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Like & Comment Event: Keep Calm and Gear Up!

Greetings Saviors! It's time to "Keep Calm and Gear Up!"  Participate in our event on Facebook and Get the new Companion and costume!     Event Period   From 00:00 EST on July 15, 2020 To 23:59 EST on July 23, 2020     Who can Participate   - All users playing Tree of Savior     How to Participate    - Press ‘Like’ and 'share' on the Gear Up Event post uploaded on Facebook and leave a comment. [LINK]   - The comment must include the following:      1) The correct server/team name of the character you wish to receive the reward      2) The phrase "Get Ready! TOS Task Force!"      3) Feel free to fill in any other comments after including the phrase in 2)!   Rewards   - Reward will be given to 10 saviors in total by random.   [1 savior] - Police Shepherd Egg(Companion) x1   [2 saviors] - Police Line x1 or - Emergency Siren x1   [1 savior] - TOS Task Force Perfect Kit x1   [2 saviors] - TOS Task Force SWAT Costume Selection Box x1   [2 saviors] - TOS Task Force Police Costume Selection Box x1   [2 saviors] - TOS Task Force Fire Fighter Costume Selection Box x1   * Winners will be announced on July 27 * The rewards will be given during the scheduled maintenance on July 28, and the Goddess’ Cube containing the costume will also start sale on the same day.     Important   - Rewards will be sent to the Mailbox and be deleted after 2 weeks. - Incorrect server/team name of the character will not be counted. - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted.    

Event
July 15th, 2020
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Known Issues: August 22, 2017

Greetings, Saviors. We are currently aware of the following issue and it is being worked on. We apologize for the inconvenience, and we will update you once it is resolved. 1) Skills and other actions not working properly in fields - After the scheduled maintenance of August 22, class skills, buffs and regular attacks aren’t working properly in fields and may appear to freeze or lag, failing to display the corresponding effects.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
August 22nd, 2017
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Apologies and compensation for the recent issue

Greetings, Saviors.   This is a follow-up notice regarding the new year event issue.   First of all, we offer our sincerest apologies to all players affected by our miscommunication when handling the related issue.   The direct cause of the problem was a date error that occurred every time a player moved to and from certain areas when using auto matching and its associated systems, forcing the main system to send out the daily rewards repeatedly. The difference between date reset timings of each server were the fundamental cause.   The issue has been resolved without need of a maintenance at EST 10:00 pm / BRT 12:00 am / CEST 4:00 am / SGT 11:00 am and the issued suspensions have been lifted.   Even though the system error could result in overpayment of the event coins even during normal gameplay without any intention of exploit, it was considered as a system abuse without a clear understanding of the situation and the sanctions were carried out to prevent further heavy increase in the coin. We apologize again for our hasty decision.   As previously informed, the suspensions issued to prevent further problems and facilitate the investigation were ‘undated’ temporary sanctions. Due to an internal communication error, some enquires have been misdirected with answers saying ‘indefinite/permanent ban’. Again, we apologize for this. In order to prevent such affairs in the future, we will make sure to set clear terms and guideline for the teams.   We will give out the following compensation with the meaning of apology. You can claim the compensation at your team storage.     1. To all players    - 1,000 Attribute Points (14 Days) x5    - Golden Anvil (14 Days) x5    - Enchant Scroll (14 Days) x5    - Event Mysterious Magnifier x5 2. To players who had been suspended (additional compensation)  - x8 EXP Tome (14 Days) x3  - Instanced Dungeon Reset Voucher x2  - Instanced Dungeon Multiplier x4  - Challenge Mode One Entry Voucher x2  - Challenge Portal Scroll x4   Also, we will provide additional 15,000 coins for all players and 25,000 coins (15,000+10,000) for the suspended players through an event NPC after the next scheduled maintenance and post another announcement for more information. Thank you.

Announcement
January 2nd, 2020
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Achievement System Reorganization

