Greetings, Saviors! As explained in the last section of our 'Plans for Combat System Changes' post, we gathered a few of your questions from the forum about the new changes for a Q&A session. Here are the answers from the dev team. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Basic Stats Q1. SPR looks like it’s going to become less effective without status ailment resistance or magic defense. What can SPR be used for now other than saving up on potions? A1. Well, I can tell you that SPR is going to become a lot more important when it comes to saving up on potions. SPR will have a bigger effect on SP, and with the increase of SP consumption in several skills, it will be difficult to keep casting them like before without investing at least a little in SPR. Q2. How will DEX affect skills? Will magic skills also be influenced by DEX? A2. The attack speed increase from DEX will not apply to all skills. Magic skills, for example, will not have their attack speed increased by DEX. Q3. If critical attack is under DEX now, does that mean STR will no longer have an influence on anything critical-related? A3. That is correct. Q4. Will DEX increase the speed of basic attack for all classes? A4. Yes, it will. Q5. You talked a lot about how attack skills are going to change with the new combat formulas, but do you also have plans regarding non-attack skills? A5. Yes, the new combat formulas are going to affect non-attack skills as well. Realistically it would be hard for us to explain how our plans will apply to each individual skill, but we will announce skill-specific changes when they do happen via the blog or our patch notes. Other Stats Q6. How will critical rate and critical resistance work? If critical rate/resistance were removed from the main stats, how will they be calculated? Also, will there be other ways to increase your critical rate other than items? A6. Critical rate and resistance will come from items (including additional stats), skill buffs and attributes, with a new critical rate calculation formula. Our plan is to add critical rate mostly to leather armor, via added item stats and full-set effects, and to attributes. In the case of leather armor, we expect it to have lower physical defense than plate, lower magic defense than cloth, but instead come with critical rate and other attack-centric additions that make it stand out from the other types of armor. Q7. How will property attack and resistance work? Will you make resistance skills more significant in PvP? A7. Property attack and resistance are going to be calculated the same as before, with a subtraction formula. The new way basic defense is calculated is unrelated to property attack, which means this type of attack is going to deal actual damage regardless of the enemy’s defense. Q8. Will magic amplification remain the same? Or will you make it a little more advantageous to Wizard classes? A8. We have no changes planned for neither the values nor the calculation formulas of magic amplification. Q9. Block and penetration are factors that matter in PvP. Will they matter more now in PvE as well? A9. Regular monsters blocking players’ attacks enough to taunt them is not really a common issue. As such, we don’t have any plans to increase the importance of block and penetration in regular monsters. You may, however, find some high-block monsters in certain raids or in specific locations. Q10. Are boss monsters included in your monster-related changes? A10. Yes. We’re readjusting the attack, defense, HP and other combat factors of all monsters to match the new combat formulas. Items Q11. How will green gems change? A11. All gem stat options will remain the same as before. Some gems may become a little more or less valuable depending on the circumstances, but we have no plans to exempt players from gem extraction fees. Q12. Will you revise the additional stats you get from gems and Enchant Scrolls? A12. So far we haven’t considered changing them. Q13. You mentioned a lot of changes about the transcendence of weapon equipment. What about armor and accessories? A13. The transcendence changes we talked about will apply in the same way to armor and accessory equipment items. Q14. Will we need the same amount of Blessed Gems as before to transcend equipment? If not, can you share the specifics on how that will change? A14. Using the Lolopanther Two-handed Sword (level 270, unique) as a standard for all equipment, the amount of Blessed Gems needed will be almost the same. Items with a higher level and grade will require a little more, and vice versa. The amount will be different for each piece of equipment depending on its level and grade, and on whether it’s one-handed/two-handed/sub-weapon or weapon/armor, so it’s too much for us to publish the exact values for every single item here. I’m afraid you’ll have to see for yourself in the game. Q15. Any changes planned regarding collection bonuses? A15. After we apply the big changes, we want to monitor the value of those additional bonuses, along with the added stats of gems and Enchant Scrolls, and then we will decide whether they need to be revised. We also think it would be good to readjust the difficulty of achieving these collection bonuses. Summons Q16. How will SPR affect summoned creatures specifically? How much will the damage of summons increase with SPR? A16. Investing in SPR is going to increase the damage (not the attack) of summoned creatures, although it’s hard to tell exactly how much the damage of the average summon will increase with the new combat formulas. Q17. If higher SPR increases the SP consumption of summons, by how much does it boost their DPS? Unless there are serious improvements to DPS, it sounds a little unreasonable. A17. The SP consumption of summons will become a fixed value instead of a percentage. Q18. Will INT also affect summons? A18. No, it will not. Reset Event Q19. If I want to advance into a hidden class, will I have to take the advancement quest during the reset event? A19. If your character already advanced into a hidden class before, you’ll be exempted from taking the quest again and your requirements for that quest will not be reset. If your character has never advanced into the desired hidden class, however, you will still need to meet the advancement requirements. Q20. During the reset event, will you allow all players to learn attributes instantly, similarly to the benefit offered by Tokens? A20. No, we have no plans to allow that.
