Greetings Saviors! As you may know, it is our goal to develop each class to stand out on its own so that no matter the choice in build or advancement, players can feel a sense of satisfaction in their decision. By improving each class through its own unique strengths, traits, and values, we hope that, even when given the chance to reset, players will no longer find it necessary. However, we understand that this goal has yet to be realized and we understand the very difficulty behind this. Therefore, we would like to provide each account with a special chance to buy an affordable Reset Pack DLC, which will be available soon on Steam. With this in mind, we also intend to create a way for players to gain Reset Vouchers in game, such as, through the adventure journal, but more details about this will be announced at a later date. Click the following links to get your own Reset Pack! But make sure to also read the details below. - Klaipeda & Orsha - Fedimian - Telsiai & Varena - Silute Reset Pack DLC Available for purchase on Steam: from July 25th. The Reset Pack DLC will appear on Steam once processing is complete. *Please note: This product will be removed from Steam later on. If you wish to purchase the Restart Pack DLC, we advise you to do so in advance. DLC Content - Rank Reset Voucher x 1 [Non-tradable] - Stat Reset Potion x 1 [Non-tradble] PLUS! - Party Cone x 1 [Tradable] - Keistas Bravery Potion x 10 [Non-tradable] - Goddess Sculpture x 5 [Non-tradable] - Lv2 Keista Restoration Potion x 10 [Non-tradable] - Settlement Support Potion x 10 [Non-tradable] **Reset Pack DLC items can be moved via Team Storage. Reset Items = Rank Reset Voucher = A. When Using the Rank Reset Voucher: - You will not be able to use Rank Reset Voucher if you have unused rank-up cards left in your inventory. Remember that Rank Cards can only be used at the rank that precedes them. - The Rank Reset Voucher can only be used inside the cities of Klaipeda, Orsha and Fedimian. - To use the Voucher, you must unequip all items. - Any attributes you may be learning need to be complete before you use the Voucher. - The character to reset cannot be followed by a companion, so remember to leave your companion in your team lodge. - You cannot be using a shop (eg. a buff shop) at the time when the Voucher is used. - You cannot be crafting/enhancing items, enhancing gems or combining cards at the time when the Voucher is used. - If your character is a Templar and a guild master, you will need to transfer the guild to a new guild master or abandon the guild before you can use the Rank Reset Voucher. - Remember that you can be restricted from equipping any Circle 3 costumes you may have depending on the class you choose after the reset. - Remember that your character will have to be female in order to advance into Miko. B. After using the Rank Reset - Your character will be reset to class level 1, and you will be provided with enough Class EXP Cards to get your character back to the rank it was before the reset. You will be able to recover your pre-reset class level and EXP in full even if your character hasn’t reached class level 15. - All the attributes you learned will be reset and converted into attribute points, which you can use to learn new attributes at the corresponding Class Master. - All Monster Cards will be unequipped and sent to your inventory with no penalty applied. - Companion vouchers obtained from class advancements will be deleted. Already existing companions will not be deleted, but no additional vouchers will be provided if the corresponding companion already exists in your team. - The Rank Reset Voucher will not reset your stat points. = Stat Reset Potion = A. This item will reset all the stat points applied to your character. B. Your reset stats will be converted into status points that you can use to increase your stats again in the Character Info (F1) window. Press Shift and right-click to apply 10 points at a time. IMPORTANT 1. The Reset Pack will be released as four different DLCs, one specific to each server region, being tagged as [NA], [EU], [SEA] or [SA] accordingly. DLC products are region-exclusive, meaning they can only be redeemed in servers of their corresponding region (e.g. Fresh Start Packs tagged [SEA] or [SA] cannot be redeemed in Klaipeda, Orsha or Fedimian). Make sure to confirm your server region and carefully check the region tag of the DLC before you purchase. 2. Each DLC can only be purchased and redeemed once per Steam account. Accounts that have already purchased the Reset Pack will no longer be able to purchase this DLC for servers of the same region. 3. All DLC products are non-refundable once redeemed in server.
Greetings, Saviors! We're continuing our Dossier series about the ‘Plans for Combat System Changes’ with part 3 today. In this post, we would like to lay out some details regarding the changes that are coming to skills and the way they deal damage. 1. How will the attack factor of skills affect damage? We introduced this chart in our last Dossier post to explain how each factor affects skills before and after the combat system changes. Currently, the attack of a skill is calculated by adding the skill’s attack value to the level + stats + weapon. After the changes, however, this value is going to be calculated based on factors that increase the skill’s attack by a certain percentage. [Bash (Swordsman) Lv. 10 offers a factor of 245%.] The skill increase factor (highlighted below in red) contributes to the new damage calculation formula as such: damage = (% increase factor) x attack x min {1, log10 ((attack / (defense + 1))^0.8 + 1)} + (+ increase) Taking the Bash skill from the image above as an example, the damage provided would be the following (assuming a character of attack 1000, defense 800): Now let’s look at a case of multi-hit damage. [Multi Shot (Archer) Lv. 10 offers a factor of 81% over 10 hits.] Here’s what the damage would look like with this skill (again, assuming a build with attack 1000, defense 800): Multiple hit skills come with a lower attack factor compared to single-hit ones, but in a situation where every hit is accurate, the attack multiplying effect is higher. Boost that with some + additional damage and this type of skills can really prove themselves useful. 2. How will the attack factor vary from skill to skill? There are many types of attack skills in Tree of Savior, each with a different setting. Some skills consist of short, fast-paced hits, while others hit slowly over a longer period. Below are some of the aspects we’re considering in regards to how the different factors will be applied depending on the type of attack skill. The final factor is then determined based on the combination of the aspects above. The only exceptions that escape this rule would be tile skills, which are closely associated with their corresponding class, and skills which would end up nerfed excessively. In those cases, we adjusted the values a little so as to not make the changes too dramatic. 