Hello, this is Tree of Savior Dev. Team. This posting is about Achievement system adjustment.   Achievement reorganization will be about changes in the current UI and introducing a new system.  By changing the UI, we are trying to make the Achievement system convenient and easy to use. In addition, by adding a new Achievement system, we expect that saviors who use achievement content will enjoy a positive playing experience.      UI Adjustment   The achievement list, which could be checked via 'Character Info (F1)' before, will be joined with the 'Adventure Journal (F4)'.       <Currently Adjusting Achievement Window>       <Achievement / Adventure Journal tab>     Achievement is divided into 'Main Achievement', 'Contents Achievement', 'Special Achievement', and 'Event Achievement'.  Each category has sub-categories, and you can check the total progress and the reward status from the main window of the Achievement.     <Image of Achievement progress in the Main screen>     The achievements are classified again by the sub-category UI button at each main category. Achievements that savior can receive reward or Achievements with high progress will be exposed on the Achievement list.   You can receive every reward of the completed Achievement in the list via 'Receive All at Once' button below.     <Achievement in category tab>     Details of Achievement you've selected appears on the right side of the main category tab. 'Achievement title', 'Level', 'Progress', Receive Reward', 'Achievement Goal' and 'Achievement reward' will appear.   <Details of Achievement>     There are currently more than 300 Achievements including the Hidden Achievements, but it hasn't been easy to check the reward or title each Achievement gives.  With this adjustment, saviors will be able to search the Achievement they wish and check the details easily.   You can search for achievements by main category, sub-category, through the presence or absence of rewards and titles, and whether it is timed or not. In addition, you can check and receive rewards and register achievements without any action on the screen.     <Search Achievement Function>       System Adjustment     The Achievement Level system is added.   You can receive a certain amount of EXP by clearing the Achievement, and the level is determined according to the system.   Achievement Level affects various reward systems related to the Achievement contents. EXP is set for the existing Achievements, and the Achievement level will be calculated automatically according to the completed Achievement during the adjustment.     <Achievement Level and EXP>     You can receive Achievement Level Reward when reaching Achievement Level.     <Achievement Level Reward>     Achievement Item Exchange system will be added.   You can check it on the left bottom side of the main tab. The list will be renewed periodically, and you can exchange it for an item with in-game consumables.   Achievement Item Exchange list includes not only the consumable items but also items that once were provided at the events and Contents Point Shop. (Excludes the items in the TP shop) We expect that the saviors will be able to acquire the items they couldn't obtain anymore.     <Achievement Item Exchange>       Timed Achievement will be added.   Timed Achievement will be exposed in a certain period via UI, and you can only achieve these Achievements during that period. (When completing the Achievement within the period, the reward can be received regardless of term.)     <Timed Achievement>     When the Timed Achievement is near the ending period, the clock icon turns red.     <Timed Achievement near ending period>     The remaining time of Timed Achievement can be checked via details.     <Remaining time of Timed Achievement>       Rewards for existing Achievement will be added.   Previously, only the title was given as a reward for completing Achievements. But after this adjustment, Attribute Points and Goddess Token will be added as a reward.  You can receive this additional reward even if the Achievement is already cleared by pressing the 'Receive Reward' UI.     <Reward added to the existing Achievement>       Achievement Tracking system is added.   A maximum of 5 Achievements will be displayed on the main screen by selecting them from the Achievement window. By using this function, you can easily check the Achievement status without opening the UI.     <Achievement Tracking - Register>     <Achievement Tracking - Main Screen>       Play newly added Achievement contents   After the Achievement adjustment, you need to check the Level system.   The Achievement level is a measure of the overall Achievement progress and is a standard for all reward systems related to the Achievement. In order to increase the Achievement level, you need to gain EXP by clearing the Achievement.       <Gain EXP by clearing Achievement>   You can proceed with the Achievements by selecting various ways such as tracking and clearing Achievements with high progress, clearing Achievement with high reward EXP, and clearing quests or contents altogether.     <You can register Achievement Tracking according to your playing goal>   While enjoying the Achievement Content, you'll be able to receive rewards in 3 ways.     <Individual Achievement Reward>   First, you can receive rewards for Individual Achievement. Additional reward besides the Title is added to not only the new Achievements but the already existing Achievements.   <Achievement Level Reward>   Secondly, you can receive rewards according to the Achievement Level. You can helpful items will be given out as rewards when reaching a certain level. (1 time per team)     <Example of items from Achievement Item Exchange>   You can purchase the items from Achievement Item Exchange according to the Achievement Level.       Goal for the New Achievement and Achievement Contents   New Achievement will be added. 'Achievement: Challenge Mode clear' will be expanded. 'Achievement: Challenge Mode: Division Singularity' will be expanded. 'Achievement: Clear Remnants of Bernice certain stage' will be added. 'Achievement: Clear Remnants of Bernice total certain stage' will be added. 'Achievement: Clear Demonic Sanctuary: Legend (Party) total certain stage' will be added. 'Achievement: Clear Res Sacrae Raid: Auto Match (Hard) total certain stage' will be expanded. 'Achievement: Clear Assister Dungeon certain stage' will be added.     Some of the newly added Achievements will be applied retroactively according to the accumulated play data. We will continuously update the Achievements when new contents are updated so that it can help players enjoy playing the game and receive more rewards.     Goddess Token (Gabija) will be given as an additional reward for the New Achievement. By adding Goddess Token (Gabija) as a reward for new Achievements, we expect that it varifies the supply of Goddess Token (Gabija) and it leads players to enjoy the game. Event Achievement will be added. Event Achievements are mostly timed. You can complete the event Achievement by activities related to the current event, and you can receive event coins or items that help the event, title, etc as a reward.       <Image of Event Achievement>     <Event Achievement Title>       This concludes the announcement of Achievement Adjustments.  There may be changes when it is applied to the live server.       Thank you.    

Developer's Blog
November 23rd, 2021
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Goddess' Glory: June 14, 2022

※ Effect of Mount - ToS-15 Takeoff! : Block Penetration +350, Movement Speed +3   Rank Item Amount A [Re] Starlight Palace Costume Selection Box 1 [Re] Romantic Pilot Costume Selection Box 1 [Re] Candy Killer Costume Selection Box 1 [Re] Haunted Hospital Costume Selection Box 1 [Re] Deputy Chef Costume Selection Box 1 [Re] Restaurant Manager Costume Selection Box 1 Animal Kindergarten Bunny Moo Costume Selection Box 1 Animal Kindergarten Duck Fox Costume Selection Box 1 Eternal Savior Lumen Costume Selection Box 1 Eternal Savior Nox Costume Selection Box 1 B [Re] Rose in Glass Globe 1 [Re] Red Fox Brooch 1 [Re] Pilot Goggles 1 [Re] Twinkling Star 1 [Re] Glowing Star 1 [Re] Starlight Palace Crown 1 [Re] Boa Constrictor Hat 1 [Re] Chef Hat 1 [Re] Culinary Hat 1 [Re] Toque Blanche 1 [Re] Head Chef Hat 1 [Re] Clown Mask 1 [Re] Butcher Knife Headband 1 [Re] Skull Party Mask 1 [Re] Toy Whisk 1 [Re] Toy Saltshaker 1 [Re] Toy Frying Pan 1 [Re] Red Fox Sword 1 [Re] Red Fox Two-handed Sword 1 [Re] Blooming Rose Spear 1 [Re] Fully Blooming Rose Pike 1 [Re] Precious Small Rose Mace 1 [Re] Precious Rose Two-handed Mace 1 [Re] Prickly Rose Bow 1 [Re] Rose and the Fox Cannon 1 [Re] Asteroid Shield 1 [Re] Simmering Starlight Rapier 1 [Re] Simmering Starlight Dagger 1 [Re] Boa Constrictor Musket 1 [Re] Soaring Bluebird Rod 1 [Re] Soaring Bluebird Staff 1 [Re] West Biplane Pistol 1 [Re] East Biplane Crossbow 1 [Re] The Bat Count Sword 1 [Re] The Bat Count Two-handed Sword 1 [Re] Pumpkin Lantern Spear 1 [Re] Pumpkin Streetlamp Pike 1 [Re] Surgical Scissors Rapier 1 [Re] Ripped Teddy Mace 1 [Re] Rag Doll Two-handed Mace 1 [Re] Haunted Oak Bow 1 [Re] Clown Crossbow 1 [Re] Pumpkin Mage Musket 1 [Re] Heavy Coffin Cannon 1 [Re] Surgical Scalpel Dagger 1 [Re] Vital Sign Pistol 1 [Re] Haunted Skull Staff 1 [Re] Hallowventer Hand Rod 1 [Re] Occult Paper Charm Shield 1 [Re] Whisk Spear 1 [Re] Fish-Carver Raiper 1 [Re] Wine Glass Rod 1 [Re] Saltshaker Mace 1 [Re] Pot-lid Shield 1 [Re] Whisk Pike 1 [Re] Pepper Shaker Two-handed Mace 1 [Re] Spatula Staff 1 [Re] Cheese Knife 1 [Re] Two-handed Butcher Knife 1 [Re] Pepper Grinder Cannon 1 [Re] Hand Mixer Pistol 1 [Re] Table Knife Sword 1 Animal Kindergarten White Duck Hat 1 Animal Kindergarten Red Fox Hat 1 Animal Kindergarten Bubble Two-handed Sword 1 Animal Kindergarten Cotton Candy Mace 1 Animal Kindergarten Duckling Two-handed Mace 1 Animal Kindergarten Candy Rod 1 Eternal Savior Lumen Wing Corolla 1 Eternal Savior Nox WIng Corolla 1 Eternal Savior Lumen Staff 1 Eternal Savior Nox Two-handed Mace 1 C [Re] Steel Helmet 1 [Re] Hamster 1 [Re] Sunflower Seed 1 [Re] Toaster 1 [Re] Wi-Fi 1 [Re] Paper Ticket 1 [Re] Wing Decoration 1 [Re] Demon Wings 1 [Re] Kateen Flower Decoration 1 [Re] Sky Blue Ribbon 1 [Re] Blue Laced Hat 1 [Re] Banana Peel 1 [Re] Peacock Feather 1 [Re] Orange Candy 1 [Re] Sweet Biscuit 1 [Re] Buried Carrot 1 [Re] Crocus 1 [Re] Flarestone Horn 1 [Re] Tiger Swallowtail 1 [Re] Blue Ribbon 1

Announcement
June 14th, 2022
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FAQ about Brief plans for 2021 Updates - (2)

