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Scheduled Maintenance for March 17, 2020

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March  17, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 16th, 2020
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[UPDATE] Scheduled Maintenance for December 26, 2017

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 26, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 25th, 2017
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Announcement regarding recent add-on incidents

Greetings Saviors, As we are now re-defining our policy on add-ons, it is only fair for us to lift any such restrictions made on June 14th regarding first and second time offenders that used certain functions of the cxAnywhere add-on to inappropriately access repair and selling functions. However, please note that any players found using the same add-on to will be penalized. We also believe that most of those players will now be more careful when selecting add-ons in the future. However, we will be much more strict should these players should be caught using abusive add-ons again.  There will be no compensation as the add-ons in question allowed inappropriate access to certain game functions.  It has also come to our attention that there is a specific add-on claiming to boost the luck of players. We would like to re-emphasize that any and all percentage based in-game content, such as item drop rates, are all controlled server-side. No client side alterations will affect the actual rate of server-side calculations. We also did some in-house testing of the add-on as soon as it came to our attention and confirmed that it did not affect any actual in-game data or any critical client-side files. While we do believe that the creator of the add-on in question meant no harm, this particular add-on caused quite a bit of confusion within the community, especially since the add-on creator made a video that could mislead players into believing that the add-on could help their chances when opening cubes. Please note that such add-ons that mislead players and cause unnecessary confusion amongst the playerbase may cause the creator of the add-on be penalized as well. Sincerely, IMC Staff

Announcement
June 24th, 2016
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[CLOSED] Playing Cupid (Feb ‘18)

  Greetings, Saviors! The Girl In Love is back in town, just in time for Valentine’s Day. This year she has new crushes and she is determined to win them over with the most beautiful box of chocolates. All she needs is a little help from Cupid…   Event Period FROM the scheduled maintenance on February 6, 2018 TO the scheduled maintenance on February 27, 2018 Who Can Participate - Players of Team Level 5 and above How to Participate STEP 1. Find the Girl In Love in the cities of Klaipeda, Orsha or Fedimian. She is looking for a kind friend who can help deliver a Box of Chocolates to her crushes for Valentine’s Day. STEP 2. If you decide to help, check the Box of Chocolates for the location of the Cute Boy to whom it’s addressed. Just click the box from your inventory after you get it from the Girl In Love. STEP 3. Uh oh. The chocolates look so good, they’re almost impossible to resist… The temptation is there every time you check the Box of Chocolates, but it's up to you: deliver the chocolates or eat the whole box? STEP 4. If your sweet tooth gets the best of you and you eat the Box of Chocolates, you’ll receive 1 hour of +50% EXP gains from monster hunting! STEP 5. Resist the temptation and deliver the Box of Chocolates to the Cute Boy for different rewards according to your total number of boxes delivered! See below for the list of items you can win. Cute Boy Rewards - Receive a different reward every time you deliver a Box of Chocolates according to your team’s total amount of boxes delivered! 1-4 Boxes - EXP Tome (14 Days) x2 5-8 Boxes - Attribute Points: 100 x2 9-12 Boxes - Instanced Dungeon Multiply Token (14 Days) x2 13-14 Boxes (receive all) - EXP Tome (14 Days) x1 - Attribute Points: 100 x1 - Instanced Dungeon Multiply Token (14 Days) x1 15 Boxes (receive all)​ - Instanced Dungeon Reset Voucher (14 Days) x1 - EXP Tome (14 Days) x1 - Attribute Points: 500 x1 - Instanced Dungeon Multiply Token (14 Days) x1 Important - The Box of Chocolates can only be obtained once per day, per team. - You cannot carry more than one Box of Chocolates at once. To receive another Box, you must either deliver or eat the one you have in your inventory. - The Box of Chocolates can be moved via Team Storage but it cannot be traded. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.

