Greetings, Saviors. This is Tree of Savior Developer Team. We would like to share the new raids that are currently under development: The White Witch Forest Raids. New Unique Raid: White Witch Forest Upon the low land of the Stogas Plateau, there's a shallow passage that marks the history of mankind a long time ago. It's so high, so rough that no travelers bypass the passage any longer. But this cold, desloated place was perfect home for the white witch. Her wrath and the freezing weather of the plateau never seeks a rest. White Witch Forst - Frost Pbeta Frost Pbeta is a demon made from snow and ice created by the white witch. Only handful of wisemen who know about the white witch assume that Beholder somehow influenced her due to the shape of Pbeta. Frost Pbeta is receiving the power of the white witch for the most in the forest through the black crystal of Beholder. This makes Frost Pbeta very powerful, but defeating Frost Pbeta will deplete big portion of the white witch's power. White Witch Forest - White Witch The White Witch Forest is like a natural labyrinth. One has to break through the rough mountain passage. The white witch was the only daughter of a family that supported the Crusaders vigorously. She is only few years younger than Zofija Eleonora, the Crusader Master. They were like real sisters in the past. The two friends made their last farewell promise a night before Zofija's dispatch to the southern kingdom in order to search for the trace of goddesses. But before the day comes, Mezio Diena arrived first. On the day of Mezio Diena, many people were abducted by the demons under Beholder. The white witch was no exception. The victims were used for Kruvina experiment and had to experience great suffering. Fortunately, the white witch could escape the miserable madness. But Beholder kept his eyes on her from the shadow. He used hallucinations and deluded people to isolate her. Everything tore apart the poor soul: the aftereffect of the Kruvina experiment, the loneliness after the escape, and the fear of demon pursuer. She had only one remaining hope, her only sister like friend, Zofija. She headed to the south where Zofija was dispatched. But there was the high mountains of Stogas Plateau. She had no choice but to climb the ridge. It was so cold that her whole body was numb. It was so hungry and thirsty that she had no strength to raise her hand. It was so tired that she couldn't keep her balance. She fell, across the shallow passage, down the cliff. The fall broke her legs. She didn't give up. She crawled the bottom of the cliff for shelter and help. But it was a mere struggle before her last breath. The death could not free her from misery. The leftover of Kruvina experiment resurrected the white witch as the demon of snow and ice. Her poor soul could not stand the reality that she turned into a demon. Her mind was shattered, and her madness turned into philautia. The white witch's glacial madness and hatred will now face toward the people and goddesses who did not help her when she needed them for the most, and Zofija for not showing up as promised. New Unique Eqiupment The new Unique grade equipment are exclusive from the White Witch Forest. They will have their unique options just like the other Unique grade equipment, and can be used as the equipment itself or extracted to ichors. Here are some of the unique options for the new equipment. [Frozen Beat] - Triggered by Murmillo: Shield Attack - Deals damage to the surrounding 3 times for 3 seconds - Skill damage +1100% - Strike Property - 20% chance to freeze the target for 3 seconds - The target number is affected by caster's AoE Attack Ratio [Icicle Burst] - Triggered by Fence and Matador attack skills - Pierce Property damage to 10 targets around - Skill damage +1500% - Stacks 1 debuff to the targets for 5 seconds (Stacks up to 5) - Each stack of debuff lowers critical resistance by 5% - Cooldown 3 seconds [Magic Bolt] - Triggered by Magic skill attack - Skill damage +2000% - Cooldown 5 seconds - Magic Bolt will be triggered 2 times if the remaining SP is lower than 60% - Magic Bolt will be triggered 3 times if the remaining SP is lower than 30% AND... Legend Raid: White Witch Forest will be introduced as well. The Legend Raid: White Witch Forest will be much more powerful, harder difficulty, and new Legend grade equipment will be available. Unique Raid: White Witch Forest Event An event for the new Unique Raid: Whtie Witch Forest will be held. Any team which completes the Unique Raid: White Witch Forest for the first time can receive the rewards. Zofija Eleonara will provide 5 event bonfire which will help your raid. Legend Raid: White Witch Forest Overview We are preparing a new Legend Raid for the White Witch Forest. The threats of the new Legend Raid: White Witch Forest will not only be increased Attack and HP of the monsters but also the skills will be. You might found that the skills are not that difficult to overcome in the Unique Raid: White Witch Forest. It will not be as easy as in the Unique Raid when you face them in the Legend Raid. New skills will also be added to the Legend Raid. These new skills will be key to your successful assault on the Legend Raid. Reward: New Legend Grade Equipment You can receive the new Lv. 440 Legend grade equipment from the Legend Raid: White Witch Forest. You may receive the rewards according to the difficulties you try, and the rewards will be final products or the materials for the new Legend grade equipment. You might be able to receive +11 enhanced Legend grade equipment in the Hard difficulty in low chance. The new Legend grade equipment will hold their own unique options specialized to the Raid contents, which will differentiate itself from the other Set-Stats(like Smugi) and provide another attractive option for you.