Hello, This is Tree of Savior Development Team.     This is a 2nd posting about the questions we had about the Brief Plans for 2021 updates.         Class · Balance     Q. The reorganization of the healer has been canceled, but the current healer cannot play Lepidoptera Junction (Solo), Tel Harsha, and Weekly Boss Raid even with the updated gears. Are there any plans for this in the future?​   If there is a team content that is difficult for a Healer, you will be able to clear it with a DPS by a lower cost.       Q. Does the answer to the previous question mean “grow a dealer instead since healers cannot play individual contents”?   Yes, this is why we planned the healer class adjustment, but since we’ve changed to character-based casual content, it’s been canceled.       Q. ​I think having 1 new class per month is too much. The new class is good but please pay more attention to the existing class.   We are going to have 1 character per month or the remake of existing class once the reorganization is done. It is not only releasing a new class, but includes the remake of an existing class.       Q. Will Alchemist Homunculus return?   We will look into the skills that have been deleted in the past. At the time, there were many gaps in the planning, making it difficult to raise the degree of completion. Thus, it was deleted by choice and concentration.       Q. Because of 'Increases Dagger attacks (Dagger Slash, etc)' in Scout Dagger buff, Rangda, Shinobi, and other classes cannot have it applied. Do you have any plans to adjust this?   We will change it to ‘when attacking while Dagger is equipped’ to make sure All weapon skills can receive the appropriate buff.       Q. I am curious if you think the Aggro damage-based system, which is the cause of the destruction of the role group, is alright and if there is any willingness to improve it. What do you think about 1. removing the Provoke Immunity, 2. receiving buff and debuff by moving each group organically with Gimmick, 3. changing Aggro in response to a specific skill or distance in a pattern, and 4. the tanker taking away the Aggro again?   It’s a great idea. It is similar to what we aimed for in the Healer reorganization before it was canceled. We will refer to it.       Q. ​Can you divide the balance of PvP/PvE?   We will divide the balance of PvP. We are currently adjusting separate skill specifications in Guild Territory War, which is the most important PvP content.       Q. Is there a plan to implement 'Dancer'?   We will consider it as an idea when releasing new characters.       Q. Please consider new users… When creating a new account (Team Lv.1), Kepa dies when hitting 14 times. Then, the level increases and gets attention from a variety of monsters and becomes incapable of combat. Are you aware of this issue?   We’ve got the point that it is extremely difficult to play before learning the first skill. We will take action as soon as possible.       Q. Do you have a plan to diversify invincible skill, mobile skill by class? There are lots of limits when playing content except for some classes.   It is true that invincibility skill is not fairly distributed among the classes and that its ​usability is high. We will consider it important when working on the Balance Patch.       Q.  Don’t you think every class should be able to evade the pattern with proper invincible skill or mobile skill?   From the future raid, patterns that cannot be evaded without invincible skill won’t appear.       Q. Please have the Heal Floor back.   We agree that Heal Floor was one of the attractive points Tree of Savior had in the past. However, this method brings a lot of loads even now that many optimizations have been made through 64-bit updates. The concept of Heal Floor will be implemented via new class or class reorganization other than the current Cleric after appropriately optimizing the design.       Q. Are there any plans for adjustment of installation classes such as Quarrel Shooter, Sapper, Dievdirbys?   We do have a plan, but the Balance patch will proceed in order by all classes. The orders have yet been set, and so as the installation class       Q. Enchanter, Thaumaturge, Linker is changed to Scout, but they are still Wizards in the TOS world. Costumes are also close to Wizard, which are irrelevant to the Scout. Please officialize the minor appearance change and concepts that are suitable for Scout even slightly.    We will prepare the class with probability via class adjustment in the future.        Q. Support class organization and Common Class is separate content and the examples you’ve shown are mostly about support class organization. Why do you cancel both? I was against the Healer/Support class organization but was looking forward to the common class.    The development team believes that there is a lot of content and reorganization elements that must be presented with higher quality than the current Tree of Savior. We’ve canceled the Common class because it wasn't a necessary system but had a lot of risk factors. The development team also doesn't think that the concept of the Common Class itself is wrong, so it could proceed someday, but not now.       Q. Rune Caster Giant attribute is limited only to use Rune caster. I wonder what the reason is.   Due to the property of the engine used in Tree of Savior, all effects and hit points are not automatically adjusted according to the scale change. Thus, there is difficulty in doing this one by one. Since it is difficult not only to manage existing skills but also to maintain them afterward, it has been limited to the skills of the Rune Caster.       Q. Rather than focusing on a balance that is difficult to match, do you have any plans to release a Class tree change voucher?   Class change function was created for care after the Re:Build update, not for the regular system. Thus, it is expected that there is a high possibility of bugs occurring at this time. Because it is risky to sacrifice something to add an unstable feature, there are no plans at the moment. After the update of Goddess system, the hurdles for new character development will come down, and we think this will be helpful to the problem indirectly.       