3. How will the attack factor apply in multi-hit skills? For many skills in Tree of Savior, their cooldown (or number of hits) and attack factor will develop simultaneously as the skill level is increased. In those skills, upping the attack factor by basing the sum in the accumulated damage would produce massive degrees of damage by Lv. 15. On the other hand, calculating the skill’s factor on a percentage based in the accumulated damage value would add up to ridiculously low factors at earlier levels. In order for these skills to develop at a more reasonable pace, we decided to either have a fixed cooldown (no. of hits or range) and let only the factor increase, or give them a set factor and allow for only the cooldown (no. of hits or range) to grow with the skill level. Multi Shot (Archer), Breaking Wheel (Inquisitor), Incineration (Plague Doctor) and Cyclone (Doppelsoeldner) are some of the skills that will be receiving this treatment, as well as any future class skills we consider worthy of it. 4. What will happen to skills with no cooldown? We have some pretty major changes planned for no-cooldown skills. The original purpose of no-cooldown skills is to allow your character to have an SP-consuming attack that is more effective that your regular attack. This works fine if the skill only offers an attack factor that is slightly higher (no need for a cooldown), but many no-cooldown skills also include added effects (bleeding, ricochet, debuffs, etc.), which according to the new factor rules leaves them with a much lower attack factor. Now, we don’t think it would be right for these skills to have an attack factor that is lower than regular attacks (100%), nor do we want to increase their SP consumption. To work around this problem, our plan is to give these skills a cooldown that is shorter than that of other 2-3 overheat attack skills, but a visibly higher attack factor than regular attacks. We believe that, in doing this, these low-cooldown skills can be used during the cooldown time of other major attack skills to create a better damage dealing cycle overall. 5. What other changes do you have planned for skills? While testing the new changes, we didn’t individually analyze the effects of every skill in every class build; instead, we simply adjusted the skill factors necessary for the changes along with the buffs and debuffs that most heavily affect them. This method, however, came with a few negative side effects. For example, having insufficient attack skills and skills where the attack/factor doesn’t match the character’s rank/circle continued to be a problem in magic attack Cleric classes (Krivis, Druid, Bokor, Sadhu, Taoist). Because of this, we decided to reduce the general degree of damage magnification obtained from combining skills. In the current version of the game, it’s not uncommon to achieve 2 or 3 times the attack of a skill; with the changes applied, however, you’ll be getting a smaller % of increase that rarely exceeds 2 times. The same will happen in cases where the skill combination can be maintained for longer durations. The main reason why we went for this approach is that, after the combat system changes, the amplification you get from the skill factors and item enhancement is much more noticeable than before. In order to maintain a more balanced environment in future updates and in the current PvP (including GvG) gameplay, we felt like we needed to be stricter about this aspect.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 30, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Collect the coins in the Growth Support Servers and receive rewards! Event Period FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on May 12, 2020 Wheel Open Period FROM the scheduled maintenance on May 6, 2020 TO the scheduled maintenance on May 12, 2020 Who Can Participate - All saviors in the Growth Support Server How to Participate STEP 1. Collect event coins via various in-game contents during the event period. STEP 2. Spin the Wheel of Goddess spending 10 coins for valuable items during the wheel open period. You can collect the event coins through the following 3 methods. 1. Participate in Stamp Tour - Begin your Stamp Tour by interacting with a Magic Association NPC in Klaipeda & Orsha. - Enter /note command in the chat to open Journal panel. - Complete tasks on the Journal to collect event coins. - A maximum of 360 coins can be obtained from Stamp Tour. Categor Novice Veteran Expert Growth Complete 1st Advancement Complete 3rd Advancement Reach Lv.450 Enhancement 1 Have +6 equipment inspected by a Magic Association NPC Have your TRN+3 equipment inspected by a Magic Association NPC Have your ENH +11, TRN +8 equipment inspected by a Magic Association NPC Enhancement 2 Enhance Gems and Cards during Stamp Tour period Carry out 10 enhancements <Each item will be counted if multiple items are used> Have your 10-Star Monster Cards and 8-Star Gems inspected by a Magic Association NPC Remove socket from an equipment of Lv. 390 or above 7 times Battle 1 Complete Instanced Dungeon 3 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Complete Instanced Dungeon 40 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Complete Instanced Dungeon 100 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Battle 2 Enter Team Battle League 5 times during the Tour Enter Team Battle League 5 times during the Tour Become an MVP in Gemstone Feud once during the Tour Cooperation 1 Complete Uphill Defense at any difficulty 3 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Complete Uphill Defense at any difficulty 8 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Complete Uphill Defense at Very Hard difficulty 5 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Cooperation 2 Complete a Unique Raid 3 times during the Tour Complete a Unique Raid 8 times during the Tour Complete a Legend Raid 5 times during the Tour Challenge Complete Challenge Mode Stage 5 during the Tour Complete Challenge Mode Stage 7 during the Tour Complete Remnants of Bernice to Stage 40 during the Tour Adventure 1 Complete a specific quest (refer to tooltip) <Mysterious Slate (2)> Complete a specific quest (refer to tooltip) <Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King> Complete a specific quest (refer to tooltip) <Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King, The King of the Great, Humans Goddess Gabija, The Bishop's Last Mission (2), Revelation of Fortress of the Land, The Revelation of Kalejimas, The Final Battle (6)> Adventure 2 Explore a map 100% 20 times, Complete over 30 Collections, Explore a map 100% 50 times, Complete over 50 Collections Livehood 1 Use a Goddess Statue 3 times during the Tour <Goddess Ausrine, Goddess Vakarine count towards the event> Repair equipment 100 times through the town's blacksmith <Each equipment counts when repairing multiple equipment at once> Find all Goddess Statues ※ Including new Episode 12 areas Livehood 2 Purchase an item on the Market during the Tour Purchase Soul Crystal x20 from the TP Shop during the Tour <1 free TP will be given every 2 hours, a total of 5 TP a day.