Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 19, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors! 2019 is almost coming to an end. Celebrate the beginning of the new year with Fortune Cookies in TOS! Event Period FROM the scheduled maintenance on December 3, 2019 TO the scheduled maintenance on December 31, 2019 Who Can Participate - All players of level 50 and above How to Participate STEP 1. Complete various in-game content to earn Fortune Cookie items. Content Number of Fortune Cookie Leven Dungeons 1 Unique Raid 1 Unique Raid: Casual 1 Legend Raid 1 Earth Tower 1 Uphill Defense: Normal, Stage 10 or above 1 Uphill Defense: Hard, Stage 5 or above 1 Uphill Defense: Very Hard, Stage 5 or above 1 Saalus Convent Mission 1 Mercenary Post Mission 1 STEP 2. Use the obtained Fortune Cookies to earn various in-game benefits. Fortune Cookies Effect Duration 1 stack EXP +30%, Movement Speed +1 30 min 2 stack EXP +60%, Movement Speed +2 30 min 3 stack EXP +90%, Movement Speed +3, HP +500 30 min 4 stack EXP +120%, Movement Speed +4, HP +1000 30 min 5 stack EXP +150%, Movement Speed +5, HP +2000 30 min * The previous buff must be active at the time of item consumption for the next level buff to take place. * Buff time is extended every time the next level buff is activated and the buff duration will continue to run even while logged out of the game. STEP 3. You will also be rewarded with items for using the Fortune Cookie items a certain number of times. Fortune Cookies Reward Team Storage Tradability 10 Token: 7 Days [Event] x1 O X 20 Enhancement Card: 500 (14 Days) x5 O X 30 7-Star Gem Abrasive (14 Days) x5 X X 45 Golden Anvil (14 Days) x10 O X 70 Attribute Points: 1000 (14 Days) x5 O X 90 [Event] Popolion Doll x1 X X * Players can type "/fortune" in the chat window to check the number of times Fortune Cookies have been consumed. * Reward items can only be obtained once per Team. * Item use count is shared by all characters within a Team. * Reward items are issued to the character's inventory the moment the use quota has been met.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 27, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We are pleased to announce that the "Top Guild" event will be released soon. Please make sure to check all the details below for information about the event. Guild creation costs will be discounted by 50% during the event period. [Details] 1. Event Period - From : Scheduled Maintenance on July 26th 2016 - Until : Scheduled Maintenance on August 16th 2016 2. How to Participate -You will automatically participate if you join a Guild Battle during the event period. -You can see more information about Guild Battles in this announcement. 3. Rewards A. All guilds -The "Build Guild Tower" item will be given to all participating guild masters every week. -You can receive a total of 3 rewards during the event period (3 weeks). *All rewards will be sent to the guild master through in-game mail. B. Top 3 guilds -Top 3 guilds per region (NA, EU, SEA, SA) will receive 1000 / 500 / 300 Talt respectively after the event period. -The final result will be calculated by total rank points. -Written interviews will be held with the guild masters of the 1st ranking guilds for each region should the guild agree to do so. 4. Important -Please note that you will not be allowed to abuse bugs, you may be disqualified as a result. -Please note that above content might be adjusted due to changes of the development plan. -If the guild master changes, rewards will be sent to the final guild master.
Greetings, Saviors! As you may know from this week’s patch notes, today’s content update includes a serious balance rework in classes of all trees. We at the dev team have previously discussed many of these changes in the Intense Balancing post series, and now that they’re being applied to the game, we thought we’d chime in with some additional comments for our iTOS audience about how certain skill adjustments came to be and what our intention behind them was. Keep in mind that this post doesn’t cover all that’s being applied in this patch. For the full list of changes, check the patch notes for February 20, 2018. : Falconer Roost - Falconer skills within 100 range from the roost