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The ‘Scavenge Challenge’ is coming!

Greetings Saviors! We are pleased to announce that our first event, the ‘Scavenge Challenge’, will soon be upon us! As you may have guessed from taking a look at the name of the event, it will be a sort of scavenger hunt that will have you hunting across the world. The details can be checked at the event page as well as from a summary of the details down below. [Details] 1. Event Period - From : Scheduled Maintenance on July 19th 2016 - Until : Scheduled Maintenance on August 2nd 2016 2. How to Participate - Receive a daily mission from the event notice board located at either Klaipeda or Orsha. - Go to the location of the treasure chest after reading the quest details. - Obtain contents from the treasure box if you can find it. The reward will change depending on how many times you have completed the quests. 3. Reward Reward #1 – Settlement Support Potion x 1 Reward #2 – EXP Tome x 1 Reward #3 – Settlement Support Potion x 1 + EXP Tome x 1 + Special Reward Reward #4 – Settlement Support Potion x 2 Reward #5 – EXP Tome x 2 Reward #6 – Settlement Support Potion x 2 + EXP Tome x 2 + Special Reward Reward #7 – Settlement Support Potion x 3 Reward #8 – EXP Tome x 3 Reward #9 – Enchant Scroll x 5 + Special Reward Reward #10 – Settlement Support Potion x 4 Reward #11 – EXP Tome x 4 Reward #12 – Instanced Dungeon Reset Voucher x 1 + Special Reward Reward #13 – Instanced Dungeon Reset Voucher x 2 + Special Reward Reward #14 – Title : ‘Shady Geologist’ + Special Reward 4. Important - Any Items obtained as rewards are not tradable. - The quests may only be received and completed 1 time per day. - You can complete up to 14 quests in total during the event. - You will be able to receive a new quest after EDT 06:00 a.m.

Announcement
July 19th, 2016
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Weekly Question and Answer – July 15th, 2016

When can we expect to have an iTOS event?   We’ve received many requests and suggestions from the players about iTOS event, so the first iTOS event is under preparation. It will be revealed and applied soon.     We want the buy-back function back.   We realize there’s been some demand for buy-back function back among players who sold wrong items unintentionally. As of now, the function has been disabled due to the error of system. We will be turning back, once the system is solved.      The chat UI is quite inconvenient, do you have plans to fix it?   Based on the user complaints regarding the chat system, we have been working on some improvements convenience-wise. The new and improved chat system will show more info in a less obstructive way.  In addition, more options and hotkeys will be able for the chat system.   - Chat Settings    - Before & After for Applied Minimize Chat       

Developer's Blog
July 15th, 2016
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Introducing Rank 8 – Wizard

Greetings, Tree of Savior dev team here.   Today we’re introducing you to the new Rank 8 classes, and we’re starting with the Wizard class tree.  As always, remember that the contents you see here are still under development and could look different in their final version.   Necromancer (Circle 3) This is the highest circle of the Necromancer class. The effect of the original Necromancer Decay debuff was limited to weakening the enemy to arrow attacks, but in Circle 3 it becomes a lot more powerful, momentarily neutralizing the effects of all the items equipped by the opponent.   ​ ▲ You can enhance the Necromancer’s Decay debuff, making it corrode the enemy’s equipment.     ​ ▲ The new debuff is expected to open up more diverse strategies for Necromancers, like enhancing the power of summons, or using Shoggoth/Dirty Pole to widen the area affected by Decay.     ​ ​▲ A new skill for summoning “Skull Archers” with high combat power will also be introduced.     Alchemist (Circle 3) ​Circle 3 Alchemists will be able to choose the appearance of items created through the Briquetting skill when both items combined are of the same type. ​     ​▲ Alchemists can now combine items of their preferred appearance and stats to create new items.  The effect of the Briquetting skill was rather tame in terms of enhancing the performance of new items, but in Circle 3 we widened this scale of enhancement.   Also, we’ve introduced a whole new roster of recipes to be used with the Tincturing skill, allowing Alchemists to take the role of item makers. As for item awakening dungeons, we’re introducing a feature that will require 3 times the amount of materials, instead delivering the results 3 times faster.     ​ ▲ The Magnum Opus skill gets an additional number of slots, allowing you to craft an “Homunculus”, the ultimate creation.     ​ The “Homunculus” will carry some of the skills of the Alchemist that created it and can be set to use them automatically.  The “Homunculus” creature has a life span of 10 days after it is created.   Warlock (Circle 2) In Circle 2, Warlocks, who use the power of evil spirits, will be given a new skill that will allow them to either combine summoned evil spirits to create a more powerful attack, or manipulate a summoned evil spirit directly. ​ ▲ The higher-grade spirits in red appear based on probability and are stronger than the regular evil spirits.   ​▲ The new skills allows you to manipulate evil spirits and lead them to your enemy.  When nearby spirits have been absorbed, these evil spirits can be launched through regular attacks.   Featherfoot (Circle 2) Featherfoot Circle 2 unlocks the skill Levitation.     ​▲ A flying Featherfoot will evade most melee physical attacks and fly over magic circles on the ground.    ​ There will be a self-destruct type skill that can only be used while flying. The skill will drain 60% of your max HP. Casting it with HP below the 60% mark will incapacitate your character. However, the skill temporarily renders nearby enemies in a special state where, when you attack them, it will heal you in return.   Sage (Circle 1) Sage is a class that will be first introduced in Rank 8. The general concept is that a sage gained the knowledge of the inner workings of the reality and, as a result, can manipulate space itself. The class will possess skills that distort space and dimensions.     ​ ​▲ Open up a "portal" for you and your party members to move to a memorized location.    ▲ The skill Micro Dimension attacks opponents with small distorted fragments of space and it can have a replicating duplicate attribute.  The number of duplicates grows with the skill level.    ​ ▲ Ultimate Dimension maximizes the portion of space to attack enemies. One attribute of this skill can also increase its perimeter and power.   Enchanter (Circle 1) The Enchanter is also a newly-introduced Rank 8 Wizard-type class.  Enchanters do possess some combat skills but they mainly play the support role by enchanting items with magic.      ​▲ ​Enchanters can craft magic skills into a magic scroll and give it to other players.    ​ ▲ This means, if you are friends with an Enchanter, you can use Joint Penalty.   ​   The store’s customers can choose their desired options listed on the shop and the enchanted item will have a corresponding prefix in front of its name.  The effect lasts for 24 hours and the number of available enchantments grows with the skill level. Enchanter C1 can only enchant Armor items such as tops, bottoms and shields.  