Q. Will Pied Piper or Appraiser be rolled back? Seems like they were well organized.   The rollback of the support class is not a batch process. Some classes will remain largely unchanged in their current state, and some will almost go back to their previous status.        Q. When will the Alchemist Gem roasting speed be reorganized?    We will progress on it as soon as possible.       Q.  It is a little sad that the production class has only advanced once and is being completely abandoned.    We agree. Since production classes are in the village, synergy with the class combination system cannot occur at all, and it is difficult to make any connection related to battles in the future. So we think it would have been nice to have these features separate from the class composition system. However, as the current roadmap is being settled first, it is difficult to confirm any changes in the near future        Q. I suggest increasing the basic attack. Currently, we are too dependent on skills.   As the balance patch was repeated for a long time, inflation of the skill factor occurred, and now, in addition to some basic attacks with DPS at the level of attack skill (Limacon, Running Shot, Binatio, Muay Boran, etc.), 100% basic attacks have no practical meaning. Specialized (?) basic attacks such as Limacon are performances that can only be achieved by investing in extra skill points as well as investing to Enhance attribute and Enhanced Upgrade through Arts so you cannot just increase basic attacks like these.       Item · Supply     Q. I am very curious about the direction of the Res Sacrae Gem in PvE. Please let me know if you have any plans to make adjustments or not.   It is true that the proportion of Attack that the Res Sacrae has is very high. Since Goddess equipment is a weapon/armor of a higher level and rank, the default value is set higher than the current 440 Legend. We cannot suddenly make the Res Sacrae stake smaller, but at least it will be relatively smaller than its current stake.       Q. There is a huge difference in capabilities depending on whether or not a Goddess Gem is acquired, but the acquisition of a Goddess Gem only applies with 100% luck. Change the way Goddess gems are obtained!   To be honest, regarding the acquisition method and performance management for the Res Sacrae Gem is difficult to quickly respond here. As it is the most important management system, we will update it carefully.       Q. Fix the Goddess Magenta Gem. Gems come out randomly from a box where it is difficult to obtain one while playing?    For the Res Sacrae Gem, we are preparing a way to collect the unused Res Sacrae Gems to obtain other Res Sacrae Gems. Currently, it is done by dismantling the Gem to obtain Prism Coal, and obtaining again by combine, and we are aware that the cost is expensive and the procedure is bothering.       Q. Do you have any plans to create a ceiling for acquiring Res Sacrae Gem? I want to have a Determination gem, but I'm in tears because I have 4 Armed and 1 Testify. Other user obtained more than 20 Armed and Determination gems…   We have reconsidered the Res Sacrae Gem ceiling plans but decided not to have it.       Q. Will the Boruta Seal keep its value? Will it be used in the future?   We don’t have a plan to change the Boruta Seal from the current Enhance system. However, supply will be added from the advanced content according to the Goddess season.        Q. Are there any plans to change the number of Vaivora Coin needed for Weapon Type Change Tome?   We will set the Weapon Type Change Tome cheaper from the Goddess system.   Q. After the patch, enchant needs to be on the equipment separately, and items needed for enchant will be needed much more than usual when growing multiple characters. Are there any supply plans about items needed for enchant?   Like other items, we will increase the supply of Enchant Jewel.       Q. How do I enhance Goddess equipment?   In order to enhance Goddess equipment, you need ingredients from the Goddess Raid and the current anvils.       Q. Show us the number of how you’ll adjust the Ingredients for the Transmutation of Vaivora and Goddess/Demon God’s Armor.   We will inform the detailed number about the Goddess System via a separate post.       Q. When will the change of Vaivora lv.4 come?   Dismantle of Vaivora will be supported first. For Lv.4, it will be reverted to 8 Lv.1 Vaivora, 70 Transmutator, silver.         Q. Instead of having a 0 potential of  Goddess equipment, you said that it does not drop the enhance rate and does not break. Then, how strong will the Attack be?   We will inform the Goddess equipment’s enhancement value or Storage value via separate post.        Q. Do you have any plans to resell the items from the Content Point Shop that were sold for a limited time? If so, when?   Currently, we don’t. But we do have a plan to provide it via event for a limited time. We ask for your understanding that we cannot provide more as this may reduce the effectiveness of the event.       Q. Are there any plans to release Scout costumes at Exchange Shop?   Currently, we do not have any plan. We are deeply sorry.       Q. Because you’ve said that there are no plans for Scout costume at Exchange Shop despite there are no Scout costume at this point, do you have any plans to release it for common use?  ​​   The current Exchange shop’s costumes are made exclusively for each class only, so it takes a lot of time to change it to common use.       Q. Please change the Trinket and weapon type One-handed, Two-handed regardless of type…    Trinket, One-handed, Two-handed will have no difference in cost from Goddess. Thus, changing type will be available.       Q. Why is the release cycle of Hairstyle so long?   