Greetings Saviors, Today we would like to give you a sneak preview of the new Unique/Legend raid, The Tomb of the White Crow. Tomb of the White Crow The Tomb of the White Crow can be entered through the Dimensional Crack that appears after clearing the Shadowmancer’s quest in Rasvoy Lake. It is an area that the Shadowmancer Master Eclipse Ubik had come across accidentally during her studies. Eclipse Ubik had entered the area thinking that she had reached the goal of her studies but a powerful demon had been waiting for her in the area. Feeling threatened, she had sealed away the demon using sealing mechanisms that she had devised and left the area thereafter. But Ubik soon came to the realization that the seal she had laid to bind the demon in place was rapidly weakening over time and she had come to seek the help of the Saviors of the realm in order to seal away the demon for good. Skiaclipse The Tomb of the White Crow is a raid that is designed so that players are in a continuous battle against the raid boss. You will first come across Skiaclipse entrapped by the Shadowmancer Master’s device. But soon he begins to chip away at the seal and regain his suppressed power. Players must protect the Sealing Orbs in this phase of the raid. You try to protect the Sealing Orbs, but Skiaclipse unleashes his power and frees himself from the seal. Skiaclipse is still very powerful despite having lost much of his power while being sealed away. His power grows as the fight draws on. To prevent Skiaclipse from regaining his full power, the devices set in place by the Shadowmancer Master must be activated. Successfully making use of these devices will prevent the demon’s power from growing, but failing to do so will leave the you to deal with the monstrous wrath of Skiaclipse. When weakened to a point, Skiaclipse will begin his frantic last stand against the Savior. Should you be able to withstand his final struggle, you will be successful in sealing the terrible demon away. New Equipment: Unique-level Skiaclipse Series The Unique-grade Skiaclipse series of equipment are special items that can only be obtained through the Tomb of the White Crow raid. They have fixed stats like the items obtained from raids introduced earlier and can be used to extract ichors from as well as worn into battle. And… Just as players begin to grow accustomed to the Skiaclipse raid, the new Legend Raid: Tomb of the White Crow will be made available. The new legend raid will be comprised of bigger, badder and harder gimmicks and reworked Skiaclipse boss monster, as well as new Legend-grade equipment available as a reward. That will be all for the Dev post today. Thank you all for reading!
Q1. SPR and INT don’t seem to be as effective as other stats in the game. Any plans to address this? We agree, so we did make a few plans to address stat effectiveness. Starting with the INT and STR stats, we are currently undergoing internal tests to improve their effects. In the case of SPR, however, instead of increasing the effects of the stat in itself, we focused more on improving how certain skills scale with it (particularly skills in the Cleric class tree.) Q2. All the Lv 270 and Lv 315 items right now are either purple or red. Are you going to introduce any regular high-level items as well? We know there are a few players who were curious about this, so we wanted to let you know that yes, we are in the process of preparing new regular items for the higher levels as well. The release date for the new items isn’t set yet, but if everything works out we expect to be able to launch them as soon as our next kTOS patch. Q3. Will our male characters ever get hairstyles with a beard or mustache included? We’ve always received suggestions about beard/mustache and shaved head styles, and at the same time, there have always been those who feel like it doesn’t really fit with the design of the game. Considering the consistent requests we get from players, however, we feel like it’s time we give it a try, so we’re going to start designing a few samples.
