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[NA] / [SA] Channel Maintenance Notice

Greetings Saviors. We are currently performing a temporary channel maintenance operation in the [NA] Klaipeda server, in order to investigate and correct the NPC errors reported earlier today (click to see the Known Issues announcement). The process is already complete in [SA] Silute, and we will update this announcement when the maintenance in [NA] Klaipeda is also complete. Our apologies for the late notice. In the meantime, you may experience instability in the city of Klaipeda and/or other maps, and the channels being repaired will appear to crash. Please note that this is necessary in order to fix the issue and stabilize the channels. Thank you for your patience and understanding.

Announcement
January 31st, 2018
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[UPDATE] Known Issues: January 31, 2018

Greetings, Saviors. The following issues have recently been reported and are being investigated. 1) Irregular NPCs in [NA] Klaipeda cities - Players have reported certain NPCs appearing in irregular locations and becoming impossible to interact with on several channels of the Klaipeda map in the [NA] Klaipeda server. We are now looking into the source of the problem. While this process is ongoing, note that you maybe able to use the affected NPCs only on specific channels of Klaipeda.   2) Recipe Missing From Event Box - The Emengard Cannon recipe has been reported to be missing from the options of the Secret Recipe Selection Box (14 Days) obtainable through the Fedimian's Secret Night Market event. This issue is set to be fixed during the scheduled maintenance of February 6, 2018. If you would like to obtain the Emengard Cannon recipe through this event, you may do so after the scheduled maintenance. We will update this announcement once we obtain more details about the errors reported. Thank you for your patience and understanding.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
January 31st, 2018
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[CLOSED] Weekend Double EXP Event (Feb 3-4, 2018)

  Greetings, Saviors! Come on over to the servers this weekend for two days of double EXP!   Event Period FROM February 3, 2018 at 00:00 (server time) TO February 4, 2018 at 23:59 (server time) Who Can Participate - All characters How to Participate - Simply login to your server during the event period to receive two times the EXP gains on all your characters! You can check your total EXP UP bonuses in the Character Info window (F1). Important - The double EXP bonus applies to your base EXP gains. - The event bonus will not display in the upper-left corner buff UI. To check your EXP bonuses, use the Character Info window (F1).        

Event
March 4th, 2018
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[COMPLETE] Scheduled Maintenance for January 30, 2018

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 30, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 30th, 2018
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[UPDATE] [CLOSED] Fedimian's Secret Night Market

