Greetings, Saviors! We're commemorating the release of Rank 8 with an event on our official Facebook page. Read the details below and participate for a chance to win your prize! What You Can Win: - Instanced Dungeon Reset Voucher (14 Days) x2 + Jumbo Dumpling x5 (100 winners). When to Participate: - This event is open until October 23rd, 2016, 23:00 EDT. How to Participate: 01. Like and Share the following post on our official Facebook page: https://www.facebook.com/treeofsavior/posts/985962551529959 Then, leave a comment on the same post about Rank 8. You can tell us what you think of the update, leave a support message, suggestion, etc. Don’t forget to include your server and team name information in your comment, in case you’re one of the winners. 02. A total of 100 winners will be chosen at random from the comments, and the list of lucky Saviors will be announced on our official website (https://treeofsavior.com/news/) on October 24th, 2016. 03. The prizes will be sent to the winners via in-game GM message during the scheduled maintenance on October 25th, 2016. IMPORTANT: Make sure to add your correct server and team name information in your comment. The prizes may not be delivered if your information is missing or incorrect.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 12-13, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. On January 16, we released an announcement regarding the restrictions placed on the accounts of players who had abused an exploit to reset the Mystic Cube item. We have since conducted other investigations and applied restrictions (7 day-ban to permanent ban) on accounts found to have abused a different channel-crashing exploit to reset the Mystic Cube. In order to better inform those who may have been affected by restrictions and avoid further misunderstandings, we are sharing here a list of accounts banned for the issues explained above. If your account is listed here and you wish to know the length of your ban, please send us a ticket via our Support page. Thank you. -**ann A**amedes A**el A**kazamMito A**ola A**ons A**plio B**ck-list B**gers B**ushkaNiet C**avela C**bonaro C**K00 C**mentine C**NoBiS C**Noodle C**yest D**hrone D**mH4mmer D**mperor D**nCloud D**T E**herjjar E**thlord e**x F**ffyCat F**si G**in G**MEN H**aruFutaba H**lob H**loweed H**zou i**ane I**k I**s J**usYamato K**uto K**zenberg L**aco l**ergunn L**nita L**raia L**Sny L**ysaur M**atsu M**bi M**enFA5 M**kAllen M**lock M**satsu M**son M**uel n**ory N**ucodonosor O** O**oiPoioO P**atesOfEvans P**ita P**s Q**ndecim-Barman R**dyBK r**l R**osaDourada S**en S**kuemeu S**Laio S**ndWave S**neiders S**ramm S**rkisch S**Roar S**utobi T**as T**utuco U**racorn v**yfreebird W**D W**derlland W**mzin W**ssss X**iperX Z**afar
Greetings Saviors! Are you ready for some adventure? It's time to go on a Summer TOSventure! Various missions and rewards are prepared for the Saviors to explore! Let's go on a TOSventure~ Event Period FROM the scheduled maintenance on August 4, 2020 TO the scheduled maintenance on September 1, 2020 Who Can Participate - All users How to Participate STEP 1. Talk to ‘[Event] Kupole’ in Klaipeda, Orsha, and Fedimian and choose to participate in the Summer TOSventure event. STEP 2. Check and clear the mission of the week to receive the reward. The mission and rewards of each week are as the following. Week Mission Reward 1 Clear certain Legend Raids 5 times after mission is open [TOSventure] Ruby Anvil x2 [Event] FLEX Pouch x10 Clear Hunting Grounds 5 times after mission is open [TOSventure] Attribute Point 10,000 x1 [Event] FLEX Pouch x10 Succeed in crafting item 30 times after mission is open [TOSventure] Sandra's Detailed Magnifier x10 [Event] FLEX Pouch x10 2 Clear Challenge Mode stage 5 or above 10 times after mission is open [TOSventure] Challenge Portal Scroll x5 [TOSventure] Challenge Mode One Entry Voucher x5 [Event] FLEX Pouch x10 Clear Level Dungeon 20 times during TOSventure event period [TOSventure] Pamoka Solution EXP 2x Voucher x5 [Event] FLEX Pouch x10 Re-identify equipment with Lv. 430 or more 30 times after mission is open [TOSventure] Sandra's Magnifier x10 [TOSventure] Sandra's Detailed Magnifier x10 [Event] FLEX Pouch x10 3 Clear Uphill Defense(Very Hard) 4 times during the Stamp Tour Mercenary Badge x10,000 [Event] FLEX Pouch x10 Clear certain Unique Raid 10 times after mission is open 9-Star Gem Abrasive x2 [TOSventure] Attribute Point 10,000 x2 [Event] FLEX Pouch x10 Extract Ichor of equipment with Lv. 400 or more 3 times after mission is open [TOSventure] Golden Ichor Extraction Kit x5 [TOSventure] Silver Ichor Extraction Kit x10 [Event] FLEX Pouch x10 4 Succeed in transcending item 3 times after mission is open [TOSventure] Ancient Golden Socket x1 [TOSventure] Attribute Points 10,000 x1 [Event] FLEX Pouch x10 Clear Dimension. Collapse Point Stage 5 or over 2 times after mission is open Mercenary Badge x5,000 [Event] Unidentified Mystic Tome x1 [Event] FLEX Pouch x10 Repair item from the user shop 100 times after mission is open Superior Urgent Repair Kit x30 [TOSventure] Looting Chance : 500 x10 [Event] FLEX Pouch x10 ※ You can check the mission and reward by entering the command /tosventure in the chat. ※ The items of this color will be deleted on 00:00 EST on September 8th, 2020. ※ [Event] FLEX Pouch will be deleted during the scheduled maintenance on September 1st, 2020. STEP 3. Hidden mission&rewards will open when clearing all 3 missions of the week, and weekly rewards will be given by clearing every mission of each week including the hidden missions. (1 for each week, 4 in total) STEP 4. Complete the missions of all 4 weeks, including the hidden mission, and receive title 'A Midsummer's TOSventure' as a reward! (Once per team) Important - All clear counts of the mission will be acknowledged after the mission in question is opened. - You can still receive the reward of clearing the missions after the week has passed. - Weekly missions will be unlocked every Tuesday 00:00 EST. - Reward can only be received inside the towns, and once per team. - Shortcut can only be used inside the town. - Check the details of the mission by placing the mouse over the mission. - All items can be transferred via team storage except the [Assister Card Album] and [Assister Card Album : Select]. - ‘[Event] FLEX Pouch’ is an item used in the Medeina’s FLEX BOX event.
Greetings, Saviors! Now that General Lhamin has agreed not to interfere in the Resistance’s plans to take back the Astral Tower, the Ranger Master has started to send her own support troops out to the Starlit Lake. Ignas isn’t happy about this, of course, so the Master is looking for someone to help keep the soldiers safe from his monsters’ attacks. Event Period FROM the scheduled maintenance on September 18, 2018 TO the scheduled maintenance on October 2, 2018 Who Can Participate - Characters of level 30 and above How to Participate STEP 1. Find the Ranger Master in the city of Klaipeda and ask what you can do to help. She needs you to protect her troops on the way to the Astral Tower. Accept the Master’s mission to move to the assigned area. STEP 2. At the mission area, protect the support soldiers for 3 minutes. The mission will only be successful if less than 20 soldiers become incapable of combat (if 20 or more soldiers do, you fail the mission). STEP 3. If you completed the mission, return to the Ranger Master and receive Attribute Points: 500 x1! You can complete one mission per day, per team (resets at 00:00, server time). STEP 4. Complete 7 missions and receive one Astral Tower Hero Costume Selection Box from the Ranger Master, which contains one of two exclusive costumes of your choice (Male or Female). You can receive this Box one time per team. Important - You can complete one mission per day, per team (resets at 00:00, server time). If you fail the mission, you can re-enter and try again. - If your character becomes incapable of combat, you will not fail the mission automatically. You can use a Soul Crystal or respawn at a nearby location and keep trying. - Your daily participation counts according to when you receive the mission. If you receive the mission today and complete it tomorrow, you can still play again (receive another mission) tomorrow. - You cannot gain EXP from the event mission area. - All event rewards are untradeable, but they can be transferred via Team Storage. - The Astral Tower Hero Costume Selection Box contains one Astral Tower Hero Costume. You can select the Male or Female version of the costume. - Unused Astral Tower Hero Costume Selection Boxes will be automatically deleted one week after the end of the event.
