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[EDITED] [CLOSED] Daily Character Reset Event

  Greetings, Saviors! With the new combat system changes coming, we want to give every TOS player the chance to rebuild their characters through a daily reset event! For two whole weeks, you'll be free to make mistakes, experiment and get as creative as you want with your character build!   1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on May 30, 2017 2. Who Can Participate - The event is open to all characters 3. How to Participate STEP 1. Find the Kupole helper NPC in the cities of Klaipeda, Orsha or Fedimian to obtain stat, skill and rank reset items (one of each).              - Each of the reset items will expire within one day after you obtain them (you won't be able to use expired reset items). STEP 2. Use the reset items to rebuild your character. You can obtain the 3 reset items once per day, per character.              - Remember to read about the effects of each reset item below. 4. Reset Items - Rank Reset Voucher (1 Day) - A. Advancement Quest Exemption - During this event your characters will be exempt from advancement quests, meaning you will be able to advance into your desired classes without having to complete the corresponding advancement quests. - To advance into a hidden class, you will still need to gather the corresponding advancement requirements. If you have already gathered those requirements, you can advance into the hidden class automatically if you choose it. B. Before the Rank Reset - You will not be able to use Rank Reset Voucher if you have unused rank-up cards left in your inventory. Remember that Rank Cards can only be used at the rank that precedes them. - The Rank Reset Voucher can only be used inside the cities of Klaipeda, Orsha and Fedimian. - To use the Voucher, you must unequip all items. - Any attributes you may be learning need to be complete before you use the Voucher. - The character to reset cannot be associated to a companion, so remember to retrieve any companions back to your team lodge. - You cannot be using a shop (eg. a buff shop) at the time when the Voucher is used. - You cannot be crafting/enhancing items, enhancing gems or combining cards at the time when the Voucher is used. - If your character is a Templar and a guild master, you will need to transfer the guild to a new guild master or abandon the guild before you can use the Rank Reset Voucher. - Remember that you can be restricted from equipping any Circle 3 costumes you may have depending on the class you choose after the reset. - Remember that your character will have to be female in order to advance into Miko. C. After the Rank Reset - You character will be reset to class level 1, and you will be provided with enough Class EXP Cards to get your character back to the rank it was before the reset. You will be able to recover your pre-reset class level and EXP in full even if your character hasn’t reached class level 15. - All the attributes you learned will be reset and converted into attribute points, which you can use to learn new attributes at the corresponding Class Master. - All Monster Cards will be unequipped and sent to your inventory with no penalty applied. - Companion vouchers obtained from class advancements will be deleted. Already existing companions will not be deleted, but no additional vouchers will be provided if the corresponding companion already exists in your team. - The Rank Reset Voucher will not reset your stat points. - Stat Reset Potion (1 Day) - A. This item will reset all the stat points applied to your character. B. Your reset stats will be converted into status points that you can use to increase your stats again in the Character Info (F1) window. Press Shift and right-click to apply 10 points at a time. - Skill Reset Potion (1 Day) - A. This item will reset all the skill points applied to your character’s skills. B. Your reset skills will be converted into skill points that you can use to increase your skills again in the Class and Skills (F3) window. 4. Important - The reset items obtained from this event are untradable and character-bound.

Event
May 31st, 2017
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Meet-up the GM! We're back again! May 17-19

Saviors! Now it is time to run the next meeting!  GM meet-up is taking place at channel 1/2 of Gateway of the Great King (Lv. 58) In the area near the Statue of Goddess Vakarine  Same place on last  April. Please check the image below, and the following is the schedule of each server. GM Meet up schedule SERVER: [SA] Silute May 17, [EDT] 22:00 ~ 23:00 / [BRT] 23:00 ~ 00:00   SERVERS: [SEA] Telsiai, [SEA] Varena May 18, [EDT] 05:00 ~ 06:00 / [SGT] 17:00 ~ 18:00   SERVERS: [NA] Klaipeda, [NA] Orsha May 18, [EDT] 22:00 ~ 23:00     SERVER: [EU] Fedimian May 19, [EDT] 05:00 ~ 06:00 / [CEST] 11:00 ~ 12:00   See you soon!   

Announcement
May 12th, 2017
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[COMPLETE] [EU] Temporary Maintenance Notice - May 12, 2017

Greetings, Saviors.   We will be performing a 2 hour-long maintenance on our [EU] Fedimian server on May 12, 2017.   Maintenance is expected to take place during the following period:   [EDT] 22:00 to 00:00 (May 11-12, 2017) / [CET] 04:00 to 06:00 (May 12, 2017)   Note that this temporary maintenance will only affect the [EU] server, Fedimian. We will update this announcement after maintenance is complete.   Thank you for understanding.