Greetings, Saviors! Not long ago, an unknown group entered the city of Fedimian asking for shelter, claiming they were being chased by monsters. They have since occupied the old Mercenary Post building, and the residents are starting to suspect them. What's with all that luggage? And why the guards...?   Event Period FROM the scheduled maintenance on January 30, 2018 TO the scheduled maintenance on February 20, 2018 Who Can Participate - Characters of level 300 and above How to Participate STEP 1. Head out to the old Mercenary Post building in the city of Fedimian (near the Item Merchant) and investigate. According to the locals, there’s always a man standing guard in front of the building. STEP 2. Talk to the Gatekeeper and see what you can find. But be warned: it will cost you. If you want access to the building, the Gatekeeper demands that you pay in Talt (x10). STEP 3. You’re in! The inside of the abandoned building has been turned into a secretive night market filled with the most unique items. However, the merchants only accept payment in Golden Coins. You’ll need to defeat monsters close to your own level to collect them before entering the market. STEP 4. Once you’ve collected enough Golden Coins and enter the market, waste no time. You only have 10 minutes to make your purchase. When your time’s up, you are automatically kicked to the outside of the building. Or, if you’re done with shopping and want to leave early, you can ask Security to see you out. The Goods - The following goods are available for purchase at the secret night market. - Make sure to collect enough Golden Coins before entering the market! A. Secret Recipe Selection Box (14 Days)    * Price: 200 Golden Coins    * Purchase Limit: 5 per team    * Contains Lv 315 Unique equipment recipes    * Crafting consumes original materials in smaller amounts, but consumes no Practonium B. Lv 315 Unique Top Selection Box (14 Days)    * Price: 190 Golden Coins    * Purchase Limit: 5 per team    * Choice of Cloth, Leather or Plate C. Lv 315 Unique Bottom Selection Box (14 Days)    * Price: 170 Golden Coins    * Purchase Limit: 5 per team    * Choice of Cloth, Leather or Plate D. Lv 315 Unique Gloves Selection Box (14 Days)    * Price: 150 Golden Coins    * Purchase Limit: 5 per team    * Choice of Cloth, Leather or Plate E. Lv 315 Unique Boots Selection Box (14 Days)    * Price: 150 Golden Coins    * Purchase Limit: 5 per team    * Choice of Cloth, Leather or Plate F. Zemyna Necklace (30 Days)    * Price: 90 Golden Coins    * Purchase Limit: 5 per team G. Lord Hamondale’s Bracelet (30 Days)    * Price: 50 Golden Coins    * Purchase Limit: 5 per team H. Knight Commander Uska’s Bracelet (30 Days)    * Price: 50 Golden Coins    * Purchase Limit: 5 per team I. Limited Edition Red Ox    * Price: 10 Golden Coins    * Purchase Limit: None    * Effects: Unlimited STA, max. SP increase, AoE attack ratio +1 Important - Golden Coins and Limited Edition Red Ox will be automatically deleted at the end of the event period. - Golden Coins can only be obtained from monsters that are up to 25 levels below your own (or monsters of a level higher than yours). - Golden Coins CAN be transferred via Team Storage but they CANNOT be traded. - Recipes from the Secret Recipe Selection Box and equipment items from the Unique Selection Boxes CANNOT be transferred via Team Storage and CANNOT be traded. - Items with time limits (14 Days, 30 Days) CANNOT be transferred via Team Storage and CANNOT be traded. - [UPDATE]: Equipment items obtained from this event are NOT timed, i.e. they will not expire after a given period of time. - [UPDATE2]: You CANNOT use TALT[EVENT] in order to pay the Gatekeeper. In otherwords, only Talt that can be sold or traded will be excepted. - Purchased market goods cannot be exchanged or refunded.

Event
March 4th, 2018
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NPC Origins - Shadowmancer Master

