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TOS Optimization Process

Greetings Saviors! Today, we would like to go over the issues the game has been facing with regards to optimization and the results of the various tests we have been conducting in order to solve the aforementioned issues in client stability.   Optimization of Performance       1. Server Optimization   Most of the critical calculations pertinent to the game are taken care of on the game’s server. Of the many calculations that take place, we have been specifically focusing on streamlining the combat calculations by processing combat calculations at source code layer instead of the script layer. As a result, we have managed to speed up the combat calculations by 10 times when tested offline, and by 3 times when tested on our internal test servers.  This optimization process is currently in a near-ready state for application and we are currently undergoing further tests in order to ensure that it does not cause any complications when implemented on our live servers.     2. Client Optimization   Background Multi-threaded Loading As you can see in the “before” section of the video above, players are faced with a large number of objects when entering a large city in-game. The current client is made so that all objects must be drawn before a new area is displayed. The advantage of this method is that all objects present in an area can be shown at once but at the same time it stops the game momentarily until all objects have been drawn, hence the stuttering. What we are trying to apply to the game to resolve this issue is the drawing of objects in ‘real time’. This could mean that certain in-game objects, such as the Gender Switch player shop that appears around 8 seconds into the video, may take a longer time to load but it will bring about noticeable improvements in reducing the frequent stuttering that plagues our players while visiting the more populated areas of the game.   Distributed Packet Processing Packets are units of information that are transferred between the server and the client. Distributed packet processing is when the client divides the many packets sent from the server for more efficient processing rather than processing them all at once for smoother gameplay. The dev team has been testing this feature with custom clients in the current live settings. Although we have reached some progress in this aspect and have not found issues with the feature in its current state, we want to take the time to make sure that we have left no stone unturned as this would change a big part of how the game works internally.     That’s all for today but we will return again with more optimization news, which will include our attempts to enhance the PvP experience for our players by better syncing character positions between players in-game. Thank you for reading!    

Developer's Blog
December 27th, 2018
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New Unique/Legend Raid Preview

Greetings Saviors,   Today we would like to give you a sneak preview of the new Unique/Legend raid, The Tomb of the White Crow.       Tomb of the White Crow   The Tomb of the White Crow can be entered through the Dimensional Crack that appears after clearing the Shadowmancer’s quest in Rasvoy Lake. It is an area that the Shadowmancer Master Eclipse Ubik had come across accidentally during her studies.      Eclipse Ubik had entered the area thinking that she had reached the goal of her studies but a powerful demon had been waiting for her in the area. Feeling threatened, she had sealed away the demon using sealing mechanisms that she had devised and left the area thereafter.      But Ubik soon came to the realization that the seal she had laid to bind the demon in place was rapidly weakening over time and she had come to seek the help of the Saviors of the realm in order to seal away the demon for good.     Skiaclipse   The Tomb of the White Crow is a raid that is designed so that players are in a continuous battle against the raid boss. You will first come across Skiaclipse entrapped by the Shadowmancer Master’s device.     But soon he begins to chip away at the seal and regain his suppressed power. Players must protect the Sealing Orbs in this phase of the raid.       You try to protect the Sealing Orbs, but Skiaclipse unleashes his power and frees himself from the seal.     Skiaclipse is still very powerful despite having lost much of his power while being sealed away.     His power grows as the fight draws on. To prevent Skiaclipse from regaining his full power, the devices set in place by the Shadowmancer Master must be activated.     Successfully making use of these devices will prevent the demon’s power from growing, but failing to do so will leave the you to deal with the monstrous wrath of Skiaclipse.     When weakened to a point, Skiaclipse will begin his frantic last stand against the Savior. Should you be able to withstand his final struggle, you will be successful in sealing the terrible demon away.     New Equipment: Unique-level Skiaclipse Series     The Unique-grade Skiaclipse series of equipment are special items that can only be obtained through the Tomb of the White Crow raid. They have fixed stats like the items obtained from raids introduced earlier and can be used to extract ichors from as well as worn into battle.   And…   Just as players begin to grow accustomed to the Skiaclipse raid, the new Legend Raid: Tomb of the White Crow will be made available. The new legend raid will be comprised of bigger, badder and harder gimmicks and reworked Skiaclipse boss monster, as well as new Legend-grade equipment available as a reward.     That will be all for the Dev post today. Thank you all for reading!

