I am syKim from Tree of Savior (TOS) Dev Team. We are still analyzing the data that we gathered from CBT2 so we want to apologize that we weren’t able to update our Dev blog for a long time. The questions below are the ones that we are repetitively receiving after CBT2. Q) The locations of the Class Masters were dispersed from each other too much so I had hard times looking for them. A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, we decided that it wasn’t satisfactory so we will eventually move each of them to the villages in the game. Q) Depending on the items that were equipped, there were some skills that I could not use. Was this purposely designed this way? A) That’s because we had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) We will try our best to fill in more animations in the next version. Q) Up to which rank would we be able to play in the Open Beta? A) Our original plan was to open up to Rank 10~11, but we are thinking about changing that. We are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet Q) Was it purposely designed in the game to cancel character’s basic attacks? A) When a character becomes stiff after each attack, we allowed character’s movement to enhance the controllability, but we started CBT2 knowing that it will increase character’s attack speed as a side effect. We think that the decision on whether we will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time. For your reference, we limited this function by consuming the stamina when a character attacks while jumping in the air, but we haven’t decided whether we would apply this in cancelling basic attacks as well. Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective. A) We will keep adjust the balances, but we will focus more on different uses for each skill. The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill. Q) The quests in the game are not too exciting. A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster? A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre. Q) How many party contents are in the game? Are there any other contents besides hunting with my party members? A) We are creating party events a lot so I guess we should come up with something somehow if we really don’t have other ideas besides hunting. For your reference, we will enhance the qualities of party plays in our next version so we will share with you when the details get confirmed. ▲ We are creating a function to match different players into one party. Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable. A) After CBT2, we came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time. Q) It was unfortunate that there was no vibration on the game pad. A) We eliminated the vibration feature since we can’t check the remaining battery amount or a player’s fatigue level. If we include it on the next version, then we will make it so that players can select the option. Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game. A) The reason why we can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. We understand that this is not intuitive so we will use “Appraiser” class to view the exact rates. ▲ You will be able to view your enemies’ weak points or stats by playing with “Appraiser” class. Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks. A) Our original plan was to switch between your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, we could not use the feature. We will make the feature available for the next version so send us your opinions on that when you test it next time. Q) When is the next CBT or the commercial service? A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so we are still discussing internally. We may start the tests in other countries or launch FGT2, but nothing is decided yet. We are planning to invite a few testers to our studio to receive their precise feedback. We will try our best to upload the next post or announce new information within a short period of time. We always appreciate for your support and cheers.
Greetings, Saviors! Here is the list of players who will be participating in the GM event. Thank you all for your participation and please check your in-game mailbox for a message from the GM and some support items to use during the event! Klaipeda SwellBewbs Yusanagi Takoyakikun Jalali Cruciferae CrispySetB MonsterHuners NiteZ Shadowman Patsch Ritsu Executers Yumm charlielawl Cielx Aguabrial Bhikku Phirox Cauthon Hakushi Fanaticism J0k33r kirz RevenantWings Ynothna Fedimian PeyoteLover Miinees ArnoldLeach FallenAngel246 Iudexium Ctholly Zucken Daaykl Koteika3000 Khamidullin krusaider Abion ShawtyMuzic Orven ILynx PoutouLove Mhyst Lanizee lowbird weavile zzoozz Telsiai Kijky Prrotectorate PingRush Rusiky Aknel allgoodname Artaxerias Nezuko Exmach1na nxLynz Psyrenz Mikuru Gannicuz Shaking GuTis Vermenth JinJoo jajabol Xantcha onisence DestinedWing Mugiwarano Penywood Meongs Shukumei Silute Tedesch Koboldslayer xStarRanKx Watchy Anjo_Azrael bastianx10 Grifinoria Cronostase Stead Fuegushi Evidal LookWhatICanDo Arclux Faytzinha Deeer Foxie Stilinnski Demors Mizumaru SonhoDeFaIsa Nirygid Thyrrr Greyth Solistas junmsilva30 Event Schedule KLAIPEDA: November 5th, 21:30 EDT FEDIMIAN: November 7th, 07:00 CEST TELSIAI: November 12th, 20:00 SGT SILUTE: November 14th, 22:30 BRT For further details, please refer to our earlier event announcement here. Important - You must be logged in before the start of the event or you may be forfeited from participating!
