the next post or announce new information within a short period of time. We always appreciate for your support and cheers.
Greetings, Saviors. We would like to offer an update on the issues of instability currently affecting our [SA] Silute server. We have been thoroughly assessing your reports on the problem and we encourage players to keep providing information, as it will help speed up the process of finding a solution. As of yet, however, we have been unable to determine whether the excessive lag in the region is caused mainly by network issues or by other factors. Currently, we have detected a few elements in the server logic that could be the source of the issue and we are working to fix them, although we remain unsure of whether they affect South America alone or other server regions as well. The updated patch will be applied as soon as possible, after which it will be closely monitored for results. As what happened with the nearby party search function, which has been temporarily disabled, we are in the process of analyzing other game functions which could cause a burden on the server. We are also processing different logs in order to detect delays generated by specific skills or item combinations. Once again we would like to offer our sincere apologies for the inconvenience caused. We are now preparing compensation for players of all servers, which will be announced soon through our News page. Thank you for your patience and understanding.
Greetings Saviors, We have received inquires regarding the following due to lack of information: - Mercenary Badge Boost Voucher effect is stated as Weekly Boss Raid 125K Damage reward ▲ 40,000 in-game. The schedule of Weekly Boss Raid is from Monday to Sunday, and so the change of Mercenary Badge Boost Voucher is yet applied. Weekly Boss Raid 125K Damage reward ▲ 40,000 will be applied from January 17th, 2022 at 6:00 AM (server time). [UPDATE: Jan.18th] Mercenary Badge will be given to the saviors who haven't received the Mercenary Badge as the effect of Mercenary Badge Boost Voucher during January 11th ~ 17th at 05:59 AM (EST). Details will be updated later on this post. Thank you for your patience and understanding. Regards, IMC staff
Greetings, Saviors. Maple leaves are falling, showering you with lots of rewards! Celebrate Maple Festival and collect shimmering Golden Maple Leaves :) Event Period After the scheduled maintenance on October 22, 2024 TO November 26, 2024 Who Can Participate - All saviors How to Participate Step 1. Maple Festival NPC will appear during the event period. - The locations of each NPC are as follows : Step 2. Clear Challenge/Raid Contents and defeat field monsters to receive [Event] 2024 Coin! Category Contents Amount Challenge Mode All Challenge Mode 50 Goddess Raid Goddess: Thurible of Salvation Lv 490 Solo Goddess: Thurible of Salvation Lv 490 Auto(Normal) Goddess: Thurible of Salvation Lv 490 Party(Hard) Goddess: Dreamy Forest Lv 500 Solo Goddess: Dreamy Forest Lv 500 Auto(Normal) Goddess: Dreamy Forest Lv 500 Party(Hard) Goddess: Abyssal Observer Lv 500 Solo Goddess: Abyssal Observer Lv 500 Auto(Normal) Goddess: Abyssal Observer Lv 500 Party(Hard) Goddess: Isle of Despair Lv 510 Solo Goddess: Isle of Despair Lv 510 Auto(Normal) Goddess: Isle of Despair Lv 510 Party(Hard) Goddess: Foretold Noire Lv 520 Solo Goddess: Foretold Noire Lv 520 Auto(Normal) Goddess: Foretold Noire Lv 520 Party(Hard) Goddess: Collapsing Mines Lv 520 Solo Goddess: Collapsing Mines Lv 520 Auto (Normal) Goddess: Collapsing Mines Lv 520 Party(Hard) Field Kill Monsters (3%) 20 * Only Monsters in ± Lv.50 range will drop [Event] 2024 Coins Step 3. Exchange the [Event] 2024 Coins with various rewards from the Event shop! ※ Type "/event" to check your current coin status - Go to the Maple Festival NPC in each town and exchange the [Event] 2024 Coins with the items below. Item Coin Cost Purchase Limit Trade/Market Team Storage Golden Maple Leaf 1 1 X O Piece of Chaos (Untradeable) 200 2 X O Advanced Spaulder of Ferocity Fragment (Bound) 100 2 X O Advanced Belt of Insight Fragment (Bound) 100 2 X O [Lv.520] Advanced Goddess Ichor (Weapon) Fragment (Bound) 200 3 X O [Lv.520] Advanced Goddess Ichor (Armor) Fragment (Bound) 200 3 X O [Lv.520] Goddess Ichor (Weapon) Fragment (Untradable) 20 30 X O [Lv.520] Goddess Ichor (Armor) Fragment (Untradable) 20 30 X O Foretold Noire (Auto Match/Solo) One Entry Voucher (Untradable) 10 15 X O Collapsing Mines (Auto match, Solo) One Entry Voucher (Untradable) 10 15 X O Isle of Despair(Auto/Solo) One Entry Voucher (Untradable) 10 15 X O Abyssal Observer (Auto/Solo) One Entry Voucher (Untradable) 10 15 X O Dreamy Forest (Auto/Solo) One Entry Voucher (Untradable) 10 15 X O Thurible of Salvation (Auto/Solo) One Entry Voucher (Untradable) 10 15 X O [Lv.520] Enhance Aid (Untradable) 10 30 X O [Lv.510] Enhance Aid (Untradable) 5 50 X O Goddess Token(Jurate): 10,000 10 50 X O Mercenary Badge : 10,000 10 30 X O Attribute Points: 10,000 5 50 X O Mystic Tome 5 50 X O *Golden Maple Leaf - Resets Every 06:00 AM Receives a buff in use: - Final DMG +3%, HP +15,000, Restores HP/SP +150 every 2 sec, MSPD +5 Important - [Event] 2024 Coins can be received up to 600 Weekly. (per team) - [Event] 2024 Coins can be obtained up to 3000 during the event period. - Weekly acquisition of [Event] 2024 Coins resets on Monday, 6 AM (server time). - You may talk to the Maple Festival NPC until November 26, 2024 before the maintenance.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 27, 2023). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 16, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 - 22:00 Feb 06, 2019 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff