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NEXT Project #1: Details about Goddess Equipment System

By STAFF_Brand

Jun 10th, 2021

 

 

 

Greetings Saviors!

 

We have announced the Goddess System, which is helpful to make an environment to grow various characters via Brief Plans for 2021 Update posting in May. 

The Goddess System includes changes in equipment items and management system, and updates about related contents.

 

Click here to see the Brief Plans for 2021 Update posting (LINK)

 

We are going to tell you about 1. the things that didn't have details in the Brief Plans for 2021 Update posting, 2. contents that have changed when developed, and 3. the contents that have been fixed.


 

List

1. Performance of Goddess Equipment

2. Dual Weapon System

3. Equipment Upgrade Setting

4. Equipment Inheritance

5. Enhancement Details

6. Set Stat

7. Random Stat

8. Vaivora Vision & Fixed Ichor

9. Gem

10. Enchant

11. Awakening

12. Ark Storage

13. Accessory Storage

14. Lowering the Cost of Enhanced Upgrade Arts

15. Gear Score

16. Accompanying Balance Patches

17. Expansion and Management of Maximum Damage


 

 

Performance of Goddess Equipment

 

 

Lv.460 Goddess Equipment is stronger than the Lv.440 Legend Equipment by 30% based on the final 10 TRA. Type of the equipment is 1 set, and damage increase/decrease stat like Legenda - Retribution and Dysnai - Field does not exist but the Attack and Defense is highly set.

 

Attack

Lv.440 Legend

(Avg. One-handed)

Lv.460 Goddess

(Avg. One-handed)

Difference with Legend

0 TRA

6564

13128

 

10 TRA

13128

17066

+30%

 

Because the basic value of Goddess Equipment is high (0 TRA is equal to 10 TRA Lv.440 Legend), there is no difficulty to do the current contents even when you lack the Goddess' Blessed Gem needed for Transcendence. Performance per 1 Transcendence stage is +3%, and the total number of Goddess’ Blessed Gem needed to make 10 TRA is 20.

 

Category

Basic Value

10 TRA

Attack of 10 TRA

One-handed Weapon

13128

17066

22186

Subweapon

13128

17066

Two-handed Weapon

15097

19626

22186

Weapon Accessory

1969

2559

 

When the Subweapon is not a shield, 30% of the value (basic, TRA, Enhance) is applied according to the Attack calculation without attribute or buff. Attribute or buff that brings Attack of existing Subweapon is removed, but some attributes of class with shield attack skill (Shield Attack of Swordsman class, Shield Mastery of Quarrel Shooter) remains.

 

Value of Two-handed Weapon is 115% of One-handed Weapon, and the value of Weapon Accessory is 15% of One-handed Weapon. Total value of Two-handed Weapon + Weapon Accessory is 130% because the Attack of Weapon Accessory is wholly added.

 

The value of One-handed weapon and Subweapon is equal. Subweapon of classes other than the Scout are Dagger and Shield, Scout class uses Dagger/Pistol as main weapon and One-handed Dagger as Subweapon.

 

Increasing the value of Attack according to the Enhance value of One-handed, Sub, and Two-handed is all equal, and Weapon Accessory is set as 30% compared to others. This means that when the Enhance value is equal, One-handed + Sub weapon vs Two-handed + Weapon Accessory have equal Attack.

 

Assuming that the Attack increased by Enhance is +3000, the values are as follows.

 

Category

One-handed weapon + Subweapon

Two-handed weapon + Weapon Accessory

Weapon’s Attack 10 TRA

Main: 17066 x 100%

Sub : 17066 x 30%

 

Total = 22186

Main: 19626 x 100%

Sub : 2559 x100%

 

Total = 22186

Weapon’s Attack 

10 TRA+ Enhance (3000)

Main: (17066 + 3000) x 100%

Sub : (17066 + 3000) x 30%

 

Total = 27256

Main: (19626 + 3000) x 100%

Sub : (2559 + 900) x 100%

 

Total = 27256

 

Enhance Attack increasing from Main Weapon is equal, One-handed weapon is 30% of Subweapon, Attack of Two-handed weapon without Shield and Attack of Two-handed weapon+Trinket has equal value because Weapon Accessory has 30% of value by 100% chance.

 

Also, the maximum number of Random Stat and value for One-handed Weapon, Two-handed Weapon, Subweapon, and Weapon Accessory is unified. You can choose every class type with random stat remaining when using the Weapon Type Change Tome for Goddess, and the cost is 20. 

Value of the Armor is as follows.

 

Parts

Basic Defense (Physical/Magic)

10 TRA Defense (Physical/Magic)

Plate

6630 / 3315

8619 / 4309

Leather

4973 / 4973

6364 / 6364

Cloth

3315 / 6630

4309 / 8619

Armor

13128 / 13128

17066 / 17066

 

Armor’s basic value also has 2 times more than the Lv.440 Legend, performance of 10 TRA is 30% increased than the Lv.440 10 TRA and has 30% higher value. Until now, the Defense rate of Shoes and Gloves were lower than the Top/Bottom, but from the Goddess Equipment, all 4 parts will have equal value (Enhance included). Defense of the Shield is set with equal value with the Attack of Subweapon.

 

As well as the weapon, Goddess’ Blessed Gem x20 per piece are needed to increase up to 10 TRA. Other rules are equal to the weapon.


 

 

Dual Weapon System

 

 

 

Dual Weapon System that equips 2 pairs of weapons consists of Main Slot and Sub Slot, and is only supplied to the Goddess Equipment.

 

Main Slot is slot ‘1’ and Sub Slot is slot ‘2’ in the current version. 

 

 - Equipment of every rank can be equipped in the Main Slot.

 

- Only Goddess Equipment can be equipped to the Sub Slot when Goddess equipment is in the Main Slot. 

 

The standard Dual Weapon System is applied only with 2 pairs of Goddess Equipment. You cannot use 2 pairs of Legend (or below) equipment like before because you cannot use Sub Slot when weapons other than the Goddess rank are equipped to the Main Slot.

 

The performance of equipment is equal as before when only one set is equipped, and when 2 sets are applied, Attack, Defense is applied as average, class’ attribute is applied as 50% per set.

 

Set

Main Weapon

Subweapon

Attack

A: 1 Set

17066 x 100%

17066 x 30%

= 22186

B: 2 Sets equipped

(Subweapon x2)

17066 x 50%

17066 x 50%

17066 x 15%

17066 x 15%

= 22186

C: 2 Sets equipped
(Subweapon x1, Shield x1)

17066 x 50%

17066 x 50%

17066 (15%)

0 (15%)

= 19625

D: 2 Sets equipped

(Shield x2)

17066 x 50%

17066 x 50%

0 (15%)

0 (15%)

= 17066


 

When 2 sets are equally equipped like the B, the Attack is equal to one set (A). Instead, the Fixed and Random Stat and Enchant, Awakening, or other stats in the 2nd weapon set are added.

Enchant is applied to a total of 8 slots and cannot be applied duplicately.

 

When equipping 1 Shield in 2 sets like C, the Attack decreases and the Defense increases by 50% than that of the Shield.

When equipping 2 shields like D, the Attack is applied as equipping only Main Weapon, and the Defense of the Shield becomes 50%+50%=100% which is equal to equipping one set of Main Weapon + Shield.

 

Attribute is applied by 50% each when equipped

Ex)

  • Increases Critical Rate by 30% when One-handed Dagger is equipped
  • Increases Critical Damage by 100% when Rapier is equipped
  •  

    When two attributes are learned, and different weapons are equipped, the Critical Rate increases by 15%, and Critical Damage increases by 50%. Also, when using the skill that needs a specific class’ weapon, the corresponding skill will be casted even when one is equipped in any of the two slots.

     

    From this update, changing equipment during combat becomes unavailable.

     


     

    Equipment Upgrade Setting

     

     

     

    You can manage Goddess Equipment Crafting and Upgrade by the unified UI. You can craft, Enhance, Transcendence, Enchant, and apply stats here.

    But the Awakening proceeded by the user’s skill will be as usual.


     

     

    Equipment Inheritance

     

     

    Goddess Equipment basically has a continuous structure by using the previous generation’s equipment as a material. Because this Goddess Equipment is the first generation, it is inherited from Lv.440 Legend Equipment which is final equipment currently. This system isn’t an event for the Legend equipment but a regular system which will be continued from now on.

     

    Requirement for Inheritance is Lv.440 Legend with 8 or above TRA. If it meets the 8 or above TRA, every equipment from crafting, event, purchase can be inherited to Goddess.

     

    Weapon can be inherited into weapon, armor to armor, and weapon can be chosen from all kinds of weapons and Armors from every kind of armors. Shield is categorized as a Subweapon, so needs to be chosen from weapons.

     

    If the Inheritance material equipment is 11 ENH 10 TRA or above,  ⅔ Enhancement value and Enchant value(decimal point ignored, Enhancement value is up to 14 after Inheritance) will be inherited to Goddess


     

    ENH of

     Inherited Equipment

    Goddess ENH Value

    ENH of

     Inherited Equipment

    Goddess ENH Value

    11

    7

    17

    11

    12

    8

    18

    12

    13

    8

    19

    12

    14

    9

    20

    13

    15

    10

    21+

    14

    16

    10

       

     

    Goddess Equipment is character-based when equipped. Thus, before deciding the character to equip, you can put it in the Team Storage.


     

    Care:

     

    If you have a character with Lv.460, Goddess Weapon + Subweapon will be given free of charge once per team during the event period.

     


     

    Enhancement Details

     

     

    Category

    Legend

    Goddess

    Chance to Succeed

    51.2% (fixed)

    Chance to succeed decreases 

    when Enhancement value increases

    Success

    ENH +1

    ENH +1

    Fail

    ENH -1

    No change

    Chance Adjustment

    X

    Enhancement Supplement

    Failing Adjustment Value

    Max. ENH Value

    40

    30

    Enhancement Cost

    Anvil

    Silver

    Vasilisa Scale (Working title)

    Gabija’s Coin

     

    Goddess equipment can be enhanced by using Gabija’s Coin, Vasilisa Scale (Working title) (Main reward for Goddess Raid), and Enhancement Supplement. Gabija’s Coin is a seasonal coin that will be used as silver to the system related to this season’s equipment, and can be obtained from main contents like challenge mode.

     

    Success Rate for each stage of Goddess Equipment Enhancement is as follows.

     

    ENH

    Success Rate

    ENH

    Success Rate

    ENH

    Success Rate

    +1 ~ +5

    100.0%

    +11

    15.0%

    +17

    3.0%

    +6

    80.0%

    +12

    10.0%

    +18

    2.0%

    +7

    60.0%

    +13

    8.0%

    +19

    1.0%

    +8

    45.0%

    +14

    7.5%

    +20

    1.0%

    +9

    30.0%

    +15

    6.0%

    +21

    1.0%

    +10

    20.0%

    +16

    4.5%

    +22~

    1.0%~

     

    Enhancement will be 100% done until 5 ENH, decreases the chance afterwards and fixed to 1% from ENH 19 or above.

     

    ENH

    One-handed Weapon

    Subweapon

    Two-handed Weapon

    (Attack)

    Weapon Accessory

    (Attack)

    Armor

    (Defense)

    Shield

    (Defense)

    +1 ~ +5

    +175

    +53

    +175

    +175

    +6 ~ +10

    +190

    +57

    +190

    +190

    +11 ~ +15

    +205

    +62

    +205

    +205

    +16 ~ +20

    +220

    +66

    +220

    +220

    +21 ~ +30

    +235

    +71

    +235

    +235

     

    Actual Attack and Defense rate according to the Enhancement value are as above.

    It is set as 30% higher than the Lv.440 Legend equipment with the same Enhancement. (Increases Attack by about 4000 for 20 ENH weapon)

     

    You can increase the success rate of Goddess equipment by using Enhancement Supplement.

     

    Item

    Max. amount

    Function

    Enhancement Supplement

    3

    Increases basic Enhancement Success Rate by 20%

    Premium Enhancement Supplement

    2

    Increases basic Enhancement Success Rate by 20%

     

    Enhancement Supplement which can be stacked up to 3 can be obtained via Goddess Raid Hard, etc,and can be traded via market. Premium Enhancement Supplements purchased with TP can be stacked up to 2. Increases Enhancement Success rate by 100% when using 5 Enhancement Supplements.

     

    For example, when using 3 Enhancement Supplements to enhance 15 ENH that have 6% of success rate as basic, the rate will be increased to 9.6%. (60% x1.6).

     

    For Goddess equipment, the Enhancement value does not decrease when failing the enhancement. Also, after failing, the chance to succeed in enhancement increases by a certain chance. 

     

    Final Success Rate = Basic Chance x (1 + number of Supplement x 0.2) + [Total amount of failing adjustment value]


     

    Failing Adjustment Value is 10% of the chance (Supplement included) before the trial, accumulates the value until success and adds to the final success rate. (+%p)

     

    When enhancing ENH 15, if you have failed by 9.6% of chance with 3 Enhancement Supplements at first run, 0.96% Failing Adjustment Value is saved.
    When you try the 2nd run with only 1 Supplement (20%), the Enhancement Success rate is 7.2% but the final chance becomes 8.16% because the Failing Adjustment value 0.96% adds up.

     

    If the 2nd run fails, the total Adjustment value is +0.72%p, added with 0.96% which is the existing failing Adjustment value and becomes 1.68%. Accumulated Failing Adjustment Value piles until the success and resets when it succeeds.

    Care:

     

    Current Golden Anvil and Ruby Anvil cannot be used directly in the Goddess Enhancement system, but can be exchanged as Enhancement Supplement. Tradable Anvil is exchanged to tradable Supplement, and untradable Anvil is exchanged to untradable Anvi but the details can be checked via actual update.

    Because Accessory(Necklace, Bracelet) remains as Legend rank, Anvils can be used for enhancing them. (refer to the Accessory Storage category)

     

    Comment:

     

    It is very sad that the performance scene of the current Enhancing system, where someone can put an Anvil and hit on it and others watch whether it succeeds or fails, is disappearing.

     

    However, we think that this system is like a roller coaster, where the result is curious because the probability is always half, the Enhancement value drops when it fails, extremely decreases when the Golden/Ruby Anvil fails(goes to hell) and then rises again with a dramatic succession. 

     

    We couldn’t apply the current Enhancement system because Goddess equipment has more parts and it provides a guide for growing multiple characters. We had thought deeply about maintaining the performance scene, but because it’s going to succeed eventually, we’ve made up our mind just to stick to executing the UI.


     

     

    Set Stat

     

    Goddess equipment can be equipped up to 8, but set stat is still calculated as 6 pieces. Slot ‘2’ of Dual weapon system does not check the Set stat.

     

    6 Pamoka Solution is needed to apply set stat as equally for every part, and 2 Pamoka Solution is needed when re-applying to the equipment that already had set stat applied. 

     

    Type of Set Stat is equal as now (Sauk, Balinta, Severty, Redeti, Essera, Charist) and some of the set stat’s performance will be adjusted.

     

     

     

    Random Stat

     

     

     

    The Random Stat is applied fundamentally like Savinose equipment, you can check on the stat via Identification when crafting for the first time. Random Stats from the Lv.460 Goddess equipment are as follows.

     

    Stat

    Value

    OOO target Attack

    Attack against OOO Target Offsetting

    Max. SP

    Weapon: 565 ~ 1131

    Armor : 302 ~ 604

    Additional Damage

    Additional Damage Resistance

    Weapon : 848 ~ 1697

    Armor : 452 ~ 905

    STR / DEX / CON / INT / SPR

    SP Recovery

    Looting Chance

    Weapon : 85 ~ 170

    Armor : 45 ~ 91

    Critical Resistance / Critical Rate

    Block Penetration / Block

    Accuracy / Evasion

    HP Recovery

    Weapon : 283 ~ 566

    Armor : 151 ~ 302

    STA

    Weapon : 20 ~ 40

    Armor : 11 ~ 22

     

     

    Magnifier to control Random Stat

  • Lv 460 Mysterious Magnifier
  • Lv 460 Artisan Magnifier
  • Lv 460 Sandra's Magnifier
  • Lv 460 Sandra's Detailed Magnifier
  •  

    will be provided in game.

     

    Care:

     

    Various Magnifiers you currently have can be used.

     

     

    If one character wants to use various kinds of Random Stat, you can save the stat with the Engrave System and use it whenever you want.

    When you use  Lv 460 Engrave Stone to the equipment you want to extract Ichor, it’ll try Engraving by certain chance and will be saved to the slot when succeeding. 

    Engrave chance is  5% + 5% per 1 Engrave Stone (necessary), maximum by 100%. Lv 460 Engrave Stone can be obtained from contents or purchased via Gabija’s Coin Shop.

     

     

    One character can have 2 Engraving Slot per parts, will be added in Achievement or reward of contents.

    Engraving Slot will be expanded by +5 when using Engraving Slot Expansion Voucher which is a timed premium item.

     

    Care:

     

    Random Stat Ichor for current Armor can be saved in Goddess Engraving right away. Stat value may not be enough because the Goddess equipment’s level is high, but it’ll be useful until you collect all Random Stat for Goddess Random Stat.

     

    Random Ichor for weapons cannot be used for Engraving since the number of stat and value is unified.

     

    Silver Ichor Extraction Kit can be exchanged to Lv. 460 Engrave Stone x1 , Golden Ichor Extraction Kit can be exchanged to Lv 460 Engrave Stone x2. Tradable Ichor kit is exchanged as tradable Engrave Stone, untradable Ichor kit is exchanged as untradable Engrave Stone.

     


     

    Vaivora Vision & Fixed Ichor

     

     

    Vaivora weapon is no longer an equipment but is changed to a form of ‘Vision’.


     

    Vaivora Vision, which is not an equipment, has no limit per class. You can apply the stat to the Goddess equipment once you register on the Vaivora Vision Storage. You can apply it to multiple characters once you open one type of Vaivora. Stat value of Two-handed weapon and Trinket is changed equal to the One-handed weapon.

     

     

    Vaivora Vision registered to the storage can be leveled up like the former Vaivora weapon or Ichor and the costs are as follows.

    Lv.1 

    (Initial Registration)

    Vaivora Vision x1

    Lv.2 

    Vaivora Transmutator x2

    Gabija’s Coin x20,000

    Lv.3 

    Vaivora Transmutator x5

    Gabija’s Coin x50,000

    Lv.4 

    Vaivora Vision x1

    Vaivora Transmutator x10

    Gabija’s Coin x100,000

     

    Comment:

     

    Currently, 8 Vaivora equipment are needed for Lv.4 Vaivora. But every character needed 2 pairs of weapons and because the Goddess system suggests multiple characters, decreasing the amount for Lv.4 Vaivora was necessary. 


    Crafting fee for not only Lv.4 Vaivora but also high cost equipment such as Goddess/Demon God’s Armor, Ark, Accessory, etc will be re-organized by  ±1/4 than before.

     

    Care:

     

    Vaivora Enchant Scroll purchased with TP will be exchanged as untradable Vaivora Vision (for Storage).


     

     

    Vaicora Vision does not vary between types, which means Vaivora stat can be applied to any weapon you wish

     

    Chaplin can now use Sacred Armor with a two-handed blunt, or Cataphract can use Matchless with a one-handed spear and shield. If a healer that gave up on Defense equips Mass Heal: Freeze on the Two-handed blunt, the skill effect of the assisting skills could increase based on higher ATK. Of course, enhanced stats for specific skills are meaningful only if you have them.

     

    If you wish to only add the stats except the skill effect, you can add Fire Bolt to the two-handed sword.

     

    Vaivora Vision has an [Independent] type, which indicates Vaivora that enhances a particular independent skill. Only 2 Independent Vaivoras of different kinds can be equipped out of 4 weapon slots. Also, you can equip 1 Independent Vaivora Vision of the same kind at a time.

     

    At this point, Vaivora Vision which isn't an Independent type is only coordination. Therefore, you can equip either 4 coordination, 1 Independent/ 3 coordination, and 2 Independent 2 coordination. In the future, other non-independent type Vaivora other than coordination could be released. Different types of coordination and Echo will be integrated into a single type of Vaivora Vision - Coordination, Vaivora Vision - Echo.

     

    Vision system is for the expansion of the combination between class build and the equipment and the Vaivora of the shared class weapon. Vaivora Visions of the shared class weapon will be added by the updates. We are planning to expand the limit of Independent Vaivora to 3 when Vaivora is added to most of the classes.

     

    You can put the armor fixed ichor of Unique equipment or ichor of Lv.430 or higher in the storage. Applicable items are as follows.

     

    3 kinds of Demon God

    (Can Level up)

    Ziburynas - Overload Raid

    Kartas - Harsh Imperator

    Rumpelstiltskin - Reckless Gambler

    5 kinds of Goddess’

    (Can Level up)

    Vakarine - Midnight Baptism

    Dahlia - Infinity Blessing

    Gabija - Holy Flame

    Zemyna - Saint Oath

    Austeja - Divine Enigma

    3 kinds of Wonderous

    Courage

    Wisdom

    Stability

    3 kinds of Glacia

    Imperturbable

    First Strike

    Thaw

     

    You can level up the Demon God/Goddess type after registering in storage, just like Vaivora, and the required items are as follows:

     

    lv.1(First Register)

    Arquenium x1

    Dark Red Soul Stone Piece x1

    Complete Piece of Divine Power x1

    lv.2

    Blessed Transmutor x3

    Gabija's Coin 12,500

    lv.3

    Arquenium x1

    Dark Red Soul Stone Piece x1

    Complete Piece of Divine Power x1

    Blessed Transmutor x6

    Gabija's Coin 25,000


     

     

    Gem

     

     

    Weapon

    Armor

    Basic Slot x2

    : Can equip the original color gem

    Basic Slot x2

    : Can equip skill gem

    Additional Slot x1

    : Can equip new gem

     

    You can equip 2 color gems in the weapon and 2 skill gems. You can equip skill gems in any parts of the armor. Additional gem sockets of Goddess equipment can be added in the common UI and consume Gabija's Coin instead of silver. Also, it no longer requires any cost when extracting gems. (This is applied to items of all grades.)

     

    1 Socket for the new Aether Gem can be opened in the weapon. Golden Socket and Arch Stone Fragment is required to open an Aether Gem Socket, and you can obtain the Aether Gem from the new Hunting Grounds.

     


     

    Enchant

     

     

    To enchant the Goddess equipment, you need Lv 460 Goddess Enchant Jewel, which costs Gabija's Coin x4,000.

     

    By using 8 slots in total by Dual Weapon system, you can activate 8 kinds of enchant stats. The same stats do not overlap and only higher values apply.

     

    You cannot transfer enchant stats from Legend to Goddess, and can only be transferred between the Goddess equipment of the same level. It will only be transferred to the next level Goddess equipment by inheriting.

     

    Care:

     

    As the Scout class uses pistol and dagger as main weapon, the existing ‘Damage when attacking with sub weapon’ stat will be combined with ‘Damage when attacking with main weapon’ stat and no longer appear.

     

    A single current Lv 460 Legend Enchant Jewel can be exchanged with 4 Lv 460 Goddess Enchant Jewel.


     

     

    Awakening

     

     

    Awakening still relies on the current user shop, instead of the Goddess UI. You can obtain Lv 460 Awakening Abrasive from contents or using Vasilisa Scale (Working title), and this Awakening Abrasive allows you to achieve a higher awakening stat. 

     

    Awakening stat applied when using Lv 460 Awakening Abrasive are as follows. (Value is applied randomly by an equal chance)

     

    Weapon

    Value

    Armor

    Value

    Physical Attack

    57 ~ 285

    Physical Defense

    131 ~ 653

    Magic Attack

    57 ~ 285

    Magic Defense

    131 ~ 653

    Physical Critical Attack

    171 ~ 885

    Maximum HP

    477 ~ 2384

    Magic Critical Attack

    171 ~ 885

    Maximum SP

    189 ~ 1514

    Accuracy

    28 ~ 142

    Evasion

    28 ~ 142

    Block Penetration

    28 ~ 142

    Block

    28 ~ 142

    Critical Rate

    28 ~ 142

    Critical Resistance

    28 ~ 142

    Additional Damage

    171 ~ 885

    Additional Damage Resistance

    171 ~ 885

     

    Magic Critical Attack, Block Penetration, and Block is added, and HP/SP Recovery cannot be obtained from 460 Abrasive. 

    As the level of the abrasive is not equal to the level of the equipment, the existing Lv430 Abrasive can be used on the Goddess equipment, but the applied stat will be that of the past.

     

    You cannot transfer Awakening stats from Legend to Goddess. However, if the weapon type is the same (Pistol to Pistol) you can transfer between the Goddess equipment.


