Greetings, Saviors! We have a new event ready for all the players trying out TOS for the first time that will make the way to level 100 that much more rewarding. Reach all the level milestones and receive a set of character-boosting items for each! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - Players with teams created between May 9 and June 13, 2017 3. How to Participate STEP 1. Download Tree of Savior and create your team (account) and a character in one of the regional servers. There are four server regions: North America (NA), Europe (EU), Southeast Asia (SEA) and South America (SA). STEP 2. After you start playing with your character, interact with the Event Notice Board in the cities of Klaipeda or Orsha to receive one Boost Pack in your inventory. - You can receive one Boost Pack per character created, on a maximum of 4 characters per team (account). STEP 3. The Boost Pack will contain a level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards). - There is a total of 7 milestones you can reach, with the top milestone at level 100. - The Boost Pack will be deleted after the event period ends, so to collect all the rewards your character will need to reach level 100 before then. 4. Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully - LEVEL 5 - Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. Zemyna Necklace x1 [TIMED - 30 Days] - Yet another accessory that increases your character’s stats. Settlement Support Potion Lv2 x10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. Fortune Cookie x5 - Fortune Cookies increase your EXP gains, movement speed and maximum HP, and you can stack them to multiply the effects. - LEVEL 10 - Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. x8 EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Fortune Cookie x5 Klaipeda Warp Scroll x3 - An item that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Orsha Warp Scroll x3 - An item that teleports you directly to Orsha, one of the main cities in Tree of Savior. - LEVEL 15 - x8 EXP Tome x2 [TIMED - 14 Days] Settlement Support Potion Lv2 x10 Fortune Cookie x5 - LEVEL 30 - Lv4 EXP Card x 10 - EXP Cards give you additional experience instantly to help you level up faster. x8 EXP Tome x2 [TIMED - 14 Days] Fortune Cookie x5 - LEVEL 50 - Underground Chapel Dungeon Warp Scroll x1 - An item that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. x8 EXP Tome x3 [TIMED - 14 Days] Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Fortune Cookie x5 Lv 50 Weapons [TIMED - 30 Days] - Try on different weapons fit for your character's level and class. Goddess Sculpture x1 [TIMED - 14 Days] - Recover more HP and SP and gain more EXP from your battles. - LEVEL 80 - x8 EXP Tome x4 [TIMED - 14 Days] Historic Site Ruins Dungeon Warp Scroll x1 Instanced Dungeon Reset Voucher x1 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Fortune Cookie x5 Goddess Sculpture x1 [TIMED - 14 Days] - LEVEL 100 - x8 EXP Tome x5 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Fortune Cookie x5 Fedimian Warp Scroll x1 - An item that teleports you directly to Fedimian, where a new city awaits you. Goddess Sculpture x1 [TIMED - 14 Days]
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 9-10, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors! We are pleased to announced that the "Survival and Victory" event will be released soon. Please make sure to check all the details below for information about the event. [Details] 1. Event Period - From : Scheduled Maintenance on July 26th 2016 - Until : Scheduled Maintenance on August 16th 2016 2. How to Participate -You will automatically participate in the event if you join a Team Battle during the event period -You can see more information about the Team Battle League in this announcement. 3. Rewards A. Weekly Challenge -Achieve 15 wins per week on a character to earn 300 points which you will be to use at the Team Battle League Point Shop -You may earn up to 900 points per character during the event period -Rewards will be applied to the relevant characters every scheduled maintenance throughout the event period B. Best Combatant -An honorary title will be given to the top ranked player for each base class (Archer, Cleric, Swordsman, Wizard) per region (NA, EU, SEA, SA) -The title will be applied to relevant characters on the last scheduled maintenance of the event period 4. Important -Participation Requirements: Characters must be over Rank 5 will be able to participate -Please note that the rankings are reset every Monday at midnight (EDT) -Please remember that you will not be allowed to abuse bugs, you may be disqualified as a result. -Please note that above content might be adjusted due to changes of the development plan.
