Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 30, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (August 20, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Savior! Let’s Celebrate the 1st anniversary of the W server merge! Take a look around! You won't be disappointed! Event Period FROM the scheduled maintenance on April 16, 2024 TO the scheduled maintenance on May 28, 2024 Who Can Participate - Every savior How to Participate Part 1 Step 1. Clear the [Event Dungeon] Re: Tomb of the Crow and obtain 100 W Coin! - There is no entry count limit of the event dungeon. - You can obtain up to 500 W Coins weekly, and up to 3000 W Coins during the event period. - Check your W Coin status by typing in the '/event' command. - You can enter the event dungeon by talking to the [Event] W 1st Anniversary NPC. ▶ W Coin ▶ NPC Locations Step 2. Collect the W Coin and exchange it with various items from the [W Coin] Exchange Shop Category Item Quantity Required Coin Purchase Limit Special W 1st Anniv. Wing Selection Box 1 100 1 Special W 1st Anniv. Effect Selection Box 1 100 1 Special W 1st Anniv. Costume Selection Box 1 100 1 Special Gesture : Kingcard 1 100 1 Special Friendship Token 1 10 10 Goddess Mystic Fire Flame Earring Fragment (Bound) 1 500 1 Goddess Advanced Spaulder of Ferocity Fragment (Bound) 1 100 2 Goddess Advanced Belt of Insight Fragment (Bound) 1 100 2 Goddess [Lv.500] Advanced Goddess Grace Weapon Ichor Box (Untradable) 1 150 2 Goddess [Lv.500] Advanced Goddess Grace Armor Ichor Box (Untradable) 1 150 2 Entry Voucher Isle of Despair(Auto/Solo) One Entry Voucher (Untradable) 1 20 25 Entry Voucher Abyssal Observer (Auto/Solo) One Entry Voucher (Untradable) 1 10 50 Entry Voucher Dreamy Forest (Auto/Solo) One Entry Voucher (Untradable) 1 10 50 Entry Voucher Thurible of Salvation (Auto/Solo) One Entry Voucher (Untradable) 1 10 50 Entry Voucher Turbulent Core (Auto/Solo) One Entry Voucher (Untradable) 1 10 50 Others [Event] Division Singularity One Entry Voucher 1 10 50 Others Event] Challenge Mode One Entry Voucher 1 5 100 Others Mercenary Badge: 10,000 1 20 100 Others Goddess Token (Lada): 10,000 1 10 100 Others Attribute Points 10,000 1 5 100 - All items exchanged from the Exchange Shop can only be transferred via team storage. Part 2 Step 1. Login during the weekends (server time) of the event period and obtain the W Coin! - The items will be sent to the mailbox and will be removed if not received on the day sent. - 100 W Coin will be given on each day of the weekends, from May 4th to 26th (May 4, 5, 11, 12, 18, 19, 25, 26 - 800 W Coin total). Step 2. Defeat the Boss Monster and obtain the W Coin! - Boss Monsters only spawn during the weekends of the event period. - Boss Monsters spawn by chance when hunting the monsters in the following maps: Secret Laboratory, Demonic Dwellings, Cranto Coast, Galeed Plateau, Fasika Plateau. - The Boss Monster of the event is named with a [Boss] header. - You can check the location of the event Boss Monsters in the mini map. - By defeating the Boss Monsters, you can obtain up to 200 W Coin daily. (Resets on 00:00 server time of the weekend) - Check your W Coin status by typing in the '/event' command. Important - Event NPC is available until the scheduled maintenance on May 28, 2024. - The weekly limit of the event coin is reset every Monday 6 AM server time.