Announcement
May 11th, 2017
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[COMPLETE] Official Website and Forum Maintenance - May 10th, 2017

Greetings Saviors, We would like to announce that the Official Website and Forums may be temporarily inaccessible as it will be undergoing maintenance.   - Maintenance Period : (EDT) 03:00 - 03:15 May 10th, 2017   [EDT] 03:00 - 03:15  [BRT] 04:00 - 04:15  [CET] 10:00 - 10:15 [SGT] 16:00 - 16:15   Sincerely, IMC Staff

Announcement
May 10th, 2017
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[COMPLETE] [SEA] Temporary Maintenance Notice - May 10, 2017

MAINTENANCE COMPLETE: [SEA] Telsiai and [SEA] Varena are back up and you can access these servers again.     Greetings, Saviors.   We will be performing a 2 hour-long maintenance on our [SEA] Telsiai and [SEA] Varena servers on May 10, 2017.   Maintenance is expected to take place during the following period:   [EDT] 01:00 to 03:00 / [SGT] 13:00 to 15:00 (May 10, 2017)   Note that this temporary maintenance will only affect the [SEA] servers, Telsiai and Varena. We will update this announcement after maintenance is complete.   Thank you for understanding.  

Announcement
May 10th, 2017
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[RESOLVED] Server Connection Issues in [SEA] Telsiai and Varena - May 9, 2017

UPDATE: The [SEA] servers are back up and you should be able to access them now. Compensation for the connection issues has also been sent to all teams on the Telsiai and Varena servers. Please collect it until May 12, 2017. Greetings, Saviors! We have detected connection issues in the [SEA] servers and are currently looking into the source of the problem. We will update this announcement once we have more details about the issue. Thank you for your understanding.

Announcement
May 10th, 2017
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The Leaf Penguin is Here!

Greetings, Saviors! We're very pleased to announce that the Leaf Penguin companion from our Facebook event has been sent to all players! Please check your the Message Box at your in-game lodge to receive one Leaf Penguin Egg. To hatch the egg, simply give it to one of your characters and right-click it from the inventory. You will then be prompted to enter a name for your Leaf Penguin, after which it will hatch from the egg! Remember that you can always change the Leaf Penguin to another character of yours at the lodge.

Announcement
May 9th, 2017
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No Maintenance on May 9, 2017

Greetings Saviors! We would like to announce that there will be no maintenance on May 9, 2017. However, please note that hotfixes or temporary maintenance may be implemented if needed. Sincerely, IMC Staff

Announcement
May 8th, 2017
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Combat System Changes Dossier Pt. 4