Greetings Saviors! We are pleased to announce that you may now obtain TP bundles via the Steam Inventory Store. We will also be requesting Valve to take down the current DLC products from the store as they were acting as a stop-gap measure before the TP bundles became available. There are 4 different products for each region, 100TP / 300TP / 500TP / 900TP, and are priced accordingly to which region they are for. You will be able to purchase the TP bundles at the Steam Inventory Store. You will then have to receive them in-game by clicking the TP button and ‘using’ the item. Please be careful since you will no longer be able to refund the items after receiving them in-game. Please refer to the image below for more details. You can access the store via this link : http://store.steampowered.com/itemstore/372000/ [Important – Please read carefully] Each product will be released in four different versions, one specific to each region (NA, EU, SEA, SA). Each product will be redeemable only in its corresponding region (e.g. EU-exclusive TP bundles can only be redeemed in [EU] Fedimian). In regions with more than one server, each product can only be redeemed in one of the region's servers (e.g. players in the NA region can purchase a TP bundle and redeem it only in either Klaipeda or Orsha). [UPDATE - May 30th, 2016] It has come to our attention that the pricing for the 500TP Bundle for EU servers was incorrect. We have made a request that it be changed to the proper pricing and expect it to take effect soon. We apologize for any confusion this may have caused. [UPDATE - May 31st, 2016] It has come to our attention that players from Chile have not been able to see any products. This was due to a glitch in the pricing system and this has now been fixed. Please let us know via the ticket system if you still have trouble viewing products. Please specify the country you are playing from when doing so.
Many of you are showing your concern on bots. Bots are a big problem to the developers as well because they interrupt game play and negatively affect the game's economy. The bot report function we added to the game can effectively ban bots if used properly, but we also have to consider the possibility of its abuse. Throughout time, we've been doing research on how we can minimize this abuse. We're going to explain our report feature in close detail and tell you what to keep in mind when reporting bots. First, not all reports hold the same validity. Each account has a value called "Report Influence Index." This value cannot be seen by players, but it increases whenever said account correctly reports a bot. If a user is reported repeatedly by others, that user is very likely to be a bot. In addition, if the reporter is an influential individual, their report is most likely valid so we can set a priority on which account to ban first. This is where the Report Influence Index (RII) comes in. In terms of numbers, a player with 10 RII has the same impact as 10 different players with 1 RII each when reporting suspicious users. Accounts with high report counts will then move to the next step of verification. Some have suggested using CAPTCHA, but that too, will be breached eventually. It puts needless restrictions on the players, so we are not considering its use. Instead, what we chose to use is a server-side classifier based on Machine Learning (ML) technique. The classifier uses the comprehensive activity log of a reported account to determine if it's a bot in percentages. We will not be revealing the classifier's exact mechanism, as it can be manipulated by violators to bypass the system. We train our classifier by constantly inputting new data. The fact that we can maintain its accuracy is its advantage, because we're going to manually determine which factors should be considered to identify bots. The classifier's accuracy depends on how we determine the behavior criteria, and we examine over 20 basic criteria. The machine showed 99% accuracy on our Korean server when we set the machine to output fewer false positives. If we set strictness value low, the classifier will detect more bot with lower accuracy and vice versa. An account that is deemed to be a bot becomes subject to restriction after a GM's additional confirmation. If that account gets banned, then all the users who reported that account gain one RII point. However, should the reported account be declared clean, the reporter's RII value will be negatively affected. The RII is not a simple difference between the numbers of accurate and inaccurate report counts, and the algorithm we use to determine the final RII value can be changed in the future. Therefore, you should not report bots if you're unsure of their offense. The system can backfire on you if you're not careful. For example, a player going afk while leaving a heavy object on the attack key has to be handled differently from regular bots. The classifier can deem the afk player innocent from looking at the honest play records, so afk players should not be reported using the report function as that will work against your RII. Lastly, if we're not absolutely sure the reported account is a bot, then it will not be banned and the reporter's RII will remain unchanged. We're going to keep examining and upgrading the system and do our best so bots will not ruin your play experience. Thank you for reading and have fun playing Tree of Savior.
