Greetings Saviors! This is the Tree of Savior Dev Team. We would like to introduce a feature that PVP oriented players will have an interest in, the 'Team Battle League'. What is the 'Team Battle League'? The 'Team Battle League' is PVP content where you can enjoy combating players that are from the same regional servers. You will not be able to battle players from different regions. It is open for 4 separate sessions each day which are an hour long : (EDT) 4 a.m., noon, 7 p.m. and 10 p.m. Only characters that are over Rank 5 will be able to participate, but anyone is free to spectate. Please note that the rankings are reset every Monday at midnight (EDT). You will be able to check any 'Team Battle League' related contents by pressing the icon indicated in the image below. [Point Shop] The Point Shop is where you can use the points acquired from the 'Team Battle League' to purchase items. You can purchase items with the points acquired from the 'Team Battle League'. ※ The contents above may be changed as results of patches. How to Participate The 'Team Battle League' icon will appear next to the minimap when a new session is about to begin. There are 2v2 and 5v5 matches. However, please note that only 5v5 matches will count towards your ranking. You will automatically be moved to the 'Team Battle League' zone once the opponents are decided and all of the combatants are ready. The battle will begin as soon as the [Battle Start] notice appears. Please remember that you will not be able to use crafted scrolls. ※ The contents above may be changed as results of patches. Checking Results The 'Team Battle League' operates on a best of three system. Your team will receive a yellow orb located next to the round number for each victory. Everyone will be moved to Klaipeda after the rounds are over. Checking Ranks You will be able to check your records and rankings after participating. Your 'Team Battle League' score will always be marked on the Adventure Journal rankings. Top tier players will have rankings assigned to them and different icons will be added in front of their Team names. You can also check 'Team Battle League' information from the 'Team Battle League' NPC named Valis who can be located in Fedimian. ※ The contents above may be changed as results of patches. Battle Points You will receive 10 Battle Points for a win and 5 Battle Points for a loss. You may earn up to 50 Battle Points per day and will be able to purchase items such as EXP Cards with those points. You will only be able to purchase 1 EXP Card per day. The EXP Card level will differ according to your character's level. ※ The contents above may be changed as results of patches. Spectating You will be able to watch battles in real-time without participating by [Spectating]. You will also be able to [Spectate another player] if you are knocked down during combat. You will be able to chat anonymously while you spectate, but players in the arena will not be able to see it. However, please note that you cannot use any skills when you are spectating. You are able to select characters you wish to spectate from by clicking on them. There is no limit on how often you can switch, so you will be able to learn from the plays of others. You will be able to stop spectating at any time by pressing [Exit Spectator Mode] or wait until the battle is over to be automatically disconnected. ※ The contents above may be changed as results of patches.
Greetings Savior! To celebrate our 5th Anniversary, we have prepared a special event! Play contents, earn event points and level up the event level to open the S rank Secret shop! We have attached a flow chart to help you understand the event! Hope this helps you enjoy the event:) Event Period From the scheduled maintenance on March 9, 2021 To the scheduled maintenance on April 13, 2021 Who can Participate - All saviors How to Participate STEP 1. Play contents and get [Event] TOS Coin! - Up to 1000 [Event] TOS Coin can be obtained per day. - Maintain log in for 1 hour and get 10 [Event] TOS Coin. - You can exchange [Event] TOS Coin with rewards in Normal Shop (open at any time). - 100 [Event] TOS Coin can be exchanged with 1 [Event] 5th Anniversary Coin via Normal Shop. - [Event] TOS Coin can be obtained by playing the following contents. Category Contents Amount Level Dungeon Monument of Desire Dungeon 40 Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 60 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid (Solo) Former Fantasy Library: Sausis Room 9: Unique 50 First Shelter: Unique Magic Research Facility: Unique Astral Tower Closed Quarters: Unique Asiomage Testing Grounds: Unique Tomb of the White Crow: Unique Lepidoptera Junction: Unique Earth Tower Lolopanther Area 40 Solmiki Area Legend Raid : Velcoffer's Nest Velcoffer's Nest 80 Legend Raid : Tomb of the White Crow Tomb of the White Crow: Legend (Solo) 150 Tomb of the White Crow: Legend Lepidoptera Junction : Legend Lepidoptera Junction : Legend (Solo) 200 Lepidoptera Junction : Legend (Auto Match) Lepidoptera Junction : Legend (NORNAL) Lepidoptera Junction : Legend (HARD) White Witch's Forest : Unique White Witch's Forest : Unique (Solo) 220 White Witch's Forest : Unique White Witch's Forest : Legend White Witch's Forest : Legend 250 White Witch's Forest : Legend (Auto Match) Demonic Sanctuary: Legend Demonic Sanctuary: Legend 500 Res Sacrae Dungeon Res Sacrae Dungeon Auto Match 100 [Update] Res Sacrae Dungeon Auto Match (Hard) 200 Uphill Defense Uphill Defense: Normal Stage 10 or above 20 Uphill Defense: Hard Stage 5 or above 50 Uphill Defense: Very Hard Stage 5 or above 80 Sole Hunt Madon Maiden 40 Amiss Dog 40 Misrus 50 Tel Harsha 100 Challenge Mode Challenge Mode Stage 3 or above 50 Challenge Mode Stage 5 80 Challenge Mode : Division Singularity Stage 2 or above 50 Challenge Mode : Division Singularity Stage 4 100 Division Singularity Auto Match 100 Challenge Mode Auto Match (Area 1) 50 Challenge Mode Auto Match (Area 2) 50 Challenge Mode Auto Match (Area 3) 80 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 80 Hunting in the fields Normal Field/Hunting Grounds 1 ※ Hunting in the Fields: Coins can be obtained by chance when the level gap between the monster is 50 or below. STEP 2. Play contents and get [Event] 5th Anniversary Coin! - You can obtain [Event] 5th Anniversary Coin by 4 methods, and each has a different acquisition limit. 1. Maintain log in for 1 hour and get 10 [Event] 5th Anniversary Coin. (up to 10 times per day) 2. Collect 100 [Event] TOS coin and 10 [Event] 5th Anniversary Coin will be given automatically. (no limits) 3. Clear Legend Raid and Solo Raid during the event period. (Up to 1400 [Event] 5th Anniversary Coin during the event period) 4. Hunt monsters in the fields. (Up to 100 [Event] 5th Anniversary Coin per day) - Field Monsters: Monsters in the field except for the contents such as Challenge Mode, Instance Dungeon, Raids, etc. - Coins cannot be obtained when the level gap with the monster is 30 or above - [Event] 5th Anniversary Coin can be obtained by playing the following contents. Category Contents Amount Legend Raid Earth Tower 15 Velcoffer's Nest Tomb of the White Crow (Solo/Party) Lepidoptera Junction(Solo/Party) White Witch's Forest (Party) Demonic Sanctuary (Party) Normal Field Monster Hunt Field Monster (by chance) 3 Elite Field Monster Hunt Field Elite Monster (by chance) 5 Sole Hunt Clear Sole Hunt 5 - 1 [Event] 5th Anniversary Coin can be exchanged with 100 [Event] TOS Coin via Normal shop. STEP 3. Earn the Event Points! - 10 points will be given when maintaining log-in for 1 hour. (no limits) - 10 points will be given when obtaining 100 [Event] TOS Coin. - 1 point will be given per 1 hour off-line. (max: 20 points, limit resets when logging in) - Event points can be obtained up to 2000 during the event period. STEP 4. Normal Shop - Talk to the Event NPC to use the Normal Shop. - Exchange rewards with [Event] TOS Coin. Name Trade/Market Team Storage Amount Number of Coins Limit (per team) Coin [Event] 11 ENH Stage 8 TRA Savinose Dysnai Weapon Selection Box X O 1 3000 1 [Event] TOS Coin [Event] 10 ENH Stage 5 TRA Savinose Dysnai Armor Selection Box X O 1 2000 2 [Event] TOS Coin Honored Rose Green Dress (Female) X O 1 2000 1 [Event] TOS Coin Honored Rose Green Suit (Male) X O 1 2000 1 [Event] TOS Coin [5th Anniversary] Artisan Magnifier X O 1 70 30 [Event] TOS Coin [5th Anniversary] Mysterious Magnifier X O 1 50 50 [Event] TOS Coin [5th Anniversary] Urgent Repair Kit X O 1 30 50 [Event] TOS Coin [Event] 440.LV Legend Enchant Jewel X O 1 500 1 [Event] TOS Coin Soul Crystal X O 1 50 20 [Event] TOS Coin [5th Anniversary] Attribute Points 500 X O 1 30 100 [Event] TOS Coin Assister Card Album : Select X O 1 300 20 [Event] TOS Coin [5th Anniversary] Event Elixir Box X O 1 100 10 [Event] TOS Coin [Event][LV. 440] Unique Enchant Jewel X O 1 200 10 [Event] 5th Anniversary Coin [Lv. 440] Event Transcendence Stage 8 Scroll - Armor (30 Days) X O 1 25 4 [Event] 5th Anniversary Coin [Event] 5th Anniversary Coin X O 1 100 250 [Event] TOS Coin [Event] TOS Coin X O 100 1 50 [Event] 5th Anniversary Coin ※ [Event] 11 ENH 8 TRA Savinose Dysnai Weapon Selection Box, [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ※ [5th Anniversary] Event Elixir Box: [5th Anniversary] Small Elixir of HP Recovery x10, [5th Anniversary] Small Elixir of SP Recovery x10 ※ [Lv. 440] Event Transcendence Stage 8 Scroll - Armor (30 Days): Can only be used to the Lv.440 event equipment (below 8 TRA) ※ Exchanging [Event] TOS Coin and [Event] 5th Anniversary Coin is not counted as consuming [Event] 5th Anniversary Coin/[Event] 5th Anniversary Coin. STEP 5. Secret Shop - Chance of opening each rank of the Secret Shop changes according to the user's Event Level. (Event level increases per 500 event points) - Event levels are as follows. Event Level Event Points 1 0~499 2 500~999 3 1,000~1,499 4 1,500~1,999 5 2,000 - There are 4 ranks in the Secret Shop: S, A, B, C ranks. The chance of opening each rank of Secret Shop are as follows. Event Level S A B C 1 0% 0% 0% 100% 2 3% 10% 40% 47% 3 5% 20% 50% 25% 4 15% 50% 30% 5% 5 60% 35% 5% 0% - Each rank of the Secret Shop has 2~3 types. (Each type has an equal chance of the same rank.) S A B C S1 A1 B1 C1 S2 A2 B2 C2 - A3 B3 C3 - C rank shop opens when using the Secret Shop for the first time. ※ In order to open a new Secret Shop according to your event level, you must always renew the shop by using the [Event] TOS Coin. ex) If the latest Secret shop - Lv.2 is opened, the same shop appears when you are even in Lv.5 unless it is not renewed. - 100 [Event] TOS Coin is required to renew the Secret Shop. - If items are all purchased in each shop, the corresponding shop will not appear when renewed. - Items you can get according to the rank are as follows: ▶ S Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) S1 [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1 X O 1 1700 1 [Event] 5th Anniversary Vaivora Unique Weapon Random Box LV.1 X O 1 700 1 [Event] 11 ENH Stage 8 TRA Savinose Dysnai Weapon Selection Box X O 1 300 1 Honored Rose Violet Suit (Male) X O 1 200 1 [Lv. 440] Shabby Transcendence Stage 8 Scroll- Accessory (90 Days) X O 1 200 2 ※ [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1: Contents can be traded/ Can be purchased after consuming [Event] 5th Anniversary Coins x2000 (Exchanging [Event] 5th Anniversary Coin and [Event] TOS Coins is not counted as consuming [Event] 5th Anniversary Coin)/ Some items are excluded (Vaivora - Coordination, Vaivora Sword - Echo, Vaivora Shield - Concentrated Defence, [Update March 8, 2021] Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning) ※ [Event] 5th Anniversary Vaivora Unique Weapon Random Box LV.1: Contents in the box can be traded/Random with equal Chance/Can be purchased after purchasing [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1/ Some items are excluded (Vaivora - Coordination, Vaivora Sword - Echo, Vaivora Shield - Concentrated Defence, Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning, [Update March 8, 2021] Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning) ▶ Items you can get from [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1 are as follows Item Name Trade/Market Team Storage Amount [Event] Vaivora Unique Weapon Selection Box (Sword, Spear, Rapier) X O 1 [Event] Vaivora Unique Weapon Selection Box (Staff, Rod) X O 1 [Event] Vaivora Unique Weapon Selection Box (Sheild, Blunt, Dagger) X O 1 [Event] Vaivora Unique Weapon Selection Box (Bow, Cannon, Musket, Pistol, Crossbow) X O 1 ▶ Items you can get from [Event] Vaivora Unique Weapon Random, Selection Box are as follows Item Name Trade/Market Team Storage Amount Vaivora Sword - Slash Space O O 1 Vaivora Sword - Saber O O 1 Vaivora Two-handed Sword - Volcanic Slash O O 1 Vaivora Two-handed Sword - Dual Sword O O 1 Vaivora Two-handed Sword - Wedge Blast O O 1 Vaivora Pike - Halberd O O 1 Vaivora Pike - Grind O O 1 Vaivora Pike - Matchless O O 1 Vaivora Spear - Rete Shooter O O 1 Vaivora Spear - Javelin O O 1 Vaivora Rapier - Banderilla O O 1 Vaivora Rapier - Leventador O O 1 Vaivora Staff - Stone-slinger O O 1 Vaivora Staff - Diffuse Reflection O O 1 Vaivora Staff - Fire Bolt O O 1 Vaivora Staff - Biased Gravity O O 1 Vaivora Rod - Time Rush O O 1 Vaivora Rod - Wicked Desire O O 1 Vaivora Rod - Eternal Frozen Land O O 1 Vaivora Rod - Rune of Vigilance O O 1 Vaivora Mace - Mass Heal: Freeze O O 1 Vaivora Mace - Sacred Armor O O 1 Vaivora Two-handed Mace - Desition O O 1 Vaivora Two-handed Mace - Outrage O O 1 Vaivora Two-handed Mace - Necrosis O O 1 Vaivora Two-handed Mace - Convict O O 1 Vaivora Dagger - Cursed Dagger O O 1 Vaivora Dagger - Phantom Blade O O 1 Vaivora Dagger - Shadow Clone O O 1 Vaivora Dagger - Carpet Bombing O O 1 Vaivora Bow - Reinforced Bowstring O O 1 Vaivora Bow - Orbital Arrow O O 1 Vaivora Cannon - Cannon Hold O O 1 Vaivora Cannon - Centerfire O O 1 Vaivora Musket - Armor-piercing Shell O O 1 Vaivora Musket - Triple Steps Single Shot O O 1 Vaivora Pistol - Speedloader O O 1 Vaivora Pistol - Cryolite Bullet O O 1 Vaivora Pistol - Renovate Trigger O O 1 Vaivora Crossbow - Cluster Bomb O O 1 Vaivora Crossbow - Double Marking O O 1 ※ [Event] 11 ENH 8 TRA Savinose Dysnai Weapon Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ※ [Lv. 440] Shabby Transcendence Stage 8 Scroll- Accessory (90 Days): Can only be used for equipment with 0 potential Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) S2 [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box X O 1 200 2 Gesture : Cheer Up X O 1 200 1 Honored Rose Violet Dress (Female) X O 1 200 1 [Lv. 440] Shabby Transcendence Stage 8 Scroll - Armor (90 Days) X O 1 200 2 [Lv. 440] Shabby Transcendence Stage 8 Scroll - Weapon (90 Days) X O 1 250 1 ※ Gesture : Cheer Up cannot be applied again when you already have one. ※ [Lv. 440] Shabby Transcendence Stage 8 Scroll - Armor/Weapon (90 Days): Can only be used for equipment with 0 potential ※ [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ▶ Items you can get from Savinose Dysnai Selection Box are as follows Item Name Trade/Market Team Storage Amount [Event] Savinose Dysnai Robe X O 1 [Event] Savinose Dysnai Leather Armor X O 1 [Event] Savinose Dysnai Plate Armor X O 1 [Event] Savinose Dysnai Pants X O 1 [Event] Savinose Dysnai Leather Pants X O 1 [Event] Savinose Dysnai Plate Pants X O 1 [Event] Savinose Dysnai Boots X O 1 [Event] Savinose Dysnai Leather Boots X O 1 [Event] Savinose Dysnai Greaves X O 1 [Event] Savinose Dysnai Gloves X O 1 [Event] Savinose Dysnai Leather Gloves X O 1 [Event] Savinose Dysnai Plate Gauntlet X O 1 [Event] Savinose Dysnai Sword X O 1 [Event] Savinose Dysnai Two-handed Sword X O 1 [Event] Savinose Dysnai Rod X O 1 [Event] Savinose Dysnai Bow X O 1 [Event] Savinose Dysnai Crossbow X O 1 [Event] Savinose Dysnai Mace X O 1 [Event] Savinose Dysnai Two-handed Mace X O 1 [Event] Savinose Dysnai Shield X O 1 [Event] Savinose Dysnai Spear X O 1 [Event] Savinose Dysnai Pike X O 1 [Event] Savinose Dysnai Dagger X O 1 [Event] Savinose Dysnai Staff X O 1 [Event] Savinose Dysnai Pistol X O 1 [Event] Savinose Dysnai Rapier X O 1 [Event] Savinose Dysnai Cannon X O 1 [Event] Savinose Dysnai Musket X O 1 [Event] Savinose Dysnai Trinket X O 1 ▶ A Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A1 [5th Anniversary] Ruby Anvil X O 1 30 10 [5th Anniversary] 8-Star Gem Abrasive X O 1 60 3 Flamingo Fishing Rod X O 1 100 1 [Event] Enchant Jewel Box X O 1 70 3 ※ [Event] Enchant Jewel Box: [Event] 440.LV Legend Enchant Jewel x1, [Event][LV. 440] Unique Enchant Jewel x5 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A2 [5th Anniversary] Sandra's Magnifier Box X O 1 80 2 Gesture: Swingy X O 1 50 1 [Event] Master Card Selection Card Album X O 1 80 3 [Event] Glacia Unique Armor Selection Box X O 1 400 1 ※ [5th Anniversary] Sandra's Magnifier Box: [5th Anniversary] Sandra's Magnifier x5, [5th Anniversary] Sandra's Detailed Magnifier x5 ※ Gesture: Swingy cannot be applied again when you already have one. ※ [Event] Master Card Selection Card Album: Use to select and obtain one of the following items. Boruble Card, Maria Leed Card, Yura Swanjone Card, Kamiya Card, Eclipse Ubik Card, Abreh Melinn Card, Rashua Card, Lucia Card, Edmundas Tiller Card, Rozalija Card, Vilnius Card, Yena Havindar Card, Ream Toiler Card, Noer Parecius Card, May Card, Shelly Pennington Card ※ [Event] Glacia Unique Armor Selection Box: Use to obtain 1 desired Glacia Unique Armor. Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A3 [Event] Sole Hunt One Entry Voucher(14 Days) X O 1 100 3 Carrot Fishing Rod X O 1 100 1 Gesture: Wave X O 1 50 1 [5th Anniversary] Golden Ichor Extraction Kit X O 1 10 20 ※ Gesture: Wave cannot be applied again when you already have one. ▶ B Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B1 [Lv. 450] Legend Enchant Jewel X O 1 50 3 Assister Card Album X O 1 40 5 [5th Anniversary] Sandra's Magnifier X O 1 10 10 Soul Crystal X O 1 6 10 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B2 [5th Anniversary] Golden Anvil X O 1 20 10 [5th Anniversary] 7-Star Gem Abrasive X O 1 15 5 [5th Anniversary] Mercenary Badge Voucher : 500 X O 1 10 10 [5th Anniversary] Pamoka Solution EXP 2x Voucher X O 1 10 5 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B3 [5th Anniversary] Attribute Points 10,000 X O 1 48 5 [Event] Unidentified Mystic Tome X O 1 40 3 [5th Anniversary] Lv 10 Enhancement Card X O 1 10 5 [5th Anniversary] Challenge Mode One Entry Voucher X O 1 20 10 ▶ C Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C1 [5th Anniversary] Premium Awakening Stone X O 1 7 10 [5th Anniversary] Instanced Dungeon Multiply Token X O 1 7 20 [5th Anniversary] Attribute Points 1,000 X O 1 5 50 [5th Anniversary] Sandra's Detailed Magnifier X O 1 4 15 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C2 [5th Anniversary] Enchant Scroll X O 1 5 5 [5th Anniversary] Goddess Sculpture X O 1 2 20 [5th Anniversary] Miracle Seeds X O 1 8 20 [5th Anniversary] Artisan Magnifier X O 1 9 10 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C3 [Event][LV. 440] Unique Enchant Jewel X O 1 5 5 [5th Anniversary] Mysterious Magnifier X O 1 2 20 [5th Anniversary] Urgent Repair Kit X O 1 8 20 Assister Card Album : Select X O 1 9 10 STEP 6. Special Vaivora Combining Shop [Update March 8, 2021]- You can exchange Lv.1 Vaivora Weapon (Ichor included) into another random Lv.1 Vaivora Weapon by using the Event Coins. (up to 3 times per team during the event period) - Lv.2 Vaivora Weapon cannot be exchanged. - Items required for Combining Lv.1 Vaivora: Lv.1 Vaivora Weapon x1, [Event] TOS Coin x1000, [Event] 5th Anniversary Coin x50 STEP 7. 5th Anniversary Firework - Firework will be held every odd-numbered hour for 5 minutes at Goddess Statue in Klaipeda, Fedimian, and Orsha. (ex: 01:00, 03:00...) - Saviors around the Statue during the Firework receives buff. (within 250 range, buff applies per 5 seconds) - TOS 5th Anniversary Firework buff can be received 3 times per team daily. (Buff is applied for the team) TOS 5th Anniversary Firework buff: Looting Chance + 500, HP +5000, SP +1000, Movement Speed +1 (Duration: 4 hours) ※ Buff is not applied in GTW, Team Battle League, Gemstone Feud, Joint Strike, and Weekly Boss Raid. ※ Buff time decreases even when you are in the Lodge or off-line. Overall Event Flow 1. How to receive Event Coins 2. How to increase Event Level 3. Renewing Secret Shop Important - Daily limits reset at 6 AM every day. (server time) - Number of Event Statuses can be checked via /5thanniversary command. - Number of TOS 5th Anniversary Firework buff acquisition per day can be checked via /firework command. - Firework lasts for 5 minutes, and buff cannot be received after 5 minutes. - Items with [5th Anniversary] header will be deleted on the scheduled maintenance on April 20, 2021 at 00:00 AM (Server Time).
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 4, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We prepared some special packages for you. Sale Period From the scheduled maintenance on May 12, 2020 To the scheduled maintenance on June 16, 2020 2020 Seed Package 498 TP Max: 1 per team Item Count Team Storage Tradability 2020 Botanic Necklace 1 O X 2020 Botanic Bracelet 2 O X EXP Card (Lv.430) 1 O X Class EXP Card Box 1 O X Character Slot Voucher 1 X X Lv 15 Condensed HP Potion 500 O X Lv 15 Condensed SP Potion 500 O X Small Elixir of HP Recovery 50 O O Small Elixir of SP Recovery 50 O O Attribute Points 10,000 Ticket 10 O X Silver Chest: 1,000,000 10 O X Challenge Mode One Entry Voucher 30 O X Challenge Portal Scroll 30 O X x4 EXP Tome 9 O X Instanced Dungeon Reset Voucher 20 O X Instanced Dungeon Multiply Token 30 O X Miracle Seeds 20 O X Goddess Sculpture 20 O X Raid Portal Stone 50 O O Legend Card Slot Unlock Voucher 1 O X Class Change Voucher Lv 4 1 O X Token 1 O X 2020 Sprout Package A 748 TP Max: 1 per team Item Count Team Storage Tradability Silver Anvil 30 O X Advanced Golden Anvil 20 O X Ruby Anvil 10 O X [Lv.460] Legend Enchant Jewel 3 O X Ancient Golden Socket 3 O X 9-Star Gem Abrasive 3 O X [Lv.430] Stage 10 Transcendence Scroll 1 O X Sierra Sack 3 X X Nucle Sack 10 X X Sandra's Magnifier 10 O O Sandra's Detailed Magnifier 20 O O Golden Ichor Extraction Kit 10 O X 2020 Sprout Package B 253 TP Max: 3 per team Item Count Team Storage Tradability Mystic Tome Page 50 O O Attribute Points 10,000 Ticket 10 O X Weight Increase +1000 Potion 3 O X Class Change Voucher Lv 4 1 O X Skill+Attribute Reset Package 1 O X Stat Reset Potion 1 O X Arts Reset Potion Profession Selection Box 3 O X 2020 Berry Package 998 TP Max: 1 per team Item Count Team Storage Tradability 2020 Seed Package 1 O X 2020 Sprout Package A 1 O X 2020 Sprout Package B 1 O X [Lv. 430] Diamond Anvil (14 Days) 3 X X
Greetings, Saviors! We've compiled another list of questions gathered from our forums to answer this week; read them below. 1. Regarding the Client and Server Lags First, regarding the client, we have prepared a couple of additional updates as a follow-up to the previous update. They are ready to be included in the future patch. We can expect enhanced performance in a crowded situation. As for the server lag problem, we’ve tracked down the factors suspected to be related to server resource leaks and we applied corrective measures during our latest patch. We can only confirm the server issues a few days after the fact, so we are constantly checking the system. 2. When will you reopen the servers? The rationale behind closing the servers was to create a controlled environment so that the issues such as bots, lags and payment issues can be solved. The ultimate goal was to provide our users with optimal gameplay and experience. After implementing certain fixes for bot and exploit issues, we are planning to reopen the servers for newcomers. Look out for further announcements about this. 3. When can we expect to hear about Rank 8 classes? We are currently developing Rank 8 classes. The information about those classes are soon to be revealed. We hope to show you what we have prepared and polished very soon. 4. Will Monster Gems and Cards ever become tradable? The original intention behind them was to encourage users to explore various fields and invest a certain amount of time to obtain the desired items. That is why we set them as untradeable. We have no plans to make them tradable yet. 5. Could you let us know which add-ons are allowed and which aren’t? We have no plans on restricting add-ons that conveniently display information which can be obtained from external communities or between users. However, we are sternly against add-ons that allow abnormal gameplay such as being able to use NPC stores on a field or an auto-play program. Those are prohibited and its user is liable to be banned. 6. Lv 160 and Lv 175 dungeons are very stingy with EXP compared to other dungeons; are there any plans to revitalize them? It is true that there are unpopular dungeons or mercenary missions. We believe that even if we simply adjust EXP and Silver yields from dungeons, it will only rearrange the popularity list and will not solve the problem fundamentally. That is why in kTOS, we have included unique rewards that are dungeon-specific in certain dungeons. And we plan to expand such practice to other dungeons as well. In addition, this week’s patch will change all the dungeons’ BGMs to their own themes. 7. Will there be a housing system and/or guild castle customization? At the moment, the degree of customization is limited to changing the Lodge theme. However, we are considering the system which players can furnish the lodge with certain items or exhibit the trophies earned. Likewise, the guild hangouts will have a place where the players can place their trophies.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 12, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 1-2, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! It's time to bring out your loving Companions! Travel and battle with your trusty sidekick for up to 10 rewards a day, plus a sweet EXP boost. Event Period FROM the scheduled maintenance on June 13, 2017 TO the scheduled maintenance on July 4, 2017 Who Can Participate - All characters with by a companion of level 50 or higher How to Participate STEP 1. Associate a Companion to one of your characters and activate it. Every time your Companion consumes some of its Stamina, you have a chance of obtaining one of 6 different gifts! - The gifts drop randomly, and you can win up to 10 per day, per team. STEP 2. Any character battling with a Companion will also receive an extra +20% of EXP gains during the event period! Rewards Receive one item every time your Companion consumes its Stamina! - Keista Protective Potion - Keistas Bravery Potion - Fortune Cookie - Advanced Gem Abrasive (14 Days) - Instanced Dungeon One Entry Voucher (14 Days) - Instanced Dungeon Multiply Token (14 Days) Important - The effects of this event will only apply to non-Hawk Companions of level 50 or higher. - The Companion buff doesn't stack with Clover buff - Event reward items are untradeable. - Companions with 0 Stamina will not drop reward items.
Table of Contents 1. Rank System Changes Pt. 1 (Click here) 2. Rank System Changes Pt. 2 (Click here) 3. New Content: Borutos Kapas & Astral Tower Closed Quarters (Click here) 4. FAQ (Click here) 5. Compatibility Issues & Solutions (Click here) 6. FAQ 2 (Click here) 7. FAQ3 Greetings, Saviors. Today we would like to go over some of the class features that a lot of the players may feel are nerfed and the explain to you the reasons behind those changes, as well as the general direction that the Re:Build update will be heading in the future. The Removal of Skills The removal of class skills is the cornerstone on which Re:Build’s balance adjustments are based on. With Re:Build, each class is made to be given 6 to 8 skills that players can choose from, as we came to the decision that some skills had to removed due to one of the following reasons: - The skill is rather useless and can easily be replaced by other better skills - The skill hurts the class’ characteristics - The skill overlaps with roles played by other classes - The skill has a negative impact on the overall balance of classes 1. Swordsman Tree Class Removed Skill Changes Reasons & Future Plans Swordsman Pommel Beat Restrain Double Slash Concentrate We believe that the base class in a tree must provide players with the foundations on which they can plan their build. [Pommel Beat] was removed because it was heavily underused and [Double Slash] was removed for the reason that it is merely an inferior version of the [Skyliner] skill. While skills like [Gung Ho] increased character ATK value by a percentage, [Concentrate] was removed because it was a skill that raised ATK value by a fixed amount, which inevitably ends up “better” or “worse” when compared to similar skills. Highlander Skull Swing Vertical Slash The central mechanic behind the Highlander class is the chaining of its skill sets. This meant that the class required excessive amounts of skill