Welcome to the Fan Art Festival! It's been a long time since our Valentine Art Festival. Spring has come - well on the Northern Hemisphere - I saw the green leaves and grasses are rising. The warmth of the Sunlight, green color, that's what we expect from the spring. But spring also bears the meaning of new beginning and a fresh start. The beginning of journey after the icy cold winter melts away. There is always new season comes to start. So this Spring, I would like to suggest special Theme for this Festival and that is... Theme: "Your Finest moment" It could be both based on your past experience at Tree of Savior or based on pure imagination. What is your finest moment? Was it a heroic moment? defeating the Daemonic lord? or It is a calm and peaceful time with friends? Or was it your first venture into a deep dark dungeon? Oh, and don't forget the festival timeline! 1. How is the procedure?: - From now until 15th of May 2017 (EDT 23:59), you could submit your Artwork, all work submitted after 15th of May 2017 (EDT 23:59) cannot enter - Starting from 16th of May 2017 until 22th of May 2017 we will have a vote and grace period for checking IP Theft. - Prize will be given out at 23rd of May 2017 *Total 13 pieces will be chosen. As we discussed at last discussion and Poll, at this event we will introduce the User Vote. But it is experimental procedure applying first time after the rule improvement and this could be updated at next event. Like the last event, the improvement discussion Thread will be opened after the winner is awarded. - 7 pieces will be picked by User Vote by receiving the most "Like" by the Forum Users. - 6 pieces will be picked by Staffs but with each Staff's personal decision. - The Staff pick will be made after the User pick is completed and will not overlap each other. 2. Who could participate?: All Tree of Savior Users! 3. How to participate?: Upload your work on Forum, Fansites, Fan Art Category! with [SUBMIT] in the topic title! But one more! please add the information on your topic so we could send you prizes! - Your Server Name - Your Team Name - Short description about your art piece! - And to the most of all.. your artwork! Prize: 300 TP + In-game Title ("Finest Moment") Art Requirements Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art related to the Theme - Illustration - Comic panels - The image that utilizes in-game screenshots or material. - EXCEPT for the real-life photography or image that utilize such. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. When selected artworks will be displayed in-game shall be announced at a later date. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft is confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Greetings, Saviors. We will be performing a temporary maintenance on all servers due to the following issue. - Issue with being unable to enter certain maps This maintenance is expected to take place during the following period: EDT 00:00 ~ 00:30 Thank you for understanding and so sorry for the inconvenience.
Greetings, Saviors. We are currently aware of the following issues and they are being worked on. We apologize for the inconvenience, and we will update you once they are resolved. 1) Exploration Map Showing 0% Completion [ONGOING] - After pressing the "N" button to view the world map, regions appear as though they are unexplored even after the last maintenance. We are continually working on rectifying this issue. 2) [FIXED] Losing Instance entry counts while failing to enter Instanced Dungeons - We are receiving reports of Instance entry counts being lost while failing to enter. Please send in a ticket with your server, team and character name so we can gather more information as well as provide compensation. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings Saviors, We would like to announce that the Official Website and Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:00 - 23:00 April 11th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors. We will be performing a temporary maintenance on all servers due to the following issue. - Issue with the event : Donnes' Wanted List This maintenance is expected to take place during the following period: EDT 06:20 ~ 07:10 Thank you for understanding and so sorry for the inconvenience.
