Greetings, Saviors! Mercenary Post’s Manager Rota is once again offering her support to all who are brave enough to face the ruthless Ignas at the Astral Tower Closed Quarters. Event Period FROM the scheduled maintenance on July 9, 2019 TO the scheduled maintenance on August 6, 2019 Who Can Participate - Characters of level 380 and above How to Participate STEP 1. Talk to Mercenary Post Manager Rota in the city of Klaipeda and volunteer to join the battle against Ignas. You can participate in the event once per day, per character (resets at 06:00 EDT). STEP 2. Enter the Unique raid and defeat Ignas to clear the Astral Tower Closed Quarters. STEP 3. Return to Manager Rota and receive your reward: Rota's Special Support Box x1! STEP 4. Open the Support Box to receive one of the following random items. - Silver Ichor Extraction Kit (14 Days) x1 - Enchant Scroll (14 Days) x1 - Raid Portal Stone x2 - Combat Support Box x1 Important - You can still clear the Astral Tower Closed Quarters raid during the event period without talking to Rota, but you will NOT receive the event rewards. - You can clear the Astral Tower Closed Quarters raid more than once a day with the same character, but you will only receive one reward per character per day. - All event rewards can be transferred via Team Storage, but Support Boxes and timed items cannot be traded with other players. - Unopened Support Boxes will be automatically deleted during the scheduled maintenance on August 6, 2019.
Schwarze Reiters were a German Cavalry unit from the 16th Century. They were armed with a Wheellock pistol and a Sword and wore a Kettle Hat (Eisen Huet) or a Burgonet. Their name, "Schwarz" ( which means "black" in German), originated from the black armor that they wore. Their armor was black because they made it using low quality steel in order to cut down the price. During battle, Schwarze Reiters would wield two weapons at the same time: the Sword and the Pistol. This was because, in this era, armies were attempting to integrate gunpowder weapons into cavalry tactics. For example, the riders would first advance towards the target in rank formations. As each rank came into range of their target, the riders would turn their mounts slightly to one side, fire one pistol, then turn slightly to the other side to fire another. They would then retire towards the back of the formation to reload and repeat again. This tactic was called “Caracole.” Caracole is also known in Dressage as a turning maneuver. but in Tree of Savior, Caracole is a skill used to immediately disengage from the enemy. Commanders expected Reiters to engage enemies with both firearms and swords. While riding a horse they would shoot a pistol at enemy ranks with the hope that the enemy line would collapse. However, Henry IV and Gustavus Adolphus preferred to employ Reiters and Heavy Cavalry in a more aggressive manner, ordering them to press the charge and fire pistols at point-blank range or to use their swords instead. In Tree of Savior, Schwarze Reiter wields both the Crossbow and the Pistol. But our Schwarze Reiters tend to keep their distance from the enemy.
Greetings, Saviors! Halloween season is back and with it comes our annual Halloween Uphill Defense. Defeat the special seasonal monsters and receive various Halloween items! Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on November 26, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Lantern x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage except for the Pumpkin Lantern item.
