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'Halloween-special Fan Art Fest' Begins!

Creepings, Saviors!   Now that Halloween is nigh we figured, the time is right to hold another fan art fest. This time it will be called ‘Halloween-special Fan Art Fest: Fan Art from the Crypt.’ The rules, policies and details will be pretty much the same as the last time except for one small but crucial difference, it should be Halloween-themed. To clarify, something spooky or horror-themed is okay but nothing too graphic, too scary or too gory. In short, please keep it within the T rating of the game, you cool ghouls. Also, as always, the work has to be Tree of Savior related. The submitted works will have chances to be on in-game loading screens and, of corpse, receive certain prizes. We encourage much participation from our beloved users. Fangs in advance.   1. Period: From Now Until 2016.10.18 11:59 PM (EDT) 2. Eligible Participants: All Tree of Savior users 3. How to Participate: Upload your work on Forum > Fansites > Fan Art category with the '[SUBMIT]' in the topic title. And please include the following information in the post. - Your Server Name - Your Team Name - Brief Description of the Work - And most importantly your artwork 4. Prize: 300 TP + Ingame title (‘Haunted Artist’)   Requirements File Format : jpg/png/psd Size : 1920 *1080px , 300dpi    Type: Tree of Savior-related Halloween-themed works - Illustration - Comic panels - Image that utilize ingame screenshots - EXCEPT for real-life photography or image that utilize such Policies and Disclaimers The creator of the material will hold the rights of the submitted work, however, by submitting the work, you agreed to have the material to be applied to in-game loading screens and posted on the forum to introduce the selected works. The images might undergo slight modification when applying them to the loading screen. The date of loading screen application shall be announced at a later date. The loading screen images are subject to change without prior notification. imcGAMES will not be held responsible for the plagiarized works submitted by a user. When plagiarism or IP theft is confirmed, we may retrieve all the benefits and the prize given to the user. You may not post materials that are sexually explicit, offensive to certain groups or generally inappropriate for the game’s T rating.

Announcement
September 29th, 2016
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NEW! Hat Trick Quiz

  Greetings, Saviors! You don’t need to be good at sports to win at this soccer event! Just play the Hat Trick Quiz and guess a number between 1 and 100 for new prizes every day, including an exclusive armband accessory!   Event Period FROM the scheduled maintenance on June 26, 2018 TO the scheduled maintenance on July 17, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Defeat monsters for a chance of obtaining Hat Trick Clues. Collect as many as you can and take the Clues to the Royal Soccer Tournament Helper in the city of Klaipeda. STEP 2. Use your Hat Trick Clues to guess a number between 1 and 100 in the Hat Trick Quiz. Each guess consumes 4 Clues, so make sure you have enough! STEP 3. Guess the correct number in the Quiz to win one of the following random prizes! You can win the daily prize once per day, per team. - Miracle Seeds x1 - Red Ox x2 - Challenge Mode One Entry Voucher (14 Days) x1 - Challenge Portal Scroll (14 Days) x1 - Enchant Scroll (14 Days) x1 - EXP Tome (14 Days) x1 - Warp Scroll x5 - Lv. 2 Settlement Support Potion x3 - Attribute Points: 100 x3 - Blessed Shard x2 - Golden Anvil (14 Days) x1 STEP 4. Go back to the Royal Soccer Tournament Helper and get even more rewards according to your team’s total count of correct guesses! 5 guesses: Vuvuzela x1 10 guesses: x8 EXP Tome (14 Days) x1 15 guesses: Supporters Armband x1 Important - The number of guesses you can make per day is unlimited, but daily guess rewards can only be received once per day, per team (resets at 00:00, server time). - Hat Trick Clues will drop only from monsters in regular fields and dungeons within 29 levels of your character. - Hat Trick Clues will be automatically deleted at the end of the event period. - Items with expiry dates (“14 Days”) are untradeable and cannot be transferred via Team Storage, so make sure to receive them on the correct character. - The Miracle Seeds, Warp Scroll, Settlement Support Potion and Attribute Points rewards are also untradeable.

Event
June 25th, 2018
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[UPDATE] [CLOSED] New Year Wish Tree

  Greetings, Saviors! For two weeks only, we’re setting up a New Year Wish Tree in Klaipeda where you can send out all your hopes and dreams for 2018 and be blessed with unlimited EXP buffs!   Event Period FROM the scheduled maintenance on December 26, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. During the event period, you will see a New Year Wish Tree pop up in front of the Fishing Spot in the city of Klaipeda. Interact with the tree to make your New Year’s wish for 30 seconds and get the Wish Tree buff.         - Wish Tree buff effects: +50% EXP gains for 1 hour STEP 2. Keep wishing! Every time you make a wish at the New Year Wish Tree, you also have a chance of getting one bowl of New Year’s Soup (3 Days), a hearty meal that will give you and your party members a 15% increase in EXP gains for 30 minutes! Important - [UPDATED] New Year Wish Tree wishes are time limited. However, you can only make another wish to receive another Wish Tree buff when the buff timer has completely run out. - Items with expiration dates cannot be traded or transferred via Team Storage.

Event
January 30th, 2018
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Scheduled Maintenance for June 5, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 5, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 4th, 2018
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New Class Update! 4 New Classes!

Greetings Saviors, Introducing our 4 New Classes Update. Check it out below!           