points to be fully effective, so we have removed two of the less efficient skills. Despite the removal of the two skills, the ATK values of the remaining skills have been increased to compensate for the removal. Peltasta Umbo Thrust Langort Threat level 50x → 10x We aim to make Peltasta the main tanker class in TOS. Re:Build’s Peltasta skills are defense-oriented and have been carefully selected to increase synergy with other shield-wielding classes. Other skills that did not fit in with the class’ tanker roles were removed during the process, leaving the class with 7 core skills. Due to the balancing changes in Re:Build, Peltasta’s threat level could not remain 50x, as that would mean that the class would continuously maintain threat from monsters. The threat level is reduced to 10x and is now more dependent on how the player utilizes the array of skills available. We are planning to add more features that let players manage threat level in our future updates. Hoplite Long Stride Hoplite’s [Long Stride] was removed as it basically serves the same purpose as [Dragon Fall], only weaker. To compensate for the removal of [Long Stride] the overall skill factors of all Hoplite skills have been increased. Barbarian Helm Chopper Giant Swing The Barbarian class skill set was in need of cleaning up as the class had too many skills. [Giant Swing] was removed because it was an underused skill and the strike-type skill [Helm Chopper] has been moved to the Hackapell class. Skills like [Embowel], [Stomping Kick] and [Pouncing] could have been removed instead but they seemed to fit in better with the Barbarian class’ concepts. While they may be considered just as underwhelming in terms of effectiveness, we plan to provide improvements for those skills following further inspection. Cataphract Skill duration and cooldown time for [Trot] Having greater mobility in a PvP environment is a huge advantage. Until Re:Build, the Cataphract’s skills had been limited by its low rank, but now that the class has increased skill factors we felt that its mobility had to be limited instead. The effects of [Trot] can be sustained with reuse but now with the downtime and also with having to reuse the skill makes the class more vulnerable in PvP situations. Doppelsoeldner Mordschlag Doppelsoeldner was a class that had too many skills, which in turn required selective skill point investment on the part of the player. In order to diffuse this, skill acquisition levels are adjusted and Zornhau, Zucken and Redel can officially be chained one after another. [Mordschlag] was removed because it was deemed unfitting for the Doppelsoeldner class that wield two-handed swords in wide arcs. Rodelero High Kick Like the Doppelsoeldner class, Rodelero was a class that required many skill points. Also, to keep the class concept of ‘DPS with a shield’, we have removed the [High Kick] skill. With the removal of High Kick, the ‘increased strike-type attack’ buff has been moved to [Shield Shoving] to maintain the chaining of skills that were available before Re:Build. Fencer Lunge Attaque Coquille Attaque Au Fer [Lunge] was removed because it lacked compatibility with other skills that used the rapier, and [Attaque Coquille] was removed because it was deemed harmful to the balance of the game due to its ‘ignore defense’ property that applies to critical attacks. [Attaque Au Fer] was removed because it was difficult to implement skills that make the target drop their weapon. As compensation, the cooldown of [Epee Garde] has been reduced so that the skill’s effect can be maintained continuously. Also, the damage of some skills has been enhanced to reinforce the class characteristics that make use of amplified damage through critical attacks. Templar Summon Guild Member Warp to Guild Member Build Guild Tower Reduce Craft Time Buff Share Templars were a class designed for guild functions. Because of this, the class has had many systematic difficulties such as players not being able to use rank reset. The same problems persisted after Re:Build, so all previous skills relating to guild system functions have been removed and the Templar has been altered to specialize in GvG content. We are hoping that the Templar class will be an influential part in TOS’ GvG content and are currently investigating to see if there’s room for further improvement. Retiarius Vital Protection Standardization of skill factors: Dagger Finish, Trident Finish The Retiarius’ [Finish] skills have been nerfed somewhat due to the standardization of skill factors with Re:Build. Skill factors share a common formula and it is impossible for us to increase the efficacy of Retiarius skills alone. We are looking to make adjustments to restore the impact of one-handed spear attacks that go hand in hand with the class’ Rete skills. Hackapell Leg Shot Hackapell has lost the use of pistols since having been moved to the Swordsman tree and hence the skill [Leg Shot] is removed. This was a heavily underused skill because most would choose swords over pistols in the subweapon slot when playing the Hackapell class. To improve overall class function over class concept accuracy, [Helm Chopper] has been added to the list of Hackapell skills in the place of [Leg shot]. 2. Wizard Tree Class Removed Skill Changes Reasons & Future Plans Wizard Surespell Quick Cast Sleep The Wizard class has been given basic attack and defense magic as well as debuffs that can increase the efficacy of party members’ attacks. [Quick Cast] was transferred to the Chronomancer class as it seemed redundant in the Wizard class with the removal of the circle system. However, the cooldown of Wizard skills has been reduced and we changed the Rod Mastery attribute to make up for the loss of Quick Cast. Pyromancer Flare Pyromancer has become a DPS class following the implementation of Re:Build. In order to make the Pyromancer a more simple damage centered class, we have removed [Flare], a skill which required delicate controls, and added [Prominence] in its place. Psychokino Telekinesis While [Telekinesis] had been a critical skill in PvP, it was next to useless in the game’s PvE content. We felt that the Psychokino had enough viability in both PvP and PvE with its remaining skillset, which includes great skills like [Heavy Gravity]. Alchemist The Alchemist’s role as a support class has been reinforced with the addition of [Sprinkle HP Potion] and [Sprinkle SP Potion] skills. The crafting of various potions and the [Homunculus] skill still requires work, and we will make this one of our top priorities for early 2019. Sorcerer Attack Ground Hold [Attack Ground] and [Hold] were removed as they overlapped with [Summon: Force Attack] and [Summon: Cancel Attack], which are skills that are available for all summoning classes. Another reason for their removal was because they were skills that should have been available without the need to invest points into. If there is enough feedback from players who feel that it is now more difficult to control their summons, we will work towards improving this particular aspect of the summoning classes. Chronomancer Haste Quicken [Quicken] and [Haste] were given to another class as we felt that the two skills were more physical in nature rather than magical, which is what the Chronomancer