Developer's Blog
April 24th, 2019
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Weekly Question and Answer – October 28th, 2016

Q1. SPR and INT don’t seem to be as effective as other stats in the game. Any plans to address this? We agree, so we did make a few plans to address stat effectiveness. Starting with the INT and STR stats, we are currently undergoing internal tests to improve their effects. In the case of SPR, however, instead of increasing the effects of the stat in itself, we focused more on improving how certain skills scale with it (particularly skills in the Cleric class tree.)   Q2. All the Lv 270 and Lv 315 items right now are either purple or red. Are you going to introduce any regular high-level items as well? We know there are a few players who were curious about this, so we wanted to let you know that yes, we are in the process of preparing new regular items for the higher levels as well. The release date for the new items isn’t set yet, but if everything works out we expect to be able to launch them as soon as our next kTOS patch.   Q3. Will our male characters ever get hairstyles with a beard or mustache included? We’ve always received suggestions about beard/mustache and shaved head styles, and at the same time, there have always been those who feel like it doesn’t really fit with the design of the game. Considering the consistent requests we get from players, however, we feel like it’s time we give it a try, so we’re going to start designing a few samples.    

Developer's Blog
October 28th, 2016
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Weekly Question and Answer – October 14th, 2016

Q1. It is difficult to see how lenses and hair dyes will look on characters before purchasing them. Will there be a way to see what it will look like on the character before the purchase to prevent bad decisions? We have developed a way for you to preview what the items will look like on your characters. We hope that you will be able to make more satisfactory purchases with this preview function which will be implemented in the not too distant future. Please keep a close eye on future patch notes to see it.   Q2. kTOS recently had a major revision of the Enchant Scroll and Gems that changed a lot of the currently established norms. We are wondering if there will be a similar revision to the current Monster Card system. While we may decide to add new cards to allow more diverse usage, we currently do not have any plans on revising the Monster Card system. If we do decide to make any major changes, we will be sure to announce them beforehand, so make sure to read any announcements on the Official Website. Q3. It is nice to finally be able to trade more items via the Market system. We are now finally able to trade Gems and Monster Cards which is great for enhancing character abilities. However, it is difficult to find them unless we know exactly what to search for since they do not have a separate category in the Market.  We are planning on creating separate categories in the Market to allow easier perusal of Monster Cards and Gems. We hope that this will aid you in your search for those elusive cards that are preventing you from creating your preferred build. Q4. A large part of playing an MMORPG is having fun with friends. As such, it would be nice if the option of using the automatic party matching system in a pre-made party.  As avid gamers ourselves, we understand that being unable to find a party with friends made things difficult. Therefore, we are pleased to announce that the ability to use the automatic party matching system from a pre-made party has been developed. Please read future patch notes carefully for when it will be implemented.   - Preview and Purchase UI   - Instanced Dungeon and Mission Entry UI  ​ p.s The feature of UI can be changed for the future patch.         

Developer's Blog
October 14th, 2016
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Hayraven’s Unofficial Chronicles Part 1

