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[COMPLETE] Known Issues - May 13, 2018

Greetings Saviors, The following issues have recently been reported. 1) Unable to Log in to the Website - Players/Accounts that were unable to log in to our official website. We are currently looking into the source of this issue. We apologize for the inconvenience, thank you for your patience and understanding.   [ISSUE FIXED] This issue has now been resolved. 

Known Issues
May 12th, 2018
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[IMPORTANT] Leticia's Secret Cube Special Reward

Greetings, Saviors!   Due to the recent confusion with Goddess' Blessed Cube Special Rewards event, we have prepared a simple guide for our currently on-going Leticia's Secret Cube Special Reward event.         How to claim your Special Reward     - To receive your Special Reward, you must interact with the Bonus Cube located next to the TP Shop to receive your special reward.   - Special Reward contains an additional Rank A or B item and they can be received with every 50 Leticia's Secret Cube you have opened.   - E.g. You will be able to receive a Special Reward with every 50, 100, 150, 200...etc Leticia's Secret Cube opened.   - You can interact with the Bonus Cube to check how many cubes you have opened so far and the number of cubes you are required to open in order to receive your Special Reward.       Important     - In order to receive the Special Reward, the Cubes must be opened while the current edition of Leticia's Secret Cube is available to purchase (from the scheduled maintenances of July 2 - July 16, 2019). Once the current edition of the Goddess’ Blessed Cube is removed from the TP Shop, you will no longer be able to claim your Special Reward.   - 10+1 Cube bundles count as 10 Cubes, as 1 Cube is given as a bonus.

Announcement
July 9th, 2019
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Scheduled Maintenance for January 1~2, 2023

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (January 2, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
January 2nd, 2024
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Facebook: Special Dance Event

Greetings Saviors!   Special Dance Event is here:)   Press like, leave comments, and get rewards!       Period   From August 27, 2021 To September 5, 2021 at EST 23:59       Who can Participate   - All saviors       How to Participate    STEP 1. Go to the event post uploaded on Facebook. [Link]     STEP 2. Leave a comment in the post.   - The comment must include the following:    1) The correct server/team name of the character you wish to receive the reward 2) Cheerful comments:)   ※ Pressing ‘Like’ and 'share' on the event page on facebook will increase the winning chance!       Reward   - Reward: Vaivora Vision Selection Box (Untradable) x1 ※ Reward will be given to 10 saviors in total by random.          * Winners will be announced on September 6, 2021. * The reward will be given during the scheduled maintenance on September 7, 2021.       Important   - Rewards will be sent to the Mailbox and be deleted after 2 weeks. - Incorrect server/team name of the character will not be counted. - Changing the team name before/after the winner announcement will not be counted. - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted.

Event
August 27th, 2021
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Questions and answers after CBT2

I am syKim from Tree of Savior (TOS) Dev Team. We are still analyzing the data that we gathered from CBT2 so we want to apologize that we weren’t able to update our Dev blog for a long time. The questions below are the ones that we are repetitively receiving after CBT2.   Q) The locations of the Class Masters were dispersed from each other too much so I had hard times looking for them. A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, we decided that it wasn’t satisfactory so we will eventually move each of them to the villages in the game.   Q) Depending on the items that were equipped, there were some skills that I could not use. Was this purposely designed this way? A) That’s because we had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) We will try our best to fill in more animations in the next version.   Q) Up to which rank would we be able to play in the Open Beta? A) Our original plan was to open up to Rank 10~11, but we are thinking about changing that. We are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet Q) Was it purposely designed in the game to cancel character’s basic attacks? A) When a character becomes stiff after each attack, we allowed character’s movement to enhance the controllability, but we started CBT2 knowing that it will increase character’s attack speed as a side effect. We think that the decision on whether we will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time. For your reference, we limited this function by consuming the stamina when a character attacks while jumping in the air, but we haven’t decided whether we would apply this in cancelling basic attacks as well.   Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective. A) We will keep adjust the balances, but we will focus more on different uses for each skill. The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill. Q) The quests in the game are not too exciting. A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests   Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster? A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre.   Q) How many party contents are in the game? Are there any other contents besides hunting with my party members? A) We are creating party events a lot so I guess we should come up with something somehow if we really don’t have other ideas besides hunting. For your reference, we will enhance the qualities of party plays in our next version so we will share with you when the details get confirmed. ▲ We are creating a function to match different players into one party.   Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable. A) After CBT2, we came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time.   Q) It was unfortunate that there was no vibration on the game pad. A) We eliminated the vibration feature since we can’t check the remaining battery amount or a player’s fatigue level. If we include it on the next version, then we will make it so that players can select the option.   Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game. A) The reason why we can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. We understand that this is not intuitive so we will use “Appraiser” class to view the exact rates.   ▲ You will be able to view your enemies’ weak points or stats by playing with “Appraiser” class.   Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks. A) Our original plan was to switch between your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, we could not use the feature. We will make the feature available for the next version so send us your opinions on that when you test it next time.     Q) When is the next CBT or the commercial service? A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so we are still discussing internally. We may start the tests in other countries or launch FGT2, but nothing is decided yet. We are planning to invite a few testers to our studio to receive their precise feedback.  We will try our best to upload the next post or announce new information within a short period of time.  We always appreciate for your support and cheers.

