Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 28, 2020). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! The farmyard of Lord of Orsha Inesa Hamondale had an accident and broke again. The livestock including her ladyship's Golden Pigs ran away into the city. The Lord is once again offering generous rewards to anyone who brings her lost pets around the town. Event Period FROM the scheduled maintenance on August 27, 2019 TO the scheduled maintenance on September 24, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Find the Golden Pig Search Squad NPC in the cities of Klaipeda, Orsha or Fedimian and enter the event mission. You can auto-match with party members, or enter immediately. There is no limit to the number of times you can enter the mission, but you will only receive rewards once per day, per team (resets at 00:00). STEP 2. Once inside the mission area, scour the city with your party members and look for the hidden piggies. The Golden Pigs will appear in sets of three at a time, each pig hidden in a different random spot around town. Your party will have 4 minutes to find 9 Golden Pigs in total. STEP 3. If your party succeeds in clearing the mission, the party member who finds the most Golden Pigs receives a bonus Attribute Points: 1,000 (14 Days) x1, but all members of the party receive both Attribute Points: 500 (14 Days) x1 and [Event] Golden Pig Box x1! Each Golden Pig Box lets you get one of the following: - Golden Anvil (14 Days) x1 - Instanced Dungeon One Entry Voucher (14 Days) x1 - Challenge Mode One Entry Voucher (14 Days) x1 - Challenge Portal Scroll (14 Days) x1 STEP 4. Collect even more rewards according to your total number of rewarded missions! Here’s what you can get. 05 MISSIONS: Enchant Scroll (14 Days) x5 10 MISSIONS: Class Change Voucher Lv 1 (14 Days) x1 20 MISSIONS: Attribute Reset Potion (14 Days) x1 Important - Characters that do not move during the mission will be considered as AFK and will NOT receive any rewards. - Mission scores are shared with the entire party, so every time a party member finds a Golden Pig, your score goes up by +1. - If there is a tie between the players who found the most Golden Pigs, both winners will receive the corresponding bonus reward. - If you receive the general rewards on your first daily entry but not the bonus reward, you can still receive the bonus in later entries if you are the player who finds the most Golden Pigs. - Event rewards are sent directly to your current character’s inventory after the mission is cleared. - All event rewards can be transferred via Team Storage, but not traded to other players. - Unused [Event] Golden Pig Boxes will be automatically deleted during the scheduled maintenance of October 1, 2019.
[UPDATE] The silver wrongly consumed when using Shining Silver Anvil will be claimable on the Market's "Retrieve" tab. Compensation: - EXP Tome x1 (Must be claimed before EST 23:59 Nov. 13th) - Token Time 3 hour extension Greetings, Saviors. We will be performing temporary maintenance on our servers today to address the following issue. - Shining Silver Anvil consuming Silver when it should not. Maintenance is expected to take place during the following period: [EST] November 10, 2016 – 02:00 AM to 04:00 AM Thank you for your patience and understanding.
Greetings, Saviors. We will be performing a short maintenance on all our servers to fix channel crashing and other issues. This maintenance is taking place during the following time period: January 16, 2017 from EST 00:00 to 01:00 Thank you for understanding.
Greetings Saviors, It has come to our attention that there has been a problem with the Weekend transcendence discount caused by the discrepancy between the time settings on the player PC's and the game's server clock. We are currently looking into resolving the issue before this weekend and also at work compiling information to provide restorations for all users who have lost their equipment potential or even had their equipment destroyed during this time. The restoration process for ALL lost potential and equipment and full refund of Goddess' Blessed Gems used in failed transcendences will take place during the Scheduled Maintenance on January 29, 2019, and the players who have been directly affected by the issue will also be provided the following item as compensation during this time: - Premium Awakening Stone (14 days) x2 The following items will be issued during the Scheduled Maintenance on January 22, 2019, as compensation for ALL users: - Instanced Dungeon Reset Voucher (14 days) x2 - Challenge Mode One Entry Voucher (14 days) x2 We apologize once again for the inconvenience we've caused and thank you for your utmost patience and understanding.