> Fish successfully 300 times 2. In-game Contents Participate in various in-game contents and obtain 1 event coin upon the first completion during the event. A maximum of 360 coins can be obtained from this method. Category Content Coin Level Dungeon Underground Chapel Dungeon 10 Event Coins Historic Site Ruins 10 Event Coins Monument of Desire Dungeon 10 Event Coins Castle Dungeon 10 Event Coins Lanko Lake Dungeon 10 Event Coins Lv.400 Weekly Rotation Dungeon 10 Event Coins Unique Raid Former Fantasy Library: Sausis Room 9 10 Event Coins The First Refuge 10 Event Coins Magic Research Facility 10 Event Coins Astral Tower Closed Quarters 10 Event Coins Asiomage Testing Grounds 10 Event Coins Tomb of the White Crow: Unique 10 Event Coins Lepidoptera Junction: Unique 10 Event Coins Unique Raid - Casual Former Fantasy Library: Sausis Room 9 - Casual 10 Event Coins First Shelter Raid: Casual 10 Event Coins Magic Research Facility: Casual 10 Event Coins Astral Tower Closed Quarters: Casual 10 Event Coins Asiomage Testing Grounds: Casual 10 Event Coins Tomb of the White Crow: Casual 10 Event Coins Lepidoptera Junction: Casual 10 Event Coins Legend Raid: Earth Tower Earth Tower: Lolopanther Area 10 Event Coins Earth Tower: Solmiki Area 10 Event Coins Legend Raid: Velcoffer's Nest Velcoffer's Nest 10 Event Coins Legend Raid: Tomb of the White Crow Tomb of the White Crow: Legend 10 Event Coins Tomb of the White Crow: Legend - Casual Tomb of the White Crow: Legend - Casual 10 Event Coins Category Content Coin Uphill Defense Uphill Defense: Normal 10 Event Coins Uphill Defense: Hard 10 Event Coins Uphill Defense: Very Hard 10 Event Coins Lepidoptera Junction Lepidoptera Junction: Legend 10 Event Coins Lepidoptera Junction: Legend (Normal) 10 Event Coins Challenge Mode Challenge Mode Stage 5 10 Event Coins Challenge Mode Stage 7 10 Event Coins Free Dungeon Boss Madon Maid 10 Event Coins Amiss Dog 10 Event Coins Misrus 10 Event Coins Gemstone Feud Uniform / Normal 10 Event Coins 3. Attendance Log in for 1 hour and collect 2 Goddess’ Roulette Coins once a day. A maximum of 180 coins can be obtained from this method. How to Spin the Wheel of Goddess The wheel opens after the maintenance on May 6. Spinning the wheel costs 10 Goddess’ Roulette Coins and the more you spin it, the better rewards the Wheel offers. The maximum number of coins saviors can acquire is 600. Therefore, saviors can earn rewards from the Wheel of Goddess up to 60 times. The detail about the rewards will be announced later on a following up notice. Notes - The three methods provide a total of 900 coins (360 + 360 + 180), but each savior is restricted to acquire 600 coins. You do not need to carry all tasks out as no more than 600 coins will be given. You can have your time, Saviors. - The Wheel of Goddess opens a week before the end of this event, so make sure you log in the game and get rewards from the wheel!
Greetings, Saviors! Now that the main combat system changes we’ve been discussing in the Dossier series have been applied to iTOS, the dev team is back for the final installation of the Combat System Changes Dossier, where we’ll reveal some of the improvement plans we have for the future. Keep in mind that the updates we talk about here haven’t been decided on yet and some aspects may change. Life After the Combat System Changes The big combat system rework came with a character reset event (open until May 30, 2017!) to match all the big and small changes it brought about. We love seeing how players are involved in testing out different builds in the freshly revised combat system, and we're glad most seem to be taking full advantage of the event. Our plan after this big rework is to assess the problems of specific classes in order to readjust and improve them. Our main focus is going to be on classes that are hard to fine-tune through general formulas alone, particularly those with skill set restrictions or problems related to summon AI, stat calculation, etc.; in other words, classes with very specific concepts that can be tricky to approach by your average player. Some classes may take longer to readjust than others, but we hope to release a few patches containing changes for multiple classes at once. And by the way, we’re excluding Rank 7 and Rank 8 classes, which don’t have their upper skill set fully formed yet, from these plans. Tree of Savior has a few classes with very particular structures and functions you don’t commonly see in an MMORPG, and it isn’t easy fixing them all overnight. We at the dev team feel truly grateful to all the players who decided for a class because they admire the concept despite that class’ lower combat performance, and we certainly want to work towards a TOS where no class is forgotten. Field Boss Improvements One update regarding combat systems we already hinted at in a previous video was field boss improvements. First, we expect to lower the combat power and rewards of all bosses that appear after a certain period of time, effectively excluding them from the category of field bosses. Our plans are to divide field bosses into two grades. One grade of field boss will be powerful enough to face multiple parties at once, and drop as main rewards recipes for new unique accessory items, with cubes providing other exciting items. These bosses will be the strongest types of monster existing in Tree of Savior Defeating this type of boss will distribute rewards to all party members according to the damage contribution ranks (within the party), plus a bonus reward to the first and last characters to attack the boss (they’ll have to be present when the boss is defeated to receive these rewards). We believe these bonus rewards will be a fun incentive for players who dare to risk their safety to deal that first hit or the finishing blow. The other grade of field boss will be a slightly toned-down version worthy of facing one-on-one with any character that has a decent combat build. These smaller bosses will appear in various fields of different levels and drop material items that can be used to craft equipment obtained from field bosses. This lower grade of boss will appear at random times in random locations, but we want to avoid having it appear right before scheduled maintenance and remove any restrictions that keep characters from temporarily receiving rewards. Along with these boss changes, we also intend to reduce the frequency of knockdown, omnidirectional and single-target attacks in boss monsters, as well as revise their normal attacks. Team Battle League For our PvP sports content, the Team Battle League, we’re focusing on improving synchronization issues between server/client and location, as well as server speed. First, we want to change Team Battle League matches from the current 