NPC Origins - Shadowmancer Master    Who is Shadowmancer Master Eclipse Ubik?  Born a commoner, Eclipse Ubik spent her life devoted to researching and developing her skills by using the solar and lunar eclipse in her magic. As a master of shadows, she has researched the various effects shadows have on other magic forms from all around the world. To perfect the results of this research is her desire as Shadowmancer Master.  She also keeps a close relationship with the Chronomancer Master. Together they have researched the use of solar eclipses in their work because the beauty of eclipses is that everyone can share the exact same moment without an apparatus or the help from another. Eclipse has headed most of the research herself.  But let's take a step back and see how Shadow Master Eclipse Ubik received her name.    The Shadow Master’s Experiment  Ubik took a deep breath and turned around. She saw, in the seats provided, the various mage Masters sitting side by side. Some were apathetic, while others looked on with anticipation. But regardless of how these Masters felt, Ubik did not want to fail before any of them.  With great composure, Ubik signaled towards her students and a monster began to take shape from the shadows. Remembering its name would be a task for another day. Ubik, knowing it would be failure to lose focus now, carefully, but with quick precision, completed her casting.   The monster’s pursuing shadow shot out into four arrows -- arrows so sharp they hung like needles. These arrows embedded themselves, one by one, into each of the monster’s four feet. The monster let out a shriek as it found itself pinned to the ground. The shadow then crawled from the monster’s feet up to its legs threading and separating into separated arrows above and below, crisscrossing around and swiftly piercing the monster’s body with sixteen strikes.  The shadow then rose above the monster and formed into a gigantic lance and whatever breath was left was taken away with one swift strike that pierced the monster’s head.  The demonstration complete, Shadowmancer Master Ubik turned to face the various Masters that sat on the platform behind her. The first to comment was the Sorcerer Master, Dame Circe, “That Shadow control is something that can only be seen at a Master’s level, no? I think it would be hard for other Shadowmancers to follow. You have gathered many Masters here to perform a feat that only one of Master level can perform.” Before Ubik could respond with That’s it!  Wican Celestic stepped in. “Circe is correct. If it is a skill of this level that other Shadowmancers cannot follow than it is indeed magical. However, seeing as how the Sorcerer Master also has a similar skill to reflect a demon’s shadow, you may not be able to invoke the amount that she can summon." This time Ili Terid spoke, “You are both correct, however let us move on to the next demonstration. If we continue to discuss after each display, one day will not be enough.” With that, Ubik turned back around and motioned again to her students, who released a second monster. This time without appearing to move, Ubik pinned the monster to the ground. And this time Thaumaturge Master Larisa was first to gave her opinion.  “Isn’t this the normal skill of a Shadowmancer? To pin down an opponent’s shadow so that it is unable to move? It's a skill that they all know.”  “Correct,” Ubik answered and signaled. Her students began to turned on and off the magic flames that were prepared on all sides. Even during the day the flames were strong and more shadows of the monster appeared. But that was not all.  The monster began to be yanked around by the shadows that had just newly formed. And as it was restrained to its shadow, if the shadow suddenly appeared in another location or drastically changed shape or direction, the body too was forcefully moved to follow suit. Each time the monster hit the ground it received physically damage.  The monster was then dragged into the air and slammed against the hard ground multiple times until the monster was no more. Ubik turned around again to face the other Masters' criticisms.  This time again Sorcerer Master Circe was the first to speak, “To fight like this, isn’t it a problem to have to prepare lighting every time?” Linker Master Winona Ende spoke afterwards. "I can use linking technology well, and I can do it without preliminaries if I instantly place a glowing object like a fireball or something of magic on every side. This is a technical application for a joint battle with other mages. That might be the original intention." Ubik liked that Winona mentioned linkage attacks. But that did not last long as Psychokino Ili Terid soon said: "But if you're going to give the enemy a physical shock like that, why don’t you just do this?" After saying so, Ili Terid grabbed, with his telekinesis power, the body of the monster that was already dead and he waved it back and forth.  Wican Celestic intervened without hesitation, "Of course if there are times where I cannot get the help of Telekinesis or Psychokino, that would be the situation when when I would need this. But it doesn’t seem very efficient."  Sorcerer Master Circe rose from her seat and spoke, “I understand that the Shadowmancer Master has taken Shadowmancer magic to a higher level. But I don’t feel as though the other mage Masters necessarily needed to see it. I would like to see more, but sadly I’m too busy. This is all I will watch for today.” With that, Dame Circe along with Wican Celestic said their goodbyes. The other mage Masters, some of which were interested in the demonstration and wanted to stay, were divided on what to do next.  At that time, the quiet Chronomancer Master Lucid Winterspoon rose from her chair. As she was their elder, the other Masters as well stood up and began to say their goodbyes to Ubik.  Although the first to stand, Lucid Winterspoon was the last to approach.  “It seems that my action has caused a reaction through the others, but that was not my true intention.” Ubik heard this and spoke, “Was that not what you had intended when you rose from your seat?” “Yes, there was that. But that was not all. I wanted to speak with you alone. As a result, of the magic you just demonstrated, you were able to send the body of the tied down shadow to another place. If you develop this further you would be able to apply this to teleportation. Have you thought of that?”  “But to do that, I will have to solve the problem of physical shock upon arrival. The further the distance the stronger the shock. So of course, you could send the monster a shorter distance and they will not be damaged. But it depends.” Lucid Winterspoon grinned at hearing those words and said, “If that was the only problem, then in comparison it would be easily solvable.”  Ubik thought for a moment and replied, "Plus, another problem is, if you want to send the shadow further, one will need stronger lighting as well. And lights need to be installed the further the location. Plus if the body isn’t there, there is no way to send the shadow of that body first."  “Then what if you do not use your own shadow. What if you used the shadow of something else?” “I’ve never considered that so I’m not sure if it is possible. I would have to come to that conclusion through research, no? To send my shadow or to send the shadow of someone else, the problem is still the same as the one before. Without a way to call on stronger lights and the shadow first, the body will still need to go to the place to reach the shadows."  Lucid Winterspoon grinned again and said, “And if that shadow was the moon’s?" At those words, Ubik’s expression changed. “That’s genius! If you can utilize the shadow of the solar or lunar eclipse then one can call upon it from anywhere. I hadn’t thought of that.” Lucid Winterspoon spoke again, “Well, try. Teleportation has been considered inefficient but until trying, you won’t know. How would you feel about researching this type of magic? I will be able to help you from time to time.” “Yes, why not? I will start from today. Thank you so much. This is an amazing idea, Master Lucid.” And from that day forward, the Shadowmancer Master was known as Eclipse Ubik. 