    The Great Pirate Vladislovas. With every step, in the shadow of his footsteps, remained the blood of his defeated enemies. Demons bowed their heads and drew away in his presence. No being was more vicious or brutal than the Great Pirate. In front of the ruthless Vladislovas stood a much younger Hayraven. From the splashing waves to the rocking boats, all became silent. Even the seagulls soaring up high had quieted down to watch them. There was no prize for the winner of this battle; the fight was for the title of Great Pirate. Hayraven drew his cutlass first and began by attacking Vladislovas in swift steps, aiming once for his chest, twice for each side of his torso. But his attacks were too obvious for Vladislovas. Grabbing ahold of Hayraven’s cutlass, he kicked him in the pit of his stomach, knocking him over. Then, as if to teach the younger pirate a lesson, he hit Hayraven with the hilt of his sword again and again. Hayraven barely escaped the cruel pirate’s attack to regain his footing. He was already injured, and Vladislovas looked set for victory. Hayraven swallowed once. If he were to surrender, the brutal but skillful Vladislovas may take him as his subordinate. This likely had crossed Vladislovas’ mind, seeing how he had chosen to spare Hayraven’s life until then. But Hayraven shook away the thought. He began to collect himself as he shot his opponent a hidden smirk. Again, he charged unto Vladislovas, stubbornly delivering the same attacks he knew were in vain. Vladislovas grew bored of toying with the young Hayraven. It would be the sharpened blade instead of the hilt striking at his throat next. Then, Hayraven suddenly turned, drew a pistol out from its holster and pulled the trigger. The bullet lodged itself precisely in the middle of Vladislovas' forehead and his large body slowly collapsed towards Hayraven. Thud! The small boat, no longer able to withstand the weight of both Vladislovas and Hayraven, tilted over. Waves splashed against the hull, and the cries of seagulls began to fill the air again. Nobody came to the surface. And the waves swept away the name of the Great Pirate. Far away from where the sea swallowed the small boat and the two pirates was a large ship. In it, two groups of men had divided themselves between bow and stern; each busy setting up camp on their end of the ship. The men avoided looking directly at the opposite side as they worked. Their eyes were locked in another direction: the direction in which the captain of each group had departed on a small boat long before. The ship where they stood was the last one remaining of a battle that went on for two entire days. Now, the men had been forced into a silent confrontation. One side owned the ship; the other lost theirs, and had come aboard to continue the battle hand-to-hand. If their pact was to be honored, both sides would soon become the crew of that very ship, regardless of who had first served in it. All had agreed that he who survived and returned to the ship would be made captain, be it Vladislovas or Hayraven. No pirate dared to defy Vladislovas, but if the young Hayraven was to kill him, the same would be true for him. Bored of the stagnant tension, one man from Vladislovas’ crew that occupied the stern of the ship decided to break the silence. It was Seadog, a pirate with a large dog tattoo drawn across his broad chest. “If no one returns before sunset, I say we heave up anchor and leave.” The oldest member of Hayraven’s remaining crew stood up from the ship’s bow. His arms were as thick as logs and enveloped by two wreathing sea snake tattoos. The oddly-named Oceanid replied to Seadog’s proposal. “If you swear not to attack us until we reach Vernike Island.” Seadog did not hesitate. “I swear on the name of Jurate, that whoever attacks the other side before we arrive in Vernike Island will forever turn into ballast for the Kivotos.” Oceanid repeated Seadog’s oath, followed by the men on either side of the ship. Seadog took a glance at the sky and spoke again. “We’d better pray for a storm in the meantime. Though, with this weather…” Oceanid, a veteran of the sea himself, agreed with Seadog, though he too thought a storm to be unlikely. “With the men we have, I don’t think we can work this ship under a storm anyway. We’ll barely make it to Vernike with all the crew and any good weather Jurate can bless us with. We couldn’t fight even if we wanted to.” So it was. The battle of the last two days had been violent and intense. They no longer wished to fight over whom to name their captain. If they did, they certainly knew that nothing was to be gained from that. He who returned to the ship would be made captain, be it Vladislovas or Hayraven. If neither did, the crew would leave the waters, and a new struggle for power would surely ensue. After the ship reached Vernike or another suitable port, that is. They would first ensure that the ship could sail with half of the remaining crew, or perhaps even half of that. With as few men as that would entail, reclaiming the authority of any of the former captains would be close to impossible, and they would likely be exterminated or taken under a new pirate crew. To both ends of that leaderless ship, there was nothing to do then but wait for one of the great pirates to emerge victorious. Seadog and Oceanid had fallen silent. They stared into the horizon, avoiding each other’s unpleasant gaze. That both men were wise enough not to start another conflict was a fortunate thing. It was in that moment that they heard the sound of someone climbing up the rope ladder that hung from the side of the ship. The sparse crew meant that no one had been assigned to the lookout atop of the mast. The only way to look was to lean down from the edge of the ship, an act too risky for any of the men on board to pursue. They had not heard the small boat approach the ship, so whoever it was who was climbing that rope ladder, he would have had to swim his way back. The small boat was far too distant for that to seem plausible, but it was even less likely that someone else had happened to approach the ship in those waters. The men on deck focused on the sounds of the climbing stranger, until a hand emerged and gripped the edge of the gunwale. The hand was not familiar to them, perhaps from all the blood, sun and sea that had washed over it on the long way to the ship. No one offered to help. If, by any chance, that hand belonged to the rival captain, they did not want his crew to misunderstand it as an attempted attack. Seadog and Oceanid remained silent, focusing their attention on the edge of the ship while signaling their crews to stay still. The hand gripping the gunwale trembled as it pulled up the heavy body of the stranger, revealing his face. Nearly unrecognizable by his subordinates were Hayraven’s features, mangled by multiple wounds and sheer exhaustion. Every pirate on the ship thanked Jurate for giving them the victor they so eagerly awaited. Hayraven climbed over the gunwale and stood on the deck, looking at the men on each side of the ship before addressing them. “I grant you all permission to board my ship.” He spoke as if he had been alone on the ship waiting for the others to board. That may have not been the case, but to sailors of all kinds, boarding permission was an important convention. It was also a sign that all of the crews’ problems had been solved, as no man had any intentions to defy his authority. Knowing this, Hayraven spoke again. “The captain’s cabin…” Hayraven collapsed onto the deck before he could finish his sentence, and the pirates around him hurried to help. Old and new members of his crew laid the unconscious Hayraven down in the captain’s cabin. <To be continued>        

Developer's Blog
June 23rd, 2017
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Update Plans for the Second Half of 2020