Greetings, Saviors! There’s a package with new premium emoticons ready to be released in the TP Shop very soon. The ‘Emote Plus: Popolion’ package contains 23 new emoticons for use in the in-game chat function, featuring our very own TOS monsters. See the image above for the list of emoticons contained in this package. Price: 39 TP NOTE: This emoticon package is character-bound, meaning that only the character that purchases it will be able to use the emoticons in the game. The emoticon package cannot be traded or moved via Team Storage. To use these emoticons with another character, you will need to purchase an additional package with the desired character. The ‘Emote Plus: Popolion’ package will be available in the TP Shop after the maintenance on January 10, 2017.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 19, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Warm sunlight was shining through the window of the captain’s cabin. Hayraven, opening his eyes, awoke from his shallow sleep. He had dreamt another of his many recurring dreams. At times finding himself on a small boat, facing an unfamiliar foe, or at others recalling events from his past. He would dream of endless rope ladders and ghost ships. Visions of his crew and Vladislovas’ subordinates populated his subconscious; dreams that shifted but remained unchanged as well. He put on his clothes and stepped out onto the deck, where he was greeted by his crew. Hayraven raised his hand in response as he walked, but was halted by the sight of Seadog approaching. The latter looked up at the watchman stationed atop of the mast. Before Seadog could speak, the watchman cried out, “Mast sighted starboard!” Unaware of the fact that he would have been punished had his warning arrived only a second later, the watchman continued to shout. “Merchant vessel! Flag unidentified!” He soon followed with more information. “Flag confirmed! It’s a Kedoran Alliance vessel!” Hayraven nodded at Seadog, who understood his orders. The captain, having spotted the approaching vessel long before the watchman, sat down on a deckchair and quietly observed his crew prepare for battle under Seadog’s command. The merchant ship was now close enough for all the men on board to see. Seadog, who was standing next to the captain, muttered in surprise, “Huh. Who do we have here?” Hayraven’s eyes were also set on the group of heavily armed men on deck of the neighboring vessel. “Looks like Guerra’s Pledge of the Blade mercenaries are on board,” he said. Seadog spoke carefully. “They don’t seem to be shipping any cargo. If all they have are the mercenaries, their ship will be light and fast. Seems to me like they should be counting on that to retreat as fast as they can now… Unlike the Golden Note mercenaries, they don’t look like they travel with enough combat supplies, either.” “Running away would taint their reputation; that can’t be good for business. No, they’re looking for a fight here. Let’s grant them their wish”, Hayraven concluded. “Do you reckon Guerra’s involved?” “It doesn’t look like he is, Captain.” Seadog shot another glance at the watchman, confirming the absence of any new reports. Hayraven spoke again. “Look at the way they’re lined up. They’re expecting hand-to-hand. They think I’m going to fight them their way, do they?” “The Pledge of the Blade is known for the knives, but they should know their arrows, too.” Hayraven took Seadog’s words lightly. “We’re pirates; we start our fights from the ship, and if we can, we end them from the ship. Why let it escalate? It’s not like we’re fighting the Great Pirate Vladislovas now, is it?” Seadog acquiesced and began calling out the captain’s orders to the crew in a sonorous voice. Hayraven returned to his deckchair. The early stages of the battle were easy for Hayraven’s side. The wind blew in the direction of the enemy, protecting his ship from the merchant vessel’s arrows and allowing his crew to decimate a large part of the mercenary forces. Yet, no strangers to projectile attacks themselves, the Pledge of the Blade used wide shields to defend their crew. However, they were at sea, and if anyone had the knowledge to make the most of the factors at play, it was Hayraven. By controlling the movement of his own ship from its fortunate position, he made use of the wind and currents to tilt the enemy vessel to a nearly 45 degree angle. Not only were they now standing on a slope, the mercenaries had to maintain their balance over the continuous rocking of the waves, which to less seasoned sailors was no easy task. Once the Pledge’s numbers were sufficiently reduced, hand-on-hand combat began. Seadog coarsely shouted the order at the pirates. “Hook them! Hook the ship!” Hayraven’s subordinates hurried to swing their hooks into the enemy vessel. The mercenaries, in turn, bustled to and fro, cutting off the ropes attached to the pirates’ metal hooks using large two-handed swords. Observing the mercenaries’ fast response to his attack, Hayraven stood up from the deckchair. “They aren’t playing, are they?” He ran to the edge of the ship and swung his own iron hook at the merchant vessel, striking an unknown mercenary across the chest. The hook went on to bury itself deep within the ship. Another member of the Pledge ran towards Hayraven’s hook brandishing his bayonet. Seeing him, the captain withdrew his pistol and aimed. One shot was all it took to blast away the mercenary. Yet already another one was attempting to reach the hook. This time, the mercenary avoided the pistol shot, causing Hayraven to react with a smile of amusement. “Alright, this