Developer's Blog
April 27th, 2018
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[RESOLVED] Known Issues: January 24, 2018

Greetings, Saviors. The following issues have recently been reported and are being investigated. 1) TP Purchase Error [RESOLVED] - Players have reported encountering an error message ("An unexpected error occurred while authorizing your transaction. Please try again.") when attempting to purchase TP bundles at the TOS Steam shop. We are currently in contact with Valve to discover the source of the issue and address it as soon as possible. We will update this announcement once we obtain more details about the errors reported. Thank you for your patience and understanding.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
January 24th, 2018
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Dev Interview: Legend Cards

Greetings, Saviors! In a previous roadmap post, our devs talked about a new type of cards – called the Legend Boss Cards – that are being developed for the middle slot in the card equip system. We were curious to see how this feature was looking so far and what we could expect when it finally comes out in the game, so we took some time to test it out with the developer in charge.   <Card equip window showing a Legend Card with +10 movement speed. Nice.> Staff: It looks like your plans for the Legend Card feature are coming along really well! Though, looking at how these new cards are being referred to, I noticed you’re not calling them “Legend Monster Cards” anymore, but only “Legend Cards”. Are you worried that players might confuse them for cards with legendary monsters in them, or…? Dev: Actually, we decided to call them that because there’s a chance we might want to make Legend Cards out of TOS characters that aren’t monsters. Staff: Gasp! Do you mean human NPCs? Maybe even… villains? Like this one? Dev: Well… I’m a big fan of Giltine myself, so I can’t say it hasn’t crossed my mind. Staff: Sweet. Moving on to another topic, last December during the Rank update we got new quest lines and a new Revelation thrown into the lore of TOS. It also seems like the quest to unlock the Legend Card slot is going to connect to the Revelations. I’m just wondering: where does it end? I see myself playing TOS for many years to come (☆ TOS 4EVER ☆) so I’m worried that we’ll never see the end of all these Revelations. Are you going to continue adding new Legend Card quests as well? Dev: The Legend Card unlock quest will only deal with Revelations introduced up to the point when the feature is first released. Staff: So that is the first and last time Legend Cards and Revelation quests will ever be related? Dev: I can’t really talk about what’s going to happen to the story in the future, so… Staff: Right, spoilers. Well, I had a look at the list of cards you’re planning to add and I saw a lot of familiar names. Apart from the “Powerful Kugheri Balzermancer” and the “Pantorex”, they were all Monster Cards we already have in the game. Does that mean these cards have a regular version and a Legend version? Dev: Yes. The regular cards are going to have the same stats they do now; the new ones are going to have more. The difference is that the regular cards will be available from Mercenary Post missions and Card Albums. Also, if you summon a monster from a Legend Card instead of a regular demon card, your summon will be bigger and the visual effects will be different. <Summoning with a Boss Card.> <Summoning with a Legend Card.> Staff: Cool. Looking at the stats of the new Legend Cards, it seems like there’s a big difference in what stats these cards have depending on where you get them. Is that meant to reflect the difficulty of the different game features from where the Legend Cards drop? Dev: Correct. Legend Cards obtained from more difficult game features will come with juicier stats. The Powerful Kugheri Balzermancer, for example, is a card you can get from the Unique raid dungeon. Unlike other places that drop Legend Cards, this dungeon has no competitive component and it has a lower degree of entrance restrictions. In this context, we’ll be increasing the competitive factor of field bosses and upping their difficulty level in order to boost the chances of acquiring Legend Cards. The Pantorex monster from guild quests is also going to see an increase in difficulty. Staff: So I was right. But there’s something I’m really curious about. How many cards do you need to get a Legend Card to Lv 10? Dev: Legend Cards are going to increase levels via card enhancement, a system different from traditional card synthesis. The reason we chose this was that, although combining cards is a safer mechanism, it requires large amounts of fodder to reach maximum level. Applying the exact same method to Legend Cards would make it way too tiring for players to boost up them up, so we added a shortcut process that lets you get to your target level faster with a bit of luck. Staff: When I was testing the card enhancement, I noticed that you can only use 4 other cards to enhance a Legend Card, though. And even with four Lv 10 Legend Cards as fodder, the chance of success from 3 to 4 stars still wasn’t 100%. Why is that? Is there no way to get 100% chance of enhancement with Legend Cards? Dev: That’s the shortcut process I was talking about. We realize that some players – like yourself – will still prefer the original card combination method, so we created another mechanism that lets you use high-grade, high-level cards to achieve 100% chances of enhancement. Under this mechanism, using other Legend Cards or enhancement cards designed specifically for Legends guarantees that your card gets another star. <Legend Card with 100% chance of enhancement.> Staff: I see, that’s a relief. I’d rather go the safe route, even if it takes a little longer. It looks like you can also increase the star level of Legend Enhancing Cards by combining them with other cards; is that right? How does that work? Dev: That’s right. You can feed regular cards to a Legend Enhancing Card via the normal card combination process to increase its star level. As you can probably guess, Legend Enhancing Cards are used to enhance Legend Cards only. The chances of success when using a Legend Enhancing Card as fodder are up to 5 times higher when compared to regular cards, so they’re something to keep in mind if you want to play safe. <You can increase the star level of a Legend Enhancing Card by combining it with other cards.> Staff: Alright! Those are all the questions I had for you today. Thank you very much for your time and for letting us play around with this new feature. I can’t wait for it to come out. Dev: No problem! I’m looking forward to what our players have to say about it too.