Greetings, Saviors. This is Tree of Savior Developer Team.  We would like to share the Update Plans for the Second Half of 2020.      1. Solo Raid   List of Additional Solo Legend Raid   - Legend Lepidoptera Junction Normal - Legend Lepidoptera Junction Hard - Unique White Witch’s Forest   Like traditional casual raids, the main reward items(ex; Unique Glacia equipment, Moringponia Talc Powder) are the same, but the best of luck rewards(ex; a Finished product of Karaliene Accessory) that can only be obtained in the party version is excluded.   Casual Raids can only be cleared in solo and can accompany 1 assister.   It provides a separate entrance count from the party raids and the weekly count is unsettled.     2. Solo Challenge Mode with the Assisters     A solo version of Challenge mode that allows the player to fight alongside 4 Assisters will be added. The structure is equal to the original Challenge Mode but can be played by 1 player and 4 assisters. The performance of the monsters in Challenge Mode and the Assisters will be adjusted to the content.    Although the types of rewards are the same, silver and item drop probability will be 70% of the party challenge.   We are currently developing the content to be played in a variety of ways such as holding the monsters with Tank or Holding character and giving damage with the Assisters, supporting the Assisters in battle with a support or Healer character, or dealing by yourself with a healing Assister.       3. Balance Change     Balance Patch will resume. In the balance patch later this year, skill factor and structure of some classes including Mergen, Fletcher, Ranger, Highlander, Fencer, Matador, Cryomancer, Chaplain, and Monk will be adjusted.   The following lineup which requires more developing period and resources are: reorganizing Nak Muay and settling the builds of Swordsman class strike attack classes, reorganizing Psychokinesis, Earth, and Non-property classes of Wizard class especially Psychokinos, reorganizing Sadhu of Cleric class, and 2 new classes. These are currently planned for updates at the end of this year.    We are aware of the classes that need attention but as there are limits in reorganizing them by simply adjusting the skill factor, we ask for a kind understanding that more developing/test period is needed. The order or the reorganized class may be changed according to the development situation.        4. Changes in reward from normal Field/Hunting Grounds     At the moment, the major contents of Tree of Savior are challenge and raids, which has a limit in playing or requires a separate item to play. Contents that does not have a limit in playing as much as the time allows are the normal fields and the Hunting Ground and compared to other contents that have limitations or costs in use, these contents are vulnerable to automatic hunting programs or the production of goods by extreme hard-playing users(24-hour full play), widening the gap with ordinary users.   Silver is the most effective and most influential commodity produced in the field and free dungeon, and users who play the content on a 24-hour hardcore can earn up to 24 times more silver than users who play it for one hour a day. This difference creates a huge gap than any other limited content.    Therefore, the development team is planning to change the silver drop from high-level fields and Hunting Ground to the corresponding number of mercenary badges, and to remove and supplement silver drop from the low-level fields (areas growing up) with episode clear rewards or quest rewards.   As this is a significant change, we are informing you in advance through this developer’s blog and will apply it in the patch as soon as possible so please take note.       Other than this, the new boss will be added in Hunting Grounds, and Field Boss event, Gemstone Feud, Team Battle League will be reorganized. Update of a new boss monster in Guild Battle and reorganization in GTW for this is planned. Details of each content will be posted after the update is ready.   ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
August 4th, 2020
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Episode 12: The Last Prophecy

The Final Battle Against Giltine: Episode 12     Greetings, Saviors!     The dev team is currently working on the final chapter of the Giltine saga with Episode 12: The Last Prophecy. Episode 12 will introduce new characters and stories that will unfold right up until the final battle against Giltine, which will be partly revealed in today’s Dev Blog post.   Episode 12: The Last Prophecy will introduce new areas and characters such as Demon King Baiga and the Road of Demise. New monsters and new equipment will be introduced along with the increase in the level cap from 420 to 450.       Following the Path of Fate       Our Saviors will face off against new and powerful forces of evil alongside Neringa and the Goddess Austeja. Your journey will begin in West Jungers Road where the stench of death runs fowl.       Bringer of Destruction, Demon King Baiga       Not all demons had sided with Giltine and her plans. The Demon King Baiga will reveal himself to the you at the Vienibe Shelter in order to test your strength. Time is running out! You must convince the Demon King in order to put a stop to Giltine’s plans.       The Holy of Holies       The Ruins of Rinksmas was once the heart of the Kingdom’s faith and boasts the oldest known statue of the Goddess Ausurine. It is here where you will come face to face with a holy presence that will guide you in your new journey.       Under the Blackened Wings       Giltine’s plan to sacrifice the world has almost reached its end phase. The Goddess Laima, who had been guiding you all this time, is now slowly beginning to perish at the hands of Giltine. The end is nigh.       The Demon Goddess Giltine       The Demon Goddess Giltine is the culprit behind Medzio Diena that shook the world. Now you will finally stand before Giltine. You must stop her before Goddess Laima perishes. Giltine awaits at the end of your journey.       Demon King Baiga Appears       The Demon King Baiga, one of the four Demon Kings under Giltine’s wing, finally reveals himself. He believes that destruction and chaos is all that matters in the world and regards all humans and demons alike as pawns in his game.       Episode 12: Changes in Scenario       Episode 12: The Last Prophecy will introduce new characters that will appear in the future main quests as well as the old favorites such as Giltine. They will be introduced with the new Demon Goddess Giltine Raid, which will be added after the release of Episode 12.       * The information disclosed above are currently works in progress and are subject to change with future developmenet.