Hello. We are "Tree of Savior" development team. There were so many questions regarding the art concept of TOS, so I asked our art director Maggi directly. Maggi has been with imcGAMES for a long time since “Granado Espada”. ▲The person who had drawn this poster from GE! Q) What was the reason that TOS selected quarter view? A) Back when our team was first formed to develop TOS, there were so many games out there which concentrated on new rendering technologies and detailed expressions. There were just so many of them. All of them focused on reality so it was very hard to distinguish each game by just looking at screenshots. Instead of just showing characters’ backs, we wanted 3rd person point of view so that players can be more immersed into the game and since timing is crucial in this game, we thought quarter view fits well. That’s why we removed angle rotations. It was also easier to take a view around the characters. ▲ Quarter view which emphasizes player's visibility Q) So quarter view was not just selected to reminisce about the old, classic games. A) No. Classical designs are just methods and not our objective. To enhance visibility, we even removed angle rotations which were available in the earlier version. We wanted players to really immerse into their characters so as we develop the game, characters’ representations became more and more simple. Eyes, eyebrows, and lips of the characters in the earlier version were very detailed, but we kept modifying the characters so now characters’ eyes are more emphasized. Q) Are there any differences in the art concept of TOS compared with the other games? A) We wanted to give players a feeling that TOS is like a moving fairy tale book or pop-up book so most of the textures are actually hand drawn by our designers. Instead of relying too much on new 3D rendering technologies, we are trying to emphasize the details so it takes little more time. The number of drawings that we have drawn since the start of TOS project is much more than the number of drawings that we had drawn in the past. Q) Was there some kind of objective that you had in your mind when you were designing the backgrounds of the game? A) I wanted to make TOS like a huge diorama. We wanted characters to touch on or climb on neatly designed architectures and decorations. To give fairy tale feeling, we emphasized on shapes as much as we had on the characters. As a result, I enjoy myself even when my characters just walk on the fields in the game. Q) There are some opinions that the game looks little dark. A) We have thought about it a lot. The world in TOS has some dystopian element so we couldn’t just make it too bright and too happy. Instead, we wanted players to really immerse into the world. The details and the expressions in the game should not be just cute and lovely. Depicting the world as it is, and depicting the reality as closely as possible is more important to us. If there is grass, then it should sway in the wind. ▲ We want to ride on that cable car !! If there is a lever, regardless of how small it is, players should be able to pull it. Q) How did you collect information? A) To collect information and documents for backgrounds, costume designs and etc, our staff traveled to various places including Lithuania, Turkey, Nepal, France, China and etc. We still have many more places to go. ▲Collecting info at Vilnius ▲'Fedimian' is designed based on the information we collected from Bhaktapur, Nepal. Q) There was a question whether this game is based on the Norse mythology. A) We got a motive from Lithuanian mythology. There are classes in the game which are related to the gods in Baltic mythology. The same goes for the “Tree” which is the major part of the story in the game. However, we used Lithuanian mythology only as a motive so the game is not wholly based on Lithuanian mythology. Q) Please give a word to our fans who are waiting for this game. A) We are working happily on TOS. I hope our fans keep their continuous interest on TOS. ▲The initial wizard design in TOS. It may appear as a NPC in the future. Okay so that’s it for our interview with Maggi. AD Maggi is responsible for character designs, costumes, illustrations, NPC images, background images and a lot more in TOS. She always has a drawing pen on her hand. Send her a support message!
Greetings, Saviors! We will soon be performing a short temporary maintenance on all servers to fix the issue of members from certain guilds being unable to access the game. Maintenance is expected to take place at the following schedule: [EDT] 03:30 - 4:30 [BRT] 04:30 - 5:30 [CEST] 09:30 - 10:30 [SGT] 15:30 - 16:30 Please note that this maintenance is affecting all servers. We will update this announcement once maintenance is complete.
