Greetings Saviors, We will be performing a temporary maintenance at EDT 04:30 (July 25th) on all servers to double check processing on the latest Reset DLC. Thank you for your understanding.
Greetings saviors! Halloween event is coming up next week! So, we've have prepared a little gift for you to wait for the upcoming event:) Hope you don't get too exhausted before the merge:) ! Period From October 9, 2020 To October 11, 2020, 23:59 EST Who can participate - All Saviors who log in on the corresponding date. Gift List Friday (October 9) [Event] Unidentified Mystic Tome x3 [Event] Attribute Points 10,000 x2 Saturday (October 10) [Event] Golden Anvil x15 Enhancement Coupon: 100,000 Silver x50 Sunday (October 11) [Lv. 440] Transcendence Stage 8 Scroll - Accessory (30 Days) x1 Challenge Mode One Entry Voucher x10 Important - These items will be sent to the Mailbox and be deleted at 23:59 EST each day. - All items can only be traded via team storage.
Greetings, Saviors. During yesterday’s scheduled maintenance (March 7, 2017), eight hair accessories from the Smart Casual series were erroneously introduced in the Exchange Shop along with the costumes of the same line. We would like to announce that these accessories will be removed from the Exchange Shop during the next scheduled maintenance, on March 14, 2017 (already-purchased accessories will not be deleted). The following Smart Casual accessories will be removed from the Exchange Shop: - White Leather Brimmed Hat - Black Leather Brimmed Hat - High Brim Teal Hat - High Brim Orange Hat - Black Western Hat - Pink Western Hat - Smart Short Brim Hat - Smart Outdoors Hat
Greetings, Saviors! Today the first season of Regional Guild Battles has come to an end. We appreciate those who attended this intense battle! The following list is the honorable Top 10 of Season 1 of the Regional Guild Battles for each server region. Top 10 of North America (Klaipeda, Orsha) 1. Café -> Lotus 2. CuteNotLewd -> Crimson 3. Impetus -> CuteNotLewd 4. Futureproof -> Tornado 5. Crimson -> Twilight 6. Forest -> Re:Kindle 7. Twilight -> Forest 8. Re:Kindle -> TeamAqua 9. Lotus -> Impetus 10. Tornado -> Ravens Top 10 of Europe (Fedimian) 1. Insanity -> Insanity 2. Lethal League -> Sparks 3. Legends™ -> Maid Café 4. Sparks -> Legends™ 5. SamoWar -> Samo War 6. CoffeeHouse -> TeaTime 7. WhitePopolion -> Pampa 8. TeaTime -> Lethal League 9. Pampa -> WhitePopolion 10. Maid Café -> CoffeeHouse Top 10 of South-East Asia (Telsiai, Varena) 1. LastOrder` (Varena) 2. TheAvenger (Telsiai) 3. Dispeller* (Telsiai) 4. AvantHeim (Varena) 5. LX-LR (Varena) 6. Marionette (Varena) TaKoMo (Varena) 8. Mongoloid (Telsiai) 9. Svendeus (Varena) 10. SecretSociety (Telsiai) Top 10 of South-America (Silute) 1. Hydrarium-> Hydrarium 2. Unbelievable -> Unbelievable 3. Paradise -> B i q u e i r a 4. TheOverMind -> Paradise 5. B i q u e i r a -> AgeOfThorns 6. AgeOfThorns -> Gringotes 7. Gringotes -> Black Sheep 8. Black Sheep -> Caguei na Build 9. Caguei na Build -> TheOverMind 10. Akatsuki -> Akatsuki Note: 1. Regional Guild Battles will be open for 3 weeks with intervals between each season. 2. There will be 2 Regional Guild Battle sessions per day. 3. There will be major changes in the rewards, as TP will no longer be provided as the reward. 4. Rank points applied to wins and losses can differ from match to match. - The rewards will be provided to the relevant guild’s members individually via GM message to the postbox. - They will be usable until the next season ends, after which they will be deleted. 5. We apologize for the misunderstanding caused by the ranking error. The ranking rewards plus 500 Talt will be sent to 1st, 2nd and 3rd place guilds which did not receive the correct rewards last week (March 21, 2017). Please note that guilds that already received their ranking rewards will not have their items deleted.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 02, 2025). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Hello. We are "Tree of Savior" development team. There were so many questions regarding the art concept of TOS, so I asked our art director Maggi directly. Maggi has been with imcGAMES for a long time since “Granado Espada”. ▲The person who had drawn this poster from GE! Q) What was the reason that TOS selected quarter view? A) Back when our team was first formed to develop TOS, there were so many games out there which concentrated on new rendering technologies and detailed expressions. There were just so many of them. All of them focused on reality so it was very hard to distinguish each game by just looking at screenshots. Instead of just showing characters’ backs, we wanted 3rd person point of view so that players can be more immersed into the game and since timing is crucial in this game, we thought