Greetings, Saviors! It's time for some platforming action with the return of our Rainbow Trek event! Test out your reflexes and win fabulous prizes. Event Period FROM the scheduled maintenance on July 2, 2019 TO the scheduled maintenance on July 30, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Head over to your nearest Event Notice Board to join in and select one of three destinations: Rainbow Klaipeda, Rainbow Orsha or Rainbow Fedimian. - In order to display all game elements correctly inside the event map, please turn on the ‘Show Other Character's Effects’ option under your Game Settings beforehand. STEP 2. When you arrive at your destination city, you have 60 minutes to follow the colorful steps all the way to the goal chest! - You can also use the teleportation devices inside the event map to go back to the corresponding save point. - Every event city contains 3 hidden reward boxes with that you can find along the way, but the big prizes are always at the end of the rainbow! See the Rewards section below for details. - Each city track can be played once per day, per team (total of 3 tracks per day, per team). Rewards 1) Hidden Rewards Find three of the following rewards along the way to the end of the rainbow! - Attribute Points: 100 x1 2) Goal Rewards Get all of these from the chest located at the end of each city rainbow! - Instanced Dungeon One Entry Voucher (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x1 - [Event] Rainbow Dust x3 3) Rainbow Dust Collect Rainbow Dust and exchange it at the Event Notice Board for the following items. - Rainbow Dust x10 = Attribute Points: 500 x1 (no limits) - Rainbow Dust x10 = Blessed Shard x1 (max. 10 per team) - Rainbow Dust x20 = Chess Timer Toy x1 (max. 1 per team) Important - Inside the event maps your character cannot attack nor use skills. - Movement speed inside the event maps is applied the same for every character (including mounted characters). - You can right-click the Rainbow Trek buff in the corresponding UI (upper left-hand corner) to exit the event map before the 60 minutes are up. - If you failed to reach the end of the rainbow, you can re-enter the same map and try again (on the same day). However, each reward can only be obtained once per day, per team. - Items with time limits (14 Days) are untradeable and cannot be transferred via Team Storage. - [Event] Rainbow Dust can be transferred via Team Storage, but not traded with other players. - [Event] Rainbow Dust will be automatically deleted at the end of the event period.
Expansion of [Hackpell]: [Hakkapeliter] Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update! Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers. Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions. Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield. Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update. Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class. Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy. Spaning Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff. Dash is not applied in some combat situations. Spaning: Rest [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away. Infinite Assault Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50% Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault ※ Item stat will be announced later. Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed Attack property is changed from [Strike] to [Slash]. Infinite Assault > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash. [Casting Cavalry Charge after Infinite Slash] ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly. Scout Class Update WIth Hakkapeliter joining the Scout class, some of Scout class will be updated. Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.) Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half. Lv4 effect - Electric Shock final damage increases by 100% ※ Item stat will be announced later. Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves ※ Item stat will be announced later. Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied) * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes) Quicken Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased. Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter. Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker. Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time. Cooldown is changed from 30 seconds to 25 seconds. Classes with Balance Patch Following classes’ skill factors will be adjusted. Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker Classes may be added or deleted when applying to the live server. Expand in Cleric class attack property compatibility Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type. Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character. For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT). When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR. Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have. This concludes the posting about Hakkapeliter and other class adjustments. Thank you! ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.
Greetings, Saviors! Thank God It's Weekend! Let's burn the weekend with more EXP! Event Period FROM the scheduled maintenance on August 20, 2019 TO the scheduled maintenance on October 8, 2019 Who Can Participate - Characters of all levels How to Participate Login to Tree of Savior on weekends (server time) during the event period to automatically apply the special buffs! The buffs you can get are as follow: - EXP +100% - Movement speed +1
Greetings, Saviors. The following is the list of bugs or issues that has been reported to us and we are aware and currently working on them. GENERAL 1) Server Lag Issue We have received reports of lag from our users after the last maintenance, mostly from [SEA] Telsiai server. 2) Certain Red Seeds Issue There have been certain bug reports regarding the red seeds and the event. We are investigating the issues. 3) Buffs Getting Removed When Changing Maps When a character player moves to a different location some buffs (Namely "Sacrement") getting removed. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.