class should be concerned with. Following the Re:Build update, the role of party support has been moved to classes in the Cleric and Scout trees while the Chronomancer class will now focus on providing synergy between the different classes within the Wizard tree. But being a support class first and foremost, it will have skills like [Reincarnate], [Stop] and [Pass] all provide the player and the party members the upper hand in combat. Necromancer Dirty Pole Flesh Strike The number of skeleton summons reduced from 10 to 5 As the number of summons grew, it was more difficult for each of the summons to be balanced in terms of power. Therefore, we reduced the total number of summons for the Necromancer class and instead increased each of their powers, while also adding the Skull Wizard to give them more variety. In the case of [Flesh Strike], we gave the skill for the Skull Mage to use instead as we wanted to make the Necromancer a class that specializes in summons above all else. Elementalist Prominence Freezing Sphere As the Elementalist had a variety of skills of different properties, it could not be helped that its skills overlapped with many of the other classes within the Wizard tree. Because of this, [Prominence] was given to the Pyromancer class and [Freezing Sphere] was given to the Rune Caster class as [Rune of Ice]. The overall number of elemental skills has been reduced but the Elementalist’s efficacy was kept intact with the addition of the [Elemental Essence] skill which boosts the efficacy of the class’ skillset. Warlock Dark property damage increase for curse (hex) spells Drain Dark property damage increase removed Classes in the Wizard tree that were above rank 7 had been somewhat nerfed for the overall balance of the new class system. We’ve planned to overcome this by enhancing the synergy between dark property damage and curses and giving more utility to other skills. For example, players can now use [Demon Scratch] to pull enemies in, and also use the skill as the opener for chaining different skills. [Drain] removed With the rebalance of skills, it was difficult to balance the increase in magic damage that the skill provided previously, or give players a replacement skill which had a similar function. With the removal of [Drain], we’ve come to question the combat methods employed by the Warlock class and what skills a Warlock would require. We are currently working to make Warlocks a class that fights using evil spirits and we’re thinking of enhancing synergies with the Featherfoot class to create a Wizard class utilizing Dark property attacks. Featherfoot Blood Curse [Blood Curse] had to be removed as the Featherfoot class’ maximum HP value was adjusted with the rebalancing of the game. Currently, AoE damage skills that can be used while in [Levitation] are in the works and also greater synergies with the Warlock class is planned as mentioned above. Rune Caster Rune of Protection Rune of Ice Rune Caster had been a class with a vague role so we have adjusted the Rune Caster class to a more DPS-centered class. In the process, the [Rune of Protection] and [Rune of Ice] skills have been altered. [Rune of Ice] is now an attack skill. Also, [Rune of Protection] has been made to provide damage reduction while casting and give a knockdown resistance attribute to provide the class with stable casting abilities. The [Skilled Casting] attribute will now reduce Rune Caster skills’ cooldown with each casting to a minimum of 0.5 seconds to give the class more free time to deal with the different perils it faces while in combat. Shadowmancer Overall damage decrease The Shadowmancer class had high damage skills that went beyond the rules set for balance in order to deal with the problem of having a huge delay after skill use. The reduction of skill damage in Re:Build was necessary with the reduction of the aforementioned delay. As for the class role, seeing how the Shadowmancer class had great survival skills in PvP, we’ve decided to focus and enhance this aspect for the class in the future. Onmyoji Overall overheat decrease The goal of Re:Build is to emphasize the different class characteristics. In other words, each class’ shortcomings must also be apparent as much as their advantages are. The core concept behind the Wizard tree is AoE damage over a given time duration. The overheat for the Onmyoji class has been adjusted to reflect this and the playstyle will also be changed. However, the cooldown for [Howling White Tiger] and [Water Shikigami] has been reduced to provide continued damage. Taoist Dark Sight While [Dark Sight] was extremely overpowered for content such as Earth Tower, it did not have any uses outside of this particular feature. The Taoist has become a DPS class, having been transferred to the Wizard tree, while [Lightning Charm] has replaced [Dark Sight] in enhancing the class’ dealing capabilities. Bokor Ogouveve As all summoning classes are now in the Wizard tree with the introduction of Bokor in the Wizard tree. We felt that a class that deals with the management and enhancing of summons was required. Opposed to classes like the Sorcerer, a class that summons a single Demon Lord, or the Necromancer, a class that summons an army of undead, the Bokor will use zombies as consumables in combat. [Oguveve], being a skill that enhances the STR of zombies, was removed in order to reinforce the new class concept we had planned for the Bokor. Any future improvements made to the Bokor class will introduce more skills akin to [Damballa]. 3. Archer Tree Class Removed Skill Changed Skill Reasons & Future Plans Archer Full Draw Heavy Shot Kneeling Shot The Archer is a class that can remain mobile while attacking so [Swift Step] has taken the place of the [Running Shot] skill in providing the Archer with attacking while speedily moving about. [Kneeling Shot] was moved to the Quarrel Shooter class to provide focused attacks that the class needed. Hunter Snatching Pointing The Hunter class is limited in the skills they can use in that they must fight alongside their companion. [Snatching] and [Pointing] were removed because they were the two skills that were the most underused. The remaining skills were enhanced for synergies with other classes in the tree and stability of gameplay style. Quarrel Shooter Running Shot [Running Shot] was a skill that did not conflict with the class concept of the Quarrel Shooter as a defense-oriented class but it was a skill that ruined the balance of the Archer tree builds. We added skills such as [Block and Shoot], [Shield Guard] and knockback defense in order to reinforce class roles. [Running Shot] was instead replaced by [Swift Step], made available for the Archer base class so that all Archer tree builds can make use of the skill. Falconer Hovering Call Damage decrease due to the addition of Pre-Emptive Strike The Falconer’s [Call] skill was rather unfair because it was necessary for players to invest in the skill in order to gain full control of the Hawk. We felt that it was redundant to have the Hawk leave after every skill so we removed [Call] in the process of making this improvement. [Hovering] was removed because it did not fit in with other Falconer skills so it was replaced with [Tomahawk], which is another attack