Developer's Blog
July 29th, 2016
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[COMPLETE] Scheduled Maintenance for July 12th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 12th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 12th, 2016
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Weekly Question and Answer – July 8th, 2016

1. In the silver-sharing feature you have planned, will there be any penalties for transferring silver between characters? As introduced on answer no. 3 of last week’s Q&A post, we’re looking to develop a feature that will allow silver to be shared among characters of the same team. While we don’t intend to implement any sort of tax or penalty for sharing silver with characters of your own team, we do plan to make this feature available only to Token users. This, in a way, is expected to increase the value and usability of Token items as well.   2. Do you have any plans to sell Instanced Dungeon Reset Vouchers in the future? We realize there’s been some demand for Instanced Dungeon Reset Vouchers among players interesting in speeding up their leveling process. As of now, we have no plans to make Reset Vouchers available for purchase, since this would imply considerably expanding the admittance to dungeons which aren’t designed for unrestricted access. That said, we will consider developing a type of advanced EXP Tome for those looking to level up their characters a little faster.   3. Will there ever be an option for blocking in-game requests automatically? We want to review the possibility of developing separate functions for declining all guild join requests, party join requests, friendly dual requests and blocking whispers from selected users automatically. We can’t say for sure that a feature like this will be implemented, but we agree it would be a convenient function to have included in the game settings, so this is something we’ll be actively looking into.   4. Any news about the Bunny Boy costume? We actually had no initial plans to develop a Bunny Boy costume, but we decided to create one after the continuous interest we saw from our Steam users. Seeing as the idea originated from the Steam community, we definitely want to add this costume to the TP Shop there as soon as we can; just wait a little longer.   5. Can we expect any future option to change the skin color of our characters? The current design of TOS characters uses complex graphics which make it difficult to apply color changes to the skin alone. We understand this is a commonly requested feature, however, so we’ll be thinking of ways to make it happen in the most effective way.   6. Are you also considering making it possible to do quests or hunt during auto matching? This is something that has been discussed internally, too, but first our goal is to focus on making dungeon auto matching times shorter. We did apply a patch to our Korean servers recently which actively reduces the waiting time in dungeon auto matching, so we will be analyzing the results we get and likely revisit the possibility of allowing quests and/or hunting while auto matching.  