Greetings, Saviors! TOS dev team here. Today, in part 4 of our Dossier series about the ‘Plans for Combat System Changes’, we’re talking about what differences you can expect in items and hunting fields. 1. What will change about the stats of equipment items? First, here’s the chart showing how level, stats and weapons influence skill attack before and after the changes, in case you missed it. You can see from this chart that the importance of items increases by quite a bit after the changes. Now have another look at the new damage calculation formula: Your attack is going to depend on the defense of your enemy, and on your own attack-defense proportions. A character with attack 100 and defense 100, for example, deals 30 of damage (70% reduction); one with attack 200 and defense 100 will, in turn, deal 90 of damage, suffering a damage reduction of only 55%. This means that larger gaps between your attack and defense values will be more advantageous. Thinking of the two example characters above, the difference between 100 and 200 is only 2 times, but the actual damage (from 30 to 90) is 3 times different. < Regular attack damage according to attack and defense values > Your attack is composed of the following criteria: a) +0.5 per level b) +2 per STR/INT (+5 added every 10) c) Weapon attack (base stats, enhancement, transcendence, gems, options) Note that additional property damage isn’t counted in these criteria. If you consider that you can increase your attack by about 1000 through your level and STR/INT stats, the total percentage occupied by the attack of your weapon is more than 50%, reaching up to more than 70% when enhancement/transcendence/gem values are applied. This percentage can increase even more if you choose to invest in stats other than STR or INT. Skills, on the other hand, take into account the defense of your target to increase your attack only by a certain percentage, so they won’t have much effect on already-low attack values. This is especially true with high-defense enemies, which are unlikely to be visibly affected by even high attack factor skills. < Regular attack damage and skill damage on an enemy of defense 4000 > On the other hand, increasing your defense up to a higher degree can significantly improve how well you withstand regular attacks, and even skills with an attack factor of 1500% won’t make that much of a scratch. Along with the combat system changes, we’re also going to reduce the overall defense in monsters, so we expect it will be easier for players to deal decent amounts of damage not only in fields but in instanced dungeons and Earth Tower as well. After the changes, however, we do want to introduce new item-dropping field bosses with higher defense and attack, so having a certain amount of defense will continue to be important to players. 2. How will the dual stats of armor and blunt weapon items work? With the new changes, we decided to have blunt weapons offer both physical and magic attack, for the convenience of Cleric classes that require both. Enhancing, transcending or maintaining this type of weapons is going to increase both physical and magic attack values simultaneously. Armor items will also offer both physical and magic defense. Plate armor will focus on physical defense, while Cloth armor will provide higher magic defense. Leather armor will have lower physical and magic defense, instead including critical rate-increasing attributes. 3. How will item enhancement be affected by the changes? After the combat system changes, the biggest difference you can expect in terms of items is in the enhancement function, which many players currently feel doesn’t offer enough of a boost to justify its silver prices. To improve on this, we changed the price for each stage of enhancement, making it 20% to 30% lower than the current fees, and increased the efficacy of each increment. < Enhancement of a Lv. 315 rare weapon. Enhancing to stage 6, 11 or 16 are the most efficient options. > Starting from +6, the first stage at which the enhancement can fail, the increment increases, as it does every 5th stage after that (+11, +16, +21, and so on). Matching the enhancement of your item to these stages, then, becomes the most efficient option. We are also changing the maximum stage of “safe” enhancement of sub-weapons to +5, but other than that, the chances of success, potential consumption rules and anvil functions remain the same. One related difference in the field of transcendence, however, is that consuming the potential of an item will not affect the amount of Blessed Gems required in extraction penalties, so that will be one less thing for you to worry about. 4. What is going to change in the transcendence system? The overall percentage of increase you get from each stage of transcendence is going to be smaller, but with the new combat system formulas and skill factor calculations, the performance of transcendence in items is going to remain very much the same, and can even prove itself to be much more powerful than before depending on your skill combinations. One thing to keep in mind, however, is that after the changes, the higher the transcendence stage of an item, the pricier it will be to enhance it. The new transcendence system will also see the current three types of Goddess’ Blessed Gems unified into a single type of Blessed Gem, which can be returned at a rate of 90% of the corresponding successful transcendence stage, regardless of the remaining potential of the item. Blessed Gems lost in transcendence attempts failed from adding less than the required for guaranteed success will not be counted for the total of Blessed Gems returned. Here’s a sample case to help exemplify this rule: Stage 1: used 1/3 and succeeded -> 1 Blessed Gem saved Stage 2: used 2/4 and succeeded -> 2 Blessed Gems saved Stage 3: used 5/5 and succeeded -> 5 Blessed Gems saved Stage 4: used 2/6 and failed -> 0 Blessed Gems saved In the case above, the player saved a total of 8 Blessed Gems (all the Gems they used in successful attempts), so if they were to extract them, they should receive back 8 x 90% = 7.2 (rounded). That’s a total of 7 Blessed Gems, or 70 Blessed Shards. 5. What updates to expect in Hunting Grounds and Unidentified Items? If until now we were unable to introduce Lv. 270 and Lv. 315 weapons and equipment due to balance reasons, after the changes you can finally see these items dropped at the new Lv. 280-320 Hunting Grounds (entrance from Grynas Hills). These new equipment items may have relatively low numbers, but all the options you need (1 magic, 2 rare) are there. Other than these updates, playing in Hunting Grounds with a party of about 3 members is going to continue to be a good option, although solo play will be feasible as well. 6. Which items are changing to legend grade? Lolopanther (Lv. 270) and Solmiki (Lv. 330) equipment sets obtained from Earth Tower will have their current unique (red background) grade changed to legend grade (see images below). As legend items, these pieces of equipment are going to provide higher stats than the ones they currently offer. With these new combat system changes, specifically the new armor effects, we noticed more players wanting to switch their current armor for that of a different type, so we also plan to create a system that let you exchange your Lolopanther or Solmiki armor for the same items of a different type. We expect this system to allow players one single exchange per piece of armor, free of charge.  

Developer's Blog
May 5th, 2017