1. In the silver-sharing feature you have planned, will there be any penalties for transferring silver between characters? As introduced on answer no. 3 of last week’s Q&A post, we’re looking to develop a feature that will allow silver to be shared among characters of the same team. While we don’t intend to implement any sort of tax or penalty for sharing silver with characters of your own team, we do plan to make this feature available only to Token users. This, in a way, is expected to increase the value and usability of Token items as well. 2. Do you have any plans to sell Instanced Dungeon Reset Vouchers in the future? We realize there’s been some demand for Instanced Dungeon Reset Vouchers among players interesting in speeding up their leveling process. As of now, we have no plans to make Reset Vouchers available for purchase, since this would imply considerably expanding the admittance to dungeons which aren’t designed for unrestricted access. That said, we will consider developing a type of advanced EXP Tome for those looking to level up their characters a little faster. 3. Will there ever be an option for blocking in-game requests automatically? We want to review the possibility of developing separate functions for declining all guild join requests, party join requests, friendly dual requests and blocking whispers from selected users automatically. We can’t say for sure that a feature like this will be implemented, but we agree it would be a convenient function to have included in the game settings, so this is something we’ll be actively looking into. 4. Any news about the Bunny Boy costume? We actually had no initial plans to develop a Bunny Boy costume, but we decided to create one after the continuous interest we saw from our Steam users. Seeing as the idea originated from the Steam community, we definitely want to add this costume to the TP Shop there as soon as we can; just wait a little longer. 5. Can we expect any future option to change the skin color of our characters? The current design of TOS characters uses complex graphics which make it difficult to apply color changes to the skin alone. We understand this is a commonly requested feature, however, so we’ll be thinking of ways to make it happen in the most effective way. 6. Are you also considering making it possible to do quests or hunt during auto matching? This is something that has been discussed internally, too, but first our goal is to focus on making dungeon auto matching times shorter. We did apply a patch to our Korean servers recently which actively reduces the waiting time in dungeon auto matching, so we will be analyzing the results we get and likely revisit the possibility of allowing quests and/or hunting while auto matching.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 9, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! Recently, a meetup with players from our Korean servers took place, where questions were answered and our dev team shared a bit of what we have in mind in terms of the development of Tree of Savior. Today, we thought we’d share some details of this meetup with you here at the dev blog to let you in on some of the things we’re preparing and also gauge your opinions on the themes we discussed. First, these are the main goals our dev team is working to implement in the near future: 1. Improve the damage calculation system. 2. Increase the efficiency and revise the effects of each stat. 3. Create formulas to replace the currently fixed-number skill attack values and effects. 4. Revise the basic stats of all equipment items. 5. Readjust the efficiency and cost of enhancement/transcendence. 6. Readjust the difficulty of all fields and dungeons. 7. Overall improve the chat UI and develop new group chat functions. 8. Standardize and simplify item trade policies. As for the contents of our session, below are some of the topics we discussed with the players, summarized in a Q&A format. Transcendence and Balance Q: Item transcendence comes up too early in the game, and the effect it has on overall balance seems a little excessive. A: Originally, we introduced the transcendence system to give items a higher degree of importance in the game. We don’t want to devalue transcendence, since it would negatively affect players who already invested in it, so we are reviewing ways to increase the supply of transcendence items in order to reduce the gap. Q: Being a magic class is tough… A: We want to make it easier for magic classes to play solo in regular fields. We expect some of the difficulties felt by these classes can be alleviated by readjustments in the transcendence system and item rebalancing, so we’re going to make more specific plans after we test these out. Q: If you think about all the new equipment that’s going to come out in the future, it becomes a little too difficult to invest in transcendence, especially if you use a sub-weapon. Even with multiple characters, it’s a lot of work. A: In a way, the game already allows you to “recycle” your transcended items by restoring either part of the Blessed Gems or the item itself, but we are also considering making transcended equipment tradable. Perfecting the transcendence system is a bigger priority at the moment, however. The group of kTOS