Event
March 4th, 2018
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kTOS User Meetup Summary

Greetings, Saviors! Recently, a meetup with players from our Korean servers took place, where questions were answered and our dev team shared a bit of what we have in mind in terms of the development of Tree of Savior. Today, we thought we’d share some details of this meetup with you here at the dev blog to let you in on some of the things we’re preparing and also gauge your opinions on the themes we discussed. First, these are the main goals our dev team is working to implement in the near future: 1. Improve the damage calculation system. 2. Increase the efficiency and revise the effects of each stat. 3. Create formulas to replace the currently fixed-number skill attack values and effects. 4. Revise the basic stats of all equipment items. 5. Readjust the efficiency and cost of enhancement/transcendence. 6. Readjust the difficulty of all fields and dungeons. 7. Overall improve the chat UI and develop new group chat functions. 8. Standardize and simplify item trade policies. As for the contents of our session, below are some of the topics we discussed with the players, summarized in a Q&A format. Transcendence and Balance Q: Item transcendence comes up too early in the game, and the effect it has on overall balance seems a little excessive. A: Originally, we introduced the transcendence system to give items a higher degree of importance in the game. We don’t want to devalue transcendence, since it would negatively affect players who already invested in it, so we are reviewing ways to increase the supply of transcendence items in order to reduce the gap. Q: Being a magic class is tough… A: We want to make it easier for magic classes to play solo in regular fields. We expect some of the difficulties felt by these classes can be alleviated by readjustments in the transcendence system and item rebalancing, so we’re going to make more specific plans after we test these out. Q: If you think about all the new equipment that’s going to come out in the future, it becomes a little too difficult to invest in transcendence, especially if you use a sub-weapon. Even with multiple characters, it’s a lot of work. A: In a way, the game already allows you to “recycle” your transcended items by restoring either part of the Blessed Gems or the item itself, but we are also considering making transcended equipment tradable. Perfecting the transcendence system is a bigger priority at the moment, however.   The group of kTOS players met with IMC representatives at our offices in Seoul.   Announcements and Communication Q: We don’t get many updates from you on what you’re working on and what your projects are for the game. Even if your plans end up not working out, we’d rather you at least communicate with us and let us in on the progress. A: The truth is that it has always been a little intimidating for us to talk about our plans for TOS, considering the amount of well-documented bugs we have yet to fix. Slowly but surely, however, we’ve started to work more on communicating our ideas and plans for the game, and we continue to strive for improvement on that area. One concern we have is figuring out the right stage of development at which to announce anything we might be working on, given that we do need to be at least somewhat sure that we can carry it out… Premium and Cosmetic Items Q: We get the feeling that new costumes are often released too late, and even when we do want to buy them, their prices aren’t exactly affordable. A: Last year was a constant struggle against bugs. We refrained from pushing the marketing of the game too much until we had some of the most basic issues fixed, and at the same time we didn’t want the gameplay at the time to rely excessively on paid items. In order to be able to service TOS in the long run, we don't think premium items should have too high of a priority on our list of aspects to improve on. We will continue to review our stance on this, but we don’t want anything premium to have too big of an effect on the core gameplay. Q: We understand that you want the game to be working at its best, but the players don’t want to wait. We wish we had more non-combat-related things to do in the game, decorative elements, housing, etc. The lack of premium items means that, even when we do spend money on TOS, there isn’t much we can do with it. A: We have received similar suggestions from players regarding non-combat play, including some really interesting ones we would surely like to review. We will continue to ponder on them and hopefully we can introduce more interesting items in the future. Addons Q: Some addons give unfair advantages to those who use them; we want to know your stance on these. Also, would you develop convenience addons for TOS? A: We wish we could review every single addon used for TOS, but realistically it’s something we cannot do. We can’t vouch for the reliability of any external addon, so our general stance is that it’s best to avoid them, although we do not punish the use of addons unless they are considered harmful to the game. We are, however, considering applying some functions of existing addons into TOS.   It was definitely interesting hearing the players talk about their experiences with TOS face-to-face.   