Developer's Blog
December 6th, 2019
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Upcoming New Class: Keraunos

  New Class: Keraunos   Keraunos, a Lightning Type Magic class of Wizard class will be added on the next big update.   “Keraunos are those who have learned how to use the power of lightning in a different way through endless research.” “They send the current down themselves and quickly pour out powerful attacks for a while.”      Keraunos uses Lightning and controls the Cooldown of attack skills to maximize the firepower. [Spark] effect can be received by using the normal attack and can control the Cooldown of Keraunos attack skill. Because the ability to control the attack skill’s Cooldown is related to an increase in Keraunos’ firepower, the judgment of how to use the attack skill is crucial.   ※ Details of Enhance and Enhanced upgrade will be posted later when applying to the live server, and may change.   Icon Details Electric Current   - Basic attack is changed to a ranged attack and the attack speed increases. - You receive 1 [Spark] effect by chance when you attack with basic attack. - Up to 5 [Current] debuff stacks when you attack with normal attack. The fewer enemies around you, the more stacks of [Current] debuff you get. - [Spark] effect is consumed when you use Keraunos skill. Cooldown won’t be applied to the skill. - When you receive [Spark] effect, 1 random skill among Keraunos attack skill will be activated if all learned Keraunos attack skill is under Cooldown. Electric Shock   - Staggers the enemy under [Current] debuff periodically. - Cycle shortens per stack of [Current]. Overload   - Attacks the enemy under [Current] debuff.  - Number of hits increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electric Orb   - Ball of Electricity slowly moves forward, and damages nearby enemy. - Ball of Electricity disappears when it touches the obstacle. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Attacked enemy's [Current] stack decreases periodically. Electric Orb: Magnetism   - Ball of Electricity follows the nearby enemy. Lightning Spear   - Throw an explosive Lightning Spear in front. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - [Current] debuff is removed when the enemy receives damage. Electrode   - When the target and the nearby enemy is under [Current] debuff, damages the target as the number of [Current] debuff stacks. - [Current] debuff applied to the damaged enemy and nearby enemies is removed.     Static Field   - Apply [Current: Activate] that remains for a certain period of time to the target. - Periodically damages the target under [Current: Activate] and nearby targets. - The number of strikes increases proportionally to the number of [Current] stacks applied to the enemy. - Decreases the [Current] stack of damaged enemy periodically. Electric Drive   - Stacks [Spark] effect periodically upon use. - Once the [Spark] effect received by [Electric Drive] end, the cooldown is applied to [Electric Drive] equal to the reset value of the cooldown during [Spark] effect. - Decrease in Cooldown and pass effect is not applied. Electric Drive: AoE   - [Spark] effect cannot be received, but the number of Keraunos skills besides [Electric Drive] increases by the number of stacks. Vaivora Vision - Electric Flow   Lv1 - Keraunos Skill level +1 - Deletes the effect that removes Lightning Spear’s [Current] debuff. - Fires additional Lightning Spear to 5 targets based on the target. - (Additional Lightning Spear only attacks one target)   Lv4 - [Static Field] Final Damage increases by 100%            Wizard Class Update   With the Keraunos update, some of the Wizard classes will be adjusted as well.   ※ The details may change when applying to the live server. Details about the change in skill factor will be announced via patch note before applying to the live server.   Featherfoot Featherfoot class will be adjusted as a class that changes the combat ability according to the SP rate. When you activate the Curse of Blood, the basic buff, SP recovery becomes unavailable and as the SP rate decreases, the power of the skill increases and consumes more SP. Also,  it can recover SP by consuming HP with a certain skill.   ※ Attributes related to the Blood Sucking, Bone Pointing, Kurdaitcha, Levitation, Blood Curse will be deleted and new Attribute will be added. Skill Details Curse of Blood - Apply [Blood Curse] to yourself. - Unable to recover SP but immune to Knockback and Knockdown when you're under [Blood Curse]. - Final Damage of Featherfoot skill increases according to the remaining SP. - Featherfoot skill SP consumption increases up to 5 times as your SP rate is lower. Blood Transfusion - Consume your maximum HP and recover SP as the rate of consumed HP. - Does not activate when the HP is under 10%. Kundela - Drop a powerful curse of Kundela in front to attack.   [Arts] Kundela: Decay - Doubles Cooldown and the number of strikes Ngadhundi - Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff. - Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time. [Arts] Ngadhundi: Infection - When the target under [Ngadhundi: Bleeding] becomes incapable of combat, the duration renews and transfers to 1 nearby enemy. Blood Explosion - Apply [Blood Explosion] debuff to the target. - Damages the enemy 2 seconds later. Blood Pool - Create a Blood Puddle in a designated area. - Damages the enemy on the puddle.  - After the duration, the puddle explodes and applies more damage to the enemy.   Enervation - Apply [Enervation] to the enemy in front. - Enemy under [Enervation] receives additional damage when receiving the damage from the caster. Plague - Apply [Plague] debuff to the enemy in front. - When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks. - When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage. - Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by a certain rate. Vaivora Vision - Blood Butterfly   Lv1 - Create a [Blood Butterfly's Territory] around yourself during [Curse of Blood] buff while having [Ngadhundi]. -  Enemy within the [Blood Butterfly's Territory] receives damage equal to the skill factor of Ngadhundi every 2 seconds. - Cooldown of Featherfoot skill decreases by 1 second when the enemy within [Blood Butterfly's Territory] is defeated by your attack   Lv4 - Aditional increase in Plague Additional Damage Rate by 10%    ※ Item stat will be announced via patch note when applying to the liver server.       