Unlike other parts, hair in Tree of Savior is implemented in 2D, so it requires a lot of movements and motion which takes a long time to develop.        Q. Please sell the Gesture Emoticon that was on sale for a period of time at TP shop!   We will update content consistently.       Q. Currently, the items in the Tree of Savior TP shop are so terrible that it seems that users rarely use cash except for Leticia and Hair. Do you have any plans to make money with elements that do not affect the game such as Weapon Type Change Tome which depends on Vaivora coins acquired via existing attendance check?    We will reconsider all of the contents from the TP shop.       Q. Continuous with the question, how about selling items that do not affect the game such as hair accessories, something to ride, costume, appearance change item at TP shop? I think selling a Challenge Mode Reset Box or multiply token with a price proportion to Token’s cost is also fine.   We will reconsider the contents from the TP shop.       Q. Are there any plans to let Hair Accessory stats transfer like awakening and enchant stats?   We do not have plans for it.       Q. ​Why is the price higher in the Season Off Contents Point Shop?   We set the price like this because if the price of the item is reduced in the off-season, it would be a loss for those who purchased the item during the season.       Q. Wouldn't it be right for those who want to get ahead of the season to spend more and sell it cheaply during off-season for the latecomers so that it's easy to catch up?   You have a point, but our planning intentions are more consistent to the concept of a "compensation for those who remain and grind hard during season," and since it's more efficient to purchase it during the season, users split up the insufficient money during the season within a limited time and latecomers do it without time limits.       Q. ​If this continues, the gap between content points will widen because latecomers won’t be able to catch up.   Because of the mentioned ‘difficulties of the latecomers’, we do not plan to add any more Elements to the Contents Point Shop.       Q. Do you have any plans to make a place to consume Nucle Powder, lower the minimum market price or at least set a silver price so that we can sell it in the NPC shops in towns?   We are planning to continue to increase the number of places to spend.       Q. If more Goddesses' Blessed Gems are required for High Attribute, it will become more difficult for users with multiple characters. How will you solve this problem?   We will consider ways to increase the supply of Mystic Tome.       Q. Will you increase the chance of obtaining Arch Stone? Entry barriers of making Karaliene Accessories by obtaining Arch Stone is too high compared to Luciferie Accessories.   The total number of Arch Stone required (Ark, Luciferie) for a single character will decrease when the Storage system is applied.       Q. Please do not destroy Res Sacrae Gem when transferring it. Leveling up 1 Black Gem is hard enough, how do you suppose to level everything up according to property and boss type? Since the cost of leveling up is high, make transfer fee free and destroy-proof.   We will try to constantly maintain the relative discount of the enhancement fee.       Q. Please let Unique Ichors be equipped to the Goddess equipments. Why are you throwing away completely fine-working ichors?   Some stats of the current unique weapon stats can have a great impact on the balancing. With many current and future stat balance issues of Vaivora equipment to be dealt with, it is a bit too much for us to consider the unique weapons of the past. We will refer to the new Vaivoras, Arts, skills, etc. in the future for interesting stats that are shameful to be lost.       Q. When are you going to reduce the heavy chance system of Res Sacrae? Even within the users with Res Sacrae, there are many without Goddess Magenta.   We will gradually increase the methods to obtain Res Sacrae Gem.       Q. Will Lv.2, Lv.4 Skill Gems come out in the future?   In the Goddess system, skill gem equipment slots will be expanded to 8 (2 per part), which will increase the quantity required for each character. Therefore it probably won’t happen or happen in the distant future.        Field · Contents     Q. Field, one of the most attractive points of TOS, is still dead. What do you think of silver and item drop on the field?   It is hard to provide silver in the normal field which has low difficulty. Thus, we are going to increase the usage of Badge Boost items, Seasoned Coins, and Mercenary Badge Shop in order to invigorate the field content. Also, contents related to learning a new class or achieving items required for a certain mission might take place in the field.       Q. The Auto Match Challenge Mode Map is always the same, which is very monotonous.   Challenge Mode will be changed in the future, big and small. The map is also included in these changes. However, because the role and the concept of Challenge Mode, Division Singularity, and Dimensional Collapse Point is rather similar at the moment, we are debating whether to put this in order first or keep it as it is.       Q. I’m curious whether if the difficulty of the Uphill Defense and Dimensional Collapse Point that increased after Episode 13 will be maintained. Before the update, both the new and returning users could enjoy the content but nowadays it’s become very challenging.   Before the update, these were too easy that even poorly geared second accounts could clear the content and achieve the reward. As the episode reward is improved and enhancing these equipment is constantly supported by the events, we believe that the difficulty level of the current version is not very difficult.       Q. You previously answered that there will no longer be raid patterns that cannot be breached by invincible skill. Does this mean that we can just use the CAPS LOCK bug to clear Lepidoptera Junction solo raid? Without this, Magic DPS Clerics cannot evade the swap pattern.   