Greetings, Saviors. The following is the list of bugs or issues that has been reported to us and we are aware and currently working on them. GENERAL 1) Server Lag Issue We have received reports of lag from our users after the last maintenance, mostly from [SEA] Telsiai server. 2) Certain Red Seeds Issue There have been certain bug reports regarding the red seeds and the event. We are investigating the issues. 3) Buffs Getting Removed When Changing Maps When a character player moves to a different location some buffs (Namely "Sacrement") getting removed. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.
Greetings, Saviors! If you've been away from TOS for a while, make sure to login after the scheduled maintenance of April 3 to get your hands on some exclusive returning player goodies! Event Period FROM the scheduled maintenance on April 3, 2018 TO the scheduled maintenance on May 2, 2018 Who Can Participate - Players who haven’t accessed their TOS account in 30 or more days How to Participate STEP 1. Log into your TOS account and retrieve the Homecoming Gift (14 Days) from the Message Box in your lodge. This item will be sent automatically to all eligible players. - A total of 1 Homecoming Gift will be sent to each eligible account. STEP 2. Open the Homecoming Gift from your character’s inventory to receive the following rewards: - Returning Savior's Book (14 Days) x5 [Grants all party members + 2000 maximum HP, + 1000 maximum SP, and +1 movement speed for 1 hour. Cooldown is 1 hour.] - Returning Savior's Potion (30 Days) x1 [Grants +500 physical attack and +500 magic attack for 1 hour when used. Can be used multiple times (is not consumed). Cooldown is 1 hour.] - x8 EXP Tome (14 Days) x2 - Attribute Points: 500 (14 Days) x1 - Skill Reset Potion (14 Days) x1 - Stat Reset Potion (14 Days) x1 STEP 3. All players eligible for this event can also visit the Event Notice Board in Klaipeda to receive one Boost Pack (14 Days), regardless of Team Level or Character Level! - Click here to read the Rookie Savior Event announcement and see the prizes you can win with the Boost Pack. - The Boost Pack can be received only once per team. If you already got the Boost Pack from the Rookie Savior Event, you will not receive another one during the event period. Important - The edition of the Homecoming Gift announced here will be available to eligible accounts until May 2, 2018. After that, the Gift’s contents can be changed for future iterations of the event. - The Homecoming Gift is not transferable via Team Storage, so make sure to retrieve it with the correct character. Items received on the wrong character will not be exchanged or transferred. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (March 3, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Expansion of [Hackpell]: [Hakkapeliter] Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update! Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers. Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions. Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield. Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update. Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class. Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy. Spaning Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff. Dash is not applied in some combat situations. Spaning: Rest [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away. Infinite Assault Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50% Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault ※ Item stat will be announced later. Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed Attack property is changed from [Strike] to [Slash]. Infinite Assault > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash. [Casting Cavalry Charge after Infinite Slash] ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly. Scout Class Update WIth Hakkapeliter joining the Scout class, some of Scout class will be updated. Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.) Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half. Lv4 effect - Electric Shock final damage increases by 100% ※ Item stat will be announced later. Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves ※ Item stat will be announced later. Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied) * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes) Quicken Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased. Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter. Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker. Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time. Cooldown is changed from 30 seconds to 25 seconds. Classes with Balance Patch Following classes’ skill factors will be adjusted. Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker Classes may be added or deleted when applying to the live server. Expand in Cleric class attack property compatibility Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type. Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character. For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT). When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR. Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have. This concludes the posting about Hakkapeliter and other class adjustments. Thank you! ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 23, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! The blacksmith in Fedimian is looking for a little help. Collect the special material and bring it back to Teliavelis and receive rewards! Event Period FROM the scheduled maintenance on February 18, 2020 TO the scheduled maintenance on March 3, 2020 Who can Participate - Characters of all levels How to Participate STEP 1. Play TOS raids and dungeons to collect Twinkling Star Pieces. The pieces are automatically collected about 5 seconds after completing each raid and dungeon. Here’s where you can get them. Location No. of pieces Remarks Legend Raids 5 Velcoffer's Nest Tomb of the White Crow Lepidoptera Junction Legend Raid: Casual 2 Tomb of the White Crow Unique Raids 5 Lv 330 Former Fantasy Library: Sausis Room 9 Lv 330 The First Refuge Lv 380 Asiomage Testing Grounds Lv 380 Magic Research Facility Lv 380 Astral Tower Closed Quarters Unique Raids: Casual 2 Lv 330 Former Fantasy Library: Sausis Room 9 Lv 330 The First Refuge Lv 380 Asiomage Testing Grounds Lv 380 Magic Research Facility Lv 380 Astral Tower Closed Quarters Challenge Mode Stage 5 2 Level Dungeons 1 Lv 50 Underground Chapel Dungeon Lv 130 Historic Site Ruins Lv 200 Monument of Desire Dungeon Lv 270 Castle Dungeon Lv 330 Lanko Lake Dungeon LV 400 Daily Changing Dungeons STEP 2. Visit Blacksmith Telivelis in the city of Fedimian and deliver Twinkling Star Piece x10 to receive Teliavelis' Anvil Box x1. This box can be received once per day, per team, and it contains one of the following random items. - Steel Anvil (14 Days) x1 - Silver Anvil (14 Days) x1 - Golden Anvil (14 Days) x1 - Anvil x1 Important - If you exit the raid or dungeon before the Twinkling Star Pieces are delivered, you will NOT obtain the pieces corresponding to that raid or dungeon. - Timed anvils (14 Days) obtained from this event can be transferred via Team Storage, but not traded with other players. - Non-timed anvils obtained from this event are character-bound and CANNOT be transferred or traded. They can, however, be sold to NPCs. - Unused Twinkling Star Pieces and Teliavelis' Anvil Boxes will be automatically deleted at the end of the event period.