Cryomancer PvP and PvE can be clearly divided by [Arts] Cryomancer: Thin Ice and the skill factor will be adjusted. Existing Vaivora Vision - Eternal Frozen Land will be changed to a new item that can be used more easily.   Skill Details [Arts] Cryomancer: Thin Ice - Final Damage increase rate is changed from 20% to 100%. - Cryomancer’s factor will be adjusted.  If you turn on Thin Ice to exclude the freezing effect, you can apply enough damage like other classes, and if you activate the freezing effect (Arts Off), the power of the skill is reduced by half. Ice Bolt - Cooldown is changed from 5 seconds to 20 seconds. - AoE Attack Ratio is changed to the number of targets. Ice Pike - The number of targets is changed from 10 to 7. Frost Pillar - The number of targets is changed from 20 to 10. Vaivora Vision - Icy Snow Bubble   Lv1 - Frost Pillar skill level +1 - Creates Icy Snow Bubble that damages every 0.5 seconds when you install the Frost Pillar - Damage of Icy Snow Bubble is equal to the Frost Pillar - Icy Snow Bubble does not apply Freezing and [Chill].   Lv4 - Ice Bolt number of hits x2       Taoist Vaivora Vision will be added and the skill factor will be adjusted.   Vaivora Vision - Vigilant Charm   Lv1 - Apply Awakening effect to Taoist 1 rank skill - Flame Radiation Charm: Doubles the number of hits  - Creeping Death Charm: The range of Creeping Death Charm gets wider and the number of hits doubles - Divine Punishment: Broad Strike constantly active, apply as 2 consecutive hits, apply the damage as maximum proportionally to the casting even when you cancel casting - The Awakening effect of the skill remains for the Cooldown of the activated skill. - Other skills’ Awakening effect does not activate during the corresponding skill’s Awakening effect.   Lv4 Following effects will be applied during the skill’s awakening effect. - Flame Radiation Charm: Increases Fire Charm Final Damage by 100% - Creeping Death Charm: Increases Snow Tempest Charm Final Damage by 100% - Divine Punishment: Increases Eradication Final Damage by 100%   Flame Radiation Charm   Creeping Death Charm   Divine Punishment       Changes for Goddess Raid Saint's Sacellum and Delmore Battle field will be changed as follows.   Party (Normal) ● The way you acquire the number of entries is changed from consuming entry voucher to entry given once a week per character by default. (Entry left won’t be passed to the next week.)   ● The silver chest will be excluded from the reward when the level gap between the maximum pc level (lv.470) and the entry-level of dungeon is 11 or above. It means that the silver chest can be received only in the recent raid in the same category. The silver chest won’t be given, but the chance to get the main reward such as Vasilisa Scale and Revived Soul Fragment increases by 100%.  Recent Raid ● Main Reward (ingredients for enhancement) 100% ● Silver Chest Previous Raid ● Main Reward (ingredients for enhancement) 200% ● No Silver Chest   ● Gear Score limit of Saint's Sacellum is changed from 6800 to 7200. Auto Match(Normal) ● Party (Normal) Entry Voucher is removed from the clear reward. ● Chance to receive ingredients for enhancement (Vasilisa Scale, Revived Soul Fragment) increases by 20%. Following items will be added to the Mercenary Badge Shop. ● Recipe - Saint's Sacellum: Goddess One Entry Voucher (Untradable) 75,000 badges / 2 per week ● Recipe - Delmore Battlefield: Goddess One Entry Voucher (Untradable) 75,000 badges  / 2 per week   You won’t need to receive party raid recipes via Auto Match. Thus, if you need enhancement ingredients, you can freely play solo content whenever you want.   Also, the drop rate for the recipe is now 20%, the expected recipe was 2 based on 3 characters playing 10 times (2 times x3 players + additional 4 times by purchase). However, when the change is applied, one character can enter 3 times (1 time + additional 2 times by purchase). Other characters can also enter 1 more time each by setting the gear score and party which will lead to more playing in party raid than before.   Entry Vouchers provided by items will still be valid (including the entry voucher crafted by the recipe). The number of entries will be changed from ‘1 time available’ to ‘(0/1)’.       New Boss in Weekly Boss Raid     Succubus will be added to the Weekly Boss Raid! Summons of Succubus appearing in combat will constantly disturb saviors. Title and doll will be given as a reward to the Succubus rankers.         Pilgrim System   Pilgrim system, which consists of a maximum of 5 members is a fixed party system. You can play a certain difficulty of content by creating a Pilgrim group.     The first contents of Pilgrim are Delmore Battle Field and Goddess Message: Memory of Flame. This can be played only in Extreme mode.     In Extreme difficulty, you can create a Pilgrim group that the season (week) requests, and will compete by groups with a clear record.   The group can also set Trial (difficulty) in Extreme difficulty. The higher Trial grade and the faster clear time, the higher rank is set. We are planning to count the rank every week and provide Speech Bubble with no time limit or so.         Contents Point Improvement and Additional Item for Achievement Item Exchange   To make saviors get various benefits by playing content continuously, we are planning to improve the Contents Point system.   Weekly acquisition limit of Contents Point will be changed from 5,000 to 50,000. Also, we are planning to add [Acquisition +200%] for Weekend Burning event.     Also, items that can be purchased at all times will be added to the Contents Point Shop, and exchangeable items will be renewed.     Not only the Contents Point, but also items that can be purchased with various coins will be added to the Achievement Shop.  Item list is as follows and we are planning to add items continuously.   ● [Event] Delmore Battlefield: Goddess One Entry Voucher (7 Days) ● [Event] Saint's Sacellum: Goddess One Entry Voucher (7 Days) ● Purified Breath of Power ● Refined Condensed Vaivora Transmutor ● Refined Blessed Transmutor           This concludes the posting.  This New Class - Class Adjustment will no longer be periodic but will be updated occasionally from now on in order to make more completion on development. We are sending you a sincere apology that we couldn’t keep our promise about various updates, but we will focus on making content and balance with better quality.      Thank you.     ※ Contents may change when applying to the live server.  