Q1. It is difficult to see how lenses and hair dyes will look on characters before purchasing them. Will there be a way to see what it will look like on the character before the purchase to prevent bad decisions? We have developed a way for you to preview what the items will look like on your characters. We hope that you will be able to make more satisfactory purchases with this preview function which will be implemented in the not too distant future. Please keep a close eye on future patch notes to see it. Q2. kTOS recently had a major revision of the Enchant Scroll and Gems that changed a lot of the currently established norms. We are wondering if there will be a similar revision to the current Monster Card system. While we may decide to add new cards to allow more diverse usage, we currently do not have any plans on revising the Monster Card system. If we do decide to make any major changes, we will be sure to announce them beforehand, so make sure to read any announcements on the Official Website. Q3. It is nice to finally be able to trade more items via the Market system. We are now finally able to trade Gems and Monster Cards which is great for enhancing character abilities. However, it is difficult to find them unless we know exactly what to search for since they do not have a separate category in the Market. We are planning on creating separate categories in the Market to allow easier perusal of Monster Cards and Gems. We hope that this will aid you in your search for those elusive cards that are preventing you from creating your preferred build. Q4. A large part of playing an MMORPG is having fun with friends. As such, it would be nice if the option of using the automatic party matching system in a pre-made party. As avid gamers ourselves, we understand that being unable to find a party with friends made things difficult. Therefore, we are pleased to announce that the ability to use the automatic party matching system from a pre-made party has been developed. Please read future patch notes carefully for when it will be implemented. - Preview and Purchase UI - Instanced Dungeon and Mission Entry UI p.s The feature of UI can be changed for the future patch.
The Great Pirate Vladislovas. With every step, in the shadow of his footsteps, remained the blood of his defeated enemies. Demons bowed their heads and drew away in his presence. No being was more vicious or brutal than the Great Pirate. In front of the ruthless Vladislovas stood a much younger Hayraven. From the splashing waves to the rocking boats, all became silent. Even the seagulls soaring up high had quieted down to watch them. There was no prize for the winner of this battle; the fight was for the title of Great Pirate. Hayraven drew his cutlass first and began by attacking Vladislovas in swift steps, aiming once for his chest, twice for each side of his torso. But his attacks were too obvious for Vladislovas. Grabbing ahold of Hayraven’s cutlass, he kicked him in the pit of his stomach, knocking him over. Then, as if to teach the younger pirate a lesson, he hit Hayraven with the hilt of his sword again and again. Hayraven barely escaped the cruel pirate’s attack to regain his footing. He was already injured, and Vladislovas looked set for victory. Hayraven swallowed once. If he were to surrender, the brutal but skillful Vladislovas may take him as his subordinate. This likely had crossed Vladislovas’ mind, seeing how he had chosen to spare Hayraven’s life until then. But Hayraven shook away the thought. He began to collect himself as he shot his opponent a hidden smirk. Again, he charged unto Vladislovas, stubbornly delivering the same attacks he knew were in vain. Vladislovas grew bored of toying with the young Hayraven. It would be the sharpened blade instead of the hilt striking at his throat next. Then, Hayraven suddenly turned, drew a pistol out from its holster and pulled the trigger. The bullet lodged itself precisely in the middle of Vladislovas' forehead and his large body slowly collapsed towards Hayraven. Thud! The small boat, no longer able to withstand the weight of both Vladislovas and Hayraven, tilted over. Waves splashed against the hull, and the cries of seagulls began to fill the air again. Nobody came to the surface. And the waves swept away the name of the Great Pirate. Far away from where the sea swallowed the small boat and the two pirates was a large ship. In it, two groups of men had divided themselves between bow and stern; each busy setting up camp on their end of the ship. The men avoided looking directly at the opposite side as they worked. Their eyes were locked in another direction: the direction in which the captain of each group had departed on a small boat long before. The ship where they stood was the last one remaining of a battle that went on for two entire days. Now, the men had been forced into a silent confrontation. One side owned the ship; the other lost theirs, and had come aboard to continue the battle hand-to-hand. If their pact was to be honored, both sides would soon become the crew of that very ship, regardless of who had first served in it. All had agreed that he who survived and returned to the ship would be made captain, be it Vladislovas or Hayraven. No pirate dared to defy Vladislovas, but if the young Hayraven was to kill him, the same would be true for him. Bored of the stagnant tension, one man from Vladislovas’ crew that occupied the stern of the ship decided to break the silence. It was Seadog, a pirate with a large dog tattoo drawn across his broad chest. “If no one returns before sunset, I say we heave up anchor and leave.” The oldest member of Hayraven’s remaining crew stood up from the ship’s bow. His arms were as thick as logs and enveloped by two wreathing sea snake tattoos. The oddly-named Oceanid replied to Seadog’s proposal. “If you swear not to attack us until we reach Vernike Island.” Seadog did not hesitate. “I swear on the name of Jurate, that whoever attacks the other side before we arrive in Vernike Island will forever turn into ballast for the Kivotos.” Oceanid repeated Seadog’s oath, followed by the men on either side of the ship. Seadog took a glance at the sky and spoke again. “We’d better pray for a storm in the meantime. Though, with this weather…” Oceanid, a veteran of the sea himself, agreed with Seadog, though he too thought a storm to be unlikely. “With the men we have, I don’t think we can work this ship under a storm anyway. We’ll barely make it to Vernike with all the crew and any good weather Jurate can bless us with. We couldn’t fight even if we wanted to.” So it was. The battle of the last two days had been violent and intense. They no longer wished to fight over whom to name their captain. If they did, they certainly knew that nothing was to be gained from that. He who returned to the ship would be made captain, be it Vladislovas or Hayraven. If neither did, the crew would leave the waters, and a new struggle for power would surely ensue. After the ship reached Vernike or another suitable port, that is. They would first ensure that the ship could sail with half of the remaining crew, or perhaps even half of that. With as few men as that would entail, reclaiming the authority of any of the former captains would be close to impossible, and they would likely be exterminated or taken under a new pirate crew. To both ends of that leaderless ship, there was nothing to do then but wait for one of the great pirates to emerge victorious. Seadog and Oceanid had fallen silent. They stared into the horizon, avoiding each other’s unpleasant gaze. That both men were wise enough not to start another conflict was a fortunate thing. It was in that moment that they heard the sound of someone climbing up the rope ladder that hung from the side of the ship. The sparse crew meant that no one had been assigned to the lookout atop of the mast. The only way to look was to lean down from the edge of the ship, an act too risky for any of the men on board to pursue. They had not heard the small boat approach the ship, so whoever it was who was climbing that rope ladder, he would have had to swim his way back. The small boat was far too distant for that to seem plausible, but it was even less likely that someone else had happened to approach the ship in those waters. The men on deck focused on the sounds of the climbing stranger, until a hand emerged and gripped the edge of the gunwale. The hand was not familiar to them, perhaps from all the blood, sun and sea that had washed over it on the long way to the ship. No one offered to help. If, by any chance, that hand belonged to the rival captain, they did not want his crew to misunderstand it as an attempted attack. Seadog and Oceanid remained silent, focusing their attention on the edge of the ship while signaling their crews to stay still. The hand gripping the gunwale trembled as it pulled up the heavy body of the stranger, revealing his face. Nearly unrecognizable by his subordinates were Hayraven’s features, mangled by multiple wounds and sheer exhaustion. Every pirate on the ship thanked Jurate for giving them the victor they so eagerly awaited. Hayraven climbed over the gunwale and stood on the deck, looking at the men on each side of the ship before addressing them. “I grant you all permission to board my ship.” He spoke as if he had been alone on the ship waiting for the others to board. That may have not been the case, but to sailors of all kinds, boarding permission was an important convention. It was also a sign that all of the crews’ problems had been solved, as no man had any intentions to defy his authority. Knowing this, Hayraven spoke again. “The captain’s cabin…” Hayraven collapsed onto the deck before he could finish his sentence, and the pirates around him hurried to help. Old and new members of his crew laid the unconscious Hayraven down in the captain’s cabin. <To be continued>
