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Goddess' Blessed Cube Item List: Apr 3, 2018

  Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
April 2nd, 2018
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Goddess' Blessed Cube: Jan 15, 2019

  Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g.  Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.

Announcement
January 14th, 2019
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The 'Top Guild' Event is coming!

Greetings, Saviors! We are pleased to announce that the "Top Guild" event will be released soon. Please make sure to check all the details below for information about the event. Guild creation costs will be discounted by 50% during the event period.  [Details] 1. Event Period - From : Scheduled Maintenance on July 26th 2016 - Until : Scheduled Maintenance on August 16th 2016   2. How to Participate -You will automatically participate if you join a Guild Battle during the event period. -You can see more information about Guild Battles in this announcement.   3. Rewards A. All guilds -The "Build Guild Tower" item will be given to all participating guild masters every week. -You can receive a total of 3 rewards during the event period (3 weeks). *All rewards will be sent to the guild master through in-game mail. B. Top 3 guilds -Top 3 guilds per region (NA, EU, SEA, SA) will receive 1000 / 500 / 300 Talt respectively after the event period. -The final result will be calculated by total rank points. -Written interviews will be held with the guild masters of the 1st ranking guilds for each region should the guild agree to do so.   4. Important -Please note that you will not be allowed to abuse bugs, you may be disqualified as a result. -Please note that above content might be adjusted due to changes of the development plan. -If the guild master changes, rewards will be sent to the final guild master.  

Announcement
July 26th, 2016
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[Re:Build] Weekend Burning!

  Greetings, Saviors! Login to TOS during the weekends and receive automatic EXP and movement speed buffs!   Event Period FROM the scheduled maintenance on January 22, 2019 TO the scheduled maintenance on February 12, 2019 Who Can Participate - Characters of all levels - EXP buffs do not apply to characters above level 360 How to Participate Login to Tree of Savior on weekends (server time) during the event period to automatically apply the special buffs! Here’s what you get. - EXP +100% - Movement speed +1 Important - EXP buffs will only apply to characters of level 1 to 360. - To apply the buffs, you must login during Saturday-Sunday (server time) during the event period.

Event
January 22nd, 2019
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[EDITED] NEW! Here Piggy Piggy

Greetings, Saviors! Ever since Golden Pigs arrived in the Kingdom, Lord of Orsha Inesa Hamondale has become a known enthusiast of the shiny little creatures. Recently, however, her farmyard was broken into, causing her precious pigs to gleefully escape into the city. The Lord is now offering generous rewards to anyone who finds her lost pets around town.   Event Period FROM the scheduled maintenance on March 5, 2019 TO the scheduled maintenance on April 2, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Find the Golden Pig Search Squad NPC in the cities of Klaipeda, Orsha or Fedimian and enter the event mission. You can auto-match with party members, or enter immediately. There is no limit to the number of times you can enter the mission, but you will only receive rewards once per day, per team (resets at 00:00). STEP 2. Once inside the mission area, scour the city with your party members and look for the hidden piggies. The Golden Pigs will appear in sets of three at a time, each pig hidden in a different random spot around town. Your party will have 4 minutes to find 9 Golden Pigs in total. STEP 3. If your party succeeds in clearing the mission, the party member who finds the most Golden Pigs receives a bonus Attribute Points: 1,000 (14 Days) x1, but all members of the party receive both Attribute Points: 500 (14 Days) x1 and [Event] Golden Pig Box x1! Each Golden Pig Box lets you get one of the following: - Golden Anvil (14 Days) x1 - Instanced Dungeon One Entry Voucher (14 Days) x1 - Challenge Mode One Entry Voucher (14 Days) x1 - Challenge Portal Scroll (14 Days) x1 STEP 4. Collect even more rewards according to your total number of rewarded missions! Here’s what you can get. 05 MISSIONS: Enchant Scroll (14 Days) x5 10 MISSIONS: Class Change Voucher Lv 1 (14 Days) x1 20 MISSIONS: Attribute Reset Potion (14 Days) x1 Important - Characters that do not move during the mission will be considered as AFK and will not receive any rewards. - Mission scores are shared with the entire party, so every time a party member finds a Golden Pig, your score goes up by +1. - If there is a tie between the players who found the most Golden Pigs, both winners will receive the corresponding bonus reward. - If you receive the general rewards on your first daily entry but not the bonus reward, you can still receive the bonus in later entries if you are the player who finds the most Golden Pigs. - Event rewards are sent directly to your current character’s inventory after the mission is cleared. - All event rewards can be transferred via Team Storage, but not traded to other players. - Unused [Event] Golden Pig Boxes will be automatically deleted during the scheduled maintenance of April 2, 2019.

