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Scheduled Maintenance for April 27, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (April 27, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
April 26th, 2021
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'Fan Art Fest: Merry Me' Results!

Greetings Saviors. We have had so many great submissions for the Fan Art Fest: Merry Me. We'd like to thank every one of participants and those who have supported this event through comments and likes as well. Now, after several rigorous internal voting sessions, we have selected quite appropriately 10 artworks that will be on the ingame loading screens. We would like to remind you that is was no easy task picking just a few from all the great and spooky artworks. So, if your submission was not selected please, don't be discouraged. The following is the list of artworks that are scheduled to be included in the loading screens after the Scheduled Maintenance of December 20th. Winners will also be awarded the in-game title of 'Gifted Artist', and 300 TP during the maintenance period. Click on the forum name to visit the submission post.   Spot the Difference by elinhime Happy Christmas by PoetCat Happiness Deliver by popomaster_poom Sweet Holidays! by Chili Christmas scarf by iorisu.artist  Merry Monster! by CupRamenII Christmas Surprise for Pets by cat77 Xmas in the Air by MurMoruno Party with my pets by BonnyBunny  Merry Christmas, Saviors! by ly_chan95      

Announcement
December 18th, 2016
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[SA] Stuck Character Problem Fixed

Greetings, Saviors! Recently, a large number of players in [SA] Silute were affected by a problem where their characters were stuck in certain maps, unable to login to the world. We would like to announce that this issue was fixed by redistributing the server's channels, and stuck characters should now be able to login to all areas as normal. If you find that you are still unable to login with any of your characters in [SA] Silute, however, kindly send us a ticket on our Support page. On your ticket, make sure to mention the affected map and channel so we can work on further improving the server's condition. Other connection issues in the server are also being addressed and we will continue updating you as soon as we have new details. Thank you. Sincerely, IMC Staff

Announcement
May 23rd, 2016
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[VIDEO] Rank 10 Trailer

Greetings, Saviors! Here's our official Rank 10 trailer! New skills revealed for sixteen classes!  Please stay tuned for more news!   "Savior, are you ready to seize the 10th Revelation? "              

Developer's Blog
August 3rd, 2018
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Upcoming Remake: Sadhu

