Greetings, Saviors. Thank you for your patience throughout our launch for the past few hours. We are here to bring you news that our new Femidian server is ready to be opened within the next hour. Please keep in mind that this is a temporary EU server meant to accommodate players who wish to be transferred to our upcoming server in Europe. When we open the Femidian server, we will let you know through a new post announcing its release. Related announcement: https://forum.treeofsavior.com/t/temporary-eu-server-in-preparation/157179/ In addition, we would like to make an important announcement regarding the number of players accessing our Exclusive Access servers. Prior to the announcement, please accept our apologies for rather crowded servers with high traffics. We had initially planned 2 servers based on our sales data. They were sufficient enough to support the player base without waiting queues. However, there was an unexpected jump in sales a day prior to our scheduled launch date. There was an additional influx of sales, the amount exceeding well over a third of our most recent total sales, and the statistics were not observed in time due to the data refresh being queued. As a result, our players experienced heavy lags and connection issues, which is what we previously stated that we would prevent. In order to make up for the inconvenience we have caused you on the first day of our grand opening due to our inability to foresee this event, we would like to provide you with compensation. We will make a separate announcement later regarding the details. A great number of mistakes have already been made, but we hope to learn from this and deliver you a stable service and an enjoyable game. We would greatly appreciate your support in this endeavor. Thank you. Sincerely, IMC Staff [UPDATE - March 29th] We would like to announce the consolatory items that will be provided via the in-game message box. Please refer to the list below for details. - Enchant Scroll x 5 - EXP Tome x 5 - Lv 15 Movement Speed Potion x 20 The items will expire on 11:59 p.m. (EDT) on the 4th of April, 2016 so make sure you claim the items before that time.
Greetings, Saviors! Get ready for a special Halloween edition of the Uphill Defense mission! Defeat the monsters, protect the torch and win exclusive Halloween cosmetic items and consumables! Event Period FROM the scheduled maintenance on October 30, 2018 TO the scheduled maintenance on November 20, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Hair Accessory x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage.
Greetings, Saviors. The Magic Association prepared a new Stamp Tour for the New Season Server Saviors! Event Period FROM the scheduled maintenance on August 11, 2020 TO the scheduled maintenance on November 10, 2020 Who Can Participate - New Season Server Users How to Participate STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour. STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards. STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat. You can also view the Help by clicking the ? button on the right side of the mission name. STEP 4. Complete the missions in the Journal. The completed missions will be highlighted in the Journal. Click the highlighted mission to receive the rewards. Stamp Tour Missions and Rewards Category Beginner Expert Master Growth Finish 1st Advancement Finish 3rd Advancement Reach Lv. 450 Rewards [Event] Class Change Voucher Lv. 3 (90 Days) x1 [Event] Goddess’ Roulette Coin x10 [Event] Class Change Voucher Lv. 4 (90 Days) x1 Skill+Attribute Reset Package (14 Days) [Event] Goddess’ Roulette Coin x10 [Event] Unidentified Mystic Tome x3 [Event] Goddess’ Roulette Coin x10 Adventure 1 Clear Episode 3 Clear Episode 7 Clear Episode 12 Rewards [Stamp Tour] Goddess' Statue x10 [Stamp Tour] Miracle Seeds x10 [Event] Goddess’ Roulette Coin x10 Lv15 Basic Condensed HP Potion x100 Lv15 Basic Condensed SP Potion x100 [Event] Goddess’ Roulette Coin x10 [Lv. 440] Transcendence Stage 5 Scroll - Armor x1 [Event] Goddess’ Roulette Coin x10 Adventure 2 Explore a map 100% 20 times Complete over 30 Collections Interact with all Statue of Goddess Zemyna Rewards Basic Warp Scroll x20 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Attribute Points 10,000 x3 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Attribute Points 