We will no longer make patterns that cannot be evaded. The swap pattern of Lepidoptera Junction solo will either be deleted or be changed to be evadable in the future.       PVP     Q. You really need to solve the GTW lags by increasing the server or something. If you can’t, how about limiting the number of people per guild and spot? About 25 to 30.   Limiting the number of people per guild has received very negative feedbacks when it was applied to the current Boruta and other contents.       Q. Everybody knows that the rules of the GTW are messed up. Why aren’t you fixing it or giving fast feedback on the matter? Do we have to wait for months until it’s fixed, sucking our fingers?   We will manage the lags and OP in GTW first and then adjust the rules. We promise the priority of this will be high.       Q. I think a Team Battle League Uniform Mode will be great.   We believe uniform mode is undesirable according to the example of the Crystal Mine.        Guild · Guild Contents     Q. Do you have any plans to sell Guild Name Change Voucher?   We do not have any plans to sell Guild Name Change Voucher.       Q. Currently, you cannot participate in the Battle in Suilivinas Lair and Battle in Demonic Sanctuary at the same time. In my guild, we barely participate in GTW and can only participate in Battle in Suilivinas Lair due to the limit. Because of this, we are left behind by the other guilds. Can you remove this limit? Guilds with a few people wish to participate in all contents.   This limit of participants to clear both Blockade Battles is an intended factor. It is a reward for the guilds that recruit guild members, increase force, and manage the schedule of each guild member. By choosing the more favorable boss, we rather think medium-sized guilds with elite members, may be able to increase the ranking in one blockade battle compared to the large guilds divided on both battles than when 60 people were required for the Battle in Sulivinas Lair.        Collection · Title · Adventure Journal Reward     Q. Please change the compensation for the existing collection.   The development team has registered it.       Q. Why on earth aren’t you raising the compensation for the existing collections?   Raising collection rewards means that this can become a meaningful stat to collect and it may be considered a must-to-do requirement when raising a character. However, the current collection list, drop rate, spawn cycle of field monster, and combat ability are not of the quality to handle this change. We might be able to consider the reorganization in the future after confirming that the current road map is working as intended and that there’s no need for an additional big reorganization.       Q. Do you have any plans to reorganize the Adventure Journal Rewards? Adventure Journal is actually useless at the moment.   The Adventure Journal is currently in need of compensation as well as maintenance on what is being reset and what is accumulated. We cannot state exactly when but we will reorganize the Adventure Journal and Achievements in the future.       Q. Do you have any plans to increase the stage of title collection buff when you merge, from the current title buff 40 maximum? Also, are you going to leave the stats increased by the buff as it is? (since it is very subtle) And will there be more rewards according to the title stage? It might become a motivation to play the game with enthusiasm. I wonder how you think.   The mentioned content is impossible with the current number of titles, so we might need to increase the type of titles to make it possible. The reason why the reward according to the stage cannot increase greatly is equal to the reason for the collections.        Others     Q. There are so many items that are not registered at the market. Why aren’t you merging the market?   We have considered the market merge, but it is hard to apply it in high priority since it is a task with high difficulty.        Q. I admit that the market registration time is random due to prevent RMT. But isn’t 2 hours too long?    With the experience of management, it wasn’t that fatal to have 2 hours for registering the item on the market when the purpose was normal. It is true that it is bothersome, but the item registering time has its purpose of preventing personal market trade. Thank you for your understanding.       Q. I think the skill effect of the Healer or Support class is too weak. Are there any plans to increase the skill effect? It would be better to have a fancier effect since we cannot use it again for 30 minutes once the buff skill is used.   As for the effect-related system, the effect-related system of our engine is old. Thus, we will need to take a lot of time to improve the engine in order to create a beautiful and satisfactory effect.   Q. Let me say something about the effect. I hope you refer to the Ragnarok online skills you have developed in the past. Various angels from Priest Magnificat/Lex Aeterna/Magnus, etc, Lex Aeterna's sound, etc. convey a clear perception of the skills currently used to not only myself but also to the party members. But TOS has less intuitive.   We will reconsider the quality upgrade of effect.       Q. Do you have any plans to update the story of Orsha before the reorganization and quest event video?   It won’t be processed since the storyline after the Orsha reorganization is newly organized, and the episode is currently ongoing.        Q. Please let us make a Refreshment Table in towns.   Okay.   Q. Dissatisfaction of party recruitment made only by Shout is kind of resolved through Auto Match, but do you still have no plans to create means to support party recruitment?   We don’t have plans for now.       Q. Are there plans to add various instrument contents like Flute/Erhu?   It won’t be frequent, but we will release a new instrument in the future.          This concludes the QnA about Brief Plans for 2021 Update. Thank you.     ※ Contents described in this posting may change according to the future development policy.  

