Greetings Saviors, We have introduced our RMT policies for the first time in July and August, 2018, and since then we have refrained from outlining the details of the processes involved in investigating RMT cases as to withhold information from the offending parties. But looking at the latest trends of our official forums, we have decided that it would be in everyone’s best interest to clearly outline and define the various punishable cases of in-game RMT. As we did with our announcement in 2018, we will focus on enforcing both the old and new policies outlined below for the next couple of months. Current RMT Policies Illegal Trade Definition - All illicit exchange of goods via the market or personal trades without having paid the fair market price. Penalty - 1st Strike: A warning and the confiscation of all traded goods for all parties involved. - 2nd Strike: Confiscation of all traded goods and a 15-day suspension from the game for all parties involved. - 3rd Strike: Permanent suspension. * Those suspected of being a gold-seller will be suspended permanently without any warning. - When one is caught pro or post-RMT, the related illegal item will be confiscated, and depend on the size of the trade value, it could lead to sanction on the account. The repeated manner in RMT will bring up more harsh punishments. - If the illegally traded item originates from an illegal source(such as chargeback fraud etc), the trade partner also could be punished, as he/she took part in the distribution of the illegal item. - When the user is under the confiscating process due to creating/distributing illegal items and doesn't possess illegal items due to trading or already used after RMT, This could be reimbursed by confiscating the other item or a value on par with the illegally traded item. Also, this could lead to additional reasons to impose sanctions. - If the illegal item is being used with other legal items when these illegal items being used or enhanced, the legal item - which used illegal item for enhancements or crafting. - also could be confiscated Chargeback Related [Punished User/Guild] - Account that committed Chargeback (Permanent Ban at first strike without warning) - User who transfers items created by Chargeback (to Guild/Market/Trade, etc) - Account that invited the Chargeback account to the guild. - Guild Master will be Permanently Banned when items created by Chargeback are moved to the Guild Warehouse 2 times. ※ If the Guild Master changes to another user right before inviting the Chargeback account, it will be regarded as abusing the terms and both accounts will be treated as Guild Master. Penalty - 1st Strike: Confiscate items created by Chargeback and ban temporarily for 7 days - 2nd Strike: Confiscate items created by Chargeback and ban temporarily for 30 days - 3rd Strike: Permanent Ban Botting Definition - Acquiring in-game currency using game exploits and/or third-party software/hardware that automates the process. Penalty - Strike 1: 15-day suspension from the game. - Strike 2: Permanent suspension. GM Inspection Process 1) GM’s will randomly patrol the areas of the game that are known to be inhabited by bots. 2) GM’s will attempt to interact with the player character suspected of botting. 3) If the suspected player character does not react and carries on farming the user will be punished according to the penalties outlined above. Multi-Accounts Definition - Different player accounts having simultaneously connected to the game via identical IP’s is not enough of a reason alone for us to put any kind of restriction on anyone. However, it is a bannable offense when multiple accounts connected on the same IP are funneling items to a single specific account. There could even be legitimate cases where even over a hundred accounts may be connected to the game via a single IP address. But when items or other in-game currencies are continuously transferred between these accounts, we will need to investigate the involved accounts and take appropriate action against them. This is common sense as the same is applied even for accounts connected via different IP addresses. This is no different from the way in which we identify and ban gold-seller bot accounts, and multiple accounts where items of value or in-game currencies are being funneled will be treated no differently. Penalty - Merely connecting to the game does not warrant any penalties. But, if items and in-game currencies are being funneled to a single account, we will put a permanent suspension on all involved accounts and IP addresses as we will treat the case as an instance of RMT gold-selling. Newly Introduced RMT Policy Being Reported for Listing Suspicious Items on the Market Definition - Items with no specific use or value being listed on the market for values well over their normal market price. - Simply listing an item on the Market is not itself a punishable offense but it is highly suspicious seeing items of little value or use being listed, especially miscellaneous items. - e.g. Mallardu Meat, Broadhead Arrow, etc. Measure Taken - Reported items will be removed from the market and subsequently from the game in their entirety. Price Definition The Price indicated in our policies does not only refer to the value displayed in the market UI but also the "universal value" shared by the Users. This also applies to items that do not have an exact price value because they are not being traded frequently or the demand on the market is limited. Thank you for reading.
Hello, this is the Tree of Saviors developer team. In this post, we will be introducing the adjustment on Archer class and a new class due to be updated in the future. Buff Independent Adjustment and Overall Class Balance Adjustment In order to ease the issue that only a few fixed builds of classes are used due to the buffs that require a certain weapon or property, factors will be adjusted and buffs will now become independent. Buff Independent Adjustment Buff skills used for battle can be sorted into 3 types; 1. Buffs that only apply to the casting class, 2. Buffs that only apply to the casting character, and 3. Buffs that apply to the party members as well. The condition of buffs applied to the caster will be changed to be applied when ‘attacking with skills of that class’, and value will be adjusted. The buff that lasts for 30 minutes will become passive skills to be applied constantly without having to use it every single time if it is learned. Not all buffs applied to the caster will be limited to class skills. Some buffs that define the character or that require precise control and decision strategically will be changed to apply on all targets. In this case, it will be free of all requirements after the update even if it was required to use a certain weapon or property in the past. However, because it will now be applied to all attack skills, it will have lower performance compared to the class-limited buffs. For example, Highlander’s Cross Guard is a skill that receives benefits for slash attacks for a moment after succeeding Block. This type of skill will now receive benefits in all types of attacks. However, the performance of the skill will also be adjusted. The chance of firing Arbalester’s Homing Arrow will also apply on all attacks but its frequency will be lowered. Dragoon’s Dragonoid will also be applied to all attacks since it is a skill that can make an interesting outcome that way, having short duration compared to the cooldown and a high returning benefit. The performance of the buff will of course become lower than the current value. Mechanism of skills that work as the party buff by buffing or debuffing the party will be maintained. The limits related to certain types of weapon or property will be excluded as much as possible. However, the damage dealt by the class with the party buff will be adjusted low or the performance of the party buff will be the lowest of all buffs due to two reasons. 