2:2 and 5:5 formats to a single 3:3 setup. We also intend to balance out a few skills and systems that hinder the concept of TBL as sports content. Some of the aspects we’re thinking of including in this rebalance are the immunity to multiple target devices (knockdown, stun, freeze and other ailments that cause the inability to control your own character), the duration and effect of long buffs/debuffs, and the stat gaps between different items. Any changes we make related to these, however, will only apply to TBL or other battle-type contents played in similar instanced zones. Finally, regarding TBL, we also feel inclined to add some improvements to the current point and ranking rewards. Guild Communities One of the obvious differences between MMORPGs and games you play alone are the communities players create in the former. This aspect is especially encouraged by the guild communities present in most MMORPGs, a genre which established itself nearly 20 years ago. With this in mind, the somewhat restrictive and closed-off guild systems of TOS can seem to fall a little short of other games with user communities. Currently, guilds in TOS cannot be created without a Templar character. The fact that Templar is a Rank 7 class is enough of an obstacle; add that to the relatively lower combat power and the lack of any noticeable benefits for Templars in the recent reset event, and you can see why guild masters are currently left in a bit of a tough spot. The changes we want to bring to guilds include allowing anyone to create a guild consisting of a simple social community. Guilds led by Templar guild masters, on the other hand, will be able to use skills to access extended guild functions and participate in guild wars. Following these changes, of course, we intend to provide reset items to all guild masters for either skill or class reset options. To match these guild system revisions, we also want to update guild wars (we’re not talking about the seasonal Regional Guild Battles, but the GvG play that takes place in open fields). Here, unlike what we’re doing for Team Battle League, we don’t intend to readjust level differences, skills/buffs or the number of participants, however. These changes don’t mean that every guild will have to go to war, either. We very much appreciate the contribution of players who gladly take part in GvG contents, but not all players join a guild for the same purpose. Finally, we want to push the aspects that differentiate Tree of Savior from more rugged MMORPGs by introducing new friendly living and productive activities, and our plan is to include these in guild contents, too. Thank you to everyone who stuck with us throughout the Dossier series. We at the dev team want to make sure that TOS continues to grow into a fun game for all players.
Greetings, Saviors! Today on the dev blog, we’re sharing for the first time the main PvE developments in our content update roadmap for the months to come. Earlier this year we introduced major changes to TOS’ combat system, and we set out to develop a whole new series of updates to complement them, some of which were already discussed here on the blog. Now, we’re finally able to present a new batch of content that’s being prepared for future updates. Just remember that all the previews in this post aren’t final and the content presented here can look different once it actually makes it into the game. Level Expansion and New Scenarios First, as you can probably guess, we’re expanding the current maximum level from 330 to 360, adding a new main scenario quest with fresh subquests, locations, enemies and items. In the new main scenario, during your search for the Revelations you come across a mysterious woman named Neringa who leads you to Vaivora’s Fantasy Library. You find that the Library has been invaded by Demon Lord Warpulis and his minions, and you join forces with Neringa and the Kupoles to retrieve the Revelation kept within the Fantasy Library, before it falls in the hands of the evil Warpulis. In Coral Plains, you team up with followers of Goddess Jurate to bring down demon Kartas, who is plotting to take over the region with the help of the Kruvina. At the Narvas Temple in White Tree Forest, details are revealed about the contract between Demon Lord Hauberk and Agailla Flurry, the one who ultimately led him to his downfall. All the while you’ll be meeting new goddesses, new masters and a whole roster of diverse NPCs. Plus, besides the usual EXP Cards, completing the new quests is going to earn you prizes like bonus stats and attribute points, making the discovery of the new stories that much more rewarding. Random Equipment Stats Now, for something a little more substantial. We’re changing the stats of unidentified equipment items from a fixed set of features to a random set of stats that varies by individual item. These unidentified items will be available from monsters not only in Hunting Grounds, but also in regular fields. So you’ll be able to find Magic, Rare and Unique grade equipment items in Hunting Grounds and regular fields, and to reveal their stats you will need to identify the items at an Appraiser. The drop rate of these items will be higher than that of the current Unidentified Cubes obtained from Hunting Grounds, further increasing their supply and variety, while also promoting the farming of these items. On the other hand, the maximum number of gem sockets in equipment, a feature which currently sets the limit to the performance of the item without contributing much to its value, will be changed to a fixed number. Here, we’re increasing the number of sockets in two-handed weapons, setting the random maximum number even higher than that of one-handed weapons. When this update arrives in the game, you’ll be able to get level 350 unidentified equipment items from the new level 331-360 fields and Hunting Grounds. The random stat system, however, will apply to all unidentified items starting at level 75. This means that even unidentified items that are already in the game (level 75-315 Magic and Rare items) will no longer be dropped with fixed stats, instead abiding by the new random stat system. Other than that, we also have plans to introduce monster gems that increase the level of Rank 7 and 8 skills, as well as new boss cards. Readjusting Stats Item stats, similar to Boss Monster Cards, will be categorized by type. These types will be largely divided into attack, defense, basic stat increases, and others. When you first identify an item, you’ll get a set of stats that you can use as they are, or readjust them into a configuration you like better. When you readjust these stats, the number and type of the stats will be fixed. What you can do is change individual stats to a different one of the same type, or increase the value of your preferred stats in the item. To do this you’re going to need a specific type of material item, which you can get by dismantling equipment items (you’ll be able to dismantle equipment items – except unidentified ones – for material items). With stat readjustment, the focus shifts from farming new items to guaranteeing a good number of stats. Re-readjusting an item can decrease durability by 1, so to make up for that, we’re increasing the multiplying factor of durability. In this system, you can then adjust your item’s stats and use it, or you can dismantle it and/or sell it, giving way to new equipment items. As for the Unidentified Cube Fragments that will no longer drop from monsters, they’ll be returned to the players in the form of level-appropriate dismantling items. Looting Chance To the character’s secondary stats, we’re adding a new number called Looting Chance, which increases your probability of obtaining random stat unidentified items from monsters. Your Looting Chance is not influenced by your basic stats (STR, INT, etc.); instead, it increases with equipment stats, in-game gimmicks, items and possibly events. Another way you’ll be able to boost your Looting Chance will be through newly-added gems. These clear gems will be rarer than regular ones, and they can be added to armor items to directly increase your Looting Chance. Since some random stat equipment will already include some value of Looting Chance, adding the clear gems to these items can be a great way to create your own farming gear. Challenge Mode This is another main addition we have in store for PvE. When hunting on a field after the update, you may come across a special type of monster. Defeating this monster will open a portal into the Challenge Mode, an area containing better items than the ones you might find elsewhere. The monster that opens the portal to the Challenge Mode appears after you defeat a certain number of other monsters in the same channel. Anyone can defeat the monster and enter an open portal, but the Challenge Mode zone itself is unique to each player or party. Entering the Challenge Mode is like entering a cutscene quest, in that the area is created exclusively for you (and your party members). Challenge Modes will each have a level and time limit, which determine the combat abilities of the monsters and item drop rates within the challenge area. The Challenge Mode ends when you reach the time limit or your character becomes incapable of combat, and you can participate once per day. To make the most of this mode, then, investing in your Looting Chance is clearly a must. But the Challenge Mode doesn’t end here. If you defeat enough monsters plus the final boss inside the zone, you’ll be able to choose between two options: Step Up or Close. Choosing Close ends the Challenge Mode and yields a clearing reward. Opting for Step Up, on the other hand, takes you to the next stage of the Challenge Mode, where you can try your luck on even stronger monsters with higher drop rates. You can keep stepping up the stages for as long as the level limits allow; just keep in mind that, if the challenge ends because you became incapable of combat, you won’t receive any clearing rewards. You’ll need to judge your own combat abilities versus those of the monsters to know when to drop out of the challenge. The Challenge Mode clearing rewards, by the way, include an item that allows you to enter a new dungeon, but we’ll discuss that in the next section. New Dungeon & Designed Items As mentioned in the section above, the Challenge Mode rewards include an item that will give you access to a new kind of dungeon. You can enter this dungeon in a premade or auto-matched party as usual, but unlike other instanced dungeons and missions, this one has no daily limit and can only be entered by consuming that special reward item. In this dungeon, occupied by particularly strong monsters, you can obtain the new Designed Unique recipes. Compared to Unique equipment with random stats, Designed Unique items include special custom stats, higher values on particular stats and, in the case of weapons, a different outer appearance. With a bit of luck, you can still land some very solid stats on regular random-stat Unique items, but the appeal of Designed Unique equipment is that its effects and performance are more precise according to the use you give it. We are also preparing multiple items for the same type of equipment, increasing the variety of gear within the grade. Not only can you get Designed Unique recipes in this dungeon, you will also find there customizable items (where you can change the type or value of the stats) and other items you won’t see in regular fields or dungeons. New Earth Tower Difficulty Settings and Entry Rules To go along with the maximum level expansion, to the Earth Tower’s Solmiki Area we’re adding two new difficulty settings. So if your party is strong and well-rounded, you can have a go at the Hard Mode and get your Legend equipment set in a shorter amount of time. We’re also increasing the supply of level 270 Lolopanther materials, effectively turning the set into the go-to superior choice for mid-level range characters. Another aspect of ET we’re changing is the entry rules. Instead of 1 time per day (+1 for Token users), the limit will be 3 times per week, with the rewards adjusted accordingly. Similarly to the updates we have planned for the Saalus missions, the Token benefits here will not be for extra entries, but for additional rewards. With this overall reward boost, we expect the time for acquiring ET items to reduce by 10% for Solmiki gear and 40% for Lolopanther gear. Legend Boss Cards You may remember from a previous dev blog post where we showed a preview of the new monster card equip system (seen in the image above) that there was a space in the middle for an additional card. Well, this central slot is now reserved for Legend-grade Boss Cards (golden frame). Our plan is to have boss cards of the Legend grade be obtainable from future field boss monster cubes (cards obtained from current field bosses will not change their grade to Legend). The system for enhancing Legend boss cards will be different from that of regular boss cards. Rather than gradually increasing the card’s EXP, you will need to use up to 4 other cards as fodder to increase the Legend card’s level (★) by 1 in one attempt. Depending on the type and level of the fodder cards, however, there can be a risk of destroying the Legend card in the process. Finally, we should also mention that unlocking the slot for Legend cards will require special conditions related to the goddess’ Revelations. And... that’s it for today! We hope this post gives you a better idea of where we’re heading in our development plans for the next major updates regarding PvE. As always, we’ll keep you on track of the progress through the dev blog and our patch notes. Thank you!