      Hello, this is Tree of Savior Dev. team. This posting is about adjustments for Sadhu and Cleric Class.   New Master's Request - Remake Class [Sadhu]   There will be a remake for Sadhu. New Master's Request will also be added along with the remake. Title for Achievement and Common Costume can be received as a reward.         Some people enter the clerical service through learning, but sometimes they are chosen as a person to convey the providence of the Goddess through grace.  The Sadhu is a group that has been handpicked by the goddesses and trained to serve them directly in our world. They are more shamanistic in nature and are masters of dreams and sleep.   With long Penance, Sadhu can control their spirit by applying various power. Spirit can move freely and confuses the enemy.     Sadhu Sadhu is a Cleric class that damages the enemy with [Holy] magic by using the spirit. Sadhu can afflict status ailments by controlling the spirit directly and can use other class' skills. Also, they can go through the obstacles in PVP. By using the Arts [Spirit Expert: Wandering Soul], you can make it cast the Sadhu skill automatically without control. But the function that gives the Status Ailments to the enemy is removed. The details for Arts Enhance and Enhanced Upgrade are not written and the details may change when applying it to the live.    Spirit Expert    Gets very weak to the Holy Magic damage when the Sadhu controls the spirit but becomes immune to other damages.  There are limits on the number of strikes for immunity.  Spirit returns to the body when consuming all counts and becomes easily exposed to the enemy's attack periodically.  Other class skills can be used in spirit status but there are limits for usage.  When controlling the spirit in PvP areas, the spirit can go through obstacles.    Spirit Expert: Wandering Soul    Sadhu does not control the spirit directly but the spirit freely goes to the nearby enemies to attack.   The factors that distract the enemy's movement are removed.     Prakriti    Spirit continuously damages the enemy in a certain area and distracts the movement.    Prakriti: Penance    Apply debuff that spirit gives more pain to the enemy.    Possession    Creates barrier near the spirit to damage the enemy and stops the enemy's movement inside the barrier.    Enira    Blows wind in front of the spirit to push enemies back and attack    Tanoti    The chain comes out near the spirit and pulls the enemy to attack.    Patati    Make a big impact near the spirit and knocks down the enemy to attack.    Moksha    Spirit absorbs the near energy and a big explosion occurs. <Vaivora Vision -  Agni> [Lv1 Effect] - When Enira is activated, fires a flame in front and apply [Agni: Flame] debuff to the enemies for 10 seconds. - Enemy under [Agni: Flame] debuff gets continuous damage by 30% of damage applied per 1 second, and the damage received by the caster increases by 20%. [Lv4 Effect] - Doubles the number of continuous hits of Moksha ※ Item Stat will be announced later.     Cleric Class Balance Adjustment   Plague Doctor Because Incineration is a skill that applied debuff to the enemy to damage, there isn't meaning but only the duration renews when using Incineration for a short time even though there are 2 overheats.  In order to solve this problem, it is changed to bring out the deal of Incineration by driving them all together on the first cast, and the Insufficient range of Plague Doctor will also be improved. Incineration  Function that increases damage by 30% when attacking the enemy under Black Death Steam with Incineration will be deleted.    Function will be changed as follows.   - Before : Increases damage by 10% per 1 debuff (max. 10 debuffs)   - After : Increases final damage by 10% per 1 debuff (max. 5 debuffs)    Overheat will be changed from 2 to 1.  Number of targets will be changed from 4 to 8.    Skill factor will be changed.    - Before : 238 + [skill level -1] * 40.6 (total: 806)    - After : 317 + [skill level -1] * 52.9 (total: 1057)    Range will be doubled.  Black Death Steam  Range will be doubled.   Crusader Damage will increase. Condemn  Skill factor will be adjusted.   - Before : 1112 + [skill level -1] * 288.8 (total: 3711)    - After : 1656 + [skill level -1] * 429.8 (total: 5524) Sacred  Skill factor will be adjusted.    - Before : 650 + [skill level -1] * 169 (total: 2171)    - After : 975 + [skill level -1] * 253 (total: 3252) Protection of Goddess  Skill factor will be adjusted.    - Before : 1340 + [skill level -1] * 1340.4 (total: 6701)    - After : 1785 + [skill level -1] * 1786 (total: 8929)Cooldown will be changed from 45 seconds to 35 seconds.   Miko Attack skill factor will be improved and new Vaivora Vision will be added. Gohei  Skill factor will be adjusted.    - Before : 1157 + [skill level -1] * 192.9 (total: 3857)    - After : 1374 + [skill level -1] * 229.1 (total: 4581) Hamaya  Skill factor will be adjusted.    - Before : 685 + [skill level -1] * 114.4 (total: 2286)    - After : 1473 + [skill level -1] * 245.7 (total: 4912) Vaivora  –  Ema  [Lv1 Effect]   - If [Great Blessing: Honor] does not occur when Omikuji is cast,  [Great Blessing: Peace] will be applied by the duration of Omikuji.   - Enemy under [Great Blessing: Peace] increases Attack by 2.5%.    - Does not get afflicted when you possess [Great Blessing: Peace]    - Cooldown of Omikuji resets when the buff applied by Omikuji isn't [Great Blessing: Honor], [Great Blessing: Hope].    - Cannot reset with reset Omikuji.    [Lv4 Effect]   - Buff is still applied when the casting is stopped, changes Kagura casting time by 15 seconds.    - Increases final damage by 4%~8% during Kagura buff proportionally to the casting time.    - Item and skill function related to the casting is not affected.       Exorcist Connection between skills and skill factors will be adjusted. Rubric  Function will be changed as follows.    - Before : When Rubric is cast over Aqua Benedicta, enemies within half-range of Aqua Benedicta receive equal damage as Rubric by a maximum of 25% chance when farther away the distance is and 25% chance when the hit is critical.   - After : When Rubric is cast over Grand Cross, it is applied as 2 consecutive hits.  Entity  Function that amplifies Hamaya with Entity will be deleted.     Aqua Benedicta   Skill factor will be adjusted.    - Before : 312 + [skill level -1] * 52 (total: 1040)    - After : 440 + [skill level -1] * 73.4 (total: 1467) Grand Cross  Tile duration will be changed from 2.5 seconds to 5 seconds.   Damage gap will be changed from 0.5 seconds to 1 second.     Skill factor will be adjusted.    - Before : 537.6 + [skill level -1] * 239.2 (total: 2690)    - After : 1653 + [skill level -1] * 428.6 (total: 5510) Katadikazo  Skill factor will be adjusted.    - Before : 896 + [skill level -1] * 897.2 (total: 4484)    - After : 1017 + [skill level -1] * 1018 (total: 5089) [Arts] Katadikazo: Flame Spear  Following function will be deleted:  - When Grand Cross is on the fire tile, a holy explosion occurs and damages enemies in range with Holy property proportionally to the Grand Cross factor.   Monk Distributes the focus of the deal only on the Energy Blast and the function of Monk: Nirvana will be changed. Vaivora Vision - Thunder Kick  Vaivora Vision - Thunder Kick will no longer involve Breaking Wheel to the target. [Arts] Monk: Nirvana  Function is changed as follows.   - When attacking the enemy with Monk skill, [Golden Bell Shield: Carve] buff stacks up to 20.   - If [Golden Bell Shield] is on Cooldown when 20 stacks, [Golden Bell Shield: Unity] buff is afflicted for 5 seconds.   - When afflicted by [Golden Bell Shield: Unity], [Golden Bell Shield] skill resets.   - Reset gap cannot be shorter than the Cooldown of [Golden Bell Shield], and [Golden Bell Shield: Carve] buff cannot be received.   - When casting [Golden Bell Shield] during the [Golden Bell Shield: Unity] buff, [Golden Bell Shield: Freedom] buff that increases final physical damage of Monk by 15% is afflicted for 30 seconds. Double Punch  Skill factor will be changed.    - Before : 308 + [skill level -1] * 48 (total: 980)    - After : 635 + [skill level -1] * 106 (total: 2119)     Following function will be deleted.   - When the enemy's HP becomes 50% or below, property additional strike activates proportionally to the [STR/DEX]. Palm Strike  Skill factor will be changed.    - Before : 1613 + [skill level -1] * 270 (total: 5393)    - After : 2431 + [skill level -1] * 405.3 (total: 8105) Hand Knife  Skill factor will be changed.    - Before : 2660 + [skill level -1] * 689.8 (total: 8868) x 1    - After : 2233 + [skill level -1] * 579 (total: 7444) x 2 One Inch Punch  Skill factor will be changed.    - Before : 1625 + [skill level -1] * 421.4 (total: 5417)    - After : 2730 + [skill level -1] * 707.9 (total: 9101) Energy Blast  Skill factor will be changed.    - Before : 240 + [skill level -1] * 240 (total: 1200) x 8    - After : 263 + [skill level -1] * 263 (total: 1315) x 20 Function that doubles damage of enemy under Malleus Maleficarum will be deleted. God Finger Flick  Skill factor will be changed.    - Before : 2662 + [skill level -1] * 690.3 (total: 8874) x 1    - After : 2187 + [skill level -1] * 567.1 (total: 7290) x 2     Duration of Physical damage increase buff is changed from 10 seconds to 30 seconds and will be applied only to the Monk. Golden Bell Shield  Function will be changed as follows.    - Temporarily increases the damage of Monk skill.    - Player becomes immune to all removable debuffs during the buff's duration.     Inquisitor Distributes the dependency of  Breaking Wheel and will improve the skill cycle. Breaking Wheel   Skill factor is adjusted.    - Before : 186 + [skill level -1] * 31.2 (total: 622)    - After : 191 + [skill level -1] * 49.6 (total: 637)     Master level is changed from 15 to 10. Cooldown is changed from 45 seconds to 25 seconds. Breaking Wheel: Additional Damage  Additional range damage will be changed from 100% to 10%.   Strike limit of 20 times will be deleted.   Additional damage will only activate for the physical attack of the caster. Ripper  Cooldown will be changed from 55 seconds to 50 seconds.   Time spent until the first strike will be decreased by 66%. God Smash  Skill factor will be adjusted.    - Before : 672 + [skill level -1] * 112.3 (total: 2244)    - After : 978 + [skill level -1] * 163.1 (total: 3261) Judgment  Buff Duration will be changed from 60 seconds to 30 minutes.  Duration of debuff to the enemy will be changed to 30 seconds. Judgment: Summary Decision  Function will be changed as follows.    - Before:  [Judgment] is changed as a debuff for the enemy.  Removes additional damage of Holy property, attack received from the caster is changed to be judged as Demon property      - After:  Additionally applies [Judgment: Summary Decision] that lasts for 10 seconds when attacking the enemy during [Judgment].  When the enemy under [Judgment: Summary Decision] debuff is attacked by the caster, the attack is judged as Demon type. Malleus Maleficarum  Skill casting time will be decreased by 50%.  Cooldown will be changed from 28 seconds to 25 seconds.   Zealot Skills with smaller rewards compared to the penalty will be adjusted and the skill delay will be improved. Immolation  Skill factor will be adjusted.   - Before : 733 + [skill level -1] * 122.3 (total: 2445)   - After : 1055 + [skill level -1] * 176 (total: 3519)    Function will be added.    - When you're burning, Zealot's minimum critical rate increases by 20%. Skill casting time will be decreased by 30%. Fanaticism  Function that decreases HP recovery by 20% will be deleted. Fanatic Illusion  Skill factor will be adjusted.    - Before : 420 + [skiill level -1] * 108.9 (total: 1400)    - After : 531 + [skill level -1] * 137.7 (total: 1770)     Skill casting time will be decreased by 30%. Beady Eyed  Buff Duration will be changed from 10 seconds to 30 seconds. Blind Faith  Function will be changed as follows.   - Before:  Consumes 50% of your remaining SP to deal additional holy property damage during the duration.     - After:  Consumes 5% of maximum SP to attack by making a powerful impact nearby.  Shocked enemy increases Sp by 2 times of the SP consumed by the caster.    Skill factor will be applied.    - 1875 + [skill level -1] * 486.1 (total: 6249) x 5 Emphatic Trust  Skill factor will be adjusted.    - Before : 384 + [skill level -1] * 385 (total: 1924)    - After : 485 + [skill level -1] * 485 (total: 2425)   This concludes the Sadu and Cleric Class Adjustments.     NEXT       Next posting will be about the new Archer class and adjustments for some Archer classes.   Thank you.   