     

     

    Ark Storage

     

     

     

    You can store 7 kinds of Ark (Swift, Thunder, Storm, Disperse, Divine Retribution, Suppress, Healing Wave) in the Ark Storage. By consuming items and opening the kind of Ark you wish, each character creates character-bound Ark via storage. When created the level will be set to 1 and the items required to open and level up are as follows.

     

    Level

    Cost of EXP gain

    (Nucle Powder)

    Cost of Leveling Up

    First Open

    -

    Arch Stone Fragment x4

    Thierrynium x1

    2

    2,000

    Goddesses' Blessed Gem x1

    Mystic Tome Page x1

    Sierra Stone x1

    3

    6,750

    Goddesses' Blessed Gem x2

    Mystic Tome Page x1

    Sierra Stone x1

    4

    16,000

    Goddesses' Blessed Gem x6

    Mystic Tome Page x2

    Sierra Stone x1

    5

    31,250

    Goddesses' Blessed Gem x12

    Mystic Tome Page x4

    Sierra Stone x2

    6

    36,000

    Goddesses' Blessed Gem x14

    Mystic Tome Page x5

    Sierra Stone x2

    7

    49,000

    Goddesses' Blessed Gem x18

    Mystic Tome Page x6

    Sierra Stone x2

    8

    64,000

    Goddesses' Blessed Gem x24

    Mystic Tome Page x8

    Sierra Stone x2

    9

    81,000

    Goddesses' Blessed Gem x25

    Mystic Tome Page x11

    Sierra Stone x3

    10

    100,000

    Goddesses' Blessed Gem x25

    Mystic Tome Page x14

    Sierra Stone x4

    Total

    386,000

    Arch Stone Fragment x4

    Thierrynium x1

    Goddesses' Blessed Gem x127

    Mystic Tome Page x52

    Sierra Stone x18

     

    Care:

     

    All items consumed will be returned when dismantling the current Ark. This applies to the quest Ark as well.

     

    ex) When dismantling Lv 10 Ark

     

    - Arch Stone Fragment x20 (Quest Ark excluded)

    - Thierrynium x1 (Quest Ark excluded)

    - Goddesses' Blessed Gem x1,009

    - Mystic Tome Page x413

    - Sierra Stone x117

    - Nucle Powder x3,088,000

    - 3,088,888 silver

     

    Stats of some Arks can be adjusted during the update. 

     


     

    Accessory Storage

     

     

     

    You can store 6 kinds of Luciferie Accessories (Pyktis, Triukas, Kantribe, Prideti, Isgarinti, Juoda) in the accessory storage, and items required to open each slot are as follows.

     

    Required Item

    Open

    Luperium x1

    Scorched Valuable of Tel Harsha x72

    Violetin Crystal x1

    2 sets of lower rank legend accessory (Necklace, Bracelet 2)

  • Moringponia + Drakonas or Carnas
  • 1 set of Luciferie that corresponds to the Legendary Accessory ingredient of the lower rank (Necklace, Bracelet)

     

    <▲ Example of Opening Luciferie Pyktis storage cost>


     

    The existing accessories can be dismantled as follows. 

     

    Type

    Necklace

    Bracelet

    Luciferie

    Violetin Crystal x2

    2 kinds of Legend Necklace (Moringponia, etc)

    Luperium x2

    Scorched Valuable of Tel Harsha x144

    Violetin Crystal x1

    2 kinds of Legend Bracelet (Moringponia, etc)

    Luperium x1

    Scorched Valuable of Tel Harsha x72

    Karaliene

    Violetin Crystal x2

    2 kinds of Legend Necklace (Moringponia, etc)

    Violetin Crystal x1

    2 kinds of Legend Bracelet (Moringponia, etc)

    Incomplete Karaliene

    Violetin Crystal Fragment x2

    2 kinds of Legend Necklace (Moringponia, etc)

    Scorched Valuable of Tel Harsha x16

    Violetin Crystal Fragment x1

    2 kinds of Legend Bracelet (Moringponia, etc)

    Scorched Valuable of Tel Harsha x8


     

    Lower rank Legend Accessory per stat type are as follows.