Developer's Blog
January 23rd, 2018
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[UPDATE] [CLOSED] Monster Duty

  Greetings, Saviors! The Kingdom is recruiting experienced adventurers for a 3-week monster hunting operation going on all around the nation. Join Monster Duty every day for upgradable EXP buffs and your choice of boosting potions!   Event Period FROM the scheduled maintenance on January 23, 2018 TO the scheduled maintenance on February 13, 2018 Who Can Participate - Players of Team Level 5 and above How to Participate STEP 1. Head out to your nearest Event Notice Board and report for duty. All you have to do is interact with the Event Notice Board to receive your Monster Duty Instructions. - You can receive a Monster Duty quest once per day, per team. STEP 2. Time to hunt! Open the Monster Duty Instructions from your inventory to check your target location and progress. STEP 3. Every time you complete a Monster Duty quest you automatically receive one Hunter Badge, which you can exchange for a potion of your choice at any Event Notice Board! - Every Hunter Badge allows you to choose one of the following potions: - Pirates Potion - Golden Note Potion - Believer's Potion - Pledge of the Blade Potion - Keista Restoration Potion Lv4 STEP 4. For the entire duration of Monster Duty, you can also purchase the Hunter’s Buff for 2,000 Silver at any Event Notice Board! The buff will give your character 30 minutes of +20% EXP gains. - Every time you repurchase the Hunter’s Buff on the same day (server time), the buff price goes up. STEP 5. If potions aren’t your thing and you’d rather get more out of the EXP buff, you can also use 20 Hunter Badges to increase the level of your Hunter’s Buff at the Event Notice Board! Boost your buff and get +20% EXP gains per buff level (max. level 5)! Important - All event items, including the potions, will be automatically deleted after the event ends. - Monster Duty quests are shared with all characters in your team, but the Hunter’s Buff applies only to the character that purchases it. - Hunter Badges and Monster Duty Instructions can be transferred via Team Storage. - The level of the Hunter’s Buff carries on to the next time you purchase the buff. For example, if you purchase the buff today and use a Hunter Badge to boost it to Lv 2, when you purchase the buff again later in the day or tomorrow, the buff will continue to apply as Lv 2 until you boost it again.   COMING SOON: Fedimian’s Secret Night Market   All around the Kingdom, rumors are being heard about a secretive group of merchants that seem to be setting up shop in an abandoned building in Fedimian. What kind of goods could they be selling…? Find out after the scheduled maintenance of January 30.

Event
March 4th, 2018