Developer's Blog
November 11th, 2021
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Leticia's Secret Cube - Dec 4, 2018

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
December 3rd, 2018
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Developer's Blog : 2024 July Planned Update

Greetings, Saviors!   IMC Games here.       Hope everyone's doing well despite the blazing heat of summer.   We will be giving you a heads up on the update planned for July in this post.   Starting from July update, you will be able to fight alongside Kupoles!   We will be giving you a sneak peek of the Kupole system.       You will see a new icon added on the bar below, as seen in the image.     In the [Kupole Recruitment] tab, you can attempt to recruit Kupoles.   The image below is an example of it.     Goddess Saule have appeared!     You can choose which Kupoles to accompany you in the [Kupole Management] tab.   Accompanying Kupoles (by activating them on a slot in the right side of the UI) will participate in combat, and grant additional effects.     Following image is the example of how Kupoles look like in the field.     Five goddesses await the Saviors in the upcoming Kupole update.   Although it is short, we hope this would help to alleviate some of the questions you all might have had about what's coming in the future.   We are also planning to host an event to commemorate the Kupole update, so stay tuned!   Please keep in mind all of the images are still in development and not the final representation of what will be coming into the game.       Thank you.

Developer's Blog
June 26th, 2024
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Scheduled Maintenance for June 29, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 29, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 29th, 2021
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[Updated] Meet-up the GM! We're back again! April 4-5

Saviors! It has been while since the last meeting of November 29~30th. Now it is time to run the second meeting!  GM meet-up is taking place at channel 1/2 of Gateway of the Great King (Lv. 58) In the area near the Statue of Goddess Vakarine  Same place on last November. Please check the image below, and the following is the schedule of each server. GM Meet up schedule SERVERS: [NA] Klaipeda, [NA] Orsha 4th Apr 2017 EDT 22:00~23:00   SERVER: [EU] Fedimian 5th Apr 2017 EDT 02:00~03:00 SERVER: [SA] Silute 5th Apr 2017 EDT 22:00~23:00   SERVERS: [SEA] Telsiai, [SEA] Varena 6th Apr 2017 EDT 05:00 ~ 06:00 See you soon!   

Announcement
April 5th, 2017