Hello, my name is “Chase”; I am the TOS Dev team programmer in charge of client optimization. As we all know, client optimization has been one of the most requested features from the ToS community. There has been some improvements through other fixes, but there is still work to do. We are currently investigating solutions to this problem and we’d like to update you on the process. Current Status To optimize effectively, measurements are very important. A regular play pattern should be recorded and measured so that it can be compared with future results. In this process, replay function and performance visualization tools are used. So far, the optimization process has been focused on scenarios of either a situation involving one player or multiple monsters. The work has been done with the data from such scenarios. Through this, we have successfully achieved a few positive results in PvE environments. What we are focused on at the moment is the situation where a player is placed in a crowded place i.e. at big cities. City Environment Analysis We have captured a crowded city from our Japanese server and measured it via the replay tool. From our observations, we determined that a considerable bottleneck effect was occurring during animation updates, and after a more detailed analysis we concluded that the major source of the problem was in the morphing function. Morphing is the process that gradually changes one image into another. We use this process in ToS to create our unique style of animation you see in character hair movement, for example. The function itself is quite simple, but the intensive CPU processing it requires does tend to create some bottleneck issues. To solve this, we applied multi-threading, allowing each of the different objects to be simultaneously processed by its respective CPU core. Results The results we obtained after applying the multi-threading function exceeded our expectations. In our internal tests, we observed performance improvements of up to 1.5 to 2 times in a 4-core CPU, and 1.5 to 3 times in an 8-core CPU. FPS was steadily increased and occasional framerate spikes were significantly reduced. For reference, the specifications of the PC used for testing are as follows: CPU - i5 3570; graphics - GTX650; OS - Windows 10. One thing to consider, however, is that this multi-threading process might cause hidden bugs that are unseen at the time of testing. That is why testing sessions to see if newly worked-in codes do not cause any errors are needed. After this process goes through the testing and is included in a patch, we expect a great performance increase especially in areas crowded with player characters. Future Plans First, we intend to continue exploring multi-threading. Starting with morphing, we want to extend the process to gradually start separating other tasks that occur before and after it, such as effects where there is room for further improvement. Another aspect we’re tackling is related to resource loading. The slight performance drops that can happen whenever a character meets a new NPC or monster in-game are a problem we are seriously taking in consideration. We expect resource management measures will help a great deal in solving this. I am constantly keeping an eye on the feedback our players leave on the forums concerning FPS drops in their particular gaming environments. Rest assured that we will continue to work hard to solve the main issues that affect a considerable part of our player population. As you can see, there is still room for further optimization besides the measures explained in this blog post. Also, after the optimization patch is applied, there might be some discrepancies between the observed results from our development environment and the actual result on the environments of our users. Your feedback after the patch on how much it improved and what your computer specs are will help our development immensely. We strive to solve the client performance issue until the day it no longer is a top issue. Well, that’s it for now, I’ll keep working hard to bring you guys even more good news. Thank you for reading this rather long and technical stuff; cheers.