Greetings, Saviors! A new plot is under way to steal the purity of Spring away from the Kingdom. We're counting on all experienced adventurers to return to their home cities and save the season. Enter the Vubbes' Lair and retrieve the stolen Cherry Blossom Cubes! Keep reading to find out how you can participate. 1. Event Period - From the scheduled maintenance on April 11, 2017 - To the scheduled maintenance on April 25, 2017 2. Who Can Participate - Characters of level 70 and higher 3. How to Participate STEP 1. Interact with the Event Notice Board in the cities of Klaipeda or Orsha to enter the Vubbes' Lair. - You can enter the Vubbes' Lair event mission 2 times per day (with 1 extra entry allowed to Token users). - To enter the event mission, your character must be of level 70 or higher. STEP 2. Once the mission begins, defeat the first round of monsters and gather the Dark Crystals spread throughout the misson area. STEP 3. Place the Dark Crystals in the Passage Altar inside the mission area before their effect wears off. - The Dark Crystals will start taking effect as soon as you pick them up. STEP 4. After 20 Dark Crystals are placed in the Passage Altar, it will open up, transporting you to the final boss monsters. STEP 5. Defeat the Vubbe Fighter and Red Vubbe Fighter bosses to complete the mission and retrieve one Cherry Blossom Cube. STEP 6. Complete multiple missions to receive additional blessings in the form of EXP-boosting rewards. - 5 missions = x4 EXP Tome x2 - 10 missions = x8 EXP Tome x2 - These rewards can only be received once per account. 4. Cherry Blossom Cube Rewards - Battle Bracelet - Recipe - Petamion - Recipe - Animus - Recipe - Rapid Bangle - Wizard Bracelet - Fossilized Lizard Amber - Dawn Crystal Fragment - Blue Tini Horn - Socket Horn - Magic Moss - Karas Fragment - Pincers - White Spion Fur - Brown Colimen Flower - Kugheri Balzer's Flower Basket - Blue Spion Fur - Obsidian - Black Drake Heart - Terranium - Zircon - Ruby - Keista Protective Potion - Keistas Bravery Potion - Advanced Gem Abrasive: 14 Days - Talt 5. Important - Cherry Blossom Cubes will be deleted at the end of the event period. - Items with expiration dates will start counting down as soon as they are received in your character's inventory.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for April 11, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We are sharing here a compilation of the questions answered at our latest GM meetup in a summarized Q&A format. Thank you to everyone who showed up! Q : Do you have any plans to launch more gesture macros? A : As you can see from our recent video, yes, we will launch more gestures in a future patch. Q : Can I get detailed information regarding Rank 9? A : I hope to know the exact date of arrival. We are planning to release Rank 9 this year; you will be informed via an announcement on our website once it is ready. Q : There aren't that many bugs on kTOS, why do we have them in iTOS? A : That's not quite true. It has been our highest priority to continue to reduce the amount of bugs that may be found and we have made considerable progress in doing so. If there are still bugs that remain they can be reported on the Forum so that we can address them and develop the game further. Q : Getting disconnected in TBL (Team Battle League) is a big waste of time. I hope you can make a system to re-enter TBL. A : Thank you so much for your nice suggestion, we will pass it on for the proper team to consider. However, we think creating stable connection conditions in TBL is more important than a re-entry system. We will keep trying to stabilize our servers and client. Q : Client unexpectedly closing errors occur frequently after the migration to VS 2015. I'm wondering if you're fixing it. A : Yes it's our top priority and it's not always caused by VGA related issues. Q : I wonder if you a plan to punish people who leave the party after entering the Royal Mausoleum or Canyon missions in Saalus Convent. A : We do not have plans for that yet, but we will inform our designers about this issue and try to find an improvement. Q : We feel that we have a lack of end-game contents. Do you have any plans to make more end-game contents? A : To be honest, we are not sure of what end-game contents are coming but we guess more plans will be released after the rebalance patch. Q : We are facing the problem of 0% map exploration for 2 weeks now. When can we expect this issue to be resolved? A : Our dev team members are still finding out the reasons for the 0% map exploration problem. We will try to fix it as soon as possible. Q : We are really curious about how IMC improved the DPK system in iTOS. Can you explain what things have been changed and improved? A : As we have done with the Mystical Cube, we are planning to have an interview with the team to give you more detailed information through the dev blog. Q : There is bug on the Cyclone skill that reduces it from level 15 to level 1 sometimes, which often causes less damage. A : We have the same bug on kTOS too, we've already informed our QA team to test and we hope it is fixed soon. Q : Do you plan to do anything about players who didn't get any Practonium from the Mystical Cube even after trying for 3 months? A : We know many players have complaints about the RNG system of the Mystical Cube and we will forward them for possible improvements Q : Many players don't know the Unstable Cube can expire. What are your plans to improve this? A : The team has made a few UI adjustments that will display this information more easily to players. Please wait a little longer for the update. Q : It's a shame that not many people play the field bosses, it feels like the content is being wasted. Any changes planned for field bosses? A : That's a fair point. We will pass on this feedback to the designers and maybe request for more field boss events, for example with cubes. Q : I like GM meetpus, but I wish there was a dev meetup too. A : GMs do pass on all your feedback to the dev team, and we try to give you information back from the devs too. That's the reason we have the dev blog on our website. Q : Any plans to add new level 270 and 315 items? A : We're looking forward more 270/315 items