1. The party buff applies on all attacks and 2. it is also applied to other party members. Some skills or attributes can be deleted during the process of reorganizing the buffs. Attack Property x Defense Property Adjustment Eased Even when we remove the weapon/property limits of the buff, using the same property is still favorable while "Increase in Final Damage according to Attack and Defense Offensive property" takes a big part. Therefore an update reducing the Offensive property damage will also carry out at the same time. Before After Property Cloth Leather Plate Property Cloth Leather Plate Slash Bow/Crossbow Fire Psychokinesis Dark +25% Slash Bow/Crossbow Fire Psychokinesis Dark +5% Pierce Pistol Ice Non Poison +25% Pierce Pistol Ice Non Poison +5% Strike Cannon Lightning Earth Holy +25% Strike Cannon Lightning Earth Holy +5% Total Skill Factor Adjusted The Skill Factor of every other skill will be readjusted according to the buff of the reorganized class. When higher the buff performance of the class is, lower the factor or number of skill will be. In addition, when setting the DPS of the attack skill, the reference values such as range, number of targets, additional effects, and duration are changed. Some skills or attack functions can be excluded during the skill adjustment as well. Stats and requirements of Vaivora Vision and Goddess’/Demon God’s Armor, which has a great impact on the skill factor, will be changed along with the skill factor adjustments. Equipment change and reset event The following reset/support event will be held with the update, due to the situation that requires a total rebuild of the existing classes. ▶ [Storage] Vaivora Vision Extract Voucher / Unlimited within the period ▶ [Storage] Goddess’/Demon God’s Armor Extract Voucher / Unlimited within the period ▶ Obtain Equipment Type Change Tome/ Unlimited within the period ▶ Obtain Skill, Attribute, Arts Reset Voucher& Class Change Voucher / 5 times per character - Selected Class Skill Reset Potion x 4 - Selected Class Attribute Reset Potion x 4 - Arts Reset Potion Selection Box x 4 - Class Change Voucher Lv 4 x 1 Vaivora and Goddess’/Demon God’s Armor registered in the Equipment Storage can be extracted to a Register Voucher of the same level. Lv 3 Vaivora Register Voucher will be given when unequipping Lv.3 Vaivora Vision - Fire Bolt and Lv 4 Vaivora Register Voucher will be given when unequipping Lv.4 Vaivora Vision - Outrage. Because this Register Voucher can level up a Vaivora to the level you wish even when you don’t actually have that Vaivora in possession, it will only be provided as a temporary item. The same steps can be taken for the Goddess’/Demon God’s Armor. The reset support items above will be automatically deleted at the end of the event. (Vaivora & Goddess’/Demon God’s Armor Extract Voucher will be deleted but unused Vaivora Register Voucher made by extracting will remain) Master’s Request - New Class [Hwarang] A new class “Hwarang” will be added. New Master's Request will also be added and Achievement Title and Common Costume can be received as a reward. Hwarang uses a two-handed bow and maximizes its ability when fighting with allies. Hwarang values camaraderie and collusion among its members and spends enough time cultivating their beauty. This culture of cooperation and self-management largely influenced the Hwarang’s tactics. A group composed of or led by a Hwarang is usually the first person to announce the victory on the battlefield. Hwarang is a two-handed bow class that can both attack and support the party. Skills can be used in a wider range in a party than when you are alone. They can also launch an additional attack on their own or give a beneficial buff to their allies after hitting an enemy with skill. Hwarang Hwarang is an archer class that can attack enemies from a distance and also support the party at the same time. All Hwarang’s skills can only be used with a two-handed bow. Hwarang uses the class-only buff [Unbending Spirit], and deals additional attacks or gives beneficial buff to party members by consuming [Unbending Spirit]. The key attack skill [Pyeonjeon] fires an unguided projectile with a long range after casting. [Unbending Spirit] can be obtained only by accurately hitting the Pyeonjeon skill, so hitting Pyeonjeon in the right place at the right time is the key to operating the Hwarang class. The [Dancing Arrow] is a skill that makes up for Pyeonjeon’s difficulty. It can be used without consuming [Unbending Spirit], and is designed as a skill that allows you to easily acquire the [Unbending Spirit] buff with a channeling AoE attack. Descriptions of Enhance and Enhanced Upgrade arts will not be mentioned in this post and the contents applied to the actual game may differ from the following. Hwarang: Prostration Increases Accuracy by 4% per attribute level (Maximum Level 5) Pyeonjeon Maximum Casting Time: 2 seconds Fires a long-range Pyeonjeon after loading it. It can be fired after 0.7 seconds of casting time, and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage. When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster (Maximum 2 stacks) The damage and range of Pyeonjeon increases in proportion to the casting time. If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied. 2 seconds cooldown is applied when canceling the casting before 0.7 seconds. ※ The presence or absence of a specific buff will be displayed at the bottom of the character after the update Pyeonjeon: Moving Aim * After 0.7 seconds of casting Pyeonjeon, you can move while facing the front with a fixed movement speed of 20. * Increases SP consumption by 20% Pyeonjeon: Majority Specialized * Increases Cooldown by 5 seconds * Knockdown target when inflicting accurate hit after casting for 2 seconds * Removes 2 removable buffs on the target * Damage dealt by Pyeonjeon ignores enemy’s Evasion * Black and White Horn Bows that are cast within 3 seconds after hitting Pyeonjeon ignores the enemy’s Evasion Black Horn Bow Consumes 1 [Unbending Spirit] buff Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast. Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast. White Horn Bow Consumes 1 [Unbending Spirit] buff Targets with [Vestige] debuff applied by yourself receive instant damage the moment skill is cast. Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast. [Arts] Sky Striking Grenade * Final Damage of Black, White Horn Bow -75% * When casting Black, White Horn Bow, unguided projectiles are fired at the target location, and deals AoE damage at 40 range around the target * AoE Attack Ratio of Black, White Horn Bow changed to 5 * Flight speed of Black and White Bow projectiles decreases Outbrave Consumes 1 [Unbending Spirit] buff Plant an Outbrave flag in front of you. The installed flag points to the direction the character was looking at when casting the skill. Critical damage increases when party members, including yourself, attacks in the direction of the flag inside the range of the flag. This is not applied to Magic Circle and Continual AoE skills. [Arts] Outbrave: Fight to Death * Existing functions are replaced with the effects below * When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire supporting arrows forward. * Supporting Arrow Skill Factor n% (n% of Pyeonjeon skill factor) * Supporting Arrow Cooldown 5 seconds (Applied per character) Brotherhood Consumes 1 [Unbending Spirit] buff Gives buffs to party members nearby for the duration. Damage dealt increases according to the number of party members receiving the buff. When a party member moves out of the buff range, the buff is removed from that character. Dancing Arrow Channeling time: 2 seconds Scatters arrow on the ground and shows Dancing Arrows. Fires an arrow to the front for 3 times and damages the enemy in range. The 3rd arrow has a higher skill factor. When the Dancing Arrow begins, you obtain 2 stacks of [ Unbending Spirit] buff for 6 seconds and the enemy hit by the 3rd arrow receives [Vestige] debuff. Dancing Arrow: Leap * Increases SP consumption by 50% * Casts Leap in current level after channeling for 2 seconds. Vaivora Vision - Jusalnegi Lv1 Effect - Changes the Unbending Spirit buff to max. 4 stacks - Fires 2 consecutive times when casting Pyeonjeon Lv4 Effect - White Horn Bow Final Damage +50% - Black Horn Bow Final Damage ※ Item Stat will be announced later Archer Class Balance Adjustment With the addition of Hwarang and the independence of the buffs, some classes in the Archer will have skill reorganization. Targets are classes that use Two-handed Bow, Musket, and Cannon. Archer To give a temporary advantage when dealing with enemies with high Evasion stats, new attribute will be added to the [Concentration] skill. This will clear the whole Archer class concept and we expect Archer class can do their own role in PVP. Concentration: Hawkeye * Removes the [Concentration]’s effect that increases Critical Rate * Duration will be changed to 5 seconds * Unable to evade the enemy during the buff duration Ranger As buff independence improvement work that most of the buffs possessed by each class function only in the skill of that class progresses, the Ranger class, which has only relied on the powerful buff performance of [Critical Shot] and [Steady Aim], will be completely redesigned. Ranger have skill composition that is effective to increase the distance with the enemy, and will be reworked to a single-target damage dealer class that can be compatible with Two-handed bow and crossbow. Ranger: Swift Runner * Increases Stamina by 20 * Recovers Stamina by 5% when casting [Strafe] Barrage Maximum Lv: 15 Overheat: 3 times Cooldown: 15 seconds Place 3 arrows at once and fire at one enemy. Barrage: Knockback * When the third overheat is accurate, knocks back the target * Only applied to the medium target * Increases the range of Knockback according to the Attribute level * Increases SP consumption by 20% [Arts] Barrage: Wild Throw * Decreases Cooldown by 5 seconds * Decreases caster’s Accuracy stat by 70% when calculating the Barrage skill damage. Scan Maximum Lv: 15 Cooldown: 60 seconds Apply [Scan] debuff that can be removed to the target. When you damage the enemy under [Scan] with Ranger skill, the Critical Rate Stat will be additionally calculated. The Cooldown decreases when the character is dashing. Full Throttle Maximum Lv: 5 Applies at all times when learned Final damage increases when the Ranger attack skill is critical. Applied skill: - Barrage - Double Take - Strafe - Blazing Arrow Double Take Maximum Lv: 10 Cooldown: 15 seconds Can be used after learning the skill When the Ranger attack skill is accurate, fires the arrow to the target when it’s not during the Cooldown and applies Cooldown. Decreases Cooldown by 5 seconds when the Ranger’s attack skill is critical. Ranger attack skill: - Barrage - Strafe - Blazing Arrow Strafe Maximum Lv: 10 Cooldown: 0 seconds Can be used once for 3 seconds after [Barrage] and [Blazing Arrow] is accurate. Fires an arrow to the target and moves fastly to the right side. You can choose the direction with an arrow key. Temporarily increases the Evasion stat when the attack is accurate. [Arts] Strafe: Scud * Doubles total skill factor * Temporarily removes the effect that increases Evasion after use * Can be charged up to 3 times Blazing Arrow Maximum Lv: 5 Cooldown: 30 seconds Fires a slow speed arrow to damage the target. Character pushes back when firing. When the hit target is under [Scan] debuff you’ve applied, removes the [Scan] debuff and halves the Cooldown of this skill. [Arts] Blazing Arrow: Frozen Arrow * Changes [Fire] property to [Ice] property * Applies [Frozen] to the target for 3 seconds * Decreases total skill factor by 30% Vaivora Vision - Tempest Lv1 Effect - Decreases Cooldown of Double Take by 5 seconds - When Double Take is cast, a tornado is created around the target and damages within 70 range. - Knocks non-boss monsters into the air for 1 second (Skill factor is equal to current level of Double Take) - Targets: 10 Lv4 Effect - Blazing Arrow Final Damage +100% ※ Item Stat will be anounced later. <Using Ranger skill after fixing the target> Fletcher Fletcher consists of active attack skills which are not only inconvenient to use, but the attack skills had a dry concept with no features. Thus, the Fletcher class will be completely redesigned to simplify the control and give its own features. Adjusted Fletcher can use all 4 arrow skills with [Fletcher Arrow Shot] skill, and gains temporary AoE Attack ability with [Catena Chain Arrow] skill. Fletcher is a long-distance dealer class that can be a great choice when you lack attacking skill since Fletcher can use both Two-handed Bow and Crossbow. Fletcher Arrow Shot Maximum Lv: 5 Cooldown: 0 seconds Activates when you have 1 or more Fletcher Arrow buff Fires Fletcher arrow to single target. Fletcher Arrow skill buff with short Cooldown will be consumed first, and Cooldown will be applied to the fired Fletcher Arrow skill. Fletcher Arrow skill: - Barbed Arrow - Bodkin Point - Crossfire - Divine Machine Arrow Skill range: n (increases according to skill level) Every skill factor of Fletcher Arrow skill increases proportionally to the skill level Bodkin Point Maximum Lv: 15 Cooldown: 15 seconds Can be used after learning the skill Applies [Bodkin Point] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Bodkin Point ignores part of the enemy's Physical Defense. Barbed Arrow Maximum Lv: 15 Cooldown: 10 seconds Can be used after learning the skill Applies [Barbed Arrow] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Barbed Arrow ignores part of the enemy's Evasion. Cross Fire Maximum Lv: 10 Cooldown: 12 seconds Can be used after learning the skill Applies [Cross Fire] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Cross Fire applies AoE damage in Cross range around the target and strikes the enemy in the center of the range for 2 times. [Arts] Crossfire: Portfire * Increases Cooldown by 5 seconds * Pulls the struck enemy to the center of skill range * Target gets stunned for 2 seconds. Divine Machine Arrow Maximum Lv: 10 Cooldown: 20 seconds Can be used after learning the skill Applies [Divine Machine Arrow] buff to the character when it’s not during the Cooldown. You can fire Fletcher Arrow buff with [Fletcher Arrow Shot] skill. Divine Machine Arrow damages with AoE in a narrow area 3 times around the location of attack. Catena Chain Arrow Maximum Lv: 5 Cooldown: 40 seconds Fires Chain Arrow to the designated location to install the arrow and connects it with you. Applies AoE damage in a straight range where you and the chain are connected every time you use Fletcher Arrow Shot. Uninstalls the arrow when you use the skill while the arrow is installed or when you get far from the connected arrow in 300 or more distance. Cooldown of the skill starts from the moment when the installed arrow is removed. Duration: 20 seconds Targets: 10 Catena Chain Arrow: Promised Hit * Changes target to 1 * Ignores target’s Evasion, block. The attack becomes accurate unconditionally. [Arts] Catena Chain Arrow: Haken Leap * Decreases duration of arrow installation by 5 seconds * When the skill is used again while the arrow is installed and the installation is removed, the character leaps to the location of the arrow connected to the character. Vaivora Vision - Reinforced Bowstring Lv1 Effect - Applies 2 stacks when applying Bodkin Point buff - Applies 2 stacks when applying Barbed Arrow buff Lv4 Effect - Divine Machine Arrow Final Damage +100% ※ Item stat will be announced later. <Catena Chain Arrow - Fletcher Arrow Shot x 4 times - [Arts] Haken Leap> Mergen In order to In order to strengthen the identity of the AoE damage dealer class, the overall skill range will be increased, and the maximum level of skills will be changed and the skill factor will also be adjusted. Zenith skill will be changed to passive skill that increases the other skills so that it can provide a high value of AoE attack Ratio to the Mergen skill or increase the final damage. Also, Mergen’s Arts will all be redesigned. Mergen: Injury Rupture Attribute will be deleted. Mergen: Expanded Range Attribute will be deleted. New Arts will be added. [Arts] Mergen: Continue Hunting * Recovers 20% of HP Recovery when defeating Small, Medium, Large sized monsters with Mergen attack skill (Cooldown: 5 seconds) Spread Shot Effect that deals increased damage to the targets in Fear will be deleted. AoE Attack Ratio will be changed from 3 to 1. Skill factor will be adjusted. Down Fall Skill factor will be adjusted. Down Fall: Broaden Attribute will be deleted. [Arts] Down Fall: Rapid Shot Arts will be deleted. Zenith Can be learned from class lv.1 Maximum Lv: 5 Applied at all times when learned Increases AoE Attack Ratio of Mergen attack skill. Applied Skill: - Spread Shot - Homing Arrow - Triple Arrow Increases Mergen Skill AoE Attack Ratio by [3 * skill level] ON/OFF Attribute Zenith: Fire For Effect * Removes the effect that increases AoE Attack Ratio * Increases final damage of Mergen attack skill by [n * Zenith skill level]% Skill that increases damage: - Spread Shot - Triple Arrow - Homing Arrow - Arrow Rain - Down Fall Homing Arrow Overheat will be changed from 2 to 1. Cooldown will be changed from 25 seconds to 20 seconds. AoE Attack Ratio will be changed from -1 to -7. Skill range will be changed from 130 to 200. Skill factor will be adjusted. New Attribute will be added. (character with lv.350 or above can learn) Homing Arrow: Shackle * Apply [Unable to Move] for 2 seconds when the hit is accurate to non-boss monsters. * Increases SP consumption by 30% Arrow Sprinkle This skill will be changed to casting skill. Skill distance will be changed from 200 to 250. Skill range will be changed from 45 to 80. Range of one arrow falling down will be changed from 9 to 15. Size of the falling arrow’s effect will increase and the speed will become faster. Falling frequency of the arrow during the duration will increase. Maximum casting time: 1 second Duration increases by 0.5 seconds per 0.1 seconds of casting time Arrow Sprinkle maximum Duration: 5 seconds Skill factor will be adjusted. [Arts] Arrow Sprinkle: Barrage Arts will be deleted. Triple Arrow This skill will be changed to a skill that can be learned from class level 31. (Maximum Lv: 5) Cooldown will be changed from 20 seconds to 15 seconds. Skill range will be changed from 140 to 175. Range of explosion effect will be changed from 25 to 30. AoE Attack Ratio will be changed from 6 to 3. The way the explosive effect is applied will be changed. - Before: 10% of damage by Triple Arrow is applied as a basic attack. - After: Apply as a separate skill with 40% skill factor of Triple Arrow. Skill factor will be adjusted. New Arts will be added. [Arts] Triple Arrow : Zephyr * Removes explosive effect * Skill will be casted for 2 times at once when using the skill Vaivora Vision - Orbital Arrow Some of the Lv1 effect will be changed. Before After - Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast - Duration: 3 seconds (Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle) - Additional damage to 20 enemies within the range by descending a gigantic arrow every 1 second where Arrow Sprinkle is cast (Skill factor of Orbital Arrow is equal to 1 hit of Arrow Sprinkle) - Duration is equal to that of Arrow Sprinkle Musketeer Although the Musketeer has high dependency on the [Sniper's Serenity] skill, the play experience was not good in terms of user perception and convenience since it has a mechanism where you have to repeat casting to maintain the buff. Thus, [Sniper's Serenity] will be deleted, and the responsiveness of using attack skills will be improved so that we can change Musketeer into an easy-to-operate and intuitive dealer class. Also, [Snipe] skill will no longer be a one-shot attack skill, but will be redesigned as a quick attack skill used between skill uses, serving as a measure of Musketeer operation skills. Musketeer: Ready for Battle Attribute will be deleted. Sniper's Serenity Skill will be deleted. [Arts] Sniper's Serenity: Large Caliber Arts will be deleted. Head Shot Skill will be deleted. [Arts] Snipe: Conceal Arts will be deleted. Covering Fire Function that increases the damage during [Sniper's Serenity] will be deleted. The skill will be changed from limiting the number of targets to AoE Attack Ratio skill. AoE Attack Ratio will be 14. Skill range will be changed from 60 to 80. The way of striking will be changed from 11 continuous hits to 11 continuous hits in motion. Cooldown will be changed from 20 seconds to 15 seconds. Skill factor will be adjusted. Penetration Shot Function that increases the damage and range during [Sniper's Serenity] will be deleted. Skill will be changed from targeting skill to skill that instantly hits a straight-line range in front of you. Skill range: 170, width: 35 This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 10 Cooldown will be changed from 20 seconds to 15 seconds. Skill factor will be adjusted. Prime and Load Function that applied additional Cooldown according to the skill reset will be deleted. Cooldown will be changed from 25 seconds to 60 seconds. When using the skill, resets Cooldown of [Covering Fire], [Penetration Shot], and [Volleyfire] and removes [Sniper Exposed] buff applied to you. Grooving Muzzle Maximum Lv: 10 Receives 45 stacks of [Enhance Steel Wire] buff upon use. Consume 1 stack of [Enhance Steel Wire] buff when attacking with Musket, applies [Grooving Muzzle] debuff when accurate. Decreases Defense and Block stat per 1 stack of [Grooving Muzzle]. The Cooldown will be applied when the [Enhance Steel Wire] buff is removed and you cannot use the skill during the buff. Maximum number of [Grooving Muzzle] debuff stacks increases according to the skill level. Volleyfire Function that increases damage during [Sniper’s Serenity] will be deleted. This skill will be changed to single targeting skill. Cooldown will be changed from 20 seconds to 15 seconds. Skill factor will be adjusted. Snipe Function that increases damage during [Sniper’s Serenity] will be deleted. Function that increases damage of the enemy under Bleeding will be deleted. Function that inflicts Ricochet to the enemy nearby the struck enemy will be deleted. Function that applies [Snipe: Wound] to the struck enemy will be deleted. Function that inflicts a definite critical hit on an enemy under [Coursing] will be removed. Cooldown is changed from 15 seconds to 1 second. Receives 1 stack of [Sniper Exposed] buff when using the skill. (max. 10 stacks) Snipe’s damage and Accuracy rate decreases by 10% per 1 stack of [Sniper Exposed] buff. [Sniper Exposed] buff decreases every certain time. Skill factor will be adjusted. Attribute will be added. Snipe: Promised Hit * When there is no [Sniper Exposed] buff, you cannot evade the enemy * Increases SP consumption by 30% Arts will be added. [Arts] Snipe: Head Shot * When calculating the Snipe skill damage, decreases caster’s Accuracy stat by 50% * Unable to block opponent when the hit is accurate * Critical hit when the hit is accurate * Knockdown when the hit is accurate * Apply [Snipe: Wound] debuff when the hit is accurate and damages 10% of inflicted damage per second. (duration: 5 seconds) (Effect of Head Shot Cooldown: 15 seconds) Effect of Vaivora Vision will be changed. Vaivora Vision - Armor-piercing Shell All Musketeer skill level +1 Lv1 Effect - Ignores 15% of opponent's Defense when attacking with Musketeer’s attack skill or normal attack. (Ignores Defense by 20% when the opponent is a character) Lv4 Effect - Snipe Final Damage + 100% Tiger Hunter Removes the function that directly increased the damage to the monster, the dealing function to the single target will be improved. The skill will have a higher utility due to the condition to remove stealth of [Camo Shot] skill will be changed. The [Eye of the Tiger] skill will be deleted and a new skill [Tiger Hunting] will be added. [Tiger Hunting] can damage a long distance but long casting time is needed. Since [Tiger Hunting] can inflict strong damage from long distances, but requires a long casting time, you can inflict long-range damage in a relatively safe situation by linking it with the Camouflage effect of the [Camo Shot] skill. [Arts] Tiger Hunter: Bounty Hunter Arts will be deleted. Tracking This skill will be changed to the skill that applies [Tracking] debuff to the single target. [Tracking] debuff can be applied only to a single target and when you apply it to a new target, the previous target’s debuff will be removed. Increases Final damage and minimum critical rate from the Tiger Hunt skill to the target under [Tracking] debuff. Function that instantly removes the Camouflage buff when the target under debuff receives the [Camouflage] effect will be added. Function that increased the Movement Speed when approaching the enemy under debuff will be deleted. Tracking: Duration Attribute will be deleted. Piercing Shot Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted. The way of striking is changed from 6 continuous hits to 6 continuous hits in motion. Skill factor will be adjusted. Rapid Shot Function that increases damage against boss monsters or enemies under [Tracking: Prey] will be deleted. Skill factor will be adjusted. Eye of the Tiger Skill will be deleted. Ambush Function that applies [Stun] to the enemy by chance will be deleted. When the target is under the [Tracking] debuff you’ve applied, apply [Stun] for 3 seconds. Skill’s delay will decrease. Skill factor will be adjusted. Camo Shot This skill will be changed to the skill that can be learned from class lv.16. (maximum lv.5) Cooldown will be changed from 50 seconds to 25 seconds. Duration will be changed from 10 seconds to 6 seconds. The way of applying Camouflage removal chance will be changed .- Before : Checks the Camouflage removal chance when damaging while hiding - After : Checks the Camouflage removal chance when using the attack skill while hiding Camo Shot: Grasslands Attribute will be deleted. Camo Shot: Advantage Attribute will be deleted. New skill will be added. Tiger Hunting Can be learned from class lv. 31 Maximum Lv: 5 Cooldown: 25 seconds Activates when there is enemy under [Tracking] you’ve applied Casting time: 4 seconds Prepare distant shooting in a seated stance. While casting, the vision gradually expands and fires at the target under the [Tracking] debuff to inflict damage after casting is completed. When you cancel during the casting, half of the Cooldown will be applied. Stops casting when target’s [Tracking] debuff removes during the casting. <Use Tiger Hunting after Camo Shot> New Arts will be added. [Arts] Tiger Hunting: Commando * Increases casting time by 3 seconds * Resists on every debuff that require advanced removal while casting * Immune to Knockback and Knockdown while casting Arquebusier Removes an Attribute that deals higher damage in proportion to distance, which was difficult to use in actual battle. Also, the attacks enhanced by consuming [Clean Hit] buff will be deleted and the [Arquebusier Barrage] skill will be redesigned to make it easier to deal damage in AoE attacks so that the more Arquebusier attack skills you hit, the more often you will be able to activate the [Arquebusier Barrage] skill. The main change will be the [Desperate Defense] skill, which will be changed to have effect that decreases the damage received to the party. When using the [Desperate Defense] skill, a flag will be installed in the center and any party member can prolong the duration by interacting with the flag. Arquebusier Weapon Skill will be deleted. Every Arquebusier attack skill’s property will be determined according to the type of equipped weapon. (Pistol or Cannon) Sniper's Breathing Attribute will be deleted. Prediction Function that stacks [Clean Hit] will be removed. [Arts] Prediction: Perfect Hit Arts will be deleted. Arts will be added. [Arts] Prediction: Perspective Distortion * Removes effect that increases the Accuracy * Decreases Cooldown by 20 seconds * Appoint range and applies debuff up to 10 enemies within 75 range * Decreases debuff target’s AoE Defense Ratio by your AoE Attack Ratio (Does not decrease less than 1, debuff cannot be stacked) * Debuff Duration: [skill level * 3] seconds Pinpoint Fire Skill will be deleted. Skill name will be changed. Lucky Strike → Linear Shooting Function that stacks [Clean Hit] buff will be removed. Cooldown will be changed from 15 seconds to 5 seconds. This skill will be changed to casting skill. Casting time: 0.5 seconds Function that removes the limit of target during the [Defend Position] will be removed. This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 2. Skill factor will be adjusted. Lucky Strike: Long-range Fire Attribute will be deleted. Attribute will be added Linear Shooting: Amplify Restraint * Apply [Stun] to the target for 2 seconds when the hit is critical * Increases SP consumption by 20% Skill will be redesigned. Arquebus Barrage Can be learned from class lv. 16 Maximum Lv: 10 Cooldown: 15 seconds Can be used after learning the skill After casting Arquebusier's attack skill, if it’s not during the cooldown, fires damage in front of you and applies Cooldown. Decreases Cooldown by n seconds when Arquebusier’s attack skill is accurate. Arquebusier Attack Skill: - Linear Shooting - Dusty Salute - Precision Fire AoE Attack Ratio: 17 Skill range is changed from 120 to 200. Skill’s delay will be improved. Dusty Salute Skill range is changed from 45 to 75. This skill is changed to the skill that can be learned from class lv. 1. (maximum lv: 5) Function that applies Silence by consuming a stack of [Clean Hit] will be removed. Cooldown will be changed from 30 seconds to 15 seconds. AoE Attack Ratio will be changed from 10 to 12. Function that applies [Slow] to the non-boss monster for 5 seconds will be added. Skill factor will be adjusted. Effect will be changed. Skill will be redesigned. Desperate Defense Can be learned from class lv. 16 Maximum Lv: 10 Cooldown: 50 seconds [Continous Area Effect] Install a protective wall to decrease the damage to the party member in range. Casts for 5 seconds when you or a party member interacts at the point marked in the center of the wall, and the remaining duration of the wall resets when casting is completed. Protective wall removes when you are out of the range. Cooldown of the skill will be applied from the time of when the wall is removed. Fails casting when the protective wall exists in nearby 150 range and 5 seconds of Cooldown will be applied. Decreases Physical, Magic Damage by n% (increases according to the skill level) Duration: 30 seconds Skill range will be changed from 60 to 80. Desperate Defense: Maintain Attribute will be deleted. [Arts] Desperate Defense: Courage Arts will be deleted. Precision Fire Function that stacks [Clean Hit] buff will be deleted. Function that decreases the Cooldown according to the [Clean Hit] buff will be deleted. Channeling time will be changed from 5 seconds to 3 seconds. Cooldown will be changed from 35 seconds to 25 seconds. Function that removes the limit of target during the [Defend Position] will be removed. This skill will be changed to AoE Attack Ratio skill. AoE Attack Ratio will be 3. Skill factor will be adjusted. Effect and sound will be changed. Precision Fire: Long-range Fire Attribute will be deleted. Arts will be added. [Arts] Shaped Charge * Decreases final damage of [Linear Shooting] and [Precision Fire] by 25% * Increases AoE Attack Ratio of [Linear Shooting] and [Precision Fire] by 10 Vaivora Vision - Lever Action All Arquebusier skill level +1 Lv1 Effect - Speed of firing Precision Fire doubles Lv4 Effect - Arquebus Barrage final damage +100% Cannoneer [Bazooka] skill will be redesigned into a skill that changes [Cannon Shot] and [Cannon Barrage] to casting skill. While using [Bazooka], those two skills’ Cooldown will double and casting will be increased, but they will receive suitable damage and AoE Attack Ratio which leads to compressing the time using the skill.. In addition, it will have all of the instant activation, casting, and channeling skills in the skillset, so it will become more flexible on choosing Goddess’/Demon God’s Armor, and the concept of using cannons to launch heavy attacks will be strengthened. Cannon Mastery: Penetration Condition to apply the attribute and value of the effect will be changed. * Decreases the chance of attack being Block by 3% per attribute level when attacking the enemy with Connoneer Increased Maximum Weight Attribute will be deleted. Cannoneer: Detonate Attribute will be deleted. Cannon Shot Skill distance will be changed from 130 to 160. Skill factor will be adjusted. Function that applies damage of 3 to the structure will be added. Cannon Shot: Chain Explosion Attribute will be deleted. Arts will be added. [Arts] Cannon Shot: Howitzer * This skill will be changed to firing projectile without inducing the targeting * Projectile speed will be slow * Changes the skill range of [Cannon Shot] to 85 * Increases AoE Attack Ratio of [Cannon Shot] by 5 Siege Burst Skill will be deleted. Skill will be redesigned. Cannon Blast Can be learned from class level 16 Maximum Lv: 10 Cooldown: 20 seconds Channeling time: 1.5 seconds Fires Cannon to the front while channeling to damage. You can change the direction while channeling and you are pushed back when firing Cannon. Knockbacks the enemy hit in short distance. Immune to Knockback and Knockdown while channeling. Skill factor: n% per 0.7 seconds AoE Attack Ratio: 12 Smoke Grenade Maximum Lv: 5 Cooldown will be changed from 25 seconds to 30 seconds. Skill range will be changed from 55 to 75. Targets affected by the debuff in range will be 20. Duration will be changed from 7 + (skill level * 1) seconds to 1 + (skill level * 1) seconds. Function that exceeds the maximum damage when dealing enemies within the range will be deleted. Decreases Accuracy and Evasion stat of enemies in range by n%. (increases according to skill level) Enhance attribute will be added. (increases effect that decreases Accuracy and Evasion according to attribute level) Cannon Barrage Can be learned from class level 1. (maximum lv:5) Skill distance is changed from 130 to 160. Overheat will be changed from 2 to 1. Cooldown will be changed from 30 seconds to 10 seconds. Skill Range will be changed from 45 to 60. Function that applies stun by chance will be deleted. Stun the enemy for 2 seconds while under [Bazooka] state. Skill factor will be adjusted. Cannon Barrage: Weight Reduction Attribute will be deleted. Skill will be redesigned. Bazooka Can be learned from class lv.16 Maximum Lv: 10 Cooldown: 5 seconds Turns to Bazooka status and changes part of Cannoneer attacking skill into casting skill and increases the skill’s AoE Attack Ratio, final damage, and Cooldown. Bazooka will be removed when you cast the skill while you’re under Bazooka state. Casting time of [Cannon Shot], [Cannon Barrage] will be changed to 0.75 seconds. Skill distance of [Cannon Shot], [Cannon Barrage] will be changed to 200. AoE Attack Ratio of [Cannon Shot], [Cannon Barrage] will be increased by n. Final damage of [Cannon Shot], [Cannon Barrage] will be increased by n%. Cooldown of [Cannon Shot] will be changed to 10 seconds. Cooldown of [Cannon Barrage] will be changed to 20 seconds. AoE Attack Ratio and Final Damage increase rate will be increased according to the skill level. [Arts] Bazooka: Nimble Arts will be deleted. Sweeping Cannon Function that creates an attacking area to continuously attack will be deleted. Skill factor will be adjusted. [Arts] Sweeping Cannon: Siege Shot Function that increases damage when attacking a boss monster will be deleted. Function that destroys installed [Magic Circle], [Continuous Area Effect] skills will be added. Cooldown will be increased by 10 seconds when activating the Arts. Name and effect of Vaivora Vision - Cannon Hold will be changed. Vaivora Vision - Air Burst All Cannoneer skill level +1 Lv1 Effect - When casting Smoke Bomb, [Air Burst] activates per second within the Smoke Bomb range (skill factor is proportional to that of Cannon shot) - AoE Attack Ratio: 20 - Struck target gets [Slow] for 2 seconds Lv4 Effect - Decreases Cooldown of Sweeping Cannon by 20 seconds <Cannon Blast -Cannon Barrage - [Arts] Cannon Shot: Howitzer> Matross Overall skill usage will be improved and skill factor will be adjusted. Also, new skill [Artillery Call] that will substitute the [Canister Shot] will be added. [Artillery Call] temporarily expands the sight and can damage in far distance. Fire and Run Skill range will be changed from 65 range around you to 50 range in front. Skill factor will be adjusted. Explosion Function that increases nearby targets when you’re in [Bazooka] state will be removed. Skill factor will be adjusted. Menace Shot Maximum Lv: 5 Targets will be changed to 5 + [skill level * 3]. Skill range will be changed from 80 range around you to 80 range in front of you. Effect of the attribute will be changed. Menace Shot: Achilles Heel * Increases Cooldown of Menace Shot by 10 seconds * Removes 3 removable buffs Crouching Strike Attack property will be changed from [Physical] - [Strike] to [Missile]- [Cannon]. Skill range will be changed from 100 range around you to straight range in front of you. Skill range will be set with 220 length and 50 width. Cooldown will be changed from 10 seconds to 20 seconds. Skill factor will be adjusted. Crouching Strike: Stun Attribute will be deleted. Crouching Strike: Remove Knockdown Attribute will be deleted. Name and effect of the Arts will be changed. [Arts] Crouching Strike: Lightning→ [Arts] Crouching Strike: Lightning: Quake * Removes Knockdown effect * Decreases Cooldown by 10 seconds * Increases AoE Attack Ratio by 6 * Decreases final damage of skill by 40% Roar This skill will be changed to passive skill. Damage of Matross skill will increase by n% according to skill level. Matross attack skill ignores Block and Evasion of the knocked down enemy by 50% chance. Canister Shot Skill will be deleted. New skill will be added. Artillery Call Can be learned from class lv.31 Maximum Lv: 5 Cooldown: 40 seconds Expand the sight and you can appoint the range up to a far distance. Requests a bombardment from a warship to a designated area to damage after 5 seconds, and the enemy in the center of the range receives 50% increased final damage. Does not damage the character who’s jumping. Skill maximum distance: 750 Skill range: 150 AoE Attack Ratio: 30 Artillery Call: Remove Knockdown * Removes knockdown effect of the center when activated * Increases SP consumption by 10% Vaivora Vision - Centerfire Lv4 effect - Decreases the Cooldown of Artillery Call by 20 seconds Next posting will be about new episode (14-1) , new raids and contents, and remake of Scout class.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 14, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
New Class: Lama Lama, a fighting class of Cleric class will be added. “Lama is a class that can cope with various situations according to the battle situation with main attacks and sub attacks.” Lama can cope with various situations by using attack skills that can be changed by combining main attacks and sub attacks. You can also have a chance to use another powerful skill by using the attack skill. If there is an enemy nearby, Lama becomes powerful. The power weakens temporarily when attacked, but if Lama understands the enemy's attack, Lama can avoid the attack by using the exclusive Defense skill and moving skill. ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change. Icon Details Enhance Physical Performance - Stacks [Physical Boost] if the enemy is nearby (maximum 5) and increases final damage of Lama skill proportionally to the number of stacks. - Decreases 1 [Physical Boost] stack when struck. (decreases the stack once per 0.2 seconds) Vipashyana - Switch into Lama’s exclusive fighting stance. - Main attack (z) and sub attack (c) change and become immune to Knockback and Knockdown. - Stacks 1 [Fist] buff when attacking with main attack, 1 [Kick] buff when attacking with sub attack. Stacks up to 4 stacks and remains for a certain time. - Increases final damage of Lama. - When using Lycanthropy: Human Form during Vipashyana, does not change to basic attack of Human Form. Vipashyana: Spot Chance - [Muscle Pump] buff is applied by a certain chance when attacking the enemy with [Strong Fist], [Leg Trip], [Point Kick], [Break Mountain], [Sudden Kick], and [Flying Kick]. (treated as once even when striking multiple times) - Cooldown does not apply when using [Surging Wave] while [Muscle Pump] buff is activated. The cooldown resets if it already started Shamatha - Can be used during [Vipashyana] buff. - Resets [Fist, Kick] buff stack. [Arts] Shamatha: Recovery - Recovers HP, SP by 0.5% per 1 stack of [Fist], [Kick] removed by Shamatha. Glide - Can be used during [Vipashyana] buff. - Decreases damage received while casting and [Read the Flow] is applied for a certain period. - [Physical Boost] does not decrease when struck while [Read the Flow] buff is applied. [Arts] Glide: Spurt - Deletes the effect that decreases damage received but resets the Cooldown of [Langon] Langon - Can be used during [Vipashyana] buff. - Quickly moves a certain distance to the front. - Temporarily becomes invinclible when moving. Strong Fist/ Leg Trip Strong Fist - Can be used when you have 3 stacks of [Fist], and 1 stack of [Kick]. - Attacks the enemy in front. - The less enemy nearby, the more final damage of Strong Fist is increased. Leg Trip - Can be used when you have 1 stack of [Fist], and 3 stacks of [Kick]. - Attack the enemy in front arc area. - The more enemy nearby, the more final damage of Leg Trip is increased. Point Kick / Break Mountain Point Kick - Can be used when you have 2 stacks of [Fist], and 3 stacks of [Kick]. - Attacks the enemy currently