skill. Cannoneer Shoot Down Removed the increased damage effect of Bazooka Up to this point, we have envisaged the Cannoneer as a class that provided powerful ranged attacks while remaining stationary. But since Cannoneers were the only class that made use of cannons, there wasn’t much else for players to do when using the [Bazooka] stance. With the absence of other classes that use cannons, the devs felt that it was necessary for the Cannoneer class to take a step into a different conceptual direction. As a result, [Bazooka] has been toned down and the remaining skills have been enhanced instead. [Shoot Down] was removed and it has been merged with the [Cannon Shot] skill to provide a more focused skillset. Musketeer Attribute: Armor Break Birdfall The Musketeer was a class that relied heavily on the attribute [Sniper’s Serenity: Armor Break]. It was intended that Musketeers have the upper hand in facing enemies with high DEF but, since the debuff was in effect for all party members and not just the Musketeer alone, it affected the balance negatively overall. It turned the Musketeer into a supporter and not a DPS class. The Armor Break attribute was removed to consolidate this problem and [Grooving Muzzle] was enhanced to maintain the Musketeer’s advantage over opponents with high DEF, making it so that damage could be dealt even during skill cooldown time. Mergen Triple Arrow’s explosion is now activated by chance Mergen is a powerful two-handed bow class both before and after Re:Build. Triple Arrow’s explosion was much too overpowered: as the character’s AoE attack ratio increased, the explosion chance had to be lowered to 50%. To counter this, Mergen’s [Spread Shot] was changed so that it is affected by AoE attack ratio to keep the damage output changed as least as possible overall. 4. Cleric Tree Class Removed Skill Changes Reasons & Future Plans Cleric Safety Zone Deprotected Zone Divine Might Heal mechanic changed [Heal] in the past was too powerful in that it hindered variety in the Cleric tree builds as a support class. Now [Heal] targets a single player and will be a specialization that needs to be invested in to yield maximum effect. Skills like [Safety Zone] that annul the incoming damage were the most powerful defensive skills available in the game. This made the Cleric tree builds even more restrictive and made the gameplay even more repetitive overall. For this reason, most of the support skills that grant invincibility to the whole party have been removed. Priest Exorcize Stone Skin SPR factor adjusted for Blessing and Sacrament Priests are not an offense-focused class, so skills such as [Exorcise] were removed and replaced with [Turn Undead], while [Stone Skin] was moved to the Paladin class in order to reinforce the class’ role. The skill factor for Blessing and Sacrament has been altered. We are aware that the currently implemented skill factor is in need of further review and we will continue to balance the class along with the Pardoner class. Krivis Melstis changed so that only the caster is affected [Melstis], a skill that increased the duration of all beneficial buffs, was a very powerful skill. The problem was that the Krivis class is a DPS class and not a support class. For reinforcing class roles and balancing issues, [Melstis] had been a staple skill of many Cleric builds so it was changed so that it only affects the caster rather than remove it altogether. Druid Telepath Sterea Trofh skill change Carnivory skill change The class design goal for Druid is to create a physical/magic hybrid class. In order to achieve this, we increased the damage of [Chortasmata] and changed [Carnivory] into a buff that increases physical and magic critical damage. Despite the removal of one offensive skill, this buff allows the Druid class to have greater synergy with the other classes in the tree. The change made to [Strea Trofh] was for the same reason as [Safety Zone]. [Strea Trofh] was changed into an evasion skill to increase the viability of melee fighting while using [Lycanthropy]. [Telepath] was removed as it was useless in most of the game’s content and prone to cause balance issues in PvP settings. Dievdirbys Statue of Goddess Ausrine effect change [Statue of Goddess Ausrine] was a skill that granted invincibility to the whole party and hence one of the skills that hindered variety for builds and play styles in TOS’ late-game content. We removed the skill’s invincibility and made it so that players can now be more mobile without having to lose the buffs gained from other Dievdirbys statues to reinforce mobility, which was one of Dievdirbys’ biggest shortcomings. The class will provide increased DPS capabilities with [Carve Owl]’s improved damage increase and [Statue of Goddess Ausrine]’s increased mobility. Oracle Forecast Change Arcane Energy changed [Forecast] was removed as it was a skill that won’t be of any use with the new content that is to be added into the game and [Change] was removed because the change in monster stats made it inapplicable in Re:Build. The Oracle class was restructured to supplement these changes. [Arcane Energy] is changed so that it can be used repeatedly without concern for SP consumption and [Prophecy] was changed so that it could negate incoming crowd control skills. Players can also make use of the [Death Sentence: Reset] attribute to increase party damage by up to 50% and use [Foretell] to support allies to victory. Monk Double Punch affects basic attack Iron Skin, Golden Bell Shield effect change [Double Punch] was the game’s only skill without a cooldown. It was governed under a unique skill factor. It also caused problems as the efficacy of the skill could be affected by many different factors including those outside the game. In order to combat this, [Double Punch] was changed into a buff that altered the character’s basic attack instead of being a skill in itself. Because of the Monk’s melee tendencies, [Iron Skin] was changed into a buff that reduces received damage which can be continuously used, and [Golden Bell Shield] was changed to provide players with reduced cooldown and increased damage when using Monk skills. Paladin Smite Turn Undead Sanctuary Phys DEF, Mag DEF increase adjusted The increased defense and additional damage gained through [Sanctuary] decreased by half overall. But since the DEF values on shields and armor have been increased and the HP of monsters has been lowered, the skill will not feel as nerfed as it does on paper. [Turn Undead] was moved to the Priest class in order to reinforce the Paladin’s role as a defensive support/DPS class. [Smite] has been removed but since it is available to use in the Cleric class, players will still be able to make use of the skill. Chaplain Magnus Exorcismus The Chaplain class now is free from being bound to the Priest class and can stand on its own with its new skills, which can boost the class’ offensive capabilities. [Magnus Exorcismus] was removed as it did not fit in with the rest of the Chaplain skillset which focused on enhancing attacks. Plague Doctor Bloodletting Pandemic: Increased Range attribute Disenchant Plague Doctor is a class that specializes in buffs and debuffs. The biggest problem with the Plague Doctor class was that there was little in the way