Hello. We are "Tree of Savior" development team. We have received so many questions from the fans from all around the world. So to give you better answers for your questions, we invited Director syKim. Q) First of all, why is the game called “Tree of Savior” and what is the story of the game? A) The story starts with a huge tree. After this tree had appeared on the Earth, the Goddesses who had been protecting the humans suddenly disappeared from the Earth. Under the attacks from the monsters, humans struggle to live on day by day. After some time, the warriors who were selected by the Goddess Laima, who controls destiny, save the Goddesses and they start to reveal the hidden stories about the tree and the monsters. Q) How many characters can I create per account? I mean how many character slots are available? A) It depends on the size of barrack. The first barrack that is given to players when they start the game will have four character slots. However, as you move into bigger barracks, you will be able to create more characters and you will also be able to decorate your barrack. Q) Is server wide chatting available? We received a request from a fan that this feature should be in the game. A) Yes. There is server wide chatting available in the game and you can do it using a mic. All the messages that are sent to the server will be displayed on the upper side of the screen and they can be scrolled down as in Granado Espada. Q) When we engage in trades, do we have to set up individual stalls or is there a market where players can register their items? A) Instead of using individual stalls, we are planning to have a market where all the players can register their items. However interpersonal trades are also possible. If we add a feature which allows individual stalls in the game, it will be focused more on purchase requests rather than selling the items. There is also a feature in the game which GM can submit items to be listed on auction at the fixed times and it will have all the same features that are available in the real auctions. Q) Is there a level cap? If there is, which level will be the level cap? A) We are expecting level 100 will be the level cap for the CBT version of the game. We are talking about the basic level of the characters and there are different levels for each class. Q) I heard there are 80 types of classes. Can we choose among 80 classes from the start of the game? A) No. There are four classes to choose from at the start of the game. After that, with each character’s advancement as you play the game, there will be total of 80 classes in the game. We will have 80 classes for the official launch version of the game and the numbers can increase after that. Q) Instead of advancing your character class, I heard you can also train your existing class. What are the benefits for doing so? A) When you train your existing class of the character, you can level up the existing skills and you can also learn new skills and attributes for the class. For example, a player who started the game with Wizard may decide not to advance to Creomancer and instead level up the Wizard to 2nd layer of circle. The skills of the Wizard will be stronger after that. Q) Are there any specific jobs for crafting the items or to collect the items in the game? I like crafting stuffs more than hunting. All classes will be able to collect the items in the game. Q) How hard are the bosses? Do we need to control the game like action genre games? A) It depends on each player’s controllability, but we think that it will not be hard if you understand the patterns of the bosses’ movements. The bosses that will appear on the raids and the fields may be little more difficult. ▲Bosses are not hard. Q) We don’t use mouse to play the game? Only keyboard? What happens when I click on the monsters or the ground? A) When you move or control your character, only keyboard is used, but when you click on UIs, you can use mouse. We had a version of the game which you can move your character using mouse, but it was rather hard to play the game using mouse so we gave up on using mouse. Nothing happens even if you click on the ground. Okay. So that’s it for Questions and Answers for TOS #2 and we will answer more of your questions in the future. Thank you so much.
Hello. We are "Tree of Savior (TOS)" development team. This blog was created to share you our development process and more information about TOS. We were thinking what we should start with and after some thoughts, we decided to start off our blog by answering the questions that were delivered to us the most. The contents and the images below do not reflect the final version of the game since we are currently developing the game. Therefore they may get changed or modified in the future. (Korean version available at the following link. http://blog.treeofsavior.com/?paged=2) Q1) Is this Game MMORPG? After seeing the video, it also looks like MO. A1) TOS is an authentic MMORPG where you can meet lots of people in random in various fields and villages and you will also experience the same event with everyone else when you visit a particular place at a particular time. ▲ Of course, villages will be filled with lots of people. While you are doing a scenario quest, cut scenes or event scenes will appear and to avoid interruptions from the other players, you will be temporarily switched to independent mode. This may have confused you that TOS looks like MO, but the most of fields and dungeons will be played in MMO style. Q2) Is this game played by keyboard? is it not possible playing with a mouse? A2) TOS is a type of game that requires player's actions. Timeliness, location, and directions play important roles. You will be able to move using cursor keys on keyboard and you will attack using Z and X keys. We have concluded that it is hard to follow these moves using a mouse so we have decided not to use a mouse except for clicking on UIs. ▲ A piece of information for those of you who will start to shake your mouse once the game gets started. We are currently testing to see if making the gamepads compatible with the game will be feasible. Q3) Does player's gender link with character's gender? A3) No. character's gender can be chosen freely. If you fall in love with a female character, then play with a female character. Q4) What type of classes are available in this game? A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes. These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class. ▲ Each class has it's own unique skills and attributes. Q5) Are the maps in this game zone type or seamless? A5) The maps in the game are zone type. We think they are more suitable for classical game type. Q6) How can I dress up my character? A6) When you switch to an upper lever class, the costume which is exclusive for that class will be available. Of course, you can keep using the costume you had before. There are some exclusive costumes for the basic four classes as well and you can wear those costumes regardless of which upper class you have switched to. ▲ Characters are posed with diverse costumes, items and accessories. There are also accessories for characters' hair and head, and the weapons and the shields that are in use will be also shown in the game. Q7) Is there PvP in the game? A7) We are not planning PK system which players can be engaged in PK anytime they want on the fields. However, we are planning some kind of Tournaments which will be held periodically. ▲ Weird looking letters shown above are the texts that the spectators have typed Let's hear some booing to the enemies of our friends! Tournaments can be participated in both single and party mode and if you win a tournament, you will get to keep the trophy until the next tournament. We are also preparing large scale PvP contents which lots of users can participate together. Q8) Is this game more focused on quests? A8) We are preparing a large volume of quests, but except for a few main scenario quests, most of the quests will be non-mandatory quests which can be chosen by players. Therefore, ways to enjoy TOS can be diversified. However, in [Adventure Journal], individual records of completion will be saved and each player will be able to do more and get more in the game based on the completion record so we recommend you complete as many quests as you can. Q9) What are the system requirements for this game? A9 We haven't finished optimizing the game, but our plan is to optimize the game so that the game can be played on Ultrabook notebooks which are currently sold outside. If you have more questions, please send them to us. We will collect them and answer your questions on Questions and Answers about TOS #2. Thanks.