targeting. - The less enemies nearby, the more final damage of the Point Kick is increased. Break Mountain - Can be used when you have 3 stacks of [Fist], and 2 stacks of [Kick]. - Attacks nearby enemies. - The more enemy nearby, the more final damage of Break Mountain is increased. Flying Kick / Sudden Kick Flying Kick - Can be used when you have 4 stacks of [Fist], and 2 stacks of [Kick]. - Grant Flying Kick to the designated area. - The more enemy near the targeted area, the more final damage of Flying Kick is increased. Sudden Kick - Can be used when you have 2 stacks of [Fist], and 4 stacks of [Kick]. - Attacks after teleporting to the behind of the currently targeted enemy. - The less enemies in a certain range near the caster, the more final damage of Sudden Kick increases. Surging Wave - Can be used during [Vipashyana] buff. - Attacks nearby enemy. - 1 second of casting time will be applied in PVP. Vaivora Vision - Principle of Emptiness Lv1 - All Lama Skill Level +1 - Final damage of Lama's Rank 2 skill increases by 33% Lv4 - Muscle Pump activation chance increases by 26% ※ Item stat will be announced later. Cleric Class Update With the Lama update, some of the Cleric classes will be adjusted as well. ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server. ※ Skill factors of the stated class below will all be adjusted. Druid - New Vaivora Vision is added. - Casting time of Lycanthropy will be halved so that users can have a more satisfying game experience. Skill Details Chortasmata Duration of Rash is changed from [10+skill level * 0.6] seconds to 20 seconds. [Arts] Chortasmata: Healing Garden A maximum limit is added to the value at which half of the skill factor is added as a healing factor. - Healing factor: up to 350 Lycanthropy Casting time decreases by 50%. Vaivora Vision - Soul of Forest Lv1 - All Druid Skill Level + 1 - Activates [Soul of Forest] when casting Carnivory - [Soul of Forest] remains for 5 seconds and gives damages to the nearby enemies by the skill factor of [Carnivory] per 0.5 seconds. Lv4 - Additional increase in Final Damage of Human Form by 10.5% - Additional increase in Final Damage of Wolf's Spirit by 3.5% ※ Item stat will be announced later. Exorcist - Skill factor is adjusted. - Condition for the number of strikes for Gregorate is changed. Skill Detail Gregorate Duration of [Gregorate : Magic] is changed from 15 seconds to 60 seconds. Striking the party members within 150 range is changed to striking 5 times. Monk - Skill factor is adjusted. Skill Detail Monk: Nirvana Previous function will be deleted and will be changed as follows. - Apply Golden Bell duration as 30 seconds - Monk skill final damage additionally increases by 15% during Golden Bell buf The skill factor of the following class will be adjusted. ● Zealot ● Inquisitor ● Sadhu ● Crusader New Raid: Sinking Seizure Sinking Seizure The Savior arrived on a small island - not even marked on the map - guided by the request of the Goddess Jurate. This island, once a part of the land that Nijole destroyed to annihilate the humans and now bearing the shape of the sea where she was born, gradually became niether land or sea by the power of Jellyzele, a worshipper of Nijole. Jellyzele Jellyzele, who was once only a small coral reef demon, plots a plan to unlock Nijole's seal. Knowing that Ausrine has disappeared and Giltine's power has weakened, Jellyzele knew that now is the time for her to set Nijole free and destroy the land where all humans can stand according to her will. Sinking Seizure has Solo, Auto Match, Party (Hard), and you can obtain materials to craft the new equipment ‘Belt of Insight’. Party (Hard) - 2 times per character weekly ● Basic Reward ○ Belt of Insight Fragment (Untradable) x15 ○ Belt of Insight Fragment x15 ● Reward by Chance ○ High Belt of Insight Fragment (Untradable) x1 ○ Jellyzele card x1 Auto Match (Normal) - 2 times per character weekly, shares the count with Solo (Normal) ● Belt of Insight Fragment (Untradable) x7 ● Belt of Insight Fragment x3 Solo (Normal) - 2 times per character weekly, shares the count with Auto Match (Normal) ● Belt of Insight Fragment (Untradable) x8 Following item is added to the Mercenary Badge Shop. ● Recipe - Sinking Seizure (Auto/Solo) One Entry Voucher (Untradable) ○ Purchase Limit: 2 times ○ Exceeded Purchase Limit: 20 times Belt of Insight Collect 20 Belt of Insight Fragment from the raid and use them to obtain the new equipment, Belt of Insight. Random stats (1 main stat, 3 sub-stats) besides Physical/Magic Defense will be applied to the item when creating the Belt of Insight. When using the normal fragments, you can receive a High Belt of Insight or Superior Belt of Insight by a low chance. When using the High Fragment, you'll receive a High Belt of Insight or Superior Belt of Insight by a low chance. ※ The stats and the value on the tooltip may change when applying to the live server. You can reset only 1 stat for Belt of Insight. Stat will be changed within the same group, and if you select one stat to reset, other stats can no longer be changed. Belt of Insight with stat reset will be bound to the team. This concludes the posting about New Class: Lama and Sinking Seizure. Thank you. ※ Contents may change when applying to the live server.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 30, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 16, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. We have banned a number of accounts for violating our terms of use. Please refer to the following link for more details: https://forum.treeofsavior.com/t/accounts-banned-for-abuse-april-22nd-2016/210857 Sincerely, IMC Staff
Greetings, Saviors! Mercenary Post’s Manager Rota is once again offering her support to all who are brave enough to face the ruthless Ignas at the Astral Tower Closed Quarters. Event Period FROM the scheduled maintenance on July 9, 2019 TO the scheduled maintenance on August 6, 2019 Who Can Participate - Characters of level 380 and above How to Participate STEP 1. Talk to Mercenary Post Manager Rota in the city of Klaipeda and volunteer to join the battle against Ignas. You can participate in the event once per day, per character (resets at 06:00 EDT). STEP 2. Enter the Unique raid and defeat Ignas to clear the Astral Tower Closed Quarters. STEP 3. Return to Manager Rota and receive your reward: Rota's Special Support Box x1! STEP 4. Open the Support Box to receive one of the following random items. - Silver Ichor Extraction Kit (14 Days) x1 - Enchant Scroll (14 Days) x1 - Raid Portal Stone x2 - Combat Support Box x1 Important - You can still clear the Astral Tower Closed Quarters raid during the event period without talking to Rota, but you will NOT receive the event rewards. - You can clear the Astral Tower Closed Quarters raid more than once a day with the same character, but you will only receive one reward per character per day. - All event rewards can be transferred via Team Storage, but Support Boxes and timed items cannot be traded with other players. - Unopened Support Boxes will be automatically deleted during the scheduled maintenance on August 6, 2019.