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to share the Update Plans for the Second Half of 2020. 1. Solo Raid List of Additional Solo Legend Raid - Legend Lepidoptera Junction Normal - Legend Lepidoptera Junction Hard - Unique White Witch’s Forest Like traditional casual raids, the main reward items(ex; Unique Glacia equipment, Moringponia Talc Powder) are the same, but the best of luck rewards(ex; a Finished product of Karaliene Accessory) that can only be obtained in the party version is excluded. Casual Raids can only be cleared in solo and can accompany 1 assister. It provides a separate entrance count from the party raids and the weekly count is unsettled. 2. Solo Challenge Mode with the Assisters A solo version of Challenge mode that allows the player to fight alongside 4 Assisters will be added. The structure is equal to the original Challenge Mode but can be played by 1 player and 4 assisters. The performance of the monsters in Challenge Mode and the Assisters will be adjusted to the content. Although the types of rewards are the same, silver and item drop probability will be 70% of the party challenge. We are currently developing the content to be played in a variety of ways such as holding the monsters with Tank or Holding character and giving damage with the Assisters, supporting the Assisters in battle with a support or Healer character, or dealing by yourself with a healing Assister. 3. Balance Change Balance Patch will resume. In the balance patch later this year, skill factor and structure of some classes including Mergen, Fletcher, Ranger, Highlander, Fencer, Matador, Cryomancer, Chaplain, and Monk will be adjusted. The following lineup which requires more developing period and resources are: reorganizing Nak Muay and settling the builds of Swordsman class strike attack classes, reorganizing Psychokinesis, Earth, and Non-property classes of Wizard class especially Psychokinos, reorganizing Sadhu of Cleric class, and 2 new classes. These are currently planned for updates at the end of this year. We are aware of the classes that need attention but as there are limits in reorganizing them by simply adjusting the skill factor, we ask for a kind understanding that more developing/test period is needed. The order or the reorganized class may be changed according to the development situation. 4. Changes in reward from normal Field/Hunting Grounds At the moment, the major contents of Tree of Savior are challenge and raids, which has a limit in playing or requires a separate item to play. Contents that does not have a limit in playing as much as the time allows are the normal fields and the Hunting Ground and compared to other contents that have limitations or costs in use, these contents are vulnerable to automatic hunting programs or the production of goods by extreme hard-playing users(24-hour full play), widening the gap with ordinary users. Silver is the most effective and most influential commodity produced in the field and free dungeon, and users who play the content on a 24-hour hardcore can earn up to 24 times more silver than users who play it for one hour a day. This difference creates a huge gap than any other limited content. Therefore, the development team is planning to change the silver drop from high-level fields and Hunting Ground to the corresponding number of mercenary badges, and to remove and supplement silver drop from the low-level fields (areas growing up) with episode clear rewards or quest rewards. As this is a significant change, we are informing you in advance through this developer’s blog and will apply it in the patch as soon as possible so please take note. Other than this, the new boss will be added in Hunting Grounds, and Field Boss event, Gemstone Feud, Team Battle League will be reorganized. Update of a new boss monster in Guild Battle and reorganization in GTW for this is planned. Details of each content will be posted after the update is ready. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.