Item Performance and Stats Q: Can you explain why certain leather armor now increases INT?? A: Our intent with this was to reduce the restrictions on the various types of armor for each class tree. Our impression is that it’s currently tilting towards plate armor. Q: Each class has always had its own suitable type of armor; if you start changing things now it will only confuse players. We think it’s best for each type of armor to have a concrete concept attached to it. A: This isn’t the first time we set out a strong concept then ended up making a compromise on it. Our current plans are to make hard-concept equipment more focused towards PvP. It’s a subject we still need to consider. Instanced Dungeon Matching Q: Auto-matching in instanced dungeons sometimes creates parties that are really unbalanced in terms of class distribution. A: If we focus on having a more equal distribution of classes in auto-matched parties, it will end up extending the time necessary to create a party. We need to consider what the optimal way to go about this is, since we also have to take in account the number of players in the queue. Q: How about allowing us to enter missions with a mercenary NPC or adjusting the mobs’ HP according to the number of party members? A: Both suggestions are already being considered and have a chance of making it into the game sooner or later. Bugs and Testing Q: How do you test for bugs? How do you go about fixing bugs that you can’t recreate on the test server and only manifest on the live servers? A: We encounter many different types of bugs, from those that affect both the live and test servers, to those that only sometimes appear on the test server. In cases where it’s difficult for us to recreate the bug, the process of analyzing and fixing it often gets delayed. Q: When is Briquetting going to be fixed? A: We are very sorry for the trouble it’s causing. We are still investigating the cause of this bug and hope we can find a solution soon. Guild Upgrades and Guild Wars Q: Guild raids lack a lot of practicality and it’s currently too difficult to increase the level of our guilds. We need more motivation for investing Talt, and we wish we could get better reward items, like titles or decorations. Also, after you introduced neutrality, guild war contents are pretty much dead. Do you have any plans to take it back? A: We don’t really want to remove guild neutrality. We do want to improve on issues like delays, location errors, lag, etc. and create a better environment for PvP gameplay. The option for neutrality will remain, however.   What would you ask the TOS devs if you had the chance to meet the team in person?   Other Feedback and Complaints Q: Can you allow us to use TP to extract gems without a penalty? A: The value of gems varies a lot depending on their grade, so it’s not easy to put a TP price on it. We’ll try to think of ways to make this work. Q: There are so many problems with Sorcerer bats. If the Wugushi poisonous insect disappears, the Sorcerer summons disappear with it. You also can’t control the direction in which the summons attack. Not to mention the SP consumption is out of this world… A: We agree that these are issues that cause inconvenience for players, although we should clarify that the fact that you can’t control the direction of summon attacks is indeed an intended feature. Q: We wish it was easier to recognize lucky mobs… A: We will consider ways to make them more visible. Skill-related User Opinions 1) The damage of low-rank attack skills is too low. 2) We wish it was easier to view the amount of skill-related material items. It’s also very inconvenient to have to visit an NPC every time we need these skill materials. 3) One minute is way too short for buffs. The cooldown time for skills is also too long. 4) The pros and cons of skills should be more balanced. Some skills only have pros, which makes them disproportionally popular. 5) Make skill values a percentage instead of fixed numbers. Other User Opinions 1) It can be hard to tell where each of our items is when we have a lot of characters. 2) There’s too much competition for field bosses, which often leads to arguments between players. We wish there was more content we can enjoy together as allies. 3) Regular monsters use stun way too often, especially considering there’s no way for our characters to cancel it. 4) We wish there was a system that would allow us to “hire” NPCs. 5) If you aren’t going to allow us to trade silver, will you at least consider an alternative? This game has so many restrictions, it feels like an RPG from the ‘90s :( 6) Please increase the number of basic slots in the Team Storage. Also, we need a way to deal with the problem of being unable to retrieve silver from the Team Storage after our Token period ends. 7) So many beautiful fields in TOS are abandoned… I suggest you improve the effects of their Collections? 8) The fact that clicking on mouse mode controls both moving and attacking causes many unnecessary problems. Please separate the controls for these two actions. 9) Having Team Battles be 2:2 can cause a big gap between the participating characters. I think 3:3 would be a better option.   We look forward to your reactions on the subjects we discussed in this Q&A, so do leave a comment and let us know what you think. And if you’re wondering, we are preparing another GM meetup soon in our Steam servers! We will make a separate announcement on it once we have the details, so keep an eye on the News page.