will now deal 50% more damage. - Duration decreased from 120 to 20 sec. - Cooldown decreased from 60 sec to 20 sec. This one is simple: Roost didn’t serve much of a purpose before, but with this change the skill takes on the role of focusing the Falconer’s attacks. Circling - Will now decrease AoE defense ratio to 1 regardless of skill level. - Effects will now be maintained even when the character moves (the Hawk will follow). - Duration changed from 10 sec to 10 + (skill level * 1) sec. Circling is one of the most recognizable Falconer skills, and a very appealing one at that. The downside to its unregulated power was that, not only were bugs frequent, but under certain circumstances it could become too much of an overpowering skill. To address this, we cut the AoE defense ratio decrease and made it a “mobile” skill where the Hawk follows the casting character. With this, Circling can no longer be used for unlimited attacks, but it remains just as powerful and important in the Falconer repertoire. Pheasant - Damage to Beast enemies increased 50%. - Max. targets changed from unlimited to 15. - Skill factor changed from 660% with 36.3% per skill level to 990% with 54.5% per skill level. - Cooldown reduced from 40 to 25 sec. Despite being a red icon dealer class, Falconers didn’t really have a representative attack skill. What’s more, considering the unique concept of the class, it was lacking a true attack that made proper use of the Hawk. Pheasant was the obvious choice for the role, so in this patch we wanted it to be reborn as the skill to go to for a powerful blow. Along with its various attributes, we hope Pheasant will become the staple Falconer tile skill in the eras to come. Pre-emptive Strike - Skill can now be turned ON/OFF at any time. - Increased damage of Sonic Strike and Hovering activated by Pre-Emptive Strike (skill level * 10%). - Added cyclical SP consumption effect that applies whenever Pre-Emptive Strike is active. - The buff disappears if SP is low. - Duration changed to unlimited. - Cooldown changed to 0 sec. We at the dev team were happy with the concept of Pre-emptive Strike, but we had a few issues with its low performance and lack of overall convenience. In this patch, we applied a solution to those problems by allowing the skill to be switched ON/OFF and increasing the damage of Sonic Strike and Hovering under its effects. Hawk Hunt - New attribute. - After performing its skills, the Hawk remains in standby mode and does not leave. - Max. level 1. Circle 3 Falconer may have Pre-emptive Strike and Aiming, but we felt like it was missing a certain charm, so we decided to add a new attribute that would facilitate the process of managing the Hawk. It’s at C3 that Falconers can really prove themselves as veteran hawk hunters now. : Musketeer The Musketeer is a widely attractive class with a fanbase of its own, but its skills weren’t quite living up to the appeal. Our main gripe (and that of many players) was that the most powerful attack skills were all concentrated in Circle 1, so making a satisfying investment of your early skill points was almost impossible. Our goal with these Musketeer changes was, then, to redistribute and improve the performance of the class’ skills in order to simplify skill point investment while staying true to the original Musketeer concept. Subweapon Attack - Musketeers can now use subweapon attack (C) when equipping a Musket. With Butt Stroke gone, we brought in subweapon attack so that players can use it in conjunction with the new attribute as an escape move. This, we hope, can add to the technical repertoire of the class. Covering Fire - Charging time removed. - Reduced pause after casting from 2 sec to 1.5 sec. Covering Fire is a good option for making up for the lack of AoE attack in the Musketeer class, but the long charging time and cast delay meant that it was far from practical. With these changes, the skill becomes considerably easier to handle. Snipe - Skill moved to C2. - Skill factor increased from 2266% to 2833% (567% increase). - Damage increase per level increased from 124.6% to 155.8% per level (31.2% increase per level). - Reduced pause after casting from 2 sec to 0.5 sec. Having Snipe in Circle 1 was somewhat of