The Final Battle Against Giltine: Episode 12 Greetings, Saviors! The dev team is currently working on the final chapter of the Giltine saga with Episode 12: The Last Prophecy. Episode 12 will introduce new characters and stories that will unfold right up until the final battle against Giltine, which will be partly revealed in today’s Dev Blog post. Episode 12: The Last Prophecy will introduce new areas and characters such as Demon King Baiga and the Road of Demise. New monsters and new equipment will be introduced along with the increase in the level cap from 420 to 450. Following the Path of Fate Our Saviors will face off against new and powerful forces of evil alongside Neringa and the Goddess Austeja. Your journey will begin in West Jungers Road where the stench of death runs fowl. Bringer of Destruction, Demon King Baiga Not all demons had sided with Giltine and her plans. The Demon King Baiga will reveal himself to the you at the Vienibe Shelter in order to test your strength. Time is running out! You must convince the Demon King in order to put a stop to Giltine’s plans. The Holy of Holies The Ruins of Rinksmas was once the heart of the Kingdom’s faith and boasts the oldest known statue of the Goddess Ausurine. It is here where you will come face to face with a holy presence that will guide you in your new journey. Under the Blackened Wings Giltine’s plan to sacrifice the world has almost reached its end phase. The Goddess Laima, who had been guiding you all this time, is now slowly beginning to perish at the hands of Giltine. The end is nigh. The Demon Goddess Giltine The Demon Goddess Giltine is the culprit behind Medzio Diena that shook the world. Now you will finally stand before Giltine. You must stop her before Goddess Laima perishes. Giltine awaits at the end of your journey. Demon King Baiga Appears The Demon King Baiga, one of the four Demon Kings under Giltine’s wing, finally reveals himself. He believes that destruction and chaos is all that matters in the world and regards all humans and demons alike as pawns in his game. Episode 12: Changes in Scenario Episode 12: The Last Prophecy will introduce new characters that will appear in the future main quests as well as the old favorites such as Giltine. They will be introduced with the new Demon Goddess Giltine Raid, which will be added after the release of Episode 12. * The information disclosed above are currently works in progress and are subject to change with future developmenet.
Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips Concept Guild Territory Wars (GTW) are a guild-oriented PvP game mode where guilds can battle each other to seize one of the game’s Spot Area maps. Winning at GTW comes with special perks and benefits which cement your guild’s influence and prestige. Schedule GTW sessions happen every Sunday on the following schedule. Server Region Start End [NA] Klaipeda EST 20:00 EST 21:00 [SA] Silute EST 17:00 BRST 20:00 EST 18:00 BRST 21:00 [EU] Fedimian EST 14:00 CET 20:00 EST 15:00 CET 21:00 [SEA] Telsiai EST 07:00 SGT 20:00 EST 08:00 SGT 21:00 Participation If your guild wants to participate in GTW, the guild master can change your participation options under the combat tab of the Guild window. Note: - Participation options can be changed by the guild master only. - If participation is set to ON, the guild master cannot transfer their position to another member. - Participation options cannot be changed from 5 minutes before a GTW session starts to 1 minute after it ends. - If your guild is participating in GTW, joining, abandoning and disbanding the guild will not be possible during the session. - Members who abandoned their previous guild less than 14 days in the past cannot participate in GTW sessions. Spot Areas Spot Areas are the game maps your guild can try and seize during a GTW session. There are three Spot Areas available in the World Map. Spot Areas Connected Maps Genar Field Altar Way Manahas Pilgrim Path Aqueduct Bridge Area Tenants' Farm Myrkiti Farm Demon Prison District 1 Greene Manor Baron Allerno Tenants' Farm Gytis Settlement Area Myrkiti Farm To enter a Spot Area during a GTW session, use the green arrows in connected maps and select the ‘Territory Wars Location’ option. GTW Rules 1) Start Once the session starts, all members of the participating guilds are allowed to enter the Spot Areas. Inside these maps, PvP combat is always available among competing guilds. Note: - Some items and skills are restricted inside the Spot Areas. - Save for a few select classes, summoning and mounting Companions is not available inside the Spot Areas. 2) Seizing a Spot Inside each Spot Area there is a Territory Tower, around which guild members can either gain points or make the attacking guilds lose points. You can also gain points by destroying the Amplifiers that spawn around the map. 2.1) Gaining Points Members of attacking guilds (those trying to seize the Spot) can stand within the Tower perimeter to gain points for their guild. The number of points gained per second depends on the number of guild members around the Tower. No. of guild members 1 member 2 members 3 members 4+ members Points gained per sec 3 5 7 9 When your guild reaches 1,000 points, you seize the Spot! If more than one guild reaches 1,000 points at the same time, the points will no longer accumulate until only one guild remains. 