Greetings Savior! To celebrate our 5th Anniversary, we have prepared a special event! Play contents, earn event points and level up the event level to open the S rank Secret shop! We have attached a flow chart to help you understand the event! Hope this helps you enjoy the event:) Event Period From the scheduled maintenance on March 9, 2021 To the scheduled maintenance on April 13, 2021 Who can Participate - All saviors How to Participate STEP 1. Play contents and get [Event] TOS Coin! - Up to 1000 [Event] TOS Coin can be obtained per day. - Maintain log in for 1 hour and get 10 [Event] TOS Coin. - You can exchange [Event] TOS Coin with rewards in Normal Shop (open at any time). - 100 [Event] TOS Coin can be exchanged with 1 [Event] 5th Anniversary Coin via Normal Shop. - [Event] TOS Coin can be obtained by playing the following contents. Category Contents Amount Level Dungeon Monument of Desire Dungeon 40 Lanko Lake Dungeon Lv.400 Weekly Rotation Dungeon Unique Raid Former Fantasy Library: Sausis Room 9 60 First Shelter Magic Research Facility Astral Tower Closed Quarters Asiomage Testing Grounds Tomb of the White Crow: Unique Lepidoptera Junction: Unique Unique Raid (Solo) Former Fantasy Library: Sausis Room 9: Unique 50 First Shelter: Unique Magic Research Facility: Unique Astral Tower Closed Quarters: Unique Asiomage Testing Grounds: Unique Tomb of the White Crow: Unique Lepidoptera Junction: Unique Earth Tower Lolopanther Area 40 Solmiki Area Legend Raid : Velcoffer's Nest Velcoffer's Nest 80 Legend Raid : Tomb of the White Crow Tomb of the White Crow: Legend (Solo) 150 Tomb of the White Crow: Legend Lepidoptera Junction : Legend Lepidoptera Junction : Legend (Solo) 200 Lepidoptera Junction : Legend (Auto Match) Lepidoptera Junction : Legend (NORNAL) Lepidoptera Junction : Legend (HARD) White Witch's Forest : Unique White Witch's Forest : Unique (Solo) 220 White Witch's Forest : Unique White Witch's Forest : Legend White Witch's Forest : Legend 250 White Witch's Forest : Legend (Auto Match) Demonic Sanctuary: Legend Demonic Sanctuary: Legend 500 Res Sacrae Dungeon Res Sacrae Dungeon Auto Match 100 [Update] Res Sacrae Dungeon Auto Match (Hard) 200 Uphill Defense Uphill Defense: Normal Stage 10 or above 20 Uphill Defense: Hard Stage 5 or above 50 Uphill Defense: Very Hard Stage 5 or above 80 Sole Hunt Madon Maiden 40 Amiss Dog 40 Misrus 50 Tel Harsha 100 Challenge Mode Challenge Mode Stage 3 or above 50 Challenge Mode Stage 5 80 Challenge Mode : Division Singularity Stage 2 or above 50 Challenge Mode : Division Singularity Stage 4 100 Division Singularity Auto Match 100 Challenge Mode Auto Match (Area 1) 50 Challenge Mode Auto Match (Area 2) 50 Challenge Mode Auto Match (Area 3) 80 Dimensional Collapse Point Dimensional Collapse Point Stage 5 or above 80 Hunting in the fields Normal Field/Hunting Grounds 1 ※ Hunting in the Fields: Coins can be obtained by chance when the level gap between the monster is 50 or below. STEP 2. Play contents and get [Event] 5th Anniversary Coin! - You can obtain [Event] 5th Anniversary Coin by 4 methods, and each has a different acquisition limit. 1. Maintain log in for 1 hour and get 10 [Event] 5th Anniversary Coin. (up to 10 times per day) 2. Collect 100 [Event] TOS coin and 10 [Event] 5th Anniversary Coin will be given automatically. (no limits) 3. Clear Legend Raid and Solo Raid during the event period. (Up to 1400 [Event] 5th Anniversary Coin during the event period) 4. Hunt monsters in the fields. (Up to 100 [Event] 5th Anniversary Coin per day) - Field Monsters: Monsters in the field except for the contents such as Challenge Mode, Instance Dungeon, Raids, etc. - Coins cannot be obtained when the level gap with the monster is 30 or above - [Event] 5th Anniversary Coin can be obtained by playing the following contents. Category Contents Amount Legend Raid Earth Tower 15 Velcoffer's Nest Tomb of the White Crow (Solo/Party) Lepidoptera Junction(Solo/Party) White Witch's Forest (Party) Demonic Sanctuary (Party) Normal Field Monster Hunt Field Monster (by chance) 3 Elite Field Monster Hunt Field Elite Monster (by chance) 5 Sole Hunt Clear Sole Hunt 5 - 1 [Event] 5th Anniversary Coin can be exchanged with 100 [Event] TOS Coin via Normal shop. STEP 3. Earn the Event Points! - 10 points will be given when maintaining log-in for 1 hour. (no limits) - 10 points will be given when obtaining 100 [Event] TOS Coin. - 1 point will be given per 1 hour off-line. (max: 20 points, limit resets when logging in) - Event points can be obtained up to 2000 during the event period. STEP 4. Normal Shop - Talk to the Event NPC to use the Normal Shop. - Exchange rewards with [Event] TOS Coin. Name Trade/Market Team Storage Amount Number of Coins Limit (per team) Coin [Event] 11 ENH Stage 8 TRA Savinose Dysnai Weapon Selection Box X O 1 3000 1 [Event] TOS Coin [Event] 10 ENH Stage 5 TRA Savinose Dysnai Armor Selection Box X O 1 2000 2 [Event] TOS Coin Honored Rose Green Dress (Female) X O 1 2000 1 [Event] TOS Coin Honored Rose Green Suit (Male) X O 1 2000 1 [Event] TOS Coin [5th Anniversary] Artisan Magnifier X O 1 70 30 [Event] TOS Coin [5th Anniversary] Mysterious Magnifier X O 1 50 50 [Event] TOS Coin [5th Anniversary] Urgent Repair Kit X O 1 30 50 [Event] TOS Coin [Event] 440.LV Legend Enchant Jewel X O 1 500 1 [Event] TOS Coin Soul Crystal X O 1 50 20 [Event] TOS Coin [5th Anniversary] Attribute Points 500 X O 1 30 100 [Event] TOS Coin Assister Card Album : Select X O 1 300 20 [Event] TOS Coin [5th Anniversary] Event Elixir Box X O 1 100 10 [Event] TOS Coin [Event][LV. 440] Unique Enchant Jewel X O 1 200 10 [Event] 5th Anniversary Coin [Lv. 440] Event Transcendence Stage 8 Scroll - Armor (30 Days) X O 1 25 4 [Event] 5th Anniversary Coin [Event] 5th Anniversary Coin X O 1 100 250 [Event] TOS Coin [Event] TOS Coin X O 100 1 50 [Event] 5th Anniversary Coin ※ [Event] 11 ENH 8 TRA Savinose Dysnai Weapon Selection Box, [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ※ [5th Anniversary] Event Elixir Box: [5th Anniversary] Small Elixir of HP Recovery x10, [5th Anniversary] Small Elixir of SP Recovery x10 ※ [Lv. 440] Event Transcendence Stage 8 Scroll - Armor (30 Days): Can only be used to the Lv.440 event equipment (below 8 TRA) ※ Exchanging [Event] TOS Coin and [Event] 5th Anniversary Coin is not counted as consuming [Event] 5th Anniversary Coin/[Event] 5th Anniversary Coin. STEP 5. Secret Shop - Chance of opening each rank of the Secret Shop changes according to the user's Event Level. (Event level increases per 500 event points) - Event levels are as follows. Event Level Event Points 1 0~499 2 500~999 3 1,000~1,499 4 1,500~1,999 5 2,000 - There are 4 ranks in the Secret Shop: S, A, B, C ranks. The chance of opening each rank of Secret Shop are as follows. Event Level S A B C 1 0% 0% 0% 100% 2 3% 10% 40% 47% 3 5% 20% 50% 25% 4 15% 50% 30% 5% 5 60% 35% 5% 0% - Each rank of the Secret Shop has 2~3 types. (Each type has an equal chance of the same rank.) S A B C S1 A1 B1 C1 S2 A2 B2 C2 - A3 B3 C3 - C rank shop opens when using the Secret Shop for the first time. ※ In order to open a new Secret Shop according to your event level, you must always renew the shop by using the [Event] TOS Coin. ex) If the latest Secret shop - Lv.2 is opened, the same shop appears when you are even in Lv.5 unless it is not renewed. - 100 [Event] TOS Coin is required to renew the Secret Shop. - If items are all purchased in each shop, the corresponding shop will not appear when renewed. - Items you can get according to the rank are as follows: ▶ S Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) S1 [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1 X O 1 1700 1 [Event] 5th Anniversary Vaivora Unique Weapon Random Box LV.1 X O 1 700 1 [Event] 11 ENH Stage 8 TRA Savinose Dysnai Weapon Selection Box X O 1 300 1 Honored Rose Violet Suit (Male) X O 1 200 1 [Lv. 440] Shabby Transcendence Stage 8 Scroll- Accessory (90 Days) X O 1 200 2 ※ [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1: Contents can be traded/ Can be purchased after consuming [Event] 5th Anniversary Coins x2000 (Exchanging [Event] 5th Anniversary Coin and [Event] TOS Coins is not counted as consuming [Event] 5th Anniversary Coin)/ Some items are excluded (Vaivora - Coordination, Vaivora Sword - Echo, Vaivora Shield - Concentrated Defence, [Update March 8, 2021] Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning) ※ [Event] 5th Anniversary Vaivora Unique Weapon Random Box LV.1: Contents in the box can be traded/Random with equal Chance/Can be purchased after purchasing [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1/ Some items are excluded (Vaivora - Coordination, Vaivora Sword - Echo, Vaivora Shield - Concentrated Defence, Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning, [Update March 8, 2021] Vaivora Staff - Lewa Advent, Vaivora Sword - Boreas, Vaivora Musket - Lever Action, Vaivora Dagger - Ecliptic Blades, Vaivora Two-handed Mace - Tuning) ▶ Items you can get from [Event] 5th Anniversary Vaivora Unique Weapon Profession Selection Box LV.1 are as follows Item Name Trade/Market Team Storage Amount [Event] Vaivora Unique Weapon Selection Box (Sword, Spear, Rapier) X O 1 [Event] Vaivora Unique Weapon Selection Box (Staff, Rod) X O 1 [Event] Vaivora Unique Weapon Selection Box (Sheild, Blunt, Dagger) X O 1 [Event] Vaivora Unique Weapon Selection Box (Bow, Cannon, Musket, Pistol, Crossbow) X O 1 ▶ Items you can get from [Event] Vaivora Unique Weapon Random, Selection Box are as follows Item Name Trade/Market Team Storage Amount Vaivora Sword - Slash Space O O 1 Vaivora Sword - Saber O O 1 Vaivora Two-handed Sword - Volcanic Slash O O 1 Vaivora Two-handed Sword - Dual Sword O O 1 Vaivora Two-handed Sword - Wedge Blast O O 1 Vaivora Pike - Halberd O O 1 Vaivora Pike - Grind O O 1 Vaivora Pike - Matchless O O 1 Vaivora Spear - Rete Shooter O O 1 Vaivora Spear - Javelin O O 1 Vaivora Rapier - Banderilla O O 1 Vaivora Rapier - Leventador O O 1 Vaivora Staff - Stone-slinger O O 1 Vaivora Staff - Diffuse Reflection O O 1 Vaivora Staff - Fire Bolt O O 1 Vaivora Staff - Biased Gravity O O 1 Vaivora Rod - Time Rush O O 1 Vaivora Rod - Wicked Desire O O 1 Vaivora Rod - Eternal Frozen Land O O 1 Vaivora Rod - Rune of Vigilance O O 1 Vaivora Mace - Mass Heal: Freeze O O 1 Vaivora Mace - Sacred Armor O O 1 Vaivora Two-handed Mace - Desition O O 1 Vaivora Two-handed Mace - Outrage O O 1 Vaivora Two-handed Mace - Necrosis O O 1 Vaivora Two-handed Mace - Convict O O 1 Vaivora Dagger - Cursed Dagger O O 1 Vaivora Dagger - Phantom Blade O O 1 Vaivora Dagger - Shadow Clone O O 1 Vaivora Dagger - Carpet Bombing O O 1 Vaivora Bow - Reinforced Bowstring O O 1 Vaivora Bow - Orbital Arrow O O 1 Vaivora Cannon - Cannon Hold O O 1 Vaivora Cannon - Centerfire O O 1 Vaivora Musket - Armor-piercing Shell O O 1 Vaivora Musket - Triple Steps Single Shot O O 1 Vaivora Pistol - Speedloader O O 1 Vaivora Pistol - Cryolite Bullet O O 1 Vaivora Pistol - Renovate Trigger O O 1 Vaivora Crossbow - Cluster Bomb O O 1 Vaivora Crossbow - Double Marking O O 1 ※ [Event] 11 ENH 8 TRA Savinose Dysnai Weapon Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ※ [Lv. 440] Shabby Transcendence Stage 8 Scroll- Accessory (90 Days): Can only be used for equipment with 0 potential Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) S2 [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box X O 1 200 2 Gesture : Cheer Up X O 1 200 1 Honored Rose Violet Dress (Female) X O 1 200 1 [Lv. 440] Shabby Transcendence Stage 8 Scroll - Armor (90 Days) X O 1 200 2 [Lv. 440] Shabby Transcendence Stage 8 Scroll - Weapon (90 Days) X O 1 250 1 ※ Gesture : Cheer Up cannot be applied again when you already have one. ※ [Lv. 440] Shabby Transcendence Stage 8 Scroll - Armor/Weapon (90 Days): Can only be used for equipment with 0 potential ※ [Event] 10 ENH 5 TRA Savinose Dysnai Armor Selection Box: Unable to enhance, transcendence/Required material decreases by 40% when applying set stats ▶ Items you can get from Savinose Dysnai Selection Box are as follows Item Name Trade/Market Team Storage Amount [Event] Savinose Dysnai Robe X O 1 [Event] Savinose Dysnai Leather Armor X O 1 [Event] Savinose Dysnai Plate Armor X O 1 [Event] Savinose Dysnai Pants X O 1 [Event] Savinose Dysnai Leather Pants X O 1 [Event] Savinose Dysnai Plate Pants X O 1 [Event] Savinose Dysnai Boots X O 1 [Event] Savinose Dysnai Leather Boots X O 1 [Event] Savinose Dysnai Greaves X O 1 [Event] Savinose Dysnai Gloves X O 1 [Event] Savinose Dysnai Leather Gloves X O 1 [Event] Savinose Dysnai Plate Gauntlet X O 1 [Event] Savinose Dysnai Sword X O 1 [Event] Savinose Dysnai Two-handed Sword X O 1 [Event] Savinose Dysnai Rod X O 1 [Event] Savinose Dysnai Bow X O 1 [Event] Savinose Dysnai Crossbow X O 1 [Event] Savinose Dysnai Mace X O 1 [Event] Savinose Dysnai Two-handed Mace X O 1 [Event] Savinose Dysnai Shield X O 1 [Event] Savinose Dysnai Spear X O 1 [Event] Savinose Dysnai Pike X O 1 [Event] Savinose Dysnai Dagger X O 1 [Event] Savinose Dysnai Staff X O 1 [Event] Savinose Dysnai Pistol X O 1 [Event] Savinose Dysnai Rapier X O 1 [Event] Savinose Dysnai Cannon X O 1 [Event] Savinose Dysnai Musket X O 1 [Event] Savinose Dysnai Trinket X O 1 ▶ A Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A1 [5th Anniversary] Ruby Anvil X O 1 30 10 [5th Anniversary] 8-Star Gem Abrasive X O 1 60 3 Flamingo Fishing Rod X O 1 100 1 [Event] Enchant Jewel Box X O 1 70 3 ※ [Event] Enchant Jewel Box: [Event] 440.LV Legend Enchant Jewel x1, [Event][LV. 440] Unique Enchant Jewel x5 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A2 [5th Anniversary] Sandra's Magnifier Box X O 1 80 2 Gesture: Swingy X O 1 50 1 [Event] Master Card Selection Card Album X O 1 80 3 [Event] Glacia Unique Armor Selection Box X O 1 400 1 ※ [5th Anniversary] Sandra's Magnifier Box: [5th Anniversary] Sandra's Magnifier x5, [5th Anniversary] Sandra's Detailed Magnifier x5 ※ Gesture: Swingy cannot be applied again when you already have one. ※ [Event] Master Card Selection Card Album: Use to select and obtain one of the following items. Boruble Card, Maria Leed Card, Yura Swanjone Card, Kamiya Card, Eclipse Ubik Card, Abreh Melinn Card, Rashua Card, Lucia Card, Edmundas Tiller Card, Rozalija Card, Vilnius Card, Yena Havindar Card, Ream Toiler Card, Noer Parecius Card, May Card, Shelly Pennington Card ※ [Event] Glacia Unique Armor Selection Box: Use to obtain 1 desired Glacia Unique Armor. Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) A3 [Event] Sole Hunt One Entry Voucher(14 Days) X O 1 100 3 Carrot Fishing Rod X O 1 100 1 Gesture: Wave X O 1 50 1 [5th Anniversary] Golden Ichor Extraction Kit X O 1 10 20 ※ Gesture: Wave cannot be applied again when you already have one. ▶ B Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B1 [Lv. 450] Legend Enchant Jewel X O 1 50 3 Assister Card Album X O 1 40 5 [5th Anniversary] Sandra's Magnifier X O 1 10 10 Soul Crystal X O 1 6 10 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B2 [5th Anniversary] Golden Anvil X O 1 20 10 [5th Anniversary] 7-Star Gem Abrasive X O 1 15 5 [5th Anniversary] Mercenary Badge Voucher : 500 X O 1 10 10 [5th Anniversary] Pamoka Solution EXP 2x Voucher X O 1 10 5 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) B3 [5th Anniversary] Attribute Points 10,000 X O 1 48 5 [Event] Unidentified Mystic Tome X O 1 40 3 [5th Anniversary] Lv 10 Enhancement Card X O 1 10 5 [5th Anniversary] Challenge Mode One Entry Voucher X O 1 20 10 ▶ C Rank Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C1 [5th Anniversary] Premium Awakening Stone X O 1 7 10 [5th Anniversary] Instanced Dungeon Multiply Token X O 1 7 20 [5th Anniversary] Attribute Points 1,000 X O 1 5 50 [5th Anniversary] Sandra's Detailed Magnifier X O 1 4 15 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C2 [5th Anniversary] Enchant Scroll X O 1 5 5 [5th Anniversary] Goddess Sculpture X O 1 2 20 [5th Anniversary] Miracle Seeds X O 1 8 20 [5th Anniversary] Artisan Magnifier X O 1 9 10 Rank Name Trade/Market Team Storage Amount Number of Coins Exchange Limit (per team) C3 [Event][LV. 440] Unique Enchant Jewel X O 1 5 5 [5th Anniversary] Mysterious Magnifier X O 1 2 20 [5th Anniversary] Urgent Repair Kit X O 1 8 20 Assister Card Album : Select X O 1 9 10 STEP 6. Special Vaivora Combining Shop [Update March 8, 2021]- You can exchange Lv.1 Vaivora Weapon (Ichor included) into another random Lv.1 Vaivora Weapon by using the Event Coins. (up to 3 times per team during the event period) - Lv.2 Vaivora Weapon cannot be exchanged. - Items required for Combining Lv.1 Vaivora: Lv.1 Vaivora Weapon x1, [Event] TOS Coin x1000, [Event] 5th Anniversary Coin x50 STEP 7. 5th Anniversary Firework - Firework will be held every odd-numbered hour for 5 minutes at Goddess Statue in Klaipeda, Fedimian, and Orsha. (ex: 01:00, 03:00...) - Saviors around the Statue during the Firework receives buff. (within 250 range, buff applies per 5 seconds) - TOS 5th Anniversary Firework buff can be received 3 times per team daily. (Buff is applied for the team) TOS 5th Anniversary Firework buff: Looting Chance + 500, HP +5000, SP +1000, Movement Speed +1 (Duration: 4 hours) ※ Buff is not applied in GTW, Team Battle League, Gemstone Feud, Joint Strike, and Weekly Boss Raid. ※ Buff time decreases even when you are in the Lodge or off-line. Overall Event Flow 1. How to receive Event Coins 2. How to increase Event Level 3. Renewing Secret Shop Important - Daily limits reset at 6 AM every day. (server time) - Number of Event Statuses can be checked via /5thanniversary command. - Number of TOS 5th Anniversary Firework buff acquisition per day can be checked via /firework command. - Firework lasts for 5 minutes, and buff cannot be received after 5 minutes. - Items with [5th Anniversary] header will be deleted on the scheduled maintenance on April 20, 2021 at 00:00 AM (Server Time).
Greetings, Saviors! This week on the blog we want to introduce you to a new feature we’re working on for a future update: the Monster Card Equip System. Please note that this feature is still under development and the final version may look different from what we’re showing you here, but this is what you can generally expect. What is the Monster Card Equip System? We plan on making Monster Cards obtainable through the Cubes acquired after defeating field boss monsters and instanced dungeon/mission bosses. Our goal is to create a function where these cards can be equipped by a character, just like equipment items. The Monster Cards will then have their own effects that are applied to the character when they equip the cards. Equipping Monster Cards New Monster Card slots will be added to the characters’ inventories. Each rank of your character will grant them one slot, so for instance, a Rank 5 character will have 5 Monster Card slots in their Inventory. To equip a card from your inventory, you can either right-click it or drag and drop it on the card slot. You can equip different cards and receive their diverse types of benefits at once, or you can equip multiples of the same card and focus on a single effect that you want to multiply. Can Monster Cards be Unequipped? Monster Cards can be freely equipped and unequipped. Unequipping a Monster Card, however, will cause its EXP to decrease. See the images below.
Greetings, Saviors! We prepared some special packages for you. Sale Period From the scheduled maintenance on May 12, 2020 To the scheduled maintenance on June 16, 2020 2020 Seed Package 498 TP Max: 1 per team Item Count Team Storage Tradability 2020 Botanic Necklace 1 O X 2020 Botanic Bracelet 2 O X EXP Card (Lv.430) 1 O X Class EXP Card Box 1 O X Character Slot Voucher 1 X X Lv 15 Condensed HP Potion 500 O X Lv 15 Condensed SP Potion 500 O X Small Elixir of HP Recovery 50 O O Small Elixir of SP Recovery 50 O O Attribute Points 10,000 Ticket 10 O X Silver Chest: 1,000,000 10 O X Challenge Mode One Entry Voucher 30 O X Challenge Portal Scroll 30 O X x4 EXP Tome 9 O X Instanced Dungeon Reset Voucher 20 O X Instanced Dungeon Multiply Token 30 O X Miracle Seeds 20 O X Goddess Sculpture 20 O X Raid Portal Stone 50 O O Legend Card Slot Unlock Voucher 1 O X Class Change Voucher Lv 4 1 O X Token 1 O X 2020 Sprout Package A 748 TP Max: 1 per team Item Count Team Storage Tradability Silver Anvil 30 O X Advanced Golden Anvil 20 O X Ruby Anvil 10 O X [Lv.460] Legend Enchant Jewel 3 O X Ancient Golden Socket 3 O X 9-Star Gem Abrasive 3 O X [Lv.430] Stage 10 Transcendence Scroll 1 O X Sierra Sack 3 X X Nucle Sack 10 X X Sandra's Magnifier 10 O O Sandra's Detailed Magnifier 20 O O Golden Ichor Extraction Kit 10 O X 2020 Sprout Package B 253 TP Max: 3 per team Item Count Team Storage Tradability Mystic Tome Page 50 O O Attribute Points 10,000 Ticket 10 O X Weight Increase +1000 Potion 3 O X Class Change Voucher Lv 4 1 O X Skill+Attribute Reset Package 1 O X Stat Reset Potion 1 O X Arts Reset Potion Profession Selection Box 3 O X 2020 Berry Package 998 TP Max: 1 per team Item Count Team Storage Tradability 2020 Seed Package 1 O X 2020 Sprout Package A 1 O X 2020 Sprout Package B 1 O X [Lv. 430] Diamond Anvil (14 Days) 3 X X