Event
March 19th, 2019
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[UPDATE] Scheduled Maintenance for October 13, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 13, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 18th, 2020
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Scheduled Maintenance for September 18, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 18, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
September 17th, 2018
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Scheduled Maintenance for April 7, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 7, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 6th, 2020
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Balance Talk: Jan 26, 2017

Greetings, Saviors! Today, I’m following up on our last Balance Talk with a few more updates on the classes we’re currently working on. I will only be talking about what has changed since the last update, so do read the first and second Balance Talk posts in this series if you haven’t yet. Also, remember that these changes aren’t set in stone yet. We’re still testing and reconsidering our plans for the next balance patch, so these may look a little different once they’re actually introduced in the game.   Cannonneer Updates: - Distance restrictions removed for skills used with Bazooka (excluding normal attacks) For the past couple of weeks, I talked about a good number of improvements we made to Cannoneer skills; increasing ranges, reducing casting and cooldown times, and all-around bolstering the Cannooneer’s explosive abilities. One of our devs was actually cured of indigestion while testing the new version of this class: that’s how refreshingly powerful it is. Overall, we were very satisfied with how the class became a lot less frustrating to play, which inspired us to give it one extra boost and allow the Bazooka skill to be used from short ranges as well. We sure had a lot of fun exploding things, so we hope you are as excited to start blasting your cannons once the new changes arrive.   Monk Updates: - Double Punch side-to-side range increased to match range of normal attack - Additional damage dealt with Palm Strike, equivalent to the enemy’s defense - Additional damage dealt with Hand Knife, equivalent to the enemy’s INT stat Previously I mentioned how we finally managed to free the Monk of some of the class’ most discouraging restrictions, especially after the big Golden Bell Shield reform I explained in the last post. We noticed, however, that as far as Monk skills go, players continued to resort almost exclusively to Double Punch (then Energy Blast and Golden Bell Shield). This time, we decided to show a little love to some other Monk skills in an effort to balance out and strengthen the purpose of this class. Palm Strike and Hand Knife especially, which so far were mostly used as debuffs with their corresponding attributes, will now aid primarily in dealing, with each skill delivering extra damage based on the enemy’s stats. We look forward to making all the Monks out there answer with a firm ‘YES’ anytime someone asks if the class is any good.   Rune Caster Updates: - All skills in the Wizard class tree allowed with Rune of Giants If you read my two previous Balance Talk posts, you’ll know we had two things in mind for Rune of Giants: we wanted to lift the restrictions on this skill safely and gradually. As you can see from the update contents, this lift was anything but gradual, as this time we decided to allow the use of all Wizard skills in combination with Rune of Giants. We did stick to the “safe” part of the plan, though. We ran tests after tests, using every single skill in the Wizard class tree with Rune of Giants, but we arrived at the conclusion that there really were no drawbacks to full-on liberating this skill. We’re very pleased with the results, and we feel even more motivated to keep improving other skills in this class from now on.   Warlock Updates: - Mastema applied to flying-type enemies The demon of hatred summoned with Mastema is one that cannot exist on its own; it needs a target to latch on to. This time, by allowing Mastema to apply to a wider range of targets, our plan is to increase the scope of this skill and further reinforce the role of the Warlock. You see, compared to other classes, we still feel that the Warlock’s identity as a dealer is a little ambiguous. As such, this is the first step towards a series of changes that we hope will continue to build up on the efficacy and versatility of Warlock skills.   We hope you understand that we aren’t yet done with these balance changes, and we will get to work on other classes eventually. Meanwhile, we want to keep updating you on the progress through the blog, where we can also keep an eye on your reactions and opinions on the new plans. Thank you for sticking with us throughout the process; I look forward to writing to you again on the next Balance Talk.

Developer's Blog
January 26th, 2017