Greetings, Saviors. We would like to make an announcement about the recent [SA] Silute server issues. There were some inconveniences caused due to an increase in users after the recent update, therefore to solve these inconveniences, and to continue to improve our game for our users, we increased the capacity of the server in [SA] Silute along with other improvements. We will continue to monitor the situation to ensure that the server runs smoothly. Thank you for your love and support of Tree of Savior. If there are any other issues, please feel free to contact us via Support Ticket.
Greetings Saviors, Here is a preview of the changes we have planned for the combat system. We'll be bringing more details soon, so keep a close eye on our announcements! Please note that they may have changed a bit when they are implemented here on iTOS.
[Skip to the end of the announcement for the UPDATE.] Greetings, Saviors! As previously introduced through our dev blog and magazine, we’re preparing to launch a new kind of GvG play in TOS called the Guild Territory Wars, where you can battle rival guilds for areas of territory in selected fields. Since the Territory Wars are completely new content, before going live in all servers we will be opening a one-week beta testing period in [NA] Klaipeda in order to address possible issues and assess the players’ feedback in a more controlled environment. We chose [NA] Klaipeda because the server’s population and peak times facilitate our ability to apply live fixes when necessary, while still ensuring a good degree of participation. All guilds in [NA] Klaipeda are welcome to participate in as many sessions as they wish. If you are interested in joining the test, make sure to brush up on the rules of Territory Wars at our latest announcement and read the sections below to find out how you can contribute. Testing Schedule The Territory Wars test in [NA] Klaipeda will take place from the scheduled maintenance of April 17 to April 24, 2018. The Territory Wars sessions will open every day at EDT 22:00-23:00. Participation Rewards During the testing period in [NA] Klaipeda, the rewards for Guild Territory Wars will be different from those previously announced, as the content will not yet be released live in all servers. 1) Guilds that have participated at least once in a Territory Wars session during the test period: - [Event] Talt x300 (sent to Guild Storage) 2) Individual players that have participated at least once in a Territory Wars session during the test period: - Instanced Dungeon Multiply Token (14 Days) x4 - Goddess Sculpture (14 Days) x5 - Jumbo Dumpling (14 Days) x10 3) Guilds who have their first victory in the Territory Wars during the test period: - Recipe - Raid Portal Stone x10 (untradable, must be retrieved by a guild member at the Event Notice Board before the next Territory Wars session) 4) Daily attendance reward for individual players (received every day that you participate in at least one Territory Wars session): - Emergency Repair Kit x10 (untradable) 5) Five-day attendance reward for individual players (received after you participate in at least one session per day for five days): - Territory Wars Tester Armband (30 Days) x1 - Emergency Repair Kit x30 (untradable) These rewards will be sent during the testing period as soon as the requirements for the corresponding reward are met, via your Message Box (except for guild rewards). Remember that timed items are untradable and cannot be transferred via Team Storage. Feedback & Bonus Rewards Players participating in the Territory Wars test period are invited to leave their feedback about the new content through either our official forums or the Territory Wars survey linked below. Forum: [Gameplay Feedback >> Territory Wars] Survey: [Guild Territory Wars Feedback] - answers accepted from April 17 to 24, 2018 ONLY We will be granting additional rewards to participants who contribute with good quality feedback through those channels. 1) Players who participate in the feedback survey: - Miracle Seeds x5 Conditions a) Your provided account/spec information must be accurate. b) Your participating character must be of level 100 or above. c) You must complete all the questions in the survey. 2) Players who leave good quality feedback in the forums: - Keistas Bravery Potion x20 - Keista Protective Potion x20 Conditions a) Your provided account/spec information must be accurate. b) Your participating character must be of level 100 or above. c) The content of your feedback must be at least 50 words long (excluding account/spec information). d) Your post must obey the forum's Conduct Guidelines. 3) Top 3 players who leave good quality feedback in the forums: - Title - No. 1 Territory Wars Tester x1 - Territory Wars Tester Armband (90 Days) x1 Conditions a) You must have completed the feedback survey. b) Your provided account/spec information must be accurate. c) Your participating character must be of level 100 or above. d) The content of your feedback must be at least 50 words long (excluding account/spec information). e) Your post must contain at least one suggestion to improve the fun or balance aspect of Territory Wars gameplay. f) Your post must obey the forum's Conduct Guidelines. Only [NA] Klaipeda teams are eligible for feedback rewards. These will be sent after the end of the testing period (TBA) via Message Box. Teams eligible for feedback rewards will be individually selected by the Staff according to the conditions mentioned above. Remember that timed items are untradable and cannot be transferred via Team Storage. [UPDATE] GTW Restrictions In general, the same restrictions are applied to Team Battle League and Territory Wars (including the reduced damage between players, skill restrictions, etc.). However, there are a few exceptions, as follows: 1) Consumables - Soul Crystals and Warp Scrolls cannot be used in GTW. - Skill scrolls can be used, but not within the perimeter of the Tower (the “Spot”). 2) Skills - The following skills/attributes apply the same as in TBL: Heal, Ein Sof, Ein Sof: Stacked Healing, Cloaking, Sleep, Iron Hook, Stop. - Summon Guild Member can be used in GTW outside of the Spot (perimeter of the Tower). - All other skills apply they normally would (without the restrictions of TBL). 3) Equipment - Weapon and armor transcendence/enhancement values are not restricted in GTW.