a disadvantage to Musketeers due to the limited performance of the skill and the amount of points required for properly investing in it. By moving it to Circle 2 and adjusting the damage, Snipe can now be free of its main restrictions. Bayonet Thrust: Reduced Recovery - Attribute removed. Butt Stroke and Bayonet Thrust were not only ignored by most players, but they also didn’t fit right with our vision of the Musketeer class. For this reason, instead of finding a way to make players use these skills, we decided it was better to delete them (with our sincere apologies to bayonet fans) and create new skills that more accurately represent the Musketeer technique. Grooving Muzzle - New skill. - Maximum level 15. - Increases accuracy +100 when using skill. - Ignores 15% of enemy defense. - 30% chance of changing basic attack to 3 consecutive critical attacks. - Duration 10 + (skill level -1) sec. - Cooldown 35 sec. In order to improve on the Musketeer’s compatibility, we decided to add in a new basic attack skill. Not only is Grooving Muzzle a handy addition to any class build, it can be used during the cooldown of your other skills in place of raw basic attacks. Volleyfire - Changed from AoE ratio of 5 to fixed value of 8 targets. - Changed from “effect” multi-hit to true multi-hit. - Overheat increased from 1 to 2. - Cooldown reduced from 26 sec to 20 sec. While Covering Fire and Volleyfire can both be considered as the go-to Musketeer skills for AoE attack, the latter was significantly less popular. Now, with increased overheat, reduced cooldown and differentiated features, players will have to think twice before forgoing Volleyfire. Sniper’s Serenity - Added ability to walk slowly when in Sniper's Serenity status. - Movement speed is fixed to 10 and unable to move during basic attacks. - Using skill while on the buff deactivates it and applies cooldown. - Cooldown reduced from 20 sec to 1 sec. - SP consumption changed from 370 (+41 per level) to 111 (+12.3 per level). We at the dev team are very satisfied with how Sniper’s Serenity performs. It’s a favorite of in-game Musketeers, too. However, we did feel like the way it was structured resulted in too many gameplay restrictions. Because of this, we wanted to make a few changes that would improve the feel of the skill without tampering too much with its performance. Prime & Load - New skill. - Maximum level 1. - Cooldown 25 sec. - Using skill resets Musketeer's C1 and C2 attack skill cooldown. - Additional cooldown is applied according to the reset skills. As we said earlier, although the initial concept of the Musketeer is fairly attractive, it was lacking in compatibility with lower Rank classes. We tried to amend this in previous patches, but it wasn’t enough to solve the main problem at hand. Here, too, we came to the conclusion that instead of forcing the use of unrelated skills, the answer was to reinforce combat in the style of the Musketeer. That’s how we came up with Prime & Load, which can be used to deal powerful blows without interruption or fill in the gaps of other skills. : Hoplite Stabbing - Increased piercing speed by approx. 2 times. - Damage now increases up to 2 times with consecutive pierces. Stabbing is an appealing skill, but due to its subpar efficacy it was never a favorite of Hoplite players. We wanted Stabbing to become a somewhat risky skill with the payoff of dealing large amounts of damage from one spot, so we had damage increase over time to make that risk worth taking. We also improved on the general feel of the skill by upping the stabbing speed. Long Stride - Damage now increases with weight (100% weight = +100% damage). - Increased range by approx. 