one knows what he’s doing. Let’s see you cut this, then!” As he spoke, Hayraven swung another hook at the enemy ship, one which the agile mercenary was unable to avoid. Struggling to free himself from the hook, the man bore deep injuries as Hayraven pulled him through the waters between the two vessels. The keel hauling eventually took his life before the captain could pull him up onto the pirate ship. The two crafts drew closer and closer, and Hayraven eagerly reached for the Jolly Roger. “Did Vladislovas ever hit a ship with the Jolly Roger from this far?” he asked, grinning blithely. Seadog, who had been standing by the captain awaiting new orders, shook his head. “At this distance? Impossible.” Hayraven replied. “That’s right. For anyone else it is.” With this, he launched the pirate flag across the waters. Seeing the Jolly Roger lodge itself in the merchant ship, Hayraven called out to his crew. “Go! Let them fear my flag! I’m giving twice the loot to the first pirate to slaughter a mercenary by the Jolly Roger!” Seadog followed with his own commands. “You heard the captain. The last man to get on that ship is riding the keel.” The pirates dutifully complied, echoing each other’s battle cries as they crossed over onto the merchant ship. The Pledge of the Blade were already behind their opponents in both number and morale, and having Hayraven himself join the combat only asserted their inevitable defeat. The Pirate Captain’s dust devil quickly spread terror among the last surviving members of the mercenary group, who promptly abandoned their weapons and surrendered. It wasn’t long before Hayraven’s subordinates executed the few who had dared to resist them. Finally, the captain and crew of the merchant ship, who had been hiding in a corner of the vessel as the battle was held, were dragged out onto the deck. These sailors had been spared by the mere efficacy of Hayraven’s powerful attacks. Had the conflict spread out across the entire ship, they were unlikely to have survived. The pirate looked down at the captured crew before addressing them. “Are these all the men you have? I didn’t think there’d be so few of you.” Their captain replied. “It is as Guerra requested, yes. The Alliance crew was reduced and the work was assigned to his mercenaries to decrease costs. Not only was the ship mostly occupied by these mercenaries, we are also carrying a considerable amount of our own cargo. It was very difficult for us to sail in these conditions, you see. Guerra’s men aren’t familiar with the sea; I suppose that ultimately led to their defeat today.” “According to your logs, the goods you’re shipping are heavy but they aren’t worth much. And you say you cut the freight charges, too. It sure doesn’t sound like a good deal for the Alliance.” “Before our encounter, Captain, the mercenaries were paying their passage as stipulated in the contract, tending to the weapons and cleaning the deck. As for the goods, they may not be worth much now, but surely you’re aware of how we do business at the Kedoran Merchant Alliance. The original value of those goods will pose no problem. That is why…” The captain of the merchant vessel stood up to adopt a bolder stance. “Should you release this ship, the crew and all of our merchandise in safety, I propose to write you a certificate. A document that guarantees you a generous fee from any branch of the Kedoran Alliance. Our goods won’t yield much profit to an untrained merchant. And as you can see, our current personnel are far too scarce to be of any help to you. Our only condition is that this ship arrives safely at its destination. Once that is confirmed, you’re welcome to claim your reward.” “So you’re offering me a paper that’s worth more than this ship, the cargo and a few crewmen. Is that right? And all I have to do is wait for you to dock and tell the Alliance to get my money?” “That is correct. I should say, our communications network is rather advanced; it won’t take long for the information to reach all our branches.” Hayraven pondered for a moment. “Alright. The Alliance always finds a way to avoid a loss, don’t they? Dirtier than pirates, you are. Then, the rest of the filthy mercenaries will stay with us, yes? Everything they had on them, too.” The captain of the Kedoran Alliance knew Hayraven was not asking for consent, and so he nodded in agreement. The surviving mercenaries and their belongings were moved to the pirate ship. Oceanid approached Hayraven and asked, “Should we get the plank ready?” It was the custom in pirate ships to force captured enemies onto a plank laid on the side of the vessel and demand that they choose between joining the crew and drowning at sea. Hayraven, however, shook his head. “Leave them be. I have a deal with Olfas Grimm. We’ll gather a few more prisoners and sell them off to the Monk Master. Let them starve until they’re weak enough, but not so much that they’ll mutiny.” The captain’s orders were confusing, but Oceanid acceded and returned to the crew. Hayraven was left to mutter to himself. “Guerra, you filthy rat. I hope you find me after this; maybe then I’ll finally get myself a worthy fight. This time we’ll use our knives. Hmm. Come to think of it, they do say Creak is a match for Guerra. Who knows, it could be fun to fight Creak, too. Bore a bullet hole in his skull like I did to Vladislovas. He’s not bad with his gun either, or so they say.” At the end of his train of thought, Hayraven became silent. He raised his eyes to the silhouette of the merchant ship slowly disappearing in the horizon before turning back to the captain’s cabin.
