Greetings, Saviors! As you may remember, throughout the month of January we made a few posts on our blog where we discussed some balance changes we're working on. If you haven't yet, do have a look at them here: Balance Talk Jan 6 / Jan 13 / Jan 26. Part of the changes we planned are now ready to be implemented on kTOS, so we wanted to share with you a preview of what the rebalanced classes will actually look like in-game. In this video we feature Warlock, Cannoneer and Monk skills: check them out below!
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 19, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 7, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (May 26, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We just wanted to use this chance that the website renewal gave us to thank all of you! Thank you all for your outstanding participation during the Reader's Choice Awards 2015! We were able to be awarded several times in the Client Games category thanks to your support! Here's the list of awards we received - 1st in the 'Most Anticipated in 2015' category - 1st in the 'Favorite MMORPG in 2015' category - 1st in the 'Best Soundtrack in 2015' category - 2nd in the 'Best Graphic in 2015' category Awards Results : http://event.mmosite.com/gameprize/?action=history Once again, our most sincere gratitude for your enthusiasm and support during the past year. We will try our best to live up to all your interest and love in 2016 as well. With love, IMC Staff
1. The spectator mode in Team Battle League and Guild Battle matches can have the side effect of revealing each team’s strategy to the opponent. How do you plan on dealing with this issue? Currently the spectator mode in Team Battle League and Guild Battle matches works by allowing anyone to watch them in real-time, a feature which, some players have pointed out to us, can be used to “spy” on the opposing team’s constitution and strategy. We understand the implications this brings to the competition, so we want to consider developing alternatives to the real-time spectator. For example, a transmission with a short delay (e.g. 1 minute) that would still allow players to spectate the combat, but minimize the possibility of an unfair advantage. 2. We have physical block in the game, but no magic block. Do you have any plans to introduce magic block or evasion later on? It’s true that magic has no block, just like it has no critical either. We can also say that we don’t intend to add a block feature to magic. As you know, magic allows for resistance to specific types of attacks or states, and that is the way we conceived magic-type attacks from the beginning. We don’t see ourselves deviating from this concept, so it’s safe to say magic is going to remain unchanged in terms of these features. 3. Can you set the time of Team Battle League and Guild Battles according to each server region, instead of using the EDT standard for all servers? After receiving feedback from players in different time zones about this issue, we can see how our current time settings for Team Battle League and Regional Guild Battles aren’t the most convenient for all regions. As such, we have started to prepare for setting different time slots for each region and are currently working towards implementing them. We hope to bring these new time settings to the game as soon as possible so players in every server have better chances participate in Team Battle League and Regional Guild Battles. 4. When are we going to get momentary invincibility after becoming incapable of combat during Guild Battles? We did introduce this feature to our Korean servers the past 28th of July, so characters that become incapable of combat during a Guild Battle will respawn with momentary invincibility. We expect to add this patch to Steam as well when it’s ready, along with other Regional Guild Battle features you’re looking forward to.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors! Halloween season is back and with it comes our annual Halloween Uphill Defense. Defeat the special seasonal monsters and receive various Halloween items! Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on November 26, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Lantern x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage except for the Pumpkin Lantern item.