Developer's Blog
April 15th, 2022
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Official GTW Guide 1 – How to Play

Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips   Concept Guild Territory Wars (GTW) are a guild-oriented PvP game mode where guilds can battle each other to seize one of the game’s Spot Area maps. Winning at GTW comes with special perks and benefits which cement your guild’s influence and prestige. Schedule GTW sessions happen every Sunday on the following schedule.   Server Region Start End [NA] Klaipeda EST 20:00 EST 21:00 [SA] Silute EST 17:00 BRST 20:00 EST 18:00 BRST 21:00 [EU] Fedimian EST 14:00 CET 20:00 EST 15:00 CET 21:00 [SEA] Telsiai EST 07:00 SGT 20:00 EST 08:00 SGT 21:00   Participation If your guild wants to participate in GTW, the guild master can change your participation options under the combat tab of the Guild window. Note: - Participation options can be changed by the guild master only. - If participation is set to ON, the guild master cannot transfer their position to another member. - Participation options cannot be changed from 5 minutes before a GTW session starts to 1 minute after it ends. - If your guild is participating in GTW, joining, abandoning and disbanding the guild will not be possible during the session. - Members who abandoned their previous guild less than 14 days in the past cannot participate in GTW sessions. Spot Areas Spot Areas are the game maps your guild can try and seize during a GTW session. There are three Spot Areas available in the World Map.   Spot Areas Connected Maps Genar Field Altar Way Manahas Pilgrim Path Aqueduct Bridge Area Tenants' Farm Myrkiti Farm Demon Prison District 1 Greene Manor Baron Allerno Tenants' Farm Gytis Settlement Area Myrkiti Farm   To enter a Spot Area during a GTW session, use the green arrows in connected maps and select the ‘Territory Wars Location’ option. GTW Rules 1) Start Once the session starts, all members of the participating guilds are allowed to enter the Spot Areas. Inside these maps, PvP combat is always available among competing guilds. Note: - Some items and skills are restricted inside the Spot Areas. - Save for a few select classes, summoning and mounting Companions is not available inside the Spot Areas. 2) Seizing a Spot Inside each Spot Area there is a Territory Tower, around which guild members can either gain points or make the attacking guilds lose points. You can also gain points by destroying the Amplifiers that spawn around the map. 2.1) Gaining Points Members of attacking guilds (those trying to seize the Spot) can stand within the Tower perimeter to gain points for their guild. The number of points gained per second depends on the number of guild members around the Tower.   No. of guild members 1 member 2 members 3 members 4+ members Points gained per sec 3 5 7 9   When your guild reaches 1,000 points, you seize the Spot! If more than one guild reaches 1,000 points at the same time, the points will no longer accumulate until only one guild remains. 2.2) Reducing Points Members of the defending guild (the one currently holding the Spot) can stand within the Tower perimeter to reduce the points of the attacking guilds. The number of points reduced per second depends on the number of guild members around the Tower.   No. of guild members 1 2 … 9 10+ Points reduced per sec 1 2 9 10   3) Spot Seized Once a guild succeeds in seizing a Spot, members of the other guilds are automatically sent to a nearby city after 5 seconds. The guild that holds the Spot by the end of the session can enjoy beneficial buffs within the Spot Area, with buff effects stacking according to the total amount of time that the Spot is held.   Buff name Effects Duration Note Guardian -20% damage received (additional -5% per stack) For as long as the same guild holds the Spot Max. 3 stacks   Territory Amplifiers Territory Amplifiers are devices that spawn around a Spot Area. When an Amplifier is destroyed, the guild that dealt the last blow can receive +200 points and a beneficial buff effect. Amplifiers can be destroyed by both defending and attacking guilds, with the latter receiving both the points and the following effects.   