10,000 x5 [Event] Goddess’ Roulette Coin x10 Enhancement 1 Enhance Card/Gem for 10 times or above in total during the tour Identify unidentified items 50 times Carry equipment with 12 enhancement, 10 transcendence Rewards [Stamp Tour] Enhancement Coupon: 100,000 Silver x10 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Sandra's Detailed Magnifier x10 [Event] Goddess’ Roulette Coin x10 [Event] Ruby Anvil x3 [Event] Goddess’ Roulette Coin x10 Enhancement 2 Transcend 1 time Re-identify equipment with level 400 or above 30 times Extract Ichor from equipment with level 400 or above 6 times Rewards [Lv.440] Transcendence Stage 5 Scroll -Weapon x1 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Sandra's Detailed Magnifier x5 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Golden Ichor Extraction Kit x15 Silver Ichor Extraction Kit x30 [Event] Goddess’ Roulette Coin x10 Battle 1 Clear level dungeon 5 times Clear Unique Raid 10 times Clear Legend Raid 5 times: - Tomb of the White Crow: Legend - Tomb of the White Crow: Legend Casual - Lepidoptera Junction: Casual - Lepidoptera Junction: Legend (Normal) - Lepidoptera Junction: Legend (Hard) [UPDATE]- White Witch's Forest : Legend Rewards [Stamp Tour] Instanced Dungeon Reset Voucher x5 [Stamp Tour] Instanced Dungeon Multiply Token x3 [Event] Goddess’ Roulette Coin x10 Mercenary Badge x8,000 [Event] Goddess’ Roulette Coin x10 9-Star Gem Abrasive x3 [Event] Goddess’ Roulette Coin x10 Battle 2 Clear Uphill Defense 8 times during Stamp Tour (All difficulties) Clear Uphill Defense 16 times during Stamp Tour (All difficulties) Clear Uphill Defense (Very Hard) 8 times during the Stamp Tour Rewards Mercenary Badge x1,000 [Event] Goddess’ Roulette Coin x10 Mercenary Badge x5,000 [Event] Goddess’ Roulette Coin x10 Mercenary Badge x10,000 [Event] Goddess’ Roulette Coin x10 Challenge 1 Clear Challenge Mode Stage 5 or above 3 times Clear Challenge Mode Stage 7 10 times Clear Dimensional Collapse Point Stage 5 or above 5 times Rewards [Stamp Tour] Challenge Portal Scroll x5 [Stamp Tour] Challenge Mode One Entry Voucher x3 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Looting Chance: 500 x20 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Golden Ichor Extraction Kit x5 [Event] Goddess’ Roulette Coin x10 Challenge 2 Clear Earth Tower 5 times Clear Hunting Grounds 20 times Give 50 million or more accumulated damage per Weekly Boss Raid 3 times Rewards [Stamp Tour] Attribute Points 10,000 x1 [Event] Goddess’ Roulette Coin x10 [Event] Irredian Shelter Accessory Selection Box x1 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Attribute Points 10,000 x10 [Event] Goddess’ Roulette Coin x10 Activity 1 Dismantle item 50 times from the town's blacksmith Repair equipment 150 times from the town's blacksmith Use personal shops 300 times during the Stamp Tour Rewards [Stamp Tour] Attribute Points 10,000 x1 [Event] Goddess’ Roulette Coin x10 Superior Urgent Repair Kit x30 [Event] Goddess’ Roulette Coin x10 [Stamp Tour] Pamoka Solution EXP 2x Voucher x5 ※ The Pamoka Solution EXP Vouchers do not stack with the Weekend Burning buff. [Event] Goddess’ Roulette Coin x10 Activity 2 Purchase item 1 time from the Market during Stamp Tour Draw gem 30 times (Free drawing counted) Craft the Goddess' Blessed Gems 30 times Rewards Token: 1 Day [Event] [Event] Goddess’ Roulette Coin x10 Token: 7 Days [Event] [Event] Goddess’ Roulette Coin x10 Flamingo Fishing Rod x1 [Event] Goddess’ Roulette Coin x10 STEP 5. Once you've completed all missions including the weekly missions, talk to the Magic Association NPC to receive [Event] Stamp Tour Mission Clear Celebration Box. The Box contains the following items: - An exclusive title for the Stamp Tour x3 - [Stamp Tour] Attribute Points 10,000 x5 - [Event] Ruby Anvil x5 - [Lv. 440] Stage 5 Transcendence Scroll - Weapon x1 (※ [Lv. 440] Stage 5 Transcendence Scroll - Weapon can only be used to Weapon which is Lv.440 or under) Important - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - All reward items, except for the [Event] Instance Multiplier Token and Basic Warp Scroll, cannot be traded but can be transferred via Team Storage. The mentioned items are not tradeable nor storable to the Team Storage. - [Stamp Tour] items and [Event] Stamp Tour Mission Clear Celebration Box will be deleted on November 17, 00:00 EST.