Developer's Blog
February 22nd, 2017
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Summer TOSventure Event

Greetings Saviors!   Are you ready for some adventure? It's time to go on a Summer TOSventure! Various missions and rewards are prepared for the Saviors to explore!    Let's go on a TOSventure~     Event Period   FROM the scheduled maintenance on August 4, 2020 TO the scheduled maintenance on September 1, 2020   Who Can Participate   - All users    How to Participate   STEP 1. Talk to ‘[Event] Kupole’ in Klaipeda, Orsha, and Fedimian and choose to participate in the Summer TOSventure event.     STEP 2. Check and clear the mission of the week to receive the reward. The mission and rewards of each week are as the following.   Week Mission Reward 1 Clear certain Legend Raids 5 times after mission is open [TOSventure] Ruby Anvil x2 [Event] FLEX Pouch x10 Clear Hunting Grounds 5 times after mission is open [TOSventure] Attribute Point 10,000 x1 [Event] FLEX Pouch x10 Succeed in crafting item 30 times after mission is open [TOSventure] Sandra's Detailed Magnifier x10 [Event] FLEX Pouch x10 2 Clear Challenge Mode stage 5 or above 10 times after mission is open [TOSventure] Challenge Portal Scroll x5 [TOSventure] Challenge Mode One Entry Voucher x5 [Event] FLEX Pouch x10 Clear Level Dungeon 20 times during TOSventure event period [TOSventure] Pamoka Solution EXP 2x Voucher x5 [Event] FLEX Pouch x10 Re-identify equipment with Lv. 430 or more 30 times after mission is open [TOSventure] Sandra's Magnifier x10 [TOSventure] Sandra's Detailed Magnifier x10 [Event] FLEX Pouch x10 3 Clear Uphill Defense(Very Hard) 4 times during the Stamp Tour Mercenary Badge x10,000 [Event] FLEX Pouch x10 Clear certain Unique Raid 10 times after mission is open 9-Star Gem Abrasive x2 [TOSventure] Attribute Point 10,000 x2 [Event] FLEX Pouch x10 Extract Ichor of equipment with Lv. 400 or more 3 times after mission is open [TOSventure] Golden Ichor Extraction Kit x5 [TOSventure] Silver Ichor Extraction Kit x10 [Event] FLEX Pouch x10 4 Succeed in transcending item 3 times after mission is open [TOSventure] Ancient Golden Socket x1 [TOSventure] Attribute Points 10,000 x1 [Event] FLEX Pouch x10 Clear Dimension. Collapse Point Stage 5 or over 2 times after mission is open Mercenary Badge x5,000 [Event] Unidentified Mystic Tome x1 [Event] FLEX Pouch x10 Repair item from the user shop 100 times after mission is open Superior Urgent Repair Kit x30 [TOSventure] Looting Chance : 500 x10 [Event] FLEX Pouch x10 ※ You can check the mission and reward by entering the command /tosventure in the chat. ※ The items of this color will be deleted on 00:00 EST on September 8th, 2020. ※ [Event] FLEX Pouch will be deleted during the scheduled maintenance on September 1st, 2020.     STEP 3. Hidden mission&rewards will open when clearing all 3 missions of the week, and weekly rewards will be given by clearing every mission of each week including the hidden missions. (1 for each week, 4 in total)    STEP 4. Complete the missions of all 4 weeks, including the hidden mission, and receive title 'A Midsummer's TOSventure' as a reward! (Once per team)     Important - All clear counts of the mission will be acknowledged after the mission in question is opened. - You can still receive the reward of clearing the missions after the week has passed. - Weekly missions will be unlocked every Tuesday 00:00 EST. - Reward can only be received inside the towns, and once per team. - Shortcut can only be used inside the town. - Check the details of the mission by placing the mouse over the mission. - All items can be transferred via team storage except the [Assister Card Album] and [Assister Card Album : Select]. - ‘[Event] FLEX Pouch’ is an item used in the Medeina’s FLEX BOX event. 