2-3 times. - Targets increased from 5 to 10. - Cooldown decreased from 49 to 30 sec. Long Stride was originally intended as the go-to Hoplite AoE technique, but in reality it turned out to be a little too impractical. For this skill, we doubled the range and number of targets, and we reduced the cooldown time to improve the overall utility of Long Stride. : Cataphract As developers, we always felt sorry for how the Cataphract class was being used mostly for Trot. We tried to come up with ways of improving it more than once, but it wasn’t enough to transform the class in the we had hoped. This time, we decided to go all out and not only add different effects to the skills, but also develop new skills to help cement the Cataphract’s offensive side. Earth Wave - Changed to increase damage by 50% on knocked down enemies. - Removed casting time. - Overheat changed from 1 to 3. - Cooldown decreased from 12 to 10 sec. Our goal here was to make Earth Wave a more quintessential Cataphract skill. The increased overheat and shorter cooldown make it more readily available, while the absence of casting time gives way to an easier application. Steed Charge - Reduced staggering effect that occurs after the skill is cast. - Skill can now be used one more time within 1.5 sec of being cast. Although charging is an important concept to the Cataphract class, it wasn’t always explicitly represented in skills other than Trot. That’s why we’re reducing the staggering effect of Steed Charge, allowing players use the skill again within a shorter amount of time. Hopefully, Steed Charge can now be used as a better technical tool to quickly rush to the enemy or retreat when necessary. Acrobatic Mount - New skill. - Increases the damage of skills only able to use while riding by + (skill level *5)%. - Increases SP consumptions by + (skill level *10)%. - Only able to use while riding (deactivates when dismounted). - Duration 40 sec. - Cooldown 60 sec. Another distinctive trait of Cataphracts is mounted combat. Sadly, the heavy mounting restrictions on skill use all but nullified any merits the class had in cavalry play. Our solution to this was enhancing mounted skills with an added buff, which gives Cataphracts the ability to deal high degrees of damage in exchange for increased SP consumption. With Acrobatic Mount, it’s up to the players to decide whether they want to take the high risk, high return route or give up some of the damage boost for a more comfortable management of their SP. : Dragoon Dragon Soar - Damage on Flying enemies increased 30%. - Overheat changed from 1 to 3. Our plan for Dragon Soar was to create a handy skill players can use to fill in the gaps of other Dragoon techniques. We think the skill’s damage and overall performance are good enough for its purpose, so we went for an overheat increase as the main change. Dragontooth - Casting time changed to 1 sec regardless of skill level. - Critical rate now doubles when the skill is accurate. - Additional effects are now applied according to the type of spear equipped. - Two-handed spears ignore 50% defense. - One-handed spears increase critical damage by 10%. The problem with Dragontooth was that, as you increased in level, the casting time grew significantly longer, which severely constricted the skill’s usability. That is far from the vision we had for Dragontooth, so in this patch we worked towards improving its synergy with other aspects of the class. We added weapon bonuses and reduced the casting time in order to give Dragoons enough room to play around with the skill and make the most of its performance. : Quarrel Shooter Running Shot - Additional attack calculations changed from multiplication to addition formulas. - Base 80%, per-level increase 30%. - Buff can now be right-clicked to cancel. - Duration changed to 300 sec. We know Running Shot was already a fairly popular skill, but with the introduction of Double Gun Stance and other high rank skills, it was threatening to become a little too OP. So, in consideration of future basic attack skills, we decided to modify Running Shot’s calculation formulas into producing more reasonable results. : Linker Hangman's Knot: Splash Defense - Name changed to Hangman's Knot: Focused Attack. - Effects changed to set the AoE defense ratio of linked enemies to 1, and increase damage received by 5% per attribute level for 3 sec. Having Hangman’s Knot reduce the AoE defense ratio of enemies below 0 could sometimes make the skill unintentionally overpowering, so we limited that reduction to a maximum of 1. To compensate, we added new effects to Focused Attack in an attempt to maintain some of the performance of the original attribute without restricting it excessively. : Matador With our tweaks to the Matador class, our goal is to cement its role in