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Change of Channel numbers

Greetings, Saviors!     We would like to announce that there will be a change of channel numbers starting from the scheduled maintenance on December 31st.    Please relocate your personal shop or installation If you have placed them in the zones below. Otherwise, your shop or installation will be closed or removed when the channels are removed.    The affected channels are as follow:   Zone From To Variation Ashaq Underground Prison 1F 2 1 -1 Ashaq Underground Prison 2F 2 1 -1 Ashaq Underground Prison 3F 2 1 -1 Koru Jungle 2 1 -1 Knidos Jungle 2 1 -1 Dadan Jungle 2 1 -1 Nevellet Quarry 1F 2 1 -1 Nevellet Quarry 2F 2 1 -1 Novaha Assembly Hall 2 1 -1 Novaha Annex 2 1 -1 Novaha Institute 2 1 -1 Karolis Springs 2 1 -1 Letas Stream 2 1 -1 Pelke Shrine Ruins 2 1 -1 Absenta Reservoir 2 1 -1 Sienakal Graveyard 2 1 -1 Royal Mausoleum Workers Lodge 2 1 -1 Carlyle's Mausoleum 2 1 -1 Delmore Hamlet 2 1 -1 Royal Mausoleum Constructors' Chapel 2 1 -1 Delmore Manor 2 1 -1 Royal Mausoleum 1F 2 1 -1 Feretory Hills 2 1 -1 Royal Mausoleum Storage 2 1 -1 Royal Mausoleum 2F 2 1 -1 Delmore Outskirts 2 1 -1 Baron Allerno 2 1 -1 Mochia Forest 2 1 -1 Royal Mausoleum 3F 2 1 -1 Sutatis Trade Route 2 1 -1 Royal Mausoleum 4F 2 1 -1 Topes Fortress 1F 2 1 -1 Bellai Rainforest 2 1 -1 Royal Mausoleum 5F 2 1 -1 Topes Fortress 2F 2 1 -1 Zeraha 2 1 -1 Goddess' Ancient Garden 2 1 -1 Seir Rainforest 2 1 -1 Crystal Mine Lot 2 - 1F 2 1 -1 Escanciu Village 2 1 -1 Crystal Mine Lot 2 - 2F 2 1 -1 Entrance of Kateen Forest 2 1 -1 Fasika Plateau 2 1 -1 Owl Burial Ground 2 1 -1 Poslinkis Forest 2 1 -1 Mage Tower 1F 2 1 -1 Sicarius 1F 2 1 -1 Saknis Plains 2 1 -1 Mage Tower 2F 2 1 -1 Sicarius 2F 2 1 -1 Mage Tower 3F 2 1 -1 Dvasia Peak 2 1 -1 Starving Demon's Way 2 1 -1 Mage Tower 4F 2 1 -1 Sunset Flag Forest 2 1 -1 Mage Tower 5F 2 1 -1 Residence of the Fallen Legwyn Family 2 1 -1 Apsimesti Crossroads 2 1 -1 Main Building 2 1 -1 Grand Corridor 2 1 -1 Penitence Route 2 1 -1 Sanctuary 2 1 -1 Demon Prison District 3 2 1 -1 Demon Prison District 4 2 1 -1 2nd Demon Prison 2 1 -1 Demon Prison District 5 2 1 -1 Vilna Forest 2 1 -1 Uskis Arable Land 2 1 -1 Spring Light Woods 2 1 -1 Glade Hillroad 2 1 -1 Viltis Forest 2 1 -1 Roxona Reconstruction Agency West Building 2 1 -1 Laukyme Swamp 2 1 -1 Roxona Reconstruction Agency East Building 2 1 -1 Roxona Market 2 1 -1 Mokusul Chamber 2 1 -1 Ruklys Street 2 1 -1 Underground Grave of Ritinis 2 1 -1 Downtown 2 1 -1 Videntis Shrine 2 1 -1 Drill Ground of Confliction 2 1 -1 Resident Quarter 2 1 -1 Dingofasil District 2 1 -1 Storage Quarter 2 1 -1 Fortress Battlegrounds 2 1 -1 Alemeth Forest 2 1 -1 Barha Forest 2 1 -1 Nahash Forest 2 1 -1 Vera Coast 2 1 -1 Elgos Monastery Annex 2 1 -1 Ruklys Hall of Fame 2 1 -1 Elgos Monastery Main Building 2 1 -1 Extension 2 1 -1 Igti Coast 2 1 -1 Evacuation Residential District 2 1 -1 Ibre Plateau 2 1 -1 Grynas Trails 2 1 -1 Grynas Training Camp 2 1 -1 Grynas Hills 2 1 -1 Steel Heights 2 1 -1 Salvia Forest 2 1 -1 Ouaas Memorial 2 1 -1 Maven Abbey 2 1 -1 Khamadon Forest 2 1 -1 Inner Wall District 9 2 1 -1 Nheto Forest 2 1 -1 Outer Wall District 9 2 1 -1 Tevhrin Stalactite Cave Section 1 2 1 -1 City Wall District 8 2 1 -1 Tevhrin Stalactite Cave Section 2 2 1 -1 Jeromel Park 2 1 -1 Tevhrin Stalactite Cave Section 3 2 1 -1 Jonael Commemorative Orb 2 1 -1 Tevhrin Stalactite Cave Section 4 2 1 -1 Kule Peak 2 1 -1 Taniel I Commemorative Orb 2 1 -1 Arcus Forest 2 1 -1 Phamer Forest 2 1 -1 Martuis Storage Room 2 1 -1 Ziburynas Forest 2 1 -1 Mollogheo Forest 2 1 -1 Emmet Forest 2 1 -1 Pystis Forest 2 1 -1 Alembique Cave 2 1 -1 Syla Forest 2 1 -1 Yudejan Forest 2 1 -1 Zeteor Coast 2 1 -1 Mishekan Forest 2 1 -1 Iotheo Coast 2 1 -1 Lanko 26 Waters 2 1 -1 Sausis Room 9 3 2 -1 Epherotao Coast 2 1 -1 Lanko 22 Waters 2 1 -1 Sausis Room 10 2 1 -1 Valandis Room 2 2 1 -1 Valandis Room 3 2 1 -1 Teresh Forest 2 1 -1 Valandis Room 91 2 1 -1 Tekel Shelter 2 1 -1 Izoliacjia Plateau 2 1 -1 Narvas Temple 2 1 -1 Narvas Temple Annex 2 1 -1 Baubas Cave 3 2 -1 Baltinel Memorial 2 1 -1 Gliehel Memorial 2 1 -1 Frienel Memorial 2 1 -1 Starry Town 2 1 -1 Feline Post Town 2 1 -1 Spell Tome Town 2 1 -1 Barynwell 27 Waters 2 1 -1 Outer Wall District 11 2 1 -1 Maven 31 Waters 2 1 -1 Inner Wall District 10 2 1 -1 Maven 32 Waters 2 1 -1 Outer Wall District 13 2 1 -1 Outer Wall Sewers 2 3 1 Northern Parias Forest 3 2 -1 Southern Parias Forest 2 1 -1