Developer's Blog
July 8th, 2016
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Known Issues: July 5th

Greetings, Saviors. The following is the list of bugs that we are aware and currently working on them.   GENERAL   Face Disappearing When Using Fireball: "Dullahan Problem" Losing the character's face when equipped with Love-Wave Perm and usingf the 'Fire Ball' skill   Going Over the Iron Gate: "Hang On A Second" Being able to pass through the iron gate in Catacombs Underground Dungeon by using the Falconer's "Hanging Shot"   Elongaged Cooldown: "Travel-Weariness" Skill cooldown increasing when changing channels   Stuck When Using Quest Teleport: "You Shall Not Pass!"  Getting stuck after using the quest completion warp.   Slowed FPS After a Cutscene: "If I Could Save Time In A Bottle" FPS getting slowed after a cutscene.   QUEST   The Legendary Trick(2)': "Transformation Malfunction" The transformed appearance being improperly printed if changing equipment while being transformed during the 'The Legendary Trick(2)' quest.    Memorial Ceremony(3): "Multi-Tasking" Being able to use skills while collecting Butterfly Fragrance during the 'Memorial Ceremony(3)' quest.   SKILL Cryomancer- Snow Rolling: "Impaler Escaper" Being unable to cast Cataphract's "Impaler" skill on a Cryomancer even after the Cryomancer's Snow Rolling has been completed in a friendly duel. Hunter- Hounding: "What a Drag"  The companion draging a character with it when it is hit with the Hunter's "Hounding" skill and attacks the character. Swordman- Bash: "Bash Not! Even! Once!" The knockback effect not applying to the target. Rodelero/Thaumarturge - Shield Bash/Transpose : "Man of Health and Taste"  Being able to increase health stat to an absurd amount by using Shield Bash or Transpose Dievdirby - Statue of Goddess Laima: "Idle Idol" Certain skills not receiving the cooldown buff from the skill. Linker- Physical Link: "A Problem Shared Is A Problem Doubled" Damage is not reduced when using the skill. Corsair- Jolly Roger: "Folly Roger, More Like" Damage buff not working. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.

Known Issues
July 5th, 2016
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[COMPLETE] Scheduled Maintenance for July 5th, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 5, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
July 5th, 2016
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Weekly Question and Answer – July 1st, 2016

1. The update gap between kTOS and iTOS is quite wide now. When can we finally expect the next update? The way we develop TOS is generally an internal process, but we know players have been waiting for updates on iTOS for a long time now, so we thought we would shed some light on how we’ve been working and what we’re planning. The repositories that manage the servers, clients, graphic data, etc. for kTOS and iTOS are currently separate. That means that, originally, all the contents and the system were made for kTOS, and then transferred to iTOS. The only exceptions were updates made to target issues specific to iTOS. These updates were applied directly to iTOS, since running them through kTOS first would have delayed our response time to fix the issues. Lately, however, we’ve noticed a high demand for kTOS contents among iTOS players, and so we’ve decided to change our policy and work on merging the repositories for the two versions. So far, iTOS updates like new costumes and such were done through a partial application of contents, rather than a full-sized merging process. However, we feel that this repository merge is necessary to minimize patch gaps between both versions of TOS. As for when you can expect new updates, we’re now focusing on the merge process and the plan is to finish merging and testing during the latter half of July, after which we’ll implement the merge patch. We expect to bring all the major updates we have prepared to iTOS after this process is finished.   2. Whatever happened to the PVP system? When can we expect that? The PVP system is included in the list of major updates we want to implement after the kTOS-iTOS repository merging process is finished. This will include the Team Battle League feature, as well as GvG within servers of the same region. These contents have already been applied to kTOS and are currently being tweaked in terms of balance and bug fixing. We consider PVP contents as a very important part of the game, so we wanted to make sure the environment is as balanced as possible. This unfortunately caused some delays in bringing the PVP system over, for which we ask for your understanding.   3. Do you have any plans for a future silver-sharing feature? We’ve received constant requests and suggestions from the players about a silver-sharing feature, so we’re currently looking for ways on how we could implement this in the TOS environment. We can say that, at the moment, we’re working to develop a feature that would allow silver to be shared between characters of the same team. As of now, we don’t intend to make silver sharable between different accounts; our initial plan is to allow transferring silver through the Team Storage.

Developer's Blog
July 1st, 2016
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Announcement regarding account security

Greetings Saviors! We are making a short announcement regarding account security to help keep your account as well as all of your characters and items safe. While we are sure that you are already doing your best to keep your account safe, please refer to the following for information on a few other ways to protect your personal information. 1. Steam Guard  - You may want to consider utilizing Steam Guard in order to further protect your account. Learn more about Steam Guard here.  - You may also wish to utilize Steam Guard Mobile Authenticator. Learn about what it is and how to use it here and here. 2. Password security  - Password complexity : Please use a password with a mix of upper / lower case, numbers and special characters.  - Periodic password changes : Please change your password periodically without using too many of the same sequences. Thank you for your continued support, enthusiasm and love for Tree of Savior.  Sincerely, IMC Staff

Announcement
July 1st, 2016