situations where the casting character is being targeted, as well as increase its overall technicality. This was only our first step towards achieving that goal, but we have more plans to continue working on the Matador in future patches. Muleta - Added buff that increases critical rate by 10 per skill level for 20 sec when the counter-attack is successful. - Changed cooldown and SP consumption to apply immediately when the skill is cast. - Blocks physical melee attacks when counter-attacking. - Duration increased from 0.5 sec to 1 sec. - Cooldown increased from 8 to 10 sec. Muleta was a rather difficult skill to use against continuous enemy attacks. Because of this, we made a few changes to help it block consecutive attacks more easily after the first counter-attack. Paso Doble - Skill range increased by about 33%. - Skill length increased from 40 to 60. - Cooldown reduced from 25 sec to 20 sec. - Character no longer takes damage while the skill is being cast. - Increased AOE ratio by 5. We felt that Paso Doble wasn’t performing as well as we had hoped, so we started by adjusting the cooldown, range and AoE ratio. Then, we added the “no damage taken while casting” effect to give players better control in escaping dangerous situations. Black Slide - 100% chance of evasion during the maneuver. Allowing Back Slide to be used at the right time to evade enemy attacks is one example of the measures we took to increase the technical aspect of Matador combat. : Lancer We were already pretty satisfied with the situation of the Lancer class as a whole. We only felt like the SP consumption was a tad excessive for a Swordsman tree class, so we decided to reduce the overall SP requirements of its skills. : Inquisitor Breaking Wheel - Breaking Wheel: Additional Damage attribute activates up to 15 hits regardless of the wheel's durability, and the wheel remains even after 15 hits. - Breaking Wheel can no longer be destroyed, even when hit by enemies. Using Breaking Wheel with an attribute to deal additional damage is in no way a flaw in the design of the skill. However, under certain unconventional situations, this skill did allow for unlimited hits, or for the number of hits to be increased beyond what we intended. Since we had no problems with the basic performance of Breaking Wheel, instead of nerfing it, we simply put a stop to its unintended use. In fact, now that the wheel can’t be destroyed by enemy attacks, the skill can perform even better than before in normal circumstances.
Greetings, Saviors! We’re getting ready to release a new set of three special premium item packages in our TP Shop. Check them out below! Sale Period FROM the scheduled maintenance on April 16, 2019 TO the scheduled maintenance on May 14, 2019 Dark Card & Gem Package 149 TP Max. 3 packages per team - Monster Card Album: Black x5 - Lv 10 Enhancement Card x3 - Shining 8-Star Gem Abrasive x2 - Ancient Golden Coin x25 - Ancient Golden Socket x2 - Dark Energy* x1 * Use this item to apply the Dark Energy buff for 6 days: physical attack +7,000, magic attack +7,000, physical defense +10,000 and magic defense +10,000 when inside Velcoffer's Nest (buff effects do not apply outside that map). Dark Energy Package 49 TP Max. 3 packages per team - Shining 8-Star Gem Abrasive x1 - Ancient Golden Coin x25 - Ancient Golden Socket x1 - Dark Energy* x1 * Use this item to apply the Dark Energy buff for 6 days: physical attack +7,000, magic attack +7,000, physical defense +10,000 and magic defense +10,000 when inside Velcoffer's Nest (buff effects do not apply outside that map). Dark Energy All-in-One Package 198 TP Max. 1 package per team - Dark Card & Gem Package x1 - Dark Energy Package x1 - Diamond Anvil (14 Days) x1 Important - Enhancement Cards and Gem Abrasives obtained through these packages can be transferred via Team Storage and traded with other players. All other items included in the packages can be transferred via Team Storage, but not traded with other players.