2.2) Reducing Points Members of the defending guild (the one currently holding the Spot) can stand within the Tower perimeter to reduce the points of the attacking guilds. The number of points reduced per second depends on the number of guild members around the Tower. No. of guild members 1 2 … 9 10+ Points reduced per sec 1 2 9 10 3) Spot Seized Once a guild succeeds in seizing a Spot, members of the other guilds are automatically sent to a nearby city after 5 seconds. The guild that holds the Spot by the end of the session can enjoy beneficial buffs within the Spot Area, with buff effects stacking according to the total amount of time that the Spot is held. Buff name Effects Duration Note Guardian -20% damage received (additional -5% per stack) For as long as the same guild holds the Spot Max. 3 stacks Territory Amplifiers Territory Amplifiers are devices that spawn around a Spot Area. When an Amplifier is destroyed, the guild that dealt the last blow can receive +200 points and a beneficial buff effect. Amplifiers can be destroyed by both defending and attacking guilds, with the latter receiving both the points and the following effects. Buff name Effects Duration Note Damage and Movement Speed Increased Damage +30% Movement speed +5 5 min Does not stack Note: - Each Spot Area map produces a maximum of 5 Amplifiers. - The effects apply only inside the Spot Area map, and they disappear if a new guild seizes the Spot. - Amplifiers appear 8-10 minutes after the beginning of the session. If one is destroyed, it respawns after 8-10 minutes. - An alert message appears in the Spot Area 30 seconds before an Amplifier is generated. - Amplifiers will no longer be generated starting 10 minutes before the end of the session. Tree Root Crystals Different types of Tree Root Crystals are randomly generated within the Spot Area. Each type gives you a different beneficial effect, according to its function. Type of Crystal Effects Duration Speed (Blue) Greatly increases movement speed 5 sec Regeneration (Pink) Instantly restores 30% HP and SP, then 500 more per sec 30 sec Attack (Red) Increases damage dealt and taken by 50% 30 sec Defense (Purple) Reduces damage taken and dealt by 50% 30 sec Note: - If you are already under the effect of one Crystal, other Crystal effects will not apply (the effects do not stack). - Buff effects disappear if your character becomes incapable of combat. Boss Monsters At certain times during the session, a boss monster will appear in the Spot Area map. The guild that deals the last blow to it gets a special buff within the map. Buff name Effects Duration Note Thick Skin -30% damage received Knockback/knockdown immunity 5 min Does not stack The first boss monster appears 10 minutes after the start of the session, then it reappears 10 minutes after it is defeated. GTW Items The Expedition Merchant NPC in your Guild Hangout sells GTW-exclusive items you can use strategically during the session (these can be used only inside Spot Areas, except for the Warp Scroll). Item Icon Description Wooden Barricade - Keeps attacking guilds from trespassing for 600 seconds. - Used only by the defending guild. - Durability +20% when used by a Squire, Alchemist or Pardoner. Ballista - Shoots one or multiple damaging arrows at enemy guild members within range for 600 seconds. - Single arrows include penetration, knockback and stunning effects. - Used only by the defending guild. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Siege Tower - Structure you can ride while attacking enemy guild members and objects for 600 seconds. - Up to 5 members can ride the tower to drive it and attack. - Used only by attacking guilds. - Durability and attack +20% when used by a Squire, Alchemist or Pardoner. Divine Flag - Lets you teleport to the location where the flag is planted for 180 seconds. - Used only by members of attacking guilds that have a Warp Scroll – GTW item. - Cooldown shared with all guild members. Mysterious Crystal - Revives you when you become incapable of combat inside the Spot Area. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Wide Regeneration Scroll - Revives all guild members currently incapable of combat within the Spot Area with 50% of their HP and SP restored. - Cooldown shared with all guild members. - Crafted using the recipe sold by the Expedition Merchant (requires Soul Crystals as materials). Warp Scroll - GTW - Transports you to a Spot Area. - Defending guild members are sent to the Territory Tower. - Attacking guild members are sent to their Divine Flag. - Used only outside of Spot Areas. Recon Map - Reveals the location of all members of the defending guild within the current map for 5 seconds. - Used only by attacking guilds. Note: - Squires, Alchemists and Pardoners can repair installed items. - These items cannot be installed near the Territory Tower or Amplifiers. - Mysterious Crystals and Wide Regeneration Scrolls cannot be used near the Territory Tower. Final Moments At the end of the session, the last guild to have seized the Spot is declared the winner, and the Spot Area closes after 1 minute. The winning guild will appear on the World Map as the owner of the Spot Area until the beginning of the next GTW session.
Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604 There is a saying that trends are keep revolving around and this does not only apply to the world of fashion. Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before. However, there are many people who miss the memories of 2D dot graphics in the past. It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game. The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above. Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different. Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES. Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on. We are trying our best to release the game as soon as possible. Q2) I know that you had FGT for the first time back in February. What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc. Most of them told us that the game is very fun and they enjoyed a lot. They also told us that they will play the game again once the game starts it's service. However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game. Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time. We plan to test this when we launch our CBT which is scheduled within this year's summer. Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments. Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT. Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends. As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation. Ragnarok and Arcturus are not our games. Therefore, those games do not have any relationships with our game. The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time. [▲Graphics of Tree of Savior] Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada". This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing. Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive. We think that the sounds fit the game really well. Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada". And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game. Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre. However, this time we are focusing on classical crossover. Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link. http://www.inven.co.kr/webzine/news/?news=49060 Q7) So you told me that you are planning 1st CBT this summer. How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game. I think we are about 70% complete for CBT. Q8) How diversely can a character move in the game? I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk. Dash feature which enables players to avoid attacks instantaneously will be available on certain classes. Q9) I saw a fireplace in a game screenshot. What is it for? A9) We have some features including "Rest Mode" in the game in order to prepare for what players can do while they are not engaged in battles. The details of these features will be updated in the future. Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters. You can choose class, gender and hair style. We are thinking about changing eye colors of the characters possible. Q11) I saw crafting system in the game from the video. How does crafting work? A11) All classes will be able to craft some items in the game. However, in order to craft an item, you have to first acquire a manual to craft a particular item. A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time. Certain manuals can be taught to the others. When you collect all the ingredient items that are specified in a manual, you can craft the item. Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting. Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT. It will include 3 major cities. Q13) I know that there are hair/head accessories. How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats. We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.] Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer. When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system. We will tell you more about it after our CBT. Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen. What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats. They can watch those matches from the point of view of the players who are actually engaged in the matches. The texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people. A few people who are reading this may have already noticed. We got an inspiration from the one of Japan's famous video sites. Q16) When I look at Adventure Journal, there is something called Adventure Achievements. What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game. Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more. Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②] Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future. After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game. Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information. When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time. We will also update our development process. However, our updates will be non-periodic for a while. Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time. Therefore, we will limit the number of contents that will be released at the CBT version of the game. Still, we will have enough contents so that the testers can play the game for full two weeks. We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2. Thanks.