Event
September 16th, 2020
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Known Issues: June 15th

Greetings, Saviors. The following is the list of bugs that we are aware and currently working on them.   GENERAL   - Infinite Jump: "Fly Me to the Moon"  The problem of being able to reach an unreachable height by using Warp fuction.   - Multiple Item Crafting Issue: "Overwork" When crafting multiple items, automatically cancelling the process (Working on it)   - Unrideable Companion: "Must Be This Tall to Ride" After getting incapacitated, your character being unable to ride the companion in Lv 190 dungeon.   - Invisible Cube: "Show Me the Cube" Cube items dropped by boss monsters not appearing properly.   - Chat and Friends List: "So Lonely…" After a client crash, broken chat texts appearing and Friends List getting wiped.   - Wrong Name on the Journal: "Yognome On Parole" Confined Yognome' registering on the Adventure Journal as 'Yognome'   - Weapon Swap Issue: "No Swap For You" The weapon item on the Weapon Swap slot not disappearing after registering and completing a collection.   - Wrong Gem Selected: "These Are Not the Gems You Are Looking For" When crafting an item that require a gem item as its ingredient, the system selects the foremost gem item rather than the intended and selected gem.   - Wrong Item Drop: "Yognome Droppings" The monster 'Confined Yognome' dropping items far below the appropriate level.   - Trade Limits Issue: "Numbers Do Lie" The problem of Number of Trades Allowed not changing even after Token 60-Days or Token double use.   - Ashaq Prison Issue: "Doin' Time In Ashaq" Getting stuck and lag occurring on a lift in Ashaq Underground Prison 1F   - Item Mislabelling: "You Had One Job!" The problem of item names not printed properly when putting in and out of Base Camp Storage   QUEST   Saule Goddess Quest: Problem of NPC not responding   Hauberk in the Maze Quest: Even after defeating the monster, nothing happening   Pull out the Metal Plate' Quest: Being able to obtain Metal Plate without removing the vines in the 'Pull out the Metal Plate' quest. SKILL   Cryomancer Snow Rolling: 1) A Cryomancer character being unable to move when casting Snow Rolling after receiving the 'Fade' effect from a Cleric character.- 2) Snow Rolling skill causing the affected monsters to stand still and getting knocked back. And also the problem of monsters under the skill's effect, attacking the player character. Ice Bolt: Character freezing when changing weapon while the meter is still charging. Subzero Shield: Freezing the player character when getting the bleeding damage while the 'Subzero Shield' is on.   Psychokino Teleportation: Activation discrepancy between the Mouse Mode and the Keyboard Mode whe using Psychokino's 'Teleporation'. Gravity Pole: 1) The visula effect for Psychokino's Gravity Pole getting cut in a certain way 2) Causing Client Crash   Druid Carnivory: The grass objects on the ground appearing improperly when Druid casts 'Carnivory' skill in Demon Prison. Shapeshifting: Getting the unattainable skills from the monsters.    Alchemist Magnum Opus: Unable to craft multiple items   Fletcher Cross Fire: The problem of Fletcher's Cross Fire skill having a counter despite it has no cooldown. Thaumaturge Transpose: Losing HP when using Thaumaturge's skill 'Transpose' again while its effect from the previous casting is on.   Rodelero Shield Bash: CON not changing after getting hit by Rodelero's 'Shield Bash'.   Oracle Clairvoyance/Resetting: The Oracle's skills 'Clairvoyance' and 'Resetting' not working properly against the monster 'Pavaisa'. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.     ADDTION: The following issue is not a bug but in fact an intended effect. Priest Blessing: Unable to be applied to Sadhu in an Out of Body state.

Known Issues
June 16th, 2016
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[COMPLETE] Scheduled Maintenance for March 12-13, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 12-13, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
March 13th, 2018
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Out Comes The Full Moon Again

  Greetings, Saviors!   The full moon is coming out to spook and amaze the Kingdom’s night dwellers. Get your personal mini-moon and collect Full Moon Fragments for daily rewards and more!           Event Period       FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31 2019       Who Can Participate     - Characters of level 50 and above       How to Participate     STEP 1. Visit the Full Moon Kupole in the city of Klaipeda to receive your own Mini Full Moon, a personal satellite that follows you around everywhere you go.   STEP 2. After receiving a Mini Full Moon, complete quests or defeat boss monsters (Instanced Dungeons, Field Bosses, Challenge Mode) until you collect Full Moon Fragment x20. Every quest you complete earns you one Fragment, while defeated bosses will give you two each.   STEP 3. Return to the Full Moon Kupole and deliver the Full Moon Fragments and Mini Full Moon to receive your daily rewards! You will get all of the following items each time.     Item Team Storage Trade Attribute Points: 100 x5 O X Blessed Shard x2 O O Sweet Dumpling x2 O O Challenge Portal Scroll (14 Days) x1 X X     STEP 4. Collect Full Moon Fragments every day and receive even more rewards for your team’s total participation count! Here are the prizes you can win according to the number of times you deliver the 20 Fragments.     Count Item Team Storage Trade 5 times Jumbo Dumpling (14 Days) x5 X X 10 times Skill Reset Potion (14 Days) x1 X X 15 times Title – Waiting for a Full Moon x1 O X 20 times Knapsack x1 O X     STEP 5. Even after you receive your daily rewards, you can still have fun with the Mini Full Moon! Simply talk to the Full Moon Kupole again after delivering your 20 Fragments of the day to receive a Mini Full Moon that grows according to the number of Full Moon Fragments you collect!   STEP 6. Complete quests and defeat boss monsters to collect Full Moon Fragments with your Mini Full Moon, and watch as it grows from day to day! When you are done growing your Mini Full Moon, you can simply deliver it back to the Kupole along with all the Full Moon Fragments you collected. You can also check with the Kupole to see a list of the players that collected the most Fragments.       Important     - Participation in this event is counted on a per-team basis. Daily counts reset at 00:00 (server time). - Full Moon Fragments cannot be traded, but they can be transferred via Team Storage and will be removed during the Scheduled Maintenance on January 7, 2020. - Full Moon Fragments will not drop from boss monsters with over 30 levels of difference from your character. - Full Moon Fragments will not drop from boss monsters in Remnants of Bernice or quests. - Full Moon Fragments will drop only to the player or party that delivers the last blow to the defeated boss monster. If the last blow is delivered by a player in a party, all participating party members will receive Full Moon Fragments. If the defeated boss monster was summoned by a Card Album, only the individual player who deals the last blow will receive the Fragments. - You cannot grow your Mini Full Moon while you are gathering Fragments for the daily reward. Also, Fragments collected for the daily reward do not count towards your growing moon, and vice-versa. You cannot use Fragments collected with a growing moon for the next day’s daily reward. - The list of players who collected the most Fragments counts the 10 teams in your server who obtained the most Full Moon Fragments with a growing moon throughout the event period. If two players collected the same number of Fragments, the player who delivered them first will be shown higher on the list.

Event
December 3rd, 2019