Greetings, Saviors! We have prepared special packages! Don't miss the chance to get strong:) Period From the scheduled maintenance on August 24, 2021 To the scheduled maintenance on September 28, 2021 Renewed Growth Package 298TP max: 3 per team Item Name Cnt Trade x32 EXP Tome 5 Only Team Storage Goddess Token (Gabija): 50,000 1 Only Team Storage Mystic Tome 100 Only Team Storage Level Jumping Card (Lv.450) 1 Only Team Storage Class EXP Card Box 1 Only Team Storage 2021 Botanic Necklace 1 Only Team Storage 2021 Botanic Bracelet 2 Only Team Storage 2021 Botanic Seal 1 Only Team Storage Mercenary Badge Voucher : 5000 20 Only Team Storage Lv15 Basic Condensed HP Potion 500 Only Team Storage Lv15 Basic Condensed SP Potion 500 Only Team Storage Attribute Points 10,000 50 Only Team Storage Silver Chest: 1,000,000 10 Only Team Storage [Event] Unlcok Voucher Selection Box 1 Only Team Storage Class Change Voucher Lv 4 1 Only Team Storage Character Slot Voucher 1 Only Team Storage [Event] Renewed Token 10000 Only Team Storage ※ The price at the [First Time Shoppers Only] and [Rookie/Returning Player Shop]: 208 TP ※ Max: 1 for [First Time Shoppers Only] and [Rookie/Returning Player Shop] Renewed Get Ready Package A 517TP max: 5 per team Item Name Cnt Trade Bounty Hunt Written Order Selection Box 10 Only Team Storage Saint's Sacellum (Auto Match) One Entry Voucher (Untradable) 10 Only Team Storage Challenge Mode One Entry Voucher 30 Only Team Storage Division Singularity One Entry Voucher 20 Only Team Storage Division Singularity Multiply Token 40 Only Team Storage Instanced Dungeon Reset Voucher 10 Only Team Storage Instanced Dungeon Multiply Token 20 Only Team Storage Res Sacrae Raid: Auto Match One Entry Voucher 20 Only Team Storage Res Sacrae Raid: Auto Match Multiply Token 20 Only Team Storage Demonic Sanctuary: Auto Match One Entry Voucher 2 Only Team Storage Sole Hunt One Entry Voucher 5 Only Team Storage ※ The price at the [First Time Shoppers Only] and [Rookie/Returning Player Shop]: 361 TP ※ Max: 1 for [First Time Shoppers Only] and [Rookie/Returning Player Shop] Renewed Get Ready Package B 398TP max: 5 per team Item Name Cnt Trade [Lv.460] Premium Enhance Aid 66 Only Team Storage [Lv.460] Goddess Enchant Jewel (Untradable) 33 Only Team Storage Lv.460 Awakening Abrasive (Untradable) 55 Only Team Storage Legend/Unique Assister Random Box 10 Only Team Storage Weight Increase +1000 Potion 10 Only Team Storage Enhancement Coupon: 100,000 Silver 500 Only Team Storage ※ The price at the [First Time Shoppers Only] and [Rookie/Returning Player Shop]: 278 TP ※ Max: 1 for [First Time Shoppers Only] and [Rookie/Returning Player Shop] Renewed Attendance Package 198TP max: 1 per team Day Item Name Cnt Trade Day 1 Weight Increase +1000 Potion 5 Only Team Storage Day 2 Attribute Points 10,000 20 Only Team Storage Day 3 Instanced Dungeon Reset Voucher 10 Only Team Storage Day 4 Mercenary Badge Voucher : 5000 20 Only Team Storage Day 5 Challenge Mode One Entry Voucher 20 Only Team Storage Day 6 Legend/Unique Assister Random Box 5 Only Team Storage Day 7 [Lv.460] Goddess Enchant Jewel (Untradable) 20 Only Team Storage Day 8 Res Sacrae Raid: Auto Match One Entry Voucher 10 Only Team Storage Day 9 [Lv.460] Sandra's Magnifier (Untradable) 20 Only Team Storage Day 10 [Lv.460] Engrave Stone (Untradable) 10 Only Team Storage Day 11 [Lv.460] Enhancement Supplement (Untradable) 20 Only Team Storage Day 12 Bounty Hunt Written Order Selection Box 2 Only Team Storage Day 13 Mystic Tome 50 Only Team Storage Day 14 Vaivora Vision (Untradable) Selection Box 1 Only Team Storage ※ You can receive the items within 28 days once you open the package, and cannot receive the item after the time is up. ※ Item will be given automatically when you log in. (can be given even when you log in to another character) ※ Items are not given all at once, but by each one on a corresponding day. 2020 Botanic Upgrade Package 49TP max: 1 per team Item Name Cnt Trade 2020 Botanic Necklace Upgrade Scroll 1 Only Team Storage 2020 Botanic Bracelet Upgrade Scroll 2 Only Team Storage Renewed All in One Package 1198TP max: 1 per team Item Name Cnt Trade Renewed Growth Package 1 Only Team Storage Renewed Get Ready Package A 1 Only Team Storage Renewed Get Ready Package B 1 Only Team Storage Vaivora Vision (Untradable) Selection Box 2 Only Team Storage ※ The price at the [First Time Shoppers Only] and [Rookie/Returning Player Shop]: 838 TP ※ Max: 1 for [First Time Shoppers Only] and [Rookie/Returning Player Shop]