Greetings Saviors! It’s time, once again, to announce the winners of the Rank Update: 4 New Classes Fan Art Festival! As always, we greatly appreciate all the hardworking artists who took the time to participate in this season’s theme. It was heartwarming to see how you, the players, envisioned the new TOS classes. Some pieces focused on love, some on the bond between student and teacher, and others simply on looking so amazingly cool! But all of the pieces gave a look into what aspects of the new classes you guys find impressive -- and that made this Fan Art Festival even more fun for us. Anyway, as we mentioned before in the official Rank Update: 4 New Classes announcement, prizes include: 500 TP + the next Goddess' Blessed Cube Costume + the In-Game Title ("New Class Artist") and, of course, your art as an in-game loading screen. Prizes will still be delivered via GM message during the scheduled maintenance of January 16, however, the next Goddess' Blessed Cube Costume will be delivered to the winners when the Cube is officially announced. Also please note that votes shared by the same IP addresses have been removed. The results of the user vote are a reflection of this adjustment. Now, first, the Staff Picks! STAFF PICKS Staff Han Title: Faith And Sorrow Server Name: Silute Team Name: Nane Staff Han's Thoughts: I'm drawn to the somewhat dark imagery this piece portrays. Staff Sun Title: Guns and Roses Server Name: Orsha Team Name: PeachCat Staff Sun's Thoughts: I was drawn to this piece because of the deep blue colors. Staff Letitia Title: Eclipse Of My Heart Server Name: Klaipeda Team Name: Daruma Staff Letitia's Thoughts: I love that the artist's in-game character is obsessed with the Shadowmancer Master Staff Ethan Title: CM Explosion Server Name: Klaipeda Team Name: oAo Staff Ethan's Thoughts: It seems like the artists has a bias towards Bullet Markers. And portrayed them in such a cute way. Staff Amy Title: Provoke Server Name: Silute Team Name: Zanni97 Staff Amy's Thoughts: A romantic look at a Matador "provoking" a Bullet Master. Staff Yuri Title: Fanatic Fire Keeper Server Name: Varena Team Name: Kihseki Staff Yuri's Thoughts: The beauty of the Zealot engulfed in flames, yet fearlessly dancing among them, is what makes this piece a majestic one. And now, the pieces chosen by you! Title: Immolation Server Name: Telsiai Team Name: Eccles Title: New Beginnings Server Name: Klaipeda Team Name: TsukinoRES Title: Bloody overdrive Server Name: Orsha Team Name: Monstz Title: Blazing Bullets Server Name: Klaipeda Team Name: Poppet Title: Daily Scribe Server Name: Orsha Team Name: Lovkin Title: Shadowmancer's Night Server Name: Fedimian Team Name: BunnyBunBun Title: 3, 2, 1 Let's Jam! Server Name: Silute Team Name: Nyul
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 1-2, 2022). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, We are aware that players may have been experiencing temporary connection issues to the Klaipeda and Orsha servers. This was due to some internal connection issues between the servers. The issue has been resolved at [EDT] 07:30 May 30th and you should now be able to access the game. Please let us know via the ticket system if you are still having trouble accessing the game after this point. As always, we thank you for your continued support, understanding, enthusiasm and love for Tree of Savior. Sincerely, IMC Staff
Doesn't time fly? As we mentioned, the entry for Fan Art Festival is now officially Over!! (May 15th 23:59 EDT) Starting from 0:00 16th of May 2017 until 22th of May 2017 we will have a vote on going and grace period for checking IP theft! Now it is the time for us to choose for the champions! ※After this grace period, if the artist confirmed to be related to IP theft, we will deprive the title. Again, at this festival, total 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Like" by the Forum Users. - 6 pieces will be picked by Staffs but with each Staff's personal decision. - The Staff pick will be made after the User pick is completed and will not overlap each other. You could find the list to give a like vote "here" When voting for the art piece, don't forget the general rules! (requirements etcs) Art Requirements Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art related to the Theme - Illustration - Comic panels - The image that utilizes in-game screenshots or material. - EXCEPT for the real-life photography or image that utilize such. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. When selected artworks will be displayed in-game shall be announced at a later date. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft is confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.