Announcement
December 30th, 2019
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New Upcoming Class: 'Godeye'

Greetings, Savior! The new and upcoming class 'Godeye' is just beyond the horizon! Wielder of divine arrows which pierces the wind!   Godeye is a powerful archer class which fires arrows infused with divine power, decimating all enemies in its path!   Godeye will become available on March 5th Update!  

Announcement
March 4th, 2024
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Weekend Burning in September, 2022!

Greetings, Saviors!    The new Weekend Burning event is here! See the details and let's burn the weekends in ToS!     Event Period   From September 2, 2022 To September 25, 2022     Who can Participate   - All saviors     How to Participate   Step 1. Log-in to Tree of Savior on weekends (server time) during the event period.   Step 2. Find the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs.   Step 3. Play Tree of Savior with special buffs and benefits!   ▶ The buffs and benefits of the month are as follows: ※ Please note that the timeline will follow the server time (EST). Date Buff September 2 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Challenge Mode Reward September 3 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Delmore Battlefield: Goddess (Auto Match) Reward September 4 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Res Sacrae Auto Match (Normal) Reward September 9 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Recovers HP, SP by +500 every 10 seconds, movement speed +2 September 10 (Sat) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Physical and magic Attack +500, physical and magic DEF +3000 September 11 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Etching Statue worship effect x10 September 16 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% 90% Skill Cooldown and SP consumption reduction (Area Limited) September 17 (Sat) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Recovers HP, SP by +500 every 10 seconds, movement speed +2 September 18 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Class Points earned +500% September 23 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Sinking Seizure: Goddess (Auto Match) Reward September 24 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Division Singularity (Auto Match) Reward September 25 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Aether Gem Enhance trial in Remnants of Bernice Dungeon     Important   - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied.   - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.