Greetings, Saviors! Klaipeda’s Beauty Shop is finally opening for business! For two weeks only, customers of the Beauty Shop can enjoy special perks and rewards! Event Period FROM the scheduled maintenance on July 10, 2018 TO the scheduled maintenance on July 24, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Get 30% OFF on all new hairstyles and dyes purchased at the Beauty Shop during the event period! STEP 2. Purchase your first hairstyle at the Beauty Shop to receive the ‘Barber Shop Chair’ item (one per team)! STEP 3. Visit the first and second floors of the Beauty Shop and interact with all the NPCs to receive the ‘Trend Setter’ title (one per character)! Important - To receive the Barber Shop Chair, make sure to interact with either hair stylist NPC and select the corresponding dialog option. - The Trend Setter title is received automatically after your character interacts with the third NPC.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 14-15, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Fencer Master : Sorsha Hutton Sorsha Hutton constantly betters herself as the Fencer Master. This growth is not just limited to her swordsmanship. When she was inaugurated as the Fencer Master, she only cared for her family and her swordsmanship. This all changed when she faced the world after Medzio Diena and all the decimation it left. She began to grow. She even sold the treasure of her family to secure the fund to help those in need. Today, she not only fulfill her duties as the Fencer Master but also the obligation of the nobility. Many people quite rightfully believe that her emotional growth along with ever expanding swordsmanship will be of great help for the Kingdom and its people. Fencer? Fencers rapidly attack enemies with rapiers. Skills of Fencing Attaque ? Attaque means “To Confess One’s Eternal Love for Someone” in French. Just kidding it means “Attack.” In fencing, it is the initial attacking move used through Fente, Fleche or other attack moves with your arm stretched. Attaque Composee ? In fencing Attaque Composee “composite attack” is a type of Attaque preceded by one or more feinting moves. It is a go-to skill for a fencer and create great synergy when used with Epee garde. However, please, do mind the SP consumption. : ) Fleche ? In fencing, Fleche is an attack movement you do with your arm stretched, legs crossed, and upper body lowered. Through this position, a fencer can do a triple stab Fleche. Sept Etoiles : Fencer's Skill Those who speak the language of love might guess how many times you strike while using the skill “Sept Etoiles.” Sept Etoliles, which means Seven Stars, but attacking eight precise stabs like a star. The Fencer Master did tell us that many of you got mesmerized by this skill and became a Fencer. Knowledge of Fencing for our saviors :D The expression “touche”, which was originally a fencing term, has entered common parlance and is used to acknowledge a good or clever point made by the opposite party. If you really think about its origin, the pure sportsmanship can be found. The movement speed often exceeds what human eyes can handle. So, it is the one who is hit or ‘touched’, acknowledge it for the opponent by uttering that famous phrase. Such graceful acknowledgement of a defeat is certainly expected of a sport closely associated with nobility.
Greetings, Saviors! You may remember from our ‘kTOS User Meetup Summary’ that the dev team is working on a list of goals to improve different aspects of the game. Today, we would like to share a preview of what we have planned for two of those goals: improving the chat UI and standardizing trade policies. 1. Chat UI Improvements We realize that social functions play a big role in the way many choose to take part in the world of TOS. The basic conversation tool that unites Saviors with friends, party members and guild members is of course the chat function, which is why we wanted to make it a little more convenient and useful. We added in a few new features to the regular chat window: - You can open up to 3 separate chat windows. - You can set a different chat type (Shout, Party, Whisper, etc.) for each of the chat windows open. - Pressing Shift+Tab lets you switch between open chat windows. - Chat window size can be adjusted horizontally (width). 1.1 New Group Chat Function Not all relationships in TOS can be measured in parties and guilds, so we wanted to give players another, more flexible way to organize themselves by developing a group chat function. Here’s a rundown of how it’s going to work: - You can create up to 50 group chat rooms, each room with a maximum of 20 users. - Clicking the top of the chat room UI will expand/minimize it. - Each chat room will have different settings you can configure to taste. - Regular whisper chats will be in the new ‘1:1’ tab. - If you’re whispering with a friend, the chat log will be under ‘Friends’. - Chat rooms in the ‘Group’ tab will have a few added functions. 1) Create Invite Tag: Lets you link to a chat room invitation, the same way you do with party invite links. 2) Invite: Enter the team name of another player to invite them to the chat room. 3) User List: Shows you a list of all the players in the chat room, and whether they are logged in. 2. Trade Policy Changes Item circulation was an area we felt was still not running as smoothly as it should be, considering the difficulties posed by trading restrictions and regulations. With this in mind, we wanted to standardize our item trade policies in a way that would make it easier for players to assess the degree of tradability of the game’s different items. Below are the new policies we have planned, organized according to degree of tradability: 1) Items untradeable by any means (Team Storage NO, Market NO, 1:1 NO) - Items obtained under circumstances specific to a character (collections, cubes, Earth Tower rewards, etc.) - Transcended equipment items - Items that became untradeable after a 1:1 trade with one or more non-Token users - Items with time limits (expiration dates) 2) Items which CAN be moved via Team Storage but NOT traded in the Market or on 1:1 - Exchange medals - All other items that don’t fall under the “tradable by all means” category 3) Items which CAN be sold at the Market but NOT moved via Team Storage or traded 1:1 - Tokens 4) Items tradable by all means (Team Storage YES, Market YES, 1:1 YES) - Items obtained through regular gameplay, not dependent on character-specific conditions (gems, recipes, monster cards, etc.) - Premium costumes - Enchantment scrolls - Emoticon packages - Items obtained from premium cubes Note 1: Trading an item 1:1 between Token users with one or more trades left and selling an item at the Market will no longer make the item untradeable. This applies to all items. Note 2: Personal trades where one or more players are either not using a Token or have no trades left will continue to be considered “non-Token trades”. In these cases, the item traded will become untradeable by any means. This applies to all items. 