Developer's Blog
April 7th, 2016
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Weekend Burning in July, 2022!

Greetings, Saviors!    New Weekends burning event is here! See the details and let's burn the weekends in ToS!     Event Period     From July 1, 2022 To July 31, 2022     Who can Participate     - All saviors     How to Participate     Step 1. Log-in to Tree of Savior on weekends (server time) during the event period.   Step 2. Find the event NPCs in Klaipeda, Fedimian, and Orsha and talk to them! * The map doesn't indicate the location of NPCs.   Step 3. Play Tree of Savior with special buffs and benefits!   The buffs and benefits of the month are as following: ※ Please note that the timeline will follow the server time(EST). Date Buff July 1 (Fri) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Aether Gem Enhance trial in Remnants of Bernice Dungeon July 2 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Demonic Sanctuary Auto Match (Normal) Reward July 3 (Sun) Destroying Tree Root Crystals increases Movement speed +5 EXP +100% Increase Memory of Flame Reward July 8 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Class Points earned +500% July 9 ( Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Recovers HP, SP by +500 every 10 seconds, movement speed +2 July 10 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Etching Statue worship effect x10 July 15 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Physical and magic Attack +500, physical and magic DEF +3000 July 16 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% 90% Skill Cooldown and SP consumption reduction (Area Limited) July 17 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Recovers HP, SP by +500 every 10 seconds, movement speed +2 July 22 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Increase Field Drop Rate July 23 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Etching Statue worship effect x10 July 24 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 90% Skill Cooldown and SP consumption reduction (Area Limited) July 29 (Fri) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Pamoka Solution EXP x2 July 30 (Sat) Destroying Tree Root Crystals increases Movement speed +5 EXP +50% Challenge Mode Entry Reset (3 times per team) July 31 (Sun) Destroying Tree Root Crystals increases Movement speed +5 Looting Chance +1,000 Physical and magic Attack +500, physical and magic DEF +3000     Important   - Please note that the buffs do NOT stack. If you receive Friday's buff at the end of the day and receive a new buff at the start of Saturday, Friday's buff will be removed and Saturday's buff will be applied.   - The buffs will NOT automatically be granted to your character. You have to talk to the event NPC in order to receive the Weekend Burning Event benefits.

Event
June 27th, 2022
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[UPDATE] Scheduled Maintenance for November 04~05, 2024

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (November 05,  2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
November 5th, 2024
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Updates on the International Test

Hello.  I am Hakkyu Kim, CEO of imcGAMES. We have been silent about our International Test Version for some time, so we will share you our current process with our overseas fans. ▲ English Version (under development) We are currently working on English translations inside, but since there are too many texts, it will take too much time if we focus on accuracy. However, we wanted to open the international test server as quickly as possible.  Also we didn't  want to outsource translations to 3rd party who does not have deep understanding of the game so we came up with a new idea called OTC (open text client) The basic idea of OTC is to put all in-game text data into different language folders in the client so that it will be easier for our fans to see and edit them directly. To explain briefly about it, (inside the folder) (Please note that for territories where we already decided on our publishers, we may not support the languages in such regions. ) If a language pack is put inside the folder, (selection screen in the game) Players will be able to select a language pack within the game and they can also change to different languages real-time. Each language pack contains Unicode plain texts that are in .tsv format. (Tab Seperated Values)   (tsv example screenshot) Inside the file, text ID and translated language texts (foreign language) are matched like the above, When these texts are modified, then the modified texts will be applied in the game. When you find awkwardly translated texts in the game, just locate the cursor on the texts and press Ctrl+Shift with a mouse click.  (These could be changed in the future)  The editor program will pop up and it will take you to the texts automatically.  When you modify the texts from the editor and save them, the client will reload only the modified texts automatically.  Each folder contains the fonts that are adequate for different languages so other languages besides Korean and English can also be applied in the game if there are other language data inside each folder. Our plan is to distribute the client which you won’t have a big problem playing the game so the English texts in the game may feel awkward at the beginning.  However, we will receive better translations and expressions from the testers and continue to apply them in the game.  It would have been the best to provide the completed language packs from the beginning, but we believe that we will shorten our time to prepare for the International Test by utilizing this method.  Furthermore, when communities that use other languages besides English submit new language packs to us, we will officially distribute them as client patches after going through our examination and verification process internally. For the purpose of sharing translated texts between our fans and imcGAMES and to submit and manage those texts, we will first create OTC Repository (such as github.com, not tested yet though) and disclose our texts to our fans.  We hope that  OTC becomes an efficient way for our non-English speaking fans to enjoy TOS in their native languages sooner than any other ways. We are currently undertaking various tests to decide where to locate the servers for the international testable version. Possible candidates are Amazon AWS and a few overseas service providers.  We are looking for the most optimized solution so that we could secure stable Pings for all our fans.  Furthermore, for our overseas fans to register securely and conveniently, we are currently developing a feature to register via Facebook and Google+ accounts.  By the time when we are finished developing the feature, we think that we will be ready to open up the test server. We think that one server location will not be enough to cover all territories, so after reviewing our first test results, it is very likely that we will decide on our 2nd server location. We haven’t decided the exact date for the International Test, but we think it will be after CBT2 in Korea.  The detailed schedules for CBT2 in Korea will soon be decided. We welcome your questions or opinions.

Developer's Blog
March 15th, 2015
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Questions and Answers about TOS #10

Hello. I am syKim from “Tree of Savior (TOS)” Development Team. This is 10th time of Questions and Answers about TOS which answers the questions coming from all of you. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) When players go into Rest Mode, do they receive some benefits such as HP restoration? What about the fire place which was shown in the screenshot before? Does it automatically appear when players go into Rest Mode? A) In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it. ▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though… Q) Do you have characters that represent each country or cultural area? A) A few classes’ concepts are based on the specific cultural areas’ historic heritage, but they don’t represent certain civilizations or countries. Q) I want to know if the game will be in sync with mobile devices. A) We don’t have any specific plans as of yet. Q) I saw an introduction about Centurion class from the last post. It looks very interesting, but I have some worries that it may be misused on bots, farms, trollings or etc. Do you have any plans to avoid these? A) ‘Formation’ skill will not make the game confusing since this skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective. We don’t worry about it that much inside our development team. Q) If there are more than two Chronomancers, then isn’t it possible to multiply the number of rewards? A) Once a certain place has been used to restore the time, then that place will be distorted for some time so that it is not possible to restore the time within that place for some amount of time. Q) Are there any mounted classes in Archer-type classes? A) Yes we have a few. Hackapell class represents a mounted class in Archer-type classes. ▲Hackapell Class Q) The BGM which was used in the last post was done by a musician named Symphonix. What happened? A) Yes. A few of our staffs in development team really like the music of Symphonix who is an electronic musician in Germany. We signed a contract with them since we believed that their music will fit really well into a few scenes in TOS. You will be able to listen to a few of their albums as BGM in TOS. Q) TOS Brazilian community is talking about Archer class a lot. Can you tell us more about Archer class? A) Archer is a very unique and strong class. I will tell you more about it in the near future. Q) There are lots of opinions on the characters’ voices in one of Japan’s online communities. Do you also localize characters’ voices? A) The voices in the game right now are all proto-types. Since the version of the game that we are working on is not the official service version, even the voices of our developers and designers are included in the game at the moment, which were done inside our studio’s recording booth. Of course we will re-work on the voices for the official service version of the game, and when the localizations are needed, then we will make so that players will be able to select the voice pack that they want. It’s like that they can select in-game texts in the language that they prefer. Q) All female characters look pretty and cute. Can you also show a male character’s artwork? A) Okay. I will show you a male NPC’s artwork. ▲ Centurion Master Okay, now, we will answer you, the questions regarding the items, which have been sent to us repetitively.   Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher.   There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class. Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1.   [From left, normal – magic – rare – unique grades] Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations. Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats.   If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips.     In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip.     ▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player.   There are 3 methods to upgrade an item.   An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level.     You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1.   Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility]. ▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this.   We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to tos@imc.co.kr. We read all of your questions so please do not hesitate to send them to us. Thanks. This week’s bonus image. ▲The initial design of “Archer” class (by AD Maggi)

Developer's Blog
April 8th, 2016