Event
August 30th, 2022
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[SA] Known Issues: Instability

Greetings, Saviors. Over the past few months, there have been several reports of instability from players in the [SA] Silute server that we have been attempting to address through various approaches. We would like to continue asking for your cooperation in investigating these issues until a definitive solution is found. In April, after several reports of instability in South America, we performed a maintenance extension in [SA] Silute where we moved the server to a different provider and upgraded its capacity and performance (link here). After that, we received new reports of players in the region for whom the symptoms of instability persisted, so we decided to run a ping test for [SA] Silute players to gather more information and hopefully find the source of the issue (link here). One phenomenon we managed to identify with this process was that network conditions are less favorable to players accessing from Chile. This, unfortunately, is not entirely related to the performance of the server, and a solution would depend also on the corresponding internet service provider. Because of how pervasive these instability issues have proven to be in South America, we would like to ask any players in the region who may be experiencing them to submit a Support ticket containing as much detailed information as possible (your location, PC specifications, internet connection, etc.). Since last week’s scheduled maintenance we have been closely monitoring the state of all regional servers, but we have yet to find out a reason for the lag and instability that affect [SA] Silute, as it shows no major difference in terms of performance from its North American counterpart, for example. For this reason, it is very important that we collect detailed and accurate information on your gameplay environment that could provide us with clues to the source of the issues. As previously announced, during the scheduled maintenance of June 5 we will be expanding and rearranging zones in [SA] Silute, which we hope will alleviate some of the symptoms of instability currently felt in the server. Do let us know if you notice any differences after the maintenance. Thank you.

Known Issues
June 4th, 2018
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Questions and Answers about TOS #5

Hello.  I am syKim. I will answer the questions that we have received this week. Q) What are other transportation methods besides Companions?  Portal using NPC? or Warp using an item? A) You can transport between the statues of goddess that are scattered across the villages and the fields in the game.  If there are no statue of goddess on particular field, then you can transport to the last place that you were warped using an warp item or the place near the statue that you already know. ▲You can trasport to the other statues of goddess using the statue of "Vakarine , the goddess of evening star". Q) Can we move when we use a skill from wizard?  I watched a video clip and it seems that wizard was casting a skill on monsters by moving blue circle using keyboard.  I guess we can't move when we do that right?  I want to know more about that. A) Not all skills are using that interface, but it is usually used when we use certain skills that need to select certain spots on the ground.  For example, summoning flame spots on the ground.  While holding onto a hotkey for any one of those kind of skills, use directional keys to move blue circle to the spot that you want to cast a skill on, and then release the hotkey to use the skill.  When you quickly press and release a hotkey, then the skill will be casted in front of the direction which your character is looking at. ▲ We have several input interfaces depending on the type of skills.  For example, for skills that need to press keyboard keys repetitively, we use this interface Q) For the videos that have been released so far, we haven't  seen any effects that are related to abnormal status on characters.  Are there de-buffs as well? A) Actually we have many of them.  But, since we are releasing video clips for the game which we are developing at the moment, we have a lot to show you besides abnormal status or de-buffs. ▲ Stunned status.  You can see yellow stars even when you close your eyes in stunned status. Q) How many Companions can I own?  Are they with the characters at barrack as well?  Can they equip any items? A) Companions stay with the characters at barrack.  If the maximum number of characters that is allowed for a particular barrack is four and you have a companion, then you can only have three characters in the barrack. When you start the game, you select both your character and your companion at barrack and go to the field.  This means, for one companion you can share it with various characters.  Of course, the level of closeness between your companion and each of your characters will be different.  We have a plan to have equipment for companions. Q) I don't like characters' voices and the effect sounds.  Could you please change them? A) Characters' voices and the effect sounds are all prototype at the moment.  They will be re-worked before we launch the commercial service. Q) When there are two wizards, I heard that there is a skill which spreads to wider area.  Can two different characters combine or merge together to have special skills? A) Well, I think combining or merging is not the right words in our game.  However, we have some skills which can be collaborated with different classes of characters in the game. ▲Attack the monsters using the fragments you can get from hitting Ice Wall ▲"Sadhu" can give it's vitality to the other classes.  But by doing so it won't be able to move...   Q) I know there are elements in the game.  Are there also attribute system as well? A) Basically, depending on monsters' species/size/defense type, attribute of attacks and de-buff status, there will be some synergies on attacks.  There will be also some synergy effects depending on the various types of combinations of  skill + skill and attribute + skill. For example, "Bleeding De-Buff" + "Stab" attack will create "Greater Bleeding De-Buff". Q)  I really want dual long swords. A) There was an opinion inside our development team to allow certain classes to equip a weapon on left hand.  This has not been confirmed yet, so if we decide to allow it, then we will introduce this to you in the future. We always check your opinions, cheers, and diverse messages that you send us via Facebook and the other sources and they really help us a lot.  We really want to say thank you to ya all.