players met with IMC representatives at our offices in Seoul. Announcements and Communication Q: We don’t get many updates from you on what you’re working on and what your projects are for the game. Even if your plans end up not working out, we’d rather you at least communicate with us and let us in on the progress. A: The truth is that it has always been a little intimidating for us to talk about our plans for TOS, considering the amount of well-documented bugs we have yet to fix. Slowly but surely, however, we’ve started to work more on communicating our ideas and plans for the game, and we continue to strive for improvement on that area. One concern we have is figuring out the right stage of development at which to announce anything we might be working on, given that we do need to be at least somewhat sure that we can carry it out… Premium and Cosmetic Items Q: We get the feeling that new costumes are often released too late, and even when we do want to buy them, their prices aren’t exactly affordable. A: Last year was a constant struggle against bugs. We refrained from pushing the marketing of the game too much until we had some of the most basic issues fixed, and at the same time we didn’t want the gameplay at the time to rely excessively on paid items. In order to be able to service TOS in the long run, we don't think premium items should have too high of a priority on our list of aspects to improve on. We will continue to review our stance on this, but we don’t want anything premium to have too big of an effect on the core gameplay. Q: We understand that you want the game to be working at its best, but the players don’t want to wait. We wish we had more non-combat-related things to do in the game, decorative elements, housing, etc. The lack of premium items means that, even when we do spend money on TOS, there isn’t much we can do with it. A: We have received similar suggestions from players regarding non-combat play, including some really interesting ones we would surely like to review. We will continue to ponder on them and hopefully we can introduce more interesting items in the future. Addons Q: Some addons give unfair advantages to those who use them; we want to know your stance on these. Also, would you develop convenience addons for TOS? A: We wish we could review every single addon used for TOS, but realistically it’s something we cannot do. We can’t vouch for the reliability of any external addon, so our general stance is that it’s best to avoid them, although we do not punish the use of addons unless they are considered harmful to the game. We are, however, considering applying some functions of existing addons into TOS. It was definitely interesting hearing the players talk about their experiences with TOS face-to-face. Item Performance and Stats Q: Can you explain why certain leather armor now increases INT?? A: Our intent with this was to reduce the restrictions on the various types of armor for each class tree. Our impression is that it’s currently tilting towards plate armor. Q: Each class has always had its own suitable type of armor; if you start changing things now it will only confuse players. We think it’s best for each type of armor to have a concrete concept attached to it. A: This isn’t the first time we set out a strong concept then ended up making a compromise on it. Our current plans are to make hard-concept equipment more focused towards PvP. It’s a subject we still need to consider. Instanced Dungeon Matching Q: Auto-matching in instanced dungeons sometimes creates parties that are really unbalanced in terms of class distribution. A: If we focus on having a more equal distribution of classes in auto-matched parties, it will end up extending the time necessary to create a party. We need to consider what the optimal way to go about this is, since we also have to take in account the number of players in the queue. Q: How about allowing us to enter missions with a mercenary NPC or adjusting the mobs’ HP according to the number of party members? A: Both suggestions are already being considered and have a chance of making it into the game sooner or later. Bugs and Testing Q: How do you test for bugs? How do you go about fixing bugs that you can’t recreate on the test server and only manifest on the live servers? A: We encounter many different types of bugs, from those that affect both the live and test servers, to those that only sometimes appear on the test server. In cases where it’s difficult for us to recreate the bug, the process of analyzing and fixing it often gets delayed. Q: When is Briquetting going to be fixed? A: We are very sorry for the trouble it’s causing. We are still investigating the cause of this bug and hope we can find a solution soon. Guild Upgrades and Guild Wars Q: Guild raids lack a lot of practicality and it’s currently too difficult to increase the level of our guilds. We need more motivation for investing Talt, and we wish we could get better reward items, like titles or decorations. Also, after you introduced neutrality, guild war contents are pretty much dead. Do you have any plans to take it back? A: We don’t really want to remove guild neutrality. We do want to improve on issues like delays, location errors, lag, etc. and create a