of interactivity as its skills had long cooldowns and duration. [Bloodletting] and [Disenchant] were removed to prevent players from removing enemy buffs easily but [Fumigate] was kept so that ally debuffs can be removed. Also, [Modafinil] has been added to the Plague Doctor’s arsenal to increase party mobility. The [Pandemic: Increased Range] attribute was removed as we deemed it to be the culprit behind making the Plague Doctor class much too overpowered. Kabbalist Double Chance Ein Sof nerfed Players relied too much on [Ein Sof] as it was a skill that increased characters’ HP drastically and it hindered players from investment in newer gear, so we’ve decreased the maximum HP gain for [Ein Sof] out of necessity. Nonetheless, combat and player stats have been rebalanced through the update so [Ein Sof] is still an essential part of the Kabbalist skillset. [Double Chance] was a skill that overlapped with [Gevura]. [Double Chance] was removed because of this and [Gevura], which increases maximum damage as well, was kept instead.Despite the nerf, [Ein Sof: Stacked Healing] remains and Kabbalist is still one of the key healer classes in the game. Zealot The effect of maximum SP capacity adjusted It became more difficult to increase the damage dealt by [Blind Faith] since SPR no longer affects the amount of SP a character has. But players can still use item effects to increase their SP and as monster HP has been lowered overall the skill is still just as valid as it was before Re:Build. Exorcist Reduction of chained skills from the removal of Magnus Exorcismus The [Exorcise] - [Magnus Exorcismus] - [Entity] chain is now impossible but we will soon be introducing new skill chains that can be utilized by the exorcist class. 5. Scout Tree Class Removed Skill Changes Reasons & Future Plans Scout Flu Flu Flare Shot Perspective Distortion Camouflage Scan The skills that were underused have been removed and buffs related to critical rate and evasion have been added. Attack skills that make use of the dagger and pistols have been added, replacing the bow. Squire Penalty Reduction Base Camp nerfed - Players can warp only when in the same zone - buff duration x2 bonus removed Squires are one of TOS’s main crafting classes. While they lack combat abilities, they affect the game as much as the other classes. But in their current state, they lack in their role as a support class and [Base Camp] is also rather underused. This is why we want to add new functions and improve existing skills for the Squire class to fit into its new role. The basis of this change will be the [Base Camp] skill. We want to make the [Base Camp] skill something more than a convenient warping point. For this to be possible, we made it so that [Base Camps] can now be installed in a wider range of areas (except for instanced dungeons). But also in order to balance the efficacy of the skill, we made it so that players can only warp to a [Base Camp] when in the same zone as the installed [Base Camp]. The twofold increase in buff duration was removed as it was open to player exploit. Shinobi Reduced shadow clones for Bunshin no Jutsu, and shadow clones only mimic Shinobi skills Before, the validity of the builds that included Shinobi was whether Bunshin no Jutsu was able to mimic the skill or not. This went against the philosophy behind Re:Build. The damage of other Shinobi skills have been increased and the new [Raiton no Jutsu] skill has been added to reduce the player’s reliance on the [Bunshin no Jutsu] skill. However, the charging time for [Bunshin no Jutsu] was removed to make it possible for the class to deal sudden bursts of damage. Thaumaturge Transpose Swell left/right arm merged The efficacy of [Swell Left/Right Arm] was dependant on the target characters’ equipment. Also, having two different skills that serve a similar purpose was rather inconvenient. The two skills have therefore been combined as [Swell Hands] and the increase in attack damage was reduced slightly for balancing. [Transpose] was removed as it did not fit in with the new rank system where character stat is automatically distributed. Thaumaturge will undergo further adjustments in the future as it is a key support class in the Scout tree. Enchanter Empowering After Re:Build, SP has become one of the most important stats. Skills that increased the maximum SP have been either altered or removed and [Empowering] was removed because of this same reason. While Enchanters needed to invest in DEX in the Wizard class tree, there is no need for players to needlessly invest in DEX stats now that the class belongs to the Scout tree. Due to this stat synergy, skills like [Enchant Lightning] and [Lightning Hands] can be improved naturally with the Scout tree’s stat progression. In case of [Lightning Hands], we must admit that it is yet not as effective as we intended it to be. But since the DEX focused stat progression is now introduced, we will further review the skill to see if any more adjustments are required. Linker Spiritual Chain Lifeline nerfed Linker’s [Lifeline] was a great skill in that it allowed party members to share each of their strengths. But since most players had min-maxed stats prior to Re:Build, everyone became overpowered while under its effects. On top of this, using [Spiritual Chain] to share buffs made the party next to invincible.[Lifeline] was changed so that only the caster’s highest stat is shared among the party, and [Spiritual Chain] was removed altogether. Now that the Linker class is in the Scout tree, skills like [Electric Shock] and [Joint Penalty] will see more use, but there still are further plans for adjustments after seeing how the change in [Lifeline] pans out in the future. Rogue Vendetta Capture [Vendetta] and [Capture] have been removed as they were underused skills in the Rogue class. [Capture] was a fun skill but it was difficult to utilize and always had been a source of problems for many players. Rogue’s overall DPS has been increased as it is an offensive class specializing in daggers. The [Knife Throwing] skill has been added to increase the critical rate and enhance the class’ offensive concept. Schwarzer Reiter Wild Shot The Schwarzer Reiter has come to wield one-handed swords as its main weapon after moving to the Scout tree. [Wild Shot] has been removed because of this change, but since Schwarzer Reiter has always maintained continuous ranged attack using the [Limacon] skill, [Wild Shot] won’t be missed as much as other skills. Bullet Marker As explained before, many classes have their number of skills reduced after Re:Build, but Bullet Marker is an exception. This is because the Bullet Marker is a hybrid class that has both mounted and unmounted skills. The Bullet Marker was designed to be compatible with all mounted and unmounted classes and hence it has 1.5 times the number of skills when compared to other classes. Tree of Savior is a game with a myriad of class combinations and play styles available. There is always the risk of implemented mechanics not playing out as the devs had first intended. We promise that we will do our best to keep our eyes out for any serious concerns that hinder the game’s balance in the future and also keep our ears open to the feedback from our players. Thank you for reading.