Developer's Blog
December 6th, 2017
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Burning Weekend

Greetings, Saviors!   Thank God It's Weekend! Let's burn the weekend with more EXP!   Event Period   FROM the scheduled maintenance on January 3, 2020 TO the scheduled maintenance on Febuary 2, 2020   Who Can Participate   - Characters of all levels   How to Participate   Login to Tree of Savior on weekends (server time) during the event period and talk to the event NPCs in Klapeda and Orsha to apply the special buffs and event items! The buffs and items you can get are as follow:   Friday Saturday Sunday 3 4 5 EXP +100% Class Points earned +500% EXP +100% Class Points earned +500% EXP +100% Looting Chance +1,000 Anvil Enchantment 50% discount 10 11 12 EXP +100% Item Re-identification 50% discount EXP +100% Fixes the cost of items for Unique Raid Entry + Unique Raid rewards 2x EXP +100% Looting Chance +1,000 Even-numbered transcendence 50% discount 17 18 19 EXP +100% Class Points earned +500% EXP +100% Fixes the cost of items for Unique Raid Entry + Unique Raid rewards 2x EXP +100% Looting Chance +1000 Anvil Enchantment 50% discount 24 25 26 EXP +100% Item Re-identification 50% discount EXP +100% Fixes the cost of items for Unique Raid Entry + Unique Raid rewards 2x EXP +100% Looting Chance + 1000 Even-numbered transcendence 50% discount 31 2/1 2/2 EXP +100% Class Points earned +500% EXP +100% Fixes the cost of items for Unique Raid Entry + Unique Raid rewards 2x EXP +100% Looting Chance +1,000 Anvil Enchantment 50% discount   - EXP +100% - Movement speed +1 - Looting Chance +1,000 - Item Re-identification 50% discount - Pamoka Solution EXP x2 - Class Points earned +500% - Even-numbered transcendence 50% discount - EXP penalty exemption when enhancing Gems - Fixes the cost of items for Unique Raid Entry + Unique Raid rewards 2x - HP 500, SP 500 recovery every 10 sec, Movement speed +2   - Challenge Portal Scroll (14 Days) x5 - Challenge Mode One Entry Voucher (14 Days) x5 - Miracle Seeds (14 Days) x10 - Goddess Statue (14 Days) x5

Event
January 5th, 2020
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[UPDATE] Scheduled Maintenance for March 8-9, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 8-9, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 9th, 2021
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Goddess' Blessed Cube: June 26, 2018

  Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
June 25th, 2018
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Balance Talk: Jan 26, 2017

Greetings, Saviors! Today, I’m following up on our last Balance Talk with a few more updates on the classes we’re currently working on. I will only be talking about what has changed since the last update, so do read the first and second Balance Talk posts in this series if you haven’t yet. Also, remember that these changes aren’t set in stone yet. We’re still testing and reconsidering our plans for the next balance patch, so these may look a little different once they’re actually introduced in the game.   Cannonneer Updates: - Distance restrictions removed for skills used with Bazooka (excluding normal attacks) For the past couple of weeks, I talked about a good number of improvements we made to Cannoneer skills; increasing ranges, reducing casting and cooldown times, and all-around bolstering the Cannooneer’s explosive abilities. One of our devs was actually cured of indigestion while testing the new version of this class: that’s how refreshingly powerful it is. Overall, we were very satisfied with how the class became a lot less frustrating to play, which inspired us to give it one extra boost and allow the Bazooka skill to be used from short ranges as well. We sure had a lot of fun exploding things, so we hope you are as excited to start blasting your cannons once the new changes arrive.   Monk Updates: - Double Punch side-to-side range increased to match range of normal attack - Additional damage dealt with Palm Strike, equivalent to the enemy’s defense - Additional damage dealt with Hand Knife, equivalent to the enemy’s INT stat Previously I mentioned how we finally managed to free the Monk of some of the class’ most discouraging restrictions, especially after the big Golden Bell Shield reform I explained in the last post. We noticed, however, that as far as Monk skills go, players continued to resort almost exclusively to Double Punch (then Energy Blast and Golden Bell Shield). This time, we decided to show a little love to some other Monk skills in an effort to balance out and strengthen the purpose of this class. Palm Strike and Hand Knife especially, which so far were mostly used as debuffs with their corresponding attributes, will now aid primarily in dealing, with each skill delivering extra damage based on the enemy’s stats. We look forward to making all the Monks out there answer with a firm ‘YES’ anytime someone asks if the class is any good.   Rune Caster Updates: - All skills in the Wizard class tree allowed with Rune of Giants If you read my two previous Balance Talk posts, you’ll know we had two things in mind for Rune of Giants: we wanted to lift the restrictions on this skill safely and gradually. As you can see from the update contents, this lift was anything but gradual, as this time we decided to allow the use of all Wizard skills in combination with Rune of Giants. We did stick to the “safe” part of the plan, though. We ran tests after tests, using every single skill in the Wizard class tree with Rune of Giants, but we arrived at the conclusion that there really were no drawbacks to full-on liberating this skill. We’re very pleased with the results, and we feel even more motivated to keep improving other skills in this class from now on.   Warlock Updates: - Mastema applied to flying-type enemies The demon of hatred summoned with Mastema is one that cannot exist on its own; it needs a target to latch on to. This time, by allowing Mastema to apply to a wider range of targets, our plan is to increase the scope of this skill and further reinforce the role of the Warlock. You see, compared to other classes, we still feel that the Warlock’s identity as a dealer is a little ambiguous. As such, this is the first step towards a series of changes that we hope will continue to build up on the efficacy and versatility of Warlock skills.   We hope you understand that we aren’t yet done with these balance changes, and we will get to work on other classes eventually. Meanwhile, we want to keep updating you on the progress through the blog, where we can also keep an eye on your reactions and opinions on the new plans. Thank you for sticking with us throughout the process; I look forward to writing to you again on the next Balance Talk.

Developer's Blog
January 26th, 2017