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 16, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors. The following issues have recently been reported. 1) Skill Effects Not Displaying - The visual effects of certain skills have stopped displaying after the scheduled maintenance of April 3 for some players. The affected skills still perform as intended (only the visual effects are missing), so you may continue to use them. This issue is currently being looked into and it is expected to be fixed during next week's scheduled maintenance (April 10, 2018). Thank you for understanding. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps will be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:00 - 21:20 Feb 7, 2018 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! New Weekends burning event is here! See the details and let's burn the weekends in ToS! Event Period From July 1, 2022 To July 31, 2022 Who can Participate - All saviors How to Participate Step 1. Log-in to Tree of Savior on weekends (server time) during the event period. Step 2. Find the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs. Step 3. Play Tree of Savior with special buffs and benefits! The buffs and benefits of the month are as following: ※ Please note that the timeline will follow the server time(EST). Date Buff July 1 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Aether Gem Enhance trial in Remnants of Bernice Dungeon July 2 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Demonic Sanctuary Auto Match (Normal) Reward July 3 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Memory of Flame Reward July 8 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Class Points earned +500% July 9 ( Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Recovers HP, SP by +500 every 10 seconds, movement speed +2 July 10 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Etching Statue worship effect x10 July 15 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Physical and magic Attack +500, physical and magic DEF +3000 July 16 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% 90% Skill Cooldown and SP consumption reduction (Area Limited) July 17 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Recovers HP, SP by +500 every 10 seconds, movement speed +2 July 22 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Increase Field Drop Rate July 23 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Etching Statue worship effect x10 July 24 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 90% Skill Cooldown and SP consumption reduction (Area Limited) July 29 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Pamoka Solution EXP x2 July 30 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Challenge Mode Entry Reset (3 times per team) July 31 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Physical and magic Attack +500, physical and magic DEF +3000 Important - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied. - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.
- The issue that MusCATeer Tracks effect not showing in some stances and when mounting on the companions. - The issue that the damage of Summon Familiar skill isn't changed by equipping a weapon. - The issue that cannot receive buff during Sanctuary: Liberty(Physical). >> You cannot receive any buffs during Sanctuary: Weaken, applied after Sanctuary: Liberty(Physical). - The issue that the evasion rate of skill Redemption is not normally applied. >> It's normally applied, but the icon or marks are not shown. - The issue that hair dye is not applied to hair. >> The hair dye only applies to hairs that never changed their style. >> The hair dye is for the wig, and thus will be applied on the wig. - The issue that Moringponia targets to watch the NPC, and not the player. - The issue that unable to connect the game due to commander existed. >> This is a temporary issue. If the message pops up, please try to re-connect after a moment. - The issue that the motion emoji does not show on the UI. >> Click "^_^" on the right of the chat tab, then select "motion". The motion emoji window will pop up. - The issue that Steam guard is not applied in game. >> You should activate the steam guard on mobile. >> How to activate steam guard: https://forum.treeofsavior.com/t/how-to-activate-steam-guard-in-game/413886 - The issue that the Annihilation skill cooldown is generated for 5 seconds, after using Ritirarsi. - The issue that speech bubble is not applied in game. >> You should set it on information window. - The issue that additional damage of skill Aspergillum is not normally applied. - The issue that the effect of skill fade is not normally applied in challenge mode. - The issue that damage is increased due to combination skills between the barrier and a certain skill. - The issue that Steam Guard is not applied in-game. - The issue that already cleared guild quest is not counted. - The issue that a certan skill is able to cancel skills of boss monster without any condition. - The issue that the skill factor of Daino is different with applied factor in game.
Greetings Saviors! Special Dance Event is here:) Press like, leave comments, and get rewards! Period From August 27, 2021 To September 5, 2021 at EST 23:59 Who can Participate - All saviors How to Participate STEP 1. Go to the event post uploaded on Facebook. [Link] STEP 2. Leave a comment in the post. - The comment must include the following: 1) The correct server/team name of the character you wish to receive the reward 2) Cheerful comments:) ※ Pressing ‘Like’ and 'share' on the event page on facebook will increase the winning chance! Reward - Reward: Vaivora Vision Selection Box (Untradable) x1 ※ Reward will be given to 10 saviors in total by random. * Winners will be announced on September 6, 2021. * The reward will be given during the scheduled maintenance on September 7, 2021. Important - Rewards will be sent to the Mailbox and be deleted after 2 weeks. - Incorrect server/team name of the character will not be counted. - Changing the team name before/after the winner announcement will not be counted. - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted.