Greetings, Saviors. The following issue has recently come to our attention. - An issue with the items available for purchase at the Guild Contribution Shop. We will be closing down the Guild Contribution Shop temporarily until we come to resolve the issue fully, and will let you know by updating this announcement when the Guild Contribution Shop is open again. Thank you for your paitence and understanding. Regards, IMC Staff
Greetings Saviors:) We are going to announce the regular election of the TOS Support Guild Vice Guild Master. Whenever there is a vacancy on Vice Guild Master, we will receive applications as follows. If you are willing to work as Vice Guild Master of TOS Support Guild, please read this post and apply! Vice Guild Master Selection Support Guild is run by three elected Vice Guild Masters for each world. Vice Guild Masters will share their experience and knowledge about TOS, process various contents, and support the fun and activities that can be enjoyed in the TOS community. ■ Vice Guild Master’s Role As the master of the TOS Support Guild, Vice Guild Master helps new/returning saviors who joined the guild to settle down and play various guild events ■ Vice Guild Master Selection Recruitment Target Saviors from All Worlds Number Recruited 2 Saviors per each world Recruit Period August 31, 2021 ~ September 9, 2021 Announced Date September 9, 2021 ※ Selected Vice Guild Master will be announced via future post and the selected Vice Guild Master will receive GM message on the announcement date. ※ Selected Vice Guild Master must enter the TOS Support Guild until September 9, 2021. ※ The penalty of Vice Guild Masters leaving the previous guild will be lifted on September 14, 2021. Activity Period September 11, 2021 ~ November 26, 2021 ※ Vice Guild Master can continue the activity according to their will and the past activity records after this activity period. Benefit 3,000 TP [Event] will be given every month ※ The benefit of Vice Guild Master is 3,000 TP. ※ After reviewing the Vice Guild Master’s activity record, it’ll be given separately on the second Friday of the month and the fourth Friday of the month. ※ If the activity period is 1 week: 750 TP, 2 weeks: 1500 TP → The week is based on the selected week's Friday. ex) If you start the activity on September 11, the first benefit (750 TP) will be given on September 24. Qualification - Savior who can consistently log in during the activity period (~11/26) - Savior who has a wide knowledge of the game - Savior who can help guild members understand, adapt, and settle in the game - Savior who has no record of sanctions due to violating the Policy Preference - Savior who has experience of online cast - Savior who has been a Guild Master in TOS or other MMORPG How to apply - Reply to the Survey below until September 5, 2021 (Google account required) → LINK ※ 2nd survey will be sent to the applicant's mailbox on September 6, 2021. This survey must be returned until September 8, 2021. Important ※ Guild Master(GM) is not involved in any issues except for the major issues such as Vice Guild Master selection and operation-related issues, and will only monitor the Support Guild to make sure it is operated according to its original purpose. ※ All records (including authority usage and chat) of the Guild Master(GM) are kept/inspected/managed thoroughly. ※ Total activity period may change due to application status. Vice Guild Master Activity Guide Necessary Activity 1. Log in to TOS 3 days or more per week 2. Accept applications of Support Guild when logged in to TOS a. How to accept applications: Alt+G Guild → Settings → Applications b. Newly created teams will be automatically added to the guild, but other saviors need to be approved manually. c. Every applicant must be approved. (However, if it is judged that the purpose of applying is clearly to make conflict/dispute, it may be rejected.) 3. Play Guild Quest 2 times or more per week a. How to play Guild Quest: Guild Tower → Guild Quest → Select the Guild Quest you want to play → Go to the Guild Quest area → Enter via Guild Quest pillar after recruiting (space bar) b. Sulivinas Lair and Demonic Sanctuary cannot be played. Selective Activity 1. Answer the questions related to playing the game to solve guild member’s curiosity about the game 2. Check Guild Community a. Reply to inquiries about the game b. Questions frequently asked by the guild members can be saved in the Community section to help the players. 3. Activate the Guild Chat a. You can bring energy to the guild chat window by saying hello to the guild chat when you log in or log out, or when other users log in. Important Guild Territory War, Guild Wars, Guild Quest: Sulivinas Lair, Demonic Sanctuary cannot be played. - You cannot declare Guild Territory War and other wars since the purpose of the guild is to help saviors to understand and adjust to the game and since there are too many members. - Sulivinas Lair and Demonic Sanctuary are also not available as it is difficult to distribute fairly. - Vice Guild Master can send a request via forum post - Vice Guild Master category when needed. Guild Quest TIP 1. Guild Tower Location: West Siauliai Woods 1 channel, near Statue of Goddess Vakarine - This location is only for the 1st guild tower. - Location may change from the 2nd guild tower and if so, Vice Guild Masters need to tell the GM by whisper or ticket. 2. How to create Guild Tower: Talk to Uska NPC at Klaipeda → Buy Guild Merchandise → Purchase ‘Build Guild Tower’ → Use the item in the installation location 3. If the participation rate is low, guide the progress and reward. - Guild Boss Raid: Click the Participate button, move to the location and defeat the boss monster together! - Guild Mission: Click the Participate button, move to the location and clear the mission! - ‘Guild Foundation’ repetitive quest is cleared when clearing Guild Quest twice a week. This concludes the announcement of [Europe] Fedimian - TOS Support Guild. We look forward to your support and participation:) Thank you. ※ If we verify excessively repetitive joining and leaving the Support guild for intentional profit-seeking or inappropriate activities, there may be restrictions put to the account according to the policy such as being excluded and permanently banned from the Support Guild.
Greeting Saviors! We became aware of the following issue: Time spent inside instanced dungeons and PvP areas is not counted as time logged-in for the Halloween Attendance Event. We are currently fixing the issue so in the meanwhile, please stay in areas other than instanced dungeons or PvP areas for the Halloween Attendance Event. The compensation for this issue will be announced later on. [UPDATED] Also, the expiring date of the Halloween Event costumes that can be changed into permanent items will be adjusted from '7 days' to the 'last day of the event'. Adjusted Costumes: - [Halloween] Sky Blue Laima Kindergarten Costume (Male) - [Halloween] Sky Blue Laima Kindergarten Costume (Female) - [Halloween] Black Wolf Costume (Male) - [Halloween] Black Wolf Costume (Female) - [Halloween] White Tracksuit Also, we're now fixing the issue that Guild promoition board is not showing up properly, during this procedure, the market may not working properly for moment But we will fix as soon as possible. [UPDATED] The Guild promotion board is now fixed. Thank you for your patience and understanding. Regards, IMC staff
Hello. I am syKim from “Tree of Savior (TOS)” Development Team. This is 10th time of Questions and Answers about TOS which answers the questions coming from all of you. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) When players go into Rest Mode, do they receive some benefits such as HP restoration? What about the fire place which was shown in the screenshot before? Does it automatically appear when players go into Rest Mode? A) In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it. ▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though… Q) Do you have characters that represent each country or cultural area? A) A few classes’ concepts are based on the specific cultural areas’ historic heritage, but they don’t represent certain civilizations or countries. Q) I want to know if the game will be in sync with mobile devices. A) We don’t have any specific plans as of yet. Q) I saw an introduction about Centurion class from the last post. It looks very interesting, but I have some worries that it may be misused on bots, farms, trollings or etc. Do you have any plans to avoid these? A) ‘Formation’ skill will not make the game confusing since this skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective. We don’t worry about it that much inside our development team. Q) If there are more than two Chronomancers, then isn’t it possible to multiply the number of rewards? A) Once a certain place has been used to restore the time, then that place will be distorted for some time so that it is not possible to restore the time within that place for some amount of time. Q) Are there any mounted classes in Archer-type classes? A) Yes we have a few. Hackapell class represents a mounted class in Archer-type classes. ▲Hackapell Class Q) The BGM which was used in the last post was done by a musician named Symphonix. What happened? A) Yes. A few of our staffs in development team really like the music of Symphonix who is an electronic musician in Germany. We signed a contract with them since we believed that their music will fit really well into a few scenes in TOS. You will be able to listen to a few of their albums as BGM in TOS. Q) TOS Brazilian community is talking about Archer class a lot. Can you tell us more about Archer class? A) Archer is a very unique and strong class. I will tell you more about it in the near future. Q) There are lots of opinions on the characters’ voices in one of Japan’s online communities. Do you also localize characters’ voices? A) The voices in the game right now are all proto-types. Since the version of the game that we are working on is not the official service version, even the voices of our developers and designers are included in the game at the moment, which were done inside our studio’s recording booth. Of course we will re-work on the voices for the official service version of the game, and when the localizations are needed, then we will make so that players will be able to select the voice pack that they want. It’s like that they can select in-game texts in the language that they prefer. Q) All female characters look pretty and cute. Can you also show a male character’s artwork? A) Okay. I will show you a male NPC’s artwork. ▲ Centurion Master Okay, now, we will answer you, the questions regarding the items, which have been sent to us repetitively. Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher. There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class. Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1. [From left, normal – magic – rare – unique grades] Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations. Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats. If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips. In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip. ▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player. There are 3 methods to upgrade an item. An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level. You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1. Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility]. ▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this. We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to tos@imc.co.kr. We read all of your questions so please do not hesitate to send them to us. Thanks. This week’s bonus image. ▲The initial design of “Archer” class (by AD Maggi)
I am syKim from Tree of Savior (TOS) Dev Team. We are still analyzing the data that we gathered from CBT2 so we want to apologize that we weren’t able to update our Dev blog for a long time. The questions below are the ones that we are repetitively receiving after CBT2. Q) The locations of the Class Masters were dispersed from each other too much so I had hard times looking for them. A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, we decided that it wasn’t satisfactory so we will eventually move each of them to the villages in the game. Q) Depending on the items that were equipped, there were some skills that I could not use. Was this purposely designed this way? A) That’s because we had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) We will try our best to fill in more animations in the next version. Q) Up to which rank would we be able to play in the Open Beta? A) Our original plan was to open up to Rank 10~11, but we are thinking about changing that. We are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet Q) Was it purposely designed in the game to cancel character’s basic attacks? A) When a character becomes stiff after each attack, we allowed character’s movement to enhance the controllability, but we started CBT2 knowing that it will increase character’s attack speed as a side effect. We think that the decision on whether we will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time. For your reference, we limited this function by consuming the stamina when a character attacks while jumping in the air, but we haven’t decided whether we would apply this in cancelling basic attacks as well. Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective. A) We will keep adjust the balances, but we will focus more on different uses for each skill. The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill. Q) The quests in the game are not too exciting. A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster? A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre. Q) How many party contents are in the game? Are there any other contents besides hunting with my party members? A) We are creating party events a lot so I guess we should come up with something somehow if we really don’t have other ideas besides hunting. For your reference, we will enhance the qualities of party plays in our next version so we will share with you when the details get confirmed. ▲ We are creating a function to match different players into one party. Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable. A) After CBT2, we came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time. Q) It was unfortunate that there was no vibration on the game pad. A) We eliminated the vibration feature since we can’t check the remaining battery amount or a player’s fatigue level. If we include it on the next version, then we will make it so that players can select the option. Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game. A) The reason why we can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. We understand that this is not intuitive so we will use “Appraiser” class to view the exact rates. ▲ You will be able to view your enemies’ weak points or stats by playing with “Appraiser” class. Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks. A) Our original plan was to switch between your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, we could not use the feature. We will make the feature available for the next version so send us your opinions on that when you test it next time. Q) When is the next CBT or the commercial service? A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so we are still discussing internally. We may start the tests in other countries or launch FGT2, but nothing is decided yet. We are planning to invite a few testers to our studio to receive their precise feedback. We will try our best to upload the next post or announce new information within a short period of time. We always appreciate for your support and cheers.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 04, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Rank Item Quantity B Goddess Token (Lada): 10,000 1 B [Lv.500] Arcanum of STR 1 B [Lv.500] Arcanum of INT 1 B [Lv.500] Arcanum of CON 1 B [Lv.500] Aether Gem Catalyst 4 B Challenge Mode Add. Reward Voucher 1 B Class Change Voucher Lv 3 8 B Challenge Mode One Entry Voucher 15 C Goddess Token (Lada): 10,000 2 C Challenge Mode One Entry Voucher 2 Swordsman - Winged Hussar Special Class Unlock Voucher Box Item Name Cnt Trade Swordsman - Winged Hussar Special Class Unlock Voucher 1 Market/Team Storage Winged Hussar Flag 1 Market/Team Storage Winged Hussar Head Armor 1 Market/Team Storage Winged Hussar Pike 1 Market/Team Storage Title - Skrzydlo Krola 1 Market/Team Storage [Physical] Growth Package Box Item Name Cnt Trade [Lv4] Vaivora Vision Register Voucher 1 Team Storage Only [Physical] +10 Upinis Leather Armor Set Box 1 Team Storage Only [Physical] +10 Demon God Weapon Selection Box 1 Team Storage Only .+10 Baud Pyktis Set Box 1 Team Storage Only Quest Clear Scroll Box EP1 - 14 1 Team Storage Only [Physical] Belf of Insight Box 1 Team Storage Only [Physical] Spaulder of Ferocity Box 1 Team Storage Only Mystic Fire Flame Earring Fragment 1 Market/Team Storage Class EXP Card Box 1 Team Storage Only Level Jumping Card (Lv.500) 1 Team Storage Only Class Change Voucher Lv 3 1 Team Storage Only Attribute Points 10,000 Ticket 200 Team Storage Only Character Slot Voucher 1 Untradable Goddess Token (Lada): 50,000 5 Team Storage Only ▶ [Physical] +10 Upinis Armor Set Box Item Name Cnt Trade +10 Upinis Leather Armor 1 Team Storage Only +10 Upinis Leather Pants 1 Team Storage Only +10 Upinis Leather Boots 1 Team Storage Only +10 Upinis Leather Glove 1 Team Storage Only [Lv.500] Goddess Ichor (Armor) 4 Team Storage Only ※ [Lv.500] Goddess Ichor (Armor) stat: - Attack against target of every creature type +1063 - STR +186 - Attack against Leather Armored Target Offsetting +1250 - Critical Rate +624 ▶ [Physical] +10 Demonic Weapon Selection Box Item Name Cnt Trade [Physical] +10 Demonic M.Weapon Selection Box 2 Team Storage Only [Physical] +10 Demonic S.Weapon Selection Box 2 Team Storage Only [Lv.500] Goddess Ichor (Weapon) 4 Team Storage Only ※ [Lv.500] Goddess Ichor (Weapon) stat: - Perfection Effect +3400 - Attack against target of every creature type +1327 - Critical Rate +781 - STR +234 ▶ [Physical] +10 Demonic M.Weapon Selection Box Item Name Cnt Trade +10 Demonic Sword 1 Team Storage Only +10 Demonic Two-handed Sword 1 Team Storage Only +10 Demonic Bow 1 Team Storage Only +10 Demonic Crossbow 1 Team Storage Only +10 Demonic Mace 1 Team Storage Only +10 Demonic Two-handed Mace 1 Team Storage Only +10 Demonic Spear 1 Team Storage Only +10 Demonic Pike 1 Team Storage Only +10 Demonic Rapier 1 Team Storage Only +10 Demonic Cannon 1 Team Storage Only +10 Demonic Musket 1 Team Storage Only ▶ [Physical] +10 Demonic S.Weapon Selection Box Item Name Cnt Trade .+10 Demonic Trinket 1 Team Storage Only .+10 Demonic Shield 1 Team Storage Only .+10 Demonic Pistol 1 Team Storage Only .+10 Demonic Dagger 1 Team Storage Only ▶ Baud Pyktis Accessory Selection Box Item Name Cnt Trade +10 Baud Pyktis Necklace 1 Team Storage Only +10 Baud Pyktis Bracelet 2 Team Storage Only ▶ [Physical] Belt of Insight Box Item Name Cnt Trade Belt of Insight 1 Team Storage Only ※ Belt of Insight stat: - STR +76 - Physical Critical Attack +2850 - Critical Rate +1425 - HP +4750 ▶ [Physical] Spaulder of Ferocity Box Item Name Cnt Trade Spaulder of Ferocity 1 Team Storage Only ※ Spaulder of Ferocity stat: - STR+76 - Physical Critical Attack +2850 - Critical Rate +570 - HP +4750 ▶ The sales period of this Leticia's Secret Cube is February 6, 00:00 ~ February 20, 17:59 (KST). ▶ When using 10 Star Legend Card Selection Album, you can select and obtain one of the 10 Star Legend Card from the following list: - Vasilisa Card - Boruta Card - Resurrected Paulius Card - Jellyzele Card - Reservoir of Corruption Card - Falouros Card ▶ You can check the probabilities of items from here.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 6, 2024). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Hello. I am Hakkyu Kim, CEO of imcGAMES. We have been silent about our International Test Version for some time, so we will share you our current process with our overseas fans. ▲ English Version (under development) We are currently working on English translations inside, but since there are too many texts, it will take too much time if we focus on accuracy. However, we wanted to open the international test server as quickly as possible. Also we didn't want to outsource translations to 3rd party who does not have deep understanding of the game so we came up with a new idea called OTC (open text client) The basic idea of OTC is to put all in-game text data into different language folders in the client so that it will be easier for our fans to see and edit them directly. To explain briefly about it, (inside the folder) (Please note that for territories where we already decided on our publishers, we may not support the languages in such regions. ) If a language pack is put inside the folder, (selection screen in the game) Players will be able to select a language pack within the game and they can also change to different languages real-time. Each language pack contains Unicode plain texts that are in .tsv format. (Tab Seperated Values) (tsv example screenshot) Inside the file, text ID and translated language texts (foreign language) are matched like the above, When these texts are modified, then the modified texts will be applied in the game. When you find awkwardly translated texts in the game, just locate the cursor on the texts and press Ctrl+Shift with a mouse click. (These could be changed in the future) The editor program will pop up and it will take you to the texts automatically. When you modify the texts from the editor and save them, the client will reload only the modified texts automatically. Each folder contains the fonts that are adequate for different languages so other languages besides Korean and English can also be applied in the game if there are other language data inside each folder. Our plan is to distribute the client which you won’t have a big problem playing the game so the English texts in the game may feel awkward at the beginning. However, we will receive better translations and expressions from the testers and continue to apply them in the game. It would have been the best to provide the completed language packs from the beginning, but we believe that we will shorten our time to prepare for the International Test by utilizing this method. Furthermore, when communities that use other languages besides English submit new language packs to us, we will officially distribute them as client patches after going through our examination and verification process internally. For the purpose of sharing translated texts between our fans and imcGAMES and to submit and manage those texts, we will first create OTC Repository (such as github.com, not tested yet though) and disclose our texts to our fans. We hope that OTC becomes an efficient way for our non-English speaking fans to enjoy TOS in their native languages sooner than any other ways. We are currently undertaking various tests to decide where to locate the servers for the international testable version. Possible candidates are Amazon AWS and a few overseas service providers. We are looking for the most optimized solution so that we could secure stable Pings for all our fans. Furthermore, for our overseas fans to register securely and conveniently, we are currently developing a feature to register via Facebook and Google+ accounts. By the time when we are finished developing the feature, we think that we will be ready to open up the test server. We think that one server location will not be enough to cover all territories, so after reviewing our first test results, it is very likely that we will decide on our 2nd server location. We haven’t decided the exact date for the International Test, but we think it will be after CBT2 in Korea. The detailed schedules for CBT2 in Korea will soon be decided. We welcome your questions or opinions.