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Scheduled Maintenance for November 6, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 6, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 6th, 2018
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Leticia's Secret Cube - Nov 6, 2018

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
November 5th, 2018
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[COMPLETE] Daylight Saving Maintenance November 4, 2018

Greetings, Saviors. There will be a brief maintenance on ALL SERVERS to adjust our systems for the end of Daylight Saving Time on November 4, 2018. The maintenance will last for a two-hour duration and the scheduled times will be as follows:   [EDT] 01:50 to 03:50 [BRST] 03:50 to 05:50 [CET] 06:50 to 08:50 [SGT] 13:50 to 15:50   Thank you for your cooperation and understanding.

Announcement
November 4th, 2018
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Re:Build - The Introduction

Greetings, Saviors.   Today we would like to introduce you to the changes in the rank advancement system that will be implemented in the game with the upcoming [Re:Build] update. But firstly we would like to share with the TOS community the reasons why such a drastic change is necessary for the game to be improved.   The Limitations of the Current Rank System   The strength of Tree of Savior as a game is the wide variety of classes available for players to pick and choose from with which they can explore and overcome the many challenges presented to them in the game. This was, and still is, the central philosophy behind our game design.   For such a potential to be fully realized, we believe that all choices that our players make in building their characters should be significant.   However, player choice in character development is rather limited under the current rank system. With the vertical rank structure of the current system, classes of the lower ranks fundamentally fall behind the higher rank classes in efficacy. The lower rank classes are chosen on the basis of the availability of a useful buff/debuff and the classes that do not have such desired buff/debuffs are often overlooked despite the wide array of different skills and features they offer the player.   As a result only 23 builds, on the basis of player preference, have proven themselves to be 'valid' builds for the game. In general, these 'valid' builds mostly consist of classes from ranks 7~8 with some lower rank classes added for support of the main higher rank classes.   In its current state, the versatile character build is no longer Tree of Savior's strength because the remaining builds apart from the aforementioned 23 builds become a ‘regretful’ decision that players want to revoke.    [Rank Reset] was introduced as the means for the players to revoke such decisions in developing their characters but it only deepened the problem at hand and further cemented the more powerful builds in their current place.    New Direction   The restructuring of the rank system, at its core, aims to re-value all available classes equally and further develop their feature characteristics and personality.   In order for this to happen, we will be restructuring the convoluted rank advancement system and removing manual stat point allocation that did little to affect the direction of character growth. Furthermore, class trees will be expanded and rearranged to reinforce the role and the purpose of every class available in the tree.   Overall, the new job advancement system will be more intuitive and convenient in comparison and the underutilized lower rank classes will be repurposed through the 'horizontal' restructuring of the rank system to provide our players with more versatile means to enjoy the game.   Along with the restructuring, current in-game features will be improved upon and new content and balance tweaks will be made to compliment the changes in rank advancement.   The summary of the changes in the rank advancement system are as follows:   1. The current rank system will be replaced with a new job advancement system. - Players will be able to choose any of the classes available in a given tree on advancement. - Players will be able to use the in-game [Class Change] system to readily switch between classes. - Level cap for each class will be extended to 45 and a single character will be given a total 4 classes(1+3) to choose from and combine.(For example, 560 different combination of classes can be made in the Swordsman tree)   2. New class tree and new classes will be added and existing class trees will be partly rearranged. - Players will be provided with a [Class Tree Change] for a limited time to compensate for the expansion and the rearrangement of available class trees.   3. With the removal of ranks, the power difference between skills of different ranks will be minimized and all skills will be adjusted so that every class will be able to more faithfully play the roles that match their available skill-set. - Magic attacks will be changed so that it is possible to land a critical strike, be dodged and blocked.   4. Attribute system will be changed. - The learning cost will be drastically reduced for all attributes. - New feature will be added where players can extract attribute points from their characters.   5. Stat system will be changed. - Stat allocation will be automated and increase with each level to better reflect class characteristics. - Extra stat points obtained through quests or Goddess Statues will be available for the players to allocate freely.    The [Re:Build] update is currently in the process of being tested internally with the goal of being released mid-November for kTOS. A more detailed introduction of the changes made will be released in the coming weeks through the official TOS Developer’s Blog posts.    Thank you.

Developer's Blog
November 4th, 2018
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[COMPLETE] Temporary Maintenance Notice - October 31, 2018

Greetings, Saviors. We will soon begin a short maintenance across all servers in order to correct the issues described in our latest Known Issues announcement (click here to read it). The fix will include a compensation of 500 Popo Points, and the two missing event NPCs (Full Moon Kupole and Attendance Check Helper) will also be restored. This maintenance is expected to take place during the following schedule: [EDT] 02:30 to 03:30 [BRT] 03:30 to 04:30 [CET] 07:30 to 08:30 [SGT] 14:30 to 15:30 Note that this maintenance will affect all server regions. We will update this announcement once it is completed. Thank you for your understanding.

Announcement
October 31st, 2018
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[UPDATE] Known Issues: October 30, 2018

Greetings, Saviors. The following issues have recently come to our attention.     1) Missing Full Moon Kupole NPC   2) Popo Points not Displayed Correctly   3) Missing Beauty Shop Items     - We will be holding a temporary maintenance tomorrow (October 31, 2018) to address all of the above issues. - As "Out Comes the Full Moon" is a daily event, event period will be extended for another week to compensate for the missing event NPC. - The following items, as listed in today's patch note, will also be added to the Beauty Shop during the temporary maintenance tomorrow: [Lenses]  - Twinkle Purple Lenses: 59 TP - Twinkle Forest Lenses: 59 TP - Amber Cross Lenses: 59 TP - Blue Drop Lenses: 49 TP [Hair Dyes] - Retro Layered (Male): Ash Gray, Light Salmon, Blue - Romantic Bun (Female): Black, Ash Gray, Blue [Updated] It was reported that there's been an error in the accumulation of Popo Points. We will fix the issue and compensate all players accordingly during tomorrow's temporary maintenance   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Announcement
October 30th, 2018
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Extended Maintenance October 30, 2018

Greetings, Saviors! We would like to announce that today's scheduled maintenance will be extended for 1 hour on all servers. We will notify you through our news page after we have completed testing the updates that are due to be implemented with today's maintenance. The adjusted maintenance schedule will be as follows: [EDT] 22:00 to 06:10 [BRT] 23:00 to 07:10 [CET] 03:00 to 11:10 [SGT] 10:00 to 18:10 Thank you for your cooperation.

Announcement
October 30th, 2018
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Scheduled Maintenance for October 29-30, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 29-30, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 26th, 2018
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NEW! Halloween Uphill Defense

  Greetings, Saviors! Get ready for a special Halloween edition of the Uphill Defense mission! Defeat the monsters, protect the torch and win exclusive Halloween cosmetic items and consumables!   Event Period FROM the scheduled maintenance on October 30, 2018 TO the scheduled maintenance on November 20, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Hair Accessory x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage.

Event
October 26th, 2018