     

    Stat Type

    380 Legend

    400 Legend

    Pyktis

    Drakonas Pasiutes

    Moringponia Pyktis

    Triukas

    Drakonas Lynnki

    Moringponia Triukas

    Isgarinti

    Drakonas Frieno

    Moringponia Isgarinti

    Isgarinti

    Drakonas Kite Moor

    Moringponia Pyktis

    Kantribe

    Carnas Pyginis or Carnas Magija

    Moringponia Kantribe

    Juoda

    Carnas Zeisty

    Moringponia Juoda


    <▲ Example of Items obtained when dismantling Luciferie Juoda Necklace>

     

    However, you must extract Luciferie property in order to dismantle. 2 sets of scrolls with current enhancement stat and potential will be given when extracting property.

     

     

    Transcendence, Enhancement and Potential stat is transferred when applying it to the bound Luciferie from the storage. The Transcendence, Enhancement and Potential of the item that had its property extracted will be set to 0 and can be dismantled. 

     

    Accessory works with the current anvil enhancement system instead of the Goddess enhancement as it is still Legend grade. Also it has no limit difference in playing content from bound Luciferie when used without storage. Goddess accessories are planned to be updated in the future.


     

     

    Lowering the Cost of Enhanced Upgrade Arts

     

    The cost of Mystic Tome required in Enhanced Upgrade Arts, which also takes a big part in character building, will be lowered to ¼ of the current cost.

     

    The Unidentified Mystic Tome returned after resetting the Arts will be changed to 4 new Mystic Tome (working title) and can be used when learning the Arts again.


     

     

    Gear Score

     

     

    Gear Score, system that sets score based on the weapon, armor, accessory, seal, and Ark is added. Gear Score is based on the level and grade of the equipment and set according to the additionally processed status. This will replace the current entry limit system which requires ‘** grade *TRA *ENH or above’ to enter.

     

    Weapon, Armor

    Accessory

    Seal

    Ark

    Enhancement

    Transcendence

    Level of Random Ichor, Number of stats and its value

    Level of fixed Ichor

    Value of enchant stat

    Grade of set stats

    Enhancement

    Transcendence

    Enhancement

    Type(Crafted Ark)

    Level

     

    Gear Score is calculated by the average of each part’s values, and will be used as an entry limit of various contents.

     



     

    Accompanying Balance Patches

     

     

    The following balance adjustments will take place with the Goddess equipment:

     

    Additional Damage will be organized. Because the additional damage that works as a damage that ignores defense is affected heavily by number of hits and low value balance, it will be based on the following standards.

     

  • Additional Damage Dealer (ADD) in class with over a certain number of attack against a single target per duration
  • Additional Damage increases in proportion to ATK(00% buff included) as a characteristic of an ADD
  • The deviation of the additional strike number during the basic attack between ADDs is managed within a certain range (Judges factor, range, and AoE status of the basic attack)
  • Other classes does not possess skills that applies additional hit or increases additional damage
  • Additional damage attributes will be added to Quarrel Shooter, Chaplain, and Schwarzer Reiter. We’ve selected the most basic DPS class out of the ADD to be changed for the first time and other skill DPS that have a high number of hits against a single target are also considered to be changed. If there are two or more ADD in one class, the effect will not be stacked.

     

    Because additional damage is damage that ignores defense, there's a gap in the number of hits per duration. Current basic-attack-based ADDs all have a different number of hits per duration, range, attack status when moving, and AoE status. To reflect this, the necessary balance adjustment within the class will be carried out.




     

    Expansion and Management of Maximum Damage

     

     

    As the ATK, factor, and damage increase stat becomes higher and higher, the number of attacks that is limited to the current maximum damage of 10,000,000. Therefore, following adjustment will take place:

     

    Maximum Damage is expanded to 40,000,000

    Factors with high value will be broken up

     

    Maximum damage is expanded from 10 million to 40 million and skills that give a single hit damage over 20,000% will have its factor broken up by adjusting consecutive hits, overheat, or cooldown to evade reaching the maximum damage. Attacks activated by items and attack of the summons are also included.

     

    As the new equipment is updated, the defense of the monsters in the current competitive system will be adjusted to receive a similar damage. New or newly adjusted contents in the future will also be made to keep pace with the Goddess equipment.

     

     

     

    This concludes the NEXT Project #1 : Goddess Equipment Systems.

     

     The next post will be NEXT Project #2 : New / Adjusted contents and system.

     

    Thank you. 

     

     

    ※ The system, item name, value in this post may be added, changed, or removed during the actual updates.