Greetings, Saviors. The following is the list of bugs that we are aware and currently working on them. GENERAL Face Disappearing When Using Fireball: "Dullahan Problem" Losing the character's face when equipped with Love-Wave Perm and usingf the 'Fire Ball' skill Going Over the Iron Gate: "Hang On A Second" Being able to pass through the iron gate in Catacombs Underground Dungeon by using the Falconer's "Hanging Shot" Elongaged Cooldown: "Travel-Weariness" Skill cooldown increasing when changing channels Stuck When Using Quest Teleport: "You Shall Not Pass!" Getting stuck after using the quest completion warp. Slowed FPS After a Cutscene: "If I Could Save Time In A Bottle" FPS getting slowed after a cutscene. QUEST The Legendary Trick(2)': "Transformation Malfunction" The transformed appearance being improperly printed if changing equipment while being transformed during the 'The Legendary Trick(2)' quest. Memorial Ceremony(3): "Multi-Tasking" Being able to use skills while collecting Butterfly Fragrance during the 'Memorial Ceremony(3)' quest. SKILL Cryomancer- Snow Rolling: "Impaler Escaper" Being unable to cast Cataphract's "Impaler" skill on a Cryomancer even after the Cryomancer's Snow Rolling has been completed in a friendly duel. Hunter- Hounding: "What a Drag" The companion draging a character with it when it is hit with the Hunter's "Hounding" skill and attacks the character. Swordman- Bash: "Bash Not! Even! Once!" The knockback effect not applying to the target. Rodelero/Thaumarturge - Shield Bash/Transpose : "Man of Health and Taste" Being able to increase health stat to an absurd amount by using Shield Bash or Transpose Dievdirby - Statue of Goddess Laima: "Idle Idol" Certain skills not receiving the cooldown buff from the skill. Linker- Physical Link: "A Problem Shared Is A Problem Doubled" Damage is not reduced when using the skill. Corsair- Jolly Roger: "Folly Roger, More Like" Damage buff not working. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.
Greetings, Saviors! We are currently preparing a couple of additions to the TP Shop which we expect to introduce soon. We will make another announcement once we have the final details set, but here’s a roundup of the main changes you can expect. Goddess' Blessed Cubes - Preview of the soon-to-come TP Shop updates: Goddess' Blessed Cube and improved UI Soon, a new item called Goddess' Blessed Cube will be available for purchase at the TP Shop. Each cube will give you a random cosmetic item from a collection of premium costumes and hair accessories. The collection of items obtainable from the Blessed Cube will vary periodically, changing for example whenever a new line of costumes and accessories is released. Premium Costumes Once the Goddess' Blessed Cubes become available at the TP Shop, we plan to start releasing most new costumes and hair accessories exclusively through them. Premium costumes already sold at the TP Shop, excluding Circle 3 costumes and the Cockatrice costume, will be removed from the TP Shop and sold via Exchange Shop. As for newly-introduced premium costumes, we plan to release them for purchase only via Blessed Cube. After their release, cosmetic items sold via Blessed Cube will then eventually become available at the Exchange Shop, where they will be exchangeable for recycling points. Exchange Shop - Preview of the soon-to-come TP Shop updates: Exchange Shop tab The Exchange Shop is another addition we’re preparing to launch along with the introduction of Goddess' Blessed Cubes. With this feature, you’ll be able to trade items obtained from Blessed Cubes for points, which you can then use to exchange for other useful items at the Exchange Shop. Make sure to keep an eye on our News page for more information about the new TP Shop features coming in a future announcement.
Greetings, Saviors! The time to save the world and find the goddesses has finally come! Those that have purchased at least one of the _Founder's Server : Exclusive Access_ products will now be able to access [Tree of Savior](http://store.steampowered.com/app/372000/) on Steam. Please check below for important details that you may wish to keep track of. [Noteworthy dates and times] -Scheduled maintenance : Every Tuesday 1:00 - 5:00 a.m. (EDT) -Announcements regarding new servers : Will be made 30 minutes - 1 hour prior to opening -Transition to F2P : April 28th, 2016 [Contacting us] Feel free to contact us on the forums via PM or posts under the Help category with any problems you may have about the game. Please make sure to contact us via Support or E-mail only when you are having major technical problems to ensure prompt responses. -PM on the [Official Forums](https://forum.treeofsavior.com/) : Log-in issues, technical problems, bug reports, or other issues. -[Support Tickets](https://treeofsavior.com/inquiry/) : Major technical issues, abusing/hacking reports -E-mail (tossupport@imc.co.kr) : Major technical issues Thank you for all of your support and enthusiasm for Tree of Savior. We hope that we will be able to work together to raise the sapling that it is now into a tree worthy of legend. Sincerely, IMC Staff