Buff name Effects Duration Note Damage and Movement Speed Increased Damage +30% Movement speed +5 5 min Does not stack Note: - Each Spot Area map produces a maximum of 5 Amplifiers. - The effects apply only inside the Spot Area map, and they disappear if a new guild seizes the Spot. - Amplifiers appear 8-10 minutes after the beginning of the session. If one is destroyed, it respawns after 8-10 minutes. - An alert message appears in the Spot Area 30 seconds before an Amplifier is generated. - Amplifiers will no longer be generated starting 10 minutes before the end of the session. Tree Root Crystals Different types of Tree Root Crystals are randomly generated within the Spot Area. Each type gives you a different beneficial effect, according to its function.   Type of Crystal Effects Duration Speed (Blue) Greatly increases movement speed 5 sec Regeneration (Pink) Instantly restores 30% HP and SP, then 500 more per sec 30 sec Attack (Red) Increases damage dealt and taken by 50% 30 sec Defense (Purple) Reduces damage taken and dealt by 50% 30 sec   Note: - If you are already under the effect of one Crystal, other Crystal effects will not apply (the effects do not stack). - Buff effects disappear if your character becomes incapable of combat. Boss Monsters At certain times during the session, a boss monster will appear in the Spot Area map. The guild that deals the last blow to it gets a special buff within the map.   Buff name Effects Duration Note Thick Skin -30% damage received Knockback/knockdown immunity 5 min Does not stack   The first boss monster appears 10 minutes after the start of the session, then it reappears 10 minutes after it is defeated. GTW Items The Expedition Merchant NPC in your Guild Hangout sells GTW-exclusive items you can use strategically during the session (these can be used only inside Spot Areas, except for the Warp Scroll).   Item Icon Description Wooden Barricade - Keeps attacking guilds from trespassing for 600 seconds. - Used only by the defending guild. - Durability +20% when used by a Squire, Alchemist or Pardoner. Ballista - Shoots one or multiple damaging arrows at enemy guild members within range for 600 seconds. - Single arrows include penetration, knockback and stunning effects. - Used only by the defending guild. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Siege Tower - Structure you can ride while attacking enemy guild members and objects for 600 seconds. - Up to 5 members can ride the tower to drive it and attack. - Used only by attacking guilds. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Divine Flag - Lets you teleport to the location where the flag is planted for 180 seconds. - Used only by members of attacking guilds that have a Warp Scroll – GTW item. - Cooldown shared with all guild members. Mysterious Crystal - Revives you when you become incapable of combat inside the Spot Area. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Wide Regeneration Scroll - Revives all guild members currently incapable of combat within the Spot Area with 50% of their HP and SP restored. - Cooldown shared with all guild members. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Warp Scroll - GTW - Transports you to a Spot Area. - Defending guild members are sent to the Territory Tower. - Attacking guild members are sent to their Divine Flag. - Used only outside of Spot Areas. Recon Map - Reveals the location of all members of the defending guild within the current map for 5 seconds. - Used only by attacking guilds.   Note: - Squires, Alchemists and Pardoners can repair installed items. - These items cannot be installed near the Territory Tower or Amplifiers. - Mysterious Crystals and Wide Regeneration Scrolls cannot be used near the Territory Tower. Final Moments At the end of the session, the last guild to have seized the Spot is declared the winner, and the Spot Area closes after 1 minute. The winning guild will appear on the World Map as the owner of the Spot Area until the beginning of the next GTW session.    

Developer's Blog
February 11th, 2019