2.1 Token Benefit Improvements If you are a Token and Market user, you’ll be familiar with this set of changes, already applied to iTOS, planned under the dev team’s improvement project. If you’re not, here’s a summary of how Token benefits changed regarding Market sales: - Tokens sold through the Market no longer become untradeable. - Token users can now retrieve silver from the Market immediately after the item is sold. - Token users can now sell items for prices above or under the maximum/minimum price limits on the Market. And, another change is set to be applied along with these improvements: - A silver commission fee will be applied to Tokens sold at the Market, similarly to what happens with other items. Besides the Token benefit improvements already applied to Steam, the changes mentioned here have already been introduced to our kTOS test server and, after polishing all the corners, we hope to bring them over to iTOS later in the year. The team is working hard to keep up with the goal list, and we do have other improvements planned which we look forward to introducing here on the dev blog. Do let us know your opinions on the new chat functions and item trade policies. We’ll be back soon with more previews.
Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604 There is a saying that trends are keep revolving around and this does not only apply to the world of fashion. Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before. However, there are many people who miss the memories of 2D dot graphics in the past. It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game. The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above. Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different. Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES. Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on. We are trying our best to release the game as soon as possible. Q2) I know that you had FGT for the first time back in February. What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc. Most of them told us that the game is very fun and they enjoyed a lot. They also told us that they will play the game again once the game starts it's service. However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game. Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time. We plan to test this when we launch our CBT which is scheduled within this year's summer. Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments. Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT. Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends. As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation. Ragnarok and Arcturus are not our games. Therefore, those games do not have any relationships with our game. The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time. [▲Graphics of Tree of Savior] Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada". This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing. Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive. We think that the sounds fit the game really well. Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada". And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game. Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre. However, this time we are focusing on classical crossover. Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link. http://www.inven.co.kr/webzine/news/?news=49060 Q7) So you told me that you are planning 1st CBT this summer. How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game. I think we are about 70% complete for CBT. Q8) How diversely can a character move in the game? I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk. Dash feature which enables players to avoid attacks instantaneously will be available on certain classes. Q9) I saw a fireplace in a game screenshot. What is it for? A9) We have some features including "Rest Mode" in the game in order to prepare for what players can do while they are not engaged in battles. The details of these features will be updated in the future. Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters. You can choose class, gender and hair style. We are thinking about changing eye colors of the characters possible. Q11) I saw crafting system in the game from the video. How does crafting work? A11) All classes will be able to craft some items in the game. However, in order to craft an item, you have to first acquire a manual to craft a particular item. A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time. Certain manuals can be taught to the others. When you collect all the ingredient items that are specified in a manual, you can craft the item. Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting. Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT. It will include 3 major cities. Q13) I know that there are hair/head accessories. How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats. We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.] Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer. When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system. We will tell you more about it after our CBT. Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen. What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats. They can watch those matches from the point of view of the players who are actually engaged in the matches. The texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people. A few people who are reading this may have already noticed. We got an inspiration from the one of Japan's famous video sites. Q16) When I look at Adventure Journal, there is something called Adventure Achievements. What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game. Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more. Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②] Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future. After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game. Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information. When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time. We will also update our development process. However, our updates will be non-periodic for a while. Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time. Therefore, we will limit the number of contents that will be released at the CBT version of the game. Still, we will have enough contents so that the testers can play the game for full two weeks. We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2. Thanks.