quarter view fits well. That’s why we removed angle rotations. It was also easier to take a view around the characters. ▲ Quarter view which emphasizes player's visibility Q) So quarter view was not just selected to reminisce about the old, classic games. A) No. Classical designs are just methods and not our objective. To enhance visibility, we even removed angle rotations which were available in the earlier version. We wanted players to really immerse into their characters so as we develop the game, characters’ representations became more and more simple. Eyes, eyebrows, and lips of the characters in the earlier version were very detailed, but we kept modifying the characters so now characters’ eyes are more emphasized. Q) Are there any differences in the art concept of TOS compared with the other games? A) We wanted to give players a feeling that TOS is like a moving fairy tale book or pop-up book so most of the textures are actually hand drawn by our designers. Instead of relying too much on new 3D rendering technologies, we are trying to emphasize the details so it takes little more time. The number of drawings that we have drawn since the start of TOS project is much more than the number of drawings that we had drawn in the past. Q) Was there some kind of objective that you had in your mind when you were designing the backgrounds of the game? A) I wanted to make TOS like a huge diorama. We wanted characters to touch on or climb on neatly designed architectures and decorations. To give fairy tale feeling, we emphasized on shapes as much as we had on the characters. As a result, I enjoy myself even when my characters just walk on the fields in the game. Q) There are some opinions that the game looks little dark. A) We have thought about it a lot. The world in TOS has some dystopian element so we couldn’t just make it too bright and too happy. Instead, we wanted players to really immerse into the world. The details and the expressions in the game should not be just cute and lovely. Depicting the world as it is, and depicting the reality as closely as possible is more important to us. If there is grass, then it should sway in the wind. ▲ We want to ride on that cable car !! If there is a lever, regardless of how small it is, players should be able to pull it. Q) How did you collect information? A) To collect information and documents for backgrounds, costume designs and etc, our staff traveled to various places including Lithuania, Turkey, Nepal, France, China and etc. We still have many more places to go. ▲Collecting info at Vilnius ▲'Fedimian' is designed based on the information we collected from Bhaktapur, Nepal. Q) There was a question whether this game is based on the Norse mythology. A) We got a motive from Lithuanian mythology. There are classes in the game which are related to the gods in Baltic mythology. The same goes for the “Tree” which is the major part of the story in the game. However, we used Lithuanian mythology only as a motive so the game is not wholly based on Lithuanian mythology. Q) Please give a word to our fans who are waiting for this game. A) We are working happily on TOS. I hope our fans keep their continuous interest on TOS. ▲The initial wizard design in TOS. It may appear as a NPC in the future. Okay so that’s it for our interview with Maggi. AD Maggi is responsible for character designs, costumes, illustrations, NPC images, background images and a lot more in TOS. She always has a drawing pen on her hand. Send her a support message!
Time to meet the Class Masters! Who are they? Well here, we will give you a little info about them!
Greetings, Saviors. The following is a list of pressing issues and bugs that have been reported to us and are currently being worked on. 1) Buffs canceling after moving maps - Certain buffs are known to get automatically canceled whenever the character moves to a different map, even when there is still time left on the specific buff. 2) Unable to equip bracelets in [NA] Klaipeda - Characters have been reportedly unable to equip any bracelet items in channel 1 maps of the [NA] Klaipeda server. Equipped bracelet items will also automatically unequip upon changing to channel 1. 3) Unable to enter Team Battle League - There is an ongoing issue with certain characters being unable to enter Team Battle League matches after queuing up, resulting in only part of the team members joining the battle. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem, allowing it to be resolved faster.
Greetings Saviors, We will be performing temporary maintenance on our servers tomorrow due to the following issue. - Daylight saving time Maintenance is expected to take place during the following period: EST March 12, 2017 - 00:45 AM to 02:15 AM Thank you for your patience and understanding.