better environment for PvP gameplay. The option for neutrality will remain, however. What would you ask the TOS devs if you had the chance to meet the team in person? Other Feedback and Complaints Q: Can you allow us to use TP to extract gems without a penalty? A: The value of gems varies a lot depending on their grade, so it’s not easy to put a TP price on it. We’ll try to think of ways to make this work. Q: There are so many problems with Sorcerer bats. If the Wugushi poisonous insect disappears, the Sorcerer summons disappear with it. You also can’t control the direction in which the summons attack. Not to mention the SP consumption is out of this world… A: We agree that these are issues that cause inconvenience for players, although we should clarify that the fact that you can’t control the direction of summon attacks is indeed an intended feature. Q: We wish it was easier to recognize lucky mobs… A: We will consider ways to make them more visible. Skill-related User Opinions 1) The damage of low-rank attack skills is too low. 2) We wish it was easier to view the amount of skill-related material items. It’s also very inconvenient to have to visit an NPC every time we need these skill materials. 3) One minute is way too short for buffs. The cooldown time for skills is also too long. 4) The pros and cons of skills should be more balanced. Some skills only have pros, which makes them disproportionally popular. 5) Make skill values a percentage instead of fixed numbers. Other User Opinions 1) It can be hard to tell where each of our items is when we have a lot of characters. 2) There’s too much competition for field bosses, which often leads to arguments between players. We wish there was more content we can enjoy together as allies. 3) Regular monsters use stun way too often, especially considering there’s no way for our characters to cancel it. 4) We wish there was a system that would allow us to “hire” NPCs. 5) If you aren’t going to allow us to trade silver, will you at least consider an alternative? This game has so many restrictions, it feels like an RPG from the ‘90s :( 6) Please increase the number of basic slots in the Team Storage. Also, we need a way to deal with the problem of being unable to retrieve silver from the Team Storage after our Token period ends. 7) So many beautiful fields in TOS are abandoned… I suggest you improve the effects of their Collections? 8) The fact that clicking on mouse mode controls both moving and attacking causes many unnecessary problems. Please separate the controls for these two actions. 9) Having Team Battles be 2:2 can cause a big gap between the participating characters. I think 3:3 would be a better option. We look forward to your reactions on the subjects we discussed in this Q&A, so do leave a comment and let us know what you think. And if you’re wondering, we are preparing another GM meetup soon in our Steam servers! We will make a separate announcement on it once we have the details, so keep an eye on the News page.
Greetings, Saviors! In the world of TOS, not everything is what it seems... not during April Fools' week, that is! Beware of the deceivers, or prepare to be fooled! See below for the details on the new event. 1. Period Event From: the scheduled maintenance on March 28, 2017 To: the scheduled maintenance on April 4, 2017 2. How to Participate - You will notice your companion looking a little heftier during the event period. Don't worry though, your bulky buddy will increase your EXP gains by 20% the whole week! (This buff will not apply to Hawk companions. They will still grow a little bigger, however.) - A pesky little monster going by the name of Commander Lord Phail will appear in the cities of Klaipeda, Orsha and Fedimian. Defeat the snarky beast to receive a buff of +5 movement speed for 1 hour. (This buff does not have a cooldown, but it is not stackable with itself or the Haste buff.) (The Haste buff, when applied to a character with the Commander buff, will cancel the Commander buff.) - Also, you can obtain a Totally Legit Cube from a mischievous Little Trickster NPC in the cities of Klaipeda, Orsha or Fedimian. The cube will drop equipment items you can't get anywhere else... although they may not be exactly what you're looking for. (The Totally Legit Cube can only be obtained once per character during the event period.) - Be nice to the Little Trickster and she'll give you 50 April Feathers you can use to fool your friends and enemies. (The April Feathers can only be obtained once per character per day.) 3. Totally Legit Cube - Drops "totally legit" equipment items with a 7-day limit. - Is not consumed when used. - Has a cooldown time of 30 minutes. 4. April Feather Effects - Use to perform one of 4 random actions: 1) Pretend to be frozen 2) Pretend to be asleep 3) Pretend to level up 4) Pretend to be incapable of combat 5. Important - All event items are untradable. - Totally Legit Cubes and April Feathers will be deleted after the event period is over. - April Feathers cannot be used while riding a companion or using Hanging Shot. - The 50 April Feathers can only be received every 24 hours per character. - This event is not meant to be taken seriously. Please think of it as just a way to play around during April Fools'.