Developer's Blog
May 12th, 2021
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June's Jubilant Attendance Check:)

  Greetings Saviors!   We are here with an Attendance Event:) Log in to the Tree of Savior, and get rewards!     Period   From the scheduled maintenance on June 15, 2020 To the scheduled maintenance on July 13, 2020     Who can Participate   - All saviors     How to Participate   STEP 1. Log in to the Tree of Savior   STEP 2. Click the Attendance Check UI to get the rewards!   - Rewards are as follows:  1st 2nd 3rd 4th - [Attendance] Lv.10 Enhancement Card x2 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 1,000  x10 - Assister Card Album  x3 - [Attendance] Urgent Repair Kit  x25 - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Attribute Points 1,000  x5 -- [Event] Combat Support Box  x2 - Soul Crystal  x10 {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Attribute Points 10,000  x1 - [Lv. 450] Legend Enchant Jewel  x2 - [Attendance] Sandra's Magnifier  x2 - [Attendance] Premium Awakening Stone  x5 - Megaphone  x10  5th 6th 7th 8th - [Attendance] Mercenary Badge Voucher : 1,000  x5 - [Attendance] Looting Chance : 500 x10 - [Attendance] Ruby Anvil  x2 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Golden Ichor Extraction Kit  x5 - [Attendance] Golden Anvil  x5 - Megaphone  x20 - [Attendance] Attribute Points 1,000  x5  - [Attendance] 7-Star Gem Abrasive x3  {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Pamoka Solution EXP 2x Voucher  x3 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Attendance] Sandra's Detailed Magnifier  x3 - [Attendance] Attribute Points 1,000  x5 9th 10th 11th 12th - [Lv. 450] Unique Enchant Jewel  x5 - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Attribute Points 1,000  x5  - Assister Card Album  x3 - [Attendance] Artisan Magnifier  x5 - [Attendance] Mysterious Magnifier  x10 - [Attendance] Attribute Points 10,000  x1  - [Attendance] Ruby Anvil  x3 - [Attendance] Attribute Points 10,000  x2 - [Attendance] Challenge Mode One Entry Voucher  x3 - Lv.430 Awakening Abrasive x10  - [Event] Class Change Voucher Lv. 3 (90 Days)  x1 - [Event] Skill + Attribute Reset Potion Package (14 Days) x1 - [Event] Unidentified Mystic Tome  x2 - [Attendance] Attribute Points 1,000  x5  13th 14th 15th 16th - [Attendance] Enchant Scroll  x10 - Soul Crystal  x10 - [Attendance] Attribute Points 10,000  x2  - Lv.430 Awakening Abrasive x10 - [Attendance] Premium Awakening Stone  x10  {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Urgent Repair Kit  x25 - [Attendance] Instanced Dungeon Reset Voucher  x5 - [Event] Combat Support Box  x2 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Lv.10 Enhancement Card  x1 - [Attendance] Attribute Points 1,000  x5  17th 18th 19th 20th - [Attendance] 7-Star Gem Abrasive  x3 - [Attendance] Golden Anvil  x5 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 10,000  x1  - [Attendance] Attribute Points 10,000  x2 - [Event] Combat Support Box  x2 - [Attendance] Ruby Anvil  x2 - [Event] Unidentified Mystic Tome  x2 - [Event] Unidentified Mystic Tome  x2 - [Attendance] Golden Ichor Extraction Kit  x5 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Attribute Points 1,000  x5 - [Attendance] Mercenary Badge Voucher : 1,000  x5 - [Attendance] Looting Chance : 500 x10 - [Event] Combat Support Box  x2  21th 22th 23th 24th - [Attendance] Artisan Magnifier  x5 - Assister Card Album  x3 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 1,000  x5 - Megaphone  x20 - [Attendance] Attribute Points 1,000  x5 - [Attendance] Sandra's Detailed Magnifier  x3  - Soul Crystal  x10 - [Attendance] Attribute Points 1,000  x5 - [Attendance] Enchant Scroll  x10 - [Attendance] Mercenary Badge Voucher : 1,000  x10  - [Attendance] Attribute Points 10,000  x1 - [Attendance] Sandra's Magnifier  x2 - [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Sandra's Detailed Magnifier  x5  25th 26th 27th 28th - [Attendance] Attribute Points 10,000  x2 - [Attendance] Ruby Anvil  x3 - [Attendance] Sandra's Magnifier  x4  - [Attendance] Attribute Points 10,000  x2 - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Event] Unidentified Mystic Tome  x1 - Lv.430 Awakening Abrasive x5  - [Attendance] Attribute Points 10,000  x2 - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Sandra's Detailed Magnifier  x4 - [Attendance] Attribute Points 10,000  x3 - [Event] Unidentified Mystic Tome  x2 - [Event] Combat Support Box  x2       IMPORTANT   ※ Character should be Lv.100 or above to open the Attendance box. ※ Every reward cannot be traded but can be moved to Team Storage. ※ Items with [Attendance] header will be deleted on July 21, 2021, 00:00 (EST)

Event
June 15th, 2021
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[UPDATE] Scheduled Maintenance Extended (January 28)

Greetings, Saviors.   We regret to inform that today's scheduled maintenance has been extended by 2 hours in all servers, due to issues that require further processing. Maintenance is therefore expected to be completed on the following schedule. [EST] 06:00 (January 28, 2020) [BRT] 08:00 (January 28, 2020) [CET] 12:00 (January 28, 2020) [SGT] 19:00 (January 28, 2020) We will update this announcement once the maintenance is complete and the servers are open again. Thank you for your patience.

Announcement
January 28th, 2020
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Known Issues: January 19th, 2017

Greetings, Saviors. We are aware of the issue where instance dungeon and GVG reset is not occurring for certain characters. The issue is currently being worked on. Please, send us a support ticket, if you have been affected by this issue. The information from your tickets will help speed the process greatly. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem, allowing it to be resolved faster.

Announcement
January 19th, 2017