Developer's Blog
June 20th, 2014
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Known Issue: February 25, 2020

Greetings, Saviors!   The following issues have come to our attention.    - The issue where the Sandra's Magnifier Large Box of Leticia's secret Cube is Sandra's Magnifier Box.    The devs are currently aware and working to resolve the issues. We will inform you by updating this announcement when the issues have become resolved.   We will send the shortfall via lodge mailbox during the following scheduled maintenance.    Thank you for your patience and understanding.   Regards, IMC Staff

Known Issues
February 25th, 2020
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[EDITED] Scheduled Maintenance for June 21, 2022

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 21, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 28th, 2022
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Class Introductions on Squire and Centurion

I am syKim from TOS Dev Team. I want to say “Thank you” to all of you who sent us various feedbacks on our last blog post, “Alchemist Class Introduction”. Among the classes that will make their first appearances in CBT2, we think that it will help our fans to understand better if we introduce some of those classes that have unique controls on our blog. So today, I will introduce Squire and Centurion in details. ▲ Male Squire, Female Squire Squire is a Swordsman-based 5th ranked class which mainly supports other classes. It ties up big-sized monsters and makes them immobile, but it doesn’t have any other skills that are usable in battles. As Blacksmith fixes items, Squire can also fix items that have low durability.  In this case, the items fixed by Squire last longer with sturdier durability compared to the items fixed by Blacksmith. ▲ Durability is 58/38.  You can see that the item is over-fixed. Squire can also touch up items to increase their stats temporarily and set up a stall to touch up other players’ items after receiving some payments from them. ▲ This sword will have ATK +14 for 200 times in the next 4 hours. Let’s go meet Squire again when the effect fully diminishes. Squire can set up a base camp for its party members on the fields.  Party members can return to the base camp from anywhere in the game and the camp also serves as a Storage. ▲ When you are hungry, you should eat even if it’s raining. Also, buffs that can be casted on party members at the camp increase the duration time maximum twice compared to buffs casted on other fields so make appointments and meet your party members here.     ▲ Female Centurion Centurion, which was briefly explained at one of the previous posts on Dev Blog, is 6th ranked Swordsman-based class and it will make its first appearance in CBT2. Centurion opens so-called Formation by ordering “Call-Up”.  The people who want to participate Formation pass their controls to Centurion. When you want to go out of Formation, just press one of directional keys to go out of Formation. We used to have an exclusive Formation UI at the last year’s version of TOS to change each member’s location, but we deleted this UI after we found an easier way. Now, the commander, Centurion can type in the numbers that are displayed on Formation to change locations of party members.   Centurion can also strategically change Formation and go out of Formation any time. “Phalanx” concentrates Blocking rate to the 3 members in the first row. “Testudo” increases all members’ Blocking and Defense rates.  All members will move slowly and unable to attack, but it will be useful in penetrating crowded battle fields. “Crane Wing” decreases Defense rates of all enemies that enter into the field so it is useful when concentrating attacks to a herd of enemies.  Players can move while in this Formation so it will be more effective when there are more long-range attacking characters. “Schiltron” is useful when defending against rushing enemies, and “Wedge” concentrates all attacking power to the person at the front. Other Formations such as “Skirmish” is a 3rd circle skill which won’t be included in CBT2 so I omitted it from this post.   We are working hard for CBT2 and we will announce the detailed schedules for CBT2 within a short period. After we announce the schedules, we will also explain the changes that will occur in CBT2. Thank you.

Developer's Blog
April 8th, 2016
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[UPDATE] Schedule Maintenance for December 9~10, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 10,   2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 12th, 2024