Rank Item Quantity B Shining Class Change Voucher Lv.3 1 B Sandra's Detailed Magnifier 1 B Sandra's Detailed Magnifier 1 B Uphill Defense x3 Multiply Token 1 B Goddesses' Blessed Gem 1 B Attribute Points Box (Rank B) 1 B EXP Tome Box (4 Tomes) 1 B Instanced Dungeon Multiply Token x3 1 B Artisan Magnifier x10 + 1 1 B Shining Skill Reset Potion 1 B Shining Attribute Reset Potion 1 B Instanced Dungeon Reset Voucher 1 C Looting Chance: 500 5 C Mysterious Magnifier x10 + 1 1 C Blessed Shard Box 1 C Combat Support Box 1 C Goddess' Support Box: Punishment 1 C Goddess' Support Box: Protection 1
As the new class, Retiarius, makes its way into the TOS battle scene, let’s take a look at one of their fierce opponents in the arena, the Murmillo – the “fish-fighter.” In ancient Rome, watching gladiators fight in the amphitheatres was a common pastime. What may seem cruel to us now was simply a way for the Romans to celebrate their successes and relive their victories as they enjoyed watching the combat styles of their defeated enemies. Gladiators were organized into different classes according to their weapons and fighting styles and were usually matched against gladiators with contrasting advantages and disadvantages. For example, if a gladiator was heavily equipped but slow, they may face off against a swifter gladiator with less armor. In the case of the Murmillo, their opponent in the ring was the Thraex, the Hoplomachus, or the Retiarius. The Murmillo was one of the most heavily armed gladiators at the time and was created to replace the Gaul gladiator class. Although, not much is known about these earlier Gaul gladiators, their replacement by the Murmillo reflects the development of a fruitful relationship between the region of Gaul and Rome as they no longer want to portray the Gauls as enemies. Historians suggest that the word murmillo is derived from the Greek word for fish, mormulos, with further evidence seen in the fact that their helmets would sometimes be decorated with an image of a fish. The helmet of the Murmillo, Cassis Crista, was large with an angular chest decorated with horsehair that had a visor that protected the wearer’s face. Some believe that the small eye-holes in the helmets were there to protect the wearer’s eyes from the narrow prongs of the retiarius trident. The Murmillo were also equipped with: a gladius, a roman sword with a handle made of bone; an orcea, which was a metal greave worn on the lower left leg; and a manica, which was an arm guard made of cloth or leather wore on their right arm. The Murmillo also carried a heavy shield, the scutum, that was oblong and semi-cylindrical and could not only deflect blows with ease but could also provide protective covering from shoulder to calf. The heaviness of the shield forced the Murmillo to develop different fighting techniques and to build up a hearty level of endurance as the key to their victories usually involved a great deal of patience. They fought in the defensive, using their shield to protect against overzealous attacks and waited until the opponent was open or showed signs of fatigue to make their move. Which makes me wonder if our Murmillos in game are just as patient in the heat of battle. References Alchin, Linda. 2017. Tribunes and Triumphs. Murmillones. [Online]. Coleman, Kathleen. 2011. BBC History. Gladiators: Heroes of the Roman Amphitheatre. [Online]. Dunkle, Roger. 2013. Gladiators: Violence and Spectacle in Ancient Rome. Murmillo. [Text]. Remembering the Gods. 2016. Recognising Gladiators: IV the Murmillo. [Online]. Warriors and Legends. 2018. Murmillo Gladiator. [Online]. Wikipedia, 2018. Murmillo. [Online].
Greetings, Saviors. It has come to our attention that some users are experiencing an error when trying to launch the game client after our weekly maintenance of April 19, 2016. We have provided a list of possible solutions to this error in our forums here: [LINK] The list will be updated as new solutions are found. SIncerely, IMC Staff [UPDATE] We have now patched in a hotfix that should allow you to play the game after restarting the client. Please let us know if you are still unable to do so.