too, but we can't be sure of when they will be released. They are still in development. Q : Why are words like "hunt" censored in the chat window? A : We agree, and we will try to improve this. Q : I saw in your combat changes video preview that you're rebalancing a lot of aspects in the game, does that mean we're getting a class reset too? A : Yes, we want to open a reset event when this rebalance update arrives. You can read more details about it on our dev blog. Q : Do you know that some skills are causing fps drops? A : Yes, we are aware that skills like Divine Might can cause fps drops especially in TBL. We are working to find the cause and will try to fix it. Q : Are the new user event rewards tradable? A : No, the event rewards are untradable. Q : There's a problem where I can't see the quest NPC. A : Please send in a ticket about your specific quest so we can try and help you. Q : Will non-Token users be able to use Team Storage too? A : Many players have made this request. Something is being worked on, but the final changes will be announced later when they are ready. Q : I wish there were checkpoints in the Solmiki Area like we have in the Lolopanther Area. A : That's a good idea. It could help improve disconnection issues as well. Q : Can you make the Kabbalist's Revenged Sevenfold be less powerful in PvP? A : PvP balance is next on our list of improvements, but we can't be sure of which skills will be affected. Q : What are you doing about the people who abused the Symbol of Wealth issue? A : We did not ban anyone, but they are on our watchlist. Q : Any results you can share from the South America ping test? A : Thank you for sharing your test results. We haven't decided anything yet, but we will let you know when we do. Q : Will you be adding new monster cards or monster gems? A : Not yet. We want to focus on stabilization and balance first. Q : What about new social functions like a marriage system, fishing, etc.? A : Again, stabilization and balance will come first. Q : What was your favorite update in TOS? A : Personally, the update on March 14, 2017 was my favorite. Q : What will happen to the Agny Necklace? Are you going to make other items like it? A : You can read about it on our recent Combat System Changes dev blog post. Q : Will there be other ways for Swordsman classes to defend themselves against magic in PvP? A : We're not aware of any plans yet. As a Swordsman class player myself, it does hurt to be hit with magic. Q : How are you fighting against Hook64 and other unauthorized programs? A : We keep taking new measures against it, but the details don't appear in the patch notes. Q : Any chances you'll improve the Sadhu class? A : There are no plans yet for specific classes, but it could be possible after the general balance update. Q : Will you be using Steam wallpapers and badges? A : That's something we have been wondering for some time now, but so far it's not one of the top priorities. Q : Will you release the Chronomancer Master hair and other NPC hairs and costumes? A : Those are good ideas, we're always open to suggestions for hairstyles and costumes. Q : What are you doing about AFK and macro users? A : We're reviewing a few measures and will relay your ideas as well. Q : Why can't we exchange items we get from the Exchange shop for medals? A : There are some improvements on the way. Please check our Future Improvements dev blog posts. Q : What about a search function for the Exchange Shop? A : That's a good idea. We still want to improve the Exchange Shop UI. Q : Can you make skill effects flashier? Some skills don't look that powerful. A : Not yet. We want to focus on stabilization and balance first. Q : We need better functionality in guilds. There isn't much to do as it is. A : There should be some guild improvement plans coming soon, maybe. Please wait a while. Q : Will there be other ways to obtain hairstyles other than buying them at the TP Shop? A : We're not sure, but getting hairstyles through other ways sounds like a good idea. Q : Please get rid of guild neutrality. It's less fun when guilds can be neutral. A : We don't think guild neutrality will be removed from the game. Q : I wish there was a button to enter instanced dungeons and missions like the one we have for TBL. A : There are no plans to develop one yet, but we agree it would be practical. Q : Why do potions have a cooldown time? TOS is not even a MOBA. A : I personally think it's maybe to prevent balancing issues and such since there are some examples of other famous MMORPGs also having cooldown periods for potions. Q : Mouse mode is a little inconvenient. It's better than before, but some actions can still improve. A : We apologize for the inconveniences of mouse mode, that's something that is being worked on. Please let us know exactly what aspects of mouse mode are inconvenient so we can work further to improve on it. Q : Why don't you do events for returning users? A : We want to make events specifically for returning users too, but unfortunately it's been impossible because of certain technical issues. Q : I wish you could introduce more food buffs like the dumplings. A : We'll take note of that, keep sending any ideas you have about items and other aspects of the game. Q : I wish I could make my companion big forever like it was during the trickster event. A : We noticed a good reaction from the players during that event, so we may consider ways to make it happen. Q : Will you give us another Rank Reset Voucher when Rank 9 comes out? A : Any updates about Rank 9 should be announced through the website when they're ready, but we're still considering what to do about the Rank Reset Voucher item. Q : When will we get new companions and costumes? A : We're always considering new ideas for new companions and costumes, and want to keep releasing more. We take suggestions from the players too, so feel free to keep them coming. Q : I wish there were more food accessories like the sushi series, for example curry. A : Curry sounds like a good idea for a hair accessory, too. p.s During the GM-Meet Up, there was disconnection problem on Fedimian Server. We apologize to those users and we will also provide rewards to all users who have participated. "